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Jumbao

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Rabia

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GP & NU Leader
[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Moonblast
move 3: Focus Blast
move 4: Healing Wish
item: Choice Scarf
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Jumbao derives much of its value from being able to support early-game wallbreakers that have late-game cleaning potential with Healing Wish. Beyond this, however, it is mostly just a niche revenge killer that also has a good matchup against most weather teams thanks to Trace, letting it copy Speed-boosting abilities from the likes of Barraskewda, Excadrill, and Arctozolt and potentially revenge kill these foes in addition to copying Regenerator from foes like Slowking and Slowbro. Jumbao can also run Drought with Solar Beam to support teammates like Cinderace, but the opportunity cost of copying useful abilities like Slowking's Regenerator is usually not worth it. Jumbao is otherwise outdone by Rillaboom and Kerfluffle; the latter two can support themselves with pivoting and, in Rillaboom's case, Knock Off, whereas Jumbao consistently cedes momentum to its switch-ins.

Jumbao is straight walled by Galarian Slowking, so Ground-types like Colossoil, Equilibra, and Garchomp help to deal with it. Garchomp in particular is fantastic because Healing Wish lets it break down its checks early-game so it can sweep late-game more easily. Similarly, Fire-types like Cinderace, Heatran, and Moltres are problematic, so Water-types such as Slowking, Toxapex, and Tapu Fini are helpful to have; Slowking can also safely bring Jumbao in against Dragon-types like Latios and Hydreigon with Teleport and provide it Future Sight support, making it harder to defensively answer. Wallbreakers like Cinderace, Dragapult, and Melmetal appreciate Jumbao's Healing Wish, as it lets them play more aggressively early-game.

[Checks and Counters]

**Galarian Slowking**: Jumbao is incapable of threatening Galarian Slowking, which lets it easily switch in and use Future Sight, throw off an attack with one of its coverage attacks, or set up with Nasty Plot or Calm Mind.

**Steel-types**: Magearna can safely switch into any of Jumbao's attacks and fire off strong Choice Specs-boosted attacks or set up with Calm Mind, while Corviknight can do the same and freely pivot afterwards with U-turn. Heatran, Melmetal, and Ferrothorn must watch for Focus Blast but otherwise are solid switch-ins. Equilibra can easily take Moonblasts but risks being overwhelmed by Leaf Storm.

**Fire-types**: Moltres doesn't care about any of Jumbao's attacks and can heal up with Roost if it ever gets low; Victini is similar, although it must watch its health more carefully. Cinderace resists Jumbao's STAB moves, but its fragility prevents it from switching in too frequently. Astrolotl's Regenerator lets it scout what move Jumbao will lock into, but it risks being 2HKOed by Moonblast if it takes any prior damage.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
Jumbao is otherwise outdone by Rillaboom as an offensive Grass-type because it's stronger and can support itself with Knock Off and U-turn, whereas Jumbao consistently cedes momentum to its switch-ins.

Toss in how Kerfluffle generally outclasses it as a fast, offensive Fairy type.

set up with Nasty Plot.

I'm more familiar with Calm Mind variants of Slowking-G, but if Nasty Plot is more effective, proceed.

Solid analysis, QC 1/2
 
[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Moonblast
move 3: Focus Blast
move 4: Healing Wish
item: Choice Scarf
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Jumbao derives much of its value from being able to support early-game wallbreakers that have late-game cleaning potential with Healing Wish. Beyond this, however, it is mostly just a niche revenge killer that also has a good matchup against most weather teams thanks to Trace, letting it copy Speed-boosting abilities from the likes of Barraskewda, Excadrill, and Arctozolt and potentially revenge kill these foes in addition to copying Regenerator from foes like Slowking and Slowbro. Jumbao is otherwise outdone by Rillaboom as an offensive Grass-type because it's stronger and can support itself with Knock Off and U-turn, whereas Jumbao consistently cedes momentum to its switch-ins. Similarly, Kerfluffle is the superior offensive Fairy-type because it's harder to wall and can keep up momentum with Parting Shot. Combine these into once sentence (rilla and kerf outdo because of X/Y). Although Jumbao can run Drought with Solar Beam, the opportunity cost of copying useful abilities like Slowking's Regenerator is usually not worth it. This also helps out teammates who like spamming fire.

Jumbao is straight walled by Galarian Slowking, giving Assault Vest variants a free turn to use Future Sight and Nasty Plot variants a free turn to boost. Ground-types like Colossoil, Equilibra, and Garchomp can take on Galarian Slowking for Jumbao; the former two also can provide Rapid Spin support, while the latter can set Stealth Rock. Imo rephrase this a bit; the mention of FS/NP is a bit unneeded, imo only needs to be one sentence. Emphasize Chomp more; its your best partner due to abusing your switchins and needing HWish. Similarly, Fire-types like Cinderace, Heatran, and Moltres are problematic, so Water-types such as Slowking, Toxapex, and Tapu Fini help to have; Slowking can also safely bring Jumbao in against Dragon-types like Latios and Hydreigon with Teleport. FS also like, really helps Jumb out by giving it actual KO Power. Wallbreakers like Cinderace, Dragapult, and Latios appreciate Jumbao's Healing Wish, as it lets them play more aggressively early-game.

[Checks and Counters]

**Galarian Slowking**: Jumbao is incapable of threatening Galarian Slowking, which lets it easily switch in and use Future Sight, throw off an attack with one of its coverage attacks, or set up with Nasty Plot or Calm Mind.

**Steel-types**: Magearna can safely switch into any of Jumbao's attacks and fire off strong Choice Specs-boosted attacks or set up with Calm Mind, while Corviknight can do the same and freely pivot afterwards with U-turn. Heatran, Melmetal, and Ferrothorn must watch for Focus Blast but otherwise are solid switch-ins. Equilibra can easily take Moonblasts but risks being overwhelmed by Leaf Storm.

**Fire-types**: Moltres doesn't care about any of Jumbao's attacks and can heal up with Roost if it ever gets low; Victini is similar, although it must watch its health more carefully. Cinderace resists Jumbao's STAB moves, but its fragility prevents it from switching in too frequently. Astrolotl's Regenerator lets it scout what move Jumbao will lock into, but it risks being 2HKOed by Moonblast if it takes any prior damage.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Implement and we'll finish over PM
edit: finished, 2/2
 
Last edited:
add remove
[SET]
name: Choice Scarf
move 1: Leaf Storm
move 2: Moonblast
move 3: Focus Blast
move 4: Healing Wish
item: Choice Scarf
ability: Trace
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Jumbao derives much of its value from being able to support early-game wallbreakers that have late-game cleaning potential with Healing Wish. Beyond this, however, it is mostly just a niche revenge killer that also has a good matchup against most weather teams thanks to Trace, letting it copy Speed-boosting abilities from the likes of Barraskewda, Excadrill, and Arctozolt and potentially revenge kill these foes in addition to copying Regenerator from foes like Slowking and Slowbro. Jumbao can run Drought with Solar Beam to support teammates like Cinderace, but the opportunity cost of copying useful abilities like Slowking's Regenerator is usually not worth it. Jumbao is otherwise outdone by Rillaboom and Kerfluffle; the latter two can support themselves with pivoting and, in Rillaboom's case, Knock Off, whereas Jumbao consistently cedes momentum to its switch-ins.

Jumbao is straight walled by Galarian Slowking, so Ground-types like Colossoil, Equilibra, and Garchomp help to deal with it. Garchomp in particular is fantastic because Healing Wish lets it break down its checks early-game so it can sweep late-game more easily. Similarly, Fire-types like Cinderace, Heatran, and Moltres are problematic, so Water-types such as Slowking, Toxapex, and Tapu Fini are helpful to have; Slowking can also safely bring Jumbao in against Dragon-types like Latios and Hydreigon with Teleport and provide it Future Sight support, making it harder to defensively answer. Wallbreakers like Cinderace, Dragapult, and Melmetal appreciate Jumbao's Healing Wish, as it lets them play more aggressively early-game.

[Checks and Counters]

**Galarian Slowking**: Jumbao is incapable of threatening Galarian Slowking, which lets it easily switch in and use Future Sight, throw off an attack with one of its coverage attacks, or set up with Nasty Plot or Calm Mind.

**Steel-types**: Magearna can safely switch into any of Jumbao's attacks and fire off strong Choice Specs-boosted attacks or set up with Calm Mind, while Corviknight can do the same and freely pivot afterwards with U-turn. Heatran, Melmetal, and Ferrothorn must watch for Focus Blast but otherwise are solid switch-ins. Equilibra can easily take Moonblasts but risks being overwhelmed by Leaf Storm.

**Fire-types**: Moltres doesn't care about any of Jumbao's attacks and can heal up with Roost if it ever gets low; Victini is similar, although it must watch its health more carefully. Cinderace resists Jumbao's STAB moves, but its fragility prevents it from switching in too frequently. Astrolotl's Regenerator lets it scout what move Jumbao will lock into, but it risks being 2HKOed by Moonblast if it takes any prior damage.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[snake_rattler, 227784], [quziel, 297859]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
Estronic-GP-small.gif
 
keeping moonblasts > moonblast because there isn't really any meaningful difference there and it's sorta nice to communicate that you can stomach several with libra

this is done
 
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