Not gonna lie, a team without any defensive backbone is really not how I play this game. This is the team I always lead off with when I'm battling someone for the first time. I use it to see how good of a player and analyze his or her battle style. The reason I do this is if the player is good, then I'll use the teams I'm familiar with. If I'm better, then I'll use the other teams I have that I still need to practice so I can familiarize myself. That might be arrogant but well, I have ten teams and I spent quite some time to build them so I wanna familiarize with them all. As much as I want to practice with the teams I don't use that much, I would rather be the one doing the rekking than be the one being rekt. So, here's the suicide squad

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Roost
- Taunt
- Thunderbolt
This one serves as my anti stall. If there's anything hyper offense hates the most, it's being walled as the opponent keeps spamming a recovery move. Tapu Koko shuts that down with taunt, stays healthy as needed with roost and provides defog support should I need it. If there are no pokemon to taunt then Koko's role changes to being the team's sacrificial lamb. When I need to bring in a check safely, I will sacrifice Koko to Arceus and the other gods so the rng hopefully won't be against me. I went with a bulky ev spread since this isn't meant to dish out damage anyway. It's sole job is to shut down stall and any other defensive pokemon. Shuca berry is the chosen item so I can survive an earthquake from the likes of Garchomp or Lando and taunt them to stop them from setting up rocks

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Psychic
- Psyshock
- Moonblast
- Shadow Ball
Lele serves as the team's main wallbreaker. Psychic stabs boosted by specs under its terrain is scary and even resisted hits will put a dent into something. I chose both psychic stabs so it won't be stuffed on by Blissey. Moonblast as the secondary stab to get rid of dark types and shadow ball is for coverage, mainly to hit other Leles because, it would be awkward if they face off. The ev spread and nature is just the standard one

Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Recover
- Psychic
- Substitute
- Focus Blast
When I was building this team, I was like 'hyper = speed so that probably means ho = hit fast and hard'. With that logic, the first mon that comes to mind is Mega Zam. It's probably the fastest pokemon in ou without boosts and it works really well with Lele's terrain. The ev spread and nature is just the standard one to hit as fast as possible. Psychic as the main stab which becomes even stronger under Lele's terrain. Recover is for longevity. Substitute is for scouting or when I can force the opponent out. With recover, the hp loss from substitute is manageable. Focus blast is to get rid of those dark types that don't give a crap about psychic, as well as to get rid of steel types

Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Bug Buzz
- Fiery Dance
- Quiver Dance
Next is the team's main setup sweeper. To be honest, I'm not sure what item to give it. I settled with sitrus berry to alleviate some of the damage caused by stealth rocks. The pinch berries would probably be better but I'm not confident Volcarona will survive to get to low hp for the berry to activate after rocks damage. Ev spread is just the usual one, to hit fast and hard. Dance for setup, bug buzz as main stab. I chose fiery dance over any other fire type move for that chance to further increase special attack, in the event I am forced to use Volcarona early, it could turn into a powerful wallbreak on its own if I get a lucky fiery dance after quiver dance. Psychic is the last move so it won't get stuffed by Toxapex or Kommo o because those two resist its stabs

Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Substitute
- Acrobatics
- Swords Dance
- High Jump Kick
This one is the team's secondary sweeper. With unburden, it's faster than just about everything in ou. Due to Koko's role in the team, psychic seed was chosen over electric as the item of choice in order to not be forced to use Hawlucha early should Koko be sacked early. On that note, it would also bluff the electric seed part because, why else would Hawlucha and Koko be on the same team. Substitute is a scouting move. If I end up fighting against something that is weak to its stabs, I can sub up as it retreats and swords dance up on the next turn. This also allows Hawlucha to serve as a semi wallbreaker because hjk just hurts even without boost, unless it misses of course. If Volcarona is somehow not able to sweep, or Hawlucha is better off as the late game sweeper, only then will I send it out with the psychic terrain to gain the boost in speed

Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Swords Dance
The last member is my ace in the hole, not just because it's my favorite pokemon, but because it bluffs the role of a suicide lead. Just think about the rage when a Mega Medicham leads in order to fake out then ice punch Chomp only for it to eat a dragon to its face. Just a standard set for Garchomp minus the stone edge. I chose z outrage because of the extra firepower it provides. Stealth rock is stealth rocks, no need to explain that along with its other moves
This is why I titled the team as 'which one has z?'. There are three potential z user in the team, Garchomp, Volcarona and Tapu Koko. Even Tapu Lele could be a potential z user so there's that. This isn't like a usual hyper offense with a suicide lead. Those never worked out for me because I'm not playing five to six, I'm playing four to six. Why? Because there will be a time when I'll be forced to sack one mon just to bring in a check. That mon as well as the suicide lead makes two so I'm down to four against six. I've tried the suicide lead style and none of the many teams I've tried worked. By far, this is the most successful hyper offense team I've made. It even managed to beat that annoying trick room team with the suicide Uxie and Cresselia

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Roost
- Taunt
- Thunderbolt
This one serves as my anti stall. If there's anything hyper offense hates the most, it's being walled as the opponent keeps spamming a recovery move. Tapu Koko shuts that down with taunt, stays healthy as needed with roost and provides defog support should I need it. If there are no pokemon to taunt then Koko's role changes to being the team's sacrificial lamb. When I need to bring in a check safely, I will sacrifice Koko to Arceus and the other gods so the rng hopefully won't be against me. I went with a bulky ev spread since this isn't meant to dish out damage anyway. It's sole job is to shut down stall and any other defensive pokemon. Shuca berry is the chosen item so I can survive an earthquake from the likes of Garchomp or Lando and taunt them to stop them from setting up rocks

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Psychic
- Psyshock
- Moonblast
- Shadow Ball
Lele serves as the team's main wallbreaker. Psychic stabs boosted by specs under its terrain is scary and even resisted hits will put a dent into something. I chose both psychic stabs so it won't be stuffed on by Blissey. Moonblast as the secondary stab to get rid of dark types and shadow ball is for coverage, mainly to hit other Leles because, it would be awkward if they face off. The ev spread and nature is just the standard one

Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Recover
- Psychic
- Substitute
- Focus Blast
When I was building this team, I was like 'hyper = speed so that probably means ho = hit fast and hard'. With that logic, the first mon that comes to mind is Mega Zam. It's probably the fastest pokemon in ou without boosts and it works really well with Lele's terrain. The ev spread and nature is just the standard one to hit as fast as possible. Psychic as the main stab which becomes even stronger under Lele's terrain. Recover is for longevity. Substitute is for scouting or when I can force the opponent out. With recover, the hp loss from substitute is manageable. Focus blast is to get rid of those dark types that don't give a crap about psychic, as well as to get rid of steel types

Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Bug Buzz
- Fiery Dance
- Quiver Dance
Next is the team's main setup sweeper. To be honest, I'm not sure what item to give it. I settled with sitrus berry to alleviate some of the damage caused by stealth rocks. The pinch berries would probably be better but I'm not confident Volcarona will survive to get to low hp for the berry to activate after rocks damage. Ev spread is just the usual one, to hit fast and hard. Dance for setup, bug buzz as main stab. I chose fiery dance over any other fire type move for that chance to further increase special attack, in the event I am forced to use Volcarona early, it could turn into a powerful wallbreak on its own if I get a lucky fiery dance after quiver dance. Psychic is the last move so it won't get stuffed by Toxapex or Kommo o because those two resist its stabs

Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Substitute
- Acrobatics
- Swords Dance
- High Jump Kick
This one is the team's secondary sweeper. With unburden, it's faster than just about everything in ou. Due to Koko's role in the team, psychic seed was chosen over electric as the item of choice in order to not be forced to use Hawlucha early should Koko be sacked early. On that note, it would also bluff the electric seed part because, why else would Hawlucha and Koko be on the same team. Substitute is a scouting move. If I end up fighting against something that is weak to its stabs, I can sub up as it retreats and swords dance up on the next turn. This also allows Hawlucha to serve as a semi wallbreaker because hjk just hurts even without boost, unless it misses of course. If Volcarona is somehow not able to sweep, or Hawlucha is better off as the late game sweeper, only then will I send it out with the psychic terrain to gain the boost in speed

Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Swords Dance
The last member is my ace in the hole, not just because it's my favorite pokemon, but because it bluffs the role of a suicide lead. Just think about the rage when a Mega Medicham leads in order to fake out then ice punch Chomp only for it to eat a dragon to its face. Just a standard set for Garchomp minus the stone edge. I chose z outrage because of the extra firepower it provides. Stealth rock is stealth rocks, no need to explain that along with its other moves
This is why I titled the team as 'which one has z?'. There are three potential z user in the team, Garchomp, Volcarona and Tapu Koko. Even Tapu Lele could be a potential z user so there's that. This isn't like a usual hyper offense with a suicide lead. Those never worked out for me because I'm not playing five to six, I'm playing four to six. Why? Because there will be a time when I'll be forced to sack one mon just to bring in a check. That mon as well as the suicide lead makes two so I'm down to four against six. I've tried the suicide lead style and none of the many teams I've tried worked. By far, this is the most successful hyper offense team I've made. It even managed to beat that annoying trick room team with the suicide Uxie and Cresselia