Gen 7 Which one has Z? Hyper offense suicide squad

Red Raven

I COULD BE BANNED!
Not gonna lie, a team without any defensive backbone is really not how I play this game. This is the team I always lead off with when I'm battling someone for the first time. I use it to see how good of a player and analyze his or her battle style. The reason I do this is if the player is good, then I'll use the teams I'm familiar with. If I'm better, then I'll use the other teams I have that I still need to practice so I can familiarize myself. That might be arrogant but well, I have ten teams and I spent quite some time to build them so I wanna familiarize with them all. As much as I want to practice with the teams I don't use that much, I would rather be the one doing the rekking than be the one being rekt. So, here's the suicide squad




tapukoko.gif

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Roost
- Taunt
- Thunderbolt

This one serves as my anti stall. If there's anything hyper offense hates the most, it's being walled as the opponent keeps spamming a recovery move. Tapu Koko shuts that down with taunt, stays healthy as needed with roost and provides defog support should I need it. If there are no pokemon to taunt then Koko's role changes to being the team's sacrificial lamb. When I need to bring in a check safely, I will sacrifice Koko to Arceus and the other gods so the rng hopefully won't be against me. I went with a bulky ev spread since this isn't meant to dish out damage anyway. It's sole job is to shut down stall and any other defensive pokemon. Shuca berry is the chosen item so I can survive an earthquake from the likes of Garchomp or Lando and taunt them to stop them from setting up rocks



tapulele.gif


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Psychic
- Psyshock
- Moonblast
- Shadow Ball

Lele serves as the team's main wallbreaker. Psychic stabs boosted by specs under its terrain is scary and even resisted hits will put a dent into something. I chose both psychic stabs so it won't be stuffed on by Blissey. Moonblast as the secondary stab to get rid of dark types and shadow ball is for coverage, mainly to hit other Leles because, it would be awkward if they face off. The ev spread and nature is just the standard one



alakazam-mega.gif


Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Recover
- Psychic
- Substitute
- Focus Blast


When I was building this team, I was like 'hyper = speed so that probably means ho = hit fast and hard'. With that logic, the first mon that comes to mind is Mega Zam. It's probably the fastest pokemon in ou without boosts and it works really well with Lele's terrain. The ev spread and nature is just the standard one to hit as fast as possible. Psychic as the main stab which becomes even stronger under Lele's terrain. Recover is for longevity. Substitute is for scouting or when I can force the opponent out. With recover, the hp loss from substitute is manageable. Focus blast is to get rid of those dark types that don't give a crap about psychic, as well as to get rid of steel types




volcarona.gif


Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Bug Buzz
- Fiery Dance
- Quiver Dance

Next is the team's main setup sweeper. To be honest, I'm not sure what item to give it. I settled with sitrus berry to alleviate some of the damage caused by stealth rocks. The pinch berries would probably be better but I'm not confident Volcarona will survive to get to low hp for the berry to activate after rocks damage. Ev spread is just the usual one, to hit fast and hard. Dance for setup, bug buzz as main stab. I chose fiery dance over any other fire type move for that chance to further increase special attack, in the event I am forced to use Volcarona early, it could turn into a powerful wallbreak on its own if I get a lucky fiery dance after quiver dance. Psychic is the last move so it won't get stuffed by Toxapex or Kommo o because those two resist its stabs




hawlucha.gif


Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Substitute
- Acrobatics
- Swords Dance
- High Jump Kick


This one is the team's secondary sweeper. With unburden, it's faster than just about everything in ou. Due to Koko's role in the team, psychic seed was chosen over electric as the item of choice in order to not be forced to use Hawlucha early should Koko be sacked early. On that note, it would also bluff the electric seed part because, why else would Hawlucha and Koko be on the same team. Substitute is a scouting move. If I end up fighting against something that is weak to its stabs, I can sub up as it retreats and swords dance up on the next turn. This also allows Hawlucha to serve as a semi wallbreaker because hjk just hurts even without boost, unless it misses of course. If Volcarona is somehow not able to sweep, or Hawlucha is better off as the late game sweeper, only then will I send it out with the psychic terrain to gain the boost in speed



garchomp-f.gif


Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Swords Dance

The last member is my ace in the hole, not just because it's my favorite pokemon, but because it bluffs the role of a suicide lead. Just think about the rage when a Mega Medicham leads in order to fake out then ice punch Chomp only for it to eat a dragon to its face. Just a standard set for Garchomp minus the stone edge. I chose z outrage because of the extra firepower it provides. Stealth rock is stealth rocks, no need to explain that along with its other moves




tapukoko.gif
tapulele.gif
alakazam-mega.gif
volcarona.gif
hawlucha.gif
garchomp-f.gif


This is why I titled the team as 'which one has z?'. There are three potential z user in the team, Garchomp, Volcarona and Tapu Koko. Even Tapu Lele could be a potential z user so there's that. This isn't like a usual hyper offense with a suicide lead. Those never worked out for me because I'm not playing five to six, I'm playing four to six. Why? Because there will be a time when I'll be forced to sack one mon just to bring in a check. That mon as well as the suicide lead makes two so I'm down to four against six. I've tried the suicide lead style and none of the many teams I've tried worked. By far, this is the most successful hyper offense team I've made. It even managed to beat that annoying trick room team with the suicide Uxie and Cresselia
 
Hey, nice team! I am not that good at HO either (my prefered playstile is also balanced and BO), but I will take a shot and try to rate your team:

MAJOR CHANGES:
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1602169130826.png

So yeah, an HO team. The thing is, HO almost ALWAYS have suicide leads. To be fair, it is very annoying to play 5v6 or 4v6 like you have said but with this particular team, the problem is people are going to predict Garchomp is going to lead. It's just that no one else is in a good position to lead the team. This may not seem like a large problem, but they can just lead with something faster that counters Garchomp and you lose your opportunity to set rocks. The real problem is switching becomes a issue as HO Pokemon hit fast and hard, but neglect bulk, so no one is really in a position to switch into an attack. So you are basically forced to either lose Chomp or let someone else take a big hit (to be fair, this is exactly why I like to play balanced or BO). So I replaced Chomp with suicide Landorus. Yeah, I know, Landorus will die early, but the reason why I picked Lando for this team is that it can blow up and most likely take out the opposing Pokemon with it thanks to its beastly attack stat.

Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Explosion
- U-Turn

There's not much to this set: set rocks, maybe attack, and blow up. You can preserve Lando for later if you want, and that is why I brought U-Turn on this set: to get Lando out and bring something in safely if possible. But here's a tip: if you have a slower defogger against you (like Fini and Washtom) and you have rocks up already, blow up their defogger.

1602170283457.png
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1602170290786.png

Yeah, I know, Volcarona is awesome, but the thing is, it's a really, really bad idea to run it on a team without hazard removal. Since Ash-Greninja don't mind hazards nearly as much and can set some of its own while compressing the revenge-killing and sweeping role, it seems like a good fit for this team. Lele and Zam also helps getting rid of fighting-types and Hawlucha takes out grass-types, meaning Greninja is a pretty good sweeper for this team. This was the set that I have in mind:

Greninja-Ash (M) @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Basically, early game, try to get kills and take advantages of switches by using spikes. Don't be afraid to use the Z-Move to transform and remove a major obstacle when you are still in base form. I don't know about you, but I feel that having the freedom to switch moves is very welcome for Ash-Greninja so I chose Waterium Z over Specs. Use Specs if you'd like, though.

MINOR CHANGES
1602175686354.png

Sub is kinda unnecessary on Zam as it is often easier for it to just hit stuff as hard and as often as it can. Therefore, I’ll replace it with Shadow Ball to hit opposing Zam and things like Lele and Jirachi while hitting most of the tier for neutral damage.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Recover
1602176087058.png

Well since Zam have Shadow Ball Lele don’t have to use it. So I replaced it with HP Fire to melt stuff like Ferrothorn and Celesteela. I feel that Zam should get Shadow Ball because it is faster (so Lele don’t have to rely on speed ties to hit other Lele), whereas Lele can use HP fire because most of its targets are slow and bulky so it can be used on a slower, more powerful attacker like Specs Lele.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power Fire

That's all I have! Click on this link to see the importable.

P.S. Do you mind if I steal this team? Like I said I'm kinda sucky at building (and playing) HO teams and want to try one out.
 
Hey, nice team! I am not that good at HO either (my prefered playstile is also balanced and BO), but I will take a shot and try to rate your team:

MAJOR CHANGES:
View attachment 280998 <= View attachment 280999
So yeah, an HO team. The thing is, HO almost ALWAYS have suicide leads. To be fair, it is very annoying to play 5v6 or 4v6 like you have said but with this particular team, the problem is people are going to predict Garchomp is going to lead. It's just that no one else is in a good position to lead the team. This may not seem like a large problem, but they can just lead with something faster that counters Garchomp and you lose your opportunity to set rocks. The real problem is switching becomes a issue as HO Pokemon hit fast and hard, but neglect bulk, so no one is really in a position to switch into an attack. So you are basically forced to either lose Chomp or let someone else take a big hit (to be fair, this is exactly why I like to play balanced or BO). So I replaced Chomp with suicide Landorus. Yeah, I know, Landorus will die early, but the reason why I picked Lando for this team is that it can blow up and most likely take out the opposing Pokemon with it thanks to its beastly attack stat.

Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Explosion
- U-Turn

There's not much to this set: set rocks, maybe attack, and blow up. You can preserve Lando for later if you want, and that is why I brought U-Turn on this set: to get Lando out and bring something in safely if possible. But here's a tip: if you have a slower defogger against you (like Fini and Washtom) and you have rocks up already, blow up their defogger.

View attachment 281001<=View attachment 281002
Yeah, I know, Volcarona is awesome, but the thing is, it's a really, really bad idea to run it on a team without hazard removal. Since Ash-Greninja don't mind hazards nearly as much and can set some of its own while compressing the revenge-killing and sweeping role, it seems like a good fit for this team. Lele and Zam also helps getting rid of fighting-types and Hawlucha takes out grass-types, meaning Greninja is a pretty good sweeper for this team. This was the set that I have in mind:

Greninja-Ash (M) @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Basically, early game, try to get kills and take advantages of switches by using spikes. Don't be afraid to use the Z-Move to transform and remove a major obstacle when you are still in base form. I don't know about you, but I feel that having the freedom to switch moves is very welcome for Ash-Greninja so I chose Waterium Z over Specs. Use Specs if you'd like, though.

MINOR CHANGES
View attachment 281067
Sub is kinda unnecessary on Zam as it is often easier for it to just hit stuff as hard and as often as it can. Therefore, I’ll replace it with Shadow Ball to hit opposing Zam and things like Lele and Jirachi while hitting most of the tier for neutral damage.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Recover
View attachment 281085
Well since Zam have Shadow Ball Lele don’t have to use it. So I replaced it with HP Fire to melt stuff like Ferrothorn and Celesteela. I feel that Zam should get Shadow Ball because it is faster (so Lele don’t have to rely on speed ties to hit other Lele), whereas Lele can use HP fire because most of its targets are slow and bulky so it can be used on a slower, more powerful attacker like Specs Lele.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power Fire

That's all I have! Click on this link to see the importable.

P.S. Do you mind if I steal this team? Like I said I'm kinda sucky at building (and playing) HO teams and want to try one out.

Hey, thanks for the feedback. You did make some good points but I also have some counter arguments on why I ended up with the team I made. First off, I rarely set up rocks, like ever, even on my balance teams. I mean, I do set them up if I get the chance but most of the time, if I have the chance to get a kill, I'd go for it. That may be dumb but that playstyle has been very rewarding for me especially when the move I tap most of the time isn't a stab but a coverage move when I know the other guy would switch. The only exception is when there is a Charizard or Volcarona on the enemy team, in which case rocks take top priority. I may prefer balance teams but when I have an offensive mon on the field, I play in a very aggressive manner. I even let my mons face down certain deaths because I know the other guy won't attack such as the few times I've let my Magearna face down a Landorus Therian who set up rocks because he had a free turn only to get blasted by the pink cannon. It's risky but I have big, heavy balls. I like risks

Not gonna lie, Ash Greninja was the second pokemon I thought of when I made this team. The problem is Lele. Psychic terrain prevents the use of shuriken which is why I ended up with Volcarona instead. When you mentioned hazard control, the team actually has one, Koko. I didn't go for an offensive set. I went for something to shut down stall and get rid of hazards. Volcarona also has sitrus berry so it won't be easy prey after rocks. Speaking of Koko, it's also the sacrificial lamb, as I mentioned. Like you said, switching is a problem for hyper offense so when I made the team, I wanted to have one member to be an expendable one. However, rather than make it as a pure sacrificial lamb, I decided to give it another job in the form of anti stall, namely the likes of that pain in the ass Celesteela and Toxapex

I'll have to think about that Landorus over Garchomp. I mean, just about everything that counters Garchomp also counters Lando since Lando is a lot slower. I also prefer Aerodactyl as a suicide lead since it gets taunt, rocks and tailwind, all of which give me an edge in the early turns. As I said earlier, I rarely set up rocks since most of the time, I only go for it when I don't have a move that would cripple a switching in opponent. That is even more true on this team since I don't have anything to retreat to so there's that. If I am like 99% certain that my opponent would lead with someone that counters Garchomp then all I have to do is lead with Zam or Lele and immediately put pressure from the get go since nobody really likes to eat their stabs, except for dark types I guess. If they have a counter then I'll just switch to one of my mons since they're gonna switch as well

I'll take you up on those moveset changes though. Those look more useful and to be honest, I was really confused which moves to give Lele and Zam apart from their stabs

Sure, use it however you like. I mean, that is the point on why we post on this forum, to share our teams and get feedback and most importantly, see if that feedback suits us. It would be hypocritical of me to say no since I have about three teams which I've copied from the forums and adjusted it to how I battle
 
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