Pet Mod Restrictions [Balance fixes coming soon!]

Fragmented

procrastinating...
is a Pokemon Researcher
set 1: kakak's Erupsteed, Mossy's Vineper, Scoopapa's Scalaron
set 2: rtl's Dragraceful, Dilasc's Beesweet, Mossy's Techninx
set 3: Scoopapa's Semilisk, rtl's Vedastic, kakak's Tantrary
 
Set 1: Magmajudis's Bushnail, Scoopapa's Scalaron, readytolose's Salamolt
Set 2: Dilasc's Beesweet, Mossy Sandwich's Techninx, readytolose's Dragraceful
Set 3: Fragmented's Fyallahar, kakaks' Tantrary, Mossy Sandwich's Froshade
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, voting is over! For the first set, Scoopapa wins with Scalaron...

Set 1 (Stats and Typing)
Fakemon Name: Scalaron
Stats: 90/70/90/100/105/75 (530)
Typing: Fire / Flying
Abilities: Blaze | Rough Skin (HA)
Movepool: *learns universal TMs
Relevant Attacking: Oblivion Wing, Hurricane, Fire Blast, Flamethrower, Mystical Fire, U-turn, Dragon Tail
Relevant Support: Defog, Roost, Toxic, Will-o-Wisp, Taunt,
Flying: Air Slash, Air Cutter, Wing Attack, Gust, Dual Wingbeat, Aerial Ace, Fly, Acrobatics,
Fire: Heat Wave, Flare Blitz, Flame Charge, Inferno, Incinerate, Fire Fang, Fire Spin, Ember,
Other: Dragon Pulse, Dragon Claw, Scale Shot, Dark Pulse, Snarl, Crunch, Bite, Thunder Fang, Shock Wave, Iron Tail, Double Edge, Crush Claw, Hyper Beam
Status: Tailwind, Dragon Dance, Memento, Mean Look, Scary Face, Torment
Description: A defensive Defog user with a number of good tools like Oblivion Wing, Toxic, and U-turn. Based on a Cockatrice, presumably one with rough-looking scales. A hard counter to Cyknight that can punish its U-turns, as well.
For set 2, readytolose wins with Dragraceful...

Set 2
Fakemon Name: Dragraceful (Literally a drag queen pokemon, which is why it has Queenly Majesty.)
Stats: 72 / 110 / 72 / 50 / 88 / 118 (510)
Typing: Normal / Fairy
Abilities: Leaf Guard / Queenly Majesty / Sweet Veil
Notes: Male only

Moves: Identical to Tsareena

Description: This mon would be a way for offensive teams to check the host of strong priority users like Nimbusteed, Centhorn, Coracrab, Cyknight, and others. It has a surprisingly varied offensive movepool, with Play Rough and the mighty Mega Kick for STAB and a host of coverage and utility attacking options like High Jump Kick, Triple Axel, Knock Off, Rapid Spin, and U-turn. A good speed tier as well lets it be a very nice revenge killer and scout with Choice Scarf and U-turn. Although it is fast and has a lot of utility, it faces some shortcomings in the power department, with Normal / Fairy having common resistances and its Attack stat being only average. It is very reliant on Mega Kick to not be walled by Faerenheit and Poison types, and even then it is inconsistent and doesn't do all that much. It also has a bit of 4MSS where it would like to fit Rapid Spin and all the coverage it needs.
Dragraceful (M) @ Choice Scarf
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- High Jump Kick
- U-turn
- Mega Kick / Knock Off / Rapid Spin
And lastly, kakaks won set 3 with Tantrary...

Fakemon Name: Tantrary (thanks to mossy for helping with the name)
Set Number: 3
Stats: 80, 50, 80, 120, 100, 85
Typing: Fairy, Psychic
Abilities: Soul-Heart
Movepool: Psychic, Psyshock, Zen Headbutt, Moonblast, Play Rough, Overheat, Dragon Pulse, Hyper Voice, Calm Mind, Moonlight, Universal Tms
Description:



Slate 12
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Abilities for Set 1 - Air Lock, As One, Aura Break, Bad Dreams, Battle Armor, Berserk, Chilling Neigh, Clear Body, Competitive, Dark Aura, Dauntless Shield, Defiant, Download, Dragon's Maw, Drizzle, Drought, Electric Surge, Fairy Aura, Flame Body, Flash Fire, Full Metal Body, Grassy Surge, Grim Neigh, Ice Body, Inner Focus, Intimidate, Intrepid Sword, Iron Fist, Justified, Leaf Guard, Levitate, Light Metal, Magician, Magic Bounce, Magnet Pull, Misty Surge, Multiscale, Multitype, Natural Cure, Power Construct, Prankster, Pressure, Psychic Surge, Regenerator, RKS System, Sand Force, Serene Grace, Shadow Shield, Sheer Force, Snow Cloak, Soul-Heart, Static, Sturdy, Synchronoise, Technician, Telepathy, Teravolt, Transistor, Turboblaze, Unaware, Unnerve, Victory Star, Volt Absorb, Water Absorb

Pokemon for Set 2 - Alomomola, Blissey, Chansey, Drifblim, Eternatus, Giratina, Guzzlord, Hariyama, Regidrago, Slaking, Snorlax, Wailord, Wigglytuff, Wobbuffet, Zygarde (Complete)

Forgot we had done Shadow Shield already but w/e, I had remembered after posting the image in the post where I started voting. Anyways, submissions are open again!

Also, side note - since this format is playable, I'd like to mention that I'm fine with anyone stating their thoughts on the meta in any post, voting or submission phase. If you want to take a lot of time to collect your thoughts, that's fine. There's a legitimate chance I host an on-site tournament after Slate 15 ends and I put a bigger focus on playtesting if you want to wait to say anything until then.
 
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Set 1
Fakemon Name: Plumental ("Plume" + "mental". A psychic Arctic bird, probably based on a puffin or some kind of gull.)
Stats: 70 / 60 / 60 / 107 / 155 / 88 (540)
Typing: Psychic / Ice
Abilities: Psychic Surge / Unnerve / Snow Warning
Weight: 4.1 kg

Physical Moves: Triple Axel, Icicle Spear, Brave Bird, Dive, Drill Peck, Aerial Ace, Dual Wingbeat, Pluck, Sky Attack, Play Rough, Body Slam, Ice Shard, Facade
Special Moves: Expanding Force, Psychic, Ice Beam, Blizzard, Psyshock, Dazzling Gleam, Extrasensory, Shadow Ball, Focus Blast, Air Slash, Hyper Voice, Stored Power, Future Sight, Ancient Power, Icy Wind, Air Cutter, Terrain Pulse, Twister, Gust, Echoed Voice, Hyper Beam, Round, Snore
Status Moves: None

Description: The insanely powerful Expanding Force + Psychic Surge, along with a usable secondary STAB and good coverage may scream "broken" at first. But this mon is held back by some key factors. Notably, it doesn't have the greatest offenses overall, with a mediocre speed tier that turns over momentum to Cyknight and Rancourgar (who are both capable of pivoting in on it), and Psychic / Ice comes with some notable shortcomings, like a vulnerability to hazards and poor defensive typing that makes it difficult to take advantage of its special bulk, and a STAB combo that's collectively resisted by Steel-types. Lacking Freeze-Dry means that specially bulky Water types can switch in on it easier. A complete lack of any status moves contributes to relative predictability, as well. It can be countered by Zoltanka, specially defensive Borassa, and Abysseil, and certain specially bulky pivots like AV Kapagon, Sharm, and AV Dirtoad can pivot in on it once if needed to scout. Snow Warning is an alternate option that allows for the spamming of powerful Blizzards instead, which could be worth it in some situations. Overall this mon would add a second Ice-type and bring in new field effects that could enable new strategies.
Plumental @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Ice Beam
- Shadow Ball
- Focus Blast


Set 2
Fakemon Name: Castornus (Beaver mon. It's not water-type though.)
Stats: 115 / 105 / 105 / 65 / 85 / 45 (520)
Typing: Normal
Abilities: Natural Cure / Serene Grace / Healer
Weight: 65.5 kg

Physical Moves: Body Slam, Crunch, Body Press, Earthquake, Double-Edge, Rock Slide, Iron Head, Superpower, Psychic Fangs, Thunder Fang, Ice Fang, Aqua Tail, Tail Slap, Waterfall, Super Fang, Aqua Jet, Bulldoze, Endeavor, Wood Hammer, Iron Tail, Zen Headbutt, Dive, Liquidation, Seismic Toss, Flail, Headbutt, Facade, Giga Impact
Special Moves: Hyper Voice, Thunderbolt, Thunder, Ice Beam, Blizzard, Focus Blast, Shadow Ball, Spit Up, Surf, Hydro Pump, Whirlpool, Hyper Beam, Uproar, Muddy Water, Water Pulse, Solar Beam, Snore, Round
Status Moves: Slack Off, Stealth Rock, Curse, Nature Power, Thunder Wave, Yawn, Stockpile, Swallow, Work Up, Metronome, Block, Roar, Gravity, Toxic, Rain Dance, Sunny Day, Hail, Sandstorm, Confide, Swagger, Endure, Attract, Protect, Substitute, Rest, Sleep Talk

Description: A Blissey (or Chansey) expy with a huge movepool typical of Normal-types. This mon would serve as a defensive Stealth Rock setter and status absorber for balanced and stall teams, capable of checking weaker threats with its good bulk but not outright walling most things due to its lack of resistances. A ghost immunity that can heal off status gives it an interesting matchup against Torgeist, although it still generally doesn't stomach a +2 Hurricane well at all. Similarly, a boosted Spiriteal beats it down as well. It's a good thing to have to dissuade choiced Ghost-type spamming, though. Although it will get a lot of opportunities to set up Stealth Rock, Curse is an alternative option that lets this mon be a persistent wincon against opposing balance. Natural Cure lets this mon suck up status and is especially important for the Curse set, preventing status from ruining it for the rest of the game, but Serene Grace is a reasonable alternative that makes the secondary effects of Body Slam and Crunch much more frequent. It's probably inferior overall to Natural Cure though.
Castornus @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Slack Off
- Body Slam
- Stealth Rock / Curse
- Crunch / Toxic / Roar / Body Press
 
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Set 1
Fakemon Name: Foaminder
Stats: 86/50/176/90/100/38 (530)
Typing: Psychic / Water
Abilities: Psychic Surge (Drizzle)
Moves: Universal attack TMs, Scald, Expanding Force, Surf, Hydro Pump, Psyshock, Body Press, Sludge Bomb, Sludge Wave, Grass Knot.
Description: Yes this thing has a strong special with Expanding Force and Drizzle Hydros, and Body Presses that more than suffice, but all put together? This mon wishes it had trick room or a good way around things that might need a turn of setup. It doesn't even get any pivot power meaning that if it can't break the target, it will DRAIN MOMENTUM! Otherwise with Expanding Force or Rain Hydro, you got a badass. Bring Body Press! The choice between Grass Knot and Sludge Wave can be a bit interesting. GK lets you beat other Foaminders (a heavy boy) but Sludge Wave/Bomb is great for a decent neutral hit and some poisonous chip.

Set 2 (Snorlax)
Fakemon Name: Raflarescent
Stats: Snorlax
Typing: Grass/Fire
Abilities: Snorlax's

Moves: Snorlax's +Power Whip, Coil, Fire Lash, Flare Blitz, Wood Hammer, Leaf Blade, Leech Seeds, WoW, Recycle
Loses Earthquake, High Horse, all Punch and Fight type Moves, Curse

Description: Snorlax is a burning lava plant. Okay... and with a cool STAB combo it does quite well. No Quake fore fires or Ice Punch for dragons. Stamping Tantrum is still there and this thing has lax's lardness for Heat Crash. No Curse, but coily vines let you Power Whip like an absolute unit!

All three abilities are awesome as you can try a recycle glutton berry set. Thick Fat is where it’s at though with its added ice and fire resistance but immunity to toxic helps a lot when you can lay on passive burn or seed damage.


Set 3
Fakemon Name
: Shalestrom
Stats: 62/115/82/133/53/60 (505)
Typing: Rock
Abilities: Shadow Shield
Moves: Universal TMs, Head Smash, Meteor Beam, Iron Head, Fire Punch, Heat Wave, Hurricane, Thunderbolt, Thunder Punch, Flash Cannon, Shell Smash, Stealth Rock, Scorching Sand, Earthquake, Earth Power, Shore Up, Shadow Ball, Shadow Sneak, Shadow Punch

Description: Using Shadow Shield to get in on a resist, especially with an otherwise very poor 62/82/53 defenses, Shalestrom is a mixed setup Sweeper but hard to get in with a fairly lackluster typing and a speed stat that can be outsped even after a Smash.
 
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Fragmented

procrastinating...
is a Pokemon Researcher
set 1
Name: Zircambric
Stats: 70/50/50/50/50/170
Typing: Rock
Abilities: Oblivious/Pressure
weight: 21.6 kg
Movepool:
Stealth Rock, Spikes, Court Change, Magic Coat, Substitute, Rest, Sleep Talk, Charm, Confide, Shell Smash, Psych Up, Topsy Turvy, Iron Defense, Amnesia, Gravity, Protect, Sharpen, Metal Sound, Screech, Transform, Whirlwind, Wide Guard, Sandstorm
Description: Imagine thinking Deoxys-S was broken in OU. Imagine having your only damage dealing method being hazard phasing. Lol. RestTalk with Spikes and Whirlwind might be annoying, but it's still kind of unreliable and can get dealt with by priority. Additionally, 70/50/50 isn't the hardest to break. This thing is more of a dedicated hazard setter and nothing else, could be a general nuisance but eh.

set 2 (Guzzlord)
Name: Beelzeguzz
Stats: 233/101/53/97/53/43
Typing: Dark/Poison
Ability: Gluttony
weight: 666.0 kg
Movepool: Same as Guzzlord's
Description: Pretty lazy sub, but pretty thematic too. Dark/Poison is better defensive typing in most cases, and with Gluttony, you can abuse Belch after consuming your pinch berry at 50% HP. Recycle would be a nice addition but I ran out of restrictions.

set 3
Name: Himagigas
Stats: 120/115/130/75/55/35 (BST: 530)
Typing: Rock/Ground
Ability: Solid Rock/Sand Force/Shadow Shield
weight: 212.4 kg
Movepool:
Stone Edge, Rock Slide, Earthquake, High Horsepower, Body Press, Body Slam, Superpower, Outrage, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Giga Impact, Double Edge, Rock Wrecker, Magnitude
Power Gem, Earth Power, Flamethrower, Ice Beam, Thunderbolt, Hyper Voice, Hyper Beam
Universal TMs + Shore Up, Stealth Rock, Roar, Swords Dance, Sandstorm
Description: Rhyperior, but not really.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Set 1
Name: blisteria (name by zxgzxg)
Stats: 150/50/70/110/70/100 (550 BST)
Typing: fairy/grass
Abilities: misty surge
Movepool:
leech seed, aromatherapy, calm mind, encore, stealth rock, healing wish, nasty plot, recover, stealth rock, teleport, trick room, thunder wave, reflect, light screen, nature power, worry seed, skill swap, mimic, toxic, all universal status tms
weight: 5 kg
Description: found the funny loophole so this dude gets 1.5 attacks (nature power -> moonblast, mimic if youre bad). otherwise, a fairly versatile utility/wall that can possibly go offensive? i wouldn't recommend it, it has 1.5 attacks after all

Set 2
Name: lightmare (name by DuoM2) (inherits from Blissey)
Stats: 80/60/80/110/135/85 (550 BST)
Typing: electric/ghost
Abilities: natural cure / serene grace / healer
Movepool: Blissey's movepool
weight: 47 kg
Description: basically this is an attempt at a stallbreaker, can use calm mind and try to overpower walls while being immune to stuff like seismic toss and highly resistant to status. pretty slow though (in both speed and setup) so it kinda just dies to offense.

Set 3
Name: shelichen (name by Mossy Sandwich)
Stats: 85/80/100/100/100/45 (510 BST)
Typing: rock/grass
Abilities: sand stream / water absorb
Movepool:
weight: 60 kg
stone edge, rock slide, horn leech, earthquake, flip turn, all universal physical moves
meteor beam, power gem, giga drain, earth power, scald, surf, sludge bomb, all universal special moves
stealth rock, leech seed, shore up, all universal status moves
Description: noticed that crystelf doesnt have a sand setter for it so heres one, its quite bulky but its lacking resistances should probably help it be balanced
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Chances are I'll tweak these in the future. I'm also going to go out and ask everyone for their weights of their current Pokemon, I noticed that I had yet to do that earlier today.

Fakemon Name: Modolith
Set Number: 1
*Stats: 57/102/152/61/91/87 (550)
Typing: Steel/Normal
*Abilities: Levitate / Light Metal / Full Metal Body
Movepool: Iron Head, Body Slam, Double-Edge, Dragon Claw, Close Combat, Dragon Dance, Autotomize, Bulk Up, Scale Shot, Zen Headbutt, Draco Meteor, Flash Cannon, Doom Desire, Dragon Pulse, Flamethrower, Fire Blast, Stealth Rock, Spikes, Gyro Ball, Brick Break, Jump Kick, Brutal Swing, Bulldoze, Dragon Tail, Roar, Toxic, Hone Claws, Poison Fang, Superpower, all universal TMs
Description: I've been watching a lot of replays on the main Pet Mods Discord as of late (go join the link is in the main post), and we seem to be kind of strapped for hazards excluding Toxic Spikes. This solves two of those in a pretty splashable Pokemon. It also makes for a pretty good counter to Torgeist thanks to me specifcially calcing its stats to avoid the 2HKO from Specs Hurricane and is a bulky Pokemon that doesn't care about the aforementioned Toxic Spikes. Most team archetypes could probably find a set for this Pokemon.
EDIT: Changed this a little, now has worse physical bulk overall but doesn't get screwed as badly by the opponent switching out and is immune to Ground-type moves to make it check quite a few more physical attackers than before. Might change this one again soon.

Fakemon Name: Deliriophage
Set Number: 2 (Wailord)
*Stats: 170/90/45/90/45/60 (500)
Typing: Poison/Dark
*Abilities: Water Veil / Oblivious / Pressure
Movepool: Sticky Web, Gunk Shot, Sucker Punch, Knock Off, Sludge Bomb, Dark Pulse, Poison Fang, Earthquake, Thunderbolt, Flash Cannon, Iron Head, U-Turn, Poison Gas, Sludge, Sludge Wave, Grudge, Spite, Shadow Sneak, Shadow Ball, After You, Hone Claws, Quash, Switcheroo, Accupressure, Copycat, Block, Disable, Iron Defense, Simple Beam, Reflect Type, Scary Face, Metal Sound, Autotomize, Metal Claw, Explosion, Toxic, all universal TMs
Description: We don't have any Sticky Web setters at all, so here's this lol. This Pokemon's typing is enough to make up for its otherwise not perfect bulk, and with those alongside Sticky Web and pivoting, it could make for a legitimate backbone for Webs teams. It's not going to last forever but it'll last as long as it really needs to on the faster-paced teams it's supposed to fit on.

Fakemon Name: Spiking
Set Number: 3
Stats: 71/121/118/62/92/46 (510)
*Typing: Rock/Poison
Abilities: Poison Touch / Water Veil
*Movepool: Shore Up, Swords Dance, Stone Edge, Power Gem, Poison Jab, Sludge Bomb, Close Combat, Flamethrower, Air Slash, Stun Spore, Defog, Quick Attack, Cotton Guard, Autotomize, Accelerock, Techno Blast, Counter, Stealth Rock, Hurricane, Skull Bash, Throat Chop, Meteor Assault, Astonish, Bounce, Inferno, Bite, Mega Drain, Fell Stinger, Conversion 2, Nightmare, Skill Swap, Storm Throw, Magnet Rise, Charge, Jump Kick, Magic Room, Disarming Voice, Flying Press, Wonder Room, Toxic, all universal TMs
Description: I honestly just put a Pokemon from the Roulettemons sheet with nerfed stats and forced Restrictions here because I thought it'd be fun. I've changed it quite a bit though, the only place where the Roulettemon bit is super noticeable is with the movepool and an ability I added manually that doesn't fit it. Changed its typing from Electric/Flying to Rock/Poison to fit the type restriction but also because it's legitimately a very scary type combo to switch into for this format, minus bulkier Grounds and Steels. You also exploit the current bulky Fire-types thanks to Water Veil giving you a burn immunity. I don't THINK this screws over Crypterid too badly despite very similar coverage thanks to the fact that they check different things defensively, but I could very well be wrong in that. Let me know.
 
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Set Number: 1
Name: Kixie (yup, Kick+Pixie. Don't @ me.)
Typing: Fairy/Fighting (5 weaknesses)
Stats: 100/157/100/50/85/60 (BST 552)
Abilities: Justified/Stamina/Rattled
Movepool: Universal TMs, High Jump Kick, Play Rough, U-turn, Mach Punch, Taunt, Moonlight, Close Combat, Drain Punch, Bulk Up, Dazzling Gleam, Charm, Wake-Up Slap, Aura Sphere, Zen Headbutt, Double Kick, Triple Axel, Triple Kick, Draining Kiss, Thunder Wave
Description: Basically, the greatest Knock Off (and one of the best U-turn) switch-ins in the history of Pokemon. It 4x resists Dark and Bug, and it can punish the heavily spammed attacks just by coming in, getting a different boost depending on what ability it runs. It also acts as a great offensive pivot like Kerfluffle from CAP. It suffers from low speed and ehh bulk if you don't invest. It also has a so-so defensive typing.

Edit: Ehhh, I deleted my sub for set 2 because it was unbalanced. See DuoM2's next post below if you're curious about what it was.

Set Number: 3
Name: Gemgoyle
Typing: Rock/Ghost
Stats: 85/115/90/133/53/89 (BST 565)
Abilities: Solid Rock/Unnerve/Intimidate
Movepool: Universal TMs, Poltergeist, Stealth Rock, Shore Up, Meteor Beam, Hex, Will-o-Wisp, Sandstorm, Power Gem, Diamond Storm, Low Kick, Knock Off, Body Press, Shadow Ball, Recycle, Glare, Rock Slide, Rock Tomb, Rock Blast, Rock Polish, Rock Throw, Ancient Power, Shadow Sneak, Accelerock, Shadow Sneak, Shadow Claw, Phantom Force, Earth Power, Earthquake, Fly, Iron Defense, Giga Drain, Leech Life, Body Slam, Defog, Air Slash, Dual Wingbeat
Description: Fun offensive rocker with solid physical bulk (and several means of boosting it), but poor special bulk and meh speed. Its special STABs are either weak or hard to depend on in exchange for it having higher Special than physical Attack, but its physical STABs are quite good. Based on a gargoyle, its design would appear like a cross between one and a snake.

it was fun to sub for this mod again. :blobthumbsup:
lmk if they borked
 
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zxgzxg

scrabble
is a Forum Moderator
Set 1:
Name:
Maidoppler
Type: Fairy / Flying
Ability: Pressure / Air Lock / Volt Absorb
Stats: 70 / 60 / 90 / 100 / 160 / 30
Movepool: Acrobatics, Air Slash, Blizzard, Charm, Dazzling Gleam, Defog, Energy Ball, Fairy Wind, Fly, Hail, Hurricane, Ice Beam, Ice Punch, Icy Wind, Moonblast, Moonlight, Morning Sun, Play Rough, Rain Dance, Solar Beam, Sunny Day, Tailwind, Teleport, Thunder, Thunderbolt, Thunder Punch, Thunder Wave, Trick Room, Weather Ball, Wish +universal TMs
Description: Special Wall, Support

Set 2 (Based on Snorlax):
Name:
Exployeti
Type: Ice / Fire
Ability: Ice Body / --- / Magic Guard
Stats: 160 / 110 / 65 / 65 / 110 / 30
Movepool: Snorlax's exact movepool
Description: Physical Wallbreaker, Trick Room Abuser
 
Set Number: 1
Name: Dracier
Typing: Ice / Dragon
Stats: 90 / 125 / 155 / 55 / 30 / 20 | 475 BST
Weight: 826 kg
Abilities: Dragon's Maw | Water Absorb (HA)
Movepool: *learns universal TMs
Relevant Attacking: Icicle Crash, Avalanche, Dragon Claw, Outrage, Dragon Tail, Liquidation, Superpower, Body Press, Heavy Slam,
Relevant Status: Stealth Rock, Bulk Up,
Other: Crunch, Body Slam, Double Edge, Ice Beam, Blizzard, Frost Breath, Aurora Beam, Powder Snow, Ice Fang, Ice Ball, Draco Meteor, Dragon Pulse, Dragon Breath, Twister, Aqua Tail, Surf, Hydro Pump, Dive, Iron Head, Iron Tail, Flash Cannon, Iron Defense, Haze, Mist, Aurora Veil, Hail, Rain Dance, Reflect,
Description: A slow wall breaker, possible Stealth Rock setter, and definite Trick Room staple. It has crazy levels of offense but its low Spe and SpD stats, SR weakness, and the high amount of pivoting in the tier will keep it in check. Some prediction will generally be necessary, and Outrage will generally be suicidal. Design-wise, the top of its head looks like an iceberg, and the rest of its iguana-like body rests vertically below the water (sort of like a huge Ice-type Dragapult).

Set Number: 2 (Based on Wailord)
Name: Snailord
Typing: Bug / Rock
Stats: 170 / 90 / 45 / 90 / 45 / 60
Weight: 398 kg
Abilities: Water Veil / Oblivious | Pressure (HA)
Movepool: *learns universal TMs
Relevant Attacking: Stone Edge, Rock Slide, Rock Blast, Power Gem, Meteor Beam, Infestation, Earthquake, Earth Power,
Relevant Status: Stealth Rock, Sticky Web, Shell Smash, Recover, Parting Shot, Toxic, Magic Coat, Memento,
Other: Rock Tomb, Ancient Power, Rollout, Struggle Bug, Skitter Smack, Body Press, Body Slam, Hyper Beam, Giga Impact, Iron Defense, Defense Curl, Harden, Stockpile, Spit Up, Swallow, Pain Split, Mud Slap,
Description: Sticky Web / Stealth Rock setter, possible Shell Smash user. It's STABs are very limited, though, so I think you'll primarily see it setting webs. It's a giant snail.

Set Number: 3
Name: Arbrella
Typing: Grass / Ground
Stats: 70 / 90 / 90 / 115 / 110 / 55 | BST: 530
Weight: 56 kg
Abilities: Overgrow | Shadow Shield (HA)
Movepool: *learns universal TMs
Relevant Attacking: Giga Drain, Leaf Storm, Earth Power, Scorching Sands, Rock Slide, Shadow Ball
Relevant Status: Stealth Rock, Leech Seed, Shore Up, Reflect, Light Screen,
Other: Energy Ball, Wood Hammer, Mega Drain, Seed Bomb, Bullet Seed, Razor Leaf, Leafage, Earthquake, Dig, Bulldoze, Sand Tomb, Mud Shot, Mud Slap, X-Scissor, Fury Cutter, Skitter Smack, Astonish, Shadow Claw, Night Slash, Slash, Scratch, Synthesis
Description: Reliable Stealth Rock setter, Volt Switch blocker, and all-around solid check to many attackers if at full HP. Since bulky Stealth Rock users are rare and Teslapple Volt-Turn cores are very strong, it can fill a valuable niche with these traits. It's some kind of burrowing crab-like creature with a palm-like tree on its back. It burrows so that just the tree is above ground. Shadow Shield because...shade?
 
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Fakemon Name: Ivyxiid
Set Number: 1
Stats: 85, 70, 60, 165, 130, 70
Typing: Poison, Grass
Abilities: Leaf Guard
Movepool: Energy Ball, Giga Drain, Sludge Bomb, Psychic, Dark Pulse, Shadow Ball, Synthesis, Toxic, Destiny Bond, Universal Tms
Description:

Fakemon Name: Phantofly
Set Number: 2, Drifblim
Stats: 55, 30, 55, 100, 55, 100
Typing: Ghost, Flying
Abilities: Aftermath, Unburden, Flare Boost
Movepool: Shadow Ball, Poltergeist, Air Slash, Hurricane, Dual Wingbeat, Bug Buzz, Leech Life, Psychic, Roost, Tailwind, Sticky Web, Quiver Dance, Calm Mind, Universal Tms
Description:

Fakemon Name: Moonvile
Set Number: 3
Stats: 102, 115, 55, 133, 53, 102
Typing: Dark
Abilities: Shadow Shield
Movepool: Night Daze, Dark Pulse, Night Slash, Moonblast, Play Rough, Psychic, Zen Headbutt, Shadow Ball, Poltergeist, Taunt, Moonlight, Light Screen, Reflect, Calm Mind, Swords Dance, Universal Tms
Description:
 
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Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Fakemon Name: Zombeetle (Zombie+Beetle)
Set Number: 1
Stats: 60/110/110/90/60/80 (490 BST)
Typing: Ghost/Bug
Abilities: Sheer Force/(Unnerve)
Movepool: Bug Buzz, Destiny Bond, Dream Eater, First Impression, Giga Drain, Hex, Horn Attack, Infestation, Leech Life, Lunge, Megahorn, Night Shade, Phantom Force, Pin Missile, Shadow Ball, Shadow Claw, Shadow Sneak, Strength Sap, Swords Dance, Toxic, Trick, U-Turn, Will-O-Wisp, X-Scissor, All Universal TMs
Description: Zombeetle is a powerful mixed wallbreaker that uses Sheer Force and its excellent offensive typing to its advantage. Ghost+Bug is only resisted by Rancourgar and Dragraceful which are obviously the best answers to it. Other pokemons like Sharm and Scalaron can wall it but Zombeetle's Shadow Balls and Bug Buzz 2hko most of the format. It is also able to run a physical set that uses a stronger physical bug stab in the form of Megahorn, a stronger U-Turn, Swords Dance and priority, but its ghost stab becomes weaker. With Will-O-Wisp, Strength Sap, Toxic, Trick and Destiny Bond, it can fit some utility in its moveset to notably to cripple switch-ins. Its movepool is small, but its options are powerful and make it a serious offensive threat.


Based off Hariyama
Fakemon Name: Igwondo (Iguana+Taekwondo
Set Number: 2
Stats: 144/120/60/40/60/50
Typing: Fighting
Abilities: Regenerator/Mold Breaker/(Inner Focus)
Movepool: Assurance, Aqua Tail, Bite, Body Press, Body Slam, Breaking Swipe, Brick Break, Bulk Up, Coaching, Crunch, Detect, Dig, Double-Edge, Dragon Tail, Earthquake, Feint, Fire Fang, First Impression, Focus Energy, Hyper Beam, Iron Tail, No Retreat, Poison Jab, Power Trip, Revenge, Reversal, Rock Slide, Scale Shot, Screech, Stealth Rock, Stone Edge, Superpower, Tail Whip, All Universal TMs
Description: At first, I designed Igwondo to try and make a pokemon that would use No Retreat+Shed Shell to set up and be able to switch out even after using No Retreat. I might have failed though... Anyway, if you want to use No Retreat sets, they can go well with Power Trip and Shed Shell can let you come back later for more damage. It can also run a bulky Stealth Rock setter which is able to keep rocks up reliably through a game. There is also potential with No Retreat or Bulk Up+Scale Shot sets to sweep, though they will require multiple turns to set up due to Igwondo's low speed. Overall, pretty solid pivot or setup sweeper.


Fakemon Name: Scorpit (Scorpion+Pit)
Set Number: 3
Stats: 63/115/120/133/53/76 (550 BST)
Typing: Dark/Ground
Abilities: Sand Veil/Battle Armor/(Sand Stream)
Movepool: Aerial Ace, Ancient Power, Aqua Tail, Brutal Swing, Bug Bite, Bulldoze, Cross Poison, Dark Pulse, Dig, Earth Power, Earthquake, Fell Stinger, Fling, Fury Cutter, Giga Impact, Guillotine, Harden, Hone Claws, Hyper Beam, Infestation, Iron Tail, Knock Off, Lash Out, Leech Life, Metal Claw, Mud-Slap, Night Slash, Payback, Pin Missile, Poison Jab, Poison Sting, Poison Tail, Power Trip, Rapid Spin, Rock Tomb, Sand Attack, Sand Tomb, Scorching Sands, Shore Up, Skitter Smack, Sludge Bomb, Stealth Rock, Stomping Tantrum, Stone Edge, Struggle Bug, Sucker Punch, Switcheroo, Swords Dance, Taunt, Thief, Toxic, Throat Chop, X-Scissor, All Universal TMs
Description: This scorpion can spin very quickly to create quicksand. It doesn't do well as a defensive pokemon due to its abysmal spdef and average defense, but it hits hard and has utility. It's able to force pokemons like Faerenheit out and use that time to set up Rocks or Spin hazards away. Its dark stab makes it difficult to spin block as pokemons like Torgeist or Serpaint get smashed by Knock Off. Swords Dance and Sucker Punch can make it a dangerous prediction based sweeper. Its main draw is how it can threaten many defensive staples. Its stab moves can threaten most Fire and Water pokemons while its poison or bug moves can damage grass types making it very effective at breaking through the common fire/water/grass cores of the formats. Of course, it has serious weaknesses, notably being difficult to switch-in and not having amazing abilities to help it accomplish what it's trying to do. Still, strong breaker and utility mon.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Quick check for some stuff I may veto tomorrow. If anyone wants to argue for or against any other submission here, let me know. There were more I wasn't sure about that I didn't put here.

Set 1
Fakemon Name: Foaminder
Stats: 86/45/176/105/100/28 (530)
Typing: Psychic / Water
Abilities: Psychic Surge (Drizzle)
Moves: Universal attack TMs, Scald, Expanding Force, Thunder, Surf, Hydro Pump, Psyshock, Body Press
Description: Yes this thing has a strong special with Expanding Force and Drizzle Hydros, and Body Presses that more than suffice, but all put together? This mon wishes it had trick room or a good way around things that might need a turn of setup. It doesn't even get any pivot power meaning that if it can't break the target, it will DRAIN MOMENTUM! Otherwise with Expanding Force or Rain Hydro/Thunder, you got a badass. Bring Body Press!
This Pokemon's specific coverage and access to power boosting abilities make it extremely difficult to switch into for what it is. Water / Psychic / Fighting / Electric coverage hits everything in the tier at least neutrally except for Donzyxote, who I don't remember being in the best spot right now. Even things that would seem to be sturdier checks like Zoltanka and Sharm can easily be broken through, or at least pressured since you'd be forced out afterwards. I think messing with the bulk would kinda ruin this Pokemon's identity but I think the breaking presence should be lowered in some way.

Set Number: 2 (Based on Slaking)
Name: Gigalogorn
Typing: Normal
Stats: 150/160/100/95/65/100 (BST 670)
Abilities: Scrappy/Fur Coat
Movepool: Strength, Earthquake, U-turn, Knock Off, Quick Attack, Toxic, Drain Punch (yep, that's it.)
Description: Chunky physically oriented Pokemon that can either sponge an onslaught of hits or dish out a ton of damage, or do both. It can punish Strength switch-ins with EQ, Knock, U-turn, or Toxic. Not much else to say here.
I'm really not sure how I'd feel about a Pokemon that completely nullifies any physical attacker, but this Pokemon offers too much even beyond that. I don't think any of our defensive Pokemon take this one well either except for Aerock, who can't really do that much back aside from Toxic. If you wanted some weird tech way of breaking that, it wouldn't be too improbable to try and change its stats so it underspeeds it and can Earthquake through its Roosts after repeated Knock Offs. I'd really advise against using Slaking for its stats without major downsides to go along with it, and I get that the idea might be its lowered movepool balancing it out, but it still has all the tools it needs to do what it would want to even if it had one that was more fleshed out.

Fakemon Name: Ivyxiid
Set Number: 1
Stats: 85, 70, 60, 165, 150, 70
Typing: Poison, Grass
Abilities: Leaf Guard, Regenerator
Movepool: Energy Ball, Giga Drain, Sludge Bomb, Psychic, Dark Pulse, Shadow Ball Earth Power, Synthesis, Toxic, Destiny Bond, Universal Tms
Description:
There probably could be an argument for this Pokemon being way too much based on defensive merits alone since it'd likely end up extremely difficult to wear down properly but this Pokemon breaks everything on top of that. Grass / Poison happens to be perfect coverage for breaking past most of the defensive Pokemon we have in this meta, with the biggest exceptions being the bulky Steels, which get broken or chipped down from lack of recovery through Earth Power depending on what you're running. I'd suggest lowering both this mon's bulk and offensive presence by some means, possibly removing Regenerator in the process.


Anyways, 24 hour warning for subs! I'm going to tag readytolose and anaconja, your subs both need names within the next 24 hours to be put in voting.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Voting has begun! Probably the last time I mention but you'll get +1 point on all of your subs for free if you vote.

Here's a simple sub comp...
Set 1
Fakemon Name: Plumental ("Plume" + "mental". A psychic Arctic bird, probably based on a puffin or some kind of gull.)
Stats: 70 / 60 / 60 / 107 / 155 / 88 (540)
Typing: Psychic / Ice
Abilities: Psychic Surge / Unnerve / Snow Warning
Weight: 4.1 kg

Physical Moves: Triple Axel, Icicle Spear, Brave Bird, Dive, Drill Peck, Aerial Ace, Dual Wingbeat, Pluck, Sky Attack, Play Rough, Body Slam, Ice Shard, Facade
Special Moves: Expanding Force, Psychic, Ice Beam, Blizzard, Psyshock, Dazzling Gleam, Extrasensory, Shadow Ball, Focus Blast, Air Slash, Hyper Voice, Stored Power, Future Sight, Ancient Power, Icy Wind, Air Cutter, Terrain Pulse, Twister, Gust, Echoed Voice, Hyper Beam, Round, Snore
Status Moves: None

Description: The insanely powerful Expanding Force + Psychic Surge, along with a usable secondary STAB and good coverage may scream "broken" at first. But this mon is held back by some key factors. Notably, it doesn't have the greatest offenses overall, with a mediocre speed tier that turns over momentum to Cyknight and Rancourgar (who are both capable of pivoting in on it), and Psychic / Ice comes with some notable shortcomings, like a vulnerability to hazards and poor defensive typing that makes it difficult to take advantage of its special bulk, and a STAB combo that's collectively resisted by Steel-types. Lacking Freeze-Dry means that specially bulky Water types can switch in on it easier. A complete lack of any status moves contributes to relative predictability, as well. It can be countered by Zoltanka, specially defensive Borassa, and Abysseil, and certain specially bulky pivots like AV Kapagon, Sharm, and AV Dirtoad can pivot in on it once if needed to scout. Snow Warning is an alternate option that allows for the spamming of powerful Blizzards instead, which could be worth it in some situations. Overall this mon would add a second Ice-type and bring in new field effects that could enable new strategies.
Plumental @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Ice Beam
- Shadow Ball
- Focus Blast


Set 2
Fakemon Name: Castornus (Beaver mon. It's not water-type though.)
Stats: 115 / 105 / 105 / 65 / 85 / 45 (520)
Typing: Normal
Abilities: Natural Cure / Serene Grace / Healer
Weight: 65.5 kg

Physical Moves: Body Slam, Crunch, Body Press, Earthquake, Double-Edge, Rock Slide, Iron Head, Superpower, Psychic Fangs, Thunder Fang, Ice Fang, Aqua Tail, Tail Slap, Waterfall, Super Fang, Aqua Jet, Bulldoze, Endeavor, Wood Hammer, Iron Tail, Zen Headbutt, Dive, Liquidation, Seismic Toss, Flail, Headbutt, Facade, Giga Impact
Special Moves: Hyper Voice, Thunderbolt, Thunder, Ice Beam, Blizzard, Focus Blast, Shadow Ball, Spit Up, Surf, Hydro Pump, Whirlpool, Hyper Beam, Uproar, Muddy Water, Water Pulse, Solar Beam, Snore, Round
Status Moves: Slack Off, Stealth Rock, Curse, Nature Power, Thunder Wave, Yawn, Stockpile, Swallow, Work Up, Metronome, Block, Roar, Gravity, Toxic, Rain Dance, Sunny Day, Hail, Sandstorm, Confide, Swagger, Endure, Attract, Protect, Substitute, Rest, Sleep Talk

Description: A Blissey (or Chansey) expy with a huge movepool typical of Normal-types. This mon would serve as a defensive Stealth Rock setter and status absorber for balanced and stall teams, capable of checking weaker threats with its good bulk but not outright walling most things due to its lack of resistances. A ghost immunity that can heal off status gives it an interesting matchup against Torgeist, although it still generally doesn't stomach a +2 Hurricane well at all. Similarly, a boosted Spiriteal beats it down as well. It's a good thing to have to dissuade choiced Ghost-type spamming, though. Although it will get a lot of opportunities to set up Stealth Rock, Curse is an alternative option that lets this mon be a persistent wincon against opposing balance. Natural Cure lets this mon suck up status and is especially important for the Curse set, preventing status from ruining it for the rest of the game, but Serene Grace is a reasonable alternative that makes the secondary effects of Body Slam and Crunch much more frequent. It's probably inferior overall to Natural Cure though.
Castornus @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Slack Off
- Body Slam
- Stealth Rock / Curse
- Crunch / Toxic / Roar / Body Press
Set 1
Fakemon Name: Foaminder
Stats: 86/50/176/90/100/38 (530)
Typing: Psychic / Water
Abilities: Psychic Surge (Drizzle)
Moves: Universal attack TMs, Scald, Expanding Force, Surf, Hydro Pump, Psyshock, Body Press, Sludge Bomb, Sludge Wave, Grass Knot.
Description: Yes this thing has a strong special with Expanding Force and Drizzle Hydros, and Body Presses that more than suffice, but all put together? This mon wishes it had trick room or a good way around things that might need a turn of setup. It doesn't even get any pivot power meaning that if it can't break the target, it will DRAIN MOMENTUM! Otherwise with Expanding Force or Rain Hydro, you got a badass. Bring Body Press! The choice between Grass Knot and Sludge Wave can be a bit interesting. GK lets you beat other Foaminders (a heavy boy) but Sludge Wave/Bomb is great for a decent neutral hit and some poisonous chip.

Set 2 (Snorlax)
Fakemon Name: Raflarescent
Stats: Snorlax
Typing: Grass/Fire
Abilities: Snorlax's

Moves: Snorlax's +Power Whip, Coil, Fire Lash, Flare Blitz, Wood Hammer, Leaf Blade, Leech Seeds, WoW, Recycle
Loses Earthquake, High Horse, all Punch and Fight type Moves, Curse

Description: Snorlax is a burning lava plant. Okay... and with a cool STAB combo it does quite well. No Quake fore fires or Ice Punch for dragons. Stamping Tantrum is still there and this thing has lax's lardness for Heat Crash. No Curse, but coily vines let you Power Whip like an absolute unit!

All three abilities are awesome as you can try a recycle glutton berry set. Thick Fat is where it’s at though with its added ice and fire resistance but immunity to toxic helps a lot when you can lay on passive burn or seed damage.


Set 3
Fakemon Name
: Shalestrom
Stats: 62/115/82/133/53/60 (505)
Typing: Rock
Abilities: Shadow Shield
Moves: Universal TMs, Head Smash, Meteor Beam, Iron Head, Fire Punch, Heat Wave, Hurricane, Thunderbolt, Thunder Punch, Flash Cannon, Shell Smash, Stealth Rock, Scorching Sand, Earthquake, Earth Power, Shore Up, Shadow Ball, Shadow Sneak, Shadow Punch

Description: Using Shadow Shield to get in on a resist, especially with an otherwise very poor 62/82/53 defenses, Shalestrom is a mixed setup Sweeper but hard to get in with a fairly lackluster typing and a speed stat that can be outsped even after a Smash.
set 1
Name: Zircambric
Stats: 70/50/50/50/50/170
Typing: Rock
Abilities: Oblivious/Pressure
weight: 21.6 kg
Movepool:
Stealth Rock, Spikes, Court Change, Magic Coat, Substitute, Rest, Sleep Talk, Charm, Confide, Shell Smash, Psych Up, Topsy Turvy, Iron Defense, Amnesia, Gravity, Protect, Sharpen, Metal Sound, Screech, Transform, Whirlwind, Wide Guard, Sandstorm
Description: Imagine thinking Deoxys-S was broken in OU. Imagine having your only damage dealing method being hazard phasing. Lol. RestTalk with Spikes and Whirlwind might be annoying, but it's still kind of unreliable and can get dealt with by priority. Additionally, 70/50/50 isn't the hardest to break. This thing is more of a dedicated hazard setter and nothing else, could be a general nuisance but eh.

set 2 (Guzzlord)
Name: Beelzeguzz
Stats: 233/101/53/97/53/43
Typing: Dark/Poison
Ability: Gluttony
weight: 666.0 kg
Movepool: Same as Guzzlord's
Description: Pretty lazy sub, but pretty thematic too. Dark/Poison is better defensive typing in most cases, and with Gluttony, you can abuse Belch after consuming your pinch berry at 50% HP. Recycle would be a nice addition but I ran out of restrictions.

set 3
Name: Himagigas
Stats: 120/115/130/75/55/35 (BST: 530)
Typing: Rock/Ground
Ability: Solid Rock/Sand Force/Shadow Shield
weight: 212.4 kg
Movepool:
Stone Edge, Rock Slide, Earthquake, High Horsepower, Body Press, Body Slam, Superpower, Outrage, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Giga Impact, Double Edge, Rock Wrecker, Magnitude
Power Gem, Earth Power, Flamethrower, Ice Beam, Thunderbolt, Hyper Voice, Hyper Beam
Universal TMs + Shore Up, Stealth Rock, Roar, Swords Dance, Sandstorm
Description: Rhyperior, but not really.
Set 1
Name: blisteria (name by zxgzxg)
Stats: 150/50/70/110/70/100 (550 BST)
Typing: fairy/grass
Abilities: misty surge
Movepool:
leech seed, aromatherapy, calm mind, encore, stealth rock, healing wish, nasty plot, recover, stealth rock, teleport, trick room, thunder wave, reflect, light screen, nature power, worry seed, skill swap, mimic, toxic, all universal status tms
weight: 5 kg
Description: found the funny loophole so this dude gets 1.5 attacks (nature power -> moonblast, mimic if youre bad). otherwise, a fairly versatile utility/wall that can possibly go offensive? i wouldn't recommend it, it has 1.5 attacks after all

Set 2
Name: lightmare (name by DuoM2) (inherits from Blissey)
Stats: 80/60/80/110/135/85 (550 BST)
Typing: electric/ghost
Abilities: natural cure / serene grace / healer
Movepool: Blissey's movepool
weight: 47 kg
Description: basically this is an attempt at a stallbreaker, can use calm mind and try to overpower walls while being immune to stuff like seismic toss and highly resistant to status. pretty slow though (in both speed and setup) so it kinda just dies to offense.

Set 3
Name: shelichen (name by Mossy Sandwich)
Stats: 85/80/100/100/100/45 (510 BST)
Typing: rock/grass
Abilities: sand stream / water absorb
Movepool:
weight: 60 kg
stone edge, rock slide, horn leech, earthquake, flip turn, all universal physical moves
meteor beam, power gem, giga drain, earth power, scald, surf, sludge bomb, all universal special moves
stealth rock, leech seed, shore up, all universal status moves
Description: noticed that crystelf doesnt have a sand setter for it so heres one, its quite bulky but its lacking resistances should probably help it be balanced
Chances are I'll tweak these in the future. I'm also going to go out and ask everyone for their weights of their current Pokemon, I noticed that I had yet to do that earlier today.

Fakemon Name: Modolith
Set Number: 1
*Stats: 57/102/152/61/91/87 (550)
Typing: Steel/Normal
*Abilities: Levitate / Light Metal / Full Metal Body
Movepool: Iron Head, Body Slam, Double-Edge, Dragon Claw, Close Combat, Dragon Dance, Autotomize, Bulk Up, Scale Shot, Zen Headbutt, Draco Meteor, Flash Cannon, Doom Desire, Dragon Pulse, Flamethrower, Fire Blast, Stealth Rock, Spikes, Gyro Ball, Brick Break, Jump Kick, Brutal Swing, Bulldoze, Dragon Tail, Roar, Toxic, Hone Claws, Poison Fang, Superpower, all universal TMs
Description: I've been watching a lot of replays on the main Pet Mods Discord as of late (go join the link is in the main post), and we seem to be kind of strapped for hazards excluding Toxic Spikes. This solves two of those in a pretty splashable Pokemon. It also makes for a pretty good counter to Torgeist thanks to me specifcially calcing its stats to avoid the 2HKO from Specs Hurricane and is a bulky Pokemon that doesn't care about the aforementioned Toxic Spikes. Most team archetypes could probably find a set for this Pokemon.
EDIT: Changed this a little, now has worse physical bulk overall but doesn't get screwed as badly by the opponent switching out and is immune to Ground-type moves to make it check quite a few more physical attackers than before. Might change this one again soon.

Fakemon Name: Deliriophage
Set Number: 2 (Wailord)
*Stats: 170/90/45/90/45/60 (500)
Typing: Poison/Dark
*Abilities: Water Veil / Oblivious / Pressure
Movepool: Sticky Web, Gunk Shot, Sucker Punch, Knock Off, Sludge Bomb, Dark Pulse, Poison Fang, Earthquake, Thunderbolt, Flash Cannon, Iron Head, U-Turn, Poison Gas, Sludge, Sludge Wave, Grudge, Spite, Shadow Sneak, Shadow Ball, After You, Hone Claws, Quash, Switcheroo, Accupressure, Copycat, Block, Disable, Iron Defense, Simple Beam, Reflect Type, Scary Face, Metal Sound, Autotomize, Metal Claw, Explosion, Toxic, all universal TMs
Description: We don't have any Sticky Web setters at all, so here's this lol. This Pokemon's typing is enough to make up for its otherwise not perfect bulk, and with those alongside Sticky Web and pivoting, it could make for a legitimate backbone for Webs teams. It's not going to last forever but it'll last as long as it really needs to on the faster-paced teams it's supposed to fit on.

Fakemon Name: Spiking
Set Number: 3
Stats: 71/121/118/62/92/46 (510)
*Typing: Rock/Poison
Abilities: Poison Touch / Water Veil
*Movepool: Shore Up, Swords Dance, Stone Edge, Power Gem, Poison Jab, Sludge Bomb, Close Combat, Flamethrower, Air Slash, Stun Spore, Defog, Quick Attack, Cotton Guard, Autotomize, Accelerock, Techno Blast, Counter, Stealth Rock, Hurricane, Skull Bash, Throat Chop, Meteor Assault, Astonish, Bounce, Inferno, Bite, Mega Drain, Fell Stinger, Conversion 2, Nightmare, Skill Swap, Storm Throw, Magnet Rise, Charge, Jump Kick, Magic Room, Disarming Voice, Flying Press, Wonder Room, Toxic, all universal TMs
Description: I honestly just put a Pokemon from the Roulettemons sheet with nerfed stats and forced Restrictions here because I thought it'd be fun. I've changed it quite a bit though, the only place where the Roulettemon bit is super noticeable is with the movepool and an ability I added manually that doesn't fit it. Changed its typing from Electric/Flying to Rock/Poison to fit the type restriction but also because it's legitimately a very scary type combo to switch into for this format, minus bulkier Grounds and Steels. You also exploit the current bulky Fire-types thanks to Water Veil giving you a burn immunity. I don't THINK this screws over Crypterid too badly despite very similar coverage thanks to the fact that they check different things defensively, but I could very well be wrong in that. Let me know.
Set Number: 1
Name: Kixie (yup, Kick+Pixie. Don't @ me.)
Typing: Fairy/Fighting (5 weaknesses)
Stats: 100/157/100/50/85/60 (BST 552)
Abilities: Justified/Stamina/Rattled
Movepool: Universal TMs, High Jump Kick, Play Rough, U-turn, Mach Punch, Taunt, Moonlight, Close Combat, Drain Punch, Bulk Up, Dazzling Gleam, Charm, Wake-Up Slap, Aura Sphere, Zen Headbutt, Double Kick, Triple Axel, Triple Kick, Draining Kiss, Thunder Wave
Description: Basically, the greatest Knock Off (and one of the best U-turn) switch-ins in the history of Pokemon. It 4x resists Dark and Bug, and it can punish the heavily spammed attacks just by coming in, getting a different boost depending on what ability it runs. It also acts as a great offensive pivot like Kerfluffle from CAP. It suffers from low speed and ehh bulk if you don't invest. It also has a so-so defensive typing.

Edit: Ehhh, I deleted my sub for set 2 because it was unbalanced. See DuoM2's next post below if you're curious about what it was.

Set Number: 3
Name: Gemgoyle
Typing: Rock/Ghost
Stats: 85/115/90/133/53/89 (BST 565)
Abilities: Solid Rock/Unnerve/Intimidate
Movepool: Universal TMs, Poltergeist, Stealth Rock, Shore Up, Meteor Beam, Hex, Will-o-Wisp, Sandstorm, Power Gem, Diamond Storm, Low Kick, Knock Off, Body Press, Shadow Ball, Recycle, Glare, Rock Slide, Rock Tomb, Rock Blast, Rock Polish, Rock Throw, Ancient Power, Shadow Sneak, Accelerock, Shadow Sneak, Shadow Claw, Phantom Force, Earth Power, Earthquake, Fly, Iron Defense, Giga Drain, Leech Life, Body Slam, Defog, Air Slash, Dual Wingbeat
Description: Fun offensive rocker with solid physical bulk (and several means of boosting it), but poor special bulk and meh speed. Its special STABs are either weak or hard to depend on in exchange for it having higher Special than physical Attack, but its physical STABs are quite good. Based on a gargoyle, its design would appear like a cross between one and a snake.

it was fun to sub for this mod again. :blobthumbsup:
lmk if they borked
Set 1:
Name:
Maidoppler
Type: Fairy / Flying
Ability: Pressure / Air Lock / Volt Absorb
Stats: 70 / 60 / 90 / 100 / 160 / 30
Movepool: Acrobatics, Air Slash, Blizzard, Charm, Dazzling Gleam, Defog, Energy Ball, Fairy Wind, Fly, Hail, Hurricane, Ice Beam, Ice Punch, Icy Wind, Moonblast, Moonlight, Morning Sun, Play Rough, Rain Dance, Solar Beam, Sunny Day, Tailwind, Teleport, Thunder, Thunderbolt, Thunder Punch, Thunder Wave, Trick Room, Weather Ball, Wish +universal TMs
Description: Special Wall, Support

Set 2 (Based on Snorlax):
Name:
Exployeti
Type: Ice / Fire
Ability: Ice Body / --- / Magic Guard
Stats: 160 / 110 / 65 / 65 / 110 / 30
Movepool: Snorlax's exact movepool
Description: Physical Wallbreaker, Trick Room Abuser
Set Number: 1
Name: Dracier
Typing: Ice / Dragon
Stats: 90 / 125 / 155 / 55 / 30 / 20 | 475 BST
Weight: 826 kg
Abilities: Dragon's Maw | Water Absorb (HA)
Movepool: *learns universal TMs
Relevant Attacking: Icicle Crash, Avalanche, Dragon Claw, Outrage, Dragon Tail, Liquidation, Superpower, Body Press, Heavy Slam,
Relevant Status: Stealth Rock, Bulk Up,
Other: Crunch, Body Slam, Double Edge, Ice Beam, Blizzard, Frost Breath, Aurora Beam, Powder Snow, Ice Fang, Ice Ball, Draco Meteor, Dragon Pulse, Dragon Breath, Twister, Aqua Tail, Surf, Hydro Pump, Dive, Iron Head, Iron Tail, Flash Cannon Iron Defense, Haze, Mist, Aurora Veil, Hail, Rain Dance, Reflect,
Description: A slow wall breaker, possible Stealth Rock setter, and definite Trick Room staple. It has crazy levels of offense but its low Spe and SpD stats, SR weakness, and the high amount of pivoting in the tier will keep it in check. Some prediction will generally be necessary, and Outrage will generally be suicidal. Design-wise, the top of its head looks like an iceberg, and the rest of its iguana-like body rests vertically below the water (sort of like a huge Ice-type Dragapult).

Set Number: 2 (Based on Wailord)
Name: Snailord
Typing: Bug / Rock
Stats: 170 / 90 / 45 / 90 / 45 / 60
Weight: 398 kg
Abilities: Water Veil / Oblivious | Pressure (HA)
Movepool: *learns universal TMs
Relevant Attacking: Stone Edge, Rock Slide, Rock Blast, Power Gem, Meteor Beam, Infestation, Earthquake, Earth Power,
Relevant Status: Stealth Rock, Sticky Web, Shell Smash, Recover, Parting Shot, Toxic, Magic Coat, Memento,
Other: Rock Tomb, Ancient Power, Rollout, Struggle Bug, Skitter Smack, Body Press, Body Slam, Hyper Beam, Giga Impact, Iron Defense, Defense Curl, Harden, Stockpile, Spit Up, Swallow, Pain Split, Mud Slap,
Description: Sticky Web / Stealth Rock setter, possible Shell Smash user. It's STABs are very limited, though, so I think you'll primarily see it setting webs. It's a giant snail.

Set Number: 3
Name: Arbrella
Typing: Grass / Ground
Stats: 70 / 90 / 90 / 115 / 110 / 55 | BST: 530
Weight: 56 kg
Abilities: Overgrow | Shadow Shield (HA)
Movepool: *learns universal TMs
Relevant Attacking: Giga Drain, Leaf Storm, Earth Power, Scorching Sands, Rock Slide, Shadow Ball
Relevant Status: Stealth Rock, Leech Seed, Shore Up, Reflect, Light Screen,
Other: Energy Ball, Wood Hammer, Mega Drain, Seed Bomb, Bullet Seed, Razor Leaf, Leafage, Earthquake, Dig, Bulldoze, Sand Tomb, Mud Shot, Mud Slap, X-Scissor, Fury Cutter, Skitter Smack, Astonish, Shadow Claw, Night Slash, Slash, Scratch, Synthesis
Description: Reliable Stealth Rock setter, Volt Switch blocker, and all-around solid check to many attackers if at full HP. Since bulky Stealth Rock users are rare and Teslapple Volt-Turn cores are very strong, it can fill a valuable niche with these traits. It's some kind of burrowing crab-like creature with a palm-like tree on its back. It burrows so that just the tree is above ground. Shadow Shield because...shade?
Fakemon Name: Ivyxiid
Set Number: 1
Stats: 85, 70, 60, 165, 130, 70
Typing: Poison, Grass
Abilities: Leaf Guard
Movepool: Energy Ball, Giga Drain, Sludge Bomb, Psychic, Dark Pulse, Shadow Ball, Synthesis, Toxic, Destiny Bond, Universal Tms
Description:

Fakemon Name: Phantofly
Set Number: 2, Drifblim
Stats: 55, 30, 55, 100, 55, 100
Typing: Ghost, Flying
Abilities: Aftermath, Unburden, Flare Boost
Movepool: Shadow Ball, Poltergeist, Air Slash, Hurricane, Dual Wingbeat, Bug Buzz, Leech Life, Psychic, Roost, Tailwind, Sticky Web, Quiver Dance, Calm Mind, Universal Tms
Description:

Fakemon Name: Moonvile
Set Number: 3
Stats: 102, 115, 55, 133, 53, 102
Typing: Dark
Abilities: Shadow Shield
Movepool: Night Daze, Dark Pulse, Night Slash, Moonblast, Play Rough, Psychic, Zen Headbutt, Shadow Ball, Poltergeist, Taunt, Moonlight, Light Screen, Reflect, Calm Mind, Swords Dance, Universal Tms
Description:
Fakemon Name: Zombeetle (Zombie+Beetle)
Set Number: 1
Stats: 60/110/110/90/60/80 (490 BST)
Typing: Ghost/Bug
Abilities: Sheer Force/(Unnerve)
Movepool: Bug Buzz, Destiny Bond, Dream Eater, First Impression, Giga Drain, Hex, Horn Attack, Infestation, Leech Life, Lunge, Megahorn, Night Shade, Phantom Force, Pin Missile, Shadow Ball, Shadow Claw, Shadow Sneak, Strength Sap, Swords Dance, Toxic, Trick, U-Turn, Will-O-Wisp, X-Scissor, All Universal TMs
Description: Zombeetle is a powerful mixed wallbreaker that uses Sheer Force and its excellent offensive typing to its advantage. Ghost+Bug is only resisted by Rancourgar and Dragraceful which are obviously the best answers to it. Other pokemons like Sharm and Scalaron can wall it but Zombeetle's Shadow Balls and Bug Buzz 2hko most of the format. It is also able to run a physical set that uses a stronger physical bug stab in the form of Megahorn, a stronger U-Turn, Swords Dance and priority, but its ghost stab becomes weaker. With Will-O-Wisp, Strength Sap, Toxic, Trick and Destiny Bond, it can fit some utility in its moveset to notably to cripple switch-ins. Its movepool is small, but its options are powerful and make it a serious offensive threat.


Based off Hariyama
Fakemon Name: Igwondo (Iguana+Taekwondo
Set Number: 2
Stats: 144/120/60/40/60/50
Typing: Fighting
Abilities: Regenerator/Mold Breaker/(Inner Focus)
Movepool: Assurance, Aqua Tail, Bite, Body Press, Body Slam, Breaking Swipe, Brick Break, Bulk Up, Coaching, Crunch, Detect, Dig, Double-Edge, Dragon Tail, Earthquake, Feint, Fire Fang, First Impression, Focus Energy, Hyper Beam, Iron Tail, No Retreat, Poison Jab, Power Trip, Revenge, Reversal, Rock Slide, Scale Shot, Screech, Stealth Rock, Stone Edge, Superpower, Tail Whip, All Universal TMs
Description: At first, I designed Igwondo to try and make a pokemon that would use No Retreat+Shed Shell to set up and be able to switch out even after using No Retreat. I might have failed though... Anyway, if you want to use No Retreat sets, they can go well with Power Trip and Shed Shell can let you come back later for more damage. It can also run a bulky Stealth Rock setter which is able to keep rocks up reliably through a game. There is also potential with No Retreat or Bulk Up+Scale Shot sets to sweep, though they will require multiple turns to set up due to Igwondo's low speed. Overall, pretty solid pivot or setup sweeper.


Fakemon Name: Scorpit (Scorpion+Pit)
Set Number: 3
Stats: 63/115/120/133/53/76 (550 BST)
Typing: Dark/Ground
Abilities: Sand Veil/Battle Armor/(Sand Stream)
Movepool: Aerial Ace, Ancient Power, Aqua Tail, Brutal Swing, Bug Bite, Bulldoze, Cross Poison, Dark Pulse, Dig, Earth Power, Earthquake, Fell Stinger, Fling, Fury Cutter, Giga Impact, Guillotine, Harden, Hone Claws, Hyper Beam, Infestation, Iron Tail, Knock Off, Lash Out, Leech Life, Metal Claw, Mud-Slap, Night Slash, Payback, Pin Missile, Poison Jab, Poison Sting, Poison Tail, Power Trip, Rapid Spin, Rock Tomb, Sand Attack, Sand Tomb, Scorching Sands, Shore Up, Skitter Smack, Sludge Bomb, Stealth Rock, Stomping Tantrum, Stone Edge, Struggle Bug, Sucker Punch, Switcheroo, Swords Dance, Taunt, Thief, Toxic, Throat Chop, X-Scissor, All Universal TMs
Description: This scorpion can spin very quickly to create quicksand. It doesn't do well as a defensive pokemon due to its abysmal spdef and average defense, but it hits hard and has utility. It's able to force pokemons like Faerenheit out and use that time to set up Rocks or Spin hazards away. Its dark stab makes it difficult to spin block as pokemons like Torgeist or Serpaint get smashed by Knock Off. Swords Dance and Sucker Punch can make it a dangerous prediction based sweeper. Its main draw is how it can threaten many defensive staples. Its stab moves can threaten most Fire and Water pokemons while its poison or bug moves can damage grass types making it very effective at breaking through the common fire/water/grass cores of the formats. Of course, it has serious weaknesses, notably being difficult to switch-in and not having amazing abilities to help it accomplish what it's trying to do. Still, strong breaker and utility mon.
1613536478284.png


Note that CAP's custom elements for Set 2 are not allowed. If you choose movepool for Kitsunoh, for example, its signature move will be ignored.
 

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Set 1: DuoM2's Modolith, Readytolose's Plumental, Scoopapa's Dracier
Set 2: DuoM2's Deliriophage, Scoopapa's Snailord, Readytolose's Castornus
Set 3: Scoopapa's Abrella, BitBitio's Gemgoyle, Mossy Sandwich's Scorpit
 
Set 1: Mossy Sandwich's Zombeetle, DuoM2's Modolith, Scoopapa's Dracier
Set 2: Readytolose's Castornus, DuoM2's Deliriophage, zxgzxg's Exployeti
Set 3: DuoM2's Spiking, Mossy Sandwich's Scorpit, Scoopapa's Abrella
 

Fragmented

procrastinating...
is a Pokemon Researcher
set 1: DuoM2's Modolith, Mossy's Zombeetle, Scoopapa's Dracier
set 2: Scoopapa's Snailord, anaconja's lightmare, DuoM2's Deliriophage
set 3: Scoopapa's Arbrella, anaconja's shelichen, BitBitio's Gemgoyle
 
Set 1: DuoM2's Modolith, Mossy Sandwich's Zombeetle, Scoopapa's Dracier
Set 2: anaconja's Lightmare, zxgzxg's Exployeti, readytolose's Castornus
Set 3: Scoopapa's Arbrella, Mossy Sandwich's Scorpit, anaconja's Shelichen
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, voting is done!

I actually took set 1 with Modolith...

Chances are I'll tweak these in the future. I'm also going to go out and ask everyone for their weights of their current Pokemon, I noticed that I had yet to do that earlier today.

Fakemon Name: Modolith
Set Number: 1
*Stats: 57/102/152/61/91/87 (550)
Typing: Steel/Normal
*Abilities: Levitate / Light Metal / Full Metal Body
Movepool: Iron Head, Body Slam, Double-Edge, Dragon Claw, Close Combat, Dragon Dance, Autotomize, Bulk Up, Scale Shot, Zen Headbutt, Draco Meteor, Flash Cannon, Doom Desire, Dragon Pulse, Flamethrower, Fire Blast, Stealth Rock, Spikes, Gyro Ball, Brick Break, Jump Kick, Brutal Swing, Bulldoze, Dragon Tail, Roar, Toxic, Hone Claws, Poison Fang, Superpower, all universal TMs
Description: I've been watching a lot of replays on the main Pet Mods Discord as of late (go join the link is in the main post), and we seem to be kind of strapped for hazards excluding Toxic Spikes. This solves two of those in a pretty splashable Pokemon. It also makes for a pretty good counter to Torgeist thanks to me specifcially calcing its stats to avoid the 2HKO from Specs Hurricane and is a bulky Pokemon that doesn't care about the aforementioned Toxic Spikes. Most team archetypes could probably find a set for this Pokemon.
EDIT: Changed this a little, now has worse physical bulk overall but doesn't get screwed as badly by the opponent switching out and is immune to Ground-type moves to make it check quite a few more physical attackers than before.
Set 2 was actually a three-way tie between Snailord, Castornus, and my own Deliriophage. I can't self-vote in tiebreakers, so I ended up voting in favor of Snailord...

Scoopapa also happened to win set 3 as well with Arbrella...

Set Number: 2 (Based on Wailord)
Name: Snailord
Typing: Bug / Rock
Stats: 170 / 90 / 45 / 90 / 45 / 60
Weight: 398 kg
Abilities: Water Veil / Oblivious | Pressure (HA)
Movepool: *learns universal TMs
Relevant Attacking: Stone Edge, Rock Slide, Rock Blast, Power Gem, Meteor Beam, Infestation, Earthquake, Earth Power,
Relevant Status: Stealth Rock, Sticky Web, Shell Smash, Recover, Parting Shot, Toxic, Magic Coat, Memento,
Other: Rock Tomb, Ancient Power, Rollout, Struggle Bug, Skitter Smack, Body Press, Body Slam, Hyper Beam, Giga Impact, Iron Defense, Defense Curl, Harden, Stockpile, Spit Up, Swallow, Pain Split, Mud Slap,
Description: Sticky Web / Stealth Rock setter, possible Shell Smash user. It's STABs are very limited, though, so I think you'll primarily see it setting webs. It's a giant snail.

Set Number: 3
Name: Arbrella
Typing: Grass / Ground
Stats: 70 / 90 / 90 / 115 / 110 / 55 | BST: 530
Weight: 56 kg
Abilities: Overgrow | Shadow Shield (HA)
Movepool: *learns universal TMs
Relevant Attacking: Giga Drain, Leaf Storm, Earth Power, Scorching Sands, Rock Slide, Shadow Ball
Relevant Status: Stealth Rock, Leech Seed, Shore Up, Reflect, Light Screen,
Other: Energy Ball, Wood Hammer, Mega Drain, Seed Bomb, Bullet Seed, Razor Leaf, Leafage, Earthquake, Dig, Bulldoze, Sand Tomb, Mud Shot, Mud Slap, X-Scissor, Fury Cutter, Skitter Smack, Astonish, Shadow Claw, Night Slash, Slash, Scratch, Synthesis
Description: Reliable Stealth Rock setter, Volt Switch blocker, and all-around solid check to many attackers if at full HP. Since bulky Stealth Rock users are rare and Teslapple Volt-Turn cores are very strong, it can fill a valuable niche with these traits. It's some kind of burrowing crab-like creature with a palm-like tree on its back. It burrows so that just the tree is above ground. Shadow Shield because...shade?
As for the next slate...

1613794573052.png

For set 2, we'll be ignoring custom elements. For example, if you choose Kitsunoh's movepool, it'll be as if it doesn't have its signature move. I'll also be ignoring Sketch so we don't have any complications there. Anyways, next slate has begun!
 

Fragmented

procrastinating...
is a Pokemon Researcher
set 1
Name: Snowbello
Stats: 50/75/60/103/60/87 (BST: 435)
Typing: Ice
Ability: Refrigerate/-/Clear Body
Movepool:
Triple Axel, Ice Shard, Explosion, Fling
Boomburst, Ice Beam, Shadow Ball, Blizzard, Hyper Voice, Discharge, Freeze Dry, Mirror Coat
Universal TMs + Aurora Veil, Hail, Haze, Taunt, Autotomize, Reflect
Description: Just trying to get more Ice-types in since we have a grand total of 1 atm. Fun idea to abuse Boomburst with Regrigerate. It does have limited coverage and gets walled by most Steels and even Fires like Rancourgar and Faerenheit, and it even gets walled by fellow Ice type Polbearab. 87 speed is fast, but not the fastest and it can get revenge killed by one of the many offensive mons due to its subpar bulk.

set 3
Name: Pinnipanic
Stats: 51/139/60/60/60/110 (BST: 480)
Typing: Ice/Ghost
Ability: Thick Fat/-/Swift Swim
Movepool:
Spirit Shackle, Aqua Jet, Ice Fang, Ice Ball, Crunch, Ice Ball, Aqua Tail, Iron Tail, Flip Turn
Shadow Ball, Icy Wind, Ice Beam, Surf
Universal TMs + Roar, Curse, Destiny Bond, Tail Whip, Life Dew
Description: It's based of a seal or sealion, your choice. 139 Atk and 110 Spe is already super strong, so I'm limiting the movepool just so it doesn't 6-0 on preview. Once again, Steels are the best counter, with Modolith being one of the best switch-ins atm. It does have pretty poor bulk, so revenge killing with something faster is always an option, although it does have priority of its own. It also doesn't have much for a well-played Coracrab.
 
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