
[OVERVIEW]
Azumarill is an offensive powerhouse and effective wallbreaker when equipped with a Choice Band due to Huge Power. It can also utilize a Belly Drum set to be a scary late-game cleaner. Water / Fairy is a great offensive typing, allowing Azumarill to beat key threats like Latias and Keldeo. Access to great coverage moves such as Knock Off and Ice Punch lets Azumarill break past Pokemon like Volcanion and Amoonguss that would otherwise check it by resisting its STAB combination, while access to Aqua Jet allows it to also be a great revenge killer, especially against top threats like Lycanroc-D, Victini, and Terrakion that have taken chip damage. Azumarill also has decent natural bulk and a great defensive typing, which allows it to blanket check some of the more dangerous threats in the metagame such as Latias, Kommo-o, and Salamence. Unfortunately, Azumarill is quite slow, so it is easily forced out by faster Pokemon such as Zeraora and Thundurus when it is not boosted with Belly Drum. Additionally, Rotom-W and faster Grass-types like Tapu Bulu can revenge kill Azumarill, as they can stomach a +6 Aqua Jet. Azumarill also struggles to break through defensive foes when it is locked into a STAB move, such as Amoonguss and physically defensive Tangrowth, as they can shrug off Choice Band-boosted STAB attacks, threaten it with Giga Drain, and switch out to regain the lost HP with Regenerator. Belly Drum Azumarill is restricted to only getting one setup opportunity, which usually forces it to be a preserved until late-game.
[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Punch / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Aqua Jet becomes a very powerful STAB priority move when bolstered by Huge Power and a Choice Band, allowing it to OHKO Nihilego and revenge kill Victini and Terrakion after they have taken sufficient chip damage. It also helps to pick off other weakened foes that would outspeed Azumarill, such as weakened Alakazam and Azelf. Ice Punch allows Azumarill to hit Amoonguss and Tangrowth hard enough to 2HKO them on the switch. Knock Off can be used to burden anything that switches in, such as Skarmory and Tentacruel, by removing their item, but Ice Punch is preferred so that Azumarill is not walled by bulky Grass-types. A Choice Band allows Azumarill to maximize the wallbreaking potential its STAB attacks have to offer. Adamant is the preferred nature here, as Jolly still does not let Azumarill outspeed neutral-natured base 60 Speed Pokemon. The only real benefits from running Jolly are outspeeding Adamant Crawdaunt and opposing Adamant Azumarill, neither of which justify the lowered damage output.
Choice Band Azumarill fits best on bulky offense teams. It wants to be brought in as often as possible early-game to wallbreak, so having good pivots such as Zeraora, Victini, and Jirachi is extremely useful. Azumarill wants to fire off its Water- and Fairy-type moves frequently, but it struggles to do so against bulky Grass-types like Tangrowth and Amoonguss. These Pokemon are typically checked by Steel-types, so having a good check such as Celesteela, Scizor, or Jirachi will make Azumarill's job easier. Jirachi can also provide Wish support to allow Azumarill to switch into foes like Latias and Keldeo more carelessly. Kommo-o can offensively pressure Grass-types with its mixed set and can also check Volcanion. It has the option to also run Overcoat to absorb Spore and Sleep Powder from Amoonguss and Tangrowth. Fire-types, such as Victini and Rotom-H, can also threaten these bulky Grass-types as well as Volcanion and Tentacruel for Azumarill. Keeping entry hazards up is important to bring foes like Terrakion and Victini into Aqua Jet range and ease Azumarill's ability to break through Tangrowth, so partners such as Mew, Skarmory, and Jirachi are essential. Tapu Bulu threatens to revenge kill Azumarill, as it is faster and resists Aqua Jet, so partners like Celesteela, Salamence, and Amoonguss that can comfortably switch into Tapu Bulu are ideal. Kyurem resists both Electric- and Grass-type attacks aimed at Azumarill and can break through Electric- and Grass-type foes with the combination of Earth Power and Freeze-Dry. Thundurus, with the right coverage moves such as Psychic and Sludge Wave, can also break through all of Azumarill's checks. Having a good Electric-immune teammate, such as Krookodile, Zeraora, or Nidoqueen, helps to deal with Electric-types like opposing Zeraora, Thundurus, and Magnezone, which are all faster than Azumarill and threaten to OHKO or significantly damage it.
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Sitrus Berry
ability: Huge Power
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
A +6 Aqua Jet will KO almost anything that doesn't resist it, so it is very hard for anything to revenge kill Azumarill. Play Rough is used to pressure slower threats after a boost, as it can OHKO anything that does not resist it, including a fully defensive Tangrowth. A boosted Knock Off will OHKO Amoonguss and defensive Celesteela. Ice Punch can be used over Knock Off to hit itemless Amoonguss while still allowing Azumarill to OHKO Celesteela, but Azumarill would be left without a means to punish Tentacruel and Volcanion before it sets up a Belly Drum. Sitrus Berry allows Azumarill to set up more reliably and puts it at a comfortable amount of HP after a Belly Drum, notably putting it out of range of Life Orb Scizor's Bullet Punch. Adamant is the preferred nature, as Jolly will not guarantee an OHKO on Tangrowth with Play Rough and Amoonguss with Knock Off.
Belly Drum Azumarill fits best on hyper offense teams due to its nature as a late-game cleaner and need for dedicated support. Although Azumarill has good natural bulk, it values the support of dual screens setters like Alolan Ninetales and Grimmsnarl, which will help it set up Belly Drum more easily against foes such as Salamence, offensive Kommo-o, and Choice Specs Keldeo. A teammate that can pivot, such as Zeraora or Scizor, can help Azumarill come in safely to set up a Belly Drum and also chip foes while doing so. Boosted Aqua Jet can still KO Water-resistant foes like Tentacruel after substantial chip damage, so a hazard setter can help chip these Pokemon to allow Azumarill to KO them later on. Krookodile and Terrakion are good options for this, and the former also provides an Electric immunity. Mew can set up both Stealth Rock and Spikes to help wear down foes like Amoonguss and bring them into KO range for Azumarill. Once Azumarill is boosted with Belly Drum, it typically will not get another chance to do so. As such, before it can come in and sweep, it needs teammates to help eliminate its main threats, which are mostly Pokemon that resist Water, are faster, and can KO it. Good offensive teammates include offensive Celesteela and Galarian Moltres to help take out foes like Tapu Bulu and Venusaur. Celesteela can also lure in and remove Volcanion with Meteor Beam, a foe that threatens to revenge kill Azumarill due to its immunity to Aqua Jet. Thundurus-T can also hit most of Azumarill's checks with Thunderbolt, Sludge Wave, and Psychic, and it also provides a valuable Electric immunity. Other good teammates such as Mamoswine, Kommo-o, and Terrakion are great wallbreakers that can help wear down checks such as Tapu Bulu and Volcanion so that Azumarill can clean more easily late-game. Ribombee and Shuckle can also be used as Sticky Web setters to help make up for Azumarill's bad Speed tier and reliance on Aqua Jet.
[STRATEGY COMMENTS]
Other Options
=============
An Assault Vest set can help Azumarill more comfortably switch into Keldeo, Latias, and Galarian Moltres and KO them back and also come in and pressure neutral special attackers like Primarina. It is typically not advisable, though, as Azumarill loses out on a lot of wallbreaking power and most special attackers have the means to overwhelm it regardless. Azumarill can run a trapping set with Sap Sipper and Whirlpool, Perish Song, and Protect. This can trap passive foes like Celesteela as well as Grass-types like Tapu Bulu and Tangrowth, but the effectiveness of this set is purely restricted to punishing walls and is deadweight against a majority of the offensive threats in UU.
Checks and Counters
===================
**Grass-types**: Faster Grass-types like Tapu Bulu and Venusaur are the biggest threats to Azumarill because even a Belly Drum Azumarill cannot OHKO them with Aqua Jet and they OHKO back. Defensive Grass-types like Amoonguss and Tangrowth can usually switch into Choice Band Azumarill and threaten it with their own STAB moves as well as scout and switch out with Regenerator even after taking an Ice Punch. Itemless Amoonguss can also check a +6 Azumarill without Ice Punch, as Knock Off fails to OHKO.
**Faster Water-resistant Pokemon**: Anything faster that resists Aqua Jet is bound to pressure Azumarill. These Pokemon include Gyarados, Tentacruel, Rotom-W, and Kyurem. Latias can also pressure Azumarill, but it is also pressured by Azumarill with Play Rough, so Azumarill would have to be significantly chipped for Latias to KO it. Volcanion is immune to Aqua Jet and can threaten Azumarill with Sludge Wave.
**Electric-types**: An unboosted Azumarill is easy prey for Zeraora, Thundurus, and Magnezone. Without being at +6, Azumarill cannot come close to KOing them with Aqua Jet, and all of these will in turn OHKO Azumarill. Rotom-W resists Aqua Jet and can also outspeed and cripple Azumarill with Will-O-Wisp or pressure it with an Electric-type attack.
[CREDITS]
- Written by: [[BigFatMantis, 507497]]
- Quality checked by: [[martha, 384270], [Hilomilo, 313384], [Twilight, 344575]]
- Grammar checked by: [[martha, 384270], [Rabia, 336073]]
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