Need help whit my team

:ss/rillaboom: Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Grassy Glide
- Wood Hammer
- Knock Off
Rillaboom is used as lead whit grassy terrain and i use adamant because its a physical attacker. i use grassy glide against faster mons and Woodhammer against slow mons, knock out for coverage and to knock of items, u turn for switch
:ss/heatran: Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 76 SpA / 128 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Stealth Rock
- Magma Storm
- Earth Power
heatran has toxic for stall, magma storm stab, earthpower for coverage and stealth rock because it helps a lot. i usally switch it in against grass types.
:ss/suicune: Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rest
- Calm Mind
- Protect
Suicune is just such good bulky water type and it works great most of the time. i use rest and protect so it dont dies and calm mind to set up, scald for attack obviously.
:ss/garchomp: Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Rest
Garchomp is a good switch in against electric types and i use Swords Dance to set up, Earthquake Stab, Fire fang for coverage and rest because i felt like it dies a lot whitout rest.
:ss/clefable: Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Moonblast
- Soft-Boiled
- Aromatherapy
Clefable helps a lot against Dark,dragon etc, i actually wanted to use melmetal but i didnt work for me, for the moves i use t bolt for coverage moonblast stab, soft boiled for healing and aromatherapy helps A LOT.
:ss/mandibuzz: Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Dual Wingbeat
- U-turn
I wanted to use zapdos for this one but Mandibuzz is better imo. Not much to say about it, foul play stab, roost and dual Wingbeat although i think il switch to defog and U turn to switch
this is my team. I hope you have suggestions to make it better
 
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Cool team but you need at least 3 sentences each pokemon or this thread will get locked, as for the improvements I have some:

Suicune > Slowking

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 152 Def / 108 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Future Sight
- Slack Off
- Scald

And I would replace U-turn for superpower on rillaboom to hit mons like Magnezone or Ferrothorn and I think that you should replace aromatherapy with calm mind on Clefable, as for the Garchomp i'm sort of confused. are you trying to make it a stealth rock setter or as a settup sweeper? I can't really help you with it unless you tell me its purpose aside from that, cool team it seems pretty fun to try out! notify me when you make up your mind i'll try to respond as soon as possible
 
Oh, and I forgot to add but you really need to add more speed control to your team, Kartana, Specs Pult and Zeraora can be really threatening to your team but I dont really know what to add so I guess someone else can do that.
 
Make sure to add sprites to your team to give us a visual. Also please add at least 3 lines of description for your team. Please read RMT Rules before posting, as this will probably be locked.
 
Cool team but you need at least 3 sentences each pokemon or this thread will get locked, as for the improvements I have some:

Suicune > Slowking

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 152 Def / 108 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Teleport
- Future Sight
- Slack Off
- Scald

And I would replace U-turn for superpower on rillaboom to hit mons like Magnezone or Ferrothorn and I think that you should replace aromatherapy with calm mind on Clefable, as for the Garchomp i'm sort of confused. are you trying to make it a stealth rock setter or as a settup sweeper? I can't really help you with it unless you tell me its purpose aside from that, cool team it seems pretty fun to try out! notify me when you make up your mind i'll try to respond as soon as possible
Thanks! i will try out slowking and garchomp is meant to be a set up settup sweeper, i added some sentences altough i dont think its enough, next time ill do it better and describe everything
 
Thanks! i will try out slowking and garchomp is meant to be a set up settup sweeper, i added some sentences altough i dont think its enough, next time ill do it better and describe everything
Oh ok, thanks for clearing things up, so for the Garchomp set I recommend you use

Earthquake
Scale Shot
Stone Edge
Swords Dance
Item:Life orb
252 Atk, 252 Spe, 4 Hp Jolly nature

Sorry for this horrible formatting but im on my phone atm but I hope this helps you bye!
 
Oh ok, thanks for clearing things up, so for the Garchomp set I recommend you use

Earthquake
Scale Shot
Stone Edge
Swords Dance
Item:Life orb
252 Atk, 252 Spe, 4 Hp Jolly nature

Sorry for this horrible formatting but im on my phone atm but I hope this helps you bye!
Thanks for the help! Il try it out
 
Hey there !

I commented a similar team in a previous RMT and proposed something with the same 6 mons. You should have a look at this https://www.smogon.com/forums/threads/suggestions-to-improve.3681303/#post-8806044 as the explanations can be interesting. (Looking at the spreads of some of your mons, you may already have seen this, but I drop it here in case you haven’t).


Here the team I proposed:

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Grassy Glide
- Wood Hammer
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 76 SpA / 128 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Taunt
- Magma Storm
- Earth Power

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Substitute
- Calm Mind
- Protect

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Rest

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Aromatherapy

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 60 Def / 144 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn

Some moves are a bit different compared to your team, so I’ll go over each set (except Rillaboom’s one which is the same) and give a bit more details.


:heatran: Taunt is extremely helpful on Heatran in order to fulfill its role of Trapper and Stallbreaker. Without Taunt you cannot trap and kill Slowbro/Slowking and Blissey and Toxapex may just PP stall you with Recover. Sure you need to have a Rock Setter on the team but as you have a defensive Garchomp, you can use him instead to set up Rocks and free a moveslot for Taunt so that Heatran remains a deadly trapper.


:suicune: I feel like Substitue is more useful than Rest. Rest is a good option but as Sub allows you to abuse your speed and set an unbreakable Sub against a lot of answers it makes Suicune way harder to deal with for a lot of teams. Leftovers + Grassy Terrain coupled with Protect give you enough passive recovery to avoid relying on Rest.


:garchomp: I don’t think you want to run a Swords Dance set on a defensive Garchomp mainly because without Attack investment, it will remain somehow easy to wall. It’s not a completely stupid idea but I think that freeing a move on Heatran is better to improve the offensive pressure of the team and thus you rather have a Rocks setter set on Chomp.


:clefable: Clefable has much useful moves and you can make a bunch of good sets. Here, I don’t think you want to use Thunderbolt. Without boosting yourself with Calm Mind, it won’t threaten anything in particular. Instead, you wanna have Calm Mind with only Moonblast (as you really need Aromatherapy to support your mates). Calm Mind give you a set up option making Clef a way more threatening mon and a potential wincon especially as you can PP stall Haze from Toxapex with Suicune.


:mandibuzz: Mandibuzz Atk stat is pretty bad and thus Dual Wingbeat has low utility here as it doesn’t threaten anything. If you want to run a Flying move and catch mons like Volcarona that think they are safe you can try using Brave Bird instead, but I still think it’s not a good option. Here, you want to have a way to remove hazards in the case you find yourself against some Stack hazards teams with Rocks + Spikes as your team get wear down extremely easily by Spikes. Thus, Defog is in my opinion way more useful on Mandibuzz than Dual Wingbeat.

Hope this helps, have a nice day.
 
its not working for me. how did you do it?
:ss/scorbunny: = :eses/scorbunny:

dont actually say "eses" but replace that with "ss"

smaller sprites is u just put : to the left and right of a pokemon's name like this :pokemon:
but dont say "pokemon" say the pokemon you want us to get a visual of, for example scorbunny.

:scorbunny:
 
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