There's a huge winner in this new metagame that hasn't been touched on yet but I think it's a real threat;
The absolute madlad Timid Kartana
I really like this post as I think that trying out new, or old, or outdated sets in a fresh meta is always worthwhile - you never really know if something is going to be genuinely decent or not until you give it a go. In furtherance of this, bringing back timid Kartana (Kart) is something that I am all for, and I think that Kyotoshi has done a good job at highlighting some of the strengths of the set.
However, there are a few points of contention that I will raise with this post regarding the general efficacy of timid Kart, so that we might draw a more accurate picture of its place in the metagame. In addition I will draw attention to another Kart set that I believe may have some room for experimentation at the end of my post.
Firstly, one of the main obstacles to timid Kart in the current meta is the presence of Tornadus-Therian (TornT). Indeed TornT is one of the most consistent Kart answers in the tier and while it lacks reliable recovery, access to regenerator means that all kart sets, barring the very powerful choice band variant, are rendered largely ineffectual for large portions of the early to mid game. I do not think I need to explain in detail the general game plan to remove TornT, but it should still be noted that, obviously, as with any Pokemon, TornT can be worn down and as such is not an absolute Kart cure-all.
One of the strengths of timid Kart is that after it gets a KO, it is very difficult (and oft impossible) to revenge kill. At a glance this might lend itself to the impression that timid Kart may be able to claim such a boost to out-speed TornT and subsequently threaten it. Kyotoshi above mentions:
With Magnezone support, you can drop sacred sword for smart strike. This deals with a potential Mandibuzz/Tornadus-T better than any of Kart's other moves
However smart strike does not allow the Kart user to break TornT as illustrated by the calculation below:
0- Atk Kartana Smart Strike vs. 0 HP / 4 Def Tornadus-Therian: 133-157 (44.4 - 52.5%) -- 18.4% chance to 2HKO
This is, of course, against an un-invested TornT; against a bulkier variant, Kart has no chance to secure a 2HKO. It should be noted here that TornT is often used as a players primary Kart check and as such, will be switched directly into Kart and thus denying Kart the opportunity to secure a kill for its beast boost activation. Even if Kart does get both a Sword Dance (SD) and beast boost under its belt, if TornT is the bulky variant then Kart is still limited as illustrated below:
+2 0- Atk Kartana Smart Strike vs. 252 HP / 4 Def Tornadus-Therian: 265-313 (73.2 - 86.4%) -- guaranteed 2HKO
Here, even if Kart out-speeds TornT, there is still the 70% risk of a successful hurricane in response. Such odds are plainly not in Kart's favor.
I will round off this point by stating that timid Kart, if simply used in place of other Kart variants, fares the worst against the ever present TornT.
Secondly, I would like to note (in the nicest way - they are all great wins) that the first 3 replays listed by Kyotoshi do not demonstrably show timid Kart performing any better than a regular SD Kart would. The only pokemon of note in these first 3 replays that actually would out-speed regular SD Kartana is chessblitz's
Weavile from game 1.
In addition, while a beast boosted timid Kart is going to avoid the speed tie with other Kartana such as regular SD & Choice Band, an opponent that has to use their own Kart and risk the speed tie to avoid losing the game to your Kart is already in a losing position. To expand, while out-speeding other Kart after obtaining beast-boosts (and thus already obtaining a KO) is certainly a boon, it is not what I would consider the main selling point of timid Kartana. You may evaluate this benefit more strongly however, as I can definitely see some players valuating this interaction higher than I do.
So Why Use Timid Kart?
While I think that Kyotoshi has encapsulated many of the key strengths of timid Kart and alluded to its fantastic speed tier
A base 109 speed or greater choice scarf user can also revenge KO Timid Kart which is essentially only other Kartanas, Latios/Latias, or the rare scarf Dragapult.
they actually did not
explicitly mention its most obvious benefit over regular SD kart, so here it is in bold -
once it gains beast-boosts, it is very difficult to revenge kill. This cannot be understated nor undersold. If timid Kart can get a single KO after a SD boost, then it out-speeds most of the metagame with an insane
522Spe. To illustrate, after obtaining a KO, timid Kart cannot be revenge killed by positive natured sand-rush Dracozolt under sandstorm!
Indeed, with sticky web support, in replay 4, timid Kart was able to out-speed Kindra under rain - if sticky webs is active, then Kart is able to out-speed Barraskeweda under rain also. Regular SD Kart is still unable to out-speed either of these Pokemon with sticky web support under rain.
This I believe effectively illustrates the niche that timid Kart has over regular SD Kart in the current meta; being able to more effectively close out a position against faster teams.
Kart Under Screens?
I honestly had not considered the benefits of timid Kart under screens, but seeing calculations such as this:
252 SpA Tornadus-Therian Hurricane vs. 248 HP / 0 SpD Kartana through Light Screen: 192-226 (59.8 - 70.4%)
lead me to believe that there is indeed room to experiment. I won't comment further, as I have not played much screens offense in the current meta, but the fact that a single screen allows timid Kart to set up despite the presence of TornT is very telling that there is space to explore. I think Kyotoshi has done an excellent job at proffering this idea for us.
Lastly, I said that I had a Kart set to post myself. I will take no credit for this set as I did not create it and am only aware of it due to seeing it last generation -
Adrenaline Orb Kartana
Kartana @ Adrenaline Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Swords Dance
The idea behind this set is simple; you SD as they bring in and intimidate user (generally Landorus-Therian) and the Adrenaline Orb activates, leaving you with +1 Attack and +1 Speed.
It essentially cheats the beast boost requirement of the timid Kart set, trading the need to secure KO for a one time use with the added benefit of subsequent beast boosts going to attack rather than speed.
I do not think that this set is particularly optimal, but it does provide a surprise alternative to the more common Kart sets and is in a similar spirit to timid Kart. One thing to note is that despite the lack of Life Orb, it still hits harder than timid Kartana, so it does have that going for it.
Anyway, I think its time to close off this post. Thank you for reading and thank you to Kyotoshi for reviving some old ideas in a fresh manner.
TLDR:
- Timid Kart struggles with TornT more so than any other Kart set, unless behind light screen;
- Timid Kart has a real niche in the metagame over regular Kart as it is not as concerned about common means of speed control;
- Adrenaline Orb Kart