SS OU SS OU Rain team

Hi there! This is my take on the SS OU Rain team. After being swept way to many times and seeing all of the different ways to play the key players in the team, I came up with this. Most rain teams rely on pelipper to be the main rain setter. It's a very predictable pokemon and it's the reason why most people don't like playing rain in the first place. For this rain team I didn't want that. The challenge of this team was to make the opponent seem to know all of the roles of my pokemon, only to be surprised.

So to start of I chose Swampert. Pert is a very reliable mon and is also the main electric counter, but pert also has a very important other role in my team. As you can see he is equipped with the damp rock and has rain dance. I can't stress how much i like the combination of damp rock, rain dance and slow flip turn. This is my main way of setting rain and is my go to early game rain setup. This due to the fact that nobody leads their grass types because of them predicting pelipper. This is my main shenanigan and is so effective. I would prioritize rain over rocks, but it's there for more bulky builds. I just took the standard EV spread

surprise (Swampert) @ Damp Rock
Ability: Torrent
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Rain Dance
- Flip Turn
- Earthquake
- Stealth Rock

Next up: the real reason I wanted to make a rain team. I've always loved zapdos but always felt it lacked real offensive usage (in gen 8). It's highly unaccurate moves are very unreliable but have the power everybody wants/needs. This set is made for exactly that. Weather ball is another major upgrade to the set and almost fills the hole in my heart that is the removal of HP ice. This mon shreds through mons and is one of my many ground resistances. Zapdos is also the main counter to rain counters (pex, boom etc.). I chose static over pressure to be able to switch into a predictable u-turn. Ev spread is full modest max max. Don't really need speed control on this mon. It takes almost all hits but really needs the extra power. Roost is on there for longevity.

mr. blue sky (Zapdos) @ Heavy-Duty Boots
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Thunder
- Roost

The third mon on the team is the obvious rain setter: Pelipper. Pelipper is really nice for late game usage, setting easy rain and maybe getting a few kills on chipped down mons. I really like scarf on pelipper because it outspeeds cinderace and some other mons (mainly cinderace). This can be really annoying and is the main reason people forfeit on me. As I mentioned earlier people think playing rain is a very skill-less way of playing so they think they can outpredict your switch to pelipper. My advice is to be really ballsy around the obvious pelipper switch in. Don't be afraid to switch into an alternative mon. People thinking rain is predictable makes them predictable (learned that in econ1).

dripdrip (Pelipper) @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Weather Ball
- Hurricane
- Scald
- U-turn

Next up is the coolest addition to rain this gen. In the beginning I hated the mon and still almost never use it. But the first time I used it in the rain and I saw 500+ attack and 700+ speed I was hooked. Stab, band and rain boosted liquidation and flip turn are savage. Love the mon and hate the fact I was a sceptic. It's a really straight forward set so I don't really feel like I need to explain more about it.

rotorgoesbrrrr. (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet

Melmetal is the steel type abusing the rain. With so many ground resistances and rain up almost all of the time melmetal hardly takes any super effective hits. With it's massive attack it can dish out good hits. Protect and toxic are there for setup sweepers and when I may need to stall a turn of rain myself. People underestimate how often the rain user might want to do this. Keep this mon for getting rid of rillaboom if they have it.

stronk (Melmetal) @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Protect
- Double Iron Bash
- Earthquake
- Toxic

Hydreigon is my mandatory dark type on the team (as long as spectrier is still around). It also has defog and is my grass/electric resist. Aside from these roles it doesn't do much. I really like this more bulky set because it hydreigon likes to stick around in games. Aside from that this mon is also a great counter to the slowbro's/kings running around. All around cool mon and great addition to the team. The set is just the standard set from smogon aside from flamethrower (for ferro).

puppetmaster (Hydreigon) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Dark Pulse
- Flamethrower

This team is just great fun and I love the way it works. Many thanks to all the guys that helped build it. Would love to hear your feedback.
User: Kalty
 
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Using Swampert to summon Rain Dance is the biggest waste. If you are SOLEY using it JUST for rain just leave that to Pelipper. Swampert can be used as a Rain Abuser though. Also, if you are not aware Fire Type damage output is HALVED due to Rain. Maybe run a Nasty Plot Hydreigon set..? That is all I can think of right now. This is a bit off topic, but I did make a SS OU Rain team that is FAR different from your Rain Team. If you want to take a look, it is right here.
https://pokepast.es/657ef20b285c52de
 
The team seems really fun, and I really like the swampert idea (baits are always good on ladder IMO, and this set has a pretty damn good chance to get you the beginning tempo between you faking pelipper start and flip turn, which is great for rain), but there are a few points I would like to raise:

1. flamethrower doesn't really dissuade ferrothorn that much in rain, since it's a mediocre power move that gets halved; there is a reason ferrothorn is a staple on rain teams, and one of the biggest stops for a rain team when it's on other teams, and I really think every rain team needs a strong fighting type move other than barra's cc (as you don't want to be taking leech seed/iron barbs on barra)

92 SpA Hydreigon Flamethrower vs. 252 HP / 176+ SpD Ferrothorn in Rain: 116-140 (32.9 - 39.7%) -- 16.3% chance to 3HKO after Leftovers recovery
and this is without leech seed messing you up

2. Scarf pelipper still just isn't that fast. with max invested speed and scarf it ties setup spectrier which is... ok I guess, but with some new meta trends like the quite heavy rise of zeraora and dragapult, it's still just too slow, not to mention it gets outsped by every other scarfer in existence. I would personally swap this pelipper to specs, as it reinforces your desire to surprise opponents (seriously rain boosted specs max invested weather balls from this thing hurt a lot, and people tend to not expect such strong hits from peli)

252+ SpA Choice Specs Pelipper Weather Ball (100 BP Water) vs. 252 HP / 80+ SpD Assault Vest Slowking-Galar in Rain: 169-199 (42.8 - 50.5%) -- 95.7% chance to 2HKO after Stealth Rock
(and this is one of OU's premier special walls taking a neutral hit, even though it isn't the most defensive spread it's still impressive power)

3. the team just seems very very ferro weak in general: you have two flip turners without any recovery which get worn down by iron barbs, melmetal double iron bashing into iron barbs also hurts, and you can't really bring barra (which is the only reliable way to take it out) in because knock off severely reduces it's damage. For those reasons even though every time I think zapdos is a good rain abuser I just go for nasty plot thundurus or tornadus, since they get focus blast to solve the ferro problem.

I do love that you are experimenting tho, and going a bit out of the standard rain mold tho with some ideas I think are pretty smart :D
 
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Using Swampert to summon Rain Dance is the biggest waste. If you are SOLEY using it JUST for rain just leave that to Pelipper. Swampert can be used as a Rain Abuser though. Also, if you are not aware Fire Type damage output is HALVED due to Rain. Maybe run a Nasty Plot Hydreigon set..? That is all I can think of right now. This is a bit off topic, but I did make a SS OU Rain team that is FAR different from your Rain Team. If you want to take a look, it is right here.
https://pokepast.es/657ef20b285c52de
The whole reason that pert is there, is bc everybody leads their electric type. So by leading pert u get a free turn with a long rain setup + a possible flip turn into a hard hitter.
 
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The team seems really fun, and I really like the swampert idea (baits are always good on ladder IMO, and this set has a pretty damn good chance to get you the beginning tempo between you faking pelipper start and flip turn, which is great for rain), but there are a few points I would like to raise:

1. flamethrower doesn't really dissuade ferrothorn that much in rain, since it's a mediocre power move that gets halved; there is a reason ferrothorn is a staple on rain teams, and one of the biggest stops for a rain team when it's on other teams, and I really think every rain team needs a strong fighting type move other than barra's cc (as you don't want to be taking leech seed/iron barbs on barra)

92 SpA Hydreigon Flamethrower vs. 252 HP / 176+ SpD Ferrothorn in Rain: 116-140 (32.9 - 39.7%) -- 16.3% chance to 3HKO after Leftovers recovery
and this is without leech seed messing you up

2. Scarf pelipper still just isn't that fast. with max invested speed and scarf it ties setup spectrier which is... ok I guess, but with some new meta trends like the quite heavy rise of zeraora and dragapult, it's still just too slow, not to mention it gets outsped by every other scarfer in existence. I would personally swap this pelipper to specs, as it reinforces your desire to surprise opponents (seriously rain boosted specs max invested weather balls from this thing hurt a lot, and people tend to not expect such strong hits from peli)

252+ SpA Choice Specs Pelipper Weather Ball (100 BP Water) vs. 252 HP / 80+ SpD Assault Vest Slowking-Galar in Rain: 169-199 (42.8 - 50.5%) -- 95.7% chance to 2HKO after Stealth Rock
(and this is one of OU's premier special walls taking a neutral hit, even though it isn't the most defensive spread it's still impressive power)

3. the team just seems very very ferro weak in general: you have two flip turners without any recovery which get worn down by iron barbs, melmetal double iron bashing into iron barbs also hurts, and you can't really bring barra (which is the only reliable way to take it out) in because knock off severely reduces it's damage. For those reasons even though every time I think zapdos is a good rain abuser I just go for nasty plot thundurus or tornadus, since they get focus blast to solve the ferro problem.

I do love that you are experimenting tho, and going a bit out of the standard rain mold tho with some ideas I think are pretty smart :D
Yeah I'm weak to ferro.. :( One of the major problems here. Cool feedback defo trying to work out the ferro problem. Usually just hit it with my zapdos as hard as i can or hax it with a thunder para.
 
Yeah I'm weak to ferro.. :( One of the major problems here. Cool feedback defo trying to work out the ferro problem. Usually just hit it with my zapdos as hard as i can or hax it with a thunder para.
In that case I would definitely look into NP thundurus. it can abuse thunder just like zapdos, but has boosted focus blasts to really shore up that ferro weakness, also a second eletctric immunity can be very nice to help if you pert gets too chipped for whatever reason, also hydreigon also learns focus blast, but it's too weak to really damage ferro without a bit of spa investment, so maybe look into giving it a bit of spa EVs (till it can 2hko ferro with focus blast) and focus blast, though this does weaken its defensive role, also specs pelipper can do just shy of 50% with hurricane, and might be able to break through, though this isnt optimal
 

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