Proof of 1300 (yeah i know its not the best but i m proud of myself for not getting stuck in the 1100 and 1200):
So i recently reached reached 1300 in gen 8 ou this is a HUGE milestone for me : )
This wont be as long and as good as my last post because i knew what i wanted when i was making this team and what to do do,so anyway lets hop into the team shall we?
Thunda Squad.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Psychic Fangs
- Poison Jab
- Close Combat
Going in to this team i REALLY underestimated this powerhouse of a fish at first i thought it wouldn't be THAT fast with swift swim, oh boy did this fish prove me wrong and honestly i don't regret adding it to the team its very reliable and when rain is up its pretty much ggs.
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Defog
- Thunder
- Grass Knot
- Knock Off
Now thundurus has REALLY been able to put in work now some people may ask why am i running defog of a super offensive mon? well to that i say not every mon needs to put its life on the line for damage. Moving on from my blabbering i actually wanted to test something with Thundurus at first i NEVER knew it could leanr that until i put defog in as a joke and here we are the one mon that my opponents DONT expect to be running defog.
Clefable @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 HP / 120 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Aromatherapy
- Moonblast
- Soft-Boiled
Now i know most of the time people run stall super bulky clefables that contribute nothing to the team besides lowering the opponents PP but i wanted to switch that up so i added aromatherapy and i cannot tell you how many times it has came in clutch for me i do recommend clicking soft boiled after aromatherapy because after all you DO want your healer to contribute and make sure your team doesn't go out to poison. Also i strongly suggest staying away from taunt as this can crush clefable especially if you're trapped by magma storm by heatran.
Politoed @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Toxic
- Surf
- Weather Ball
To be honest i really wanted to make sure baskrewda could sweep and get its swift swim domination going along with 100/cant miss thundurus thunder and yeah politoed is just a really good froggo i was originally going to add scald to politoed but i wanted STAB water moves.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Defog
- Roost
- Ice Beam
- U-turn
Pelipper is more of a suicide lead and its also the OG rain defogger just to add on top of that its really just a backup defogger, i don't often do suicide leads but this is just one of those special occasions.
Seismitoad @ Figy Berry
Ability: Swift Swim
EVs: 56 HP / 40 Atk / 160 SpA / 252 Spe
Lonely Nature
- Drain Punch
- Earth Power
- Power Whip
- Weather Ball
Seismitoad the MVP alongside barraskewda swift swim just makes this thing A absolute BEAST. Weather ball is just there for STAB water damage and drain punch is for mons like (thanks to blunder) obstagoon urishifu while earth power is to deal with mons like heatran, jirachi,victini,mamoswine and tapu koko.
Threatlist:
if the 2 swift swimmers aren't alive you're better off forfeiting than trying to fight off this thing as it can make for a HUGE pain in the ass to deal with if nothing is alive.
Hail Teams are also a huge threat for this team as mons on hail teams usually know freeze dry and opposing weather is really annoying because both of the drizzlers are not as quick as i wish they were.
Heatran is not necessary a "threat" its more of a if clefable isn't alive or has been taunted and the opponent is full of pokemon with status moves/abilities you're in danger type of thing.
Pokepaste: https://pokepast.es/4f7d17bb0418d3a5
If you have any suggestions leave them down below!
So i recently reached reached 1300 in gen 8 ou this is a HUGE milestone for me : )
This wont be as long and as good as my last post because i knew what i wanted when i was making this team and what to do do,so anyway lets hop into the team shall we?
Thunda Squad.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Psychic Fangs
- Poison Jab
- Close Combat
Going in to this team i REALLY underestimated this powerhouse of a fish at first i thought it wouldn't be THAT fast with swift swim, oh boy did this fish prove me wrong and honestly i don't regret adding it to the team its very reliable and when rain is up its pretty much ggs.
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Defog
- Thunder
- Grass Knot
- Knock Off
Now thundurus has REALLY been able to put in work now some people may ask why am i running defog of a super offensive mon? well to that i say not every mon needs to put its life on the line for damage. Moving on from my blabbering i actually wanted to test something with Thundurus at first i NEVER knew it could leanr that until i put defog in as a joke and here we are the one mon that my opponents DONT expect to be running defog.
Clefable @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 HP / 120 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Aromatherapy
- Moonblast
- Soft-Boiled
Now i know most of the time people run stall super bulky clefables that contribute nothing to the team besides lowering the opponents PP but i wanted to switch that up so i added aromatherapy and i cannot tell you how many times it has came in clutch for me i do recommend clicking soft boiled after aromatherapy because after all you DO want your healer to contribute and make sure your team doesn't go out to poison. Also i strongly suggest staying away from taunt as this can crush clefable especially if you're trapped by magma storm by heatran.
Politoed @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Toxic
- Surf
- Weather Ball
To be honest i really wanted to make sure baskrewda could sweep and get its swift swim domination going along with 100/cant miss thundurus thunder and yeah politoed is just a really good froggo i was originally going to add scald to politoed but i wanted STAB water moves.
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Defog
- Roost
- Ice Beam
- U-turn
Pelipper is more of a suicide lead and its also the OG rain defogger just to add on top of that its really just a backup defogger, i don't often do suicide leads but this is just one of those special occasions.
Seismitoad @ Figy Berry
Ability: Swift Swim
EVs: 56 HP / 40 Atk / 160 SpA / 252 Spe
Lonely Nature
- Drain Punch
- Earth Power
- Power Whip
- Weather Ball
Seismitoad the MVP alongside barraskewda swift swim just makes this thing A absolute BEAST. Weather ball is just there for STAB water damage and drain punch is for mons like (thanks to blunder) obstagoon urishifu while earth power is to deal with mons like heatran, jirachi,victini,mamoswine and tapu koko.
Threatlist:

Hail Teams are also a huge threat for this team as mons on hail teams usually know freeze dry and opposing weather is really annoying because both of the drizzlers are not as quick as i wish they were.

Pokepaste: https://pokepast.es/4f7d17bb0418d3a5
If you have any suggestions leave them down below!
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