UU Azumarill [QC: 3/3] [GP: 2/2]

:ss/Azumarill:

[OVERVIEW]

Azumarill is an offensive powerhouse and effective wallbreaker when equipped with a Choice Band due to Huge Power. It can also utilize a Belly Drum set to be a scary late-game cleaner. Water / Fairy is a great offensive typing, allowing Azumarill to beat key threats like Latias and Keldeo. Access to great coverage moves such as Knock Off and Ice Punch lets Azumarill break past Pokemon like Volcanion and Amoonguss that would otherwise check it by resisting its STAB combination, while access to Aqua Jet allows it to also be a great revenge killer, especially against top threats like Lycanroc-D, Victini, and Terrakion that have taken chip damage. Azumarill also has decent natural bulk and a great defensive typing, which allows it to blanket check some of the more dangerous threats in the metagame such as Latias, Kommo-o, and Salamence. Unfortunately, Azumarill is quite slow, so it is easily forced out by faster Pokemon such as Zeraora and Thundurus when it is not boosted with Belly Drum. Additionally, Rotom-W and faster Grass-types like Tapu Bulu can revenge kill Azumarill, as they can stomach a +6 Aqua Jet. Azumarill also struggles to break through defensive foes when it is locked into a STAB move, such as Amoonguss and physically defensive Tangrowth, as they can shrug off Choice Band-boosted STAB attacks, threaten it with Giga Drain, and switch out to regain the lost HP with Regenerator. Belly Drum Azumarill is restricted to only getting one setup opportunity, which usually forces it to be a preserved until late-game.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Punch / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Aqua Jet becomes a very powerful STAB priority move when bolstered by Huge Power and a Choice Band, allowing it to OHKO Nihilego and revenge kill Victini and Terrakion after they have taken sufficient chip damage. It also helps to pick off other weakened foes that would outspeed Azumarill, such as weakened Alakazam and Azelf. Ice Punch allows Azumarill to hit Amoonguss and Tangrowth hard enough to 2HKO them on the switch. Knock Off can be used to burden anything that switches in, such as Skarmory and Tentacruel, by removing their item, but Ice Punch is preferred so that Azumarill is not walled by bulky Grass-types. A Choice Band allows Azumarill to maximize the wallbreaking potential its STAB attacks have to offer. Adamant is the preferred nature here, as Jolly still does not let Azumarill outspeed neutral-natured base 60 Speed Pokemon. The only real benefits from running Jolly are outspeeding Adamant Crawdaunt and opposing Adamant Azumarill, neither of which justify the lowered damage output.

Choice Band Azumarill fits best on bulky offense teams. It wants to be brought in as often as possible early-game to wallbreak, so having good pivots such as Zeraora, Victini, and Jirachi is extremely useful. Azumarill wants to fire off its Water- and Fairy-type moves frequently, but it struggles to do so against bulky Grass-types like Tangrowth and Amoonguss. These Pokemon are typically checked by Steel-types, so having a good check such as Celesteela, Scizor, or Jirachi will make Azumarill's job easier. Jirachi can also provide Wish support to allow Azumarill to switch into foes like Latias and Keldeo more carelessly. Kommo-o can offensively pressure Grass-types with its mixed set and can also check Volcanion. It has the option to also run Overcoat to absorb Spore and Sleep Powder from Amoonguss and Tangrowth. Fire-types, such as Victini and Rotom-H, can also threaten these bulky Grass-types as well as Volcanion and Tentacruel for Azumarill. Keeping entry hazards up is important to bring foes like Terrakion and Victini into Aqua Jet range and ease Azumarill's ability to break through Tangrowth, so partners such as Mew, Skarmory, and Jirachi are essential. Tapu Bulu threatens to revenge kill Azumarill, as it is faster and resists Aqua Jet, so partners like Celesteela, Salamence, and Amoonguss that can comfortably switch into Tapu Bulu are ideal. Kyurem resists both Electric- and Grass-type attacks aimed at Azumarill and can break through Electric- and Grass-type foes with the combination of Earth Power and Freeze-Dry. Thundurus, with the right coverage moves such as Psychic and Sludge Wave, can also break through all of Azumarill's checks. Having a good Electric-immune teammate, such as Krookodile, Zeraora, or Nidoqueen, helps to deal with Electric-types like opposing Zeraora, Thundurus, and Magnezone, which are all faster than Azumarill and threaten to OHKO or significantly damage it.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

A +6 Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge kill Azumarill. Play Rough is used to pressure slower threats after a boost, as it can OHKO anything that does not resist it, including a fully defensive Tangrowth. A boosted Knock Off will OHKO Amoonguss and defensive Celesteela. Ice Punch can be used over Knock Off to hit itemless Amoonguss while still allowing Azumarill to OHKO Celesteela, but Azumarill would be left without a means to punish Tentacruel and Volcanion before it sets up a Belly Drum. Sitrus Berry allows Azumarill to set up more reliably and puts it at a comfortable amount of HP after a Belly Drum, notably putting it out of range of Life Orb Scizor's Bullet Punch. Adamant is the preferred nature, as Jolly will not guarantee an OHKO on Tangrowth with Play Rough and Amoonguss with Knock Off.

Belly Drum Azumarill fits best on hyper offense teams due to its nature as a late-game cleaner and need for dedicated support. Although Azumarill has good natural bulk, it values the support of dual screens setters like Alolan Ninetales and Grimmsnarl, which will help it set up Belly Drum more easily against foes such as Salamence, offensive Kommo-o, and Choice Specs Keldeo. A teammate that can pivot, such as Zeraora or Scizor, can help Azumarill come in safely to set up a Belly Drum and also chip foes while doing so. Boosted Aqua Jet can still KO Water-resistant foes like Tentacruel after substantial chip damage, so a hazard setter can help chip these Pokemon to allow Azumarill to KO them later on. Krookodile and Terrakion are good options for this, and the former also provides an Electric immunity. Mew can set up both Stealth Rock and Spikes to help wear down foes like Amoonguss and bring them into KO range for Azumarill. Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, before it can come in and sweep, it needs teammates to help eliminate its main threats, which are mostly Pokemon that resist Water, are faster, and can KO it. Good offensive teammates include offensive Celesteela and Galarian Moltres to help take out foes like Tapu Bulu and Venusaur. Celesteela can also lure in and remove Volcanion with Meteor Beam, a foe that threatens to revenge kill Azumarill due to its immunity to Aqua Jet. Thundurus-T can also hit most of Azumarill's checks with Thunderbolt, Sludge Wave, and Psychic, and it also provides a valuable Electric immunity. Other good teammates such as Mamoswine, Kommo-o, and Terrakion are great wallbreakers that can help wear down checks such as Tapu Bulu and Volcanion so that Azumarill can clean more easily late-game. Ribombee and Shuckle can also be used as Sticky Web setters to help make up for Azumarill's bad Speed tier and reliance on Aqua Jet.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can help Azumarill more comfortably switch into Keldeo, Latias, and Galarian Moltres and KO them back and also come in and pressure neutral special attackers like Primarina. It is typically not advisable, though, as Azumarill loses out on a lot of wallbreaking power and most special attackers have the means to overwhelm it regardless. Azumarill can run a trapping set with Sap Sipper and Whirlpool, Perish Song, and Protect. This can trap passive foes like Celesteela as well as Grass-types like Tapu Bulu and Tangrowth, but the effectiveness of this set is purely restricted to punishing walls and is deadweight against a majority of the offensive threats in UU.

Checks and Counters
===================

**Grass-types**: Faster Grass-types like Tapu Bulu and Venusaur are the biggest threats to Azumarill because even a Belly Drum Azumarill cannot OHKO them with Aqua Jet and they OHKO back. Defensive Grass-types like Amoonguss and Tangrowth can usually switch into Choice Band Azumarill and threaten it with their own STAB moves as well as scout and switch out with Regenerator even after taking an Ice Punch. Itemless Amoonguss can also check a +6 Azumarill without Ice Punch, as Knock Off fails to OHKO.

**Faster Water-resistant Pokemon**: Anything faster that resists Aqua Jet is bound to pressure Azumarill. These Pokemon include Gyarados, Tentacruel, Rotom-W, and Kyurem. Latias can also pressure Azumarill, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO it. Volcanion is immune to Aqua Jet and can threaten Azumarill with Sludge Wave.

**Electric-types**: An unboosted Azumarill is easy prey for Zeraora, Thundurus, and Magnezone. Without being at +6, Azumarill cannot come close to KOing them with Aqua Jet, and all of these will in turn OHKO Azumarill. Rotom-W resists Aqua Jet and can also outspeed and cripple Azumarill with Will-O-Wisp or pressure it with an Electric-type attack.

[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[martha, 384270], [Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[martha, 384270], [Rabia, 336073]]
 
Last edited:
not qc 1/3 yet, implement this and then let me know when you have for another check
[OVERVIEW]


- Azumarill is one of the premier wall breakers in the game with its ability Huge Power and access to Belly Drum. (bd doesn't really make it a breaker, it's more of a cleaner set. use thus point to just say how it can be an effective wallbreaker and cleaner with access to Huge Power and the ability to run CB and BD sets effectively)
- add a point about its offensive typing + coverage being really good and mention key threats its STAB beats

- Huge Power amplifies its natural attack higher than any other Pokemon in the current UU Metagame, allowing it to effectively utilize a Choice Band set or a Belly Drum set. (repetition with the first point when you expand on it)
- Azumarill also has decent natural bulk and a great offensive and defensive typing in Water/Fairy. This allows it to check some of the more dangerous threats in the metagame such as Latias, Keldeo, Conkeldurr, and Salamence.
- Access to Aqua Jet allows it to also be a great Revenge killer, especially against top threats like Victini and Terrakion that have taken chip damage. (move this above the defensive typing point)
- Having access to great coverage moves such as Knock Off, Ice Punch, and Superpower means that it will almost never be completely walled by anything on the enemy team. (merge this with the point I said to add + don't mention superpower because it's not on any of the sets)
- With 50 base Speed though, it is quite slow, and it can get worn since it will generally have to take a hit before setting up or attacking.
- There are many faster mons like Zeraora that will generally force it out unless it has already boosted with Belly Drum. Additionally, Rotom-W and faster grass types like Tapu Bulu can take it down regardless of whether or not it has boosted with Belly Drum. (merge these two points and say it has low speed so gets forced out by faster pokemon instead of keeping them separate)
- add a point about how it struggles to break past common defensive pokemon (amoon/tang) and they can switch into STAB moves reliably


[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Knock Off (space) / (space) Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 42 HP / 216 Spe (make this max attack max speed. also for future reference evs have to be divisible by 4 in analyses the extra 2 don't matter)

[SET COMMENTS]

Paragraph 1
- Choice Band gives you a 654 Attack Stat, which allows you to hit any walls in the game for significant damage.
- Water/Fairy STAB plus Knock Off give Azumarill Neutral or Super Effective coverage against everything in the tier.
- You can opt for Ice Punch over Knock Off or Liquidation to hit Amoonguss and Tangrowth hard enough to 2HKO them after they switch in.
- Banded Aqua Jet allows you to revenge KO things like Victini and Terrakion after 20-30% chip damage is done, and also pick off other pokemon that are significantly damaged.
- The 216 Speed EVs allow it to outspeed 252 speed invested 45 base speed mons, like Conkeldurr. There are no other mons to outspeed further than this, other than speed tying a fully speed invested enemy Azumarill.

(restructure these sections to follow the set order. I rewrote this one below so you can follow this kind of strcture for other sets/analyses. also removed the mention of dropping liquidation)

- Aqua Jet allows Azumarill to revenge kill faster weakened threats such as Victini and Terrakion and helps pick off other foes that would outspeed Azumarill.
- Water / Fairy STAB moves combined with Knock Off give Azumarill neutral or super effective coverage against everything in the tier.
(give examples of what it threatens super effectively)
- Azumarill can opt for Ice Punch over Knock Off to hit Amoonguss and Tangrowth hard enough to 2HKO them after they switch in.
(mention why knock is better than ice punch)
- A Choice Band enables Azumarill to break past bulkier foes such as (give examples).


Paragraph 2
- Azumarill gets revenge KO'd easily by Tapu Bulu, so a partner like Celesteela, Salamence, or Amoonguss that can switch in comfortably on Bulu is ideal.
- If Azumarill is choice locked into a Water or Fairy move, then bulky grasses like Tangrowth/Amoonguss can easily switch into it and sleep your switch in. This requires you to play around sleep and have two checks (to what? after something is spored then bulky grasses aren't particularly threatening alone) available, such as Celesteela/Scizor/Jirachi/Tentacruel/Alakazam.
- Sun teams with Venusaur are a huge matchup problem for Azumarill, as the sun weakens water moves and Venusaur KO's Azumarill and outspeeds most checks. Something like Bullet-Proof Kommo-o or Liquid Ooze Tentacruel are soft checks against this, or Thunder Wave Chansey as a more definitive defensive answer. (sun isn't really relevant)
- If you opt for Ice Punch over Knock Off, then Tentacruel will end up checking Azumarill fairly easily as it will resist all attacks. Kyurem, however, can offensively check nearly all of Azumarill's checks with Freeze Dry, as it hits Tapu Bulu, Venusaur, Tangrowth, Amoonguss, and water types like Tentacruel. (mention some other teammates that can punish its checks bc kyurem isn't really relevant enough to be its own point)
- Getting the revenge KO on Victini and Terrakion requires chip damage, so it is typically a good idea to get a good hazard setter such as Mew/Skarmory for spikes, or Kommo-O/Jirachi for Stealth Rock
- add a point about pivots like Zeraora that can bring it in

restructure this to have points about using azu at the top and then points about teammates at the bottom


[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 252 Atk / 38 HP / 4 Def / 216 Spe 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Paragraph 1
- Belly Drum maximizes Azumarill's Attack stat to 1,744, which is ridiculous enough to run through almost anything. (numbers aren't rly needed because it's just fluff. the point about what bd also isn't needed unless you add to this about key foes that +6 azu can beat that it otherwise couldn't like amoon)
- Boosted Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge KO Azumarill after a successful drum.
- Play Rough can KO most Dark and Fighting types even without a Belly Drum boost, allowing Azumarill to be used offensively without Drum if needed at times.
- A boosted Play Rough will OHKO Tangrowth at max defense, and a boosted Knock Off will OHKO Amoonguss as long as it has an item, allowing virtually nothing to defensively wall Azumarill once boosted.
- Ice Punch is an option over Knock Off, but not really necessary, as Knock Off/Play Rough/Aqua Jet will KO the entire tier boosted, and there is the occasional Slowbro-G or defensive Volcanion that you will need to Knock Off to KO over Ice Punch. (not really worth the mention imo everything dies to knock)
- Sitrus Berry is essential to recover 25% HP after a Belly Drum, so it can regain enough HP to take weaker attacks, although an Aguav Berry can be used if you are careful and behind screens.
- 216 Speed allows it to outspeed any 252 speed invested pokemon with 45 base speed or beelow, such as Conkeldurr. It will also allow you to easily outspeed uninvested base 75 speed mons and below, such as Volcanion, Skarmory, Celesteela, and Tapu Bulu, all of which can run defensive sets without speed EVs.
- The reason there is 4 EVs in Def is because you cannot have Odd HP, so 38 EVs have to go in HP, with the remaining 4 somewhere else.


Paragraph 2
- Azumarill has good natural bulk, but not great bulk, so a screen setter such as Ninetales-A or Grimmsnarl will help it set up Belly Drum more easily.
- add a point about what pokemon it can set up on / how it can set up on a foe it forces out
- say azumarill fits best on hyper offense here separately

- Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, it needs teammates to help eliminate its threats first before it can come in and sweep.
- The main threats to BD Azumarill are mons that resist water, are faster, and can KO. Fortunately for Azumarill, this list is very small, and consists mostly of just Tapu Bulu, Venusaur, Gyarados, Rotom-Wash, and sometimes Tentacruel/Latias if Azumarill is chipped below 50%. Since most Azu's w/ Belly Drum end up on Hyper Offense teams, you need to find offensive teammates to take out these threats first.
- Ninetales-A, as the screen setter, is faster and can actually do decent damage to all of Azu's checks with Freeze Dry, although it isn't powerful enough to KO any of them on its own and will require chip. Grimmsnarl as the screen setter can attempt to cripple these threats with Thunder Wave so Azu can take them out more easily later on, but doing so requires it to drop Taunt or Spirit Break. (screen setters are rarely relevant as offensive teammates on ho when they usually set up then get koed so just move their positives to the top line where you mention what setters work instead if having it separate)
- More reliable offensive teammates could include offensive Celesteela or Moltres-G to help take out Tapu Bulu and Venusaur and potentially Gyarados too with Meteor Beam. Victini, special or physical, also can take out Bulu/Venusaur/Gyarados effectively with its coverage moves. Kyurem, again, can also target all of Azu's checks with Freeze-Dry. Kyurem/Victini are not used very often on screens teams though. Gyarados as a teammate can also help with Tapu Bulu, Venusaur, and Rotom-W with Power Whip. (kyurem/victini don't really fit on HO teams so give examples of hyper offense partners that can do this)
- Boosted Aqua Jet can still KO resisting mons after chip damage, so a hazard setter can help chip these to allow Azumarill to KO them later on. Krookodile is a good option for this since it also resists Electric, and many UU HO teams end up having a bad Electric weakness. Mew can also set up both Rocks and Spikes for maximum chip, without needing to use two mons for it.

[STRATEGY COMMENTS]
Other Options
=============

- An Assault Vest set can help Azumarill more comfortably switch in against Keldeo, Latias, and Moltres-G and KO them back, and also come in and pressure neutral special attackers like Primarina. Special attacking threats like Venusaur, Thundurus/Thundurus-T, and Magnezone will still be able to 2HKO Azumarill, and it does not have enough power to OHKO them back unless you have Superpower and Ice Punch. Even still, you would be taking too much damage to have much staying power. Also, the prevalence of many faster physical attacking threats, like Tapu Bulu, Zeraora, and Gyarados, make an Assault Vest set hard to effectively manage in the current UU Meta, but it is still an option that you could explore with the right team.
- A Belly Drum set with Substitute and a Salac Berry can be used to outspeed certain checks like Tapu Bulu, Gyarados, Venusaur (without Sun), and Rotom-W. However, this is extremely difficult to set up properly given Azumarill's poor speed, and you will likely have to drop Aqua Jet or your coverage move, making it tougher to KO either Poison/Steel types or anything 100 base speed or higher that will be faster than you anyways.
- You can run a stall set/Perish Trap set with Sap Sipper and Whirlpool/Perish Song/Protect, but this is rarely effective once your opponent knows it's coming, and would only reasonably fit on a stall team.
- Superpower can be used on the Choice Band for a chance to OHKO Chansey, but nothing else in the tier requires you to have that move, since Magnezone is faster and will OHKO you before you can use it.

Checks and Counters
===================

**Faster Grass Types**: Tapu Bulu and Venusaur are the biggest threats to Azumarill, because even a maximized Belly Drum set cannot break through them. Both Tapu Bulu and Venusaur can OHKO Azumarill, and Azumarill cannot do anything to them beforehand as even a +6 Aqua Jet only does around 50% to Bulu and 65% to Venusaur (even less in sun).

**Bulky Poison or Grass Types**: Amoonguss and Tentacruel can usually switch in to a Choice Banded Azumarill as long as it is locked into a STAB move, and threaten it with Sludge Bomb. Itemless Amoonguss can also check a maximized Belly Drum set without Ice Punch, as Knock Off will not OHKO Amoonguss with no item. Tangrowth also checks a Choice Banded Azumarill effectively as long as it does not switch into an Ice Punch, as Azumarill only does about 50% with an Ice Punch and much less with its other moves.

**Faster Water Resists**: In addition to the grass types listed above, anything faster that resists Aqua Jet is bound to pressure Azumarill. These pokemon include Gyarados, Rotom-W, and Kyurem. Latias can also pressure it, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO.

**Unaware Pokemon**: Quagsire and Pyukumuku ignore the Belly Drum set boost, and Azumarill cannot deal more than 50% damage to either of them unboosted. They can freely wear it down after its boosted and keep recovering their own HP. (cb set beats this / not super relevant)

**Faster Electric Types**: Finally, an unboosted Azumarill is easy prey for Zeraora, Thundurus/Thundurus-T, and Magnezone. Without being at +6, Azumarill cannot come close to KOing with Aqua Jet, and all of these will in turn OHKO Azumarill unless you have considerable bulk investment.

rework this section to use these points
- Grass-types (no need to separate between faster ones and slower ones)
- Water-resistant Pokemon (tenta can come under this as well as the ones in your point
- Faster Electric-types


[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
qc 1/3
[OVERVIEW]

- Azumarill is an offensive powerhouse that can be an effective wallbreaker and cleaner with access to Huge Power and the ability to run Choice Band and Belly Drum sets effectively
- Water/Fairy is a great offensive typing, allowing Azumarill to beat key threats with its STAB like Latias, Kommo-O, Keldeo, Lycanroc-D, and Moltres-G, and many others. Having access to great coverage moves such as Knock Off and Ice Punch means that it will almost never be completely walled by anything on the enemy team.
- Access to Aqua Jet allows it to also be a great Revenge killer, especially against top threats like Victini and Terrakion that have taken chip damage.
- Azumarill also has decent natural bulk and a great defensive typing in Water/Fairy. This allows it to check some of the more dangerous threats in the metagame such as Latias, Keldeo, Conkeldurr, and Salamence.
- With 50 base Speed though, it is quite slow, and it can get worn down or forced out by many faster pokemon such as Zeraora and Thundurus when it is not boosted with Belly Drum. Additionally, Rotom-W and faster grass types like Tapu Bulu can take it down regardless of whether or not it has boosted with Belly Drum.
- Azumarill also struggles to break through defensive cores when it is locked into STAB, such as Amoonguss and Tangrowth, as they can shrug off banded STAB attacks and threaten it with Giga Drain.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Knock Off / Ice Punch
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 HP / 252 Spe

[SET COMMENTS]

Paragraph 1
- Aqua Jet allows Azumarill to revenge kill faster weakened threats such as Victini and Terrakion and helps pick off other foes that would outspeed Azumarill.
- Water / Fairy STAB moves combined with Knock Off give Azumarill neutral or super effective coverage against everything in the tier. It's STAB attacks will easily OHKO many top threats like Latias, Kommo-O, Keldeo, Salamence, Nihilego (wih Aqua Jet), and Moltres-G, among others.
- Azumarill can opt for Ice Punch over Knock Off to hit Amoonguss and Tangrowth hard enough to 2HKO them after they switch in. Knock Off is generally better though, as it can cripple anything that switches in by removing its item and has much more utility against tough walls like Slowking, Celesteela, and Chansey.
- A Choice Band enables Azumarill to break past bulkier foes such as Quagsire and Slowking, as well as OHKO dangerous but frail water-vulnerable foes such as Nihilego with Aqua Jet.

Paragraph 2
- If Azumarill is choice locked into a Water or Fairy move, then bulky grasses like Tangrowth/Amoonguss can easily switch into it and sleep your switch in. These Pokemon are typically checked by Steel types though, so having a good check such as Celesteela, Scizor, or Jirachi will make Azumarill's job easier.
- Getting the revenge KO on Victini and Terrakion requires chip damage, so it is typically a good idea to get a good hazard setter such as Mew/Skarmory for spikes, or Kommo-O/Jirachi for Stealth Rock
- Azumarill gets revenge KO'd easily by Tapu Bulu, so a partner like Celesteela, Salamence, or Amoonguss that can switch in comfortably on Bulu is ideal.
- Getting Azumarill in safely can be challenging, so having a good pivot such as Zeraora, Victini, Jirachi, or Rotom will make it easier for Azumarill to come in and break.
- If you opt for Ice Punch over Knock Off, then Tentacruel will end up checking Azumarill fairly easily as it will resist all attacks. Kyurem can offensively check Tentacruel as well as nearly all of Azumarill's checks with Freeze Dry, as it hits Tapu Bulu, Venusaur, Tangrowth, Amoonguss, and water types like Tentacruel Slowking. Victini and Gyarados also have the right coverage moves to threaten all of Azumarill's checks offensively, as they can hit all grass types and all water types with Super Effective attacks. (gyara isn't really the best partner because you're stacking waters so drop this example and ,ake the point about how victini can check grasses) Thundurus, with the right coverage moves such as Psychic and Sludge Wave, can also hit all of Azumarill's checks.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Paragraph 1
- A Belly Drum boosted Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge KO Azumarill after a successful drum.
- Play Rough can KO most Dark and Fighting types (such as?) even without a Belly Drum boost, allowing Azumarill to be used offensively without Drum if needed at times.
- A boosted Play Rough will OHKO Tangrowth at max defense, and a boosted Knock Off will OHKO Amoonguss as long as it has an item, allowing virtually nothing to defensively wall Azumarill once boosted.
- Sitrus Berry is essential to recover 25% HP after a Belly Drum, so it can regain enough HP to take weaker attacks. (give some examples or just say how it can threaten some faster water-resistant foes when ti has some hp)

Paragraph 2
- Belly Drum Azumarill fits best on Hyper Offensive teams. As such, many teammates will also be Hyper Offensive pokemon.
- Azumarill has good natural bulk, but not great bulk, so a screen setter such as Ninetales-A or Grimmsnarl will help it set up Belly Drum more easily. Ninetales-A can also hit Azumarill's checks (such as?) for Super Effective damage with Freeze Dry, although it is not strong enough to do very significant damage.
- Azumarill can most easily set up on foes that it would otherwise force out, such as Keldeo, Kommo-o, Salamence, and Slowking. Under screens, Azumarill can set up on almost anything that doesn't hit it for Super Effective damage.
- Boosted Aqua Jet can still KO resisting mons after chip damage, so a hazard setter can help chip these to allow Azumarill to KO them later on. Krookodile is a good option for this since it also resists is immune to Electric, and many UU HO teams end up having a bad Electric weakness. Mew can also set up both Rocks and Spikes for maximum chip, without needing to use two mons for it.
- Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, it needs teammates to help eliminate its threats first before it can come in and sweep.
- The main threats to Belly Drum Azumarill are mons that resist water, are faster, and can KO. Fortunately for Azumarill, this list is very small, and consists mostly of just Tapu Bulu, Venusaur (venu/sun isn't super relevant honestly) so cut down mentions of it in general), Gyarados, Rotom-Wash, and sometimes Tentacruel/Latias, which can KO it if Azumarill is chipped below 50%.
- Good offensive teammates could include offensive Celesteela or Moltres-G to help take out Tapu Bulu and Venusaur and potentially Gyarados too with Meteor Beam. Gyarados as a teammate can also help with Tapu Bulu, Venusaur, and Rotom-W with Power Whip. (gyara still kinda awk bc stacking waters can be kinda redundant) Thundurus/Thundurus-T (np thund-t is a better ho pick) can also hit most of Azumarill's checks with Thunderbolt/Sludge Wave/Psychic, and Thundurus-T also provides an additional Electric Immunity.
- mention some more ho pokemon in general and how they can provide chip for azu to clean

[STRATEGY COMMENTS]
Other Options
=============

- An Assault Vest set can help Azumarill more comfortably switch in against Keldeo, Latias, and Moltres-G and KO them back, and also come in and pressure neutral special attackers like Primarina. Special attacking threats like Venusaur, Thundurus/Thundurus-T, and Magnezone will still be able to 2HKO Azumarill, and it does not have enough power to OHKO them back unless you have Superpower and Ice Punch. Even still, you would be taking too much damage to have much staying power. Also, the prevalence of many faster physical attacking threats, like Tapu Bulu, Zeraora, and Gyarados, make an Assault Vest set hard to effectively manage in the current UU Meta, but it is still an option that you could explore with the right team.
- A Belly Drum set with Substitute and a Salac Berry can be used to outspeed certain checks like Tapu Bulu, Gyarados, Venusaur (without Sun), and Rotom-W. However, this is extremely difficult to set up properly given Azumarill's poor speed, and you will likely have to drop Aqua Jet or your coverage move, making it tougher to KO either Poison/Steel types or anything 100 base speed or higher that will be faster than you anyways.
- You can choose to invest more in bulk, with a spread of 92 HP / 252 Att / 164 Spe letting you withstand a Freeze Dry from Modest Kyurem while still outspeding uninvested base 70 Speed pokemon and below, such as Volcanion, Skarmory, and Primarina.
- You can run a stall set/Perish Trap set with Sap Sipper and Whirlpool/Perish Song/Protect, but this is rarely effective once your opponent knows it's coming, and would only reasonably fit on a stall team.
- Superpower can be used on the Choice Band for a chance to OHKO Chansey, but nothing else in the tier requires you to have that move, since Magnezone is faster and will OHKO you before you can use it. and chansey stuggles to take its other moves too

Checks and Counters
===================

**Grass Types**: Faster Grass types like Tapu Bulu and Venusaur are the biggest threats to Azumarill, because even a maximized Belly Drum set cannot break through them. Both Tapu Bulu and Venusaur can OHKO Azumarill, and Azumarill cannot OHKO them with Aqua Jet do anything to them beforehand as even a +6 Aqua Jet only does around 50% to Bulu and 65% to Venusaur (even less in sun). Defensive Grass types like Amoonguss and Tangrowth can usually switch in to a Choice Banded Azumarill as long as it is locked into a STAB move, and threaten it with Sludge Bomb. Itemless Amoonguss can also check a maximized Belly Drum set without Ice Punch, as Knock Off will not OHKO Amoonguss with no item.

**Faster Water Resists**: In addition to the grass types listed above, anything faster that resists Aqua Jet is bound to pressure Azumarill. These pokemon include Gyarados, Tentacruel, Rotom-W, and Kyurem. Latias can also pressure it, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO.

**Faster Electric Types**: Finally, an unboosted Azumarill is easy prey for Zeraora, Thundurus/Thundurus-T, and Magnezone. Without being at +6, Azumarill cannot come close to KOing with Aqua Jet, and all of these will in turn OHKO Azumarill unless you have considerable bulk investment.

[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
:ss/Azumarill:

[OVERVIEW]

- Azumarill is an offensive powerhouse that can be an effective wallbreaker and cleaner with access to Huge Power and the ability to run Choice Band and Belly Drum sets effectively When you write this up, consider breaking it into two sentences. First, bring up that it's a top breaker, then add afterwards that it can also be a threatening sweeper with Belly Drum. I think CB is better enough for it to be mentioned first and foremost.
- Water/Fairy is a great offensive typing, allowing Azumarill to beat key threats with its STAB like Latias, Kommo-O, Keldeo, Lycanroc-D, and Moltres-G. Cut one or two of these examples out just to make this part a little less wordy Having access to great coverage moves such as Knock Off and Ice Punch means that it will almost never be completely walled by anything on the enemy team.
- Access to Aqua Jet allows it to also be a great Revenge killer, especially against top threats like Victini and Terrakion that have taken chip damage.
- Azumarill also has decent natural bulk and a great defensive typing in Water/Fairy. This allows it to check 'blanket check' or 'soft check' seem like more apt descriptors here some of the more dangerous threats in the metagame such as Latias, Keldeo, Conkeldurr I'd remove Conk since you never switch Azu in, and Salamence.
- Azumarill is quite slow, and consider using a word other than 'and' that relates its poor speed to its proneness to being worn down, like 'meaning' or something similar it can get worn down or forced out by many faster pokemon such as Zeraora and Thundurus when it is not boosted with Belly Drum. Additionally, Rotom-W and faster grass types like Tapu Bulu can take it down regardless of whether or not it has boosted with Belly Drum.
- Azumarill also struggles to break through defensive cores when it is locked into STAB, such as Amoonguss and Tangrowth, as they can shrug off banded STAB attacks and threaten it with Giga Drain.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Knock Off / Ice Punch make Ice Punch the first slash here
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 HP / 252 Spe

[SET COMMENTS]

Paragraph 1
- Aqua Jet allows Azumarill to revenge kill faster weakened threats such as Victini and Terrakion and helps pick off other foes that would outspeed Azumarill.
- Water / Fairy STAB moves combined with Knock Off give Azumarill neutral or super effective coverage against everything in the tier. It's STAB attacks will easily OHKO many top threats like Latias, Kommo-O, Keldeo, Salamence, Nihilego (wih Aqua Jet), and Moltres-G, among others. I would cut this entire bullet point since what its STABs do is pretty straightforward information and Knock Off is being moved to the secondary slash for the fourth slot. Just add a line on Knock Off's ability to burden switch-ins like Skarmory or Tangrowth with the removal of their item, but highlight its drawbacks compared to Ice Punch, which offers more relevant coverage.
- Azumarill can opt for Ice Punch over Knock Off to hit Amoonguss and Tangrowth hard enough to 2HKO them after they switch in. Knock Off is generally better though, as it can cripple anything that switches in by removing its item and has much more utility against tough walls like Slowking, Celesteela, and Chansey. Rephrase this line to reflect that Ice Punch is its more preferred move in the fourth slot. Be sure that this line is above your line on Knock Off as well.
- A Choice Band enables Azumarill to break past bulkier foes such as Quagsire and Slowking, as well as OHKO dangerous but frail water-vulnerable foes such as Nihilego with Aqua Jet. Instead of bringing up certain Pokemon it can muscle past I'd use this line to say that Choice Band allows it to maximize the wallbreaking potential its STAB moves offer, but I'd still bring up how it can power up Aqua Jet too.
- Elaborate a bit on why Adamant is the preferred nature here


Paragraph 2
- If Azumarill is choice locked into a Water or Fairy move, then bulky grasses like Tangrowth/Amoonguss can easily switch into it and sleep your switch in maybe just say that they can abuse a free turn here instead since not all Tangs run sleep. These Pokemon are typically checked by Steel types though, so having a good check such as Celesteela, Scizor, or Jirachi will make Azumarill's job easier. I'd also bring up Fire-types since they can pretty efficiently wear these guys down while softening up stuff like Tentacruel for Azu. Maybe work your Victini example you use below in here.
- Getting the revenge KO on Victini and Terrakion requires chip damage, so it is typically a good idea to get a good hazard setter such as Mew/Skarmory for spikes, or Kommo-O/Jirachi for Stealth Rock I think hazards more specifically can help Azu just generally power through opposing teams more easily and don't specifically aim to let it achieve Aqua Jet KOs, so I'd rephrase this line to more adequately reflect that and maybe bring up Aqua Jet as more of a secondary benefit.
- Azumarill gets revenge KO'd easily by Tapu Bulu, so a partner like Celesteela, Salamence, or Amoonguss that can switch in comfortably on Bulu is ideal.
- Getting Azumarill in safely can be challenging, so having a good pivot such as Zeraora, Victini, Jirachi, or Rotom will make it easier for Azumarill to come in and break.
- If you opt for Ice Punch over Knock Off, then Tentacruel will end up checking Azumarill fairly easily as it will resist all attacks. Kyurem can offensively check Tentacruel as well as nearly all of Azumarill's checks with Freeze Dry, as it hits Tapu Bulu, Venusaur, Tangrowth, Amoonguss, and water types like Slowking. Victini has the right coverage moves to threaten all of Azumarill's checks offensively, as it can hit all grass types and all water types with Super Effective attacks. Thundurus, with the right coverage moves such as Psychic and Sludge Wave, can also hit all of Azumarill's checks.
One more thing to consider bringing up here are some good means of dealing with Electric-types that can often revenge kill Azu pretty effectively.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Paragraph 1
- A Belly Drum boosted Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge KO Azumarill after a successful drum.
- Play Rough can KO most Dark and Fighting types such as Conkeldurr and Moltres-G even without a Belly Drum boost, allowing Azumarill to be used offensively without Drum if needed at times. Play Rough's use on this set is more to pressure slower threats more effectively after a boost, so I'd say that here instead but Conkeldurr still works well as one of your examples.
- A boosted Play Rough will OHKO Tangrowth at max defense, and a boosted Knock Off will OHKO Amoonguss as long as it has an item, allowing virtually nothing to defensively wall Azumarill once boosted. I'd rather you give Knock Off a separate sentence so work the Tangrowth mention into the Play Rough line I've asked you to restructure. Consider using Celesteela for another example of a mon Knock Off powers through.
- Sitrus Berry is essential so it can regain enough HP to take weaker attacks. bring up that this eases setup It can threaten certain faster water-resistant pokemon, like Latias, when it has this extra HP so that it can retaliate and OHKO with Play Rough.

Paragraph 2
- Belly Drum Azumarill fits best on Hyper Offensive teams. what specifically about this set allows it to fit on HOs? Elaborate a bit here
- Azumarill has good natural bulk, but not great bulk, so a screen setter such as Ninetales-A or Grimmsnarl will help it set up Belly Drum more easily. Ninetales-A can also hit Azumarill's checks, such Amoonguss, Tangrowth, Rotom-W, and Gyarados, for Super Effective damage with Freeze Dry, although it is not strong enough to do very significant damage except to Gyarados.
- Azumarill can most easily set up on foes that it would otherwise force out, such as Keldeo, Kommo-o, Salamence, and Slowking. Under screens, Azumarill can set up on almost anything that doesn't hit it for Super Effective damage.
- Boosted Aqua Jet can still KO resisting mons after chip damage, so a hazard setter can help chip these to allow Azumarill to KO them later on. Krookodile is a good option for this since it also is immune to Electric, and many UU HO teams end up having a bad Electric weakness. Mew can also set up both Rocks and Spikes for maximum chip, without needing to use two mons for it.
- Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, it needs teammates to help eliminate its threats first before it can come in and sweep.
- The main threats to Belly Drum Azumarill are mons that resist water, are faster, and can KO. Fortunately for Azumarill, this list is very small, and consists mostly of just Tapu Bulu, Gyarados, Rotom-Wash, and sometimes Tentacruel/Latias, which can KO it if Azumarill is chipped below 50%. This isn't necessary info. Instead, bring up partners that can specifically handle its more common revenge killers.
- Good offensive teammates could include offensive Celesteela or Moltres-G to help take out Tapu Bulu and Venusaur and potentially Gyarados too with Meteor Beam. Gyarados as a teammate can also help with Tapu Bulu, Venusaur, and Rotom-W with Power Whip. Thundurus-T can also hit most of Azumarill's checks with Thunderbolt/Sludge Wave/Psychic, and it also provides an additional Electric Immunity.
- Other good HO teammates, such as Zeraora, Kommo-o, and Terrakion, can help wear down enemy checks so that Azumarill can clean more easily. take Zeraora out of this list, add something like Mamoswine or Victini, and specifically cite the Pokemon in this list as wallbreakers that can weaken teams for Azumarill.
- Add a point here on Zera and mention some other pivots that can help Azu, both for their ability to rack up chip on foes while safely bringing it into play for setup.


[STRATEGY COMMENTS]
Other Options
=============

- An Assault Vest set can help Azumarill more comfortably switch in against Keldeo, Latias, and Moltres-G and KO them back, and also come in and pressure neutral special attackers like Primarina. Special attacking threats like Venusaur, Thundurus/Thundurus-T, and Magnezone will still be able to 2HKO Azumarill, and it does not have enough power to OHKO them back unless you have Superpower and Ice Punch. Even still, you would be taking too much damage to have much staying power. Also, the prevalence of many faster physical attacking threats, like Tapu Bulu, Zeraora, and Gyarados, make an Assault Vest set hard to effectively manage in the current UU Meta, but it is still an option that you could explore with the right team. This needs to be condensed, especially since a lot of the issues you're bringing up aren't specific to AV Azu. I'd only focus on the specific drawbacks of its breaking power being far worse and many prevalent special attackers still being able to pressure it well.
- A Belly Drum set with Substitute and a Salac Berry can be used to outspeed certain checks like Tapu Bulu, Gyarados, Venusaur (without Sun), and Rotom-W. However, this is extremely difficult to set up properly given Azumarill's poor speed, and you will likely have to drop Aqua Jet or your coverage move, making it tougher to KO either Poison/Steel types or anything 100 base speed or higher that will be faster than you anyways.
- You can choose to invest more in bulk, with a spread of 92 HP / 252 Att / 164 Spe letting you withstand a Freeze Dry from Modest Kyurem while still outspeding uninvested base 70 Speed pokemon and below, such as Volcanion, Skarmory, and Primarina.
I think these are too niche even for this section so I'd remove them.
- You can run a stall set/Perish Trap set with Sap Sipper and Whirlpool/Perish Song/Protect, but this is rarely effective once your opponent knows it's coming, and would only reasonably fit on a stall team. I think you should expand more on what this specific set can offer. Bring up its ability to trap passive foes while also checking Pokemon like Keldeo and Tapu Bulu with its typing and ability.
- Superpower can be used on the Choice Band for a chance to OHKO Chansey, but nothing else in the tier requires you to have that move, since Magnezone is faster and will OHKO you before you can use it, and Chansey struggles to withstand its other moves too. This is too hard to justify using really ever so I'd remove it.

Checks and Counters
===================

**Grass Types**: Faster Grass types like Tapu Bulu and Venusaur are the biggest threats to Azumarill, because even a maximized Belly Drum set cannot break through them. Both Tapu Bulu and Venusaur can OHKO Azumarill, and Azumarill cannot OHKO them with jet. Defensive Grass types like Amoonguss and Tangrowth can usually switch in to a Choice Banded Azumarill as long as it is locked into a STAB move, and threaten it with Sludge Bomb instead of Sludge Bomb I'd just say they can threaten it with STAB moves or can abuse the free turn to use a utility move. Itemless Amoonguss can also check a maximized Belly Drum set without Ice Punch, as Knock Off will not OHKO Amoonguss with no item.

**Faster Water Resists**: In addition to the grass types listed above, fluff anything faster that resists Aqua Jet is bound to pressure Azumarill. These pokemon include Gyarados, Tentacruel, Rotom-W, and Kyurem. Latias can also pressure it, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO.

**Faster Electric Types**: Finally, fluff an unboosted Azumarill is easy prey for Zeraora, Thundurus/Thundurus-T, and Magnezone. Without being at +6, Azumarill cannot come close to KOing with Aqua Jet, and all of these will in turn OHKO Azumarill unless you have considerable bulk investment. unnecessary info. Also bring up Rotom-W here specifically for resisting Aqua Jet and being able to outspeed and pressure any set with either Electric-type attacks or Will-O-Wisp.

[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Tag me when you've implemented this so I can look over it a second time, then I'll give 2/3. Solid work.
 
Overview
- I think it'd be a better idea to bring up Lycanroc in your line on Aqua Jet than where you currently have it in the overview.

Choice Band
- Use Tentacruel as an example for a Knock Off target instead of Celesteela.
- Fire-types need to be specified in team options. Right now you specifically mention Victini which is fine but Fire-types in general are what I asked you to bring up.
- "Keeping hazards up help chip foes coming to make it easier for Azumarill to break tough foes such as Tangrowth and Chansey" this phrasing sort of implies that Chansey is switching in, so I'd advise rephrasing the sentence and/or changing the Chansey example.
- "If you opt for Ice Punch over Knock Off, then Tentacruel will end up checking Azumarill fairly easily as it will resist all attacks." I'd remove this sentence, since Tentacruel really can't consistently check Azu throughout a match at all.
- You don't need to bring up as many examples of Electric-types in your sentence on Electric-type checks in team options.

Belly Drum
- "It can also KO slower Dark and Fighting types such as Conkeldurr even without a Belly Drum boost, allowing Azumarill to be used offensively without Drum if needed at times." I really don't think this sentence is necessary. Just add an example alongside Tangrowth, Conk still works.
- "as long as they have an item, allowing virtually nothing to defensively wall Azumarill once boosted." isn't a necessary part of the sentence and can be removed.
- Sitrus Berry is used for allowing Azumarill to set up more reliably, which isn't really emphasized at all in your phrasing. Just say that instead of what you currently have.
- Bring up why an Adamant nature is preferred.
- "as the support offered by screen setters give it extra protection to set up more easily, and the support offered by other Hyper Offensive teammates to whittle down the enemy team allows Azumarill to better clean." is too wordy, instead just say something like "due to its nature as a late-game cleaner."
- I'd remove Gyarados mentions in Team Options since it's often hard to fit with Azu.

Checks and Counters
- Just say 'Electric-types.' No need to specify that they're faster since everyone relevant one in the metagame is.

Give yourself 2/3 after doing this. As you're writing this up and before you send it into GP, I'd strongly recommend proofreading this analysis while also checking our grammar standards and applying them to your writing. For instance, writing in second person with words like 'you' is discouraged while hyphens are supposed to be used to relate types (e.g. "Electric-type" instead of Electric type).
 
:ss/Azumarill:

[OVERVIEW]
(Remove Space)
Azumarill is an offensive powerhouse that can be is an effective wallbreaker with a when equipped with a Choice Band set and access to Huge Power. It can also utilize a Belly Drum set to be an efficient scary late-game cleaner. Water/Fairy is a great offensive typing, allowing Azumarill to beat key threats with its STAB moves like Latias and Keldeo. Having access to great coverage moves such as Knock Off and Ice Punch means that it will almost never be completely walled by anything on the enemy team. I'd just reword this to say these coverage options can let it break past would its checks like Volcanion and Amoonguss. Access to Aqua Jet allows it to also be a great R revenge killer, especially against top threats like Lycanroc-Dusk, Victini, and Terrakion that have taken chip damage. Azumarill also has decent natural bulk and a great defensive typing in Water/Fairy You already stated its typing before. This allows it to blanket check some of the more dangerous threats in the metagame such as Latias, Keldeo, Use Kommo-o over Keldeo for some variance from your earlier line. and Salamence. Azumarill is quite slow, so it can get worn down or is easily forced out by many faster Pokemon pokemon such as Zeraora and Thundurus when it is not boosted with Belly Drum. Additionally, Rotom-W and faster grass types Grass-types like Tapu Bulu can revenge kill Azumarill, as they can stomach a +6 Aqua Jet. take it down regardless of whether or not it has boosted with Belly Drum. This wording seems better Azumarill also struggles to break through defensive cores when it is locked into STAB, such as Amoonguss and physically defensive It is worth specifying this at least once Tangrowth, as they can shrug off banded STAB attacks and threaten it with Giga Drain. I don't think this is true or at least your point isn't clear enough. Azumarill is very good at dismantling defensive cores because there are like 3 common Pokemon that resist its STAB moves, two of which lack reliable recovery. The issue is that Tang and Amoong have Regenerator to always pivot in and take one hit to scout what it locks into. Reword this to make it more apparent it's about Regen.

Also have a line that Belly Drum Azumarill is restricted to pretty much only getting one set-up opportunity, which usually forces it to be preserved till late-game.


[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Punch / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 HP / 252 Spe 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Paragraph 1
Aqua Jet allows Azumarill to revenge kill faster weakened threats such as Victini and Terrakion and helps pick off other foes that would outspeed Azumarill. Ice Punch allows Azumarill to hit Amoonguss and Tangrowth hard enough to 2HKO them on the switch in. Knock Off can be used to burden anything that switches in, such as Skarmory and Tentacruel, by removing their item, but Ice Punch is preferred so that you are not walled by bulky grass types. Choice Band allows Azumarill to maximize the wall breaking potential its STABs have to offer, including powering up Aqua Jet enough to KO frail water-vulnerable foes like Nihilego that it would otherwise not OHKO. You could just merge this with your first statement. "Aqua Jet becomes a fairly powerful STAB priority when bolstered by Huge Power and a Choice Band, which allows it to revenge kill..." for example or something along these lines. Adamant is the preferred nature here, as Jolly still does not let you outspeed base 60 speed Pokemon at neutral speed nature. The only real benefits from running Jolly are to outspeed an Adamant Crawdaunt or an opposing Adamant Azumarill, neither of which justify the lowered damage output.

Paragraph 2
Choice Band Azumarill fits best on bulky offense and wants to be brought in as often as possible early-game to wallbreak. For this reason having good pivots such as Zeraora, Victini, and Jirachi are extremely useful.
I moved your pivots line up here and gave a brief opening statement about how you want to try and use it. If Azumarill wants to fire off its is choice locked into a Water- and or Fairy-type moves frequently, but it struggles to do so against then bulky grasses Grass-types like Tangrowth / and Amoonguss can easily switch into it and abuse a free turn. These Pokemon are typically checked by Steel types though, so having a good check such as Celesteela, Scizor, or and Jirachi will make Azumarill's job easier. I'd mention Jirachi can also provide Wish support to allow Azumarill to switch in more carelessly around foes like Latias and Keldeo.

Add a point about Kommo-o here. Mention how it can run offensively pressure these two Grass-types as well as Tapu Bulu with its Mixed set. It can also check Volcanion. It can even run Overcoat to absorb Spore and Sleep Powder.


Fire types, such as Victini and Rotom-H, can also threaten these bulky grass types as well as Volcanion and Tentacruel for Azumarill. Victini also has the right coverage moves to threaten all of Azumarill's checks offensively, as it can even hit water types with Thunder or Bolt Strike. Keeping entry hazards up is important to bring foes like Terrakion and Victini into Aqua Jet range and ease Azumarill's ability to break through Tangrowth help chip foes coming to make it easier for Azumarill to break tough foes such as Tangrowth, so it is typically a good idea to get a good hazard setter partners such as Mew, / Skarmory, and for spikes, or Kommo-O/ Jirachi are essential. for Stealth Rock. Getting the Aqua Jet revenge KO on Victini and Terrakion also requires chip damage, otherwise both of these can do significant damage to Azumarill. I merged this point with the line before. Azumarill gets revenge KO'd easily by Tapu Bulu threatens to revenge kill Azumarill as it is faster and resists Aqua Jet, so a partners like Celesteela, Salamence, or and Amoonguss that can switch in comfortably on against Tapu Bulu is are ideal. Getting Azumarill in safely can be challenging, so having a good pivot such as Zeraora, Victini, Jirachi, or Rotom will make it easier for Azumarill to come in and break. I moved this point as I mentioned before. Kyurem resists both Electric- and Grass-type attacks aimed at Azumarill and can break through them with the combination of Freeze Dry and Earth Power. can offensively check nearly all of Azumarill's checks with Freeze Dry, as it hits Tapu Bulu, Venusaur, Tangrowth, Amoonguss, and water types like Slowking. Earth Power also hits Electric-types that threaten Azumarill, and Kyurem resists both Electric and Grass attacks. I compressed this into one line because it reads a little awkwardly as you've done it. Thundurus, with the right coverage moves such as Psychic and Sludge Wave, can also hit break through all of Azumarill's checks. Having a good electric immunity teammate, such as Krookodile, your own You don't reference Zera before this so you don't need to say 'your own' Zeraora, or and Nidoqueen, helps to deal with Electric-types like opposing Zeraora, Thundurus, and Magnezone, which are all faster than Azumarill and can threaten to OHKO or significantly damage it.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Paragraph 1
A Belly Drum boosted Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge kill KO Azumarill after a successful drum. Play Rough is used to pressure slower threats after a boost, as it can OHKO anything that does not resist it, including a fully defensive Tangrowth. A boosted Knock Off will OHKO Amoonguss and defensive Celesteela. Mention Ice Punch can nail itemless Amoonguss while still letting it drop Celesteela. However, mention the downside that it will be unable to punish Tentacruel and Volcanion before it sets up a BD. Sitrus Berry is used for allowing Azumarill to set up more reliably. Well yes, this is true, but it is mainly used because it puts Azumarill at a comfortable amount of health after a Belly Drum, notably putting you out of range of LO Scizor BP range. So this needs to be mentioned. Adamant is the preferred nature, as Jolly will not guarantee a OHKO on Tangrowth and Amoonguss with Play Rough and Knock Off.

Paragraph 2
Belly Drum Azumarill fits best on Hyper Offensive hyper offense teams, due to its nature as a late-game cleaner and need for dedicated support. Azumarill has good natural bulk, but not great bulk, This is contradictory. Just say 'Although Azumarill has good natural bulk it values the support of screen setters like...' so a screen setter such as Alolan Ninetales Ninetales-A or Grimmsnarl will help it set up Belly Drum more easily against foes such as Salamence, offensive Kommo-o, and Choice Specs Keldeo. Ninetales-A can also hit Azumarill's checks, such Amoonguss, Tangrowth, Rotom-W, and Gyarados, for Super Effective damage with Freeze Dry, although it is not strong enough to do very significant damage except to Gyarados. Frankly, I don't see the point of this line. With a screen up Gyara isn't revenging Azu and dies to PR. The Grass-types are OHKO'd at +6 so Washtom is the only one that matters but no one is keeping that in against Alolan Ninetales for long. Azumarill can most easily set up on foes that it would otherwise force out, such as Keldeo, Kommo-o, Salamence, and Slowking. I merged this with the last line because it feels a little off as a standalone sentence. Under screens, Azumarill can set up on almost anything that doesn't hit it for Super Effective damage. You don't need this. Boosted Aqua Jet can still KO resisting mons after chip damage, so a hazard setter can help chip these to allow Azumarill to KO them later on. Do you have any examples? Krookodile and Terrakion are is a good options for this, the former can also provide an electric immunity. since it also is immune to Electric, and many UU HO teams end up having a bad Electric weakness. This is irrelevant to the analysis. Mew can also set up both Stealth Rocks and Spikes for maximum chip, without needing to use two mons for it. I would just mention some examples of things it wears down more, rather than saying maximum chip The main threats to Belly Drum Azumarill are mons that resist water, are faster, and can KO. This is random and you don't follow up on it? Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, it needs teammates to help eliminate its threats first before it can come in and sweep. Good offensive teammates could include offensive Celesteela or and Galarian Moltres-G to help take out foes like Tapu Bulu, and Venusaur. Celesteela can also lure in and remove Volcanion with Meteor Beam, a foe that threatens to revenge kill Azumarill due to its immunity to Aqua Jet. and potentially Gyarados too with Meteor Beam. Volcanion is a better target than Gyara. Thundurus-T can also hit most of Azumarill's checks with Thunderbolt/Sludge Wave/Psychic Use commas, and it also provides an additional valuable electric immunity. Electric Immunity. Other good HO teammates, such as Mamoswine, Kommo-o, and Terrakion, are great wall breakers that can help wear down enemy checks such as? so that Azumarill can clean more easily late game. You should look for any opportunity to get Azumarill in safely under screens or on a favorable matchup. You brought this up at the start remember. You can try to use a pivot to get this done, such as Zeraora or Scizor, and also chip foes while doing so. Make this its own point instead of following off something.

Mention Ribombee and Shuckle as Web setters to make up for its Speed tier and reliance on Aqua Jet


[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can help Azumarill more comfortably switch in against Keldeo, Latias, and Galarian Moltres-G and KO them back, and also come in and pressure neutral special attackers like Primarina. It is typically not advisable though, as Azumarill loses out on a lot of breaking power and most special attackers have the means to overwhelm it regardless. is slow and you would be taking too much damage from physical attackers and even special attackers with Electric attacks to have much staying power. The drop in power also prevents it from being able to deal with Grass types at all. Compressed it You can run a stall set/Perish Trap set with Sap Sipper and Whirlpool/Perish Song/Protect. Again use commas This can trap passive foes like Celesteela and the Demon Mew set, and can catch a as well as Grass-type like Tapu Bulu, and Tangrowth, or Amoongus off guard, but this is rarely effective once your opponent knows it's coming, and would only reasonably fit on a stall team. but the effectiveness of this set is purely restricted to punishing defensive walls and is deadweight against a majority of the offensive threats in the UU tier.


Checks and Counters
===================

**Grass-types Types**: Faster Grass-types like Tapu Bulu and Venusaur are the biggest threats to Azumarill, because even a maximized Belly Drum set Azumarill cannot OHKO them with Aqua Jet and they OHKO back. break through them. Both Tapu Bulu and Venusaur can OHKO Azumarill, and Azumarill cannot OHKO them with jet. Defensive Grass types like Amoonguss and Tangrowth can usually switch in to a Choice Banded Azumarill as long as it is locked into a STAB move, and threaten it with their own STAB moves. They can switch in regardless because they are bulky enough + Regenerator lets them scout. Correct this. Itemless Amoonguss can also check a +6 Azumarill maximized Belly Drum set without Ice Punch, as Knock Off fails to OHKO. will not OHKO Amoonguss with no item.

**Faster Water Resists**: Anything faster that resists Aqua Jet is bound to pressure Azumarill. These Pokemon pokemon include Gyarados, Tentacruel, Rotom-W, and Kyurem. Latias can also pressure it, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO. Volcanion needs to be here, it's immune to Water moves.

**Electric-types Types**: An unboosted Azumarill is easy prey for Zeraora, Thundurus/Thundurus-T don't use slashes, and Magnezone. Without being at +6, Azumarill cannot come close to KOing with Aqua Jet, and all of these will in turn OHKO Azumarill. Rotom-W can also outspeed and resist Aqua Jet and cripple Azumarill with Will-O-Wisp Will-o-Wisp or pressure it with an Electric attack.

[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[martha, 384270], [Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Okay so this is a lot but it is mainly due to most of it being grammar mistakes or me restructuring sentences because you can compress things easier or word something better.
  1. You need to remember to correct Electric Types to Electric-types.
  2. Never use / to list partners.
  3. Think a little more about sentence structure and where you can merge some of these points. It's also worth looking at whether something fits better and can be connected following off another point.
  4. Capitalization. You don't capitalize archetypes like hyper offense. Pokemon should be capitalized.
  5. Don't short hand write Pokemon names. You can't write Bulu, it has to be the whole thing. Tapu Bulu
Keep these things in mind for future analysis. With time they'll become more natural so don't worry.

Please click reply to this check and work off of that so you don't miss anything. Once you have implemented everything then remove the formatting with the rubber to get rid of all the colours and whatnot. Copy it and paste it into your post. I'll be keeping an eye out to make sure this has been done fully because you didn't implement some of this grammar stuff from Hilo's check where he linked you to this.

Once you've done that you can consider this 3/3

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GP 1/2
[OVERVIEW]
Azumarill is an offensive powerhouse that is an effective wallbreaker when equipped with a Choice Band and due to its access to Huge Power. It can also utilize a Belly Drum set to be a scary late-game cleaner. Water (space) / (space) Fairy is a great offensive typing, allowing Azumarill to beat key threats with its STAB moves like Latias and Keldeo. Having Access to great coverage moves such as Knock Off and Ice Punch can lets it Azumarill break past Pokemon like Volcanion and Amoonguss that would otherwise check it by resisting its STAB combination. Access to Aqua Jet allows it to also be a great revenge killer, especially against top threats like Lycanroc-Dusk, Victini, and Terrakion that have taken chip damage. Azumarill also has decent natural bulk and a great defensive typing. This typing, which allows it to blanket check some of the more dangerous threats in the metagame such as Latias, Kommo-o, and Salamence. Azumarill is quite slow, so it is easily forced out by faster Pokemon such as Zeraora and Thundurus when it is not boosted with Belly Drum. Additionally, Rotom-W and faster Grass-types like Tapu Bulu can revenge kill Azumarill, as they can stomach a +6 Aqua Jet. Azumarill also struggles to break through defensive cores when it is locked into a STAB move, such as Amoonguss and physically defensive Tangrowth, as they can shrug off banded Choice Band-boosted STAB attacks, threaten it with Giga Drain to force a switch, and also switch out themselves to regen to regain the lost HP with Regenerator. Belly Drum Azumarill is restricted to only getting one set-up opportunity, which usually forces it to be a preserved until late-game.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Punch / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Aqua Jet becomes a very powerful STAB priority move when bolstered by Huge Power and a Choice Band, allowing it to OHKO Nihilego and revenge kill Victini and Terrakion after they have taken sufficient chip damage. It also helps to pick off other weakened foes that would outspeed Azumarill, such as a weakened Alakazam or Azelf. Ice Punch allows Azumarill to hit Amoonguss and Tangrowth hard enough to 2HKO them on the switch in. Knock Off can be used to burden anything that switches in, such as Skarmory and Tentacruel, by removing their item, but Ice Punch is preferred so that you are Azumarill is (don't refer to Pokemon as you) not walled by bulky grass types Grass-types. A Choice Band allows Azumarill to maximize the wall breaking wallbreaking potential its STAB attacks have to offer. Adamant is the preferred nature here, as Jolly still does not let you Azumarill outspeed neutral-natured base 60 Speed Pokemon at neutral speed nature. The only real benefits from running Jolly are to outspeed an Adamant Crawdaunt or an and opposing Adamant Azumarill, neither of which justify the lowered damage output.

Choice Band Azumarill fits best on bulky offense and wants to be brought in as often as possible early-game to wallbreak. For this reason having good pivots such as Zeraora, Victini, and Jirachi are extremely useful. Choice Band Azumarill fits best on bulky offense. It wants to be brought in as often as possible early-game to wallbreak, so having good pivots such as Zeraora, Victini, and Jirachi is extremely useful. Azumarill wants to fire off its Water- type and Fairy-type moves frequently, but it struggles to do so against bulky Grass-types like Tangrowth and Amoonguss. These Pokemon are typically checked by Steel types Steel-types, so having a good check such as Celesteela, Scizor, and or Jirachi will make Azumarill's job easier. Jirachi can also provide Wish support to allow Azumarill to switch into foes like Latias and Keldeo more carelessly around foes like Latias and Keldeo. Kommo-o can also offensively pressure Grass-types with its mixed set (RC) and can also check Volcanion. It has the option to also run Overcoat to absorb Spore and Sleep Powder from Amoonguss and Tangrowth. Fire-types, such as Victini and Rotom-H, can also threaten these bulky Grass-types as well as Volcanion and Tentacruel for Azumarill. Keeping entry hazards up is important to bring foes like Terrakion and Victini into Aqua Jet range and ease Azumarill's ability to break through Tangrowth, so partners such as Mew, Skarmory, and Jirachi are essential. Tapu Bulu threatens to revenge kill Azumarill, (AC) as it is faster and resists Aqua Jet, so partners like Celesteela, Salamence, and Amoonguss that can switch into Tapu Bulu comfortably against Tapu Bulu are ideal. Kyurem resists both Electric- and Grass-type attacks aimed at Azumarill and can break through them with the combination of Freeze-Dry and Earth Power. Thundurus, with the right coverage moves such as Psychic and Sludge Wave, can also break through all of Azumarill's checks. Having a good electric immunity Electric-immune teammate, such as Krookodile, Zeraora, and or Nidoqueen, helps to deal with Electric-types like opposing Zeraora, Thundurus, and Magnezone, which are all faster than Azumarill and threaten to OHKO or significantly damage it.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

A Belly Drum boosted +6 Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge kill Azumarill. Play Rough is used to pressure slower threats after a boost, as it can OHKO anything that does not resist it, including a fully defensive Tangrowth. A boosted Knock Off will OHKO Amoonguss and defensive Celesteela. Ice Punch can be used over Knock Off to hit itemless Amoonguss (RC) while still allowing it to OHKO Celesteela, but Azumarill would be left without a means to punish Tentacruel and Volcanion before it sets up a Belly Drum. Sitrus Berry is used for allowing allows Azumarill to set up more reliably as it and (sitrus giving health after a drum doesnt help it set up) puts Azumarill at a comfortable amount of health HP after a Belly Drum, notably putting you it out of range of Life Orb Scizor's Bullet Punch range. Adamant is the preferred nature, as Jolly will not guarantee an OHKO on Tangrowth with Play Rough and Amoonguss with Play Rough and Knock Off.

Belly Drum Azumarill fits best on hyper offense teams (RC) due to its nature as a late-game cleaner and need for dedicated support. Although Azumarill has good natural bulk, (AC) it values the support of dual screens setters like Alolan Ninetales and Grimmsnarl, which will help it set up Belly Drum more easily against foes such as Salamence, offensive Kommo-o, and Choice Specs Keldeo. A teammate that can pivot, such as Zeraora or Scizor, can help Azumarill come in safely to set up a Belly Drum (RC) and also chip foes while doing so. Boosted Aqua Jet can still KO resisting mons Water-resistant foes like Tentacruel after substantial chip damage, so a hazard setter can help chip these Pokemon to allow Azumarill to KO them later on. Krookodile and Terrakion are good options for this, and the former can also provide an Electric immunity. Mew can set up both Stealth Rock and Spikes to help wear down foes like Amoonguss and bring them into KO range for Azumarill. Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, before it can come in and sweep, it needs teammates to help eliminate its main threats, which are mostly Pokemon that resist Water, are faster, and can KO Azumarill. Good offensive teammates include offensive Celesteela and Galarian Moltres to help take out foes like Tapu Bulu and Venusaur. Celesteela can also lure in and remove Volcanion with Meteor Beam, a foe that threatens to revenge kill Azumarill due to its immunity to Aqua Jet. Thundurus-T can also hit most of Azumarill's checks with Thunderbolt, Sludge Wave, and Psychic, and it also provides a valuable Electric immunity. Other good teammates (RC) such as Mamoswine, Kommo-o, and Terrakion are great wallbreakers that can help wear down enemy checks such as Tapu Bulu and Volcanion so that Azumarill can clean more easily late-game. Ribombee and Shuckle can also be used as Sticky Web setters to help make up for Azumarill's bad Speed tier and reliance on Aqua Jet.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can help Azumarill more comfortably switch into against Keldeo, Latias, and Galarian Moltres and KO them back (RC) and also come in and pressure neutral special attackers like Primarina. It is typically not advisable though, as Azumarill loses out on a lot of breaking power and most special attackers have the means to overwhelm it regardless. You Azumarill can run a Perish Trap set with Sap Sipper and Whirlpool, Perish Song, and Protect. This can trap passive foes like Celesteela as well as Grass-types like Tapu Bulu and Tangrowth, but the effectiveness of this set is purely restricted to punishing defensive walls and is deadweight against a majority of the offensive threats in the UU tier.


Checks and Counters
===================

**Grass-types**: Faster Grass-types like Tapu Bulu and Venusaur are the biggest threats to Azumarill (RC) because even a Belly Drum Azumarill cannot OHKO them with Aqua Jet and they OHKO back. Defensive Grass-types like Amoonguss and Tangrowth can usually switch in to a Choice Banded into Choice Band Azumarill and threaten it with their own STAB moves, as well as scout and switch out with Regenerator even after taking an Ice Punch. Itemless Amoonguss can also check a +6 Azumarill without Ice Punch, as Knock Off fails to OHKO.

**Faster Water-resistant Pokemon Resists**: Anything faster that resists Aqua Jet is bound to pressure Azumarill. These Pokemon include Gyarados, Tentacruel, Rotom-W, and Kyurem. Latias can also pressure it, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO it. Volcanion is also immune to Aqua Jet and can threaten Azumarill with Sludge Wave.

**Electric-types**: An unboosted Azumarill is easy prey for Zeraora, Thundurus, and Magnezone. Without being at +6, Azumarill cannot come close to KOing them with Aqua Jet, and all of these will in turn OHKO Azumarill. Rotom-W resists Aqua Jet and can also outspeed and resist Aqua Jet and cripple Azumarill with Will-O-Wisp or pressure it with an Electric-type attack.

[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[martha, 384270], [Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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:ss/Azumarill:

[OVERVIEW]

Azumarill is an offensive powerhouse that is an and effective wallbreaker when equipped with a Choice Band due to its access to Huge Power. It can also utilize a Belly Drum set to be a scary late-game cleaner. Water / Fairy is a great offensive typing, allowing Azumarill to beat key threats like Latias and Keldeo. Access to great coverage moves such as Knock Off and Ice Punch lets Azumarill break past Pokemon like Volcanion and Amoonguss that would otherwise check it by resisting its STAB combination,(period -> comma) while access to Aqua Jet allows it to also be a great revenge killer, especially against top threats like Lycanroc-D, Victini, and Terrakion that have taken chip damage. Azumarill also has decent natural bulk and a great defensive typing, which allows it to blanket check some of the more dangerous threats in the metagame such as Latias, Kommo-o, and Salamence. Unfortunately,(AC) Azumarill is quite slow, so it is easily forced out by faster Pokemon such as Zeraora and Thundurus when it is not boosted with Belly Drum. Additionally, Rotom-W and faster Grass-types like Tapu Bulu can revenge kill Azumarill, as they can stomach a +6 Aqua Jet. Azumarill also struggles to break through defensive cores foes when it is locked into a STAB move, such as Amoonguss and physically defensive Tangrowth, as they can shrug off Choice Band-boosted STAB attacks, threaten it with Giga Drain, and switch out to regain the lost HP with Regenerator. Belly Drum Azumarill is restricted to only getting one setup(RH) opportunity, which usually forces it to be a preserved until late-game.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Punch / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Aqua Jet becomes a very powerful STAB priority move when bolstered by Huge Power and a Choice Band, allowing it to OHKO Nihilego and revenge kill Victini and Terrakion after they have taken sufficient chip damage. It also helps to pick off other weakened foes that would outspeed Azumarill, such as a weakened Alakazam or and Azelf. Ice Punch allows Azumarill to hit Amoonguss and Tangrowth hard enough to 2HKO them on the switch. Knock Off can be used to burden anything that switches in, such as Skarmory and Tentacruel, by removing their item, but Ice Punch is preferred so that Azumarill is not walled by bulky Grass-types. A Choice Band allows Azumarill to maximize the wallbreaking potential its STAB attacks have to offer. Adamant is the preferred nature here, as Jolly still does not let Azumarill outspeed neutral-natured base 60 Speed Pokemon. The only real benefits from running Jolly are to outspeeding Adamant Crawdaunt and opposing Adamant Azumarill, neither of which justify the lowered damage output.

Choice Band Azumarill fits best on bulky offense teams. It wants to be brought in as often as possible early-game to wallbreak, so having good pivots such as Zeraora, Victini, and Jirachi is extremely useful. Azumarill wants to fire off its Water-(AH) and Fairy-type moves frequently, but it struggles to do so against bulky Grass-types like Tangrowth and Amoonguss. These Pokemon are typically checked by Steel-types, so having a good check such as Celesteela, Scizor, or Jirachi will make Azumarill's job easier. Jirachi can also provide Wish support to allow Azumarill to switch into foes like Latias and Keldeo more carelessly. Kommo-o can also offensively pressure Grass-types with its mixed set and can also check Volcanion. It has the option to also run Overcoat to absorb Spore and Sleep Powder from Amoonguss and Tangrowth. Fire-types, such as Victini and Rotom-H, can also threaten these bulky Grass-types as well as Volcanion and Tentacruel for Azumarill. Keeping entry hazards up is important to bring foes like Terrakion and Victini into Aqua Jet range and ease Azumarill's ability to break through Tangrowth, so partners such as Mew, Skarmory, and Jirachi are essential. Tapu Bulu threatens to revenge kill Azumarill, as it is faster and resists Aqua Jet, so partners like Celesteela, Salamence, and Amoonguss that can comfortably switch into Tapu Bulu comfortably are ideal. Kyurem resists both Electric- and Grass-type attacks aimed at Azumarill and can break through them Electric- and Grass-type foes with the combination of Freeze-Dry and Earth Power and Freeze-Dry. Thundurus, with the right coverage moves such as Psychic and Sludge Wave, can also break through all of Azumarill's checks. Having a good Electric-immune teammate, such as Krookodile, Zeraora, or Nidoqueen, helps to deal with Electric-types like opposing Zeraora, Thundurus, and Magnezone, which are all faster than Azumarill and threaten to OHKO or significantly damage it.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

A +6 Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge kill Azumarill. Play Rough is used to pressure slower threats after a boost, as it can OHKO anything that does not resist it, including a fully defensive Tangrowth. A boosted Knock Off will OHKO Amoonguss and defensive Celesteela. Ice Punch can be used over Knock Off to hit itemless Amoonguss while still allowing it Azumarill to OHKO Celesteela, but Azumarill would be left without a means to punish Tentacruel and Volcanion before it sets up a Belly Drum. Sitrus Berry allows Azumarill to set up more reliably and puts Azumarill it at a comfortable amount of HP after a Belly Drum, notably putting it out of range of Life Orb Scizor's Bullet Punch. Adamant is the preferred nature, as Jolly will not guarantee an OHKO on Tangrowth with Play Rough and Amoonguss with Knock Off.

Belly Drum Azumarill fits best on hyper offense teams due to its nature as a late-game cleaner and need for dedicated support. Although Azumarill has good natural bulk, it values the support of dual screens setters like Alolan Ninetales and Grimmsnarl, which will help it set up Belly Drum more easily against foes such as Salamence, offensive Kommo-o, and Choice Specs Keldeo. A teammate that can pivot, such as Zeraora or Scizor, can help Azumarill come in safely to set up a Belly Drum and also chip foes while doing so. Boosted Aqua Jet can still KO Water-resistant foes like Tentacruel after substantial chip damage, so a hazard setter can help chip these Pokemon to allow Azumarill to KO them later on. Krookodile and Terrakion are good options for this, and the former can also provides an Electric immunity. Mew can set up both Stealth Rock and Spikes to help wear down foes like Amoonguss and bring them into KO range for Azumarill. Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, before it can come in and sweep, it needs teammates to help eliminate its main threats, which are mostly Pokemon that resist Water, are faster, and can KO Azumarill it. Good offensive teammates include offensive Celesteela and Galarian Moltres to help take out foes like Tapu Bulu and Venusaur. Celesteela can also lure in and remove Volcanion with Meteor Beam, a foe that threatens to revenge kill Azumarill due to its immunity to Aqua Jet. Thundurus-T can also hit most of Azumarill's checks with Thunderbolt, Sludge Wave, and Psychic, and it also provides a valuable Electric immunity. Other good teammates such as Mamoswine, Kommo-o, and Terrakion are great wallbreakers that can help wear down enemy checks such as Tapu Bulu and Volcanion so that Azumarill can clean more easily late-game. Ribombee and Shuckle can also be used as Sticky Web setters to help make up for Azumarill's bad Speed tier and reliance on Aqua Jet.

[STRATEGY COMMENTS]
Other Options
=============

An Assault Vest set can help Azumarill more comfortably switch into Keldeo, Latias, and Galarian Moltres and KO them back and also come in and pressure neutral special attackers like Primarina. It is typically not advisable,(AC) though, as Azumarill loses out on a lot of wallbreaking power and most special attackers have the means to overwhelm it regardless. Azumarill can run a Perish Trap trapping set with Sap Sipper and Whirlpool, Perish Song, and Protect. This can trap passive foes like Celesteela as well as Grass-types like Tapu Bulu and Tangrowth, but the effectiveness of this set is purely restricted to punishing defensive walls and is deadweight against a majority of the offensive threats in the UU tier.

Checks and Counters
===================

**Grass-types**: Faster Grass-types like Tapu Bulu and Venusaur are the biggest threats to Azumarill because even a Belly Drum Azumarill cannot OHKO them with Aqua Jet and they OHKO back. Defensive Grass-types like Amoonguss and Tangrowth can usually switch into Choice Band Azumarill and threaten it with their own STAB moves (RC) as well as scout and switch out with Regenerator even after taking an Ice Punch. Itemless Amoonguss can also check a +6 Azumarill without Ice Punch, as Knock Off fails to OHKO.

**Faster Water-resistant Pokemon**: Anything faster that resists Aqua Jet is bound to pressure Azumarill. These Pokemon include Gyarados, Tentacruel, Rotom-W, and Kyurem. Latias can also pressure it Azumarill, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO it. Volcanion is immune to Aqua Jet and can threaten Azumarill with Sludge Wave.

**Electric-types**: An unboosted Azumarill is easy prey for Zeraora, Thundurus, and Magnezone. Without being at +6, Azumarill cannot come close to KOing them with Aqua Jet, and all of these will in turn OHKO Azumarill. Rotom-W resists Aqua Jet and can also outspeed and cripple Azumarill with Will-O-Wisp or pressure it with an Electric-type attack.

[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[martha, 384270], [Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[martha, 384270], [username2, userid2]]
there were a few double spaces left from the previous check that I removed but didn't comment on. gp 2/2 when done
 
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