Set 1
Fakemon Name: Aerock
Stats: 80 / 105 / 100 / 103 / 90 / 95
Typing: Rock / Flying
Abilities: Poison Heal (Volt Absorb)
Movepool: Stone Edge, Rock Slide, Rock Tomb, Rock Polish, Roost, Earthquake, Dual Wingbeat, Rapid Spin, Drill Peck, Acrobatics, Stealth Rock, U-Turn, Facade, Swords Dance, Air Slash, Power Gem, Meteor Beam, Trick, Taunt, Toxic, Venoshock, Poison Jab
Description: A quite balanced mon across all stats to be able to fill role compression in lots of teams as hazard control, setter and an stallbreaker, or alternatively a counter for Nimbusteed if you're willing to use Volt Absorb.
Set 3
Fakemon Name: Sharm
Stats: 80 / 70 / 95 / 85 / 130 / 45
Typing: Water/Electric
Abilities: Unaware (No Guard)
Movepool: Charge, Thunderbolt, Thunder, Zap Cannon, Thunder Punch, Volt Switch, Scald, Surf, Waterfall, Liquidation, Dive, Steam Eruption, Ice Beam, Blizzard, Spiky Shield, Wish, Flip Turn, Toxic, Refresh, Haze, Spikes, Toxic Spikes, Bulk Up, Drain Punch, Ice Punch, Thunder Punch, Superpower, Close Combat
Description: An slow tank that can quickly fill the opposing team with status, it also includes some nice utility and potential defensive use if you want to go with Unaware instead.
Set 2
Fakemon Name: Borassa ("Boar" + "morass". With an 'a' at the end so the name isn't literally just boar ass.)
Stats: 136 / 76 / 118 / 88 / 95 / 87 (600)
Typing: Dark / Grass
Abilities: Thick Fat / Chlorophyll / Anger Point
Physical Moves: Knock Off, Foul Play, Crunch, Seed Bomb, Sucker Punch, Earthquake, Body Slam, Grassy Glide, Power Whip, Gunk Shot, Head Charge, Wild Charge, Outrage, Thrash, Facade, Giga Impact
Special Moves: Giga Drain, Dark Pulse, Snarl, Leaf Storm, Energy Ball, Solar Beam, Weather Ball, Grass Knot, Sludge Bomb, Belch, Focus Blast, Whirlpool, Hyper Voice, Hyper Beam
Status Moves: Slack Off, Jungle Healing, Parting Shot, Aromatherapy, Curse, Stockpile, Nasty Plot, Yawn, Growth, Swallow, Spit Up, Taunt, Torment, Roar, Sunny Day, Rain Dance, Grassy Terrain, Spite, Toxic, Worry Seed, Block, Substitute, Rest, Sleep Talk, Protect
Description: Dark / Grass is a real mixed bag of a defensive typing, with many weaknesses as well as many resists, with Thick Fat neutralizing two of those weaknesses. It's also a somewhat hamstrung typing against the viable Fighting and Flying types we've gotten so far, but Borassa makes up for it by being extremely fat and able to generally take at least one hit from them. The main utility this mon offers is Parting Shot, letting it be a great bulky pivot and not turn over too much momentum on a balanced team. Knock Off is always great, and some teams might appreciate Aromatherapy support. In terms of tech, it has some surprising coverage and setup options that it can potentially abuse with Jungle Healing or sun, although that is really more gimmicky. Overall this would be a great mon to start building up a repertoire of mons that can fit on balanced and stall teams.
Borassa @ Heavy-Duty Boots
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Slack Off
- Parting Shot
- Knock Off
- Giga Drain
Set 1
Fakemon Name: Basilith ("Basilisk" + "monolith")
Stats: 90 / 118 / 112 / 80 / 80 / 75 (555)
Typing: Steel / Poison
Abilities: Illuminate / No Second Ability / No Third Ability
Physical Moves: Gunk Shot, Poison Jab, Iron Head, Iron Tail, Gyro Ball, Body Press, Steel Roller, Metal Burst, Dragon Claw, Outrage, Explosion, Body Slam, Metal Claw, Breaking Swipe, Facade, Giga Impact
Special Moves: Flash Cannon, Steel Beam, Sludge Bomb, Sludge Wave, Clear Smog, Doom Desire, Meteor Beam, Mud Shot, Incinerate, Psychic, Future Sight, Dragon Pulse, Discharge, Hyper Beam
Status Moves: Stealth Rock, Recover, Roar, Hone Claws, Dragon Dance, Iron Defense, Autotomize, Sandstorm, Gravity, Toxic, Thunder Wave, Protect, Substitute, Rest, Sleep Talk
Description: A straightforward defensive Steel-type, capable of working its good bulk when invested, good defensive type, and recovery to switch in on weaker or resisted threats and set up Stealth Rock. Basilith can pivot in on a lot of the physical attackers we've got so far, even if it can't beat most of them 1v1 without running Iron Defense. Being part Poison is actually fairly beneficial, as it results in a neutrality to Fighting, one of the most common types so far, although it makes Basilith even more vulnerable to Ground. Besides Stealth Rock, its utility is limited, but it can inflict some status if needed. It also can roll with a surprising Dragon Dance set that uses its natural bulk and recovery to ease setup and can hit pretty hard with Gunk Shot, but is held back by pretty much no useful coverage and unimpressive speed requiring multiple boosts to be accrued.
Basilith @ Black Sludge
Ability: Illuminate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Stealth Rock
- Roar / Iron Defense / Poison Jab
- Body Press
Set 1
Name: Wispchif
Stats: 100/100/100/100/100/100
Typing: Fairy
Abilities: Klutz
Movepool: Draining Kiss, Moonblast, Play Rough, Psychic, Psyshock, Calm Mind, Entrainment, Skill Swap, Flamethrower, Flame Burst, Mystical Fire, Surf, Scald, Will-O-Wisp, Weather Ball, Sunny Day, Rain Dance, Agility, Stealth Rock, Shadow Ball, Spite, Healing Wish, Fairy Lock, Brick Break, Drain Punch, Psycho Cut, Trick, Fire Punch, Ice Punch, Liquidation, Hex, Knock Off, Universal TMs
Description: Budget Mew. At least you can get rid of your ability. Trick allows it to cripple pretty much anything with items like Sticky Barb or Assault Vest for mons that rely on recovery and status moves. Other shenanigans include SubHex with Wisp, SubSpite to PP stall, or just a standard set up mon. It really wants to run alot of moves, but doesn't have the slots for all of them.
Set: 1 (all four)
Name: Nunopod
Stats: 100/100/100/100/100/100
Typing: Normal / Bug
Abilities: Slow Start / Emergency Exit | Stall (HA)
Movepool:
Physical: Extreme Speed, Double Edge, Rapid Spin, First Impression, Lunge, Power Trip, Knock Off, High Jump Kick, Triple Axel, Flip Turn,
Special: Revelation Dance, Terrain Pulse, Skitter Smack, Infestation, Giga Drain
Status: Recover, Toxic, Quiver Dance, Shift Gear, Court Change, Topsy Turvy, Switcheroo, Soak, Reflect Type, Baneful Bunker, Entrainment, Role Play
Description: A wonky pokemon that can run a smattering of offensive and defensive sets courtesy of its wide movepool and well-rounded stats. Priority moves pair with Stall, and Slow Start pairs with Quiver Dance. Shift Gear can be extremely powerful with Emergency Exit, but at the cost of being forced out rather easily. Choice sets would probably run Emergency Exit, and defensive sets could run Stall or Slow Start depending on move choice.
Set 1
Name: Energymnast
Stats: 100/100/100/100/100/100
Typing: Electric/Fight
Abilities: Ball Fetch
Movepool: Vacuum Wave, Growth, Zing Zap, High Jump Kick, Bolt Strike, Discharge, Petal Blizzard, Aqua Tail, Thunder Cage, Final Gambit, Secret Sword, Sacred Sword, Aeroblast, Shift Gears, Freezing Glare, Thunderous Kick, Fiery Wrath, Pyro Ball, Mach Punch
Description: This multi-talented athlete can a lot of non-TM stuff. Its coverage is okay, but a bit lacking beyond a few niche Water and Grass moves and the Glaraian birbs signature moves.
Set 1
Name: Mewstake (Mew + Mistake. Creative, I know.)
Stats: 100/100/100/100/100/100
Typing: Poison/Ghost
Abilities: Beast Boost/Adaptability/Regenerator
Movepool: Recover, Baneful Bunker, Toxic, Parting Shot, Spectral Thief, Ominous Wind, Fiery Wrath, Coil, Searing Shot, Fire Lash, Psystrike, False Surrender, Shell Side Arm
Learns no moves that are TM/TRs in SwSh.
Description (Flavor): Mewstake is a failed Mew clone. It’s a sludgey mess, a husk of what would eventually become mewtwo, imbued with the ghost of the creature it could have been if the process had been successful. However, the vengeful spirit is able to will itself to continue existing.
Description (Competitive): The anti-mew, this pokemon has an extremely limited movepool. However, with 3 great abilities, it can use this limited movepool for 3 unique, different sets: pivot, breaker, and sweeper.
Fakemon Name: Castarupt
Set Number: 1
Stats: 100/100/100/100/100/100 (600)
Typing: Grass/Fire
Abilities: Illuminate
Movepool: Fusion Flare, Grass Pledge, Shell Smash, Leech Seed, Toxic, Recover, Whirlwind, Flame Burst
Description: Quick sub because I forgot to post the TM/TR list oops, kind of a resub but I noticed this mon worked for all four with a bit of changing. Tried to keep the same versatility factor as what pixies were meant to have at least to a minor extent because offensive sets will probably be better. Removed Fairy coverage because if this were to win our two Fire-types would be hit neutrally by a STAB move so it struggles to break some of our existing Dragons. Might change this + add a few more subs later on
Fakemon Name: Insomneleon (Insomnia+Chameleon)
Set Number: 1
Stats: 100/100/100/100/100/100
Typing: Normal/Ghost
Abilities: Comatose, Color Change, (Insomnia)
Movepool: Agility, Aqua Tail, Astonish, Bulk Up, Camouflage, Curse, Dark Pulse, Double-Edge, Dragon Tail, Encore, Flamethrower, Glare, Grudge, Helping Hand, Hex, Hyper Beam, Hyper Voice, Ice Beam, Iron Tail, Knock Off, Lick, Light Screen, Nasty Plot, Night Shade, Pain Split, Phantom Force, Reflect, Reflect Type, Shadow Ball, Shadow Sneak, Sucker Punch, Tail Whip, Take Down, Thunder, Thunderbolt, Thunder Wave, U-Turn, Will-O-Wisp, Work Up, Universal TMs except Rest
Description: This chameleon always has sleep issues. It's always suffering from insomnia or sleepwalking. It is never truly awake but never truly asleep. I think this theme combined with a chameleon's camouflage that makes it almost impossible to detect is a very good way to make a Normal/Ghost type. Competitively, its balanced stats and wide movepool allow it to run many sets such as Wisp+Hex, Nasty Plot or a support pivot.
Fakemon Name: Tempturis
Set Number: 1 (Unused Type / 100 All Around)
Stats: 100 / 100 / 100 / 100 / 100 / 100
Typing: Bug / Dark
Abilities: Mold Breaker / Magic Guard (Hidden)
Movepool:
Relevant
Knock Off, First Impression, Lunge, U-Turn, Skitter Smack, Leech Life, Throat Chop, Foul Play, Sucker Punch, Spirit Break![]()
Bug Buzz, Dark Pulse, Night Daze, Shadow Ball, Dazzling Gleam, Mystical Fire![]()
Confuse Ray, Taunt, Sticky Web, Roost, Parting Shot, Torment, Switcheroo, Defog, Memento, Tailwind, Nasty Plot, Will-o-Wisp, Curse![]()
Description: (100% Female species) Utility pick. Has a variety of sets it can run with a pretty wide movepoolRelevant
Knock Off, First Impression, Lunge, U-Turn, Skitter Smack, Leech Life, Throat Chop, Foul Play, Sucker Punch, Spirit Break![]()
Bug Buzz, Dark Pulse, Night Daze, Shadow Ball, Dazzling Gleam, Mystical Fire![]()
Confuse Ray, Taunt, Sticky Web, Roost, Parting Shot, Torment, Switcheroo, Defog, Memento, Tailwind, Nasty Plot, Will-o-Wisp, Curse![]()
Irelevant
Bug Bite, Aerial Ace, Bite, Covet, Dual Wingbeat, Fly, Fury Cutter, Payback![]()
Draining Kiss, Gust, Sttrugle Bug, Swift, Snarl, Air Slash![]()
Attract, Spotlight, Charm, Flatter, Follow Me, Hold Hands, Speed Swap, Sweet Kiss, Flash![]()
Set 2
Fakemon Name: Bugloo (Bug Igloo. Yes)
Stats: 91 / 90 / 103 / 75 / 121 / 60 (540)
Typing: Bug / Ice
Abilities: Multiscale / Snow Warning / Skill Link
Physical Moves: Icicle Crash, Megahorn, Leech Life, Rapid Spin, Icicle Spear, Pin Missile, Drill Run, Dig, Rock Slide, Ice Shard, Avalanche, Rock Tomb, Rock Blast, Bug Bite, Skitter Smack, Gyro Ball, Fury Cutter, Rollout, Facade, Giga Impact
Special Moves: Ice Beam, Bug Buzz, Blizzard, Icy Wind, Struggle Bug, Infestation, Mud Slap, Giga Drain, Weather Ball, Snore, Spit Up
Status Moves: Shore Up, Spikes, Shell Smash, Aurora Veil, Curse, Iron Defense, Spiky Shield, Haze, Toxic, Block, Hail, Sandstorm, Stockpile, Swallow, String Shot, Withdraw, Substitute, Protect, Rest, Sleep Talk, Wide Guard
Description: It's a freakin bugloo. It makes up for a unimpressive defensive typing by being extremely bulky with Multiscale and having reliable recovery, and can support its team by using Rapid Spin and Spikes. It's the kind of mon that doesn't beat most things that aren't frail / weak to Ice, but it has enough good matchups to come in and control or set hazards. A viable alternative mode for this mon is using Shell Smash, and Multiscale gives it plenty of bulk for setting up in the face of pretty much any non-Fire or Rock move if it is at full health. Skill Link is an alternate option that gives it a lot of power with Pin Missile, Icicle Spear, and Rock Blast, but it comes at the cost of bulk. Bugloo would be a fairly niche sweeper, since it is super weak to hazards and not that fast or strong after setup, but it could be a decent lead with Shell Smash, hazards, and Rapid Spin, similar to a set Cloyster has run in certain metagames. Even Snow Warning has use, for supporting the team with Aurora Veil, but I think that Multiscale is probably the most flexible of the ability options. And plus, it's a Bug-type, a type that doesn't exist in Restrictions yet.
Bugloo @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Shore Up
- Spikes
- Rapid Spin
- Avalanche / Icicle Spear
Set 2
Name: Axicoatl
Stats: 76/100/103/75/121/45
Typing: Poison/Fairy
Abilities: Poison Point/-/Multiscale
Movepool: Poison Jab, Gunk Shot, Play Rough, Dazzling Gleam, Moonlight, Sludge Bomb, Toxic Spikes, Work Up, Toxic, Sludge Wave, Belch, Flame Burst, Brick Break, Waterfall, Liquidation, Surf, Heal Bell, Recover, Feather Dance, Fly, Air Slash, Dragon Dance, Brave Bird, Universal TMs
Description: Based loosely off the flying serpent. This mon is really bulky, forming a nice defensive core with Borassa and Donzyxote. It can also function as a bulky set up sweeper, but it is really slow and does not have the best of coverage to make up for it. Essentially, it mainly exists to sponge hits and annoy the opponent with Toxic Spikes.
Set 2
Name: Waterlizy
Stats: 63/81/103/75/121/72 (534)
Typing: Grass/Water
Abilities: Multiscale (Rain Dish)
Movepool: Toxic Spikes, Leech Seeds, Coil, Body Press, Power Whip, Liquidation, Aqua Tail, Gunk Shot, Sap Strength, Ice Beam, Surf, Scald, Giga Drain, Nasty Plot, Pollen Puff, Crunch, Sucker Punch, Rapid Spin, Energy Ball, Rockslide
Description: Between Sap Strength and Leech Seeds and Slack off, the low 63 HP stat is more a blessing than a curse for Multiscale as the HP is easy to top off and Quad Water resist goes a LONG way. You can set up TSpikes, easily coming in on most Ground and Water types and getting either a layer or a Leech Seed going. This can lead to some passive recovery and Strength Sap helps with its lower Physical defense. The first Grass/Poison type introduced will spell trouble. Polbearab punishes careless TSpiking and if Waterlizy catches on, it might be able to get away with another item in hopes the sludge hazard goes down before it gets in (if your opponent plays poorly.)
Fakemon Name: Crypterid (Cryptic + Eurypterid)
Set Number: 2
Stats: 81/100/103/75/121/60 (540)
Typing: Ground/Poison
Abilities: Poison Point / Swift Swim / Unnerve
Movepool: Toxic Spikes, Earthquake, Gunk Shot, Poison Jab, Swords Dance, Stone Edge, Rock Slide, Close Combat, Cross Chop, Toxic, universal TMs
Description: Meant to be a Pokemon to support Torgeist through how it pushes Toxic Spikes. It checks Scimicobra and can keep Folliclawe from coming in safely (minus pivoting) by virtue of its typing, and the two flyers in the meta both don't like Torgeist's Shadow Ball.
Set 3
Fakemon Name: Thermeel (An eel that lives in hydrothermal vents on the ocean floor)
Stats: 80 / 119 / 55 / 83 / 55 / 138 (530)
Typing: Water / Fire
Abilities: Torrent / No Second Ability / Sap Sipper
Physical Moves: Liquidation, Flare Blitz, Flip Turn, Aqua Jet, Aqua Tail, Waterfall, Crunch, Sucker Punch, Fire Fang, Thunder Fang, Ice Fang, Flame Charge, Leech Life, Bite, Poison Fang, Bind, Dive, Facade, Giga Impact
Special Moves: Steam Eruption, Scald, Hydro Pump, Flamethrower, Overheat, Giga Drain, Sludge Bomb, Sludge Wave, Brine, Whirlpool, Hydro Cannon, Hyper Beam, Snore
Status Moves: Will-O-Wisp, Coil, Rain Dance, Toxic, Screech, Smokescreen, Supersonic, Protect, Substitute, Rest, Sleep Talk
Description: With astonishing Speed and strong STAB options, as well as a fast and powerful Flip Turn, it can be a quite potent offensive mon. If it can switch in on a Grass move, it can turn up the power even more. Its major shortcomings are that Fire / Water STAB are collectively resisted by Dragon AND Water, and its coverage is not really strong enough to overcome bulky mons of these types. Being weak to rocks is limiting for an offensive pivot as well, especially when you're taking Flare Blitz recoil and you're already frail as hell, so you might see this running Boots instead of Band sometimes, which eats into the power a lot.
Thermeel @ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flare Blitz
- Flip Turn
- Crunch / Thunder Fang / Ice Fang
Set 3
Name: Robster
Stats: 80/76/90/83/90/138
Typing: Water/Ground
Abilities: Pickpocket/Shell Armor/Sap Sipper
Movepool: Scald, Earth Power, Surf, Hydro Pump, Mud Bomb, Crabhammer, Liquidation, Waterfall, Earthquake, Spikes, Flip Turn, Force Palm, Rock Slide, Sludge Wave, Grass Knot, Poison Jab, Brick Break, Haze, Rock Blast, Thief, Knock Off, Sand Attack, Mud Slap, Dig, Muddy Water, Aqua Ring, Whirlwind, Universal TMs
Description: No weakness speedy kind of bulky water (outside of Freeze Dry) lacking in offense but can function as a bulky pivot. Pretty good switch in to Vulcaraptor by virtue of typing. Can be sort of a set up deterrent with 138 Speed and Haze, but can't scare out many things with a strong hit. Whirlwind can force switches but you essentially have to take a hit before pulling it off.
Set 3
Name: Dirteemind
Stats: 100/55/90/83/74/138 (520)
Typing: Ground/Psychic
Abilities: Sap Sipper (Insomnia)
Movepool: Earthquake, Stealth Rocks, Nasty Plot, Earth Power, Psychic, Psyshock, Aura Sphere, Energy Ball, Giga Drain, Thunderbolt, Parting Shot, Dark Pulse, Spikes, Shore Up.
Description: With a defensive spread that begs a more supportive movepool, Dirteemind has the defenses to take a hit and set up a Nasty Plot. 138 is more than fast enough. It's certainly fast enough to Shore Up before the enemy attacks and being a grass immune ground type is never bad.
Fakemon Name: Abysseil (Abyssal + Veil, based on a weird jellyfish thing i saw one time)
Set Number: 3
Stats: 80/44/95/83/95/138 (545)
Typing: Water/Psychic
Abilities: Water Veil / Sap Sipper / Rain Dish
Movepool: Flip Turn, Scald, Aqua Jet, Hydro Pump, Surf, Psychic, Psychic Fangs, Psyshock, Wish, Recover, Reflect, Light Screen, Haze, universal TMs
Description: This would currently be the fastest Pokemon in the format, and I wanted this Pokemon to be able to do a few things at once, so I made a Pokemon that's capable of either being a bulky Water because I think having walls with customizable Speed tiers is fun or being a fast Screens setter. Another cool bit is that I think both Flip Turn and maybe Haze have a lot of merit on both sets.
Fakemon Name: Pterosion
Set Number: 3
Stats: 80/69/80/83/80/138 (530 BST)
Typing: Flying/Ground
Abilities: Storm Drain, Weak Armor, (Pressure)
Movepool: Aerial Ace, Air Slash, Ancient Power, Aqua Tail, Bulldoze, Defog, Dragon Claw, Dragon Pulse, Dragon Tail, Double-Edge, Dual Wingbeat, Earth Power, Earthquake, Fly, Giga Impact, Heat Wave, Hurricane, Hydro Pump, Hyper Beam, Leer, Rock Slide, Roost, Scorching Sands, Stealth Rock, Stone Edge, Surf, Tailwind, Taunt, U-Turn, Whirlwind, Wing Attack, Work Up, All Universal TMs
Description: This pterosaur used to be made out of rocks. However, because of rain, its body eventually eroded and became closer to sand. It has adapted to these rainfalls though and has developed the ability Storm Drain to deal with it. With its great speed and utility, Pterosion becomes a fast utility mon similar to bulky Tornadus-T or Cobalion. Its high speed also lets it stop sweeps or be the best suicide lead in the meta. Its great offensive coverage also makes it a decent threat to more offensive pokemons. Overall, a high speed, bulky and versatile pokemon that can fill pretty much any role you need it to.
Set: 1 (all four)
Name: Nunopod
Stats: 100/100/100/100/100/100
Typing: Normal / Bug
Abilities: Slow Start / Emergency Exit | Stall (HA)
Movepool:
Physical: Extreme Speed, Double Edge, Rapid Spin, First Impression, Lunge, Power Trip, Knock Off, High Jump Kick, Triple Axel, Flip Turn,
Special: Revelation Dance, Terrain Pulse, Skitter Smack, Infestation, Giga Drain
Status: Recover, Toxic, Quiver Dance, Shift Gear, Court Change, Topsy Turvy, Switcheroo, Soak, Reflect Type, Baneful Bunker, Entrainment, Role Play
Description: A wonky pokemon that can run a smattering of offensive and defensive sets courtesy of its wide movepool and well-rounded stats. Priority moves pair with Stall, and Slow Start pairs with Quiver Dance. Shift Gear can be extremely powerful with Emergency Exit, but at the cost of being forced out rather easily. Choice sets would probably run Emergency Exit, and defensive sets could run Stall or Slow Start depending on move choice.
Fakemon Name: Crypterid (Cryptic + Eurypterid)
Set Number: 2
Stats: 81/100/103/75/121/60 (540)
Typing: Ground/Poison
Abilities: Poison Point / Swift Swim / Unnerve
Movepool: Toxic Spikes, Earthquake, Gunk Shot, Poison Jab, Swords Dance, Stone Edge, Rock Slide, Close Combat, Cross Chop, Toxic, universal TMs
Description: Meant to be a Pokemon to support Torgeist through how it pushes Toxic Spikes. It checks Scimicobra and can keep Folliclawe from coming in safely (minus pivoting) by virtue of its typing, and the two flyers in the meta both don't like Torgeist's Shadow Ball.
Fakemon Name: Abysseil (Abyssal + Veil, based on a weird jellyfish thing i saw one time)
Set Number: 3
Stats: 80/44/95/83/95/138 (545)
Typing: Water/Psychic
Abilities: Water Veil / Sap Sipper / Rain Dish
Movepool: Flip Turn, Scald, Aqua Jet, Hydro Pump, Surf, Psychic, Psychic Fangs, Psyshock, Wish, Recover, Reflect, Light Screen, Haze, universal TMs
Description: This would currently be the fastest Pokemon in the format, and I wanted this Pokemon to be able to do a few things at once, so I made a Pokemon that's capable of either being a bulky Water because I think having walls with customizable Speed tiers is fun or being a fast Screens setter. Another cool bit is that I think both Flip Turn and maybe Haze have a lot of merit on both sets.
Can you explain set 2 please? Does it mean we're just buffing the stats of 1 NU mon for every set 2 or just for this slate?