Bisharp is a fantastic wallbreaker and sweeper in the UU tier thanks to its great offensive typing, high Attack stat, and ability to further bolster this with Swords Dance. Its access to Knock Off provides Bisharp with a spammable move that helps it cripple many of its checks such as Keldeo, Kommo-o, and Skarmory. Bisharp also has access to a powerful STAB Sucker Punch that helps make up for its mediocre Speed tier and lets it pick off foes like Chandelure and Alakazam. After a Swords Dance boost, it can also give bulkier Pokemon like Rotom-H and Volcanion issues revenge killing it. Defiant makes Bisharp a great Defog deterrent, it gives Bisharp an advantage against Sticky Web teams, and it can prevent Intimidate users like Salamence and Krookodile revenge killing Bisharp easily. Bisharp is held back by its subpar defensive stats that prevent it from taking advantage of its defensive typing to check foes like Nihilego well. Bisharp struggles to break through physically defensive Pokemon like Skarmory and Quagsire, though the former can only reliably take it on if running either Body Press or Whirlwind. Bisharp's typing leaves it with a crippling 4x weakness to Fighting-type moves, which leaves it easily taken advantage of by the tier's Fighting-types such as Keldeo and Kommo-o, this being further exemplified by their greater Speed tier and resistance to Sucker Punch. Bisharp's mediocre Speed tier leaves it overly reliant on Sucker Punch to deal with faster offensive threats; however, this can be easily taken advantage of by foes like Chandelure and Kyurem that can set up a Substitute to safely tackle it.
[SET]
Name: Swords Dance
Move 1: Swords Dance
Move 2: Iron Head
Move 3: Knock Off
Move 4: Sucker Punch
Item: Life Orb / Black Glasses
Ability: Defiant
Nature: Adamant / Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Iron Head is a strong STAB move that prevents a majority of Dark-resistant Pokemon such as Conkeldurr and Tapu Bulu from freely switching into Bisharp. Knock Off is very spammable early-game as it can help cripple foes like Incineroar and Keldeo; however, it will struggle to break past certain foes like Skarmory once its item has been removed. Sucker Punch provides Bisharp with a powerful priority STAB move that prevents offensive threats like Chandelure revenge killing it. Defiant lets Bisharp take advantage of Defog attempts; however, it has to be wary, as common Defog users like Salamence and Rotom-W commonly carry super effective coverage or status for it. Defiant also makes it harder for Intimidate users like Salamence and Krookodile to revenge kill Bisharp. Life Orb is preferred as it helps Bisharp KO Hatterene with Iron Head and, after a Swords Dance, Bisharp can OHKO the likes of Rotom-W and Amoonguss with Sucker Punch and Knock Off, respectively. Black Glasses is an alternative option that still boosts the power of its Dark-type moves without the ramifications of being worn down by recoil. A Jolly nature can be considered to outspeed Pokemon like Adamant Mamoswine, Tapu Bulu, and Modest Nidoqueen, otherwise an Adamant is preferred to net the KOs previously mentioned.
Bisharp fits best on offensive teams that value the wallbreaking power it can provide and the potential to clean late-game once the enemy team has been weakened. Bisharp should ideally set up on foes like Amoonguss and non-Earthquake Tangrowth, as long as another partner has already been put to sleep by Spore or Sleep Powder, so partners like Zeraora and Rotom-W can help bring Bisharp in safely against them. They can also pressure Skarmory for Bisharp. Entry hazards are crucial to wear down foes like Skarmory, Kommo-o, and Keldeo into range of Bisharp's attacks so setters like Mew and Kommo-o pair well alongside it. These hazards also encourage for use of Defog, which can provide Bisharp with opportunities to activate Defiant to clean more easily. Ribombee can provide Sticky Web support to make Bisharp less reliant on Sucker Punch, as well as bring it in safely with U-turn against foes like Jirachi to set up a Swords Dance. Ribombee can also help offensively pressure Fighting-types. Azumarill is able to pressure Ground- and Fire-types like Krookodile and Rotom-H, as well as check Fighting-types like Keldeo. In return, Bisharp can help wear down foes like Kommo-o and Tapu Bulu into range of a Belly Drum-boosted Aqua Jet. Slowking can provide Future Sight support, which prevents Fighting-types like Kommo-o from being able to switch in once Bisharp is brought in safely via Teleport. Kyurem is a great wallbreaker that pairs well with Bisharp as it can remove many of its defensive checks such as Quagsire and Skarmory. In return, Bisharp can help offensively check Steel-types like Scizor and Jirachi.
[STRATEGY COMMENTS]
Other Options
=============
An Occa Berry can be used to stomach a hit from defensive Salamence and retaliating with a boosted Knock Off; however, Bisharp still can't take a hit from many of the tier's Fire-types even with the berry. Low Kick is an option for Pokemon like Cobalion and Incineroar, but these Pokemon aren't very common and Bisharp usually has to give up Swords Dance to fit it. Safety Goggles can be used so that Bisharp can set up a Swords Dance against Sleep inducers users such as Amoonguss and Tangrowth.
Checks and Counters
===================
**Fighting-types**: Bisharp's typing leaves it with a 4x weakness to Fighting-type moves allowing Pokemon like Conkeldurr and Keldeo to take advantage of it. The tier's Fighting-types can all stomach a boosted Sucker Punch from Bisharp and revenge kill it thanks to their greater Speed tier, and in Conkeldurr's case, access to priority Mach Punch.
**Physically Defensive Pokemon**: Physically defensive Pokemon like Skarmory, Tangrowth, and Quagsire are a real struggle for Bisharp to deal with. Skarmory can OHKO Bisharp with Body Press or force it out with Whirlwind. Tangrowth can easily take a boosted hit and then use either Sleep Powder to shut it down or retaliate with Earthquake. Quagsire's access to Unaware allows it to check Bisharp consistently, though it must be wary of the initial Knock Off.
**Dark-types**: Dark-types like Incineroar and Krookodile resist Sucker Punch and threaten to OHKO Bisharp with their super effective coverage; however, Bisharp can beat them once chipped into range of a boosted Knock Off and Sucker Punch, respectively.
**Ground-types**: Ground-types like Krookodile, Nidoqueen, and Mamoswine are faster and can pressure Bisharp; however, after a Swords Dance, the latter two can be OHKO'd by Sucker Punch.
[CREDITS]
- Written by: [[minhthemage, 342853], [Twilight, 344575]]
- Quality checked by: [[Twilight, 344575], [Estarossa, 461329], [Lilburr, 481709]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
[SET]
Name: Swords Dance
Move 1: Swords Dance
Move 2: Iron Head
Move 3: Knock Off
Move 4: Sucker Punch
Item: Life Orb / Black Glasses
Ability: Defiant
Nature: Adamant / Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Iron Head is a strong STAB move that prevents a majority of Dark-resistant Pokemon such as Conkeldurr and Tapu Bulu from freely switching into Bisharp. Knock Off is very spammable early-game as it can help cripple foes like Incineroar and Keldeo; however, it will struggle to break past certain foes like Skarmory once its item has been removed. Sucker Punch provides Bisharp with a powerful priority STAB move that prevents offensive threats like Chandelure revenge killing it. Defiant lets Bisharp take advantage of Defog attempts; however, it has to be wary, as common Defog users like Salamence and Rotom-W commonly carry super effective coverage or status for it. Defiant also makes it harder for Intimidate users like Salamence and Krookodile to revenge kill Bisharp. Life Orb is preferred as it helps Bisharp KO Hatterene with Iron Head and, after a Swords Dance, Bisharp can OHKO the likes of Rotom-W and Amoonguss with Sucker Punch and Knock Off, respectively. Black Glasses is an alternative option that still boosts the power of its Dark-type moves without the ramifications of being worn down by recoil. A Jolly nature can be considered to outspeed Pokemon like Adamant Mamoswine, Tapu Bulu, and Modest Nidoqueen, otherwise an Adamant is preferred to net the KOs previously mentioned.
Bisharp fits best on offensive teams that value the wallbreaking power it can provide and the potential to clean late-game once the enemy team has been weakened. Bisharp should ideally set up on foes like Amoonguss and non-Earthquake Tangrowth, as long as another partner has already been put to sleep by Spore or Sleep Powder, so partners like Zeraora and Rotom-W can help bring Bisharp in safely against them. They can also pressure Skarmory for Bisharp. Entry hazards are crucial to wear down foes like Skarmory, Kommo-o, and Keldeo into range of Bisharp's attacks so setters like Mew and Kommo-o pair well alongside it. These hazards also encourage for use of Defog, which can provide Bisharp with opportunities to activate Defiant to clean more easily. Ribombee can provide Sticky Web support to make Bisharp less reliant on Sucker Punch, as well as bring it in safely with U-turn against foes like Jirachi to set up a Swords Dance. Ribombee can also help offensively pressure Fighting-types. Azumarill is able to pressure Ground- and Fire-types like Krookodile and Rotom-H, as well as check Fighting-types like Keldeo. In return, Bisharp can help wear down foes like Kommo-o and Tapu Bulu into range of a Belly Drum-boosted Aqua Jet. Slowking can provide Future Sight support, which prevents Fighting-types like Kommo-o from being able to switch in once Bisharp is brought in safely via Teleport. Kyurem is a great wallbreaker that pairs well with Bisharp as it can remove many of its defensive checks such as Quagsire and Skarmory. In return, Bisharp can help offensively check Steel-types like Scizor and Jirachi.
[STRATEGY COMMENTS]
Other Options
=============
An Occa Berry can be used to stomach a hit from defensive Salamence and retaliating with a boosted Knock Off; however, Bisharp still can't take a hit from many of the tier's Fire-types even with the berry. Low Kick is an option for Pokemon like Cobalion and Incineroar, but these Pokemon aren't very common and Bisharp usually has to give up Swords Dance to fit it. Safety Goggles can be used so that Bisharp can set up a Swords Dance against Sleep inducers users such as Amoonguss and Tangrowth.
Checks and Counters
===================
**Fighting-types**: Bisharp's typing leaves it with a 4x weakness to Fighting-type moves allowing Pokemon like Conkeldurr and Keldeo to take advantage of it. The tier's Fighting-types can all stomach a boosted Sucker Punch from Bisharp and revenge kill it thanks to their greater Speed tier, and in Conkeldurr's case, access to priority Mach Punch.
**Physically Defensive Pokemon**: Physically defensive Pokemon like Skarmory, Tangrowth, and Quagsire are a real struggle for Bisharp to deal with. Skarmory can OHKO Bisharp with Body Press or force it out with Whirlwind. Tangrowth can easily take a boosted hit and then use either Sleep Powder to shut it down or retaliate with Earthquake. Quagsire's access to Unaware allows it to check Bisharp consistently, though it must be wary of the initial Knock Off.
**Dark-types**: Dark-types like Incineroar and Krookodile resist Sucker Punch and threaten to OHKO Bisharp with their super effective coverage; however, Bisharp can beat them once chipped into range of a boosted Knock Off and Sucker Punch, respectively.
**Ground-types**: Ground-types like Krookodile, Nidoqueen, and Mamoswine are faster and can pressure Bisharp; however, after a Swords Dance, the latter two can be OHKO'd by Sucker Punch.
[CREDITS]
- Written by: [[minhthemage, 342853], [Twilight, 344575]]
- Quality checked by: [[Twilight, 344575], [Estarossa, 461329], [Lilburr, 481709]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
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