Pet Mod Stereotypes - (Slate 21: Bug/Normal, Ghost/Grass and Fire/Psychic)

Ema Skye

Work!
Name: Mechination (mech + automation)
Type: Steel
Abilities: Steelworker / Plus | No Guard
Stats: 60 / 95 / 160 / 85 / 45 / 60 [505 BST]
Weight: 880 kg
Physical: Gear Grind, Steel Roller, Rapid Spin, Wild Charge, Body Slam, Explosion, Zen Headbutt, Double Edge, Head Smash, Superpower, Rock Slide, Body Press, Metal Burst
Special: Volt Switch, Thunderbolt, Flash Cannon, Thunder, Steel Beam, Charge Beam, Electroweb, Rising Voltage, Psychic, Psyshock, Future Sight, Tri-Attack, Dark Pulse, Power Gem, Earth Power
Status: Shift Gear, Metal Sound, Iron Defense, Spikes, Charge, Electric Terrain, Gear Up, Magnetic Flux, Thunder Wave, Magnet Rise, Laser Focus, Recover, Power Trick, Reflect, Skill Swap, Role Play, Stored Power, Gravity, Lock-On, Sandstorm, Trick Room, Mimic
Description: Lots going on here. Bulk-wise, it's a lot.

Set 1: It can boost it with Iron Defense or Magnetic Flux (if Plus), and spam Body Press, while using Recover to stay healthy and spread paralysis. Limited through eventual Ghost-types or other Fighting resists.

Set 2: Shift Gear compensates for its speed and lets it hit hard. Gear Grind is its only STAB, which benefits either from Steelworker or No Guard. Other than this, it's lacking inconsistent coverage if not running No Guard.

Set 3: Spikes is here and so is Rapid Spin. Recover to keep it alive to do either job, and probably attacking with Body Press.

Set 4: Specs has a wide(r) movepool and Steelworker Flash Cannon is tough to take. Sets looking to boost can go with Gear Up (and Plus).
 

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Name: Drakotomy
Ability: Regenerator/(Hustle)
Typing: Dragon
Stats: 95/100/105/90/80/40 (510 BST)
Weight: 462,3kgs
Relevant Moves: Draco Meteor, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flamethrower, Glare, Knock Off, Outrage, Poison Fang, All Universal TMs
Flavor Moves: Aerial Ace, Aqua Tail, Bite, Body Slam, Breaking Swipe, Bulldoze, Crunch, Dig, Dragon Breath, Dragon Pulse, Dragon Rush, Ember, Fire Fang, Giga Impact, Hone Claws, Hyper Beam, Iron Tail, Jaw Lock, Metal Claw, Night Slash, Poison Tail, Roar, Rock Slide, Rock Tomb, Scale Shot, Scary Face, Slash, Strength, Tail Slap, Tail Whip, Thunder Fang
Description: Drakotomy is a dragon whose tails look like amphitheres. When one of its tail is cut, it flies away and two more grow back in its place. When it comes to gameplay, Drakotomy can either act as a bulky pivot with Regenerator or a wallbreaker with Hustle. It makes great use of an Assault Vest+Regenerator since it not only grants it great bulk, but it also has several utility options despite holding Assault Vest, notably in the form of Dragon Tail, Knock Off and Poison Fang. It's notably good at countering Fluxtape. On the other hand, Hustle gives it the option to become a wallbreaker with either Choice Band or Hone Claws. Its Outrages are very powerful and will hurt neutralities badly while Earthquake allows it to destroy steel types trying to switch-into it. However, the Hustle set's main issues are unreliability and difficulty to hit fairies. It needs to use weak poison moves or an unaccurate Iron Tail to deal good damage to bulky fairy types and it often needs to lock itself into an 80% accurate Outrage which will let it down at some point. In short, it's a great tank and wall.

Drakotomy @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Knock Off
- Poison Fang
- Earthquake

Drakotomy @ Choice Band
Ability: Hustle
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Outrage
- Earthquake
- Iron Tail
- Knock Off

Name: Gencook
Ability: Ripen/Gluttony/(Oblivious)
Typing: Fairy
Stats: 80/70/110/90/120/60 (530 BST)
Weight: 115,3kgs
Relevant Moves: Apple Acid, Aromatherapy, Calm Mind, Dazzling Gleam, Encore, Flamethrower, Recycle, Sludge Bomb, Strange Steam, Thunder Wave, Toxic, All Universal TMs
Flavor Moves: Aromatic Mist, Belch, Charm, Covet, Decorate, Disarming Voice, Draining Kiss, Energy Ball, Fairy Wind, Fake Tears, Giga Impact, Grav Apple, Heal Pulse, Helping Hand, Hyper Beam, Light Screen, Magic Coat, Misty Terrain, Play Rough, Rain Dance, Reflect, Safeguard, Skill Swap, Sunny Day, Sweet Scent, Tackle, Thief, Trick
Description: This chef uses the combination of Ripen and Recycle as its main method of recovery. While this allows it to heal on the same turn it attacks or switches in, it also uses up its item slot and leaves it heavily crippled by Knock Off. On the other hand, it has great bulk, a good defensive typing and some nice utility in the form of Aromatherapy and Status moves. It can also make use of setup sets making use of Calm Mind and a Kee Berry to boost both of its defensive stats. It could also pull off some other tricks such as Salac Berry+Calm Mind, but I think defensive and Kee Berry are gonna be its main sets. Overall, Gencook is a defensive pokemon with a good type that can make use of berries more effectively than any other.

Gencook @ Sitrus Berry
Ability: Ripen
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recycle
- Aromatherapy
- Toxic/Thunder Wave
- Dazzling Gleam

Gencook @ Kee Berry
Ability: Ripen
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Sleep Talk
- Dazzling Gleam
 
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Name: Steelaris
Type: Steel
Abilities: Magic Guard (Filter)
Stats: 87/65/90/103/110/60 (515)
Weight: 512 kg
Physical: Steel Roller, Head Smash, Iron Head, Meteor Mash, Metal Claw, Power Whip
Special: Volt Switch, Thunderbolt, Flash Cannon, Thunder, Steel Beam, Energy Ball, Ancient Power
Status: Shift Gear, Metal Sound, Calm Mind, Spikes, Stealth Rock, Toxic, Wish
Description: The big role is that this stellar metal is a big bad Steel Beam spammer who laughs at hazards. Admittedly, it seems broken, but its coverage isn't the best. Its best use is a Hazard setter with Steel Beam focus. Admittedly Volt Switch might be a bit excessive so if there’s a big nerf I’d give it’s that.

Name: Craygon
Ability: Marvel Scale/No Guard (Infiltrator)
Type: Dragon
Stats: 115/50/91/100/91/83 (530)
Weight: 10.2kg
Viable Moves:
Physical:
Body Press, Dragon Rush, Outrage, Iron Head, Power Whip, Stone Edge
Special: Dragon Pulse, Hurricane, Flamethrower, Ancient Power, Thunder, Thunderbolt, Fire Blast, Hydro Pump, Surf, Draco Meteor
Status: Toxic, Recover, Rest, Sleep Talk, Taunt, Dragon Dance, Calm Mind, Thunder Wave, Glare
Description: Special No Guardian with otherwise average SpAtk, good bulk but not enough speed to sweep after a Calm Mind. It has the best coverage mind you with Hydro, Hurricane, FB and Thunder, so mix and match as you need them. Too bad no Focus Blast...

Name: Spritey
Ability: Guts (Dry Skin)
Type: Fairy
Stats: 85/111/109/70/60/100 (515)
Weight: 4.2kg
Physical: Body Press, Play Rough, Facade, Close Combat, Foul Play, Throat Chop, Darkest Lariat, Cross Chop, Low Kick, Fire Punch, Ice Punch, Thunder Punch, Power Whip, Quick Attack, Triple Axel
Special: Moon Blast, Dazzling Gleam, Fire Blast, Aura Sphere, Vacuum Wave
Status: Toxic, Recover, Parting Shot, Bulk Up, Wish, Fake Tears, Hone Claws
Description: Going physical as a Guts Fairy or a Rain abusing water stopper. The mighty sprite sets up a Bulk Up, gets a turn to status itself and kills things with decent coverage. Fairy/Facade/Fight or Dark is a decent mix of coverage moves. Not very fast, but decently hard hitting.
 
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Magmajudis

Title pending
OK, time to start voting.

Given Metalunt hasn't been changed, it is disqualified. Lapzaplerq, if you nerf it, feel free to ping me on Discord so i can add it back.

Name: Mectacean (Mechanical + Crustacean)
Ability: Filter / Stamina / Aftermath
Typing: Steel
Stats: 85 / 87 / 123 / 72 / 107 / 49 (BST: 523)
Weight: 307.2 kg
Relevant Moves: Gyro Ball, Earthquake, Stealth Rock, Spikes, Body Press, Rapid Spin, Curse
Flavor Moves: Protect, Rest, Round, Snore, Substitute, Endure, Iron Defense, Sleep Talk, Facade, Steel Beam, Swagger, Confide, Double Team, Iron Head, Flash Cannon, Attract, Magnet Rise, Rock Tomb, Metal Sound, Tackle, Screech, Rain Dance, Bulldoze, Headbutt, Metal Claw, Body Slam, Brick Break
Description: This is one very bulky robot crab. It's hazard control with pebbles, spikes, and speen, and can also deal decent damage with Body Press and Curse. I refuse to give something this bulky reliable recovery out of principle.
Name: Hoveread (Hovering + Lead)
Ability: Levitate / (Poison Touch)
Typing: Steel
Stats: 90/85/75/75/110/70 (520 BST)
Weight: 134 Kgs.
Relevant Moves: Toxic, Earthquake, Defog, U-Turn, Thunder Wave
Flavor Moves: Iron Defense, Steel Beam, Iron Head, Flash Cannon, Magnet Rise, Metal Sound, Gyro Ball, Bulldoze, Headbutt, Aerial Ace, Body Slam, Thunderbolt, Rock Slide, Counter, Smack Down,
Description: Wall that can spread status, as well as remove hazards very efficiently due to resisting Stealth Rock and being immune to other hazards.
Name: Mettasurge (Mettaton + Surge)
Ability: Electric Surge (H: Dancer)
Typing: Steel
Stats: 95 / 125 / 69 / 75 / 69 / 79 [512 BST]
Weight: 499.9 lbs
Relevant Moves: Universal TMs, Steel Roller, Volt Switch, Heavy Slam, Wild Charge, Discharge, Thunderbolt, Thunder, Thunder Wave, Shift Gear, Iron Defense
Flavor Moves: Iron Head, Flash Cannon, Steel Beam, Spark, Thunder Shock, Charge Beam, Charge, Electric Terrain, Electrify, Magnet Rise, Autotomize, Gear Up
Description: It looks like a yellow Mettaton with hula hoops. Steel Roller user lets gooooooooooooooooooooo
Name: Donkama
Ability: Inner Focus / Trace / Pressure
Typing: Steel
Stats: 91/63/79/119/102/72 (526)
Weight: 28 kg
Relevant Moves: Teleport, Will-o-Wisp, Flash Cannon, Doom Desire, Volt Switch, Thunderbolt, Dazzling Gleam, Knock Off, Autotomize, Air Slash, Vacuum Wave
Flavor Moves: not now (will have universal TMs)
Description: doom desire is cool
Note: I agree with that description.


Name: Ironmaton (Iron + Automaton)
Ability: Steelworker (Analytic)
Type: Steel
Stats: 70 | 110 | 110 | 70 | 80 | 60 (BST: 500)
Weight: 400 kg
Relevant Moves: Iron Head, Gyro Ball, Steel Beam, Superpower, Body Slam, Close Combat, Body Press, Rock Slide, Rock Tomb, Hammer Arm, Facade, Protect, Hidden Power, Secret Power, Steel Roller
Flavor Moves: Giga Impact, Heavy Slam, Dynamic Punch, Flash Cannon, Brick Break, Secret Power, Rock Smash, Strength, Headbutt, Cut, Laser Focus, Flash, Endure, Iron Defense, Frustration, Return, Metal Sound, Tackle, Headbutt, Metal Claw
Description:
Concept: It’s really just a robot.
Competitive: Incredible Power with STAB Steelworker 110 Attack Iron Head, but only having two types for coverage (Fighting and Rock) really limits its potential and make sure it extremely vulnerable to Ground-types. It also only has average speed, so it’s easily outsped by Fluxtape, although I doubt Fluxtape can survive its Rock Slide. Powerful generalist.
Flavor: “Ironmaton is said to have been created by a mysterious civilization of engineers. It roams the land, assimilating any metal it encounters.
Name: Mechination (mech + automation)
Type: Steel
Abilities: Steelworker / Plus | No Guard
Stats: 60 / 95 / 160 / 85 / 45 / 60 [505 BST]
Weight: 880 kg
Physical: Gear Grind, Steel Roller, Rapid Spin, Wild Charge, Body Slam, Explosion, Zen Headbutt, Double Edge, Head Smash, Superpower, Rock Slide, Body Press, Metal Burst
Special: Volt Switch, Thunderbolt, Flash Cannon, Thunder, Steel Beam, Charge Beam, Electroweb, Rising Voltage, Psychic, Psyshock, Future Sight, Tri-Attack, Dark Pulse, Power Gem, Earth Power
Status: Shift Gear, Metal Sound, Iron Defense, Spikes, Charge, Electric Terrain, Gear Up, Magnetic Flux, Thunder Wave, Magnet Rise, Laser Focus, Recover, Power Trick, Reflect, Skill Swap, Role Play, Stored Power, Gravity, Lock-On, Sandstorm, Trick Room, Mimic
Description: Lots going on here. Bulk-wise, it's a lot.

Set 1: It can boost it with Iron Defense or Magnetic Flux (if Plus), and spam Body Press, while using Recover to stay healthy and spread paralysis. Limited through eventual Ghost-types or other Fighting resists.

Set 2: Shift Gear compensates for its speed and lets it hit hard. Gear Grind is its only STAB, which benefits either from Steelworker or No Guard. Other than this, it's lacking inconsistent coverage if not running No Guard.

Set 3: Spikes is here and so is Rapid Spin. Recover to keep it alive to do either job, and probably attacking with Body Press.

Set 4: Specs has a wide(r) movepool and Steelworker Flash Cannon is tough to take. Sets looking to boost can go with Gear Up (and Plus).

Name: Steelaris
Type: Steel
Abilities: Magic Guard (Filter)
Stats: 87/65/90/103/110/60 (515)
Weight: 512 kg
Physical: Steel Roller, Head Smash, Iron Head, Meteor Mash, Metal Claw, Power Whip
Special: Volt Switch, Thunderbolt, Flash Cannon, Thunder, Steel Beam, Energy Ball, Ancient Power
Status: Shift Gear, Metal Sound, Calm Mind, Spikes, Stealth Rock, Toxic, Wish
Description: The big role is that this stellar metal is a big bad Steel Beam spammer who laughs at hazards. Admittedly, it seems broken, but its coverage isn't the best. Its best use is a Hazard setter with Steel Beam focus. Admittedly Volt Switch might be a bit excessive so if there’s a big nerf I’d give it’s that.
Tapisköld (Tapiolite+Sköld) Ability: Heatproof/Heavy Metal (HA)
Typing:

Stats: 110/110/75/80/125/40 (540 BST)
Weight: 373.2 kg
Relevant Moves:
- Body Slam, Brick Break, Body Press, Earthquake, Fire Punch, Focus Punch, Heat Crash, Heavy Slam, Iron Head, Superpower, Thunder Punch
- Ancient Power, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Mirror Coat, Thunder, Thunderbolt
- Curse, Iron Defense, Protect, Rapid Spin, Rest, Sleep Talk, Stealth Rock, Thunder Wave, Toxic, Whirlwind.
Flavor Moves:
- Dig, Double-Edge, Dynamic Punch, Explosion, Facade, Giga Impact, Steel Roller
- Charge, Charge Beam, Hyper Beam, Meteor Beam, Solar Beam, Steel Beam, Zap Cannon
- Amnesia, Autotomize, Gravity, Magnet Rise, Rain Dance, Sandstorm, Sunny Day
TMS:besides the ones already mentioned Substitute
As a robot this pokemon is genderless so it doesn't get attract.
Description: While the resistances of steel types are varied enough, when it comes down to weaknesses Fighting and Ground tend to be physical while Fire tends to come from the special side. This pokemon aims to take advantage of heatproof to make for a better special tank. Access to Curse give it the option of going offensive with rest, heavy metal can be used if the coverage of heat crash and stab heavy slam are more valuable for the user, since when doubled this pokemon's weight reaches 746.4kg (for reference the cap its 999.9kg)

As usual status moves are present, thunder wave and toxic are used to punish switch-ins while stealth rock helps more on the long run, whirlwind its used for phazing while protect can be used for scouting choiced sets and rack up leftovers recovery, this early on the speed tiers are slow enough to make autotomize usable but i expect that to fall quickly in future slates, special stat its good enough to run some special coverage moves as needed but its very niche for the most part, in general running mirror coat will pay off more vs special attackers while switching out vs physical attackers is a must unless you have boosted enough, also now features rapid spin to deal with hazards.

Name: Heraleo
Stats: 65 / 100 / 125 / 75 / 85 / 75
Ability: Dauntless Shield / Intimidate | Tough Claws (HA)
Movepool: *learns universal TMs
Physical: Iron Head, Iron Tail, Body Press, Superpower, High Horsepower, Knock Off, Fire Fang, Wild Charge, Thunder Fang
Status: Stealth Rock, Thunder Wave, Roar, Iron Defense, Hone Claws,
Flavor: Flash Cannon, Steel Beam, Metal Claw, Metal Burst, Thunderbolt, Thunder, Shock Wave, Reversal, Revenge, Brick Break, Rock Smash, Crunch, Bite, Payback, Fake Out, Body Slam, Headbutt, Hyper Voice, Uproar, Giga Impact, Hyper Beam, Rock Polish, Screech, Metal Sound, Block, Noble Roar, Screech, Wide Guard, Quick Guard, Guard Split, Reflect, Rain Dance, Sunny Day,
Description: Bulky Stealth Rock setter that can check many phyiscal attackers thanks to Dauntless Shield, and can avoid excessive passivity with a powerful Body Press. Aside from Stealth Rock it has solid coverage options like Thunder Wave, Knock Off, and Roar. Depending on the metagame, a Tough Claws set might work, but it's likely more of a meme option.
Design: Based on heraldic imagery on shields (i.e. griffons and lions). It's more or less like Zamazenta but a lion, but with a much more medieval look.

Name: Jestige (Jester + Prestige)
Ability: Magician / Own Tempo / Prankster
Typing: Fairy
Stats: 90 / 82 / 93 / 84 / 102 / 67 (BST: 518)
Weight: 15.7 kg
Relevant Moves: Taunt, Trick, Reflect, Encore, Light Screen, Wish, Parting Shot, Moonblast, Toxic, Thunder Wave, Psychic, Healing Wish
Flavor Moves: Protect, Rest, Round, Snore, Substitute, Facade, Sleep Talk, Endure, Confide, Dazzling Gleam, Swagger, Attract, Double Team, Draining Kiss, Helping Hand, Sunny Day, Charm, Safeguard, Covet, Play Rough, Rain Dance, Psych Up, Hyper Beam, Calm Mind, Misty Terrain, Flash, Magic Coat, Fling, Dream Eater, Shadow Ball, Telekinesis, Echoed Voice, Stored Power, Fake Tears, After You, Ally Switch, Wonder Room, Body Slam, Heal Bell, Thief, Last Resort, Hyper Voice, Mimic, Misty Explosion, Work Up
Description: Jestige is a utility-focused Prankster user with good bulk and an array of useful status moves. Although its status moves cannot affect Dark types, it doesn't particularly need to worry about that, due to being Fairy type. There's not much more to say here, to be honest. It's highly versatile, albeit extremely passive, being able to run dual screens, a generic utility pivot set, or a set
Name: Butley (Butler + Key)
Ability: Regenerator / Sturdy / (Ball Fetch)
Typing: Fairy
Stats: 75/65/95/85/100/80 (535 BST)
Weight: 76 Kgs.
Relevant Moves: Fairy Lock, U-Turn, Toxic, Knock Off, Moonblast, Moonlight, Mystical Fire
Flavor Moves: Play Rough, Teatime, Dazzling Gleam, Draining Kiss, Misty Terrai, Psychic, Psych Up, Fake Tears, After You, Ally Switch, Encore, Wonder Room, Body Slam, Captivate, Heal Pulse, Baby-Doll-Eyes
Description: Regen wall with the gimmicky Fairy Lock + U-Turn if it wants and good bulk.
Name: Pixish (Pixie + Wish)
Type: Fairy
Abilities: Triage / Filter | Misty Terrain
Stats: 70/50/105/85/130/90 [BST: 530]
Weight: 1.6 kg
Relevant Moves:
Physical:
Spirit Break
Special: Dazzling Gleam, Draining Kiss, Fleur Cannon, Giga Drain, Ice Beam, Moonblast, Psychic, Psyshock
Status: Calm Mind, Defog, Heal Bell, Hypnosis, Light Screen, Magic Coat, Moonlight, Protect, Reflect, Rest, Sleep Talk, Substitute, Toxic, Trick, Wish
Flavor Moves:
Physical:
Acrobatics, Covet, Fling, Ice Punch, Pound, Quick Attack
Special: Absorb, Fairy Wind, Frost Breath, Grass Knot, Hyper Beam, Powder Snow, Mega Drain, Misty Explosion
Status: Ally Switch, Amnesia, Charm, Gravity, Healing Wish, Heal Pulse, Nature Power, Safeguard, Sweet Kiss, Teleport
Roles: Cleric, Dual Screener, Hazard Control, Set-up Sweeper, Stall

Name: Bezoat (Goat + Bezoar (A bezoar is a stone-like thing from the stomach of a goat, that cures most poisons from harry potter))
Ability: Rock Head / Immunity (H: Healer)
Typing: Fairy
Stats: 125 / 60 / 85 / 35 / 85 / 110 [500 BST]
Weight: 617.1 lbs
Relevant Moves: Universal TMs, Purify, Explosion, Toxic, Stealth Rock, Encore, Bulk Up, Head Smash, Reflect, Light Screen, Mirror Coat, Refresh, Megahorn, Smart Strike, Double-Edge, Belly Drum, Spirit Break, Tearful Look, Yawn, Simple Beam
Flavor Moves: Fairy Wind, Dazzling Gleam, Misty Explosion, Crafty Shield, Misty Terrain, Horn Attack, Horn Drill, Rock Throw, Rock Tomb, Rock Polish, Aerial Ace, Take Down, Celebrate, Lucky Chant, Play Nice, Growl, Safeguard
Description: A pink goat made of a stone-like substance but it isn't stone which is why it isn't part rock. This pokemon is very passive with bad offensive abilities but good bulk and great utility
btw it gets toxic because it can cure poisons so well it knows how to make it itself.

Name: Pixilight (Pixie + Light)
Ability: Serene Grace | Levitate (Misty Surge)
Type: Fairy
Stats: 75 | 70 | 70 | 100 | 100 | 85 (BST: 500)
Weight: 15 kg
Relevant Moves: Solar Beam, Moonblast, Energy Ball, Psychic, Dazzling Gleam, Mystical Fire, Focus Blast, Earth Power, Light Screen, Reflect, Trick, Will-O-Wisp, Thunder Wave, Protect, Hyper Voice, Hidden Power, Grass Knot, Stored Power, Thunderbolt, Thunder, Encore,
Flavor Moves: Magical Leaf, Fairy Wind, Draining Kiss, Water Pulse, Spark, Aura Sphere, Icy Wind, Aromatherapy, Charm, Helping Hand, Round, Frustration, Return, Confide, Attract, Hyper Beam, Secret Power, Swift, Headbutt, Cut, Safeguard, Fly, Tackle, Dual Wingbeat, Rest, Snore, Sleep Talk, Endure, Return, Double Team, Helping Hand, Sunny Day, Rain Dance, Psych Up, Misty Terrain, Flash, Magic Coat, Fling, Telekinesis, Echoed Voice, Fake Tears, After You, Ally Switch, Wonder Room, Body Slam, Captivate, Heal Bell, Charge Beam, Natural Gift, Endeavour, Mimic, Misty Explosion, Work Up
Description:
Concept: It’s a glowing pixie. I’m imagining it a bit like Ribombee in appearance but looking a lot less bee-like
Competitive: Pixilight is designed to be very flexible, from Choice Specs / Choice Scarf all-our attacking sets with option for Trick, to dual Screens, and Calm Mind setup sets. It speed is decent, but without any priority it can be revenge-killed. It has a lot of coverage however, so finding a counter will be difficult.
Flavor: “It’s intelligence allows it to learn a vast array of moves and strategies — as well as many tricks and jokes
Name: Bowella
Stats: 65 / 65 / 80 / 120 / 140 / 65
Ability: Natural Cure / Serene Grace | Telepathy (HA)
Movepool: *learns universal TMs
Special: Moonblast, Draining Kiss, Mystical Fire, Psychic, Stored Power, Thunderbolt, Flash Cannon,
Status: Recover, Heal Bell, Thunder Wave, Trick Room, Healing Wish, Trick, Taunt, Calm Mind, Wish, Metal Sound,
Flavor: Dazzling Gleam, Fairy Wind, Shock Wave, Bind, Reflect, Light Screen, Safeguard, Snatch, Yawn, Coil, Disable, Magic Coat, Skill Swap, Ally Switch, Helping Hand, Swagger, Sunny Day, Rain Dance,
Description: Supportive wall with a very wide movepool and good offensive presence. Natural Cure + Heal Bell is a nice combo. Its physical defense is very low, however, and it plays no role in the hazard game, so it will only fit on more defensive teams.
Design: Basically made of ribbons, with a small bell in the center. Sort of like Chingling meets Kartana, but more ribbon and less bell.
Ability: Healer/Aroma Veil/Justified (HA)
Typing:

Stats: 101/115/115/55/65/70 (521 BST)
Weight: 70 kg
Relevant Moves:
- Brick Break, Drain Punch, Knock Off, Play Rough, Power Whip, Spirit Break.
- Mirror Coat.
- Aromatherapy, Bulk Up, Defog, Haze, Morning Sun, Protect, Swords Dance, Thunder Wave, Toxic, Trick Room, Wish.
Flavor Moves:
- Giga Impact, Leech Life, Retaliate, Seed Bomb, Revenge, Thief.
- Aura Sphere, Dazzling Gleam, Energy Ball, Hyper Beam, Solar beam, Terrain Pulse, Tri Attack.
- Ally Switch, Amnesia, Calm Mind, Follow Me, Heal Pulse, Light Screen, Lucky Chant, Magic Coat, Magic Room, Mist, Misty Terrain, Rain Dance, Reflect, Safeguard, Sunny Day, Wonder Room, Work Up.
TMS:besides the ones already mentioned Attract, Curse, Facade, Rest, Sleep Talk, Substitute.

Description: Fairy types are naturaly suited to switch into physical attacks, they are made to switch into dragon types and fighting types and usually see themselves getting thrown at knock off or u-turn users, because of that i aimed at doing a physically defensive fairy type from the get-go, this one aims to be a standard cleric on the vein of Aromatisse, Florges, and Sylveon.

Compared to them gets a physical atk/def spread, Botanelf gets morning sun as a limited form of reliable recovery in a similar vein to Florges, and like the cleric trio gets access to wish and Aromatherapy (heal bell in the case of sylveon), in addition to that it gets extra utility in the form of haze, defog and knock off, plus access to all screens.

Its atk stat its high enough to see band, swords dance or bulk up sets as viable options in a similar vein to tapu bulu but it gets held back on the coverage side by lacking any way of hitting poison types and its strongest attack vs steel types being drain punch.

Theoretically a calm mind set fully investing on hp and defense could be run but the mix of very bad special stats, lackluster special coverage and limited forms of recovery hold it back, what makes the likes of magearna and clefable scarier than other options boils down to access to moves like stored power or draining kiss on top of elemental coverage, better special stats and toxic immunity, this has nothing of those and because of that i really think it will not be problematic.

Healer is almost exclussively added for flavor but could see some niche uses on doubles when paired with heal pulse or ally switch, the main highlights are Aroma Veil, letting setup and support sets work without having to worry about taunt and encore, and Justified on more offensive sets to punish the opponent for using moves like knock off or foul play.
Name: Gencook
Ability: Ripen/Gluttony/(Oblivious)
Typing: Fairy
Stats: 80/70/110/90/120/60 (530 BST)
Weight: 115,3kgs
Relevant Moves: Apple Acid, Aromatherapy, Calm Mind, Dazzling Gleam, Encore, Flamethrower, Recycle, Sludge Bomb, Strange Steam, Thunder Wave, Toxic, All Universal TMs
Flavor Moves: Aromatic Mist, Belch, Charm, Covet, Decorate, Disarming Voice, Draining Kiss, Energy Ball, Fairy Wind, Fake Tears, Giga Impact, Grav Apple, Heal Pulse, Helping Hand, Hyper Beam, Light Screen, Magic Coat, Misty Terrain, Play Rough, Rain Dance, Reflect, Safeguard, Skill Swap, Sunny Day, Sweet Scent, Tackle, Thief, Trick
Description: This chef uses the combination of Ripen and Recycle as its main method of recovery. While this allows it to heal on the same turn it attacks or switches in, it also uses up its item slot and leaves it heavily crippled by Knock Off. On the other hand, it has great bulk, a good defensive typing and some nice utility in the form of Aromatherapy and Status moves. It can also make use of setup sets making use of Calm Mind and a Kee Berry to boost both of its defensive stats. It could also pull off some other tricks such as Salac Berry+Calm Mind, but I think defensive and Kee Berry are gonna be its main sets. Overall, Gencook is a defensive pokemon with a good type that can make use of berries more effectively than any other.

Name: Spritey
Ability: Guts (Dry Skin)
Type: Fairy
Stats: 85/111/109/70/60/100 (515)
Weight: 4.2kg
Physical: Body Press, Play Rough, Facade, Close Combat, Foul Play, Throat Chop, Darkest Lariat, Cross Chop, Low Kick, Fire Punch, Ice Punch, Thunder Punch, Power Whip, Quick Attack, Triple Axel
Special: Moon Blast, Dazzling Gleam, Fire Blast, Aura Sphere, Vacuum Wave
Status: Toxic, Recover, Parting Shot, Bulk Up, Wish, Fake Tears, Hone Claws
Description: Going physical as a Guts Fairy or a Rain abusing water stopper. The mighty sprite sets up a Bulk Up, gets a turn to status itself and kills things with decent coverage. Fairy/Facade/Fight or Dark is a decent mix of coverage moves. Not very fast, but decently hard hitting

Name: Dracoma (Dragon + Coma)
Ability: Comatose
Typing: Dragon
Stats: 120 / 78 / 72 / 95 / 83 / 76 (BST: 524)
Weight: 124.6 kg
Relevant Moves: Draco Meteor, Dragon Pulse, Substitute, Dragon Tail, Recover, Flamethrower, Teleport, Encore, Knock Off
Flavor Moves: Facade, Protect, Round, Endure, Outrage, Double Team, Confide, Swagger, Attract, Giga Impact, Hyper Beam, Sunny Day, Dragon Claw, Body Slam, Dragon Breath, Dragon Dance, Rain Dance, Breaking Swipe, Iron Tail, Rock Slide, Scale Shot, Swift, Rock Tomb, Bulldoze, Earthquake, Rock Smash, Aerial Ace, Roar, Strength, Scary Face, Shadow Claw, Shock Wave, Hone Claws, Brutal Swing, Bite, Headbutt, Hyper Voice, Fire Blast, Incinerate, Stone Edge, Iron Head, Twister, Cut, Laser Focus, Safeguard, Fly, Crunch, Earth Power, Brick Break, Aqua Tail, Dragon Rage, Dragon Rush, Tackle, Dual Wingbeat, Fling, Payback
Description: Dracoma is a defensive pivot that attempts to create an advantageous position for its incoming ally through Encore, Teleport, and Knock Off. Sadly, Hot Tag doesn't exist, so it can't use that, but I think it does its job in a cool way.
Name: Outradon (Outrage + Ladon (A Greek mythology dragon))
Ability: Natural Cure / (Pressure)
Typing: Dragon
Stats: 80/120/90/80/100/65 (535 BST)
Weight: 354 Kgs.
Relevant Moves: Dragon Dance, U-Turn, Earthquake, Outrage, Dragon Claw, Iron Head, Stone Edge, Crunch
Flavor Moves: Thunderbolt, Focus Blast, Sunny Day, Roar, Breaking Swipe, Bite, Dragon Breath, Twister, Draco Meteor, Fire Blast, Ember, Acid, Giga Drain, Mega Drain,
Description: Bulky set-up sweeper that can absorb status and has great physical coverage. (65 base Speed with 252 Speed EVs Adamant is enough to outspeed fully invested Prairett after Dragon Dance
Name: Drisilisk (Dragon + Tri Attack + Basilisk)
Type: Dragon
Abilities: Flame Body / Static | Ice Body
Stats: 110/50/90/100/140/40 [BST: 530]
Weight: 687.9 kg
Relevant Moves:
Physical:
Crunch, Iron Head, Outrage, Psychic Fangs, Rock Slide, Stone Edge, U-turn, Wild Charge, Zen Headbutt
Special: Dragon Pulse, Fire Blast, Flamethrower, Ice Beam, Sludge Bomb, Surf, Thunder, Thunderbolt
Status: Agility, Defog, Dragon Dance, Nasty Plot, Protect, Rest, Sleep Talk, Substitute, Taunt, Thunder Wave, Toxic, Will-O-Wisp, Whirlwind
Flavor Moves:
Physical:
Bind, Bite, Breaking Swipe, Dive, Dragon Tail, Fire Fang, Giga Impact, Ice Fang, Iron Tail, Scale Shot, Spark, Tackle, Thunder Fang
Special: Dragon Breath, Ember, Fire Spin, Hyper Beam, Icy Wind, Incinerate, Thunder Shock, Water Gun, Whirlpool
Status: Ally Switch, Aqua Ring, Corrosive Gas, Focus Energy, Hail, Poison Gas, Rain Dance, Speed Swap, Sunny Day, Wide Guard, Work Up
Roles: Choice Spec (?), Defensive Pivot, Hazard Control, Offensive Pivot, Set-up Sweeper, Special Wall, Stallbreaker

Name: Regalisk
Ability: Mold Breaker / --- / Dazzling
Typing: Dragon
Stats: 108/107/109/77/78/49 (528)
Weight: idk
Relevant Moves: Dragon Claw, Outrage, Dragon Tail, Earthquake, Swords Dance, Stealth Rock, Leaf Blade, Crunch, Scale Shot, Fire Blast, Flamethrower, Taunt, Healing Wish, Thunder Wave
Flavor Moves: later (will have universal TMs)
Description: General bulky utility Dragon. You have very good physical bulk and most types that would be hitting it wouldn't be doing so super effectively, which would likely make this a pretty decent physical tank. This actually has a lot of similarities to Restrictions Modolith, but given our current winning subs, I really felt like it'd be fun to make something similar; it's not a hard counter to any of the three, but it does a pretty great job checking them all and setting Rocks up. Also, this Pokemon is slower than all of the current subs; I really want to muddle up the Speed tiers as little as possible, even if it'll be mandatory later down the line thanks to the sheer amount of Pokemon we're getting. Given the current focus on a bulkier Fairy and the fact that this Pokemon has little to damage them, this will almost certainly lose to whatever wins there, even if it's not set in stone.

Name: Ankmor
Ability: Battle armor/(Rough skin)
Typing: Dragon
Stats: 90/120/110/80/80/60 (BST):540
Weight: 940 kg
Relevant Moves: Dragon hammer, wild charge, belly drum, rock slide, wood hammer, high horsepower, meteor mash, pain split, energy ball, hex, stealth rock, reflect, swords dance, thunderbolt, all universal TMs
Flavor Moves: Smack down, iron tail, dragon tail, bulldoze, heavy slam, iron defense, breaking swipe, follow me, wide guard, rock smash, strength, skull bash, magnitude, ancient power, earth power, avalanche, assurance, flash cannon
Description: "These pokemon are very territorial, hammering down on any trespassers with their tail clubs." Bulky wallbreaker with ok healing, useful coverage and many setup options (like belly drum or swords dance)

Name: Draconion (corruption of Draconian)
Ability: Pressure (Multiscale)
Type: Dragon
Stats: 80 | 100 | 70 | 100 | 70 | 80 (BST: 500)
Weight: 250 kg
Relevant Moves: Draco Meteor, Outrage, Crunch, Dragon Claw, Fire Fang, Thunder Fang, Breaking Swipe, Double-Edge, Focus Blast, Superpower, Close Combat, Fire Blast, Hydro Pump, Thunder, Earthquake, Stone Edge, Dragon Rush, Iron Tail, Flamethrower, Aqua Tail, Thunderbolt, Fire Punch, Thunder Punch, Bulldoze, Rock Tomb, Agility, Dragon Dance, Thunder Wave, Facade, Protect, Substitute, Toxic, Hidden Power, Toxic, Dragon Tail, Aerial Ace, Hurricane, Air Slash, Roar, Hone Claws, Earth Power
Flavor Moves: Dragon Pulse, Bite, Dragon Breath, Twister, Scale Shot, Endure, Dynamic Punch, Water Pulse, Ember, Sunny Day, Rain Dance, Round, Sleep Talk, Frustration, Return, Swagger, Charge Beam, Electro Ball, Giga Impact, Hyper Beam, Secret Power, Swift, Rock Smash, Strength, Scary Face, Brutal Swing, Headbutt, Incinerate, Safeguard, Fly, Dragon Rage, Tackle, Dual Wingbeat, Fling, Payback
Description:
Concept: it’s a dragon. Not too sure if I ought to have it be able to change forms, to represent all the types of dragons out there, but it seems like a lot of work for the poor coder.
Competitive: Basically everything that applies to Pixilight, but more.
Flavor: “It is said they came out of the far north, spreading ruin and destruction in their wake. Their prowess in battle is unrivaled.
Name: Nameteo
Stats: 80 / 80 / 70 / 110 / 115 / 80
Ability: Levitate
Movepool: *learns universal TMs
Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Hydro Pump, Surf, Thunderbolt, Ice Beam, Hurricane,
Physical: Flip Turn, Dragon Tail, Earthquake
Status: Recover, Haze, Defog, Roar,
Flavor: Dragon Breath, Twister, Outrage, Dragon Claw, Scale Shot, Dragon Dance, Fire Spin, Fire Fang, Waterfall, Aqua Tail, Water Pulse, Thunder, Shock Wave, Thunder Fang, Blizzard, Frost Breath, Ice Fang, Mist, Crunch, Bite, Brutal Swing, Weather Ball, Hyper Voice, Uproar, Hyper Beam, Giga Impact, Agility, Coil, Light Screen, Safeguard, Rain Dance, Sunny Day, Hail, Helping Hand
Description: Special tank and hazard remover. It has pretty solid SpD and defensive typing, as well as recovery, pivoting, and hazard removal. It also has good SpA and crazy coverage. Its weaknesses are low defense, and reliance on inconsistent Dragon moves for STAB.
Design: Floating dragon with a graceful fish tail, a gentle face like a greyhound, and several sets of legs with clawed feet.

Name: Holigon (Holy + Dragon)
Ability: Multiscale / Unaware
Type: Dragon
Stats: 90 | 60 | 125 | 90 | 110 | 35 (510 BST)
Weight: 90.8kg
Viable Moves:
Physical:
Body Press, Outrage, Foul Play, Dual Wingbeat, Earthquake, Aqua Tail, U-turn, Return, Frustration
Special: Dragon Pulse, Air Slash, Flamethrower, Ancient Power, Hidden Power, Thunder, Thunderbolt
Status: Toxic, Recover, Rest, Sleep Talk, Taunt, Dragon Dance, Nasty Plot, Copycat (Yes I think this is viable), Agility, Cosmic Power
Not wasting 5 hours doing flavour moves this time
Description: Basically this is Dragonite but more bulkier and hits less hard, as well as being slow as hell and not a flying type. It also sort of takes Clefable's role as well with Unaware. It is designed to just tank hits and set up and sweep with Body Press
Name: Drakotomy
Ability: Regenerator/(Hustle)
Typing: Dragon
Stats: 95/100/105/90/80/40 (510 BST)
Weight: 462,3kgs
Relevant Moves: Draco Meteor, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flamethrower, Glare, Knock Off, Outrage, Poison Fang, All Universal TMs
Flavor Moves: Aerial Ace, Aqua Tail, Bite, Body Slam, Breaking Swipe, Bulldoze, Crunch, Dig, Dragon Breath, Dragon Pulse, Dragon Rush, Ember, Fire Fang, Giga Impact, Hone Claws, Hyper Beam, Iron Tail, Jaw Lock, Metal Claw, Night Slash, Poison Tail, Roar, Rock Slide, Rock Tomb, Scale Shot, Scary Face, Slash, Strength, Tail Slap, Tail Whip, Thunder Fang
Description: Drakotomy is a dragon whose tails look like amphitheres. When one of its tail is cut, it flies away and two more grow back in its place. When it comes to gameplay, Drakotomy can either act as a bulky pivot with Regenerator or a wallbreaker with Hustle. It makes great use of an Assault Vest+Regenerator since it not only grants it great bulk, but it also has several utility options despite holding Assault Vest, notably in the form of Dragon Tail, Knock Off and Poison Fang. It's notably good at countering Fluxtape. On the other hand, Hustle gives it the option to become a wallbreaker with either Choice Band or Hone Claws. Its Outrages are very powerful and will hurt neutralities badly while Earthquake allows it to destroy steel types trying to switch-into it. However, the Hustle set's main issues are unreliability and difficulty to hit fairies. It needs to use weak poison moves or an unaccurate Iron Tail to deal good damage to bulky fairy types and it often needs to lock itself into an 80% accurate Outrage which will let it down at some point. In short, it's a great tank and wall.

Name: Craygon
Ability: Marvel Scale/No Guard (Infiltrator)
Type: Dragon
Stats: 115/50/91/100/91/83 (530)
Weight: 10.2kg
Viable Moves:
Physical:
Body Press, Dragon Rush, Outrage, Iron Head, Power Whip, Stone Edge
Special: Dragon Pulse, Hurricane, Flamethrower, Ancient Power, Thunder, Thunderbolt, Fire Blast, Hydro Pump, Surf, Draco Meteor
Status: Toxic, Recover, Rest, Sleep Talk, Taunt, Dragon Dance, Calm Mind, Thunder Wave, Glare
Description: Special No Guardian with otherwise average SpAtk, good bulk but not enough speed to sweep after a Calm Mind. It has the best coverage mind you with Hydro, Hurricane, FB and Thunder, so mix and match as you need them. Too bad no Focus Blast...
Ability: Intimidate/Strong Jaw/Mold Breaker (HA)
Typing:

Stats: 90/120/80/100/80/100 (570 BST)
Weight: 388.8kg
Relevant Moves:
- Aqua Tail, Body Press, Crunch, Dragon Claw, Earthquake, Flip Turn, Ice Fang, Iron Tail, Outrage, Poison Fang, Stone Edge, Thunder Fang, Waterfall
- Draco Meteor, Earth Power, Hydro Pump, Muddy Water, Surf, Thunderbolt, Thunder
- Dragon Dance, Recover, Roar, Swords Dance, Thunder Wave, Toxic, Work Up

Flavor Moves:
- Bite, Body Slam, Bounce, Dive, Double-Edge, Facade, Giga Impact, Rock Slide, Strength
- Brine, Dragon Breath, Dragon Pulse, Dragon Tail, Fake Out, Hyper Beam, Hyper Voice, Life Dew, Screech, Water Gun, Whirlpool
- Endure, Fake Tears, Hone Claws, Rain Dance, Scary Face

TMS:besides the ones already mentioned Attract, Curse, Facade, Protect, Rest, Sleep Talk, Substitute, Snarl

Description: A dangerous dragon dancer that gets the classic 100 base speed tier, being slower than it you should be capable of taking a hit and/or should be able to hit harder, equiped with various setup options this early on will work as a dragon dancer with dragon/ground/rock coverage with the rock move being dropped to hit specific types (probably iron tail to hit fairy types early on), water coverage is given purely for flavor purposes (this is supposed to be a crocodile after all).

Intimidate is the most likely ability to be used since it allows easier setup vs physical attackers, with Strong Jaw as a option to hit harder with Ice/Poison/Thunder Fang, and mold breaker to hit mons that would dodge this pokemon's coverage moves with abilities like water absorb or levitate.

Once faster threats get in the meta this pokemon can act as a decent choice scarf user, working as a revenge killer and lategame cleaner, as more physical attackers come into play though this pokemon will start to see viability as a intimidate pivot, packing in recover and decent physical bulk in combination with flip turn to preserve momentum, roar to phaze, or even curse + body press to punish physical attackers weak to the move.

To take advantage of intimidate's viability in doubles this pokemon also gets fake out and life dew, i know this pet mod's focus is the singles format but is nice to have those for custom game setups anyway.

Dragons really aren't lacking when it comes to coverage but noticeable flaws on this pokemon include the complete absense of fire attacks and body press being its only fighting type attack, the unreliable Iron tail being its best attack against fairy types, weak special bulk and a very limited special coverage, this in particular allows grass types enter vs standard edgequake sets and certain combinations of steel to get in with little problems, and while ice fang and poison fang solve these coverage problems dropping intimidate or mold breaker for Strong Jaw is not a particularly good tradeoff.

Voting will last 2 days. Please yell at me if i missed any sub.

Btw, next slate will be Fighting/Psychic/Dark, so get your subs ready!
 
Last edited:

Magmajudis

Title pending
Ok everyone, voting is closed!

For Dragon, Mossy Sandwich wins with Drakotomy (there was a tie with DuoM2 but kakaks tiebreaked on Disc)
Name: Drakotomy
Ability: Regenerator/(Hustle)
Typing: Dragon
Stats: 95/100/105/90/80/40 (510 BST)
Weight: 462,3kgs
Relevant Moves: Draco Meteor, Dragon Claw, Dragon Tail, Earthquake, Fire Blast, Flamethrower, Glare, Knock Off, Outrage, Poison Fang, All Universal TMs
Flavor Moves: Aerial Ace, Aqua Tail, Bite, Body Slam, Breaking Swipe, Bulldoze, Crunch, Dig, Dragon Breath, Dragon Pulse, Dragon Rush, Ember, Fire Fang, Giga Impact, Hone Claws, Hyper Beam, Iron Tail, Jaw Lock, Metal Claw, Night Slash, Poison Tail, Roar, Rock Slide, Rock Tomb, Scale Shot, Scary Face, Slash, Strength, Tail Slap, Tail Whip, Thunder Fang
Description: Drakotomy is a dragon whose tails look like amphitheres. When one of its tail is cut, it flies away and two more grow back in its place. When it comes to gameplay, Drakotomy can either act as a bulky pivot with Regenerator or a wallbreaker with Hustle. It makes great use of an Assault Vest+Regenerator since it not only grants it great bulk, but it also has several utility options despite holding Assault Vest, notably in the form of Dragon Tail, Knock Off and Poison Fang. It's notably good at countering Fluxtape. On the other hand, Hustle gives it the option to become a wallbreaker with either Choice Band or Hone Claws. Its Outrages are very powerful and will hurt neutralities badly while Earthquake allows it to destroy steel types trying to switch-into it. However, the Hustle set's main issues are unreliability and difficulty to hit fairies. It needs to use weak poison moves or an unaccurate Iron Tail to deal good damage to bulky fairy types and it often needs to lock itself into an 80% accurate Outrage which will let it down at some point. In short, it's a great tank and wall.
He also wins Fairy with Gencook...
Name: Gencook
Ability: Ripen/Gluttony/(Oblivious)
Typing: Fairy
Stats: 80/70/110/90/120/60 (530 BST)
Weight: 115,3kgs
Relevant Moves: Apple Acid, Aromatherapy, Calm Mind, Dazzling Gleam, Encore, Flamethrower, Recycle, Sludge Bomb, Strange Steam, Thunder Wave, Toxic, All Universal TMs
Flavor Moves: Aromatic Mist, Belch, Charm, Covet, Decorate, Disarming Voice, Draining Kiss, Energy Ball, Fairy Wind, Fake Tears, Giga Impact, Grav Apple, Heal Pulse, Helping Hand, Hyper Beam, Light Screen, Magic Coat, Misty Terrain, Play Rough, Rain Dance, Reflect, Safeguard, Skill Swap, Sunny Day, Sweet Scent, Tackle, Thief, Trick
Description: This chef uses the combination of Ripen and Recycle as its main method of recovery. While this allows it to heal on the same turn it attacks or switches in, it also uses up its item slot and leaves it heavily crippled by Knock Off. On the other hand, it has great bulk, a good defensive typing and some nice utility in the form of Aromatherapy and Status moves. It can also make use of setup sets making use of Calm Mind and a Kee Berry to boost both of its defensive stats. It could also pull off some other tricks such as Salac Berry+Calm Mind, but I think defensive and Kee Berry are gonna be its main sets. Overall, Gencook is a defensive pokemon with a good type that can make use of berries more effectively than any other.
And finally, Scoopapa wins Steel with Heraleo!
Name: Heraleo
Stats: 65 / 100 / 125 / 75 / 85 / 75
Ability: Dauntless Shield / Intimidate | Tough Claws (HA)
Movepool: *learns universal TMs
Physical: Iron Head, Iron Tail, Body Press, Superpower, High Horsepower, Knock Off, Fire Fang, Wild Charge, Thunder Fang
Status: Stealth Rock, Thunder Wave, Roar, Iron Defense, Hone Claws,
Flavor: Flash Cannon, Steel Beam, Metal Claw, Metal Burst, Thunderbolt, Thunder, Shock Wave, Reversal, Revenge, Brick Break, Rock Smash, Crunch, Bite, Payback, Fake Out, Body Slam, Headbutt, Hyper Voice, Uproar, Giga Impact, Hyper Beam, Rock Polish, Screech, Metal Sound, Block, Noble Roar, Screech, Wide Guard, Quick Guard, Guard Split, Reflect, Rain Dance, Sunny Day,
Description: Bulky Stealth Rock setter that can check many phyiscal attackers thanks to Dauntless Shield, and can avoid excessive passivity with a powerful Body Press. Aside from Stealth Rock it has solid coverage options like Thunder Wave, Knock Off, and Roar. Depending on the metagame, a Tough Claws set might work, but it's likely more of a meme option.
Design: Based on heraldic imagery on shields (i.e. griffons and lions). It's more or less like Zamazenta but a lion, but with a much more medieval look.
Congrats to them! We will now enter discussion phase, please discuss the winners. It'll be open for a day.
 

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Speed tiers
Fluxtape (126)
Prairret (100)
Heraleo (75)
Gencook (60)
Cetaidon (50)
Drakotomy (40)

I don't think the speed tiers matter as much for this slate's winners as they're mostly defensive. It's worth noting that Cetaidon might start investing in enough speed EVs to outspeed uninvested Heraleo though. Or maybe it will run minimum speed if it wants a slow Flip Turn.

I've already talked about Dracotomy in my post but now I'll move on to its matchups with the rest of the meta. It can check Fluxtape and Prairett very well as it doesn't have to fear much from either. Cetaidon can threaten it with Icicle Spear but Dracotomy should be able to safely absorb a Choice Banded Flip Turn. Gencook can take its hits and cripple it with Toxic while also shrugging off Poison Fang's toxic with Aromstherapy so probably the best counter for it. Heraleo can take it short term but lacks recovery so can be chipped down with repetitive Earthquakes and Knock Off to remove its leftovers.

Depending on investment, I believe Gencook should be able to switch into Cetaidon and Fluxtape easily and Toxic. It can also deal with Drakotomy but Knock Off could be a pain to deal with. Prairett and Heraleo can threaten it with Gunk Shot or Iron Head so you should keep it away from them.

Heraleo being such a sturdy physical wall makes it what I would call the best Cetaidon counter we have so far. It can also deal with Drakotomy and Prairett well, though you need to watch out for Knock Off. It can take on Gencook pretty easily too. On the other hand, Fluxtape roasts it. Heraleo is also our only rocker so far in a metagame with no removal so I'd say it's an important mon.
 
Name: Shadhog (Shades + Hog)
Ability: Tinted Lens/Moxie (H: Thick Fat)
Typing: Dark
Stats: 85/100/90/50/90/60 (475 BST)
Weight: 401.1 lbs
Relevant Moves: Universal TMs, Power Trip, Crunch, Jaw Lock, Knock Off, Taunt, Double-Edge, Belly Drum, Fire Fang, Thunder Fang, Ice Fang, Counter, Poison Fang, High Horsepower, Psychic Fangs, Outrage
Flavor Moves: Nasty Plot, Bite, Feint Attack, Lash Out, Night Slash, Dark Pulse, Snarl, Torment, Body Slam, Chip Away, Fury Attack, Head Charge, Headbutt, Rage, Skull Bash, Stomp, Strength, Thrash, Defense Curl, Growl, Leer, Mean Look, Roar, Scary Face, Double Kick, Revenge, Belch, Sludge, Bulldoze, Mud Bomb, Mud Shot, Mud Slap, Mud Sport, Head Smash, Curse
 
Name: Mesmerkit (Mesmerizing+Kitty)
Ability: Competitive/(Illusion)
Typing: Psychic
Stats: 75/60/95/105/60/125
Weight: 103.5 lbs
Relevant Moves: Universal TMs, Psychic, Psyshock, Shadow Ball, Dazzling Gleam, Light Screen, Reflect, Expanding Force, Future Sight, Energy Ball, Recover, Trick, Calm Mind
Flavor Moves: Confusion, Swift, Draining Kiss, Trick Room, Stored Power, Hyper Beam, Scratch, Growl, Attract, Charm, Psybeam, Teeter Dance, Confuse Ray, Dig, Tail Slap, Psychic Terrain, Iron Tail, Fake Tears, Thunder Wave, Skill Swap, Healing Wish, Fake Out, Extrasensory, Zen Headbutt, Covet, Uproar, Hypnosis
Description: Mesmerkit is a cat with a very long tail. Its tail swishes back and forth, hypnotizing its opponents. It can act as a Competitive user to stop Intimidate, Defog, and the like, or can act as a surprise with Illusion. It has Calm Mind to boost its special attack and weaker Special Defense and has good physical Defense, along with Recover to heal itself up. It can also act as a Screens setter. It doesn't really have a good way to hit Steel types, though, and has very little special bulk.
 
Psychic
Name: Harzodia
Stats: 75 / 55 / 65 / 130 / 125 / 90 - 26.1 kg
Ability: Magician / Victory Star | Telephathy (HA)
Movepool: *learns universal TMs
Special: Psychic, Psyshock, Meteor Beam, Shadow Ball, Aura Sphere, Focus Blast, Dazzling Gleam, Thunderbolt,
Status: Calm Mind, Trick, Agility, Recover, Thunder Wave, Heal Bell, Healing Wish
Flavor: Future Sight, Expanding Force, Stored Power, Dream Eater, Psybeam, Confusion, Zen Headbutt, Thunder, Charge Beam, Shock Wave, Zap Cannon, Fling, Hyper Voice, Body Slam, Headbutt, Hyper Beam, Teleport, Reflect, Light Screen, Ally Switch, Disable, Eerie Impulse, Gravity, Heal Pulse, Imprison, Laser Focus, Magic Room, Metronome, Mmic, Psychic Terrain, Psycho Shift, Psych Up, Recycle, Safeguard, Speed Swap, Swift, Trick Room, Wish, Wonder Room, Rain Dance, Sunny Day,
Description: A Meteor Beam abuser with Magician allowing it to steal an item at the same time as it uses the move. It can function as a wall breaker or try to sweep with Agility. Its solid SpD should let it live hits from Special attackers easily (right now that's only Fluxtape). You can also run Victory Star to get 99% acc. on Meteor Beam and 77% acc. on Focus Blast, which could also help on a non-Meteor Beam set.
Design: Based on astrology and the significance of asteroids/comets within them.

Fighting
Name: Dojodo
Stats: 90 / 115 / 80 / 60 / 100 / 80 - 34.8 kg
Ability: Justified / Iron Fist | Stamina (HA)
Movepool:
Physical: Close Combat, High Jump Kick, Drain Punch, Body Press, Mach Punch, Poison Jab, Knock Off, Power Trip, Brave Bird, Ice Punch, Fire Punch, Blaze Kick, Thunder Punch, Wild Charge, Stomping Tantrum,
Status: Bulk Up, Swords Dance, Agility, Taunt, Iron Defense,
Flavor: Focus Punch, Low Kick, Brick Break, Low Sweep, Rock Smash, Submission, Revenge, Reversal, Double Kick, Power-Up Punch, Focus Blast, Counter, Drill Peck, Peck, Shadow Claw, Throat Chop, Payback, Night Slash, Fling, Assurance, Fury Cutter, Fake Out, Slash, Body Slam, Slam, Scratch, Mega Punch, Mega Kick, Double Edge, Detect, Work Up, Helping Hand, Screech, Feather Dance, Mat Block, Focus Energy, Coaching, Sunny Day,
Description: A well-rounded Fighting-type with a wide attacking movepool and many setup options. It can run Swords Dance and High Jump Kick to smash walls, Iron Fist and Drain Punch to capitalize on its bulk, or Stamina and Body Press for a more cheeky set. Justified also turns it into a Knock Off switch-in. I imagine the best set would probably involve Swords Dance and Iron Fist Mach Punch, but there are a lot of options otherwise, and it could be tailored to hit whatever your team needs it to.
Design: Based on a boxer and the dodo bird, an extinct flightless bird. It has arms with fists instead of wings and its movepool reflects that.

Dark
Name: Viverogue
Stats: 70 / 110 / 55 / 130 / 75 / 110
Ability: Infiltrator / Frisk | Prankster (HA)
Movepool:
Special: Dark Pulse, Aura Sphere, Psychic, Grass Knot, Flamethrower
Physical: Knock Off, Sucker Punch, Play Rough, U-turn
Status: Nasty Plot, Calm Mind, Parting Shot, Taunt, Light Screen Reflect, Thunder Wave, Agility, Switcheroo, Memento
Flavor: Foul Play, Lash Out, Crunch, Snarl, Bite, Thief, Assurance, Payback, Night Slash, Shadow Ball, Shadow Claw, Dream Eater, Aerial Ace, Acrobatics, Skitter Smack, Rock Smash, Hyper Voice, Hyper Beam, Feint, Fake Out, Swift, Covet, Fury Swipes, Quick Attack, Slash, Fire Fang, Ice Fang, Psychic Fangs, Hone Claws, Fake Tears, Scary Face, Screech, Helping Hand, Quash, Psych Up, Quick Guard, Ally Switch, Disable, Yawn, Growl, Torment, Rain Dance, Sunny Day,
Description: Versatile Glass Cannon with various pivoting and supporting abilities. Prankster Parting Shot is a powerful combo that is balanced by its low defenses, and it also has access to Taunt, Screens, and Thunder Wave for other support options. Infiltrator lets it revenge kill the apparently uncounterable Sub-Seed Prariett, and the choice of Physical and Special should make it unpredictable. Bulky Fairy types should give it trouble, however, so it's still more inclined towards being a pivot.
Design: Viverrids are a family of small pawed animals similar to foxes or cats. Many of them live in trees and have long tails used for balance. So, sort of like Liepard, but more fox-like, with shorter legs.
 
Last edited:
Name: Blober'ntime
Type: Fighter
Abilities: Thick Fat/Ice Body (Harvest)
Stats: 124/55/90/100/96/40 (505)
Movepool:
Physical: Drain Punch, Earthquake, Stone Edge, Body Slam, Poison Jab, Knock Off
Special: Aura Sphere, Focus Blast, Ice Beam, Sludge Bomb, Sludge Wave, Giga Drain, Energy Ball, Belch
Status: Stealth Rock, Bulk Up, Calm Mind, Yawn, Whirlwind, Toxic Spikes, Slack Off, Rest, Sleep Talk, Defog
Description: Can Fight types wall or tank? I mean, they should be able to. Stat spread not quite as good as Snorlax but with a similar theme and ability set is here but if you want to be a Snow based recoverer, you can play Hail buddy. Healing is here but your coverage is... not great. Poison, Grass and Ice are okay but there are enough types that resist 2 or three at a time.
Design: A fat ogre-like woman who has muscles that simultaneously atrophied and have gone to her magical fists and has drool. Its CBlobberin' Time!

Name: Elklobe
Type: Psychic
Abilities: Serene Grace/Intimidate (Sap Sipper)
Stats: 89/114/81/90/65/101 (541)
Physical: Crunch, Psychic Fangs, Zen Headbutt, Psycho Cut, Body Slam, Earthquake, Horn Leech, Mega Horn, Jump Kick, Throat Chop, Iron Head
Special: Psychic, Shadow Ball, Thunderbolt, Thunder, Energy Ball, Dark Pulse
Status: Calm Mind, Roar, Sword Dance, Curse, Trick Room, Work Up
Description: This thing is like stantler 2.0 but Psychic. Its stats are better everywhere except SpDef which is equal. It can do a very strong physical and Special set or go mixed if you're daring enough. 101 speed is a cherry on top as it trolls all the 100s.
Design: The antlers are almost brainstems. Its body is firm with brainlike 'muscles' and it looks meditative.


Name: Floofloops
Type: Dark
Abilities: Berserk (Fluffy)
Stats: 90/70/110/90/90/60 (500)
Physical: Crunch, Quick Attack, U-Turn, Body Press, Throat Chop, Sucker Punch, Outrage
Special: Dark Pulse, Energy Ball, Sludge Bomb, Thunderbolt, Overheat
Status: Roar, Parting Shot, Topsy-Turvy, Moonlight, Sword Dance, Nasty Plot, Spikes, Toxic, Cotton Guard, Thunder Wave
Description: The second coming of Umbreon with Spikes? Maybe, but even Dubwool's Fluff cant save it. Non-contact fight and but moves are the way to win, and Fairy moves can break through well enough.
Design: A mad black sheep with fluff foaming at the mouth and a silence of the lambs style psychotic glare.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
Name: Prismind (Prism + Mind)
Ability: Synchronize / Prism Armor (HA)
Typing:

Stats: 90/101/101/123/45/67 (527)
Weight: 197 kg
Ice Punch, Earthquake, Thunder Punch, Fire Punch, Knock Off
Psychic, Psyshock, Shadow Ball, Future Sight, Stored Power, Grass Knot, Energy Ball, Dazzling Gleam, Thunderbolt, Icy Wind
Light Screen, Calm Mind, Reflect, Toxic, Trick Room, Trick, Thunder Wave, Nasty Plot, Taunt, Bulk Up, Agility
and other Universal TMs
Facade, Zen Headbutt, Giga Impact, Fling, Headbutt, Double-Edge, Body Slam, Thief, Psycho Cut,
Mud-Slap, Round, Snore, Confusion, Expanding Force, Signal Beam, Dream Eater, Hyper Beam, Swift, Charge Beam, Psybeam, Shock Wave, Psywave, Solar Beam
Protect, Rest, Sleep Talk, Substitute, Endure, Swagger, Psych Up, Ally Switch, Confide, Double Team, Skill Swap, Safeguard, Rain Dance, Telekinesis, Flash, Attract, Magic Coat, Sunny Day, Wonder Room, Helping Hand, Recycle, Imprison, Magic Room, Mimic, Gravity, Psychic Terrain, Guard Swap, Power Swap, Role Play, Snatch, Torment, Charm, Captivitate, Baton Pass
Power Trip
Photon Geyser, Flash Cannon, Mystical Fire
Moonlight

Description: Prismind is a versatile attacker with good physical bulk, boosted further by Prism Armor. It has set-up options in Nasty Plot, Bulk and Agility while also having other offensive options in Trick Room and Trick, with defensive options, like Screens and Status, on top of that.


Name: Musclam (Muscle + Slam)
Ability: Sticky Hold / Scrappy (HA)
Typing:

Stats: 80 / 100 / 125 / 65 / 65 / 100 (535)
Weight: 541 kg
Body Press, Brick Break, Close Combat, Drain Punch, Earthquake, Fire Punch, Heat Crash, Heavy Slam, Ich Punch, Iron Head, Knock Off, Poison Jab, Rock Slide, Stone Edge, Thunder Punch
Aura Sphere, Flash Cannon, Focus Blast, Vacuum Wave
Bulk Up, Iron Defense, Protect, Taunt, Toxic
and other Universal TMs
Aerial Ace, Assurance, Body Slam, Counter, Dig, Dual Chop, Dynamic Punch, Facade, Feint, Fling, Focus Punch, Giga Impact, Headbutt, Low Kick, Low Sweep, Mega Kick, Mega Punch, Payback, Power-Up Punch, Retaliate, Revenge, Reversal, Rock Smash, Rock Tomb, Seismic Toss, Strength, Superpower, Zen Headbutt
Grass Knot, Hyper Beam, Mud-Slap, Snore, Swift
Attract, Captivate, Coaching, Detect, Double Team, Endure, Focus Energy, Helping Hand, Laser Focus, Leer, Quick Guard, Rain Dance, Rest, Role Play, Scary Face, Sleep Talk, Substitute, Sunny Day, Swagger, Work Up

Description: Musclam is meant to be either a fast physical Attacker or a defensive Tank. This Pokémon can fit both roles really well.
 
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Name: misforline
Ability: prankster
Typing: dark
Stats: 75, 50, 75, 100, 75, 65
Weight: 5k
Relevant Moves: wisp, moonlight, twave, taunt, pshot, dbond, dark pulse, moonblast, dazzling gleam, psychic, psyshock, shadow ball, ominous wind, universal tms
Flavor Moves: none for now
Description: name is shit but voting is closing soon so yeah ok ig
 
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