SS OU Thunda Squad! Life Orb Thundurus rain team (Peaked 1300!) 2 defoggers and 2 Drizzlers : O

Proof of 1300 (yeah i know its not the best but i m proud of myself for not getting stuck in the 1100 and 1200):
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So i recently reached reached 1300 in gen 8 ou this is a HUGE milestone for me : )

This wont be as long and as good as my last post because i knew what i wanted when i was making this team and what to do do,so anyway lets hop into the team shall we?

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Thunda Squad.


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Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Psychic Fangs
- Poison Jab
- Close Combat

Going in to this team i REALLY underestimated this powerhouse of a fish at first i thought it wouldn't be THAT fast with swift swim, oh boy did this fish prove me wrong and honestly i don't regret adding it to the team its very reliable and when rain is up its pretty much ggs.

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Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Defog
- Thunder
- Grass Knot
- Knock Off
Now thundurus has REALLY been able to put in work now some people may ask why am i running defog of a super offensive mon? well to that i say not every mon needs to put its life on the line for damage. Moving on from my blabbering i actually wanted to test something with Thundurus at first i NEVER knew it could leanr that until i put defog in as a joke and here we are the one mon that my opponents DONT expect to be running defog.

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Clefable @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 HP / 120 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Aromatherapy
- Moonblast
- Soft-Boiled

Now i know most of the time people run stall super bulky clefables that contribute nothing to the team besides lowering the opponents PP but i wanted to switch that up so i added aromatherapy and i cannot tell you how many times it has came in clutch for me i do recommend clicking soft boiled after aromatherapy because after all you DO want your healer to contribute and make sure your team doesn't go out to poison. Also i strongly suggest staying away from taunt as this can crush clefable especially if you're trapped by magma storm by heatran.


1608438444644.png

Politoed @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Toxic
- Surf
- Weather Ball

To be honest i really wanted to make sure baskrewda could sweep and get its swift swim domination going along with 100/cant miss thundurus thunder and yeah politoed is just a really good froggo i was originally going to add scald to politoed but i wanted STAB water moves.

1608438753503.png

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Defog
- Roost
- Ice Beam
- U-turn

Pelipper is more of a suicide lead and its also the OG rain defogger just to add on top of that its really just a backup defogger, i don't often do suicide leads but this is just one of those special occasions.


1608439049620.png

Seismitoad @ Figy Berry
Ability: Swift Swim
EVs: 56 HP / 40 Atk / 160 SpA / 252 Spe
Lonely Nature
- Drain Punch
- Earth Power
- Power Whip
- Weather Ball
Seismitoad the MVP alongside barraskewda swift swim just makes this thing A absolute BEAST. Weather ball is just there for STAB water damage and drain punch is for mons like (thanks to blunder) obstagoon urishifu while earth power is to deal with mons like heatran, jirachi,victini,mamoswine and tapu koko.


Threatlist:
:kartana: if the 2 swift swimmers aren't alive you're better off forfeiting than trying to fight off this thing as it can make for a HUGE pain in the ass to deal with if nothing is alive.

Hail Teams are also a huge threat for this team as mons on hail teams usually know freeze dry and opposing weather is really annoying because both of the drizzlers are not as quick as i wish they were.

:heatran: Heatran is not necessary a "threat" its more of a if clefable isn't alive or has been taunted and the opponent is full of pokemon with status moves/abilities you're in danger type of thing.


Pokepaste: https://pokepast.es/4f7d17bb0418d3a5

If you have any suggestions leave them down below!
 

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Hey there! Nice team you've got there but I've got some suggestions that might help you out.


:politoed: -> :Hydreigon:

First off having two defoggers or two weather setters in the same team is generally a bad idea, it wastes team slots and move slots that can be used for checking threats and or better coverage/utility. In this case I suggest replacing Politoed with a Defensive Hydreigon because it grants you a Spectrier and Heatran check/ switch in.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt / U-turn
- Roost
- Dark Pulse
- Earth Power

:seismitoad: -> :Corviknight:
My next suggestion is regarding Seismitoad. Seismitoad isn't the best right now and it's just taking up a slot in your team that can be used to check some of your threats such as Kartana, this is why I suggest replacing it with a Corviknight which not only helps with Kartana it also acts as a switch in for Nidoking. It is also a better defogger than Pelipper which opens up a slot on Pelipper's moveset for moves like Toxic ( which is a set choice that I have been trying out) or even Hurricane.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 28 Def / 228 SpD
Careful Nature
- Brave Bird
- Roost
- Defog
- U-turn

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Toxic / Hurricane
- Roost
- Scald
- U-turn

My next few suggestions are just changes in movesets or items so I'll be grouping them together.
  • Heavy-Duty Boots is better on Thundurus-T since its weak to Stealth Rocks and takes too much chip from that and Life Orb and dies pretty early on because of that.
  • Since I already stated that more than one defogger is unnecessary I suggest replacing Defog with Nasty Plot on Thundurus-T.
  • I also suggest replacing Knock Off with Weather Ball on Thundurus-T so you're able to make use of Nasty Plot and abuse rain better.
  • I also suggest replacing Poison Jab on Barraskewda with Flip Turn since it provides more momentum and whatever gets hit by Poison Jab is hit harder by Liquidation.
  • I also suggest replacing Calm Mind on Clefable with Stealth Rocks and Aromatherapy with Knock Off.
That's all I have to say about your team and the pokepaste link can be found here

Have a good day!
 
Hey there! Nice team you've got there but I've got some suggestions that might help you out.


:politoed: -> :Hydreigon:

First off having two defoggers or two weather setters in the same team is generally a bad idea, it wastes team slots and move slots that can be used for checking threats and or better coverage/utility. In this case I suggest replacing Politoed with a Defensive Hydreigon because it grants you a Spectrier and Heatran check/ switch in.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt / U-turn
- Roost
- Dark Pulse
- Earth Power

:seismitoad: -> :Corviknight:
My next suggestion is regarding Seismitoad. Seismitoad isn't the best right now and it's just taking up a slot in your team that can be used to check some of your threats such as Kartana, this is why I suggest replacing it with a Corviknight which not only helps with Kartana it also acts as a switch in for Nidoking. It is also a better defogger than Pelipper which opens up a slot on Pelipper's moveset for moves like Toxic ( which is a set choice that I have been trying out) or even Hurricane.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 28 Def / 228 SpD
Careful Nature
- Brave Bird
- Roost
- Defog
- U-turn

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Toxic / Hurricane
- Roost
- Scald
- U-turn

My next few suggestions are just changes in movesets or items so I'll be grouping them together.
  • Heavy-Duty Boots is better on Thundurus-T since its weak to Stealth Rocks and takes too much chip from that and Life Orb and dies pretty early on because of that.
  • Since I already stated that more than one defogger is unnecessary I suggest replacing Defog with Nasty Plot on Thundurus-T.
  • I also suggest replacing Knock Off with Weather Ball on Thundurus-T so you're able to make use of Nasty Plot and abuse rain better.
  • I also suggest replacing Poison Jab on Barraskewda with Flip Turn since it provides more momentum and whatever gets hit by Poison Jab is hit harder by Liquidation.
  • I also suggest replacing Calm Mind on Clefable with Stealth Rocks and Aromatherapy with Knock Off.
That's all I have to say about your team and the pokepaste link can be found here

Have a good day!
ah i see i, seismitoad was my electric counter but i guess i can always earth power or switch in thundurus also thank you for the pelipper moveset i was mostly just throwing on moves for it : )
 
Hey,
I'm agree with Abhisdn417 about Politoed, as having two rain setters only about have two : isn't a good idea. But may two drizzle can work if you get good roles for the two ?
If u want two you can remove a Damp Rock, keep the other.

Those sets can give u ideas :​
Politoed @ Leftovers
Ability: Drizzle
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Protect
- Rest
- Whirlpool
- Perish Song

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 248 HP / 248 SpA / 12 Spe
Bold Nature
- U-turn
- Weather Ball
- Scald
- Hurricane

Trap'toed is good against stall and all mons that don't run switch-move and can't pass toed (some bulky mons).
As u play aromatherapy on clef you can heal sleep on toed when rest.
This bulky specs Pelipper survive wicked blow if no rock. I don't know the set used by bulchasqu I just made one that survive wicked blow and 12Spe for SpD ttar and scizor.

seismitoad was my electric counter

You can see about Scizor instead of Corviknight if you don't want another electric weakness.
Scizor got the same moves : roost, defog, u-turn (stabb), and knock off / bullet punch / toxic
But don't have pressure to ppstall rock setters.
 
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ahh
Hey,
I'm agree with Abhisdn417 about Politoed, as having two rain setters only about have two : isn't a good idea. But may two drizzle can work if you get good roles for the two ?
If u want two you can remove a Damp Rock, keep the other.

Those sets can give u ideas :​
Politoed @ Leftovers
Ability: Drizzle
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Protect
- Rest
- Whirlpool
- Perish Song

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 248 HP / 248 SpA / 12 Spe
Bold Nature
- U-turn
- Weather Ball
- Scald
- Hurricane

Trap'toed is good against stall and all mons that don't run switch-move and can't pass toed (some bulky mons).
As u play aromatherapy on clef you can heal sleep on toed when rest.
This bulky specs Pelipper survive wicked blow if no rock. I don't know the set used by bulchasqu I just made one that survive wicked blow and 12Spe for SpD ttar and scizor.



You can see about Scizor instead of Corviknight if you don't want another electric weakness.
Scizor got the same moves : roost, defog, u-turn (stabb), and knock off / bullet punch / toxic
But don't have pressure to ppstall rock setters.
ahh ok
 
Hey WalmartDownBad! Nice team you got! It is a really cool rain team that can def use changes tho!

So I spent about 20 minutes making changes that I felt are necessary or at least helpful and feel like I did pretty good.

https://pokepast.es/fa44c6deefef08d0

I hope you really like this improved team! Please give me some feedback if you have the time.
 
Hey,
I'm agree with Abhisdn417 about Politoed, as having two rain setters only about have two : isn't a good idea. But may two drizzle can work if you get good roles for the two ?
If u want two you can remove a Damp Rock, keep the other.

Those sets can give u ideas :​
Politoed @ Leftovers
Ability: Drizzle
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Protect
- Rest
- Whirlpool
- Perish Song

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 248 HP / 248 SpA / 12 Spe
Bold Nature
- U-turn
- Weather Ball
- Scald
- Hurricane

Trap'toed is good against stall and all mons that don't run switch-move and can't pass toed (some bulky mons).
As u play aromatherapy on clef you can heal sleep on toed when rest.
This bulky specs Pelipper survive wicked blow if no rock. I don't know the set used by bulchasqu I just made one that survive wicked blow and 12Spe for SpD ttar and scizor.



You can see about Scizor instead of Corviknight if you don't want another electric weakness.
Scizor got the same moves : roost, defog, u-turn (stabb), and knock off / bullet punch / toxic
But don't have pressure to ppstall rock setters.
Two could work I guess, but in this situation I highly recommend against it since you loose a check to Spectrier which is running rampant in the current meta.
Also I do not think that Scizor is a good replacement for Corviknight even though it has access to similar moves since it is not capable of checking Nidoking.
 
Hey WalmartDownBad! Nice team you got! It is a really cool rain team that can def use changes tho!

So I spent about 20 minutes making changes that I felt are necessary or at least helpful and feel like I did pretty good.

https://pokepast.es/fa44c6deefef08d0

I hope you really like this improved team! Please give me some feedback if you have the time.
Ill try this team later today i have taken a look and it looks very good zapdos has been so helpful in the past and ive always wondered about rapid shifus strength and specs kingdra just looks broken! Ill give you a report on how the team treats me : )
 
Ill try this team later today i have taken a look and it looks very good zapdos has been so helpful in the past and ive always wondered about rapid shifus strength and specs kingdra just looks broken! Ill give you a report on how the team treats me : )
Thankyou for taking this into consideration!!!
Have a good day buddy.
 
Hey, this is a pretty interesting team. I absolutely love Thundurus so I really do enjoy running teams which put to good use, but if I'm going to completely honest here, I've got a lot of problems with this team. This team as a whole just feels really awkward in general since it just looks like you've doubled down on stuff which doesn't really need two team slots dedicated to them; there's a few posts above that's touched on a few of them so I don't really want to go on about it, but as a result of it, it more or less just feels like half of this team is genuinely dead weight. I really can't see a situation where you actively need both in a way that compliments one another when both generally face the same issues - it really doesn't help that these filler slots are also running some really admittedly awful sets which only compound the issue at hand.

That aside there's a few pretty big issues like its overreliance on Barraskewda to do about 90% of the wallbreaking and the real lack of any offensive presence outside of it, which means there's generally going to be a lot of random bulky mons that can basically just wall Barraskewda (so bulky waters, Buzzwole, grasses, etc.) paired with essentially anything that can pivot into its coverage options will almost always just win by default, given that your other offensive options can't really threaten them either. I think the biggest issue in general though is the fact that offensive grasses can basically take advantage of essentially everything and just outright winning on the spot. The biggest offender is Rillaboom, since nothing wants to take a banded grassy glide with rocks up, while also basically being immune to revenge killing since absolutely nothing can revenge kill it safely. The same applies to Kartana and Zarude, but to a lesser extent since they don't really take advantage of clef / peli as reliably + can be revenged, but the sentiment is pretty much the same.

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>
537.png


So I ended up replacing seismitoad with Garchomp here it honestly it just offers so much more than seismi ever could; Garchomp generally has better synergy with Barraskewda, given its ability to reliably pressure shared defensive checks such as Slowbro, Ferrothorn, and Tapu Fini, while also being able to actually pressure balanced builds. It also has the ability to pivot into a lot of annoying mons such as Tapu Koko, Zapdos, and Heatran a lot more consistently than Seismi, given that it's decently bulkier and can actually threaten the mons that it switches into. I've opted for scale shot here, since you're basically able to clean vs offence if need be, but you're more than welcome to test out Aqua Tail, although I personally haven't found it too useful outside of the occasional Hippowdon.

815.png
>
036.png


Cinderace provides the team with a pivot that's able to wear down shared defensive checks to both Garchomp and Barraskewda in Tapu Fini, Slowbro, and Scarf Landorus that provides decent defensive utility against rillaboom, kartana, and ferrothorn. Sucker Punch is nice here solely because you're able to punish dragapult and aggressive slowbro under rain, which takes so much pressure off of everything in general. I've opted to run a Jolly nature here as the team doesn't have the best matchup vs Kartana, but if you're not too worried about that speed tier, then you're more than welcome to run an adamant nature.


598.png
>
186.png

Ferrothorn gives you a few things: For one, it gives you hazards, which again, helps you wear down stuff like pex, fini, buzzwole, etc. while also giving you a solid defensive check vs primarily rain checks such as rillaboom, kartana, gastrodon, and amoonguss. The given EVs allow you to eat a Life Orb Garchomp Earthquake at +2, while avoiding the 2HKO from LO Latios' Mystical Fire while in Rain.

==

As for some smaller changes, I opted to run Nasty Plot on Thundurus given that it can pressure fatter builds a lot more reliably, as well as giving you just a generally good matchup vs stall. The 4 defence evs allow you to survive two neutral Leaf Blades from full which gives you another emergency Kartana check. On Barraskewda, I replaced Poison Jab with Flip Turn as you don't really need it for anything; you've got 4 other mons to wear down its intended targets so you might as well just gain momentum in the process.


click for import.

There's definitely a few more things you can optimise, but I'm honestly too tired to even bring them up, so if you have any questions, feel free to shoot me a pm at curi#3022 or through the forum. Hope you enjoy the team!
 
Hey, this is a pretty interesting team. I absolutely love Thundurus so I really do enjoy running teams which put to good use, but if I'm going to completely honest here, I've got a lot of problems with this team. This team as a whole just feels really awkward in general since it just looks like you've doubled down on stuff which doesn't really need two team slots dedicated to them; there's a few posts above that's touched on a few of them so I don't really want to go on about it, but as a result of it, it more or less just feels like half of this team is genuinely dead weight. I really can't see a situation where you actively need both in a way that compliments one another when both generally face the same issues - it really doesn't help that these filler slots are also running some really admittedly awful sets which only compound the issue at hand.

That aside there's a few pretty big issues like its overreliance on Barraskewda to do about 90% of the wallbreaking and the real lack of any offensive presence outside of it, which means there's generally going to be a lot of random bulky mons that can basically just wall Barraskewda (so bulky waters, Buzzwole, grasses, etc.) paired with essentially anything that can pivot into its coverage options will almost always just win by default, given that your other offensive options can't really threaten them either. I think the biggest issue in general though is the fact that offensive grasses can basically take advantage of essentially everything and just outright winning on the spot. The biggest offender is Rillaboom, since nothing wants to take a banded grassy glide with rocks up, while also basically being immune to revenge killing since absolutely nothing can revenge kill it safely. The same applies to Kartana and Zarude, but to a lesser extent since they don't really take advantage of clef / peli as reliably + can be revenged, but the sentiment is pretty much the same.

445.png
>
537.png


So I ended up replacing seismitoad with Garchomp here it honestly it just offers so much more than seismi ever could; Garchomp generally has better synergy with Barraskewda, given its ability to reliably pressure shared defensive checks such as Slowbro, Ferrothorn, and Tapu Fini, while also being able to actually pressure balanced builds. It also has the ability to pivot into a lot of annoying mons such as Tapu Koko, Zapdos, and Heatran a lot more consistently than Seismi, given that it's decently bulkier and can actually threaten the mons that it switches into. I've opted for scale shot here, since you're basically able to clean vs offence if need be, but you're more than welcome to test out Aqua Tail, although I personally haven't found it too useful outside of the occasional Hippowdon.

815.png
>
036.png


Cinderace provides the team with a pivot that's able to wear down shared defensive checks to both Garchomp and Barraskewda in Tapu Fini, Slowbro, and Scarf Landorus that provides decent defensive utility against rillaboom, kartana, and ferrothorn. Sucker Punch is nice here solely because you're able to punish dragapult and aggressive slowbro under rain, which takes so much pressure off of everything in general. I've opted to run a Jolly nature here as the team doesn't have the best matchup vs Kartana, but if you're not too worried about that speed tier, then you're more than welcome to run an adamant nature.


598.png
>
186.png

Ferrothorn gives you a few things: For one, it gives you hazards, which again, helps you wear down stuff like pex, fini, buzzwole, etc. while also giving you a solid defensive check vs primarily rain checks such as rillaboom, kartana, gastrodon, and amoonguss. The given EVs allow you to eat a Life Orb Garchomp Earthquake at +2, while avoiding the 2HKO from LO Latios' Mystical Fire while in Rain.

==

As for some smaller changes, I opted to run Nasty Plot on Thundurus given that it can pressure fatter builds a lot more reliably, as well as giving you just a generally good matchup vs stall. The 4 defence evs allow you to survive two neutral Leaf Blades from full which gives you another emergency Kartana check. On Barraskewda, I replaced Poison Jab with Flip Turn as you don't really need it for anything; you've got 4 other mons to wear down its intended targets so you might as well just gain momentum in the process.


click for import.

There's definitely a few more things you can optimise, but I'm honestly too tired to even bring them up, so if you have any questions, feel free to shoot me a pm at curi#3022 or through the forum. Hope you enjoy the team!
OOOO thanks for the suggestions the team looks really offensive which is something im used to doing besides that tho just from preview this team looks like it can crush anything in its path ALSO thank you for the garchomp add on my seismitoad would get bodied by moves like energy ball or giga drain. Ill give you a report on the team after im done testing it :]
 
Hey, this is a pretty interesting team. I absolutely love Thundurus so I really do enjoy running teams which put to good use, but if I'm going to completely honest here, I've got a lot of problems with this team. This team as a whole just feels really awkward in general since it just looks like you've doubled down on stuff which doesn't really need two team slots dedicated to them; there's a few posts above that's touched on a few of them so I don't really want to go on about it, but as a result of it, it more or less just feels like half of this team is genuinely dead weight. I really can't see a situation where you actively need both in a way that compliments one another when both generally face the same issues - it really doesn't help that these filler slots are also running some really admittedly awful sets which only compound the issue at hand.

That aside there's a few pretty big issues like its overreliance on Barraskewda to do about 90% of the wallbreaking and the real lack of any offensive presence outside of it, which means there's generally going to be a lot of random bulky mons that can basically just wall Barraskewda (so bulky waters, Buzzwole, grasses, etc.) paired with essentially anything that can pivot into its coverage options will almost always just win by default, given that your other offensive options can't really threaten them either. I think the biggest issue in general though is the fact that offensive grasses can basically take advantage of essentially everything and just outright winning on the spot. The biggest offender is Rillaboom, since nothing wants to take a banded grassy glide with rocks up, while also basically being immune to revenge killing since absolutely nothing can revenge kill it safely. The same applies to Kartana and Zarude, but to a lesser extent since they don't really take advantage of clef / peli as reliably + can be revenged, but the sentiment is pretty much the same.

445.png
>
537.png


So I ended up replacing seismitoad with Garchomp here it honestly it just offers so much more than seismi ever could; Garchomp generally has better synergy with Barraskewda, given its ability to reliably pressure shared defensive checks such as Slowbro, Ferrothorn, and Tapu Fini, while also being able to actually pressure balanced builds. It also has the ability to pivot into a lot of annoying mons such as Tapu Koko, Zapdos, and Heatran a lot more consistently than Seismi, given that it's decently bulkier and can actually threaten the mons that it switches into. I've opted for scale shot here, since you're basically able to clean vs offence if need be, but you're more than welcome to test out Aqua Tail, although I personally haven't found it too useful outside of the occasional Hippowdon.

815.png
>
036.png


Cinderace provides the team with a pivot that's able to wear down shared defensive checks to both Garchomp and Barraskewda in Tapu Fini, Slowbro, and Scarf Landorus that provides decent defensive utility against rillaboom, kartana, and ferrothorn. Sucker Punch is nice here solely because you're able to punish dragapult and aggressive slowbro under rain, which takes so much pressure off of everything in general. I've opted to run a Jolly nature here as the team doesn't have the best matchup vs Kartana, but if you're not too worried about that speed tier, then you're more than welcome to run an adamant nature.


598.png
>
186.png

Ferrothorn gives you a few things: For one, it gives you hazards, which again, helps you wear down stuff like pex, fini, buzzwole, etc. while also giving you a solid defensive check vs primarily rain checks such as rillaboom, kartana, gastrodon, and amoonguss. The given EVs allow you to eat a Life Orb Garchomp Earthquake at +2, while avoiding the 2HKO from LO Latios' Mystical Fire while in Rain.

==

As for some smaller changes, I opted to run Nasty Plot on Thundurus given that it can pressure fatter builds a lot more reliably, as well as giving you just a generally good matchup vs stall. The 4 defence evs allow you to survive two neutral Leaf Blades from full which gives you another emergency Kartana check. On Barraskewda, I replaced Poison Jab with Flip Turn as you don't really need it for anything; you've got 4 other mons to wear down its intended targets so you might as well just gain momentum in the process.


click for import.

There's definitely a few more things you can optimise, but I'm honestly too tired to even bring them up, so if you have any questions, feel free to shoot me a pm at curi#3022 or through the forum. Hope you enjoy the team!

Ok so this new team im really enjoying. Its a very solid counter for spectrier teams and stall teams i started using ferro as a suicide lead and ferros knock off is SUPER helpful against other weather teams overall all you improved my original team a lot now my alt has more elo than my original account haha but in all seriousness for anyone wanting to test a offensive team/weather team this is definitely the team
 
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