Project Metagame Workshop (OM Submissions CLOSED)

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I think that if Sillvaly is going to be allowed any ability, they should use the clauses that are used in AAA, other than that it sounds interesting.
 
Equivalent Exchange
Premise:
Sacrifice 2 moveslots for an extra ability. EDIT: Optionally sacrifice 2 moveslots for an extra ability.
Rules:
Bans (abilities can't be base ability or extra ability): Emergency Exit + Regenerator, Wimp Out + Regenerator. Neutralizing Gas, OU Banlist/Clauses, Shedinja
Restrictions (can't be the extra ability): AAA Banlist (might change but this is just a starting point)
Unbans: None yet.

Strategy:
Defensive pokemon can now get incredible abilities such as Regenerator, Magic Bounce, Unaware, Magic Guard.
Offensive pokemon can now get incredible abilities such as Magic Guard, Regenerator, -ate abilities, Adaptability, Terrain abilities, Tinted Lens.

What makes this different from AAA?
Getting a second ability is a choice that hinders some Pokemon more than others. Notably, things that really like more than 2 moves (for example Corviknight "needing" U-Turn, Roost, Defog) might choose not to exchange their moves for abilities. Apart from that, Pokemon keep their identity more. Obstagoon still runs Flame Orb and Guts, but now gets Quick Feet to move it to a more comfortable speed tier. Togekiss still runs stupid flinch hax, but now has Gale Wings to make it stupid flinch hax that goes first. Choice Scarf Kartana still is an incredible sweeper that can snowball easily, but it now runs Tinted Lens to allow it to break through bulky resists.

Is this interesting enough, and more importantly different enough from AAA? Is 2 moves too big of a hindrance, too small of a hindrance, or fine?
Pretty good idea, I really like the whole idea actually, but my main problem is how you would even choose a second ability. Would it function in a similar way as Inheritence or via the moveslot selection? I'm just curious.


Also another problem I have is with Poison Heal (now banned in AAA thankfully), where certain walls now can run 1 support 1 attack and still be fine to dish out crazy damage, or even have it on Pokémon like Garchomp, who can sacrifice 2 moves for amazing physical damage, decent speed and good bulk.

These are just my personal worries, however, so don't take this as a be-all or end-all situation but rather a small concern.
 
Wait, what about Black Sludge? Will heal any type Pokémon? or will hurt even Poison types? both at same time, making it useless?
This just feels like Max Berries turned to 11. Could be fun, but would need insane balancing in short periods of time (as in less than a week) to be fully functional. Just my thoughts though.
 
I didnt mention it but i want the ou banlist to apply.
Yes Eviolite should be banned. I would maybe also add an anti-family clause (only 1 member of the same evolution family is allowed).


Edit:// after thinking about it, dont know yet if it should be ubers or ou.
I think the best solutions for items restricted to mons (ligth ball, eviolite, thick club, etc) is to allow them if the basestat donor can use them.
DEAR GOD is eviolite OP in this. Please make sure to at least put it on a watchlist, this is going to create a lot of walls.
 
Edit: another minor change to the possible meta, granting other Pokémon some more potential as well.

So I have made some edits to this post above, though I suspect not many people are noticing it. Constructive feedback would be very appreciated, I am making more changes as I go along to try to make it a more solid concept.
 
I feel that +5 to all stats and an extra move or ability isn't nearly as good as having a full on BH mon. Also not a big fan of the ban of OU or 600 bst mythicals, seems awfully general instead of creating a better banlist, and is making Silvally even better in comparison. The main issue is simple, if Silvally is holding a memory, it has a higher bst than anything allowed, can pick its ability, can pick all of its moves, and its type. Way better than getting a single extra move or mediocre ability.
[…]
Notice, the issue with all four is that they are completely outclassed. Silvally-Flying can do the same thing as Talonflame, except has more bulk, a higher attack stat, and can use a plethora of support moves and better setup moves like shift gear. Silvally-Flying can do the same thing as Comfey (no stab on draining kiss, but higher spa stat, higher overall bulk). Regigigas is an oversight. Silvally-Water can do scarfed water bubble fishious rend, for even more damage, and doesn't have to live a hit to outspeed most things.

Yes, while not clarified, the original wording was that ANY Pokémon with a BST above 600 would be banned, thus including Regigigas in that bubble, but I forgot to edit that. You will see that change reflected there shortly.

As for the sets you provided, this is why I included the "Signature Moves Clause" above. Signature moves of Uber Pokémon, such as Fishious Rend, Oblivion Wing, Geomancy, etc. are moves that make the ban-list (this will also include Bolt Beak for being the Electric-type version of Fishious Rend).

That being said your point about Silvally is valid. Part of the intention here was to ensure that we would not have a base-630 Pokémon, by banning the Mythicals, but there is definitely better ways of clarifying. Again, I will edit the post to show a more proper banlist and make the rules much more clear for what it is I am trying to do.
 
I've been thinking about this since I saw custom games of over 6 mons were an option, so I thought I'd throw this in here

Benchmons or Team PrevOU or a better name

Metagame premise
: The same "choose only some of your pokemon every battle" of VGC and the like except in a 6v6 battle, likely having a base team of 10 mons
Potential bans and threats: Since there's no direct change to in-battle mechanics and it can work with whatever base meta people feel fits the best, It's a lot harder to outline exact mons, but I'll outline what i'd say changes how threats work. Given the uptick in slots, mons that were already popular in the base meta would increase in usage and become possibly more centralizing than they were originally. On the other hand, it becomes a lot easier to justify bringing a mon to check only a few pokemon, as if it's not checking anything in a match it doesn't have to be deadweight. The sheer number of threats also increases, since you can justify bringing different mons that would've normally been crowded out. This is a pretty basic overview, mostly because I'm really not into metas enough to identify what specific changes it would make, but this is at least the major shifts when it comes to teambuilding as I can see.
Questions for the community: What should the base meta be? Is 10 the ideal number of members for the "base team"? Any better names? What defines how a mon is considered broken compared to a standard 6v6 meta? How many people would actually choose to play this over the base meta?

Sorry if this is an idea that's been tried before, just thought I'd throw it out there.
 
Guys please think of a name for this :D

Metagame premise: Pokemons can use moves from other pokemons with the same typing.
As clarification, Noivern can share moves with Altaria since they both have Dragon and Flying, but cannot share moves with Haxorus since Haxorus does not have Flying.
Potential bans and threats: Garchomp (TArrows, Roost), Ferrothorn (Synthesis), Zapdos-Galar (Swords Dance), and more
Questions for the community:
1. Should there be separate banlist for doner and receiver? For example, Yveltal will probably be banned as receiver, but can it's moves, such as Oblivion Wing, still be passed to Pokemons such as Moltres-Galar?
2. Should pokemon also inherit moves from their unevolved form? For example, Dragalge is Poison/Dragon, but can it receive Baneful Bunker from toxapex, as it's base form, Skrelp, is Poison/Water?
 
Hexles
Metagame premise: Its like doubles and triples... But you can send all 6 of your mons out at once!
Potential bans and threats: More than two pokemon using helping hand probably. OU doubles banlist.
Questions for the community: Are there any mons that would be absolutley broken?
 
Guys please think of a name for this :D

Metagame premise: Pokemons can use moves from other pokemons with the same typing.
As clarification, Noivern can share moves with Altaria since they both have Dragon and Flying, but cannot share moves with Haxorus since Haxorus does not have Flying.
Potential bans and threats: Garchomp (TArrows, Roost), Ferrothorn (Synthesis), Zapdos-Galar (Swords Dance), and more
Questions for the community:
1. Should there be separate banlist for doner and receiver? For example, Yveltal will probably be banned as receiver, but can it's moves, such as Oblivion Wing, still be passed to Pokemons such as Moltres-Galar?
2. Should pokemon also inherit moves from their unevolved form? For example, Dragalge is Poison/Dragon, but can it receive Baneful Bunker from toxapex, as it's base form, Skrelp, is Poison/Water?

Possible name: Typing-pool

1) My vote is yes, starting with Mew´s movepool, Mew can literally learn anything that could be taught.

2) in my humble opinion, no, that could give a huge advantage to some Pokémon like Syleon or Azumarill.
 
All mono-psychic types can use all 300+ of Mew's moves. All monotype pokemon get silvally's movepool, notably SD, uturn, Multi Attack, and parting shot. Eleki can use ice beam, letting it rip through ground types, Cresselia can pivot even better than before with parting shot. I'm also assuming overpowered moves like fishious rend are banned.

Biggest issues IMO are shift gear, shell smash, no retreat, belly drum.
Shift gear can be passed to Steel/Fairy (mawile and klefki, not an issue), Electric/Poison (nothing), but most importantly mono steel (melmetal being the primary offender). Melmetal is bulky enough to setup on most physical attackers (sometimes twice) and if setup twice can outspeed all non-scarfers except regieleki. It already has an incredible stab in Double Iron Bash, but also gets Copperajah's extensive physical movepool.

No Retreat can be passed to mono fighting (lots of equally good things). Conkelldurr hits extremely hard and has decent physical bulk, Mienshao pretty much outspeeds anything and has regenerator. Silvally-fighting becomes super bulky all around. Sawk gets sturdy to gurantee that it can get out a no retreat. All of these get uturn and octolock, the former gives extremely valuable momentum and the latter gives great wallbreaking potential.

Belly Drum can be passed to a lot of types, mono normal (tauros), mono psychic (azelf, necrozma), mono water (kingler maybe), mono fire (darmanitan, cinderace if unbanned, entei), mono fairy (nothing good), mono ground (hippodown maybe), ice/water (nothing good), water/psychic (nothing good), normal/fairy (nothing good), water/fairy (azu who already gets it), water/fighting (urshifu-rapid), fire/flying (talonflame maybe), fire/ghost (blacephalon ig), poison/psychic (nothing), dragon/fighting (nothing). The ones that matter are Urshifu-Rapid Strike and Darmanitan/Cinderace/Entei. Urshifu-rs gets sacred sword/cc, poison jab, surging strikes. The mono fires get pyro ball, and Cinderace's good physical movepool.

Shell smash can be passed to a lot of types again. To save on space and effort arctovish, spectrier if unbanned, drednaw.

Overall, mono psychic types are really good. They get a ton of good attacking moves (psystrike, photon geyser), tons of good support moves and coverage (all of mew's moveset), and a lot have good abilities like magic guard and regenerator. I don't thing having prevos pass moves would be a good idea, too many prevos are monotype and would get way too many moves. I agree with your points about banning some as donors (likely most ubers), and allowing them to pass moves. Garchomp is pretty broken with dd, thousand arrows, glare, and scale shot, but zapdos-g isn't too standout of a threat right now, and neither is ferrothorn.


Not many moves can target a specific pokemon, so half of your opponents are going to be untouchable. If any group of pokemon die on your side (say, from surf or eq), you are screwed as almost nothing can hit the thing that sent over the surf.
WDYM untouchable?
 
Guys please think of a name for this :D

Metagame premise: Pokemons can use moves from other pokemons with the same typing.
As clarification, Noivern can share moves with Altaria since they both have Dragon and Flying, but cannot share moves with Haxorus since Haxorus does not have Flying.
Potential bans and threats: Garchomp (TArrows, Roost), Ferrothorn (Synthesis), Zapdos-Galar (Swords Dance), and more
Questions for the community:
1. Should there be separate banlist for doner and receiver? For example, Yveltal will probably be banned as receiver, but can it's moves, such as Oblivion Wing, still be passed to Pokemons such as Moltres-Galar?
2. Should pokemon also inherit moves from their unevolved form? For example, Dragalge is Poison/Dragon, but can it receive Baneful Bunker from toxapex, as it's base form, Skrelp, is Poison/Water?
Someone already tried something similar. okispokis would you like to make any suggestions that aren't mentioned in your post? Also for Question 1, the answer is no, see Inheritance this gen.
  • So, I just wanted to spitball a recent idea I had for an OM. Would appreciate some feedback:

*BFF* (maybe a better name, too).
This meta is based on Gen 8 OU, and all standard bans and clauses apply. For this premise, mons share all potential abilities and moves with other mons that share their type combination. This means that, for instance, Gyarados would have access to all the abilities and moves present on other Water/Flying types (with a few exceptions); however, it would not share assets with any Water types that do not have the dual Flying type. To give a more clear example:
View attachment 259526
Keldeo w/Life Orb
Ability: Water Absorb
  • Calm Mind​
  • Scald​
  • Secret Sword​
  • Ice Beam
In this example, Keldeo gains access to the Ice Beam it has wanted for so long thanks to Poliwrath, who also gives it an actually useful ability in Water Absorb. A mon can even borrow from non-Galar mons unless an ability or move has been restricted. If a mon has multiple forms, only the form that actually shares its typing with the donor will have access to their donor's assets, so Rotom Wash will not get Arctozolt's donations. To clarify, the following do not count for potential donors:
  • Megas
  • Primals
  • Any other form changes that only activate mid battle (ie Meloetta, Darm).
I have tried to keep bans and restrictions light for the sake of variety. However, the following assets and mons are banned:
Pokemon:
  • Ubers
  • Inteleon
  • Mew
  • Urshifu S
Abilities:
  • Arena Trap
  • Innards Out
  • Moody
  • Shadow Tag
Moves
  • Baton Pass
  • Double Team
  • Geomancy
  • Light of Ruin
  • Minimize
In addition, the following abilities and moves are restricted to native users:
Abilities:
  • Comatose
  • Electric Surge (Rising Voltage is busted lol)
  • Fur Coat
  • Huge Power/Pure Power
  • Illusion
  • Imposter (imposter proofing is much harder here than in other OMs due to the more limited distribution)
  • Libero/Protean
  • Simple
  • Stakeout
  • Swift Swim (I'm willing to keep the other speed- boosting weather abilities since their recipients aren't as naturally good)
  • Any form-changing abilities (Battle Bond, RKS System, etc.)
Moves:
  • Bolt Beak
  • Boomburst
  • Extreme Speed
  • Fishious Rend
  • Shell Smash
  • Tail Glow
  • Transform
  • Mew’s movepool (as Dr. Pumpkinz pointed out, Mew brings an absurd amount of versatility to the table).
That's all I'm planning for the start. Any picks you might suggest for restriction, such as Bolt Beak or Wonder guard, don't really have any recipients that are OU legal or just aren't viable. However, I am willing to make further restrictions for the following topics:
  • Belly Drum (depends on how good the recipients would actually be)
  • Contrary
  • Drizzle/Drought/Sand Stream (we all know how busted weather can be under the right circumstances. Hail is probably safe due to it not being as good)
  • Magic Guard (potentially enables stall to an obnoxious degree)
  • Psychic Surge (not as problematic as Electric Surge, but still worth considering)
  • Shift Gear (like Shell Smash, but I'm willing to consider it due to more limited distribution)
  • Speed Boost (the only reason this isn't already restricted is because most recipients are- not good. Crawdaunt is currently the only legal option that might be scary)
  • Unaware (given who gets this, might make set-up sweepers next to unusable)
  • Water Bubble (not sure about this)
Please let me know if you have any additional suggestions for what might be problematic, or just something that might make this meta more appealing.
 
All mono-psychic types can use all 300+ of Mew's moves. All monotype pokemon get silvally's movepool, notably SD, uturn, Multi Attack, and parting shot. Eleki can use ice beam, letting it rip through ground types, Cresselia can pivot even better than before with parting shot. I'm also assuming overpowered moves like fishious rend are banned.

1) My vote is yes, starting with Mew´s movepool, Mew can literally learn anything that could be taught.2) in my humble opinion, no, that could give a huge advantage to some Pokémon like Syleon or Azumarill.

Well it is obvious that mew is gonna be broken, what I'm wondering is whether mew should be banned as a donor only or banned completely. The former takes into account that mew itself is not that strong as a donor, while that latter addresses Smogon's no complex ban rules slightly better (although i don't know whether that would be necessary).

Also I would like to clarify a little bit on the mechanics, Silvally will only count as Normal type since it's type change is based on its held item. Same thing would apply for Arceus if it was to exist in gen8. And ofc, the same will apply for all the pokemons that can change form during battle, where all their base form would count.
Someone already tried something similar. okispokis would you like to make any suggestions that aren't mentioned in your post? Also for Question 1, the answer is no, see Inheritance this gen.

Yes the example on Inheritance is also what makes me thinking about not having seperate lists, if i remember correctly.
Also I dislike the idea of borrowing abilities, this is much harder to deal with in general and would make gameplay outta control. (and would also enable too much broken stuff)
 
I was thinking about the particular case of Rotom, that led me to remember Kyurem, but both have types that are unique so far, and finally I remembered Keldeo, so I leave the question, how will be handled the movements that depend on alternate forms, will they be linked to the types of the alternate form, of the base form or directly be prohibited?
Going back to Rotom, will the moves he can use be limited to his original types or to the combination of his current form?
 
Name: Handicap Sketchmons:

Metagame premise
:
Like sketchmons, however Ou Pokemon cant chose a sketchmove, UU Pokemon can chose 1 sketch move, ru Pokemon 2 sketch moves, Nu Pokemon 3 sketchmoves and Pu mons 4 sketchmoves.

Potential bans and threats:
Tapu Bulu would replace Rillaboom as an offensive grass Type. Metagross in ru would have 2 extra moves and could either pick recover for a defensive set or swordsdance/ for offensive sets. Raikou in ru coould pick 2 sketchmoves to make it the best electric pivot. Volcanion with recover and thunderbolt pr Nasty Plit could become tough to deal with.

Questions for the community:
Do you have suggestions for a better name?
Do you think Ou Pokemon should also be allowed to chose a sketchmove and subsequently UU Pokemon 2 moves, ru Pokemon 3 moves etc..
 
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I was thinking about the particular case of Rotom, that led me to remember Kyurem, but both have types that are unique so far, and finally I remembered Keldeo, so I leave the question, how will be handled the movements that depend on alternate forms, will they be linked to the types of the alternate form, of the base form or directly be prohibited?
Going back to Rotom, will the moves he can use be limited to his original types or to the combination of his current form?
In terms of Rotom, I would consider each form a seperate pokemon, because otherwise it can get really wild. Just imagine thundurus getting fire blast and blizzard xD
 
Thanks all for helping me review the previous idea I've had <3

I got another idea of potential OM that I'm going to name to "Power-Up" for now, and it looks like this:
Metagame premise: Attacking move will receive 5 base power boost for every PP it loses.
Potential bans and threats: Misty Explosion Swap moves such as U-turn
Questions for the community: How should Counter, Mirror Coat and Metal Burst be treated?

So yeah, this is a very very small change to the standard format, but it will make every pokemon harder and harder to wall as game goes on. Please give me suggestions and tell me what you think would be strong in this mode! Also please give it another name if you have an idea
 
Have you ever won a match thanks to sheer luck? Want to take this to a whole new level? I hereby present: Metronome Randbats!
The concept is pretty simple [on paper]: It's a Random Doubles Battle, but all Pokémon only have Metronome!

All Pokémon will have a static EV spread (84 across the board), a neutral nature, the Ability from their Random Doubles Battles set, and will hold a Leppa Berry.
The following forms require an item to be accessed, so they will NOT be obtainable in Metronome Randbats:
Giratina-Origin, Zacian-Crowned, Zamazenta-Crowned, Silvally (Except Normal), Genesect (Except the one without a special Drive).

The Following forms need to have a specific move to be accessed, so they will also NOT be obtainable:
Aegislash-Blade*, Keldeo-Resolute**.
*Metronome counts as a status move, which means Aegislash will always remain in its Shield form, since it can only change to Blade form if it selects an attacking move.
**The only permitted move is Metronome, this means Keldeo will only appear in its Ordinary form, because it won't have SecretSword.

All other forms will be obtainable, which are:
All of the Pikachu with hats [World cap, Unova cap, etc.], both types of Gastrodon, all of the Rotom forms, both types of Basculin, Therian/Incarnate Tornadus, Therian/Incarnate Thundurus, Therian/Incarnate Landorus, Black Kyurem, White Kyurem, all sizes of Pumpkaboo and Gourgeist, Midday Lycanroc, Midnight Lycanroc, Dusk Lycanroc, Dusk Mane Necrozma, Dawn Wings Necrozma, Regular color Magearna, Amped/Low Key Toxtricity, all kinds of Alcremie, Phony/Antique Polteageist, Rapid/Single Strike Urshifu, Zarude-Dada (the Zarude with a scarf), and Ice/Shadow Rider Calyrex.

Abilities that change the form of the Pokémon will still work if the Pokémon has one, which affects:
Wishiwashi, Mimikyu, Cramorant, Morpeko, Darmanitan, Galarian Darmanitan, and Zygarde.

Because all Pokémon will hold Leppa berries, this means no Eviolite, and as such, no NFE Pokémon.



How the battle will look

1619448289256.png

1619448297073.png


An example of a team you could get
1619448304634.png

Special thanks to CringeMeta for helping me with getting the screenshots!
 
Thanks all for helping me review the previous idea I've had <3

I got another idea of potential OM that I'm going to name to "Power-Up" for now, and it looks like this:
Metagame premise: Attacking move will receive 5 base power boost for every PP it loses.
Potential bans and threats: Misty Explosion Swap moves such as U-turn
Questions for the community: How should Counter, Mirror Coat and Metal Burst be treated?

So yeah, this is a very very small change to the standard format, but it will make every pokemon harder and harder to wall as game goes on. Please give me suggestions and tell me what you think would be strong in this mode! Also please give it another name if you have an idea

I think this is a pretty cool idea, it would be interesting to see the balance people would have to strike between already high base power moves with low pp and lower base power moves with high pp. That said, I think moves like flamethrower/ice beam/thunderbolt would have to be put on the watchlist because of their 90 base power and relatively high pp.
Although, if you were to remove the default pp maxes for all moves on pokemon showdown, this metagame might become easier to balance, since 5 base power per every lost pp might be a lot of additional power for certain moves.
I think a decent way to treat counter, mirror coat, and metal burst would be to add an additional 5% for each pp lost. For example, if you've used counter once, it would deal back 205% of damage dealt of a physical move instead of 200%. If you think this would be too overpowered (which I don't think it would), you could change the base values from 200% to 150% for counter/mirror coat and 150% to 125% or 100% for metal burst.
A good name for this metagame might be "Trump Card" or something with that incorporated, since Trump Card is a move that already gets more powerful the less pp it has.
 
Thanks all for helping me review the previous idea I've had <3

I got another idea of potential OM that I'm going to name to "Power-Up" for now, and it looks like this:
Metagame premise: Attacking move will receive 5 base power boost for every PP it loses.
Potential bans and threats: Misty Explosion Swap moves such as U-turn
Questions for the community: How should Counter, Mirror Coat and Metal Burst be treated?

So yeah, this is a very very small change to the standard format, but it will make every pokemon harder and harder to wall as game goes on. Please give me suggestions and tell me what you think would be strong in this mode! Also please give it another name if you have an idea

I like the idea, but I must say that more than worrying about "Counter moves" you should pay attention to the "multi-hit moves" I would not want to find a Cincinno giving me a tail slap with power of 35, and that would only be the third attack.
I think an interesting combo could be Skill swap with Pressure, I just hope it's not overexploited.
 
Metagame: Boss Battles

idea from totem pokemon battles in SM

players enter into a normal ou style pokemon battle, upon the battle loading the game announces “player x is absorbing energy” or something like that. That means whatever pokemon they send in will be the only pokemon they can play with for the match, but they receive a x2 boost in all stats, making for an intense 1v6 battle

strategies: making sure your team has a few sweepers on it/ stuff that can counter the high powered mons.

possible bans:status moves like toxic, thunder wave, or will o wisp.
Topsy turvy

and kings rock possibly but it is pretty luck based.

just an idea, would love to hear thoughts
 
Metagame: Boss Battles

idea from totem pokemon battles in SM

players enter into a normal ou style pokemon battle, upon the battle loading the game announces “player x is absorbing energy” or something like that. That means whatever pokemon they send in will be the only pokemon they can play with for the match, but they receive a x2 boost in all stats, making for an intense 1v6 battle

strategies: making sure your team has a few sweepers on it/ stuff that can counter the high powered mons.

possible bans:status moves like toxic, thunder wave, or will o wisp.
Topsy turvy

and kings rock possibly but it is pretty luck based.

just an idea, would love to hear thoughts

A couple things that I think would improve this idea:
Maybe instead of banning status moves like toxic, thunder wave, and will o wisp, there could be a safeguard effect always in place for the totem pokemon's side. This way the totem pokemon could still use these moves, and it's easier to teambuild.
I don't know what you had in mind for this because you didn't specify in your post, but I think it would be important that the totem pokemon player could pick which pokemon to send out after they know they are the totem side. This way you won't get unlucky and send out a pokemon that has a poor matchup against the opposing player's team.
Additionally, in the spirit of totem battles from Sun/Moon, the totem side should probably get two moves per turn, which could add to the balance, even factoring in the doubled stats. This might be too overpowered depending on how the meta develops, but I think it would be a good starting point.
 
A couple things that I think would improve this idea:
Maybe instead of banning status moves like toxic, thunder wave, and will o wisp, there could be a safeguard effect always in place for the totem pokemon's side. This way the totem pokemon could still use these moves, and it's easier to teambuild.
I don't know what you had in mind for this because you didn't specify in your post, but I think it would be important that the totem pokemon player could pick which pokemon to send out after they know they are the totem side. This way you won't get unlucky and send out a pokemon that has a poor matchup against the opposing player's team.
Additionally, in the spirit of totem battles from Sun/Moon, the totem side should probably get two moves per turn, which could add to the balance, even factoring in the doubled stats. This might be too overpowered depending on how the meta develops, but I think it would be a good starting point.
Yeah i didnt specify great, but i was thinking it would be better if it said who would have the totem pokemon first before each player picks their lead.

i like the idea of a safeguard effect a lot!!


who decides who gets the totem, RNG?
sounds like 1 physical sweeper + 5 defensive mons. Unaware is overcentralizing. Shedinja is overcentralizing. Blissey/Chansey is overcentralizing. there sounds like there is almost no room for change in terms of teams.

Maybe a solution could be the totem pokemon gets a safeguard effect and a mold breaker effect. If that was the case though, moving two times per turn might be a little bit busted but im not quite sure.

and i think you would want more than 1 sweeper, not every sweeper will beat every single pokemon, there might be some that are tough to beat so there may be some beeded changes for balancing.
 
How about this? It's doubles based. Each player gets one Totem Mon and five standard Mon. Totem Mon cannot affect each other and standard mon cannot affect opposing standard Mon. First player to lose EITHER their totem Mon OR their five standard Mon loses. That removes a lot of the RNG.
 
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