Pretty good idea, I really like the whole idea actually, but my main problem is how you would even choose a second ability. Would it function in a similar way as Inheritence or via the moveslot selection? I'm just curious.Equivalent Exchange
Premise: Sacrifice 2 moveslots for an extra ability. EDIT: Optionally sacrifice 2 moveslots for an extra ability.
Rules:
Bans (abilities can't be base ability or extra ability): Emergency Exit + Regenerator, Wimp Out + Regenerator. Neutralizing Gas, OU Banlist/Clauses, Shedinja
Restrictions (can't be the extra ability): AAA Banlist (might change but this is just a starting point)
Unbans: None yet.
Strategy:
Defensive pokemon can now get incredible abilities such as Regenerator, Magic Bounce, Unaware, Magic Guard.
Offensive pokemon can now get incredible abilities such as Magic Guard, Regenerator, -ate abilities, Adaptability, Terrain abilities, Tinted Lens.
What makes this different from AAA?
Getting a second ability is a choice that hinders some Pokemon more than others. Notably, things that really like more than 2 moves (for example Corviknight "needing" U-Turn, Roost, Defog) might choose not to exchange their moves for abilities. Apart from that, Pokemon keep their identity more. Obstagoon still runs Flame Orb and Guts, but now gets Quick Feet to move it to a more comfortable speed tier. Togekiss still runs stupid flinch hax, but now has Gale Wings to make it stupid flinch hax that goes first. Choice Scarf Kartana still is an incredible sweeper that can snowball easily, but it now runs Tinted Lens to allow it to break through bulky resists.
Is this interesting enough, and more importantly different enough from AAA? Is 2 moves too big of a hindrance, too small of a hindrance, or fine?
This just feels like Max Berries turned to 11. Could be fun, but would need insane balancing in short periods of time (as in less than a week) to be fully functional. Just my thoughts though.Wait, what about Black Sludge? Will heal any type Pokémon? or will hurt even Poison types? both at same time, making it useless?
DEAR GOD is eviolite OP in this. Please make sure to at least put it on a watchlist, this is going to create a lot of walls.I didnt mention it but i want the ou banlist to apply.
Yes Eviolite should be banned. I would maybe also add an anti-family clause (only 1 member of the same evolution family is allowed).
Edit:// after thinking about it, dont know yet if it should be ubers or ou.
I think the best solutions for items restricted to mons (ligth ball, eviolite, thick club, etc) is to allow them if the basestat donor can use them.
Edit: another minor change to the possible meta, granting other Pokémon some more potential as well.
I feel that +5 to all stats and an extra move or ability isn't nearly as good as having a full on BH mon. Also not a big fan of the ban of OU or 600 bst mythicals, seems awfully general instead of creating a better banlist, and is making Silvally even better in comparison. The main issue is simple, if Silvally is holding a memory, it has a higher bst than anything allowed, can pick its ability, can pick all of its moves, and its type. Way better than getting a single extra move or mediocre ability.
[…]
Notice, the issue with all four is that they are completely outclassed. Silvally-Flying can do the same thing as Talonflame, except has more bulk, a higher attack stat, and can use a plethora of support moves and better setup moves like shift gear. Silvally-Flying can do the same thing as Comfey (no stab on draining kiss, but higher spa stat, higher overall bulk). Regigigas is an oversight. Silvally-Water can do scarfed water bubble fishious rend, for even more damage, and doesn't have to live a hit to outspeed most things.
I was just generally referring to the concept of leaving some behind, So yeah the same type of dynamic that's in BSS.do you mean BSS, VGC is doubles
Guys please think of a name for this :D
Metagame premise: Pokemons can use moves from other pokemons with the same typing.
As clarification, Noivern can share moves with Altaria since they both have Dragon and Flying, but cannot share moves with Haxorus since Haxorus does not have Flying.
Potential bans and threats: Garchomp (TArrows, Roost), Ferrothorn (Synthesis), Zapdos-Galar (Swords Dance), and more
Questions for the community:
1. Should there be separate banlist for doner and receiver? For example, Yveltal will probably be banned as receiver, but can it's moves, such as Oblivion Wing, still be passed to Pokemons such as Moltres-Galar?
2. Should pokemon also inherit moves from their unevolved form? For example, Dragalge is Poison/Dragon, but can it receive Baneful Bunker from toxapex, as it's base form, Skrelp, is Poison/Water?
WDYM untouchable?All mono-psychic types can use all 300+ of Mew's moves. All monotype pokemon get silvally's movepool, notably SD, uturn, Multi Attack, and parting shot. Eleki can use ice beam, letting it rip through ground types, Cresselia can pivot even better than before with parting shot. I'm also assuming overpowered moves like fishious rend are banned.
Biggest issues IMO are shift gear, shell smash, no retreat, belly drum.
Shift gear can be passed to Steel/Fairy (mawile and klefki, not an issue), Electric/Poison (nothing), but most importantly mono steel (melmetal being the primary offender). Melmetal is bulky enough to setup on most physical attackers (sometimes twice) and if setup twice can outspeed all non-scarfers except regieleki. It already has an incredible stab in Double Iron Bash, but also gets Copperajah's extensive physical movepool.
No Retreat can be passed to mono fighting (lots of equally good things). Conkelldurr hits extremely hard and has decent physical bulk, Mienshao pretty much outspeeds anything and has regenerator. Silvally-fighting becomes super bulky all around. Sawk gets sturdy to gurantee that it can get out a no retreat. All of these get uturn and octolock, the former gives extremely valuable momentum and the latter gives great wallbreaking potential.
Belly Drum can be passed to a lot of types, mono normal (tauros), mono psychic (azelf, necrozma), mono water (kingler maybe), mono fire (darmanitan, cinderace if unbanned, entei), mono fairy (nothing good), mono ground (hippodown maybe), ice/water (nothing good), water/psychic (nothing good), normal/fairy (nothing good), water/fairy (azu who already gets it), water/fighting (urshifu-rapid), fire/flying (talonflame maybe), fire/ghost (blacephalon ig), poison/psychic (nothing), dragon/fighting (nothing). The ones that matter are Urshifu-Rapid Strike and Darmanitan/Cinderace/Entei. Urshifu-rs gets sacred sword/cc, poison jab, surging strikes. The mono fires get pyro ball, and Cinderace's good physical movepool.
Shell smash can be passed to a lot of types again. To save on space and effort arctovish, spectrier if unbanned, drednaw.
Overall, mono psychic types are really good. They get a ton of good attacking moves (psystrike, photon geyser), tons of good support moves and coverage (all of mew's moveset), and a lot have good abilities like magic guard and regenerator. I don't thing having prevos pass moves would be a good idea, too many prevos are monotype and would get way too many moves. I agree with your points about banning some as donors (likely most ubers), and allowing them to pass moves. Garchomp is pretty broken with dd, thousand arrows, glare, and scale shot, but zapdos-g isn't too standout of a threat right now, and neither is ferrothorn.
Not many moves can target a specific pokemon, so half of your opponents are going to be untouchable. If any group of pokemon die on your side (say, from surf or eq), you are screwed as almost nothing can hit the thing that sent over the surf.
Someone already tried something similar. okispokis would you like to make any suggestions that aren't mentioned in your post? Also for Question 1, the answer is no, see Inheritance this gen.Guys please think of a name for this :D
Metagame premise: Pokemons can use moves from other pokemons with the same typing.
As clarification, Noivern can share moves with Altaria since they both have Dragon and Flying, but cannot share moves with Haxorus since Haxorus does not have Flying.
Potential bans and threats: Garchomp (TArrows, Roost), Ferrothorn (Synthesis), Zapdos-Galar (Swords Dance), and more
Questions for the community:
1. Should there be separate banlist for doner and receiver? For example, Yveltal will probably be banned as receiver, but can it's moves, such as Oblivion Wing, still be passed to Pokemons such as Moltres-Galar?
2. Should pokemon also inherit moves from their unevolved form? For example, Dragalge is Poison/Dragon, but can it receive Baneful Bunker from toxapex, as it's base form, Skrelp, is Poison/Water?
- So, I just wanted to spitball a recent idea I had for an OM. Would appreciate some feedback:
*BFF* (maybe a better name, too).
This meta is based on Gen 8 OU, and all standard bans and clauses apply. For this premise, mons share all potential abilities and moves with other mons that share their type combination. This means that, for instance, Gyarados would have access to all the abilities and moves present on other Water/Flying types (with a few exceptions); however, it would not share assets with any Water types that do not have the dual Flying type. To give a more clear example:
View attachment 259526
Keldeo w/Life Orb
Ability: Water Absorb
In this example, Keldeo gains access to the Ice Beam it has wanted for so long thanks to Poliwrath, who also gives it an actually useful ability in Water Absorb. A mon can even borrow from non-Galar mons unless an ability or move has been restricted. If a mon has multiple forms, only the form that actually shares its typing with the donor will have access to their donor's assets, so Rotom Wash will not get Arctozolt's donations. To clarify, the following do not count for potential donors:
Calm Mind Scald Secret Sword Ice Beam
I have tried to keep bans and restrictions light for the sake of variety. However, the following assets and mons are banned:
- Megas
- Primals
- Any other form changes that only activate mid battle (ie Meloetta, Darm).
Pokemon:
Abilities:
- Ubers
- Inteleon
- Mew
- Urshifu S
Moves
- Arena Trap
- Innards Out
- Moody
- Shadow Tag
In addition, the following abilities and moves are restricted to native users:
- Baton Pass
- Double Team
- Geomancy
- Light of Ruin
- Minimize
Abilities:
Moves:
- Comatose
- Electric Surge (Rising Voltage is busted lol)
- Fur Coat
- Huge Power/Pure Power
- Illusion
- Imposter (imposter proofing is much harder here than in other OMs due to the more limited distribution)
- Libero/Protean
- Simple
- Stakeout
- Swift Swim (I'm willing to keep the other speed- boosting weather abilities since their recipients aren't as naturally good)
- Any form-changing abilities (Battle Bond, RKS System, etc.)
That's all I'm planning for the start. Any picks you might suggest for restriction, such as Bolt Beak or Wonder guard, don't really have any recipients that are OU legal or just aren't viable. However, I am willing to make further restrictions for the following topics:
- Bolt Beak
- Boomburst
- Extreme Speed
- Fishious Rend
- Shell Smash
- Tail Glow
- Transform
- Mew’s movepool (as Dr. Pumpkinz pointed out, Mew brings an absurd amount of versatility to the table).
Please let me know if you have any additional suggestions for what might be problematic, or just something that might make this meta more appealing.
- Belly Drum (depends on how good the recipients would actually be)
- Contrary
- Drizzle/Drought/Sand Stream (we all know how busted weather can be under the right circumstances. Hail is probably safe due to it not being as good)
- Magic Guard (potentially enables stall to an obnoxious degree)
- Psychic Surge (not as problematic as Electric Surge, but still worth considering)
- Shift Gear (like Shell Smash, but I'm willing to consider it due to more limited distribution)
- Speed Boost (the only reason this isn't already restricted is because most recipients are- not good. Crawdaunt is currently the only legal option that might be scary)
- Unaware (given who gets this, might make set-up sweepers next to unusable)
- Water Bubble (not sure about this)
All mono-psychic types can use all 300+ of Mew's moves. All monotype pokemon get silvally's movepool, notably SD, uturn, Multi Attack, and parting shot. Eleki can use ice beam, letting it rip through ground types, Cresselia can pivot even better than before with parting shot. I'm also assuming overpowered moves like fishious rend are banned.
1) My vote is yes, starting with Mew´s movepool, Mew can literally learn anything that could be taught.2) in my humble opinion, no, that could give a huge advantage to some Pokémon like Syleon or Azumarill.
Someone already tried something similar. okispokis would you like to make any suggestions that aren't mentioned in your post? Also for Question 1, the answer is no, see Inheritance this gen.
In terms of Rotom, I would consider each form a seperate pokemon, because otherwise it can get really wild. Just imagine thundurus getting fire blast and blizzard xDI was thinking about the particular case of Rotom, that led me to remember Kyurem, but both have types that are unique so far, and finally I remembered Keldeo, so I leave the question, how will be handled the movements that depend on alternate forms, will they be linked to the types of the alternate form, of the base form or directly be prohibited?
Going back to Rotom, will the moves he can use be limited to his original types or to the combination of his current form?
Thanks all for helping me review the previous idea I've had <3
I got another idea of potential OM that I'm going to name to "Power-Up" for now, and it looks like this:
Metagame premise: Attacking move will receive 5 base power boost for every PP it loses.
Potential bans and threats:Misty ExplosionSwap moves such as U-turn
Questions for the community: How should Counter, Mirror Coat and Metal Burst be treated?
So yeah, this is a very very small change to the standard format, but it will make every pokemon harder and harder to wall as game goes on. Please give me suggestions and tell me what you think would be strong in this mode! Also please give it another name if you have an idea
Thanks all for helping me review the previous idea I've had <3
I got another idea of potential OM that I'm going to name to "Power-Up" for now, and it looks like this:
Metagame premise: Attacking move will receive 5 base power boost for every PP it loses.
Potential bans and threats:Misty ExplosionSwap moves such as U-turn
Questions for the community: How should Counter, Mirror Coat and Metal Burst be treated?
So yeah, this is a very very small change to the standard format, but it will make every pokemon harder and harder to wall as game goes on. Please give me suggestions and tell me what you think would be strong in this mode! Also please give it another name if you have an idea
Metagame: Boss Battles
idea from totem pokemon battles in SM
players enter into a normal ou style pokemon battle, upon the battle loading the game announces “player x is absorbing energy” or something like that. That means whatever pokemon they send in will be the only pokemon they can play with for the match, but they receive a x2 boost in all stats, making for an intense 1v6 battle
strategies: making sure your team has a few sweepers on it/ stuff that can counter the high powered mons.
possible bans:status moves like toxic, thunder wave, or will o wisp.
Topsy turvy
and kings rock possibly but it is pretty luck based.
just an idea, would love to hear thoughts
Yeah i didnt specify great, but i was thinking it would be better if it said who would have the totem pokemon first before each player picks their lead.A couple things that I think would improve this idea:
Maybe instead of banning status moves like toxic, thunder wave, and will o wisp, there could be a safeguard effect always in place for the totem pokemon's side. This way the totem pokemon could still use these moves, and it's easier to teambuild.
I don't know what you had in mind for this because you didn't specify in your post, but I think it would be important that the totem pokemon player could pick which pokemon to send out after they know they are the totem side. This way you won't get unlucky and send out a pokemon that has a poor matchup against the opposing player's team.
Additionally, in the spirit of totem battles from Sun/Moon, the totem side should probably get two moves per turn, which could add to the balance, even factoring in the doubled stats. This might be too overpowered depending on how the meta develops, but I think it would be a good starting point.
who decides who gets the totem, RNG?
sounds like 1 physical sweeper + 5 defensive mons. Unaware is overcentralizing. Shedinja is overcentralizing. Blissey/Chansey is overcentralizing. there sounds like there is almost no room for change in terms of teams.