Hello this is a team I built this team because I feel it works well in the current meta game.
Pokepaste Below
https://pokepast.es/5cb6520f0139a96d
First Pokémon is Celesteela.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Protect
- Leech Seed
- Heavy Slam
- Flamethrower
Celesteela is a Pokémon that has massive bulk and is very hard to kill. I’ve found it gets to leech seed everything flamethrower destroys ferrothorns, and heavy slam is the main way of hitting through what is in front of you Steela is in my opinion the best Tapu Lele counter eating the hits and killing Lele in return. You need to watch out for electric types and fire types especially getting trapped by magnetometer with Celesteela.
Kyurem is the second Pokémon.
Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Roost
- Freeze-Dry
- Earth Power
Kyurem is great when facing stall. It can easily waste away pp from your opponents with it’s ability pressure. Heavy duty boots helps it stay healthy when opposing stealth rocks, spikes, or t spikes It can pressure stall nicely behind a sub. Freeze dry is nice to catch swamperts, and other waters. Kyurem is threatened by most of the other dragons in the teir, but it’s ability is breakthrough things like toxapex, and pressuring stall by wasting valuable pp makes it a valuable member.
Rillaboom is the Pokémon.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Knock Off
- Grassy Glide
- Wood Hammer
Rillaboom is running a standard choice band set. Grassy glide for the priority U-turn to keep up your momentum knock off to get rid of items, and wood hammer for your strong hit. From what I’ve seen Rillaboom is good at breaking through teams seems very strong Adamant nature is very nice to have for sure. It works well in tandum with kyurem setting up grassy terrain giving it extra recovery, and helping it keep up pressure against potential walls.
The fourth Pokémon is Volcorna.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Flamethrower
- Bug Buzz
Introducing tank Volcorna. This defensive based set makes Volcorna a great kartana switch in as well as any other physical attackers especially with the flame body ability giving it the 30% chance to burn which is very nice with crippling those physical attackers. No quiver dance makes this not a sweeper but a support Pokémon keeping hazards off your side of the field. It seems to get free defogs off with the threat of a potential Quiver Dance set. Heavy duty boots is a must on a Pokémon that could take 50% from stealth rocks, and lastly I may end up changin bug buzz for psychic to hit things like Nidoking.
Swampert is the fifth Pokémon.
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Flip Turn
- Earthquake
- Stealth Rock
- Toxic
Swampert is the rocker on this team. Swampert can catch Pokémon with a toxic who try to defog on it, and flip turn is nice to pivot swampert out to get in a better suited Pokémon for what is in front of you. Swampert is a Pokémon not blessed with a recovery move so it seems to die a little quickly so the grassy terrain can help with keeping Swampery healthy, although it does weaken earthquake. I don’t know how I feel about swampert it is good, but it dies a little too quickly. Let me know if you think a different rocker would work better on this build, but a ground typing is very valuable for stopping something like regieleki from volt switching around on this team.
Last up is Jellicent.
Jellicent (M) @ Rocky Helmet
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Taunt
You may be asking why there is a jellicent on this team, and my answer is that Jellicent is an amazing counter to Urshifu-Rapid Strikes. I have been having troubles building around having to deal with something that can break so easily. Urshifu can be dangerous if left unchecked. Rocky Helmet is great for chip damage on u-turns and on physical attackers, although you could switch the items for colbur berry or heavy duty boots, but I like to be able to have reliable damage on physical attackers. Even when your opponents do not have an urshifu the scald burns toxic damage and taunts this Pokémon utiliizes can be very valuable in any battle.
This team seems to be pretty good in this meta game. Nidoking seems to be a threat to this team, and may cause you to have to pick a sack to it, but with so chip damage Rillaboom can deal with it reliably. The team does most of its damage through residual damage through toxics and leech seeds. I haven’t lost a game through testing and I’d love for you to let me know how it works for you, and what you’d change up on the team.
Pokepaste Below
https://pokepast.es/5cb6520f0139a96d
First Pokémon is Celesteela.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Protect
- Leech Seed
- Heavy Slam
- Flamethrower
Celesteela is a Pokémon that has massive bulk and is very hard to kill. I’ve found it gets to leech seed everything flamethrower destroys ferrothorns, and heavy slam is the main way of hitting through what is in front of you Steela is in my opinion the best Tapu Lele counter eating the hits and killing Lele in return. You need to watch out for electric types and fire types especially getting trapped by magnetometer with Celesteela.
Kyurem is the second Pokémon.
Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Roost
- Freeze-Dry
- Earth Power
Kyurem is great when facing stall. It can easily waste away pp from your opponents with it’s ability pressure. Heavy duty boots helps it stay healthy when opposing stealth rocks, spikes, or t spikes It can pressure stall nicely behind a sub. Freeze dry is nice to catch swamperts, and other waters. Kyurem is threatened by most of the other dragons in the teir, but it’s ability is breakthrough things like toxapex, and pressuring stall by wasting valuable pp makes it a valuable member.
Rillaboom is the Pokémon.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Knock Off
- Grassy Glide
- Wood Hammer
Rillaboom is running a standard choice band set. Grassy glide for the priority U-turn to keep up your momentum knock off to get rid of items, and wood hammer for your strong hit. From what I’ve seen Rillaboom is good at breaking through teams seems very strong Adamant nature is very nice to have for sure. It works well in tandum with kyurem setting up grassy terrain giving it extra recovery, and helping it keep up pressure against potential walls.
The fourth Pokémon is Volcorna.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 196 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Flamethrower
- Bug Buzz
Introducing tank Volcorna. This defensive based set makes Volcorna a great kartana switch in as well as any other physical attackers especially with the flame body ability giving it the 30% chance to burn which is very nice with crippling those physical attackers. No quiver dance makes this not a sweeper but a support Pokémon keeping hazards off your side of the field. It seems to get free defogs off with the threat of a potential Quiver Dance set. Heavy duty boots is a must on a Pokémon that could take 50% from stealth rocks, and lastly I may end up changin bug buzz for psychic to hit things like Nidoking.
Swampert is the fifth Pokémon.
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Flip Turn
- Earthquake
- Stealth Rock
- Toxic
Swampert is the rocker on this team. Swampert can catch Pokémon with a toxic who try to defog on it, and flip turn is nice to pivot swampert out to get in a better suited Pokémon for what is in front of you. Swampert is a Pokémon not blessed with a recovery move so it seems to die a little quickly so the grassy terrain can help with keeping Swampery healthy, although it does weaken earthquake. I don’t know how I feel about swampert it is good, but it dies a little too quickly. Let me know if you think a different rocker would work better on this build, but a ground typing is very valuable for stopping something like regieleki from volt switching around on this team.
Last up is Jellicent.
Jellicent (M) @ Rocky Helmet
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Taunt
You may be asking why there is a jellicent on this team, and my answer is that Jellicent is an amazing counter to Urshifu-Rapid Strikes. I have been having troubles building around having to deal with something that can break so easily. Urshifu can be dangerous if left unchecked. Rocky Helmet is great for chip damage on u-turns and on physical attackers, although you could switch the items for colbur berry or heavy duty boots, but I like to be able to have reliable damage on physical attackers. Even when your opponents do not have an urshifu the scald burns toxic damage and taunts this Pokémon utiliizes can be very valuable in any battle.
This team seems to be pretty good in this meta game. Nidoking seems to be a threat to this team, and may cause you to have to pick a sack to it, but with so chip damage Rillaboom can deal with it reliably. The team does most of its damage through residual damage through toxics and leech seeds. I haven’t lost a game through testing and I’d love for you to let me know how it works for you, and what you’d change up on the team.