Hello guys so this is my first post here. So i had an idea of making webs on SS CT meta but i postponed the build to late nov. I needed it for a ladder tourney, this is the team i made. I named it VIRTUAL INSANITY it suits the mood of the song and the playstyle of team works for it.
BUILDING PROCESS
Ah yes shuckle a necessary poke for webs. I like the mental herb set as it helps against taunt users and encores them into taunt paving way for my breaker. This poke suits this HO because of the fact that it can get rocks for stall MU and webs for offense MU.
Star of the show Galarian-Zapdos. This poke serves a purpose similar to bisharp prevent defog. However it accomplishes something better on this team. It is very versatile in its coverage and can keep clicking a single move again and again against a certain play style and get chip for others. It also can agility up to clean late game or BU to get kills early game.
Nihilego is a very cool pokemon in my eyes. It is one of the things that beats the ever present zapdos and moltress and soft checks most special attackers. It proves to be a great mon once thier steel type is gone and breaks through stall like butter with meteor beam to help vs blissey who is helpless against this monster.
Now that i got two great breakers, I needed a very good poke to clean/power through teams. Specstrier works in a way to beat chipped teams like balance. For example, if i chip their dark resist and kill their normal type i win easily. Also it serves as breaking tool against psyspam and generally beats them badly.
Now i was pretty confident in my breakers so i needed a glue with strong priority and good matchup against rain. Voila Rillaboom exists, Its a great compliment to this team as it can knock stuff like zapdos-K and moltress for them to take rocks and lose to galar zap. It also helps in MUs against offensive teams where stuff like spectrier and cinderace go wild.
Finally i saw i lost to Pheromosa and CB rilla and thus began thinking what
to do i thought of a fire type. It was first cinderace but then i saw bulky volc is very good for this team being able to beat sun and stuff was also amazing so i slapped it on the team and it has shown does very well against offensive teams who cant take hits from volcarona well. For ex. I use mons like rilla boom for setup fodder against HO and take a win.
Now onto important things
HO- Use volcarona spectrier or rilla to win. Even stuff like galar zap can agility up and smash this archetype
BO- Just common BO measures weaken team see your wincon and take the dub
Balance- The same thing with BO but just use galar zap and spam attacks
Stall- Find opportunity to get in Nihego and spam meteor beam against chansey/blissey and u take the win.
Rain- Chip ferro and Zapdos and its a rillaboom game.
Sun- Yea just eitehr get up webs and spam shadow ball or volcarona sweep.
Sandbalance- Use Galar zap to break wait till zolt is gone And then just spam rilla and win. Also if u somehow managed to kill exca, nihi just goes in.
BO- Just common BO measures weaken team see your wincon and take the dub
Balance- The same thing with BO but just use galar zap and spam attacks
Stall- Find opportunity to get in Nihego and spam meteor beam against chansey/blissey and u take the win.
Rain- Chip ferro and Zapdos and its a rillaboom game.
Sun- Yea just eitehr get up webs and spam shadow ball or volcarona sweep.
Sandbalance- Use Galar zap to break wait till zolt is gone And then just spam rilla and win. Also if u somehow managed to kill exca, nihi just goes in.
Threatlist
Although this is an HO i dont feel that it has very big weaknesses. They are just some regular boon to HOs but are managable
Dragonite

This mon is a big problem if you let it setup with breaking multiscale. If u broke it you can possibly try to get a burn from volc or just live its attacks.
Hawlucha

Ah yes hawlucha the true threat, it needs setup to beat this team. To impove MU vs hawlucha just keep 100% on spectrier and dont let it in on a poke it walls like rillaboom.
These are two big menaces but one small menace is-
Cinderace

Yes if u dont put it into grassy glide range it will be a menace but your pretty good against it if you play well.
NOW ONTO A BIT OF TALK
The reason i posted this was because i felt this was a real good team which is very good after playing a lot and testing a lot. Its origin was for a tour so i put a lot of effort into it. The Main reason i wanted to add it was because it was the first team that i never got tilt with. One of my friends TheLordOfBadRNG, said that this was the team that helped them pass reqs. It was the first HO i used that isnt MU fish against other teams. This was unlike the setup spam HO used commonly in SS meta and reminded me of gen7 or prior HOs since i was mostly spamming attacks so i thought this was something refreshing from this gens massive pool of setup-spam. I dont think i can make this team any better i hope u guys can.
SET DETAILS

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Encore
- Final Gambit
Ah yes the classic shuckle dont have much words to say just gonna say it gets up one or two hazards reliably and encore helps for grimmsnarl and stuff.
Zapdos-Galar @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulk Up
- Brave Bird
- Thunderous Kick
- Agility
BIG BIRD! Yes this mon is adamant to maake sure we 2hko Clef and it easily outspeeds heatran and things that it really needs to. This set is versatile and can agility up against frialer teams or Bulk Up against offensive Teams.

Nihilego @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Power Gem
- Grass Knot
- Dazzling Gleam
Breaker Nihego with a good assault of 4 moves meteor beam helps it increase its spatk power gem for neutral damage against most the tier and Grass Knot for pert and dazzling gleam or urshifu and garchomp. This set 100% 6-0s or leaves a massive dent in stall to let other teammates win.

Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mud Shot/Hex
- Dark Pulse
- Will-O-Wisp
The cleaner spectrier is very good on webs as most the revenge killers are slowed for it and our other pokes help it beat its checks easily. This also works as a breajer 2hkoing common walls that dont resist it.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off
I neeed a glue that could beat rain you all know that
ITS CB RILLA TIME!
and so this set basically is your reguler slap-on CB rilla with knok to cripple boots users. This set manages to revenge threats like calm mind magearna from 40% and does 50% minimum to cinderace

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Flamethrower
- Psychic
Time for our last poke MOTHRA! so yeah this EVs spread like the way i explained in the building process is a bulky one. It outspeeds landorus has max HP and rest dumped into defense. Its main purpose is to get in on a pokemon it hard walls and beat setup on it. Psychic is there to find a nice balance between beating tran and fini while also beating pex and doing neutral damage to cinderace and stuff.
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Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Encore
- Final Gambit
Zapdos-Galar @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulk Up
- Brave Bird
- Thunderous Kick
- Agility
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Power Gem
- Grass Knot
- Dazzling Gleam
Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mud Shot/Hex
- Dark Pulse
- Will-O-Wisp
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Flamethrower
- Psychic
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Encore
- Final Gambit
Zapdos-Galar @ Leftovers
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulk Up
- Brave Bird
- Thunderous Kick
- Agility
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Power Gem
- Grass Knot
- Dazzling Gleam
Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mud Shot/Hex
- Dark Pulse
- Will-O-Wisp
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Flamethrower
- Psychic
Havent Hit a big peak yet but howering around 1850s with 81%(one of my highs) planning on getting 1950s when im free.Hope you guys like this team and can help on it.
BIG EDIT-
Added Pulse for hex/mudshot on spectrier so u can bait in very wesk blissey and kill it. I will use mudshot instead of hex to flex on heatran.



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