Introduction:
Hey guys, it's been a while since I have posted an RMT, and I have been getting more involved in the scene, so I thought it was about time. For this team I really wanted to build around Diggersby, more specifically Mega Kick Diggersby. Its a really uncommon surprise factor, and is able to do some pretty incredible feats, more on that later. I haven't been able to refine this team as much as I wanted too before I posted it, so that's hopefully what you can help me with!
The Team:
https://pokepast.es/a5604da0c0e268d0
Diggersby @ Silk Scarf
Ability: Huge Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Mega Kick
- Earthquake
- Quick Attack
This mon is amazing, and is what the whole team is built around. Huge Power doubles its attack stat, with max attack it reaches 464 UNBANDED. Swords dance boosts this to a ridiculous attack. Earthquake is extremely spammable stab move, and at +2 can disassemble stall teams with ease. Quick attack is priority and deal with extremely weak glass cannons like Pheromosa with ease. As a side benefit, it is boosted by silk scarf. Now for the champ of all moves, Mega Kick. This move has 120 BP, is stab boosted, and is boosted by silk scarf. The only drawback is that this move has 75 percent accuracy. At +2 Diggersby with Mega Kick 75% of the time can 100% of the time KO any of the bulkier birds, like Mandibuzz. Landourus-T comes in after swords dance? Gone! Even supposed counters like Corvinight take up to 83%! This mon is crazy! I run silk scarf over life orb to increase Diggersby's longevity, it also doesn't change any OHKO's
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Future Sight
- Slack Off
- Scald
For a while in DLC 1, I thought Slowbro was overrated, but now I realize with the combo of Teleport and Future Sight, it is one of the best ways to wall break through bulky teams. For example, If I use future sight then teleport, and bring in Diggersby, normal counters such as Buzzwole, can't swap in to a Mega Kick + Future Sight combo. I could see Slowbro being replaced by its brother Slowking, or its cousin Galar Slowking. Slack Off for health, Scald for chip damage and chance to burn against most mons. Min speed for slowest possible pivot with Teleport
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- U-turn
- High Jump Kick
- Sucker Punch
Cinderace in general, is a really good pivot with Heavy Duty Boots. This set is a little out of the ordinary as it carries no fire move. I knew I wanted to try Court Change Cinderace, as I think it has a lot of potential, but found myself losing to spectrier and other faster mons. To solve this problem I replaced Pyro Ball with Sucker Punch, because I found my self clicking HJK more than Pyro Ball anyway. U-turn is there to keep momentum.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Body Press
I am going to be honest, this mon does very little for the team. I had it originally had specs to pair it with Diggersby, to counter Corvinight, Skarmory, ect. I am not sure if I should even worry about that if I have Zapdos. I found my self lacking a lot (if any) speed control. I tried to solve this with max speed scarf, but this thing is dismally slow, so it only hits 360, but I am still lacking the speed control. The only reason it is still on this team, is because I really didn't know what to replace it with. Hopefully you guys can help me with this!
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Roost
- Hurricane
- Defog
At this point I am looking at my team and I realize I have no Defogger or Stealth Rocker, so that's what these last two slots are going to fill. I also realize I lose to Rillaboom, so I chose to fill this slot with Zapdos. It resists Rillaboom's attacks (except for Knock Off) and provides Defog. It also has the added benefit of (kinda) dealing with rain teams, which this team REALLY struggles with. Static overall is extremely hard to deal with, and can help with speed control, same with Discharge. Roost there for recovery, Hurricane there to help fight rain teams and Landorus-T, and Defog for obvious reasons.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Def / 248 SpD
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic
This mon is admittedly is a little bit of an odd choice. I needed some form of weather control (which this helps with everything but rain) and a stealth rocker. I also realized that I otherwise get 6-0d by Urshifu-S. This mon in reality is my only special wall, and it loses to rain. I think this and Magnezone are really in need of replacement to help balance out the team a little better. Earthquake for stab, Slack Off for recovery, and Toxic for chip.
Threats:
Unfortunately, this team kinda has a lot of threats, a lot of them relating to Landorus-T and rain.
Slowking-Galar and Landorus-T are huge threats for this team, with regenerator and intimidate, it makes dealing with this core miserable.
Landorus-T paired with either Ferro, Pex, or both is miserable to deal with. Without Pyro Ball, Cinderace is pretty much useless against this. Diggersby also has a lot of trouble dealign with this. Future Sight can help against Pex, but Ferro is definitely a problem.
Rain in general is an actual nightmare, with my best spdef mon being hippowdown, meaning I just straight up lose. Zapdos can kinda deal with it, but specs pretty much OHKOs everything.
I bet there is other threats, but I find these one are the most common ones I fight against.
Conclusion:
I really tried to put some more effort into this RMT, so hopefully it pays off. I generally think that the first 3 form a good core, but the last three feel out of place, and don't do their job good enough. I wish I had time to prepare the team more, but I am looking forward to any and all suggestions, so thank you in advance!
Hey guys, it's been a while since I have posted an RMT, and I have been getting more involved in the scene, so I thought it was about time. For this team I really wanted to build around Diggersby, more specifically Mega Kick Diggersby. Its a really uncommon surprise factor, and is able to do some pretty incredible feats, more on that later. I haven't been able to refine this team as much as I wanted too before I posted it, so that's hopefully what you can help me with!
The Team:
https://pokepast.es/a5604da0c0e268d0
Diggersby @ Silk Scarf
Ability: Huge Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Mega Kick
- Earthquake
- Quick Attack
This mon is amazing, and is what the whole team is built around. Huge Power doubles its attack stat, with max attack it reaches 464 UNBANDED. Swords dance boosts this to a ridiculous attack. Earthquake is extremely spammable stab move, and at +2 can disassemble stall teams with ease. Quick attack is priority and deal with extremely weak glass cannons like Pheromosa with ease. As a side benefit, it is boosted by silk scarf. Now for the champ of all moves, Mega Kick. This move has 120 BP, is stab boosted, and is boosted by silk scarf. The only drawback is that this move has 75 percent accuracy. At +2 Diggersby with Mega Kick 75% of the time can 100% of the time KO any of the bulkier birds, like Mandibuzz. Landourus-T comes in after swords dance? Gone! Even supposed counters like Corvinight take up to 83%! This mon is crazy! I run silk scarf over life orb to increase Diggersby's longevity, it also doesn't change any OHKO's
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 248 HP / 160+ Def Mandibuzz: 457-538 (108 - 127.1%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 184+ Def Zapdos: 517-610 (134.6 - 158.8%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Moltres: 468-552 (121.8 - 143.7%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 28 Def Corviknight: 283-333 (70.7 - 83.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 112+ Def Landorus-Therian: 402-474 (105.2 - 124%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 184+ Def Zapdos: 517-610 (134.6 - 158.8%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 252+ Def Moltres: 468-552 (121.8 - 143.7%) -- guaranteed OHKO
+2 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 28 Def Corviknight: 283-333 (70.7 - 83.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Silk Scarf Huge Power Diggersby Mega Kick vs. 252 HP / 112+ Def Landorus-Therian: 402-474 (105.2 - 124%) -- guaranteed OHKO
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Future Sight
- Slack Off
- Scald
For a while in DLC 1, I thought Slowbro was overrated, but now I realize with the combo of Teleport and Future Sight, it is one of the best ways to wall break through bulky teams. For example, If I use future sight then teleport, and bring in Diggersby, normal counters such as Buzzwole, can't swap in to a Mega Kick + Future Sight combo. I could see Slowbro being replaced by its brother Slowking, or its cousin Galar Slowking. Slack Off for health, Scald for chip damage and chance to burn against most mons. Min speed for slowest possible pivot with Teleport
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- U-turn
- High Jump Kick
- Sucker Punch
Cinderace in general, is a really good pivot with Heavy Duty Boots. This set is a little out of the ordinary as it carries no fire move. I knew I wanted to try Court Change Cinderace, as I think it has a lot of potential, but found myself losing to spectrier and other faster mons. To solve this problem I replaced Pyro Ball with Sucker Punch, because I found my self clicking HJK more than Pyro Ball anyway. U-turn is there to keep momentum.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Body Press
I am going to be honest, this mon does very little for the team. I had it originally had specs to pair it with Diggersby, to counter Corvinight, Skarmory, ect. I am not sure if I should even worry about that if I have Zapdos. I found my self lacking a lot (if any) speed control. I tried to solve this with max speed scarf, but this thing is dismally slow, so it only hits 360, but I am still lacking the speed control. The only reason it is still on this team, is because I really didn't know what to replace it with. Hopefully you guys can help me with this!
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Roost
- Hurricane
- Defog
At this point I am looking at my team and I realize I have no Defogger or Stealth Rocker, so that's what these last two slots are going to fill. I also realize I lose to Rillaboom, so I chose to fill this slot with Zapdos. It resists Rillaboom's attacks (except for Knock Off) and provides Defog. It also has the added benefit of (kinda) dealing with rain teams, which this team REALLY struggles with. Static overall is extremely hard to deal with, and can help with speed control, same with Discharge. Roost there for recovery, Hurricane there to help fight rain teams and Landorus-T, and Defog for obvious reasons.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Def / 248 SpD
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic
This mon is admittedly is a little bit of an odd choice. I needed some form of weather control (which this helps with everything but rain) and a stealth rocker. I also realized that I otherwise get 6-0d by Urshifu-S. This mon in reality is my only special wall, and it loses to rain. I think this and Magnezone are really in need of replacement to help balance out the team a little better. Earthquake for stab, Slack Off for recovery, and Toxic for chip.
Threats:
Unfortunately, this team kinda has a lot of threats, a lot of them relating to Landorus-T and rain.
Slowking-Galar and Landorus-T are huge threats for this team, with regenerator and intimidate, it makes dealing with this core miserable.
Landorus-T paired with either Ferro, Pex, or both is miserable to deal with. Without Pyro Ball, Cinderace is pretty much useless against this. Diggersby also has a lot of trouble dealign with this. Future Sight can help against Pex, but Ferro is definitely a problem.
Rain in general is an actual nightmare, with my best spdef mon being hippowdown, meaning I just straight up lose. Zapdos can kinda deal with it, but specs pretty much OHKOs everything.
I bet there is other threats, but I find these one are the most common ones I fight against.
Conclusion:
I really tried to put some more effort into this RMT, so hopefully it pays off. I generally think that the first 3 form a good core, but the last three feel out of place, and don't do their job good enough. I wish I had time to prepare the team more, but I am looking forward to any and all suggestions, so thank you in advance!