(Little) Things that annoy you in Pokémon

DP has too many legendaries. For someone who likes to softreset to have a decent Pokemon to use when playing stuff like PBR, it's a nightmare.
I don't know why, but Synchronize, at least when talking to Cresselia, doesn't seem to work. I keep getting the wrong nature aside from pretty awful ivs.
The good thing is, encountering Cresselia is easier than Latias, Latios, Raikou, Entei or Suicune in previous games.

Another annoying things is, Giratina. I went to the dungeon and forgot the escape rope. I went downwards downwards in the hopes I get to the exit. And of course, I ended up on Giratina's area without intending to go there.
Catching Giratina is a pain because FOG.
So I decided to use a Masterball for it, I transferred alongside a Pokemon that went to Black 2, dropping the 100% catching ball into my bag.

To Gen 4's credit, finding these legendaries is a pain that does give a satisfaction when you don't factor the things I care about. Like getting to Sky Pillar you do feel like you are climbing a literal mountain.
 
DP has too many legendaries. For someone who likes to softreset to have a decent Pokemon to use when playing stuff like PBR, it's a nightmare.
I don't know why, but Synchronize, at least when talking to Cresselia, doesn't seem to work. I keep getting the wrong nature aside from pretty awful ivs.
The good thing is, encountering Cresselia is easier than Latias, Latios, Raikou, Entei or Suicune in previous games.

Another annoying things is, Giratina. I went to the dungeon and forgot the escape rope. I went downwards downwards in the hopes I get to the exit. And of course, I ended up on Giratina's area without intending to go there.
Catching Giratina is a pain because FOG.
So I decided to use a Masterball for it, I transferred alongside a Pokemon that went to Black 2, dropping the 100% catching ball into my bag.

To Gen 4's credit, finding these legendaries is a pain that does give a satisfaction when you don't factor the things I care about. Like getting to Sky Pillar you do feel like you are climbing a literal mountain.
Honestly for 4 there's several issues
-for the amount of mons that aren't cross evos, there's only around 80
-Around an eighth of that 80 are legendaries/mythicals
-The importance of power has horrifically peaked due to Arceus being God, thus making later Gen legends seem not as important

So already you have a gimped amount of new mons added AND a good chunk of that being spammed for legends

Weirdly I saw fans complain a similar issue for Gen 3, but
-133 new non cross evos introduced
-10 legendary/mythicals

Actually, let's look at Gen 1-6

Gen 1: 151 total, 0 cross evos 5 legendary/Mythicals

Gen 2: 100 total, 21 Cross evos, 6 legends/mythicals

Gen 3: 135 total, 2 cross evos, 10 legends/mythicals

Gen 4: 107 total, 29 cross evos, 12 legends/mythicals (if Phione and Rotom are included)

Gen 5: 156 total, 0 cross evos, 13 legends/myhticals (if Zoroark and Alt Kyurem fusions count)

Gen 6: 72 total, 1 cross evo, 7 legends/mythicals (if Hoopa unbound counts)

Note how similar Gen 7s new mon count is to Gen 2 and 4 (79 and 78), yet it had half the amount of legends/mythicals 4 had

As for why 4 had so many, it was probably due to the anime losing steam mid 3, so promoting with a lot of event mons helped bolster viewership. Which ironically hurt DP's dex even more

Weirdly it's like how Gen 2 did A LOT of baby mons due to the anime crowd, effectively becoming filler in later gens due to poor foresight

Sadly, despite 6 seeming like it pulled back on the spam....

Gen 7: 81 total, 18 cross evos (yes I'll consider the Alolan/Galarian formes these), 16 Legends/Mythicals (including Melmetal line) (freaking Tapus)

Gen 8: 81 total*, 19 cross evos/regionals, 15 legend/mythicals (if including DLC expansions)

*might change/has changed

It seems for whatever reason GF went into hyper legendary anime spam, probably due to Fandom complaints of regular mons. Arceus Legends ironically might add more if this keeps up

In terms of healthiest introduced dex, by technicality Gen 5, but in context of how many Gen 1 homages were spammed, Gen 3s is the healthiest ironically, and 8 is the worst
At this point, we really should be limited to 3 legends/mythicals total per region, maybe even not have any, but they make too much money for the anime producers, so forget that idea
 
Honestly for 4 there's several issues
I will restart tomorrow Diamond again because I am collecting all the starters. I have a few prediction I want to keep them for myself at first.

As for Gen 2, it feels like it's designed to make the new Pokemon insanely special which is why they are such a pain to obtain, but were usually rewarding for collectors.
Retro Actively speaking, it suffers since in terms of playability most of the new Pokemon are bad, require trade evolution or a hard to obtain item. Majority of Gen 2 Pokemon are not designed to be used in in-game runs unless you are dedicated enough to go the extra mile.
Gen 2 also seems to heavily encourage the usage of Gen 1 Pokemon likely because they wanted to highlight the change during the Generational Transition for the first time. The first Shiny Pokemon most will obtain will be a Gen 1 Pokemon too.
It's the worst Generation for designing a team only of new Gen Pokemon.

I like Gen 3 for waiting before we get our first old gen Pokemon.

Gen 4 doesn't have too many annoying means to obtain a large portion of new gen Pokemon. Though there sure are like the honey trees for instance.
 
Huh. You know, I knew that 1/3/5 were the gens that created mostly stand-alone dexes, but I hadn't realized that we'd had 3 gens of less than 100 mons each in a row. And I love 6's regional dex for replayability, you can put together meme teams and the like really easily, but we're due for another gen that gives us 150 new mons just for a change of pace.

(of course, next gen will probably be 103-105 mons, with the box legend being NatDex #1000 and 2-3 mythicals after it, meaning <b>4</b> gens in a row without a solid list of dex additions between them. Especially if the 4 remakes or Legends:Arceus introduce additional legendaries. )
 
Huh. You know, I knew that 1/3/5 were the gens that created mostly stand-alone dexes, but I hadn't realized that we'd had 3 gens of less than 100 mons each in a row. And I love 6's regional dex for replayability, you can put together meme teams and the like really easily, but we're due for another gen that gives us 150 new mons just for a change of pace.

(of course, next gen will probably be 103-105 mons, with the box legend being NatDex #1000 and 2-3 mythicals after it, meaning <b>4</b> gens in a row without a solid list of dex additions between them. Especially if the 4 remakes or Legends:Arceus introduce additional legendaries. )
I'm not entirely sure they're gonna make a big deal out of NatDex #1000.
  • #100 is Voltorb
  • #250 is Ho-Oh (OK, this one is significant)
  • #420 is Cherubi (I actually do like to think this was intentional, probably not though)
  • #500 is Emboar
  • #666 is Vivillon (fear them)
  • #750 is Mudsdale
For sure #1000 is perhaps a bigger deal than any of these, but if they wanted the significant numbers to be associated with significant Pokémon then there are ways to finagle the dex so that it happens. #500 especially -- making just 7 more Pokémon in Gen IV so that Arceus could be #500 or something isn't a particularly tall order, and 500 is a very significant milestone, so I think this is just something Game Freak doesn't really care about. I wouldn't be surprised if #1000 is just a tree or a dog or something.

And let's be real, if they do try to make #1000 a big thing it'll be a regional variant of Pikachu.
 
Gen 4: 107 total, 29 cross evos, 12 legends/mythicals (if Phione and Rotom are included)

Gen 5: 156 total, 0 cross evos, 13 legends/myhticals (if Zoroark and Alt Kyurem fusions count)

Gen 6: 72 total, 1 cross evo, 7 legends/mythicals (if Hoopa unbound counts)

No, Rotom and Zoroark don't count as Legendaries. They're gift/special encounter com mons like Eevee, Snorlax & Lapras in Gen I; Togepi, Sudowoodo & Shuckle in Gen II; and Castform, Kecleon & Beldum in Gen III. If you can breed them they aren't Legendaries WITH ONE EXCEPTION: Phione.

Phione is a Legendary, a Mythical even. While it can breed that is just a special quirk of the species, and even then Phione cannot evolve into the originator species: Manaphy. And since Manaphy is a Mythical, and the only way to get a Phione is if at some point a Manaphy was bred, therefore it too is a Mythical. If you're playing the games without hacking, giveaway events, or trading from an old cartridge with those Pokemon already in them there's no way to get a Phione; hence Mythical.

Also Kyruem's alt forms and Hoopa Unbound don't count cause they're still Kyurem and Hoopa just in a different form. Like how many other Legendaries & Mythicals would we need to count in that were the case?

As for why 4 had so many, it was probably due to the anime losing steam mid 3, so promoting with a lot of event mons helped bolster viewership. Which ironically hurt DP's dex even more

Weirdly it's like how Gen 2 did A LOT of baby mons due to the anime crowd, effectively becoming filler in later gens due to poor foresight

Source? It feels like they did more Legendaries not because of the anime but because GF wanted to. Like at most maybe GF thought it would give a booster shot to the franchise as a whole, but doubt the anime was the singular cause (if anything the anime team probably had to adapt to there being more Legendaries & Mythicals figuring the best place to put them).

The issue with Gen IV's dex having too much Legendary was because of Sinnoh's theme of myths & legends. For a region based on that they felt they needed to have a batch of additional Legendaries in addition to literal god mon.

And Gen II's Baby Pokemon were likely made to promote the breeding mechanic, though I also feel like it was something GF had wanted to originally do in a way but just weren't able to implement into Gen I. Like I wouldn't be surprised if Gen I had breeding that many basic stage Pokemon with higher evolutions wouldn't be able to breed (maybe even make is so only the final stages could breed; this in turn could have even meant Pokemon that were standalones either getting a prevo or maybe just made unable to breed). But since it was a mechanic added onto Pokemon it had to work within the rules of the previous game.

Gen 7: 81 total, 18 cross evos (yes I'll consider the Alolan/Galarian formes these), 16 Legends/Mythicals (including Melmetal line) (freaking Tapus)

Ehh, like the Galarian Evos you can count as cross evos, but I feel the Regional Variants more deserve their own category if you're going to count them as they're a special case and not just a cross evo (but more than an alt form).

At this point, we really should be limited to 3 legends/mythicals total per region, maybe even not have any, but they make too much money for the anime producers, so forget that idea

You see, I don't want to limit them like that, and I don't want to go "no more additional Legendaries" because, as much as we're complaining about it now, Legendaries are cool (and do probably move a lot of merch). So instead of saying no more Legendaries I instead ask for them to actually build on the Legendaries they make and give them fleshed out lore. Also, don't have these just being background lore, have an in-game event or two for each Legendary where we witness even a fraction of their power. Not only would that make them more fulfilling and having a place in the world but may also curb the "spam" of them as more time would be put into each Legendary (thus taking time away to make more Legendaries).

I hadn't realized that we'd had 3 gens of less than 100 mons each in a row. And I love 6's regional dex for replayability, you can put together meme teams and the like really easily, but we're due for another gen that gives us 150 new mons just for a change of pace.

(of course, next gen will probably be 103-105 mons, with the box legend being NatDex #1000 and 2-3 mythicals after it, meaning <b>4</b> gens in a row without a solid list of dex additions between them. Especially if the 4 remakes or Legends:Arceus introduce additional legendaries. )

Hmm, I don't know. Like, unless you also count the Regional Variants, alt forms, and super forms (Mega Evos, Gigantamax, whatever else they come up in the future) I don't think we'll ever see dex of 150+ new species, heck I think it'd be rare to see it reach 100 or even 90. If they keep to their guns with the Restricted Dex that may discourage them creating so many new species that they'll have to keep track of then after.

I'm beginning to wonder if they'll maybe HAVE to add a Battle Sim (among other common main game features) to HOME and start focusing on that being the place for competitions (at least for when allowing the use of National Dex). In doing so the games will have less pressure on not only the number of Pokemon they need to include but which Pokemon they need to include because they haven't appeared in the past # of games (and all the Pokemon not in the Regional of Expansion Dexes won't be getting the new Moves & Abilities they could likely get).
 
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I think the only gen 7 legendaries you could cut are the mythicals (but you can say that for every game) and I guess some of the ubs, if you're being generous, but I feel like the tapus are so connected to the region that, even if they arent main centers of conflict, removing them would be a mistake. Same with necrozma and cosmog lines. The ubs could be cut but i feel like we got a decent number of them that isn't too big so they still feel special and different but also just enough so that gameplay doesnt just surround like 2 or 3 ubs, which would be pretty boring
 
Source? It feels like they did more Legendaries not because of the anime but because GF wanted to. Like at most maybe GF thought it would give a booster shot to the franchise as a whole, but doubt the anime was the singular cause (if anything the anime team probably had to adapt to there being more Legendaries & Mythicals figuring the best place to put them).

The issue with Gen IV's dex having too much Legendary was because of Sinnoh's theme of myths & legends. For a region based on that they felt they needed to have a batch of additional Legendaries in addition to literal god mon.
I think it's fairly easy to assume that they started churning out mythicals because for the purpose of the anime, specifically the movies. Once they decided that the world needs a new Pokémon movie every year in the middle of July (no really, they're all released in consecutive years between July 10th and 19th, going all the way back to the very first movie and only stopping this year for Zarude's movie probably due to COVID causing delays), they needed a new special Pokémon with which to harness the powers of anime and friendship. Starting with the fourth movie up until the 20th, the star of each one has been a mythical Pokémon besides Lucario and Zoroark. That's 14 movies that became increasingly forgettable since they're almost all the exact same plot and style.

It seemed like it was over when they decided to make throwbacks instead with movies 20, 21 and 22. But Zarude's movie puts us back to where we started. Hopefully Game Freak notices that with their annual releases of games, they don't need to make so many mythicals each generation. Zeraora never even got a movie, after all.
Perhaps an ideal proportion could be 1 Legendary/Mythical for every 10 regular Pokémon.
No absolutely not lol. One legendary does not seem proportionate to Wurmple, Cascoon, Dustox, Silcoon, Beautifly, Slaking, Slakoth, Vigoroth, Shroomish and Breloom to me. I think Gen III did it best -- 3 legendaries and 2 mythicals. Makes both of the mythicals actually feel cool and rare, and 3 legendaries is required to put on the boxart of the 3 games / 2 games and DLC. With that said, Gen IV had considerably more mythicals than Gen III and yet they're all still pretty memorable and feel rare, but that's largely due to them actually integrating them into the Sinnoh region and alluding to their existences during the main campaign. Little things like that make people care. Game Freak needs to either give mythicals lore and a reason to exist, or make fewer of them. Currently they do neither.
 
So instead of saying no more Legendaries I instead ask for them to actually build on the Legendaries they make and give them fleshed out lore. Also, don't have these just being background lore, have an in-game event or two for each Legendary where we witness even a fraction of their power. Not only would that make them more fulfilling and having a place in the world but may also curb the "spam" of them as more time would be put into each Legendary (thus taking time away to make more Legendaries).

Yes, I think the Mythicals especially could use this. While everyone always complains about how modern mythicals are just handed to you nowadays, I think this also highlights the other issue I have with mythicals: the lack of justification as to why they're mythicals. What I mean is that their in-universe/lore basis for being mythicals seems kind of flimsy to me. If I was new to Pokemon and you showed me a picture of Volcanion or Zeraora with the lore blurbs from the Dex, I probably wouldn't assume they were anything more than regular Pokemon. What really makes Zeraora a Mythical besides its BST? It doesn't really tie into the "deep-lore" of Alola like the box legends or Tapus do, and while it gets some impressive feats in the Dex- so do plenty of non-Legendary mons. And no, having a super-special unique move doesn't justify it either (especially when they've been giving a signature move or ability to almost every new mon). Gens 1-5, I can see some kind of justification for most of them being special; since Gen 6, I can really only say that about Hoopa and maybe Diancie* (although I'd still prefer that just- being an evolution of Carbink). With a few minor tweaks, you could easily make most of the recent mythicals just regular Pokemon.

*Note: I am going with the official line that Calyrex is a normal Legendary, not a Mythical.

I think tying mythicals to actual quests again would at least partially remedy this. Let us see their power and give the mythicals deeper ties to their respective regions, and I wouldn't have an issue with this.
 
Zeraora never even got a movie, after all.

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Did you mean Meltan & Melmetal maybe?
 
Oh. They remade the second movie and awkwardly shoehorned Zeraora into it. The dude isn't even in the movie description here. https://en.wikipedia.org/wiki/List_of_Pokémon_films

I stopped watching the movies years ago lol.

Yeah, Zeraora doesn't really play that big of a role aside a duex ex machina. They build up Zeraora is there and that it's a loner which doesn't like humans except for a little girl it made friends with (hello Darkrai), but nothing is done with it until the end of the movie where they need a really powerful Pokemon's help and Zeraora comes in to help save the day.

Sort of the same deal as with Marshadow in "I Choose You", yeah it's in the movie but not a major part of the movie, mentions has a connection with Ho-Oh and used as a final boss at the end when it goes nuts because of dark desires of the one who holds the Rainbow Wing or something like that.

*Note: I am going with the official line that Calyrex is a normal Legendary, not a Mythical.

Kubfu, Calyrex, and the Wild Horses are all Legendaries not Mythicals (since you can catch them in the game once you have the DLC). Zarude remains to be Gen VIII's only Mythical (unless you count Meltan as a Gen VIII Pokemon).
 
Unrelated but something that bugs me is HOW early Kecleon was introduced in the anime

For reference, episode 263 was when the TV series went digital, and Ampharos was one of the first shown SW97 mons shown before Pika seizure

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Kec was so early, it appeared before a third of the Johto dex (July 5, 2001)

I like Kecleon, but what the heck were priorities for the anime staff!? It was in a special 3 days after that ep too
 
Unrelated but something that bugs me is HOW early Kecleon was introduced in the anime

For reference, episode 263 was when the TV series went digital, and Ampharos was one of the first shown SW97 mons shown before Pika seizure

View attachment 331653

Kec was so early, it appeared before a third of the Johto dex (July 5, 2001)

I like Kecleon, but what the heck were priorities for the anime staff!? It was in a special 3 days after that ep too

'hehe funny chameleon goes color change"
 
Unrelated but something that bugs me is HOW early Kecleon was introduced in the anime

For reference, episode 263 was when the TV series went digital, and Ampharos was one of the first shown SW97 mons shown before Pika seizure

View attachment 331653

Kec was so early, it appeared before a third of the Johto dex (July 5, 2001)

I like Kecleon, but what the heck were priorities for the anime staff!? It was in a special 3 days after that ep too
I've come to understand that I think Kecleon was put into the responsibility of being the posterchild for abilities. Colour Change is one of the most interesting abilities to this day, and is a very active presence during battle -- you cannot fight a Kecleon and forget that it has an ability -- and so Kecleon was used to market Gen III's big new mechanic a bit. Probably also why it's an idle encounter, so every player at least has the chance to catch one.

To that end, Kecleon is kind of Gen III's Lucario or Zoroark. We forget how huge Kecleon's presence was in media before its games released, just like those two.
 
Oh. They remade the second movie and awkwardly shoehorned Zeraora into it. The dude isn't even in the movie description here. https://en.wikipedia.org/wiki/List_of_Pokémon_films

I stopped watching the movies years ago lol.
It's not a remake of the second movie, its not even a re imagining really. Its wholly original. Also, pretty good! I liked it a lot.


That said Zeraora itself really could've been any given Pokemon, but it is somehwat important to the film (way more than Lugia is) it's not just Movie 2 But With Zeraora



To be brutally honest ash is more shoehorned into the movie than Zeraora is, lmao
 
Isn't that the case with most of the movies?
Not really. Ash trends towards feeling like the main character and rarely feels especially out of place even if he takes a bit more of a background role; he'll more forcefully be involved in the plotline and take a bigger interaction with various elements.

Here he just feels like being there because its a Pokemon movie. Obligation to have him present and do a battle with Zeraora.
 
I don't know how I really feel about Power of Us. Some of the scenes feel very forced and has some melodrama in it.

Regarding animation and the Zeraora fight, it looked beautiful. The internal struggles of the characters were interesting for Pokemon since I don't recall issues like that ever being addressed (tho Pokemon have 22 Movies + 1000+ Episodes not counting specials so I could be wrong).
But honestly non of us know these characters enough to care about their personal issues, at least not I.

Lugia seems to be some kind of nostalgia bait. It could be replaced by any Pokemon in that role.
You could obviously goes for Zeraora too, but there aren't many Pokemon that could replace it in its role. Zeraora is one of the most forgettable special Pokemon.
 
deep breath

KANTOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO (and Johto too I guess)

That’s why.

... but the "Little thing that annoys" is the incredibly random Lurantis among the list.

It's not a legendary, it's not a mythical (like Zeraora), it's not even one of the massively popular Pokémon of the generation...

It's bizarre to say the least.
 
Lurantis likely existed only to reminds us: yes, this movie is taking place in Generation 7. But like Ho-oh movie pandered to the KANTOOOOO generation (despite having Johto Pokemon because anime), the "Lugia" movie aka Power of Us is a JOHTOOOOOOO movie and needs to have lots of Gen 2 Pokemon.

But looking back at "I Choose You", yeah, there were a diverse number of non-Gen 1 Pokemon in it tho largely focusing on Ho-oh (because Episode 1) and Gen 1 Pokemon.
I choose you's priority was to be a mediocre retelling of how Ash's adventure started and giving it "closure" in actually encountering and fighting Ho-oh. I wish the anime staff did something worthwhile with Ho-oh to be honest. Now after 1000 episodes with Ash being a completely different character it will never work.
I mean what are they gonna do in an episode with Ho-oh now? Goh catches a bunch of Pokemon and they have some maybe one adventure with it together... It may be wholesome like with Lugia but not really satisfying because Goh will be there and likely even catch it.
 
Here is a detail that annoys me plenty. The fact that some single staged Pokémon, like Luvdisc, Delibird, Stantler, Stunfisk, Pyukumuku, Volbeat + Illumise and especially Pika Clones have no business to be single stage due to weak stats or all-round mediocre.

Not helping is that too many of them have a gimmick that either don’t work in the first place or, in the case of Luvdisc, ages like sour milk. No wonder more single-stages of Gen 6, 7 and 8 were moderarely better on average.

Still, while we have winners like Lapras, Snorlax, Hawlucha, Klefki, Falinks, Dracovish and its brethen, and especially Mimikyu, everything else feels like a product of mediocrity at best, hated at worst. Not hard to see why if you look at the one I mentioned in the first paragraph.

Looking into A Look at a Survey of the Most/Least Used Pokemon for in-game playthroughs historically, I do not believe that is an unpopular opinion. Many of the single-staged Pokémon ended up being bottom-picked in many games, though it is certainly not an exclusive problem to them (Seaking is the most frequent least picked among those in multiple bottom-picked), but still very noticable.

A lack of pre-evolution or evolution turns out to hurt a Pokémon’s value more unless they have an outstanding something that goes well on its lore, such as Mimikyu’s Disguise. In this case, great design alone won’t save them.

Don’t get the wrong idea, all Pokémon have their fans, but I am someone who is very hesitant about making more than four or five signle-staged Pokémon, both because of the amount of gimmicky single-stages going overboard and the “incomplete” feels some of them have. It create a feel of a lack of progression, and its even worse if they have a particular in-game gimmick but ends up falling flat.

tl;dr Too many single-stage Pokémon feels either too gimmicky or have no business to be single-staged to begin with, and unless their gimmick proved to be outstanding like Mimikyu’s Disguise, they would end up being ignored due to a feel of lacking progression and make personal attachment less powerful.
 
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