Smogoff CAP - Next Phase TBC (current progress in post #506)

would you like to do a stats stage (don't be a dick and vote for both yes and no)


  • Total voters
    64
  • Poll closed .
SCAP1 SO FAR

Concept:
Concept Name: horse
Description: we make a horse
Justification: it's no secret that the viability of mono-horse builds has drastically fallen off in recent memory. this approach of making a horse would let us explore the trends responsible for the downturn in this classic archetype, ultimately furthering our understanding of the metagame as we aim to return mono-horse back to its glory days.
Questions to be answered:
- how big should the horse be
- is it good or evil ?
- can we ride it
- what is the horses name, i think it should be bramble

Type: Normal

Abilities: Normalise/Normalise/Normalise

Stats: 80/110/100/80/90/110

Movepool:
Level-Up (key: level no. - move)
1 - High Horsepower
3 - Baby-Doll Eyes
3 - Bite
7 - tackel
11 - High Horsepower
12 - Odour Sleuth
21 - High Horsepower
25 - head butt
28 - Stomp
31 - High Horsepower
33 - Double Kick
33 - Mega Kick
41 - High Horsepower
49 - Charm
51 - High Horsepower
56 - ExtremeSpeed
61 - High Horsepower
67 - Triple Axel
71 - High Horsepower
79 - Blaze Kick
81 - High Horsepower
84 - Anthrax
91 - High Horsepower
95 - High Horsepower
96 - High Horsepower
97 - High Horsepower
98 - High Horsepower
99 - High Horsepower
100 - High Horsepower

TM/TR/whatever the hell fuck they've introduced now
- Rest
- Stomping Tantrum
- Substitute
 
SCAP1 SO FAR

Concept:


Type: Normal

Abilities: Normalise/Normalise/Normalise

Stats: 80/110/100/80/90/110

Movepool:
Level-Up (key: level no. - move)
1 - High Horsepower
3 - Baby-Doll Eyes
3 - Bite
7 - tackel
11 - High Horsepower
12 - Odour Sleuth
21 - High Horsepower
25 - head butt
28 - Stomp
31 - High Horsepower
33 - Double Kick
33 - Mega Kick
41 - High Horsepower
49 - Charm
51 - High Horsepower
56 - ExtremeSpeed
61 - High Horsepower
67 - Triple Axel
71 - High Horsepower
79 - Blaze Kick
81 - High Horsepower
84 - Anthrax
91 - High Horsepower
95 - High Horsepower
96 - High Horsepower
97 - High Horsepower
98 - High Horsepower
99 - High Horsepower
100 - High Horsepower

TM/TR/whatever the hell fuck they've introduced now
- Rest
- Stomping Tantrum
- Substitute

can we also add attract, swagger, sleep talk, facade, hidden power and protect to the movepool of our HORSE? those are pretty much universal TM moves and I wouldn't want our HORSE to feel left out and sad :(
 
can we also add attract, swagger, sleep talk, facade, hidden power and protect to the movepool of our HORSE? those are pretty much universal TM moves and I wouldn't want our HORSE to feel left out and sad :(
regrettably, the democratic process excluded these moves. i think horsemon will have lots of friends to make it feel better and be jealous of its ability to do lots of high horsepowering, if that helps.
 
SCAP1 SO FAR

Concept:


Type: Normal

Abilities: Normalise/Normalise/Normalise

Stats: 80/110/100/80/90/110

Movepool:
Level-Up (key: level no. - move)
1 - High Horsepower
3 - Baby-Doll Eyes
3 - Bite
7 - tackel
11 - High Horsepower
12 - Odour Sleuth
21 - High Horsepower
25 - head butt
28 - Stomp
31 - High Horsepower
33 - Double Kick
33 - Mega Kick
41 - High Horsepower
49 - Charm
51 - High Horsepower
56 - ExtremeSpeed
61 - High Horsepower
67 - Triple Axel
71 - High Horsepower
79 - Blaze Kick
81 - High Horsepower
84 - Anthrax
91 - High Horsepower
95 - High Horsepower
96 - High Horsepower
97 - High Horsepower
98 - High Horsepower
99 - High Horsepower
100 - High Horsepower

TM/TR/whatever the hell fuck they've introduced now
- Rest
- Stomping Tantrum
- Substitute
I don't know what the move anthrax is, but the real life anthrax is pretty bad; no way a good horse would have any serious diseases.
I vote we make this horse evil and call it Sir Dancelot
 
How big should the horse be?
About size, I personally think the horse should either be as big as a normal horse or exaggeratedly long, Long Starlight style.
this question was originally just a joke, but for what it's worth the TL traditionally decides height and weight for a CAP upon its release (and also the gender ratio i believe)
 
Concept Name: horse
Description: we make a horse
Justification: it's no secret that the viability of mono-horse builds has drastically fallen off in recent memory. this approach of making a horse would let us explore the trends responsible for the downturn in this classic archetype, ultimately furthering our understanding of the metagame as we aim to return mono-horse back to its glory days.
Questions to be answered:
- how big should the horse be
- is it good or evil ?
- can we ride it
- what is the horses name, i think it should be bramble

How big should the horse be?
About size, I personally think the horse should either be as big as a normal horse or exaggeratedly long, Long Starlight style.

Is it good or evil?
I agree with Adam3560 (post #512) that a good horse would not have Anthrax since it's pretty well-cared for. Since the only options are Good and Evil, we will go with Evil.

Can we ride it?
Sorry to say this, but Poke Ride does not exist in Gen 8.

What is the horses name? I think it should be Bramble
We'll decide on our horsey's name when this poll is settled.

Which is why I believe the Anthrax concept needs to be reworked. Having a (presumably) legendary horse with godly base stats, an almost unstoppable Toxic, and other high BP moves makes it only weak to ghost types, meaning almost every team in the Ubers tier has to run a ghost type of they might get trampled (haha get it) by this horsey.
Would you want our horsey to be the next AG banworthy mon? IDK

Thankfully, the least broken and most balanced stat spread won, so our horse won't be banned to AG. It's gonna have a Dracovish-esque reputation; their stats are not that broken, but their moves made them Uber-worthy (though arguably this is more broken than Vish since horsey has higher stats and Dracovish needing a choice scarf)

My idea is that Anthrax is the same thing as Toxic except it lowers the foe's Def and Sp. Def and can kill Poison/Steel types. It will make Toxapex (and pretty much any other wall) vulnerable to our Horse.

To be exact, Anthrax multiplies the foe's Def and Sp. Def by 0.7x. Not too OP, horsey needs one less hit to kill Pex, but still significant to turn a few 2HKOs into OHKOs. What to do with Aromatherapy and Heal Bell clerics you ask? It's a necessary drawback.
 
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