Pet Mod Restrictions [Balance fixes coming soon!]

Set 1: Bobsican's Aerock, zxgzxg's Ostrage, Scoopapa's Hollicorn
Set 2: readytolose's Borassa, I am the Imposter's Catastrosod, HgsBoson's Cacoflare
Set 3: Bobsican's Sharm, Fragmented's Virasque, readytolose's Zynapz
 
Set 1: HgsBonson's Mercurite, Bobsican's Aerock, Fragmented's Stanguard
Set 2: Fragmented's Sarcophage, Impostor's Catastrosod, Aquatic's Lunursus
Set 3: Bobsican's Sharm, Scoopapa's Chromodon, Fragmented's Virasque
 
I'll end voting now, a bit late sorry. Bobsican wins both sets 1 and 3 with Aerock and Sharm respectively...
Set 1

Fakemon Name: Aerock
Stats: 80 / 105 / 100 / 103 / 90 / 95
Typing: Rock / Flying
Abilities: Poison Heal (Volt Absorb)
Movepool: Stone Edge, Rock Slide, Rock Tomb, Rock Polish, Roost, Earthquake, Dual Wingbeat, Rapid Spin, Drill Peck, Acrobatics, Stealth Rock, U-Turn, Facade, Swords Dance, Air Slash, Power Gem, Meteor Beam, Trick, Taunt, Toxic, Venoshock, Poison Jab
Description: A quite balanced mon across all stats to be able to fill role compression in lots of teams as hazard control, setter and an stallbreaker, or alternatively a counter for Nimbusteed if you're willing to use Volt Absorb.

Set 3

Fakemon Name: Sharm
Stats: 80 / 70 / 95 / 85 / 130 / 45
Typing: Water/Electric
Abilities: Unaware (No Guard)
Movepool: Charge, Thunderbolt, Thunder, Zap Cannon, Thunder Punch, Volt Switch, Scald, Surf, Waterfall, Liquidation, Dive, Steam Eruption, Ice Beam, Blizzard, Spiky Shield, Wish, Flip Turn, Toxic, Refresh, Haze, Spikes, Toxic Spikes, Bulk Up, Drain Punch, Ice Punch, Thunder Punch, Superpower, Close Combat
Description: An slow tank that can quickly fill the opposing team with status, it also includes some nice utility and potential defensive use if you want to go with Unaware instead.

And the winner of Set 2 is readytolose...

Set 2
Fakemon Name: Borassa ("Boar" + "morass". With an 'a' at the end so the name isn't literally just boar ass.)
Stats: 136 / 76 / 118 / 88 / 95 / 87 (600)
Typing: Dark / Grass
Abilities: Thick Fat / Chlorophyll / Anger Point

Physical Moves: Knock Off, Foul Play, Crunch, Seed Bomb, Sucker Punch, Earthquake, Body Slam, Grassy Glide, Power Whip, Gunk Shot, Head Charge, Wild Charge, Outrage, Thrash, Facade, Giga Impact
Special Moves: Giga Drain, Dark Pulse, Snarl, Leaf Storm, Energy Ball, Solar Beam, Weather Ball, Grass Knot, Sludge Bomb, Belch, Focus Blast, Whirlpool, Hyper Voice, Hyper Beam
Status Moves: Slack Off, Jungle Healing, Parting Shot, Aromatherapy, Curse, Stockpile, Nasty Plot, Yawn, Growth, Swallow, Spit Up, Taunt, Torment, Roar, Sunny Day, Rain Dance, Grassy Terrain, Spite, Toxic, Worry Seed, Block, Substitute, Rest, Sleep Talk, Protect

Description: Dark / Grass is a real mixed bag of a defensive typing, with many weaknesses as well as many resists, with Thick Fat neutralizing two of those weaknesses. It's also a somewhat hamstrung typing against the viable Fighting and Flying types we've gotten so far, but Borassa makes up for it by being extremely fat and able to generally take at least one hit from them. The main utility this mon offers is Parting Shot, letting it be a great bulky pivot and not turn over too much momentum on a balanced team. Knock Off is always great, and some teams might appreciate Aromatherapy support. In terms of tech, it has some surprising coverage and setup options that it can potentially abuse with Jungle Healing or sun, although that is really more gimmicky. Overall this would be a great mon to start building up a repertoire of mons that can fit on balanced and stall teams.
Borassa @ Heavy-Duty Boots
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Slack Off
- Parting Shot
- Knock Off
- Giga Drain


Next Slate
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I'll end submissions in around four days
 
Set 1
Fakemon Name: Basilith ("Basilisk" + "monolith")
Stats: 90 / 118 / 112 / 80 / 80 / 75 (555)
Typing: Steel / Poison
Abilities: Illuminate / No Second Ability / No Third Ability

Physical Moves: Gunk Shot, Poison Jab, Iron Head, Iron Tail, Gyro Ball, Body Press, Steel Roller, Metal Burst, Dragon Claw, Outrage, Explosion, Body Slam, Metal Claw, Breaking Swipe, Facade, Giga Impact
Special Moves: Flash Cannon, Steel Beam, Sludge Bomb, Sludge Wave, Clear Smog, Doom Desire, Meteor Beam, Mud Shot, Incinerate, Psychic, Future Sight, Dragon Pulse, Discharge, Hyper Beam
Status Moves: Stealth Rock, Recover, Roar, Hone Claws, Dragon Dance, Iron Defense, Autotomize, Sandstorm, Gravity, Toxic, Thunder Wave, Protect, Substitute, Rest, Sleep Talk

Description: A straightforward defensive Steel-type, capable of working its good bulk when invested, good defensive type, and recovery to switch in on weaker or resisted threats and set up Stealth Rock. Basilith can pivot in on a lot of the physical attackers we've got so far, even if it can't beat most of them 1v1 without running Iron Defense. Being part Poison is actually fairly beneficial, as it results in a neutrality to Fighting, one of the most common types so far, although it makes Basilith even more vulnerable to Ground. Besides Stealth Rock, its utility is limited, but it can inflict some status if needed. It also can roll with a surprising Dragon Dance set that uses its natural bulk and recovery to ease setup and can hit pretty hard with Gunk Shot, but is held back by pretty much no useful coverage and unimpressive speed requiring multiple boosts to be accrued.
Basilith @ Black Sludge
Ability: Illuminate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Stealth Rock
- Roar / Iron Defense / Poison Jab
- Body Press

Set 2
Fakemon Name: Bugloo (Bug Igloo. Yes)
Stats: 91 / 90 / 103 / 75 / 121 / 60 (540)
Typing: Bug / Ice
Abilities: Multiscale / Snow Warning / Skill Link

Physical Moves: Icicle Crash, Megahorn, Leech Life, Rapid Spin, Icicle Spear, Pin Missile, Drill Run, Dig, Rock Slide, Ice Shard, Avalanche, Rock Tomb, Rock Blast, Bug Bite, Skitter Smack, Gyro Ball, Fury Cutter, Rollout, Facade, Giga Impact
Special Moves: Ice Beam, Bug Buzz, Blizzard, Icy Wind, Struggle Bug, Infestation, Mud Slap, Giga Drain, Weather Ball, Snore, Spit Up
Status Moves: Shore Up, Spikes, Shell Smash, Aurora Veil, Curse, Iron Defense, Spiky Shield, Haze, Toxic, Block, Hail, Sandstorm, Stockpile, Swallow, String Shot, Withdraw, Substitute, Protect, Rest, Sleep Talk, Wide Guard

Description: It's a freakin bugloo. It makes up for a unimpressive defensive typing by being extremely bulky with Multiscale and having reliable recovery, and can support its team by using Rapid Spin and Spikes. It's the kind of mon that doesn't beat most things that aren't frail / weak to Ice, but it has enough good matchups to come in and control or set hazards. A viable alternative mode for this mon is using Shell Smash, and Multiscale gives it plenty of bulk for setting up in the face of pretty much any non-Fire or Rock move if it is at full health. Skill Link is an alternate option that gives it a lot of power with Pin Missile, Icicle Spear, and Rock Blast, but it comes at the cost of bulk. Bugloo would be a fairly niche sweeper, since it is super weak to hazards and not that fast or strong after setup, but it could be a decent lead with Shell Smash, hazards, and Rapid Spin, similar to a set Cloyster has run in certain metagames. Even Snow Warning has use, for supporting the team with Aurora Veil, but I think that Multiscale is probably the most flexible of the ability options. And plus, it's a Bug-type, a type that doesn't exist in Restrictions yet.
Bugloo @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Shore Up
- Spikes
- Rapid Spin
- Avalanche / Icicle Spear

Set 3
Fakemon Name: Thermeel (An eel that lives in hydrothermal vents on the ocean floor)
Stats: 80 / 119 / 55 / 83 / 55 / 138 (530)
Typing: Water / Fire
Abilities: Torrent / No Second Ability / Sap Sipper

Physical Moves: Liquidation, Flare Blitz, Flip Turn, Aqua Jet, Aqua Tail, Waterfall, Crunch, Sucker Punch, Fire Fang, Thunder Fang, Ice Fang, Flame Charge, Leech Life, Bite, Poison Fang, Bind, Dive, Facade, Giga Impact
Special Moves: Steam Eruption, Scald, Hydro Pump, Flamethrower, Overheat, Giga Drain, Sludge Bomb, Sludge Wave, Brine, Whirlpool, Hydro Cannon, Hyper Beam, Snore
Status Moves: Will-O-Wisp, Coil, Rain Dance, Toxic, Screech, Smokescreen, Supersonic, Protect, Substitute, Rest, Sleep Talk

Description: With astonishing Speed and strong STAB options, as well as a fast and powerful Flip Turn, it can be a quite potent offensive mon. If it can switch in on a Grass move, it can turn up the power even more. Its major shortcomings are that Fire / Water STAB are collectively resisted by Dragon AND Water, and its coverage is not really strong enough to overcome bulky mons of these types. Being weak to rocks is limiting for an offensive pivot as well, especially when you're taking Flare Blitz recoil and you're already frail as hell, so you might see this running Boots instead of Band sometimes, which eats into the power a lot.
Thermeel @ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flare Blitz
- Flip Turn
- Crunch / Thunder Fang / Ice Fang
 
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Set 1
Name: Wispchif
Stats: 100/100/100/100/100/100
Typing: Fairy
Abilities: Klutz
Movepool: Draining Kiss, Moonblast, Play Rough, Psychic, Psyshock, Calm Mind, Entrainment, Skill Swap, Flamethrower, Flame Burst, Mystical Fire, Surf, Scald, Will-O-Wisp, Weather Ball, Sunny Day, Rain Dance, Agility, Stealth Rock, Shadow Ball, Spite, Healing Wish, Fairy Lock, Brick Break, Drain Punch, Psycho Cut, Trick, Fire Punch, Ice Punch, Liquidation, Hex, Knock Off, Universal TMs
Description: Budget Mew. At least you can get rid of your ability. Trick allows it to cripple pretty much anything with items like Sticky Barb or Assault Vest for mons that rely on recovery and status moves. Other shenanigans include SubHex with Wisp, SubSpite to PP stall, or just a standard set up mon. It really wants to run alot of moves, but doesn't have the slots for all of them.

Set 2
Name: Axicoatl
Stats: 76/100/103/75/121/45
Typing: Poison/Fairy
Abilities: Poison Point/-/Multiscale
Movepool: Poison Jab, Gunk Shot, Play Rough, Dazzling Gleam, Moonlight, Sludge Bomb, Toxic Spikes, Work Up, Toxic, Sludge Wave, Belch, Flame Burst, Brick Break, Waterfall, Liquidation, Surf, Heal Bell, Recover, Feather Dance, Fly, Air Slash, Dragon Dance, Brave Bird, Universal TMs
Description: Based loosely off the flying serpent. This mon is really bulky, forming a nice defensive core with Borassa and Donzyxote. It can also function as a bulky set up sweeper, but it is really slow and does not have the best of coverage to make up for it. Essentially, it mainly exists to sponge hits and annoy the opponent with Toxic Spikes.

Set 3
Name: Robster
Stats: 80/76/90/83/90/138
Typing: Water/Ground
Abilities: Pickpocket/Shell Armor/Sap Sipper
Movepool: Scald, Earth Power, Surf, Hydro Pump, Mud Bomb, Crabhammer, Liquidation, Waterfall, Earthquake, Spikes, Flip Turn, Force Palm, Rock Slide, Sludge Wave, Grass Knot, Poison Jab, Brick Break, Haze, Rock Blast, Thief, Knock Off, Sand Attack, Mud Slap, Dig, Muddy Water, Aqua Ring, Whirlwind, Universal TMs
Description: No weakness speedy kind of bulky water (outside of Freeze Dry) lacking in offense but can function as a bulky pivot. Pretty good switch in to Vulcaraptor by virtue of typing. Can be sort of a set up deterrent with 138 Speed and Haze, but can't scare out many things with a strong hit. Whirlwind can force switches but you essentially have to take a hit before pulling it off.
 
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Set: 1 (all four)
Name: Nunopod
Stats: 100/100/100/100/100/100
Typing: Normal / Bug
Abilities: Slow Start / Emergency Exit | Stall (HA)
Movepool:
Physical: Extreme Speed, Double Edge, Rapid Spin, First Impression, Lunge, Power Trip, Knock Off, High Jump Kick, Triple Axel, Flip Turn,
Special: Revelation Dance, Terrain Pulse, Skitter Smack, Infestation, Giga Drain
Status: Recover, Toxic, Quiver Dance, Shift Gear, Court Change, Topsy Turvy, Switcheroo, Soak, Reflect Type, Baneful Bunker, Entrainment, Role Play
Description: A wonky pokemon that can run a smattering of offensive and defensive sets courtesy of its wide movepool and well-rounded stats. Priority moves pair with Stall, and Slow Start pairs with Quiver Dance. Shift Gear can be extremely powerful with Emergency Exit, but at the cost of being forced out rather easily. Choice sets would probably run Emergency Exit, and defensive sets could run Stall or Slow Start depending on move choice.
 
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Set 1
Name
: Energymnast
Stats: 100/100/100/100/100/100
Typing: Electric/Fight
Abilities: Ball Fetch
Movepool: Vacuum Wave, Growth, Zing Zap, High Jump Kick, Bolt Strike, Discharge, Petal Blizzard, Aqua Tail, Thunder Cage, Final Gambit, Secret Sword, Sacred Sword, Aeroblast, Shift Gears, Freezing Glare, Thunderous Kick, Fiery Wrath, Pyro Ball, Mach Punch


Description: This multi-talented athlete can a lot of non-TM stuff. Its coverage is okay, but a bit lacking beyond a few niche Water and Grass moves and the Glaraian birbs signature moves.

Set 2
Name
: Waterlizy
Stats: 63/81/103/75/121/72 (534)
Typing: Grass/Water
Abilities: Multiscale (Rain Dish)
Movepool: Toxic Spikes, Leech Seeds, Coil, Body Press, Power Whip, Liquidation, Aqua Tail, Gunk Shot, Sap Strength, Ice Beam, Surf, Scald, Giga Drain, Nasty Plot, Pollen Puff, Crunch, Sucker Punch, Rapid Spin, Energy Ball, Rockslide
Description: Between Sap Strength and Leech Seeds and Slack off, the low 63 HP stat is more a blessing than a curse for Multiscale as the HP is easy to top off and Quad Water resist goes a LONG way. You can set up TSpikes, easily coming in on most Ground and Water types and getting either a layer or a Leech Seed going. This can lead to some passive recovery and Strength Sap helps with its lower Physical defense. The first Grass/Poison type introduced will spell trouble. Polbearab punishes careless TSpiking and if Waterlizy catches on, it might be able to get away with another item in hopes the sludge hazard goes down before it gets in (if your opponent plays poorly.)

Set 3
Name:
Dirteemind
Stats: 100/55/90/83/74/138 (520)
Typing: Ground/Psychic
Abilities: Sap Sipper (Insomnia)
Movepool: Earthquake, Stealth Rocks, Nasty Plot, Earth Power, Psychic, Psyshock, Aura Sphere, Energy Ball, Giga Drain, Thunderbolt, Parting Shot, Dark Pulse, Spikes, Shore Up.
Description: With a defensive spread that begs a more supportive movepool, Dirteemind has the defenses to take a hit and set up a Nasty Plot. 138 is more than fast enough. It's certainly fast enough to Shore Up before the enemy attacks and being a grass immune ground type is never bad.
 
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Set 1

Name: Mewstake (Mew + Mistake. Creative, I know.)
Stats: 100/100/100/100/100/100
Typing: Poison/Ghost
Abilities: Beast Boost/Adaptability/Regenerator
Movepool: Recover, Baneful Bunker, Toxic, Parting Shot, Spectral Thief, Ominous Wind, Fiery Wrath, Coil, Searing Shot, Fire Lash, Psystrike, False Surrender, Shell Side Arm

Learns no moves that are TM/TRs in SwSh.

Description (Flavor): Mewstake is a failed Mew clone. It’s a sludgey mess, a husk of what would eventually become mewtwo, imbued with the ghost of the creature it could have been if the process had been successful. However, the vengeful spirit is able to will itself to continue existing.

Description (Competitive): The anti-mew, this pokemon has an extremely limited movepool. However, with 3 great abilities, it can use this limited movepool for 3 unique, different sets: pivot, breaker, and sweeper.
 
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Fakemon Name: Castarupt
Set Number: 1
Stats: 100/100/100/100/100/100 (600)
Typing: Grass/Fire
Abilities: Illuminate
Movepool: Fusion Flare, Grass Pledge, Shell Smash, Leech Seed, Toxic, Recover, Whirlwind, Flame Burst
Description: Quick sub because I forgot to post the TM/TR list oops, kind of a resub but I noticed this mon worked for all four with a bit of changing. Tried to keep the same versatility factor as what pixies were meant to have at least to a minor extent because offensive sets will probably be better. Removed Fairy coverage because if this were to win our two Fire-types would be hit neutrally by a STAB move so it struggles to break some of our existing Dragons. Might change this + add a few more subs later on

Fakemon Name: Crypterid (Cryptic + Eurypterid)
Set Number: 2
Stats: 81/100/103/75/121/60 (540)
Typing: Ground/Poison
Abilities: Poison Point / Swift Swim / Unnerve
Movepool: Toxic Spikes, Earthquake, Gunk Shot, Poison Jab, Swords Dance, Stone Edge, Rock Slide, Close Combat, Cross Chop, Toxic, universal TMs
Description: Meant to be a Pokemon to support Torgeist through how it pushes Toxic Spikes. It checks Scimicobra and can keep Folliclawe from coming in safely (minus pivoting) by virtue of its typing, and the two flyers in the meta both don't like Torgeist's Shadow Ball.

Fakemon Name: Abysseil (Abyssal + Veil, based on a weird jellyfish thing i saw one time)
Set Number: 3
Stats: 80/44/95/83/95/138 (545)
Typing: Water/Psychic
Abilities: Water Veil / Sap Sipper / Rain Dish
Movepool: Flip Turn, Scald, Aqua Jet, Hydro Pump, Surf, Psychic, Psychic Fangs, Psyshock, Wish, Recover, Reflect, Light Screen, Haze, universal TMs
Description: This would currently be the fastest Pokemon in the format, and I wanted this Pokemon to be able to do a few things at once, so I made a Pokemon that's capable of either being a bulky Water because I think having walls with customizable Speed tiers is fun or being a fast Screens setter. Another cool bit is that I think both Flip Turn and maybe Haze have a lot of merit on both sets.

Anyways here's the TM/TR list

Acrobatics
Agility
Air Slash
Ally Switch
Amnesia
Assurance
Attract
Aura Sphere
Avalanche
Baton Pass
Beat Up
Blaze Kick
Blizzard
Body Press
Body Slam
Bounce
Brave Bird
Breaking Swipe
Brick Break
Brine
Brutal Swing
Bug Buzz
Bulk Up
Bulldoze
Bullet Seed
Calm Mind
Charm
Close Combat
Cosmic Power
Cross Poison
Crunch
Darkest Lariat
Dark Pulse
Dazzling Gleam
Dig
Dive
Draining Kiss
Drain Punch
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Run
Earth Power
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Encore
Endure
Energy Ball
Facade
Fake Tears
False Swipe
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Flash Cannon
Fling
Fly
Focus Blast
Focus Energy
Foul Play
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Guard Swap
Gunk Shot
Gyro Ball
Hail
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hex
High Horsepower
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Punch
Icicle Spear
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Leaf Blade
Leaf Storm
Leech Life
Light Screen
Liquidation
Low Kick
Low Sweep
Magical Leaf
Magic Room
Megahorn
Mega Kick
Mega Punch
Metronome
Misty Terrain
Muddy Water
Mystical Fire
Mud Shot
Nasty Plot
Outrage
Overheat
Payback
Pay Day
Phantom Force
Pin Missile
Play Rough
Pollen Puff
Poison Jab
Power Gem
Power Swap
Power Whip
Protect
Psychic
Psychic Fangs
Psychic Terrain
Psycho Cut
Psyshock
Rain Dance
Razor Shell
Reflect
Rest
Retaliate
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sand Tomb
Scald
Scary Face
Screech
Seed Bomb
Self-Destruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smart Strike
Snarl
Snore
Solar Beam
Solar Blade
Speed Swap
Spikes
Stealth Rock
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Superpower
Surf
Swift
Swords Dance
Tail Slap
Taunt
Thief
Throat Chop
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Toxic Spikes
Tri Attack
Trick
Trick Room
Uproar
U-Turn
Venom Drench
Venoshock
Volt Switch
Waterfall
Weather Ball
Whirlpool
Wild Charge
Will-o-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Gonna give around two and a half more days, will post a 24 hour warning in advance but I have no idea what Monday's gonna look like so I may end up being late again
 
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Fakemon Name: Insomneleon (Insomnia+Chameleon)
Set Number: 1
Stats: 100/100/100/100/100/100
Typing: Normal/Ghost
Abilities: Comatose, Color Change, (Insomnia)
Movepool: Agility, Aqua Tail, Astonish, Bulk Up, Camouflage, Curse, Dark Pulse, Double-Edge, Dragon Tail, Encore, Flamethrower, Glare, Grudge, Helping Hand, Hex, Hyper Beam, Hyper Voice, Ice Beam, Iron Tail, Knock Off, Lick, Light Screen, Nasty Plot, Night Shade, Pain Split, Phantom Force, Reflect, Reflect Type, Shadow Ball, Shadow Sneak, Sucker Punch, Tail Whip, Take Down, Thunder, Thunderbolt, Thunder Wave, U-Turn, Will-O-Wisp, Work Up, Universal TMs except Rest
Description: This chameleon always has sleep issues. It's always suffering from insomnia or sleepwalking. It is never truly awake but never truly asleep. I think this theme combined with a chameleon's camouflage that makes it almost impossible to detect is a very good way to make a Normal/Ghost type. Competitively, its balanced stats and wide movepool allow it to run many sets such as Wisp+Hex, Nasty Plot or a support pivot.

Fakemon Name: Pterosion
Set Number: 3
Stats: 80/69/80/83/80/138 (530 BST)
Typing: Flying/Ground
Abilities: Storm Drain, Weak Armor, (Pressure)
Movepool: Aerial Ace, Air Slash, Ancient Power, Aqua Tail, Bulldoze, Defog, Dragon Claw, Dragon Pulse, Dragon Tail, Double-Edge, Dual Wingbeat, Earth Power, Earthquake, Fly, Giga Impact, Heat Wave, Hurricane, Hydro Pump, Hyper Beam, Leer, Rock Slide, Roost, Scorching Sands, Stealth Rock, Stone Edge, Surf, Tailwind, Taunt, U-Turn, Whirlwind, Wing Attack, Work Up, All Universal TMs
Description: This pterosaur used to be made out of rocks. However, because of rain, its body eventually eroded and became closer to sand. It has adapted to these rainfalls though and has developed the ability Storm Drain to deal with it. With its great speed and utility, Pterosion becomes a fast utility mon similar to bulky Tornadus-T or Cobalion. Its high speed also lets it stop sweeps or be the best suicide lead in the meta. Its great offensive coverage also makes it a decent threat to more offensive pokemons. Overall, a high speed, bulky and versatile pokemon that can fill pretty much any role you need it to.
 
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Fakemon Name: Tempturis
Set Number: 1 (Unused Type / 100 All Around)
Stats: 100 / 100 / 100 / 100 / 100 / 100
Typing: Bug / Dark
Abilities: Mold Breaker / Magic Guard (Hidden)
Movepool:
Relevant


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Knock Off, First Impression, Lunge, U-Turn, Skitter Smack, Leech Life, Throat Chop, Foul Play, Sucker Punch, Spirit Break
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Bug Buzz, Dark Pulse, Night Daze, Shadow Ball, Dazzling Gleam, Mystical Fire
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Confuse Ray, Taunt, Sticky Web, Roost, Parting Shot, Torment, Switcheroo, Defog, Memento, Tailwind, Nasty Plot, Will-o-Wisp, Curse
Relevant


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Knock Off, First Impression, Lunge, U-Turn, Skitter Smack, Leech Life, Throat Chop, Foul Play, Sucker Punch, Spirit Break
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Bug Buzz, Dark Pulse, Night Daze, Shadow Ball, Dazzling Gleam, Mystical Fire
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Confuse Ray, Taunt, Sticky Web, Roost, Parting Shot, Torment, Switcheroo, Defog, Memento, Tailwind, Nasty Plot, Will-o-Wisp, Curse




Irelevant


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Bug Bite, Aerial Ace, Bite, Covet, Dual Wingbeat, Fly, Fury Cutter, Payback
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Draining Kiss, Gust, Sttrugle Bug, Swift, Snarl, Air Slash
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Attract, Spotlight, Charm, Flatter, Follow Me, Hold Hands, Speed Swap, Sweet Kiss, Flash
Description: (100% Female species) Utility pick. Has a variety of sets it can run with a pretty wide movepool
 
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Alright, voting has begun! No idea how long this'll last but I'm gonna give another 24 hour warning in advance. Also, I'm not showing what the next slate is just yet because I'm still working out a few details.

Set 1
Fakemon Name: Basilith ("Basilisk" + "monolith")
Stats: 90 / 118 / 112 / 80 / 80 / 75 (555)
Typing: Steel / Poison
Abilities: Illuminate / No Second Ability / No Third Ability

Physical Moves: Gunk Shot, Poison Jab, Iron Head, Iron Tail, Gyro Ball, Body Press, Steel Roller, Metal Burst, Dragon Claw, Outrage, Explosion, Body Slam, Metal Claw, Breaking Swipe, Facade, Giga Impact
Special Moves: Flash Cannon, Steel Beam, Sludge Bomb, Sludge Wave, Clear Smog, Doom Desire, Meteor Beam, Mud Shot, Incinerate, Psychic, Future Sight, Dragon Pulse, Discharge, Hyper Beam
Status Moves: Stealth Rock, Recover, Roar, Hone Claws, Dragon Dance, Iron Defense, Autotomize, Sandstorm, Gravity, Toxic, Thunder Wave, Protect, Substitute, Rest, Sleep Talk

Description: A straightforward defensive Steel-type, capable of working its good bulk when invested, good defensive type, and recovery to switch in on weaker or resisted threats and set up Stealth Rock. Basilith can pivot in on a lot of the physical attackers we've got so far, even if it can't beat most of them 1v1 without running Iron Defense. Being part Poison is actually fairly beneficial, as it results in a neutrality to Fighting, one of the most common types so far, although it makes Basilith even more vulnerable to Ground. Besides Stealth Rock, its utility is limited, but it can inflict some status if needed. It also can roll with a surprising Dragon Dance set that uses its natural bulk and recovery to ease setup and can hit pretty hard with Gunk Shot, but is held back by pretty much no useful coverage and unimpressive speed requiring multiple boosts to be accrued.
Basilith @ Black Sludge
Ability: Illuminate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Stealth Rock
- Roar / Iron Defense / Poison Jab
- Body Press
Set 1
Name: Wispchif
Stats: 100/100/100/100/100/100
Typing: Fairy
Abilities: Klutz
Movepool: Draining Kiss, Moonblast, Play Rough, Psychic, Psyshock, Calm Mind, Entrainment, Skill Swap, Flamethrower, Flame Burst, Mystical Fire, Surf, Scald, Will-O-Wisp, Weather Ball, Sunny Day, Rain Dance, Agility, Stealth Rock, Shadow Ball, Spite, Healing Wish, Fairy Lock, Brick Break, Drain Punch, Psycho Cut, Trick, Fire Punch, Ice Punch, Liquidation, Hex, Knock Off, Universal TMs
Description: Budget Mew. At least you can get rid of your ability. Trick allows it to cripple pretty much anything with items like Sticky Barb or Assault Vest for mons that rely on recovery and status moves. Other shenanigans include SubHex with Wisp, SubSpite to PP stall, or just a standard set up mon. It really wants to run alot of moves, but doesn't have the slots for all of them.
Set: 1 (all four)
Name: Nunopod
Stats: 100/100/100/100/100/100
Typing: Normal / Bug
Abilities: Slow Start / Emergency Exit | Stall (HA)
Movepool:
Physical: Extreme Speed, Double Edge, Rapid Spin, First Impression, Lunge, Power Trip, Knock Off, High Jump Kick, Triple Axel, Flip Turn,
Special: Revelation Dance, Terrain Pulse, Skitter Smack, Infestation, Giga Drain
Status: Recover, Toxic, Quiver Dance, Shift Gear, Court Change, Topsy Turvy, Switcheroo, Soak, Reflect Type, Baneful Bunker, Entrainment, Role Play
Description: A wonky pokemon that can run a smattering of offensive and defensive sets courtesy of its wide movepool and well-rounded stats. Priority moves pair with Stall, and Slow Start pairs with Quiver Dance. Shift Gear can be extremely powerful with Emergency Exit, but at the cost of being forced out rather easily. Choice sets would probably run Emergency Exit, and defensive sets could run Stall or Slow Start depending on move choice.
Set 1
Name
: Energymnast
Stats: 100/100/100/100/100/100
Typing: Electric/Fight
Abilities: Ball Fetch
Movepool: Vacuum Wave, Growth, Zing Zap, High Jump Kick, Bolt Strike, Discharge, Petal Blizzard, Aqua Tail, Thunder Cage, Final Gambit, Secret Sword, Sacred Sword, Aeroblast, Shift Gears, Freezing Glare, Thunderous Kick, Fiery Wrath, Pyro Ball, Mach Punch


Description: This multi-talented athlete can a lot of non-TM stuff. Its coverage is okay, but a bit lacking beyond a few niche Water and Grass moves and the Glaraian birbs signature moves.
Set 1

Name: Mewstake (Mew + Mistake. Creative, I know.)
Stats: 100/100/100/100/100/100
Typing: Poison/Ghost
Abilities: Beast Boost/Adaptability/Regenerator
Movepool: Recover, Baneful Bunker, Toxic, Parting Shot, Spectral Thief, Ominous Wind, Fiery Wrath, Coil, Searing Shot, Fire Lash, Psystrike, False Surrender, Shell Side Arm

Learns no moves that are TM/TRs in SwSh.

Description (Flavor): Mewstake is a failed Mew clone. It’s a sludgey mess, a husk of what would eventually become mewtwo, imbued with the ghost of the creature it could have been if the process had been successful. However, the vengeful spirit is able to will itself to continue existing.

Description (Competitive): The anti-mew, this pokemon has an extremely limited movepool. However, with 3 great abilities, it can use this limited movepool for 3 unique, different sets: pivot, breaker, and sweeper.
Fakemon Name: Castarupt
Set Number: 1
Stats: 100/100/100/100/100/100 (600)
Typing: Grass/Fire
Abilities: Illuminate
Movepool: Fusion Flare, Grass Pledge, Shell Smash, Leech Seed, Toxic, Recover, Whirlwind, Flame Burst
Description: Quick sub because I forgot to post the TM/TR list oops, kind of a resub but I noticed this mon worked for all four with a bit of changing. Tried to keep the same versatility factor as what pixies were meant to have at least to a minor extent because offensive sets will probably be better. Removed Fairy coverage because if this were to win our two Fire-types would be hit neutrally by a STAB move so it struggles to break some of our existing Dragons. Might change this + add a few more subs later on
Fakemon Name: Insomneleon (Insomnia+Chameleon)
Set Number: 1
Stats: 100/100/100/100/100/100
Typing: Normal/Ghost
Abilities: Comatose, Color Change, (Insomnia)
Movepool: Agility, Aqua Tail, Astonish, Bulk Up, Camouflage, Curse, Dark Pulse, Double-Edge, Dragon Tail, Encore, Flamethrower, Glare, Grudge, Helping Hand, Hex, Hyper Beam, Hyper Voice, Ice Beam, Iron Tail, Knock Off, Lick, Light Screen, Nasty Plot, Night Shade, Pain Split, Phantom Force, Reflect, Reflect Type, Shadow Ball, Shadow Sneak, Sucker Punch, Tail Whip, Take Down, Thunder, Thunderbolt, Thunder Wave, U-Turn, Will-O-Wisp, Work Up, Universal TMs except Rest
Description: This chameleon always has sleep issues. It's always suffering from insomnia or sleepwalking. It is never truly awake but never truly asleep. I think this theme combined with a chameleon's camouflage that makes it almost impossible to detect is a very good way to make a Normal/Ghost type. Competitively, its balanced stats and wide movepool allow it to run many sets such as Wisp+Hex, Nasty Plot or a support pivot.
Fakemon Name: Tempturis
Set Number: 1 (Unused Type / 100 All Around)
Stats: 100 / 100 / 100 / 100 / 100 / 100
Typing: Bug / Dark
Abilities: Mold Breaker / Magic Guard (Hidden)
Movepool:
Relevant


1608788459548.png
Knock Off, First Impression, Lunge, U-Turn, Skitter Smack, Leech Life, Throat Chop, Foul Play, Sucker Punch, Spirit Break
1608788472003.png
Bug Buzz, Dark Pulse, Night Daze, Shadow Ball, Dazzling Gleam, Mystical Fire
1608788479070.png
Confuse Ray, Taunt, Sticky Web, Roost, Parting Shot, Torment, Switcheroo, Defog, Memento, Tailwind, Nasty Plot, Will-o-Wisp, Curse
Relevant


1608788459548.png
Knock Off, First Impression, Lunge, U-Turn, Skitter Smack, Leech Life, Throat Chop, Foul Play, Sucker Punch, Spirit Break
1608788472003.png
Bug Buzz, Dark Pulse, Night Daze, Shadow Ball, Dazzling Gleam, Mystical Fire
1608788479070.png
Confuse Ray, Taunt, Sticky Web, Roost, Parting Shot, Torment, Switcheroo, Defog, Memento, Tailwind, Nasty Plot, Will-o-Wisp, Curse




Irelevant


1608788459548.png
Bug Bite, Aerial Ace, Bite, Covet, Dual Wingbeat, Fly, Fury Cutter, Payback
1608788472003.png
Draining Kiss, Gust, Sttrugle Bug, Swift, Snarl, Air Slash
1608788479070.png
Attract, Spotlight, Charm, Flatter, Follow Me, Hold Hands, Speed Swap, Sweet Kiss, Flash
Description: (100% Female species) Utility pick. Has a variety of sets it can run with a pretty wide movepool
Set 2
Fakemon Name: Bugloo (Bug Igloo. Yes)
Stats: 91 / 90 / 103 / 75 / 121 / 60 (540)
Typing: Bug / Ice
Abilities: Multiscale / Snow Warning / Skill Link

Physical Moves: Icicle Crash, Megahorn, Leech Life, Rapid Spin, Icicle Spear, Pin Missile, Drill Run, Dig, Rock Slide, Ice Shard, Avalanche, Rock Tomb, Rock Blast, Bug Bite, Skitter Smack, Gyro Ball, Fury Cutter, Rollout, Facade, Giga Impact
Special Moves: Ice Beam, Bug Buzz, Blizzard, Icy Wind, Struggle Bug, Infestation, Mud Slap, Giga Drain, Weather Ball, Snore, Spit Up
Status Moves: Shore Up, Spikes, Shell Smash, Aurora Veil, Curse, Iron Defense, Spiky Shield, Haze, Toxic, Block, Hail, Sandstorm, Stockpile, Swallow, String Shot, Withdraw, Substitute, Protect, Rest, Sleep Talk, Wide Guard

Description: It's a freakin bugloo. It makes up for a unimpressive defensive typing by being extremely bulky with Multiscale and having reliable recovery, and can support its team by using Rapid Spin and Spikes. It's the kind of mon that doesn't beat most things that aren't frail / weak to Ice, but it has enough good matchups to come in and control or set hazards. A viable alternative mode for this mon is using Shell Smash, and Multiscale gives it plenty of bulk for setting up in the face of pretty much any non-Fire or Rock move if it is at full health. Skill Link is an alternate option that gives it a lot of power with Pin Missile, Icicle Spear, and Rock Blast, but it comes at the cost of bulk. Bugloo would be a fairly niche sweeper, since it is super weak to hazards and not that fast or strong after setup, but it could be a decent lead with Shell Smash, hazards, and Rapid Spin, similar to a set Cloyster has run in certain metagames. Even Snow Warning has use, for supporting the team with Aurora Veil, but I think that Multiscale is probably the most flexible of the ability options. And plus, it's a Bug-type, a type that doesn't exist in Restrictions yet.
Bugloo @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Shore Up
- Spikes
- Rapid Spin
- Avalanche / Icicle Spear
Set 2
Name: Axicoatl
Stats: 76/100/103/75/121/45
Typing: Poison/Fairy
Abilities: Poison Point/-/Multiscale
Movepool: Poison Jab, Gunk Shot, Play Rough, Dazzling Gleam, Moonlight, Sludge Bomb, Toxic Spikes, Work Up, Toxic, Sludge Wave, Belch, Flame Burst, Brick Break, Waterfall, Liquidation, Surf, Heal Bell, Recover, Feather Dance, Fly, Air Slash, Dragon Dance, Brave Bird, Universal TMs
Description: Based loosely off the flying serpent. This mon is really bulky, forming a nice defensive core with Borassa and Donzyxote. It can also function as a bulky set up sweeper, but it is really slow and does not have the best of coverage to make up for it. Essentially, it mainly exists to sponge hits and annoy the opponent with Toxic Spikes.
Set 2
Name
: Waterlizy
Stats: 63/81/103/75/121/72 (534)
Typing: Grass/Water
Abilities: Multiscale (Rain Dish)
Movepool: Toxic Spikes, Leech Seeds, Coil, Body Press, Power Whip, Liquidation, Aqua Tail, Gunk Shot, Sap Strength, Ice Beam, Surf, Scald, Giga Drain, Nasty Plot, Pollen Puff, Crunch, Sucker Punch, Rapid Spin, Energy Ball, Rockslide
Description: Between Sap Strength and Leech Seeds and Slack off, the low 63 HP stat is more a blessing than a curse for Multiscale as the HP is easy to top off and Quad Water resist goes a LONG way. You can set up TSpikes, easily coming in on most Ground and Water types and getting either a layer or a Leech Seed going. This can lead to some passive recovery and Strength Sap helps with its lower Physical defense. The first Grass/Poison type introduced will spell trouble. Polbearab punishes careless TSpiking and if Waterlizy catches on, it might be able to get away with another item in hopes the sludge hazard goes down before it gets in (if your opponent plays poorly.)
Fakemon Name: Crypterid (Cryptic + Eurypterid)
Set Number: 2
Stats: 81/100/103/75/121/60 (540)
Typing: Ground/Poison
Abilities: Poison Point / Swift Swim / Unnerve
Movepool: Toxic Spikes, Earthquake, Gunk Shot, Poison Jab, Swords Dance, Stone Edge, Rock Slide, Close Combat, Cross Chop, Toxic, universal TMs
Description: Meant to be a Pokemon to support Torgeist through how it pushes Toxic Spikes. It checks Scimicobra and can keep Folliclawe from coming in safely (minus pivoting) by virtue of its typing, and the two flyers in the meta both don't like Torgeist's Shadow Ball.
Set 3
Fakemon Name: Thermeel (An eel that lives in hydrothermal vents on the ocean floor)
Stats: 80 / 119 / 55 / 83 / 55 / 138 (530)
Typing: Water / Fire
Abilities: Torrent / No Second Ability / Sap Sipper

Physical Moves: Liquidation, Flare Blitz, Flip Turn, Aqua Jet, Aqua Tail, Waterfall, Crunch, Sucker Punch, Fire Fang, Thunder Fang, Ice Fang, Flame Charge, Leech Life, Bite, Poison Fang, Bind, Dive, Facade, Giga Impact
Special Moves: Steam Eruption, Scald, Hydro Pump, Flamethrower, Overheat, Giga Drain, Sludge Bomb, Sludge Wave, Brine, Whirlpool, Hydro Cannon, Hyper Beam, Snore
Status Moves: Will-O-Wisp, Coil, Rain Dance, Toxic, Screech, Smokescreen, Supersonic, Protect, Substitute, Rest, Sleep Talk

Description: With astonishing Speed and strong STAB options, as well as a fast and powerful Flip Turn, it can be a quite potent offensive mon. If it can switch in on a Grass move, it can turn up the power even more. Its major shortcomings are that Fire / Water STAB are collectively resisted by Dragon AND Water, and its coverage is not really strong enough to overcome bulky mons of these types. Being weak to rocks is limiting for an offensive pivot as well, especially when you're taking Flare Blitz recoil and you're already frail as hell, so you might see this running Boots instead of Band sometimes, which eats into the power a lot.
Thermeel @ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Flare Blitz
- Flip Turn
- Crunch / Thunder Fang / Ice Fang
Set 3
Name: Robster
Stats: 80/76/90/83/90/138
Typing: Water/Ground
Abilities: Pickpocket/Shell Armor/Sap Sipper
Movepool: Scald, Earth Power, Surf, Hydro Pump, Mud Bomb, Crabhammer, Liquidation, Waterfall, Earthquake, Spikes, Flip Turn, Force Palm, Rock Slide, Sludge Wave, Grass Knot, Poison Jab, Brick Break, Haze, Rock Blast, Thief, Knock Off, Sand Attack, Mud Slap, Dig, Muddy Water, Aqua Ring, Whirlwind, Universal TMs
Description: No weakness speedy kind of bulky water (outside of Freeze Dry) lacking in offense but can function as a bulky pivot. Pretty good switch in to Vulcaraptor by virtue of typing. Can be sort of a set up deterrent with 138 Speed and Haze, but can't scare out many things with a strong hit. Whirlwind can force switches but you essentially have to take a hit before pulling it off.
Set 3
Name:
Dirteemind
Stats: 100/55/90/83/74/138 (520)
Typing: Ground/Psychic
Abilities: Sap Sipper (Insomnia)
Movepool: Earthquake, Stealth Rocks, Nasty Plot, Earth Power, Psychic, Psyshock, Aura Sphere, Energy Ball, Giga Drain, Thunderbolt, Parting Shot, Dark Pulse, Spikes, Shore Up.
Description: With a defensive spread that begs a more supportive movepool, Dirteemind has the defenses to take a hit and set up a Nasty Plot. 138 is more than fast enough. It's certainly fast enough to Shore Up before the enemy attacks and being a grass immune ground type is never bad.
Fakemon Name: Abysseil (Abyssal + Veil, based on a weird jellyfish thing i saw one time)
Set Number: 3
Stats: 80/44/95/83/95/138 (545)
Typing: Water/Psychic
Abilities: Water Veil / Sap Sipper / Rain Dish
Movepool: Flip Turn, Scald, Aqua Jet, Hydro Pump, Surf, Psychic, Psychic Fangs, Psyshock, Wish, Recover, Reflect, Light Screen, Haze, universal TMs
Description: This would currently be the fastest Pokemon in the format, and I wanted this Pokemon to be able to do a few things at once, so I made a Pokemon that's capable of either being a bulky Water because I think having walls with customizable Speed tiers is fun or being a fast Screens setter. Another cool bit is that I think both Flip Turn and maybe Haze have a lot of merit on both sets.
Fakemon Name: Pterosion
Set Number: 3
Stats: 80/69/80/83/80/138 (530 BST)
Typing: Flying/Ground
Abilities: Storm Drain, Weak Armor, (Pressure)
Movepool: Aerial Ace, Air Slash, Ancient Power, Aqua Tail, Bulldoze, Defog, Dragon Claw, Dragon Pulse, Dragon Tail, Double-Edge, Dual Wingbeat, Earth Power, Earthquake, Fly, Giga Impact, Heat Wave, Hurricane, Hydro Pump, Hyper Beam, Leer, Rock Slide, Roost, Scorching Sands, Stealth Rock, Stone Edge, Surf, Tailwind, Taunt, U-Turn, Whirlwind, Wing Attack, Work Up, All Universal TMs
Description: This pterosaur used to be made out of rocks. However, because of rain, its body eventually eroded and became closer to sand. It has adapted to these rainfalls though and has developed the ability Storm Drain to deal with it. With its great speed and utility, Pterosion becomes a fast utility mon similar to bulky Tornadus-T or Cobalion. Its high speed also lets it stop sweeps or be the best suicide lead in the meta. Its great offensive coverage also makes it a decent threat to more offensive pokemons. Overall, a high speed, bulky and versatile pokemon that can fill pretty much any role you need it to.
 
Set 1: Scoopapa's Nunopod, Fragmented's Wispchif, Mossy Sandwich's Insomneleon
Set 2: Fragmented's Axicoatl, DuoM2's Crypterid, readytolose's Bugloo
Set 3: Fragmented's Robster, DuoM2's Abysseil, readytolose's Thermeel
 
set 1: scoopapa's nunopod, aquatic's tempturis, wispchif
set 2: duom2's crypterid, dilasc's waterlizy, axicoatl
set 3: duom2's abysseil, readytolose's thermeel, mossy's pterosion
 
Voting's gonna end in 24 hours. Tagging Scoopapa Dilasc HgsBoson Mossy Sandwich AquaticPanic because you all have subbed and not voted yet, if I don't get 2 more by the time the 24 hour period ends then I'm probably going to extend voting for longer. Next time I'm going to make it so everyone who votes gets an additional +1 to all of their subs for that much more incentive.

Also here's the next slate...
1609981563037.png


And with that, here's a list of all signature abilities...
Air Lock
As One (Glastrier)
As One (Spectrier)
Aura Break
Bad Dreams
Ball Fetch
Battery
Beast Boost*
Chilling Neigh
Color Change
Comatose
Corrosion
Cotton Down
Curious Medicine
Dark Aura
Dancer
Dauntless Shield
Dazzling
Defeatist
Delta Stream
Desolate Land
Dragon's Maw
Emergency Exit
Fairy Aura
Flare Boost
Full Metal Body
Gale Wings
Galvanize
Gooey
Gorilla Tactics
Grass Pelt
Grim Neigh
Ice Scales
Illusion
Imposter
Innards Out
Intrepid Sword
Libero
Liquid Voice
Long Reach
Merciless
Mimicry
Mirror Armor
Mummy
Neuroforce
Neutralizing Gas
Normalize
Parental Bond
Pastel Veil
Perish Body
Power of Alchemy
Power Spot
Primordial Sea
Prism Armor
Propellor Tail
Punk Rock
Pure Power
Receiver
Ripen
Queenly Majesty
Quick Draw
Sand Spit
Screen Cleaner
Shadow Shield
Slow Start
Soul-Heart
Stall
Stalwart
Stamina
Steam Engine
Steelworker
Steely Spirit
Surge Surfer
Tangling Hair
Teravolt*
Transistor
Triage
Toxic Boost
Turboblaze*
Unseen Fist
Victory Star
Wandering Spirit
Water Bubble
Water Compaction
Wimp Out
Wonder Guard

* - While technically shared by more than one evolutionary family of Pokemon, the Pokemon that do have this ability are clearly meant to be put together, so I'll count these three as well.
 
Set 1: Mossy Sandwich's Insomneleon, Scoop's Nunopod, Aquatic's Tempturis
Set 2: Duo's Crypterid, readytolose's Bugloo, Fragmented's Axicoatl
Set 3: Duo's Abysseil, Mossy Sandwich's Pterosin, Fragmented's Robster
 
Set 1: readytolose's Basilith, Mossy Sandwich's Insomneleon, Scoopapa's Nunopod,
Set 2: readytolose's Bugloo, duoM2's Crypterid, Dilasc's Waterlizy
Set 3: duoM2's Abysseil, Mossy Sandwich's Pterosin, Fragmented's Robster
 
Gonna close off voting.

Winner for Set 1 was Scoopapa with Nunopod...

Set: 1 (all four)
Name: Nunopod
Stats: 100/100/100/100/100/100
Typing: Normal / Bug
Abilities: Slow Start / Emergency Exit | Stall (HA)
Movepool:
Physical: Extreme Speed, Double Edge, Rapid Spin, First Impression, Lunge, Power Trip, Knock Off, High Jump Kick, Triple Axel, Flip Turn,
Special: Revelation Dance, Terrain Pulse, Skitter Smack, Infestation, Giga Drain
Status: Recover, Toxic, Quiver Dance, Shift Gear, Court Change, Topsy Turvy, Switcheroo, Soak, Reflect Type, Baneful Bunker, Entrainment, Role Play
Description: A wonky pokemon that can run a smattering of offensive and defensive sets courtesy of its wide movepool and well-rounded stats. Priority moves pair with Stall, and Slow Start pairs with Quiver Dance. Shift Gear can be extremely powerful with Emergency Exit, but at the cost of being forced out rather easily. Choice sets would probably run Emergency Exit, and defensive sets could run Stall or Slow Start depending on move choice.

And I happened to win both Sets 2 and 3 with Crypterid and Abysseil respectively...

Fakemon Name: Crypterid (Cryptic + Eurypterid)
Set Number: 2
Stats: 81/100/103/75/121/60 (540)
Typing: Ground/Poison
Abilities: Poison Point / Swift Swim / Unnerve
Movepool: Toxic Spikes, Earthquake, Gunk Shot, Poison Jab, Swords Dance, Stone Edge, Rock Slide, Close Combat, Cross Chop, Toxic, universal TMs
Description: Meant to be a Pokemon to support Torgeist through how it pushes Toxic Spikes. It checks Scimicobra and can keep Folliclawe from coming in safely (minus pivoting) by virtue of its typing, and the two flyers in the meta both don't like Torgeist's Shadow Ball.

Fakemon Name: Abysseil (Abyssal + Veil, based on a weird jellyfish thing i saw one time)
Set Number: 3
Stats: 80/44/95/83/95/138 (545)
Typing: Water/Psychic
Abilities: Water Veil / Sap Sipper / Rain Dish
Movepool: Flip Turn, Scald, Aqua Jet, Hydro Pump, Surf, Psychic, Psychic Fangs, Psyshock, Wish, Recover, Reflect, Light Screen, Haze, universal TMs
Description: This would currently be the fastest Pokemon in the format, and I wanted this Pokemon to be able to do a few things at once, so I made a Pokemon that's capable of either being a bulky Water because I think having walls with customizable Speed tiers is fun or being a fast Screens setter. Another cool bit is that I think both Flip Turn and maybe Haze have a lot of merit on both sets.

Slate 7
1610067779957.png

Also, to try to help raise incentive to vote, from this point on I'm going to be giving anyone who votes an additional +1 to all of their submissions. So if you self vote you'll be effectively gaining 2 points, and if you don't you'll be getting 1 anyways. Regardless you'll still be distributing a lot more points than you were if the self voting rules were super lenient. Also, I am never going to get this additional +1 since I only vote to tiebreak.

Anyways, submission phase is open again! This slate will likely end on Monday.

Air Lock
As One (Glastrier)
As One (Spectrier)
Aura Break
Bad Dreams
Ball Fetch
Battery
Beast Boost*
Chilling Neigh
Color Change
Comatose
Corrosion
Cotton Down
Curious Medicine
Dark Aura
Dancer
Dauntless Shield
Dazzling
Defeatist
Delta Stream
Desolate Land
Dragon's Maw
Emergency Exit
Fairy Aura
Flare Boost
Full Metal Body
Gale Wings
Galvanize
Gooey
Gorilla Tactics
Grass Pelt
Grim Neigh
Ice Scales
Illusion
Imposter
Innards Out
Intrepid Sword
Libero
Liquid Voice
Long Reach
Merciless
Mimicry
Mirror Armor
Mummy
Neuroforce
Neutralizing Gas
Normalize
Parental Bond
Pastel Veil
Perish Body
Power of Alchemy
Power Spot
Primordial Sea
Prism Armor
Propellor Tail
Punk Rock
Pure Power
Receiver
Ripen
Queenly Majesty
Quick Draw
Sand Spit
Screen Cleaner
Shadow Shield
Slow Start
Soul-Heart
Stall
Stalwart
Stamina
Steam Engine
Steelworker
Steely Spirit
Surge Surfer
Tangling Hair
Teravolt*
Transistor
Triage
Toxic Boost
Turboblaze*
Unseen Fist
Victory Star
Wandering Spirit
Water Bubble
Water Compaction
Wimp Out
Wonder Guard

* - While technically shared by more than one evolutionary family of Pokemon, the Pokemon that do have this ability are clearly meant to be put together, so I'll count these three as well.
 
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set 1
Name: Stasundel (its an anagram)
Stats: 103/61/113/83/127/83
Typing: Steel
Abilities: Water Bubble
Movepool:
physical.png
Iron Head, Anchor Shot, Liquidation, Wild Charge, Flip Turn
special.png
Flash Cannon, Mirror Shot, Scald, Surf, Steel Beam, Thunderbolt, Air Cutter, Shadow Ball, Thunder Cage
other.png
Stealth Rock, Dragon Dance, Imprison, Life Dew, Protect, Substitute, Metal Sound, Rest, Sleep Talk
Description:
Water Bubble Steel version 2. It's pretty muted offensively, but defensively, it will be difficult to sink, having effectively only 2 weaknesses in Fighting and Ground. Handles Flying and Dragons decently well, but is still prone to getting worn down.

set 2 (Comfey)
Name: Wiifey
Stats: 51/52/90/82/110/100
Typing: Electric
Abilities: Flower Veil/Triage/Natural Cure
physical.png
Play Rough, U-turn, Acrobatics, Facade, Wrap, Thief, Bind, Zing Zap, Spark, Bullet Seed, Seed Bomb, Vine Whip, Grassy Glide
special.png
Draining Kiss, Dazzling Gleam, Thunderbolt, Volt Switch, Parabolic Charge, Thunder, Zap Cannon, Stored Power, Pollen Puff, Giga Drain, Grass Knot, Magical Leaf, Energy Ball
other.png
Floral Healing, Flower Shield, Aromatherapy, Calm Mind, Defog, Encore, Heal Bell, Light Screen, Magic Coat, Tailwind, Taunt, Trick, Helping Hand, Nature Power, Safeguard, Role Play, Sweet Kiss, Charge, Magnet Rise + Universal TMs
Description:
Triage is a broken ability, and it has enough coverage to scare everything. It can tank a hit even with base 51 HP and proceed to cause problems.

set 3
Name: Delonyx
Stats: 112/50/67/80/129/60
Typing: Fairy
Abilities: Drought/Natural Cure
physical.png
Play Rough, Flame Charge, Petal Blizzard
special.png
Dazzling Gleam, Flamethrower, Draining Kiss, Giga Drain, Energy Ball, Grass Knot, Misty Explosion, Hyper Beam, Hyper Voice, Solar Beam
other.png
Universal TMs, Calm Mind, Misty Terrain, Grassy Terrain, Aromatherapy, Light Screen, Reflect, Safeguard, Defog, Helping Hand, Heal Bell, Mirror Coat, Synthesis
Description:
Kind of thought about that one CAP mon. Drought boosts Synthesis healing to 66% and boosts Flamethrower's power. It is a defensive juggernaut for sure, but it is easy to take advantage off due to its lack of coverage and poor offensive stats. It would need a Calm Mind or two before it poses an actual threat, or just hit it hard from the physical side to cripple it.

Can you explain set 2 please? Does it mean we're just buffing the stats of 1 NU mon for every set 2 or just for this slate?
 
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Can you explain set 2 please? Does it mean we're just buffing the stats of 1 NU mon for every set 2 or just for this slate?

When I said "for all of these" I meant just pick one NU Pokemon for this specific Set 2, and it has to be the same Pokemon for each restriction. You can take a Cresselia's stats and ability, but you can't take a Cresselia's stats and a Bronzong's movepool, for example. You won't have to use Cresselia for any future slates. I already have ideas for similar sets in the future but this will be the only one involving NU specifically.
 
Last edited:
Set 1
Fakemon Name: Teraorra (Because It's similar to Zeraora but also a ground type. Spelled as "tera" to devise from the Greek word for "monster" since it is, you know, an Ultra Beast. I tried ok)
Stats: 79 / 113 / 61 / 113 / 67 / 137 (570)
Typing: Ground / Electric
Abilities: Beast Boost / No Second Ability / No Third Ability
Notes: Genderless

Physical Moves: Plasma Fists, Earthquake, Knock Off, Wild Charge, Blaze Kick, Nuzzle, Fire Punch, Ice Punch, Thunder Punch, Power-Up Punch, Brick Break, Dig, Mega Punch, Mega Kick, Stomping Tantrum, Dual Chop, Sand Tomb, Body Slam, Spark, Fake Out, Quick Attack, Endeavor, Facade, Giga Impact
Special Moves: Earth Power, Volt Switch, Thunderbolt, Discharge, Thunder, Scorching Sands, Charge Beam, Electro Ball, Burning Jealousy, Grass Knot, Hyper Voice, Shock Wave, Snarl, Mud-Slap, Mud Shot, Rising Voltage, Swift, Round, Snore, Hyper Beam
Status Moves: Work Up, Agility, Bulk Up, Calm Mind, Hone Claws, Thunder Wave, Taunt, Toxic, Encore, Charge, Rain Dance, Electric Terrain, Mud Sport, Confide, Protect, Substitute, Rest, Sleep Talk, Endure

Description: A more offensive Ground-type and Electric-type than the others thus far, this mon is a glass cannon. It matches up well against the many Flying-types we have gotten so far, and Beast Boost lets it clean up sufficiently weakened teams if it gets the chance due to good offensive stats and STAB options. Being able to hit on either side of the spectrum is a boon, and both are viable, each with their own boosting options. Although this is all well and good, Ground / Electric isn't the best type combo since it's walled by Grass (Borassa) and being locked into either of those types is exploitable. It also grants it weakesses to priority from Centhorn and Polbearab. Also it's one point slower than Abysseil, and needs to invest its stats in a clunky way if it wants to boost its offenses rather than its Speed with Beast Boost. Not to mention that its unboosted offenses aren't really that great, at 113 apiece. The tendency to be taken out by priority and the inability to break through stronger walls balances out how fast it is, especially after a Beast Boost, making it a good offensive mon.
Teraorra @ Magnet
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Earthquake
- Knock Off
- Volt Switch / Bulk Up

Set 2
Fakemon Name: Vorascid ("Voracious" + "acid")
Stats: 80 / 115 / 65 / 115 / 60 / 105 (540)
Typing: Poison / Fire
Abilities: Dragon's Maw / White Smoke / Weak Armor

Physical Moves: Flare Blitz, Gunk Shot, Fire Lash, Dragon Claw, Scale Shot, Poison Jab, Knock Off, Cross Poison, Flame Charge, Dragon Tail, Breaking Swipe, Poison Fang, Fake Out, Leech Life, Beat Up, Endeavor, Fling, Iron Tail, Foul Play, Facade, Shadow Claw, Skitter Smack, Covet, Thief, Acrobatics, Payback, Pound, Scratch
Special Moves: Sludge Wave, Fire Blast, Dragon Pulse, Overheat, Sludge Bomb, Heat Wave, Venoshock, Incinerate, Belch, Snore, Mud-Slap, Round, Swift, Smog, Ember
Status Moves: Dragon Dance, Nasty Plot, Taunt, Will-o-Wisp, Thunder Wave, Toxic, Encore, Torment, Disable, Substitute, Rest, Sleep Talk, Protect, Venom Drench, Laser Focus, Endure, Fake Tears, Attract, Confide, Corrosive Gas, Swagger, Sand Attack, Sweet Scent, Poison Gas, Helping Hand, Double Team

Description: This Salazzle expy copies its typing and movepool, but not its stats or ability. The result is a nasty setup sweeper with capabilities to go either physical or special. Poison / Fire is a good STAB combo and it has powerful moves to abuse it as well, and Dragon's Maw essentially gives it a Dragon-type STAB as well which rounds out its neutral coverage excellently, letting it hit Serpaint hard. Nasty Plot packs some severe breaking power, and Dragon Dance lets it beat down offense, but with only average speed and low bulk, and some natural checks like Aerock and Vulcaraptor and strong priority from Nimbusteed and Afloof I don't see it being too overwhelming. Shout out to Weak Armor as well, an option to potentially overrun any possible Scarfers while becoming more vulnerable to priority.
Vorascid @ Heavy-Duty Boots
Ability: Dragon's Maw / White Smoke
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Gunk Shot
- Dragon Claw / Scale Shot / Knock Off

Set 3
Fakemon Name: Zoltanka (Based on those creepy fortune telling machines, except this one's actually haunted)
Stats: 112 / 77 / 53 / 109 / 129 / 60 (540)
Typing: Steel / Ghost
Abilities: Filter / Minus / Screen Cleaner
Notes: Genderless

Physical Moves: Poltergeist, Gear Grind, Smart Strike, Gyro Ball, Heavy Slam, Sucker Punch, Foul Play, Explosion, Astonish, Facade, Giga Impact
Special Moves: Shadow Ball, Flash Cannon, Volt Switch, Hex, Steel Beam, Doom Desire, Thunderbolt, Psychic, Dazzling Gleam, Discharge, Psyshock, Stored Power, Future Sight, Dark Pulse, Charge Beam, Shock Wave, Zap Cannon, Dream Eater, Hyper Beam, Round, Snore
Status Moves: Shift Gear, Thunder Wave, Trick, Taunt, Iron Defense, Magnet Rise, Cosmic Power, Topsy-Turvy, Torment, Destiny Bond, Memento, Curse, Metronome, Reflect, Light Screen, Autotomize, Confuse Ray, Gear Up, Magnetic Flux, Lock-On, Spite, Metal Sound, Grudge, Charge, Eerie Impulse, Imprison, Power Trick, Confide, Substitute, Protect

Description: This mon is similar in conception to Magearna, in that it can fill roles as a bulky pivot, Specs breaker, or setup sweeper. Zoltanka lacks Calm Mind and snowballing capabilities though, as well as a strong spammable STAB like Fleur Cannon; it trades these for a useful defensive ability in Filter and a more unresisted STAB combo. Because of this inability to boost offenses, you'd probably see this mon as a pivot most often. When accounting for Filter and the ability to run an AV, Zoltanka's effective special bulk is gigantic. It can blanket check special attackers, even ones it's weak to like Torgeist and Regolite (probably not Afloof though). Doom Desire + Volt Switch is a useful tool for wallbreaking as well, even though one of the best special walls so far (Sharm) is pretty resistant to it. The main shortcomings of this mon are that it has pretty low Defense so it can be lured easily enough, and is basically a Knock Off magnet. It also has absolutely no recovery at all, not even Rest. And while Steel / Ghost is a good defensive type in a vacuum, it does have four weaknesses which are to some relatively good types. I'll admit this one is a bit more of an unsafe pick compared to the others but it does provide a good bulky Steel-type which I think helps.
Zoltanka @ Assault Vest
Ability: Filter
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Shadow Ball
- Doom Desire
- Volt Switch
- Flash Cannon / Sucker Punch / Hex
 
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Set 1
Fakemon Name: Murkury
Stats: 131/113/113/103/31/59 (570)
Typing: Poison/Steel
Abilities: Corrosion
Moves: Iron Head, Toxic Spikes, Spikes, Stealth Rock, Gyro Ball, Work Up, Bullet Punch, Gunk Blast, Toxic, Acid Spray, Poison Jab, Shadow Sneak, Sludge Wave, Flash Cannon, Thunder Wave, Rest, Recover, Sap Strength, Surf, Scald, Liquidation
Description: While this might seem insanely broken, it has SpDef Wailord syndrome with a 4x weakness. Blissey this is not, it has too many weaknesses, and a quad weakness that even its physically defensive side can be shattered by a strong enough Quake (which likely will get off before It can Bulk Up.) Regolite is a born counter as it's faster (easy to pull off) with STAB Earth Power, ensuring a KO at all times. Polbearab hopes you poison it. One Crit later and it will win the stallout especially with Poison Heal. All other Pokemon are faster. Corrosion is an important tool to keep enemy poisons and enemy Murkurys from stalling each other out too easily. It's not as insanely unbeatable as its stats imply as it's Specially frailer than WAILORD, who doesn't have any 4x weakness and unlike Stakataka, it has no Trick Room. Special Attacks are gonna do a lot to this thing, and fire is pretty nifty as well especially if you burn it.

Set 2
Fakemon Name: Termighty
Stats: Escavalier's
Typing: Steel/Bug
Abilities: Shell Armor/Adaptability (Guts)
Moves: Escavalier's + the following: First Impression, Bullet Punch, Trick Room, Aqua Jet, Crunch, Sucker Punch, Sap Strength, Leech Life. Loses Close Combat.

Description: I think we all know the general gist: A dangerous hard hitter with priority out the ASS! The strongest First Impression ever. If Adaptability is too good, I'll just cut it out but you'll probably want Guts anyway for the power on all your moves, even non-STAB ones. A very straight forward attacker who doesn't do too well with its STAB combo not being all that stellar. Let's just say, it makes a really good First Impression. If that's not your style, try and Trick Room and Sap Strength for a long game if you think you can avoid becoming roasted.


Set 3
Fakemon Name: Bulbug
Stats: 112 / 45 / 81 / 103 / 129 / 60 (530)
Typing: Electric/Bug
Abilities: Filter (Lightningrod)
Moves: Quiver Dance, Thunderbolt, Thunder, Flamethrower, Pollen Puff, Bug Buzz, Discharge, Thunderwave, Sleep Powder, Roost, Giga Drain, Energy Ball, Shadow Ball, U-Turn, Nuzzle, Volt Switch, Stun Spore, Sticky Webs

Description: Nunopod may have QD as well and better stat total but its abilities are awful! They don't help it do anything while Filter lets you survive far more Super Effective hits. Bulbug can also do supportive status spreading and Sticky Webs with decent durability backed by Roost. With Bug/Electric, you have only a few coverage options: Flamethrower and Giga Drain/Energy Ball. Flamethrower is probably more helpful but Giga Drain adds some survivability. Shadow Ball technically gives you perfect neutral coverage but doesn't help score more SE hits if you want to try an Expert Belt instead of Boots while the other two types are far more helpful at scoring SE hits, especially fire.
 
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Name: Squidix
Stats: 79 / 61 / 51 / 139 / 127 / 113 (570 BST)
Typing:
Psychic.png
Poison.png

Abilities: Beast Boost / - / -
Movepool:
Gets Universal Moves
Physical.png
: Rapid Spin, U-Turn, Gunk Shot, Poison Jab, Psycho Cut, Foul Play, Cross Poison, Zen Headbutt, Leech Life, Head Smash, Liquidation, Shell Side Arm
Special.png
: Sludge Wave, Psychic, Psyshock, Sludge Bomb, Ice Beam, Scald, Infestation, Shadow Ball, Hex, Meteor Beam, Draining Kiss, Thunderbolt, Thunder, Grass Knot, Focus Blast, Expanding Force, Energy Ball, Giga Drain, Confusion, Acid, Psybeam, Water Gun, Night Shade, Extrasensory, Clear Smog, Eerie Spell, Flamethrower, Fire Blast
Status.png
: Calm Mind, Toxic Spikes, Reflect, Light Screen, Recover, Thunder Wave, Haze, Switcheroo, Trick Room, Confuse Ray, Taunt, Power Swap, Guard Swap, Guard Split, Power Split, Agility, Teleport, Trick

Description: I feel like this Pokemon has very good potential to be a staple in the Restrictions metagame. With it's great coverage in all categories, this thing can be a true threat. It checks Polbearab by being able to Trick or Switcheroo it's Toxic Orb away, so it won't be such a pain in the butt, It also checks Centhorn because any Poison or Psychic move coming from it will 2HKO most of the time with Centhorn has max SpDef investment and AV, or just SpDef invesement, but without AV, it has a 6.3% to OHKO, It check Scimicobra because it just dies from a Psychic instantly, Boarassa only will be 2HKO'd by STAB Sludge Wave no matter what, and it can kinda check Cyrpterid by being able to 2HKO it with Psychic.
Name: Juijitstrike (Mienshao)
Stats: 80 / 125 / 80 / 65 / 70 / 110 (530 BST)
Typing:
Fighting.png

Abilities: Inner Focus / Regenerator / Reckless
Movepool:
This also has Mienshao's movepool, so I'm just naming the additons.
Physical.png
: Sucker Punch, Iron Head, Thunder Punch, Triple Axel
Special.png
: -
Status.png
: Bulk Up, Taunt, Swords Dance
Description: This clone of Mienshao copies it's typing, abilities, and movepool, but not stats. Nothing really changes with this Pokemon here, so I'll just say it's a pretty decent Regenerator user and has nice stats and U-Turn to heal itself and keep momentum, along with other moves to compliment it, and backed up by a good speed tier, this Pokemon can be a big offensive threat.
Name: Graverial (Gravel + Aerial)
Stats: 112 / 80 / 68 / 45 / 129 / 60 (493 BST)
Typing:
Rock.png
Flying.png

Abilities: Sturdy / Pressure / Filter
Movepool:
Gets Universal Moves
Physical.png
: Brave Bird, Body Press, Rock Slide, Rock Throw, Stone Edge, Steel Wing, Rock Blast, Dual Wingbeat, Aerial Ace, Head Smash, Dig, Knock Off, Pluck, Peck, Sky Attack, Zen Headbutt, Cut, Assurance, Payback, Counter, U-Turn
Special.png
: Air Slash, Heat Wave, Power Gem, Air Cutter, Icy Wind, Swift
Status.png
: Stealth Rock, Roost, Spikes, Taunt, Tailwind, Defog, Swords Dance, Swagger, Leer, Curse, Nasty Plot, Agility, Sandstorm
Description: W.I.P
 
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Fakemon Name: Voltiflux
Set Number: 1
Stats: 97, 53, 101, 109, 103, 107
Typing: Steel, Electric
Abilities: Beast Boost
Movepool: Flash Cannon, Thunderbolt, Heat Wave, Ice Beam, Dark Pulse, Flamethrower, Thunder Wave, Calm Mind, Taunt, Stealth Rock, Recover
Description: ub go brrrrr

Fakemon Name: Spiriteal
Set Number: 2 (Zoroark)
Stats: 60, 105, 60, 120, 60, 105
Typing: Ghost
Abilities: Illusion
Movepool: Shadow Ball, Shadow Claw, Shadow Sneak, Dark Pulse, Knock Off, Fire Blast, Flamethrower, Fire Punch, Thunderbolt, Thunder, Thunder Punch, Blizzard, Ice Beam, Ice Punch, Focus Blast, Drain Punch, Energy Ball, Destiny Bond, Moonlight, Calm Mind, Swords Dance, Thunder Wave, Will-O-Wisp
Description: lol im shit at doing descriptions

Fakemon Name: Pixplode
Set Number: 3
Stats: 112, 84, 77, 124, 129, 60
Typing: Fairy, Poison
Abilities: Filter, Poison Touch, Illuminate
Movepool: Moonblast, Dazzling Gleam, Sludge Wave, Explosion, Dragon Pulse, Energy Ball, Giga Drain, Knock Off, Shadow Ball, Heat Wave
Description: Yo Viz
 
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