Hi! This is my first RMT so I’m looking forward to getting some feedback. For context I have a decent amount of experience in SS OU and like to think I’m not a terrible player (I usually peak around 1750 on ladder), and I hope some of the better players on here can help improve this team.
Moltres-Galar @ Leftovers
Ability: Berserk
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Fiery Wrath
- Air Slash
Goltres was the initial mon I wanted to build this team around just because I think it’s cool. It’s a fairly self-explanatory set-this is the set-up sweeper which clicks Sub, Nasty Plots up and cleans. Fiery Wrath is slightly stronger Dark Pulse, Air Slash because the accuracy on Hurricane sucks. This Ev spread lets means that Scald from Slowbro and Sludge Bomb from Amoongus don’t break the sub. Goltres can set up on quite a few mons, namely Toxapex, Mandibuzz, Hippowdon, Slowbro, Slowking, Amoongus, Non-Gyro Ball Ferrothorn and trapper Heatran. I know Hydreigon is a bit better than Goltres in most areas, but at least Goltres can 2HKO most fairies after one Nasty Plot.
Excadrill @ Protective Pads
Ability: Mold Breaker
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Stealth Rock
Excadrill is our electric immunity and hazard remover and probably the member of this team I’m least happy with. It serves as a good check to Magearna and Koko, and Rock Slide is here to nail Zapdos on the switch. Pads are a nice failsafe to prevent Excadrill from being worn down against Ferrothorn and Rocky Helmet when it Rapid Spins. Stealth Rock is mainly to help deal with teams that just click U-turn all day. After some play testing the issue with Excadrill is that it gets forced out by most common rockers, making it difficult to get off a Rapid Spin, so if anyone has any suggestions for a replacement that would be nice.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Recover
- Toxic
- Knock Off
That‘s right, this is a specially defensive Pex. Pex‘s main role on this team is to switch into Volcarona, Magearna, Cinderace, Barraskewda and Urshifu-R. Haze is my main way of dealing with set-up sweepers, Recover and Knock Off are self-explanatory, and Toxic helps cripple walls. I wanted to fit Scald onto the set, but I find Toxic is really valuable to help Pex win 1v1s and every team needs at least one Knock Off user. Min speed to outspeed as much as possible against Trick Room. Black Sludge over Rocky Helmet so that Pex can punish Trick users like Magearna.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Superpower
Rillaboom compliments Goltres nicely, being able to easily break two of Goltres’s main counters in Blissey and T-tar. Grassy Glide for priority, Wood Hammer for raw power. U-Turn for all important pivoting, and Superpower for Ferrothorn and Heatran. Not a lot to say about this one, pretty standard set. I prefer Superpower over Drain Punch for the extra breaking potential.
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Defense
- Roost
- U-turn
- Body Press
Corviknight is the blanket wall to physical attackers for this team, walling Garchomp, Melmetal, Kartana and Rillaboom, as well as Lele from the special side. Rocky Helmet to punish U-Turn. When building this team, I was concerned that Melmetal would simply tear right through with Thunder Punch, so I decided to go Iron Defense, allowing Corviknight to wall physical attacker completely, barring crits. Body Press seemed like a natural choice, Roost for longevity and U-Turn for pivoting. In relation to my concerns about Excadrill, I’m considering replacing U-Turn with Defog to help with hazard removal which would allow me to run a different Ground type. Thoughts on this would be appreciated.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Finally we have trapper Heatran for fire coverage and to trap and destroy walls like Blissey. The moveset is fairly standard, Taunt to prevent Telelport and Recovery and Toxic to beat things like Blissey. Heatran pairs well with Rillaboom, appreciating the Grassy Terrain recovery and being able to take Earthquakes from walls like Hippowdon if terrain is up. In return, Heatran can eliminate physical walls that prevent Rillaboom from breaking teams. This Ev spread is modified to allow Heatran to always live one HJK from Cinderace. This is because Zen Headbutt Cinderace can beat specially defensive Pex, so Heatran can bait the HJK can OHKO in return to check Cinderace carrying Zen Headbutt.
The main issue with this team that I’ve encountered is that it’s very difficult to keep Stealth Rock off the field, since the majority of rockers scare Excadrill out, and Excadrill usually dies too fast, leaving the team vulnerable to electric moves. Nidoking and Zeraora are also difficult to switch into, so any suggestions about that would be greatly appreciated. Unaware Clefable can also be very difficult for Goltres to get past.
Thanks for reading, if you have any thoughts or suggestions please let me know.
Moltres-Galar @ Leftovers
Ability: Berserk
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Fiery Wrath
- Air Slash
Goltres was the initial mon I wanted to build this team around just because I think it’s cool. It’s a fairly self-explanatory set-this is the set-up sweeper which clicks Sub, Nasty Plots up and cleans. Fiery Wrath is slightly stronger Dark Pulse, Air Slash because the accuracy on Hurricane sucks. This Ev spread lets means that Scald from Slowbro and Sludge Bomb from Amoongus don’t break the sub. Goltres can set up on quite a few mons, namely Toxapex, Mandibuzz, Hippowdon, Slowbro, Slowking, Amoongus, Non-Gyro Ball Ferrothorn and trapper Heatran. I know Hydreigon is a bit better than Goltres in most areas, but at least Goltres can 2HKO most fairies after one Nasty Plot.
Excadrill @ Protective Pads
Ability: Mold Breaker
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Stealth Rock
Excadrill is our electric immunity and hazard remover and probably the member of this team I’m least happy with. It serves as a good check to Magearna and Koko, and Rock Slide is here to nail Zapdos on the switch. Pads are a nice failsafe to prevent Excadrill from being worn down against Ferrothorn and Rocky Helmet when it Rapid Spins. Stealth Rock is mainly to help deal with teams that just click U-turn all day. After some play testing the issue with Excadrill is that it gets forced out by most common rockers, making it difficult to get off a Rapid Spin, so if anyone has any suggestions for a replacement that would be nice.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Recover
- Toxic
- Knock Off
That‘s right, this is a specially defensive Pex. Pex‘s main role on this team is to switch into Volcarona, Magearna, Cinderace, Barraskewda and Urshifu-R. Haze is my main way of dealing with set-up sweepers, Recover and Knock Off are self-explanatory, and Toxic helps cripple walls. I wanted to fit Scald onto the set, but I find Toxic is really valuable to help Pex win 1v1s and every team needs at least one Knock Off user. Min speed to outspeed as much as possible against Trick Room. Black Sludge over Rocky Helmet so that Pex can punish Trick users like Magearna.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Superpower
Rillaboom compliments Goltres nicely, being able to easily break two of Goltres’s main counters in Blissey and T-tar. Grassy Glide for priority, Wood Hammer for raw power. U-Turn for all important pivoting, and Superpower for Ferrothorn and Heatran. Not a lot to say about this one, pretty standard set. I prefer Superpower over Drain Punch for the extra breaking potential.
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Defense
- Roost
- U-turn
- Body Press
Corviknight is the blanket wall to physical attackers for this team, walling Garchomp, Melmetal, Kartana and Rillaboom, as well as Lele from the special side. Rocky Helmet to punish U-Turn. When building this team, I was concerned that Melmetal would simply tear right through with Thunder Punch, so I decided to go Iron Defense, allowing Corviknight to wall physical attacker completely, barring crits. Body Press seemed like a natural choice, Roost for longevity and U-Turn for pivoting. In relation to my concerns about Excadrill, I’m considering replacing U-Turn with Defog to help with hazard removal which would allow me to run a different Ground type. Thoughts on this would be appreciated.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Finally we have trapper Heatran for fire coverage and to trap and destroy walls like Blissey. The moveset is fairly standard, Taunt to prevent Telelport and Recovery and Toxic to beat things like Blissey. Heatran pairs well with Rillaboom, appreciating the Grassy Terrain recovery and being able to take Earthquakes from walls like Hippowdon if terrain is up. In return, Heatran can eliminate physical walls that prevent Rillaboom from breaking teams. This Ev spread is modified to allow Heatran to always live one HJK from Cinderace. This is because Zen Headbutt Cinderace can beat specially defensive Pex, so Heatran can bait the HJK can OHKO in return to check Cinderace carrying Zen Headbutt.
The main issue with this team that I’ve encountered is that it’s very difficult to keep Stealth Rock off the field, since the majority of rockers scare Excadrill out, and Excadrill usually dies too fast, leaving the team vulnerable to electric moves. Nidoking and Zeraora are also difficult to switch into, so any suggestions about that would be greatly appreciated. Unaware Clefable can also be very difficult for Goltres to get past.
Thanks for reading, if you have any thoughts or suggestions please let me know.
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