Close Combat, Wicked Blow & Sucker Punch.What moves should I be running on Bulk Up Urshifu?
Close Combat, Wicked Blow & Sucker Punch.What moves should I be running on Bulk Up Urshifu?
You mean on offensive teams?When did blissey become viable on offense and why?
It's honestly more balance than it is offensive teams, for what it's worth, but as Frank M. correctly states, it is able to function as more of a specially defensive pivot thanks to new stuff like Boots and Teleport. This is nice for getting in more offensive Pokemon to partner with Blissey on balance.When did blissey become viable on offense and why?
Aura Sphere can consistently put things (notably Steel-types) like Excadrill and Ferrothorn in check, while also being able to sweep some teams late-game. Focus Blast can also be used to 2HKO Scizor and hit harder, but you lose out on accuracy which makes it pretty inconsistent. Flash Cannon is also a decent pick since it's strong STAB that wrecks Fairies pretty hard. Choose your move; it can also depend on your team.Why is aura sphere being used more on specs magearna over flash cannon?
That sounds good. RIght now, a lot of Toxapex are actually the set you mentioned (the haze slot is usually what changes, either to bunker, toxic, or tspikes), as knock is amazing and scald spreads burns really easily. On Amoonguss, that set looks fine as well; it really just depends on your team and what you prefer. Stun Spore can be good for things like Magearna, whereas Toxic allows you to force progress on Mandibuzz. Regardless, both of those are viable options.Really needing a pokemon on my team to have Knock Off since Azumarill cannot learn it via egg moves this gen. Would I lose much by having Toxapex run Scald, Haze, Recover and Knock Off and having Amoongus run Toxic in place of let's say Stun Spore? (Giga Drain, Sludge Bomb, Spore, Toxic).
Thanks in advance!
You should also consider neutralities for typing too.What is a good specially defensive partner for Mandibuzz? A pokemon that also covers his weaknesses
I've tried Spdef clefable to pivot in a u-turn/teleport partnership but it hasn't worked.
On Boosting-Sets Magearna runs either Leftovers or Weakness Policy. So far I did not see a Magearna running Grassy Seed on Offense / Hyper Offense. It is always Leftovers or Weakness Policy for the Boosting-Sets like Shift Gear + 3 Attacks or Shift Gear + Calm Mind. It also ran Leftovers on the Calm Mind + Iron Defense-Set. Thus far it never ran Grassy Seed. Leftovers is to sustain some longevity during the Setup and during the sweep whereas Weakness Policy gives Magearna more breaking power due to its effect Stat-Rising-Effects.Does Magearna ever run Grassy Seed with terrain support on its boosting set?
hello,Looking at Sand Rush Excadrill and I notice that most people use max speed. I thought that seemed like overkill and looked at the relevant speed tiers for +2 Exca. While I definitely thought it was needed to outspeed +1 Dragapult, the other two it needs to watch out for are +2 Volc and +2 Kingdra. However Kingdra is only +2 in the rain and Volc if Excadrill outspeeds +2 Volcarona it would need Rock Slide to OHKO. So is it worth keeping max speed for opposing excadrill or should I only speed creep Volc or +1 Dragapult. Also I assume the rest of the EV's should go into SpDef, is that correct?
Why is aura sphere being used more on specs magearna over flash cannon?
Flash Cannon is virtually needed on Specs Magearna right now. The set on it should be Fleur Cannon / Flash Cannon / Aura Sphere OR Trick / Volt Switch. Not being able to reliably beat Calm Mind Clefable and not having a STAB that is spammable is not worthwhile. People on the ladder tend to forgo this at points, but Flash Cannon is virtually necessary on it. Aura Sphere has merit and Trick is very good, finding its way on to more sets than Aura Sphere right now, but Flash Cannon takes priority over both for sure.Aura Sphere can consistently put things (notably Steel-types) like Excadrill and Ferrothorn in check, while also being able to sweep some teams late-game. Focus Blast can also be used to 2HKO Scizor and hit harder, but you lose out on accuracy which makes it pretty inconsistent. Flash Cannon is also a decent pick since it's strong STAB that wrecks Fairies pretty hard. Choose your move; it can also depend on your team.
If you're talking about this set:While looking into Dragapult sets I noticed the Smogon strategy dex held mixed dragapult in high regard. Though looking at most sample teams I see they have moved to having an entirely special based hex set. What are the advantages to going mixed?
Thank you, I assume the special set is used to just hit harder in general? Trying to weigh my options between the two.Darts here is preferred over something like Draco as it allows you to more easily hit Chansey/Blissey, which would otherwise be extremely solid answers. Another useful thing to note is that Darts is much more able to revenge kill a weakened Volcarona.
This is the one I use. Keep in mind this is run on a Sand team so fire resists aren't really a problemDoes anyone have a shift gear mag team? I want to use one while getting suspect reqs but im struggling to make my own.
This is the one I use. Keep in mind this is run on a Sand team so fire resists aren't really a problem
Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 248 HP/ 8 Def/ 252 SpAtk
IVs: 0 Atk
-Shift Gear
-Calm Mind
-Stored Power
-Draining Kiss
It's definitely not optimal but it's worked pretty well for me.
If you were talking about a Physical Shift Gear set, I'm not too familiar wit those sets but if I was told to make a physical set for Mag then I would probably use this set:
Magearna @ Shuca/Occa/Leftovers
Ability: Soul-Heart
EVs: 248 HP/ 252 Atk/ 8 Def
-Shift Gear
-Iron Head
-Play Rough
-Physical Coverage Move/Iron Defense
Torkoal is primarily used as a sun setter so it can do its job even while asleep. Rest is to give it longevity so sun can be set up throughout the game.Why does Torkoal use Rest and does anybody have any replays of this in use?