Pet Mod Mega Revolution

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!
:ss/glalie-mega:
New Pokémon Name: Horrfrost Hoarfrost + Horror
Stats: 80 / 95 / 75 / 95 / 75 / 110 (BST: 530)
Typing:

Abilities: Inner Focus / Ice Body / Refrigerate
Movepool Additions: Rapid Spin, Quick Attack, Hyper Voice, Head Charge, Earth Power, U-turn, Work Up, Fake Out
Niche: It makes up for its low stats in an incredibly efficient use of its double typing and of its access to Refrigerate. Physical Sets are very threatning to offense while it's special ones have very few switch ins.

Mega being Revolved: Mega Abomasnow
New Pokémon Name: Blizzarex (blizzard + rex)
Stats: 90 / 130 / 85 / 99 / 85 / 55 (544 BST)
Typing:

Abilities: Snow Warning / Grassy Surge
Movepool Additions: High Horsepower, Icicle Crash
Niche: Either a hail / aurora veil setter, with decent bulk and high attack, or a grassy terrain priority user that uses Ice Shard and Grassy Glide to compensate for its low speed. I tried to make it have advantages and disadvantages over Rillaboom, so that one didn’t outclass the other: Blizzarex has the benefit of having a double typing, higher attack, and can use its stab to punish common grass switch-ins. However, it can’t pivot and has a much worse typing defensively, having to choose between power and longevity (Choice Band or Boots).

Mega being Revolved: Audino-Mega
New Pokémon Name: Nurseheary ("nurse" + "hear" + "-y"; a pun on "nursery")
Stats: 105 HP / 75 Atk / 90 Def / 75 SpA / 90 SpD / 60 Spe
Typing:
/

Abilities: Healer / Regenerator / Triage (hidden ability)
Movepool Additions: Curse, Foul Play, Moonblast, Mystical Fire, Play Rough
Niche: Due to now having Triage, it has the fastest Wishes and Healing Wishes in the game despite its low Speed. The latter should be fine despite Triage making it +3 since Healing Wish is already used only on Choice Scarf mons anyway, and thus mostly only ever stopped via the mon in question getting Taunted on incoming or switching into a Prankster mon with Taunt anyway. Outside of that, it's a mostly defensive mon that gets to keep Regenerator and its Normal typing so that it's a bit more defensively vulnerable than it would otherwise be by being neutral to Fighting. Since it doesn't have as much HP as Alomomola or Amoonguss, doesn't have nearly as much defense as Toxapex, and doesn't have the Slow-family's pivoting, it shouldn't be too obnoxious as a Regenerator even if the ability is still fundamentally dumb. While mainly still a defensive mon, it can set up on either side of the spectrum with its new abilities or deter other mons trying to set-up in front of it with Foul Play, which seemed fine to give it given it already got Knock Off, Snatch, and, of all things, Throat Chop already. Offensively, Triage works with both Drain Punch and the now STAB Draining Kiss, but that's it, and neither of those actually powerful without set-up
Next Slate will be

Slate 8: Cave Dwellers
:ss/aggron-mega: :ss/steelix-mega: :ss/camerupt-mega: :ss/sableye-mega:


Requirements

- All Megas (sans Steelix) are treated as regular evolutions. Aggron-Mega has up to +40 BST to distribute. Steelix-Mega and Camerupt-Mega have up to +50 BST to distribute, and Sableye-Mega has a beefy maximum of +80 BST to distribute.
- Aggron-Mega must keep its Steel typing; Steelix-Mega must keep its Steel typing; Camerupt-Mega must remain Fire / Ground and Sableye-Mega must have at least one of its typings (whether primary or secondary.)
- Three abilities max for every Pokémon
 
:swsh/steelix-mega:
Mega being Revolved: Steelix
New Pokémon Name: Steelmond
Types: Steel/Rock
Abilities: Sturdy/Sand Force HA: Defiant
Stats: 75/85/200/30/95/75 BST: 560
Movepool Additions: Steelix + Reflect, Light Screen, Thunder Wave, Bounce, Coil, Spirit Break
Niche:

:swsh/aggron-mega:
Mega being Revolved: Aggron
New Pokémon Name: Steelasauros
Types: Steel/Dragon
Abilities: Filter/Moxie HA: Skill Link
Stats: 70/110/180/60/100/50
Movepool Additions: Aggron + Megahorn, Breaking Swipes, Pin Missile, Icicle Spear, Behemoth Bash
Niche:

:swsh/camerupt-mega:
Mega being Revolved: Camerupt
New Pokémon Name: Volcanel
Types: Fire/Ground
Abilities: Sheer Force/Flash Fire HA: Storm Drain
Stats: 80/40/100/105/90/90
Movepool Additions: Camerupt + Grassy Terrain, Calm Mind, Power Gem
Niche:


:swsh/sableye-mega:
Mega being Revolved: Sableye
New Pokémon Name: Gemsnatch
Types: Ghost/Rock
Abilities: Prankster/Speed Boost HA: Magic Bounce
Stats: 60/55/105/105/85/50 BST: 460
Movepool Additions: Sableye + Meteor Beam, Stealth Rocks, Obstruct, Thunder Wave, Sheer Cold, Reflect, Light Screen
Niche:
 
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Winners!






Next Slate will be

Slate 8: Cave Dwellers
:ss/aggron-mega: :ss/steelix-mega: :ss/camerupt-mega: :ss/sableye-mega:


Requirements

- All Megas (sans Steelix) are treated as regular evolutions. Aggron-Mega has up to +40 BST to distribute. Steelix-Mega and Camerupt-Mega have up to +50 BST to distribute, and Sableye-Mega has a beefy maximum of +80 BST to distribute.
- Aggron-Mega must keep its Steel typing; Steelix-Mega must keep its Steel typing; Camerupt-Mega must remain Fire / Ground and Sableye-Mega must have at least one of its typings (whether primary or secondary.)
- Three abilities max for every Pokémon
Yoooooo.....eviolite Aggron might be hella problematic.
 
:ss/steelix-mega:
Mega being Revolved: Steelix
New Pokémon Name: Alloynix (Alloy+Ix)
Stats: 85/125/200/55/65/30
Typing:
Iron Defense - Steel-type
,
Dragon Breath - Dragon-type

Abilities: Sand Force, Sturdy, Rock Head
Movepool Additions: (From Steelix) Dragon Hammer, Diamond Storm
Niche: This thing can fall on your Chansey and kill it on accident Its actually a 2HKO, but whatever. Other than that, have fun in TR.

:ss/sableye-mega:
Mega being Revolved: Sableye
New Pokémon Name: Hopgobnk (Hopkinsville+Goblin+Prank)
Stats: 90/75/115/65/95/20
Typing:
Foul Play - Dark-type
,
Ghost-type

Abilities: Prankster, Magic Bounce, Magic Guard
Movepool Additions: (From Sableye) Trick Room, Stealth Rock, Thunder Wave
Niche: The Anti-Lead, Magic Bounce bounces hazards back, and you can set up a SR or TR of your own.
 
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Ema Skye

Work!
Mega being Revolved: Camerupt
New Pokémon Name: Camaldera
Stats: 90 / 80 / 100 / 120 / 100 / 20
Typing: Fire/Ground
Abilities: Sheer Force / Solid Rock | Thick Fat
Movepool Additions: Slack Off, Spikes, Flare Blitz
Niche: So this one was tricky but I think I figured something out. Statwise, it's similar to Heatran in bulk and has recovery to make up for its fewer resistances (though with Thick Fat it does resist BoltBeam!). It also gets a second hazard to further stand out. Sheer Force sets hit quite hard with Fire Blast, and having Earth Power as a back-up STAB is helpful as well. Unfortunately, the reduction in its attack probably makes Rock Slide unviable so it doesn't have EdgeQuake anymore. Spikes give it another niche as a rare dual-hazard Pokemon, and, even though it's slow, it could be a viable suicide lead with access to double hazards and Explosion.
 
:swsh/camerupt-mega:
Mega being Revolved: Camerupt
New Pokémon Name: Dromedome
Types: Fire/Ground
Abilities: Sand Stream / Solid Rock | Sheer Force (HA)
Stats: 105 / 115 / 95 / 90 / 80 / 25
Movepool Additions: Milk Drink, Flare Blitz, Heat Crash, Scorching Sands
Niche: I decided to steer it more towards a tank with Solid Rock, as Fire/Ground is a really nice typing for that. Dual STAB + Toxic is very hard to switch into. Mixed Sheer Force still hits extremely hard - for reference it has more SpA than Nidoking who is currently an OU wall-breaker, and more importantly has a 110 BP STAB move. Its Atk won't go to waste either as Rock Slide would fit on such a set very well.

:swsh/steelix-mega:
Mega being Revolved: Steelix
New Pokémon Name: Quartznek
Types: Steel/Rock
Abilities: Sturdy / Rock Head | Sand Force (HA)
Stats: 100 / 130 / 225 / 45 / 45 / 20
Movepool Additions: Accelerock, Metal Burst
Niche: He Gyro Ball and he Head Smash, and he tank the physical hit.
 
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New Pokémon Name: Largron (large + aggressor + iron)
Stats: 80/100/160/100/70/60 | 570 BST
Typing: Steel
Abilities: Filter, Sturdy, Heatproof
Movepool Additions: Amnesia, Work Up, Spikes
Niche: Pure Steel with Filter is too cool to pass up, and Aggron's special movepool is surprisingly good considering its low Special Attack. Sturdy + hazards + Taunt + Steel Beam is an interesting prospect, and a special set with Heatproof makes for a better matchup against Fire-types.


New Pokémon Name: Orichalix (orichalcum + -ix (from Onix))
Stats: 75/75/160/75/65/110 | 560 BST
Typing: Steel/Dragon
Abilities: Sand Force, Sturdy, Rough Skin
Movepool: Steelix's + Outrage, Dragon Rush, Draco Meteor, Coil, Glare, Spikes
Niche: While Steelix is vastly different from Onix, Orichalix rolls with the chunky Defense and surprisingly high Speed that makes Onix unique. Sand Force with Power Herb + Meteor Beam has potential to make Flash Cannon and Earth Power as strong as possible, Sturdy promotes the use of Orichalix as a hazard lead with Steel Beam, and Rough Skin goes best with Coil.


New Pokémon Name: Tectomel (tectonic + camel)
Stats: 80/115/85/120/90/20 | 510 BST
Typing: Fire/Ground
Abilities: Sheer Force, Magma Armor, Mold Breaker
Movepool Additions: N/A
Niche: Basically a slow nuke, perfect for Trick Room. It will generally want to run Sheer Force, although Mold Breaker has potential to surprise whatever Fire-resistant Levitate users and Ground-resistant Thick Fat / Heatproof / Flash Fire users arise. (Magma Armor just deserves a spot for being flavorful.)


New Pokémon Name: Obsidazzi (obsidian + dazzling / upsy-daisy)
Stats: 50/115/85/115/75/20 | 460 BST
Typing: Ghost/Fairy
Abilities: Magic Bounce, Stall, Dazzling
Movepool Additions: Play Rough, Parting Shot, Trick Room
Niche: Trick Room user that can pivot (to actually make Stall useful) and/or dole out some damage with its considerable two-move coverage (in which case Dazzling can come in handy).
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ss/camerupt-mega:
New Pokémon Name: Dromedry Dromedary + Dry
Stats: 75 / 100 / 75 / 115 / 85 / 60 (BST: 510)
Typing:

Abilities: Magma Armor / Solid Rock / Sheer Force
Movepool Additions: Scald, Sludge Wave, Milk Drink
Niche: A Nidoking that trades speed for much more raw power. Struggles against bulky water types (bar toxapex ig), but he can still chunk them if they decide to switch in, and has a *little* bit of utility in SR and maybe milk drink. Is fast enough to outspeed walls.

:ss/steelix-mega:
New Pokémon Name: Maghemix Maghemite + "ix"
Stats: 75 / 75 / 160 / 75 / 55 / 70 (BST: 510)
Typing:

Abilities: Rock Head / Magnet Pull / Sand Force
Movepool Additions: (From Steelix) Thunderbolt, Thunder
Niche: A bulky Magnet Pull user. Body Press is it's main way of dealing with targets, but it has a few options for some other more bulky mons.
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
:swsh/sableye-mega:
Sabsidian (Sable - Obsidian)

70 (+20) / 85 (+10) / 130 (+55) / 75 (+10) / 75 (+10) / 25 (-25) | 460 BST
Keen Eye / Stall / (Magic Bounce)
Parting Shot, Brutal Swing, Iron Defense, Amnesia, Reflect, Light Screen


Sabsidian is a bulky physical mon, able to cripple enemies with Parting Shot / Will-o-Wisp on the status side, and Snarl/Brutal Swing on the attacking side. Iron Defense and Amnesia can boost its defense, with Light Screen and Reflect doing the same for the team, and with reliable recovery it's not easy to whittle it down physically. Pair that with Magic Bounce to repel status moves, and you've got a pretty nice mon on your hands. If you wish to be gimmicky, you could also use Wonder Room, or Stall Parting Shot as a slow pivot.



:swsh/camerupt-mega:
Detonerus (Detonate - Ferus Camelus Ferus)

80 (+10) / 100 / 80 (+10) / 125 (+20) / 85 (+10) / 30 (-10) | 500 BST
Magma Armor / Flash Fire / (Sheer Force)
Inferno, Scorching Sands, Power Gem

Detonerus packs a punch. Like, a massive punch. It was the special attack to match regular Megarupt, with the option to also hold an item. Flash Fire allows it switch-ins on fire type moves, from which it can pack an even bigger punch. Sheer Force is also an option if you'd prefer the raw, consistent power boost. Magma Armor just kinda exists... Power Gem gives it a slight coverage boost, but not much. Lets it hit Flying Types and that's about it.
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
:ss/Steelix-Mega:
New Pokémon Name: Inductix
Stats: 65 / 45 / 115 / 120 / 60 / 105 [BST: 510]
Typing:

Abilities: Rock Head / Sturdy / Sand Force
Movepool Additions: Onix’s Movepool + Autotomize, Discharge, Giga Impact, Hyper Beam, Iron Defense, Magnetic Flux, Magnet Rise, Power Gem, Shock Wave, Steel Beam, Steel Roller, Thunder, Thunderbolt, Thunder Wave, Wild Charge
Niche: People always forget how abnormally fast Onix is for a Rock-type, so I decided to lean into that in the stupidest way possible and make its evo into a Meteor Beam abuser. Sturdy eases setup and makes double dance worth considering, while Sand Force lets this thing go nuclear for a few turns with the right support. The typing’s cool offensively, but pretty bad defensively.
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
:ss/camerupt-mega:
Mega being Revolved: Camerupt
New Pokémon Name: Camagma
Stats: 100/100/100/105/85/20
Typing: Fire/Ground
Abilities: Magma Armor/Solid Rock/(Sheer Force)
Movepool Additions: Body Press, Burning Jealousy, Scorching Sands, Shore Up
Niche: Incredible defensive typing paired with decent bulk and a good special attack stat backed up Sheer Force makes Camagma useful both defensively and offensively. Its unique typing paired with its solid bulk lets it handle many electric types, Magearna, Cinderace, Volcarona, Kartana and can handle certain moves from pokemons such as Dragapult, Heatran, Slowking-Galar and Tapu Lele. As for the mega-revo specific mons... I don't know much about them tbh but it probably does well against the Fire, Bug and Steel types of the format
Camagma @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Shore Up
- Flamethrower
- Earth Power/Will-O-Wisp/Roar/Toxic/Whatever
 
I'm so glad Blizzarex was voted! This is my first approved submission in a Pet Mod, so thanks a lot to everyone. Without further ado, my subs for this slate:


Mega being Revolved: Mega Sableye
New Pokémon Name: Obstaraze (Obscurity + stare + gaze)
Stats: 50 / 50 / 155 / 70 / 95 / 40 (460 BST)
Typing:

Abilities: Keen Eye / Stall / Magic Bounce
Movepool Additions: + Psyshock, Teleport, Stored Power, Body Press
Niche: Tried to make a defensive utility ghost mon that doesn’t step on what Zipette already does. It’s got similar physical bulk to Toxapex, but a very average double typing that a lot of offensive threats of the tier can deal with. Apart from this, Magic Bounce is always a really good ability that can allow Obstaraze to run slow pivot sets or even set up with calm mind like good old Sableye-Mega.


Mega being Revolved: Mega Aggron
New Pokémon Name: Behemantium (Behemoth + Adamantium)
Stats: 70 / 80 / 110 / 100 / 110 / 70 (540 BST)
Typing:

Abilities: Sturdy / Steam Engine / Filter
Movepool Additions: + Power Gem
Niche: It’s hard to find a way to make a steel type viable in a tier with Corv and Ferro, but I think this is a decent tank. It’s got very good filter-boosted bulk, Stealth Rock and Twave for support, and enough coverage to hit literally every OU pokemon short of Zipette and Swampert super effectively; however, if it can’t do that, it doesn’t really apply pressure and can get set up on if it doesn’t have the right moves against the specific threat it’s battling. Steam engine is more for flavor, but I guess you could run a WP set to tank one fire attack? Could be potentially fun.
 
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Mega being Revolved: Mega Aggron
New Pokémon Name: Pulgasaron (Pulgasari + ron suffix of its prevos)
Stats: 80 / 115 / 185 / 60 / 60 / 70 (540 BST)
Typing:

Abilities: Sturdy / Filter / Heavy Metal
Movepool Additions: Aggron's base movepool + Pain Split.
Niche: LOOK AT THIS BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG BOI! Anyway it's a better Aggron and a surprisingly fast wall. It also gets pain split which you know is a kind of recovery but like the D tier of recovery moves. Either way it exists but in a way that doesn't make it too bulky compared to its competition due to its lackluster recovery. Aside from that it can probably have a funny wallbreaker set involving heavy slam.
 
Belated congrats to Gravity Monkey and Gyltia for (also) winning the last slate.

This might be the most difficult slate yet to be honest, with the only thing I'm submitting for this that I actually like right now being the replacement of the only mon that was actually OU. It's hard to resist just slapping an overpowered ability onto Steelix-Mega and Camerupt-Mega honestly. Oh well. I wanted to get this done with sooner than later, even if today's headache isn't helping. Stay safe everyone, especially if you're doing any superbowl-related stuff.



Mega being Revolved: Aggron-Mega
New Pokémon Name: Armortagon ("armor" + "mortar" + "-gon")
Stats: 75 HP / 120 Atk / 185 Def / 65 SpA / 65 SpD / 60 Spe
Typing:
/

Abilities: Filter / Guts / Battle Armor (hidden ability) [Quick EDIT #1: Of course it's right after I post that I finally decide to that I should indeed replace Sturdy, which now gets replaced with Guts--technically replaced by Battle Armor Filter due to placement (of that and Battle Armor "switching" too). That's all.]
Movepool Additions: Breaking Swipe, Draco Meteor, Dual Chop, Fire Fang, Megahorn, Scale Shot, Swords Dance, Thunder Fang
Niche: A wall that is both physically offensive and defensive with an excellent type combination for both defenses and its neutral coverage with STABs and with just enough base Speed to avoid getting revenge killed by Blissey practicing Judo on it with Seismic Toss. All of its abilities also let it set-up or support relatively consistently, Taunt aside unless that support is the now-STAB Dragon Tail. It also gets Swords Dance to be more offensive. Despite all this, it has notable downfalls are that its Speed is still meh besides that the small increase, that its STABs don't hit much super effectively, that Filter is actually worse compared to pure Steel due to having only two weaknesses, that it still lacks recovery besides Rest, that intentionally it's vulnerable on the special side, and it intentionally lacks Dragon Dance. The last is arguably the most important given either has to choose between defensive buffing (Curse or Iron Defense) or selective offensive buffs (Autotomize, Hone Claws, Scale Shot, and/or Swords Dance), with Scale Shot eating into its admittedly sizeable defensive and with going the "double dance" route meaning you don't exactly slaughter things super-effectively and jealously at Rhyperior's coverage. Oh well. It's at least bulky, and that's what counts, right? (...No? What do you mean, "no"?)


Mega being Revolved: Steelix-Mega
New Pokémon Name: Adamantinix ("adamantine" + "onyx")
Stats: 80 HP / 90 Atk / 175 Def / 105 SpA / 80 SpD / 30 Spe
Typing:
/

Abilities: Rough Skin / Sturdy / Sand Force (hidden ability)
Movepool Additions: Glare, Ice Beam, Power Gem, Thunder, Thunderbolt, Thunder Wave [EDIT #2: Reluctantly also giving this Ice Beam, Thunderbolt, AND Thunder given I'd forgotten how bad its special movepool is, especially compared to Aggron. Also gave it Thunder Wave just for cohesion even though there's literally no way it would use over Glare outside maybe some niche Doubles use.]
Niche: Admittedly I struggle(d) to think of a real niches for both this and Camerupt-Mega's replacement without giving them overpowered abilities or moves. As such, on this one I somewhat caved since this ends up being the sturdiest Glare user mostly because Glare is overpowering and because Onyx's family is basically the one of the few snake mons that doesn't get Glare. Adamantinix also decides to lean way more into Special Attacks than its split evolution of Steelix while giving up more physical bulk due to that and getting Glare and, somewhat reluctantly due to Glare, Power Gem. With the current Special Attack and addition of Power Gem, it's at least somewhat tempting to use Sand Force now even if it didn't get more Speed. I didn't feel comfortable giving it any more Speed between the possibility of STAB Sand Force Steel Beam and its access to Glare now. Finally, Rough Skin is there mostly just because Rock Head isn't something it can makes use of that well despite its access to Head Smash, and since I really wanted to make sure this didn't obviate Steelix even if Steelix is stuck all the way in the depths of RU (again).


Mega being Revolved: Camerupt-Mega
New Pokémon Name: Vulcamel ("vulcan" + "camel")
Stats: 80 HP / 110 Atk / 80 Def / 110 SpA / 95 SpD / 35 Spe
Typing:
/

Abilities: Flash Fire / Immunity / Sheer Force (hidden ability)
Movepool Additions: Bulk Up, Burning Jealousy, Corrosive Gas, Flare Blitz, Heat Crash, High Horsepower, Morning Sun, Power Gem, Scorching Sands, Work Up [EDIT #2: Added Burning Jealousy and Heat Crash a.k.a. moves that I keep forgetting exist. Heat Crash might be obnoxious with Bulk Up. Hard to say.]
Niche: As said above, it's rather difficult for me to give this a realistic niche without giving it an overpowered ability or move, so I mostly just settled on giving it moves that I'm surprised it didn't already get (ignoring the Gen 8 ones). I was seriously surprised yesterday to learn that it never got Flare Blitz or Morning Sun despite the former being something that directly benefits the Mega form that could already use help. What the hell, Game Freak? Aside from that, I decided to lean more into the volcanic gasses part of its weird "actual volcano" aspect, so it got Corrosive Gas in addition to Immunity over Solid Rock, which really isn't going to help it survive Water attacks, meaning all Solid Rock ever really does it make die slightly less to Ground attacks--yay. Immunity also helps it switch in more given how it otherwise suffers from all hazards, so not being weak to Toxic Spikes without needing to use Heavy-Duty Boots seems good. It got Flash Fire over Magma Armor for similar reasons given that as flavorful as Magma Armor is, the chance of its anti-Freeze aspect having any actual use even when you do have Magma Armor on is basically zero. Finally, I gave it equal attacking stats to give a better chance of having some kind of use as well as make sure it isn't horribly overpowered on Sun now that it can hold Life Orb with Sheer Force. Flash Fire at least gives it the unique niche of completely walling Rotom-Heat, Trick aside.


Mega being Revolved: Sableye-Mega
New Pokémon Name: Rubysor ("ruby" + "visor") [EDIT #2: Finally thought of a name that seems better to me than Carmineye ("carmine" + "eye").]
Stats: 60 HP / 80 Atk / 120 Def / 95 SpA / 85 SpD / 20 Spe
Typing:
/

Abilities: Solid Rock / Magic Bounce / Prankster (hidden ability)
Movepool Additions: Meteor Beam, Rock Blast, Rock Slide, Sandstorm, Stealth Rock, Stone Edge, Trick Room
Niche: Due to keeping Prankster this time around, Carmineye now becomes the quickest Stealth Rock setter in the game despite also being one of the slowest mons in the game should it so choose to use that ability over the wonders of Magic Bounce. Access to Magic Bounce means it's also one of the most reliable Stealth Rock setters in general given it ignores Taunt with it, Mold Breaker and opposing Magic Bounce aside. Solid Rock is the least of its options, but it at least helps lower the damage Carmineye takes even further from its newfound six weaknesses--a full seven if you're unlucky enough to face a Scrappy mon.

Speaking of its newfound typing, Carmineye now has the unique typing of Rock/Ghost which...admittedly is rather a downgrade from Dark/Ghost, mostly just because Rock has the same problem as Ice where it is a weirdly poor defensive typing that for some reason Game Freak insists on giving to mostly defensive mons who wish they were Steel instead most of the time. [/most] As it stands, however, despite having six weaknesses, Rock/Ghost actually has another unique niche of being the only type besides Electric/Ghost that walls both Fighting/Flying mons and Normal/Flying mons with Fighting type coverage (which is basically all of them now). Given that the Rotom formes dropped their Ghost typing a couple of gens ago, Electric/Ghost is stuck on the rather fragile Rotom who lacks both the defenses and the recovery (beyond Pain Split) to actually wall mons like Hawlucha and Zapdos-Galar. Finally, becoming Rock and getting Sandstorm allows it to support Sand teams by giving them an easy to include mon that's naturally immune to Fighting, which is something that Sand teams have lacked up until this point since despite getting Shore Up and Sand Veil, Palossand otherwise doesn't care about Sand being up (or do enough in OU or UU). With Prankster it can even set up Sand (or Rain or Sun) manually rather reliably if needed while also getting priority recovery, while Rock/Ghost's myriad weaknesses should keep it from being too obnoxious with either Magic Bounce or Prankster (unlike Sableye-Mega on OU Stall last gen apparently).
 
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Mega being Revolved: :sableye-mega:
New Pokémon Name: Grimeye
Stats: 50, 50, 110, 120, 110, 20
Typing: Dark, Fairy
Abilities: Magic Bounce, Stall, Prankster
Movepool Additions: Moonblast, Thunder Wave
Niche: prankster user/wall

Mega being Revolved: :camerupt-mega:
New Pokémon Name: Volcrupt
Stats: 120, 100, 70, 110, 70, 40
Typing: Fire, Ground
Abilities: Magma Armor, Solid Rock, Sheer Force
Movepool Additions: Recover
Niche: sun setter

Mega being Revolved: :steelix-mega:
New Pokémon Name: Sandirix
Stats: 75, 125, 175, 60, 55, 20
Typing: Steel, Rock
Abilities: Rock Head, Sturdy, Sand Force
Movepool Additions: no
Niche: sr suicide lead

Mega being Revolved: :aggron-mega:
New Pokémon Name: Bruteel
Stats: 75, 125, 120, 95, 90, 65
Typing: Steel
Abilities: Sturdy, Rock Head, Filter
Movepool Additions: lol
Niche: just another attacker
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/Aggron-Mega:
Mega being Revolved: Mega Aggron
New Pokémon Name: Alloyron
Stats: 80 / 120 / 190 / 60 / 70 / 50 (570 BST)
Typing:

Abilities: Sturdy / Filter | HA: Heavy Metal
Movepool Additions: Swords Dance
Niche: Steel type wall with great 80/190/70 bulk. I just gave it Swords Dance because of an idea I got from CAP (walls with offensive boosting options).

:ss/Steelix-Mega:
Mega being Revolved: Mega Steelix
New Pokémon Name: Crystalix
Stats: 75 / 115 / 170 / 50 / 65 / 85 (560 BST)
Typing:

Abilities: Sturdy / Rock Head | HA: Sand Force
Movepool Additions: (From Steelix) + Coil, Heat Crash, Wild Charge
Niche: I think it's gonna be very difficult to make a Mega Steelix that can compete with a Mega Aggron as a defensive Steel. So I didnt make a defensive Steel. In fact, Crystalix mirrors exactly what base Aggron does in lower tiers - Spam Rock Head Head Smash. Hitting 85 base speed is pretty solid here, and considering that it now has access to Dragon Dance, Crystalix is a fearsome sweeper.


:ss/Camerupt-Mega:
Mega being Revolved: Camerupt-Mega
New Pokémon Name: Humpeii (Pompeii + Hump)
Stats: 100 HP / 100 Atk / 70 Def / 110 SpA / 75 SpD / 55 Spe (510 BST)
Typing:

Abilities: Magma Armor / Solid Rock | HA: Sheer Force
Movepool Additions: Flare Blitz, High Horsepower, Morning Sun, Power Gem, Scorching Sands, Burning Jealousy, Heat Crash
Niche: An alternative to Nidoking, who trades a better speed tier for slightly better bulk and a WHOLE lot more fire power. It can even go crazy with Growth if that's your forte, as Dual STAB + Morning Sun is literally all you need to wreck 90% of the tier.
 
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The easy part this slate is that everyone has decent abilities so just leaving them as is makes a decent sub, imo the main difficulty is differentiating Maggron and Msteelix subs since they can overlap both in typing choices and roles, Maggron stats lean into wallbreaker but has a great defensive ability on filter while steelix's stats lean into wall but gets a amazing offensive ability on sheer force (or a weaker option on sand force). So i decided to lean aggron into a wall and steelix into a more offensive mon. Sableye isn't hard to figure out as a magic bounce wall with decent bulk so i think it'll come down to stat spread and type choice unless someone does a fast bulky support with parting shot or u-turn without prankster, everyone seems to be going the "nidoking -speed +power + bulk" thing when it comes to Mcamerupt.

:aggron-mega:
New Pokémon Name: Sturon (Sturdy + ron, lazy name, i know.)
Stats: 110 / 105 / 160 / 60 / 70 / 65
Typing:

Abilities: Sturdy/Rock Head/Filter
Movepool Additions: Dragon Dance, Moonlight.
Niche: Physicall wall, can set sr and tank some hits from the likes of Coleoptyran and Ricalcio thanks to filter, has limited recovery on moonlight, it can try to pull a dragon dance or curse set but its main role is likely to be a filter physdef wall, the weather modifiers in moonlight make this pokemon work fine in sun and weatherless teams and perform poorly in rain and sand teams.

:camerupt-mega:
New Pokémon Name: Pyroclamel (Pyroclastic + Camel)
Stats: 80/100/70/105/75/80
Typing:

Abilities: Solid Rock/Sheer Force/White Smoke
Movepool Additions: Burn Up, Clear Smog, Fire Fang, Flare Blitz, Heat Crash, High Horsepower, Meteor Beam, Power Gem, Sand Tomb, Scorching Sands, Smack Down, Smog, Strange Steam, Swords Dance, Thunder Fang.
Niche: Slower than nidoking and with far less coverage options, yet far more powerful. Reminder that sheer force prevents meteor beam's spa boost so its not as nice of a addition as some may think.

:sableye-mega:
New Pokémon Name: Goblinet (Goblin + Magnet, lazy name, i know.)
Stats: 90/60/130/60/80/30
Typing:

Abilities: Keen Eye/Stall/Magic Bounce
Movepool Additions: Charge, Charge Beam, Discharge, Thunder, Thunderbolt, Thunder Wave, Volt Switch
Niche: A physical wall with acess to magic bounce, recovery, volt switch and a nice set of resistances.

:steelix-mega:
New Pokémon Name: Tantalix (Tantalum + ix)
Stats: 71/45/160/112/70/102
Typing:

Abilities: Sturdy/Weak Armor/Sand Force
Movepool Additions: From Steelix, +Charge Beam, Discharge, Flamethrower, Fire Blast, Thunderbolt, Thunder, Thunderbolt.
Niche: A sand force special attacker, can use meteor beam or charge beam to boost its spa. Has a decent speed, the one thing that held mega garchomp back. The mega has a magnetism theme so some electric moves have been added for coverage, fire moves might be a stretch and i don't mind removing them, but if anything they overlap coverage with the ground stab so i only see it as a flavor issue. Dropping the chance to give it sheer force feels bad for me but considering the stat spread, its a must for balance. If this ever needs buffing dropping spa to 90 and giving it sheer force should be plenty.
 
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