Melmetal @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 24 HP / 220 Atk / 252 SpD / 12 Spe
Jolly Nature
- Thunder Punch
- Ice Punch
- Earthquake
- Double Iron Bash
The main attraction of this team. His purpose is to KO as many pokemon as possible before he gets KO'd. I put an assault vest on him because he had atrocious special defense and this way he could body many super effective moves, such as earth power and fire blast. He is pretty powerful but I'm debating on to put more EV's into attack then speed. He OHKO's Nidoking with double iron bash, and OHKO's landorus-T with ice punch and 2HKO's garchomp with Ice Punch. He is also the main lead as most teams think I'm going Toxapex and I get some bonus damage in when they switch in or get a 1-2HKO.


Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 4 Def / 252 SpD / 252 Spe
Impish Nature
- Swords Dance
- Rock Polish
- Earthquake
- Rock Slide
Your back-up wincon. Landorus-T is pretty easy to set up unless they are running ice beam/ice punch. I set up SD twice just to make sure i can OHKO and rock polish once. They have gotten me many sweeps and can 6-0 a team very easily. He also is good for eq switch ins when melmetal is out as he can possibly get a SD up the turn.
I don't have much to say for him as his set is very simple to understand.


Toxapex @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Baneful Bunker
I realized I didn't have any Bulky stallmons, so I chose a well-known one, Toxapex. His main role is to annoy the other opponent or to just Toxic-stall. I was originally running Toxic Spikes on him, but that never got much use so I instead chose Baneful bunker to give me a turn to heal with sludge. I'm running scald for burn and also Landorus as that's one of its main threats. All in all, its a basic Toxapex set.


Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
My revenge killer. His main role is to get his beast boost up and having a chance to sweep. He's essentially a glass cannon but can tank a few hits. I mostly use knock off as that 2HKO's most 'mons but Smart strike does some great damage and could sweep. There's nothing else to say for him.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
- Volt Switch
- Roost
- Heat Wave
- Defog
My main and only pivot. If he gets hit, I go for roost based on how much damage he takes or defogs if spikes or SR are set up. Ground-types can break the momentum as Volt-switch can't do anything. He can deal some pretty good damage in and out and can get most mons in safely such as volcarona.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Roost
- Quiver Dance
It is a offensive roost Volcarona. It might seem a bit stupid as I tweaked with the Offensive Smogon set but it does great. it can 2HKO most mons with quiver dance set up twice. I used Heavy-Duty boots as SR does too much and if Zapdos is KO'd. Roost was used because I kept on getting KO'd too much. I was originally running Marowak-Alolan but he kept on getting OHKO'd by knock off. Volcarona was much more useful as Fiery dance gives me a chance to raise my SpAtk and it also does not get KO'd easily by knock out.
I don't have any replays as I didn't think I would post this.
I'm open to any suggestions and advice and If you do try out this team, I hope you enjoy it.
Threats:
Scarfed Tapu Lele - It completely bodies my team with psychic and its only check would be melmetal and if possible, SD rock polish Lando-T.
SlowKing: This original slowtwin can futureport easily as thunder punch 3HKO's giving it enough time to get regenerator and future sight up.
These are the only checks I have found but there's obviously more.
Pokepaste: https://pokepast.es/691d1d1e685fa167
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