Echo Effect
Metagame Premise: The last two moves of the pokemon who was in last become the last two moves of the pokemon currently in for the first turn they're in.
So for example:
Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Heavy Slam
- Protect
- Leech Seed
- Flamethrower
If Toxapex is in on turn 1, it has all 4 moves, Scald, Toxic spikes,
Haze, and Recover. If Toxapex switches into Celesteela, the next turn, Celesteela will have the move set Heavy Slam, Protect,
Haze, and Recover. Doubling back into Toxapex will result in Toxapex's move set being Scald, Toxic Spikes,
Leech Seed and Flamethrower. If Celesteela opts instead to say in, it's move set will revert back to Heavy Slam, Protect,
Leech Seed, and Flamethrower.
Clauses:
Standard OU clauses
Bans:
Regigigas (skill swap shenanigans that I don't want warping the game to require protect on every mon)
Notable Buffs:
Items:
- Eject Pack has a not-so-well-known funny strat where you shell smash with say, a Torkoal, then Eject Pack into your Lucario and use Copycat to shell smash. This strat now works with any pokemon and with any stat-lowering move, though Shell Smash is the most notable, and you don't have to be faster than your opponent to make the strat work.
Moves:
- Pivoting moves (U-turn, Volt Switch, Parting Shot, Flip Turn) are exceptionally dangerous because they can be used by both the initial pokemon who knows the move, and the switch-in. However, doubling back into the initial U-turner will prevent them from U-turning again because they will have echoed the last two moves of the pokemon before it unless they can stall for a turn with protect/fake out.
- Recovery moves(I'm not listing them all, you know what they are) will be phenomenal for pokemon without them, especially if paired with a pokemon that lures in what they could potentially recover on.
Pokemon:
- Aegislash now can get a form of reliable recovery, or an offensive coverage move and utilize both to great effectiveness.
- Regieleki/Regidrago no longer have to use one type of move that is invalidated by a common type.
Potential Bans/Threats:
Items:
- Choice items (Choice Band, Choice Specs, Choice Scarf), if they work the way I think they do, will allow for one move to be used, then switch to another on the next turn, essentially bypassing the limitation of Choice items
Abilities:
- Regenerator will benefit
hugely from this meta's switching premise, allowing for more passive recovery opportunities with even greater rewards. My concern is that it will be too rewarding to the point where Regenerator will be mandatory. Definitely on the radar
Moves:
- Powerful set-up moves, specifically, Quiver Dance, Belly Drum, and Shell Smash for the same obvious reasons they're suspected/banned in many other move set-based OMs.
- I don't think that Dracozolt/Arctozolt are a problem, I think that Bolt Beak Tapu Koko, Regieleki, and Zeraora are even if only for 1 turn.
Pokemon:
- Melmetal's Double-Iron Bash is a broken-ass move, Imagine pairing this with Scarf Jirachi then, because your move set changed, you get to pick a different move. On top of that, Melmetal itself can utilize choiced attacks, think Close Combat, Pyro Ball, the double U-turn strat mentioned earlier.
- Kartana's gargantuan attack stat is no longer held back by moves with less than 100 base power, Earthquake, Wood Hammer, Flare Blitz, Brave Bird, etc. It can also echo U-turn to make it that much harder to deal with. On top of this, Kartana can run Choice Band/Scarf and then switch its move on the following turn.
- Toxtricity is a strong enough mon on its own with its move set almost always containing Boomburst and Overdrive, but nothing to egregious. The problem is it's a strong special attacker that can pass both a pivot move in volt switch and one of the best set-up moves in shift gear in just two slots allowing for a plethora of pokemon to gain a ton of momentum or just win the game by setting up on the specially defensive pokemon volt switched out on.
Q&A:
Q: how does PP work?
A: Identical to Imposter. The echoed moves will gain 5 temporary PP, at full PP, which will then will be replaced with the original move set the following turn. when switched in again, the echoed moves will again, have 5 PP at full PP.
Q: What is the move set of the first pokemon out?
A: Their default move set. There isn't a move set that has been echoed, so there is no reason for them to have another pokemon's move set.
Questions for the Community:
Of the potential bans/threats listed, which ones do you think should be banned outright?
Do choice Items work the way I think they do? allowing for, if an echoed move is chosen, to switch to another move the following turn?
To unban Regigigas, should there be a "Echo Clause" where moves cannot be put in the third or forth slot preventing them from being echoed (specifically Skill Swap, but perhaps other powerful moves like Shell Smash, Belly Drum, or Quiver Dance)
Edit: removed slaking from post (I could've swore he was in the game)