Belated congrats to Gravity Monkey and Gyltia for (also) winning the last slate.
This might be the most difficult slate yet to be honest, with the only thing I'm submitting for this that I actually like right now being the replacement of the only mon that was actually OU. It's hard to resist just slapping an overpowered ability onto Steelix-Mega and Camerupt-Mega honestly. Oh well. I wanted to get this done with sooner than later, even if today's headache isn't helping. Stay safe everyone, especially if you're doing any superbowl-related stuff.
Mega being Revolved: Aggron-Mega
New Pokémon Name: Armortagon ("armor" + "mortar" + "-gon")
Stats: 75 HP / 120 Atk / 185 Def / 65 SpA / 65 SpD / 60 Spe
Typing:
/
Abilities: Filter / Guts /
Battle Armor (hidden ability) [Quick EDIT #1: Of course it's
right after I post that I finally decide to that I should indeed replace Sturdy, which now gets replaced with Guts--technically replaced by
Battle Armor Filter due to placement (of that and Battle Armor "switching" too). That's all.]
Movepool Additions: Breaking Swipe, Draco Meteor, Dual Chop, Fire Fang, Megahorn, Scale Shot, Swords Dance, Thunder Fang
Niche: A wall that is both physically offensive and defensive with an excellent type combination for both defenses and its neutral coverage with STABs and with just enough base Speed to avoid getting revenge killed by Blissey practicing Judo on it with Seismic Toss. All of its abilities also let it set-up or support relatively consistently, Taunt aside unless that support is the now-STAB Dragon Tail. It also gets Swords Dance to be more offensive. Despite all this, it has notable downfalls are that its Speed is still meh besides that the small increase, that its STABs don't hit much super effectively, that Filter is actually
worse compared to pure Steel due to having only two weaknesses, that it still lacks recovery besides Rest, that intentionally it's vulnerable on the special side, and it intentionally lacks Dragon Dance. The last is arguably the most important given either has to choose between defensive buffing (Curse or Iron Defense) or selective offensive buffs (Autotomize, Hone Claws, Scale Shot, and/or Swords Dance), with Scale Shot eating into its admittedly sizeable defensive and with going the "double dance" route meaning you don't exactly slaughter things super-effectively and jealously at Rhyperior's coverage. Oh well. It's at least bulky, and that's what counts, right? (...No? What do you mean, "no"?)
Mega being Revolved: Steelix-Mega
New Pokémon Name: Adamantinix ("adamantine" + "onyx")
Stats: 80 HP / 90 Atk / 175 Def / 105 SpA / 80 SpD / 30 Spe
Typing:
/
Abilities: Rough Skin / Sturdy /
Sand Force (hidden ability)
Movepool Additions: Glare, Ice Beam, Power Gem, Thunder, Thunderbolt, Thunder Wave [EDIT #2: Reluctantly also giving this Ice Beam, Thunderbolt,
AND Thunder given I'd forgotten how bad its special movepool is, especially compared to Aggron. Also gave it Thunder Wave just for cohesion even though there's literally
no way it would use over Glare outside maybe some niche Doubles use.]
Niche: Admittedly I struggle(d) to think of a real niches for both this and Camerupt-Mega's replacement without giving them overpowered abilities or moves. As such, on this one I somewhat caved since this ends up being the sturdiest Glare user mostly because Glare
is overpowering and because Onyx's family is basically the one of the few snake mons that
doesn't get Glare. Adamantinix also decides to lean way more into Special Attacks than its split evolution of Steelix while giving up more physical bulk due to that and getting Glare and, somewhat reluctantly due to Glare, Power Gem. With the current Special Attack and addition of Power Gem, it's at least somewhat tempting to use Sand Force now even if it didn't get more Speed. I didn't feel comfortable giving it any more Speed between the possibility of STAB Sand Force Steel Beam and its access to Glare now. Finally, Rough Skin is there mostly just because Rock Head isn't something it can makes use of that well despite its access to Head Smash, and since I really wanted to make sure this didn't obviate Steelix even if Steelix is stuck all the way in the depths of RU (again).
Mega being Revolved: Camerupt-Mega
New Pokémon Name: Vulcamel ("vulcan" + "camel")
Stats: 80 HP / 110 Atk / 80 Def / 110 SpA / 95 SpD / 35 Spe
Typing:
/
Abilities: Flash Fire / Immunity /
Sheer Force (hidden ability)
Movepool Additions: Bulk Up, Burning Jealousy, Corrosive Gas, Flare Blitz, Heat Crash, High Horsepower, Morning Sun, Power Gem, Scorching Sands, Work Up [EDIT #2: Added Burning Jealousy and Heat Crash a.k.a. moves that I keep forgetting exist. Heat Crash might be obnoxious with Bulk Up. Hard to say.]
Niche: As said above, it's rather difficult for me to give this a realistic niche without giving it an overpowered ability or move, so I mostly just settled on giving it moves that I'm surprised it didn't already get (ignoring the Gen 8 ones). I was seriously surprised yesterday to learn that it never got Flare Blitz
or Morning Sun despite the former being something that directly benefits the Mega form that could already use help. What the hell, Game Freak? Aside from that, I decided to lean more into the volcanic gasses part of its weird "actual volcano" aspect, so it got Corrosive Gas in addition to Immunity over Solid Rock, which
really isn't going to help it survive Water attacks, meaning all Solid Rock ever really does it make die slightly less to Ground attacks--yay. Immunity also helps it switch in more given how it otherwise suffers from all hazards, so not being weak to Toxic Spikes without needing to use Heavy-Duty Boots seems good. It got Flash Fire over Magma Armor for similar reasons given that as flavorful as Magma Armor is, the chance of its anti-Freeze aspect having any actual use even when you do have Magma Armor on is basically zero. Finally, I gave it equal attacking stats to give a better chance of having
some kind of use as well as make sure it isn't horribly overpowered on Sun now that it can hold Life Orb with Sheer Force. Flash Fire at least gives it the unique niche of completely walling Rotom-Heat, Trick aside.
Mega being Revolved: Sableye-Mega
New Pokémon Name: Rubysor ("ruby" + "visor") [EDIT #2: Finally thought of a name that seems better to me than Carmineye ("carmine" + "eye").]
Stats: 60 HP / 80 Atk / 120 Def / 95 SpA / 85 SpD / 20 Spe
Typing:
/
Abilities: Solid Rock / Magic Bounce /
Prankster (hidden ability)
Movepool Additions: Meteor Beam, Rock Blast, Rock Slide, Sandstorm, Stealth Rock, Stone Edge, Trick Room
Niche: Due to keeping Prankster this time around, Carmineye now becomes the quickest Stealth Rock setter in the game despite also being one of the slowest mons in the game should it so choose to use that ability over the wonders of Magic Bounce. Access to Magic Bounce means it's also one of the most reliable Stealth Rock setters in general given it ignores Taunt with it, Mold Breaker and opposing Magic Bounce aside. Solid Rock is the least of its options, but it at least helps lower the damage Carmineye takes even further from its newfound six weaknesses--a full seven if you're unlucky enough to face a Scrappy mon.
Speaking of its newfound typing, Carmineye now has the unique typing of Rock/Ghost which...admittedly is rather a downgrade from Dark/Ghost, mostly just because Rock has the same problem as Ice where it is a weirdly poor defensive typing that for some reason Game Freak insists on giving to mostly defensive mons who wish they were Steel instead most of the time. [/most] As it stands, however, despite having six weaknesses, Rock/Ghost actually has another unique niche of being
the only type besides Electric/Ghost that walls both Fighting/Flying mons and Normal/Flying mons with Fighting type coverage (which is basically all of them now). Given that the Rotom formes dropped their Ghost typing a couple of gens ago, Electric/Ghost is stuck on the rather fragile Rotom who lacks both the defenses and the recovery (beyond Pain Split) to actually wall mons like Hawlucha and Zapdos-Galar. Finally, becoming Rock and getting Sandstorm allows it to support Sand teams by giving them an easy to include mon that's naturally immune to Fighting, which is something that Sand teams have lacked up until this point since despite getting Shore Up and Sand Veil, Palossand otherwise doesn't care about Sand being up (or do enough in OU or UU). With Prankster it can even set up Sand (or Rain or Sun) manually rather reliably if needed while also getting priority recovery, while Rock/Ghost's myriad weaknesses should keep it from being too obnoxious with either Magic Bounce or Prankster (unlike Sableye-Mega on OU Stall last gen apparently).