Project Metagame Workshop (OM Submissions CLOSED)

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1. Hidden Power does not exist in Gen 8.
2. How would you handle single-type mons? Would they all just be banned?
3. Metagames that restrict players tend to be less popular than ones that give more options. Why would players choose to play in these tight constraints?
Thanks for the reply. I changed the format to nat dex. This should make the metagame less restrictive.

1. With nat dex hidden power could be included.
2. Yes they would be banned
3. I think players might enjoy the teambuilding aspect, similar to monotype meta.
 
Thanks for the reply. I changed the format to nat dex. This should make the metagame less restrictive.

1. With nat dex hidden power could be included.
2. Yes they would be banned
3. I think players might enjoy the teambuilding aspect, similar to monotype meta.
Making it National Dex-based makes it a Pet Mod by default, there's just no way to actually say what Z-Court Change does, for instance, so they make it up and say it does nothing.
The whole "no repeated abilities or items" part needs to go too, that's not actually related to the merchant's core premise.
Can you also explain why Shedinja is banned for? There really isn't any way to abuse it beyond what it tries (and fails) to do in standard formats.

Overall, this metagame feels too restrictive IMO. Monotype has the huge advantage of being an already-ingrained format with the main series of games, thanks to Gym Leaders through the years, and hence the restriction is something people are fully on board with and actively seeking out. In addition, the attraction of all 18 types playing differently and the matchups between types means that teambuilding rarely becomes stale, and you're still free to use the Pokemon on the teams as you see fit.
This metagame on the other hand, has a serious danger of being "solved". The restrictions are so huge, and massively favour Pokemon that have wide coverage pools and don't rely on STABs. Banning all single-type mons AND all STAB moves further cuts down options. It is to the point I physically cannot name you a Toxapex set or an Excadrill set that actually does something productive. That is not a good thing. Players I think will be quickly frustrated by the lack of options and they will feel like they don't have a choice when teambuilding as to how they use their team. The key issue is, they are being forced to play suboptimally. If you're into a metagame built on Sub/Roost/Earth Power/Flash Cannon Kyurem at best, sure. But I don't see this being popular.
 

in the hills

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Given the amount of submissions over the past few months that do not fit our guidelines, it's long overdue that we revamped the commonly rejected metagames and guidelines for posting here.

Approved by The Immortal, Swaggy-G, and others, Thanks to Urkerab for hosting previously
Metagame Workshop

You asked, we delivered! This is a thread for bouncing your OM ideas off the community at large before posting them in the OM Submissions subforum. Anyone is welcome to offer feedback on ideas posted here, though recommendations from the mods (Ransei, SectoniaServant, drampa's grandpa) and other submission readers (berry, In The Hills, Kris) should be given priority. Our liking of posts can also be seen as expressing interest in a submission.

Guideline for posting:
Main Points:
  1. Workshop submissions are limited to one per week.
    • There is a one week cooldown on posting ideas in the workshop. This is to prevent the rapid-fire spam of undeveloped ideas and instead encourage well-thought-out ideas which can be given the time and attention they need.
  2. Make sure your metagame premise follows our rules
    • Does your metagame idea already exist? Does it follow the general rules of Other Metagames? Have you read our outline for submissions? Make sure to research before posting. (More details on our outline and rules below) NOTE: Other Metagames does not support National Dex formats, so this is not the place to suggest such metagames.
  3. Have you read up on our Submissions guidelines?
    • If the community and/or our submissions team shows interest in your metagame, have you read our Submission rules and OP Format? Most importantly, do you meet the requirements to lead a metagame, and have you considered who will co-lead this metagame with you?

In order to make a preliminary outline of your submission idea, all you need to do is fill out this brief form (subject to change):

Metagame premise:
Potential bans and threats:
Questions for the community:

Some more information on each:
  • Metagame premise. Keep this succinct. In general, the metagames with the most simple changes are the ones that succeed. If you can't describe this in a single sentence (even a long one), you should go back to the drawing board. This includes adding a secondary concept such as National Dex to your meta. Also, you should have a fully formed idea.
  • YES: "Pokemon get access to all of their STAB moves."
  • NO: "I want to do something with STAB moves."
  • Potential bans and threats. This can be pretty brief and should also potentially include sample sets if you have them.
  • YES (this would be part of an answer): "Dragonite will be very powerful and suspect-worthy, given that it can set up using Multiscale and then mega evolve to gain a different ability like Aerilate (insert Dragonite set)."
  • NO: "I think Pokemon that can set up easily would be difficult to beat."
  • Questions for the community. Be specific. Ask the most important questions.
  • YES: "How should I address Pokemon that change form in the middle of a battle?"
  • YES: "Does the name 'Pokemoncansketchonemoveoutsideoftheirnormalmovepool-mons' express the metagame's premise clearly enough? Is it too specific?"
  • NO: "What Pokemon would be good?"
  • NO: "How should I capitalize 'Stabmons'?"

Commonly Rejected Metagame Ideas:
Important:
Other Metagames does not support National Dex formats, any metagame ideas for that would either fall under the National Dex or Pet Mods sections.
Common Submissions
  • I like old gens: Current Pokemon with X Generation's mechanics
  • Monocolor: All the Pokemon in your team must share the same Dex color.
  • Hoarding: Pokemon can hold X items (where X = 1+n).
  • I want to be a Smogon Tier Leader when I grow up: Tiers made up of Underused(/Bad in ubers) Uber pokemon or a usage based tier under ZU. Basically, no usage based tiers.
  • I Know my egg groups!: Pokemon have access to moves/abilities of Pokemon in the same egg group.
  • Mr Mime For Ubers!: Make all pokemon Uber level in terms of power/bulk.
  • Only 6 pokemon? PLEASE: You can use X (X = 6+n) Pokemon in your team.
  • Hate good moves: Only level up moves allowed/TMs disallowed/only unviable(or "Usually useless moves" from PS builder) moves allowed.
  • Nice Death: All Pokemon come into the field with Perish Song/Mons faint after X turns.
  • Budgetmons: The total base stat in your team must not exceed X/The total value of your team must not exceed X, with individual Pokemon being assigned values like this: [insert rule here].
  • ABCAB: Pokemon learn moves and abilities that start with the first letter of their names but we have a ton of complex bans to try and balance it!
  • OM X and Y are so good: Mashing up two OM concepts to pass off as a new one. (Your om can be similar to another one but it should be a new concept that adds something new or interesting/improves the existing one, assuming the existing one is dead)
  • Chaining: Primary type of a Pokemon in a slot must be the Secondary type of the Pokemon in the slot before it.
  • Ew who switches: Switching is not allowed or hindered in some way.
  • I Sure Love Ability X: All/Some Pokemon get X ability over their normal abilities. Metas where X = Poison Heal/WonderGuard/Prankster have been rejected.
  • Huge Power is so cool!: All/Some Pokemon get Huge Power (or a Huge Power variant for another stat using rule X).
  • Zombies: Pokemon don't die upon fainting the first time. Matches can be won by [insert rule here].
  • STAB moves are the best: You can only use your moves you get STAB in.
  • Random: Your Pokemon's moveset/ability/typing is randomized but you get to pick the rest.
  • Ooh what if we swapped X stat with X stat: No, we have enough of those.
  • Man I hate these Pokemon: X Pokemon/X Typed Pokemon are banned.
  • Priority Moves suck!: All moves have the same priority (0).
  • My formula is not complex: OM concepts that use formulas to calculate Pokemon stats.

Everything Else
  • 2v2 Singles: You can use only 2 Pokemon to battle.
  • 6 Mix: Your 6 Pokemon must have their best stat in a different category.
  • 24 Moves: Every move your pokemon have, are shared between the rest of the pokemon, giving all of them 24 moves in total.
  • Abilimash: All abilities starting with the same letter are mashed together.
  • Ability Share: Pokemon that share a common ability gain access to all possible abilities those Pokemon can have.
  • Adaptamons: Only ability that Pokemon can use is Adaptability. Luckily, they all get it too.
  • Allocation Wars: Pokemon EVs determine the base stat. e.g 252 speed EVs = 252 base speed.
  • Alphabet Attributes: Pokemon gain boosts based on the first letter of their name.
  • Alpha Order Mons: Pokemon can only use the first 4 or last 4 moves they learn.
  • AscentMons: Everything learns Dragon Ascent.
  • Ban Bird: All Bird Pokemon are banned. (Flying Type + Bird based pokemon)
  • Chainmons: There are no team building restrictions, but in battle you can only switch to a mon that shares a type.
  • Change-Type Mons: Types change to the Type directly after it alphabetically.
  • Chessmons: Mixed Tier teambuilding based on chess pieces. http://pastebin.com/TKu9u08w
  • ChoicedMons: All Pokemon must be holding a Choice Item.
  • C-M(Classic-Modern) OU: OU with some old mechanics brought back and some newly created ones introduced.
  • Color Catastrophe: Pokemon get new moves based on Dex color.
  • Confidence: KOing a pokemon with Attacks/Special Attacks raises the stat by 1. Being unable to KO lowers the stat by 1.
  • Conversation Parade: Pokemon can learn any move from another Pokemon's movepool as long as they share a type (minus smeargle).
  • Consistency Mons: "Hax Mechanics" are changed to become formulated, rather than random.
  • Crazy Field: A random field effect will activate when a battle starts, and will stay until the end.
  • Custom Stat: You can customize your Pokemon's base stat using moveslots. The stats are calculated using: (Base Power) x 1.5. Your base stat total cannot exceed 720.
  • Deal Back Double: For every super effective hit that a Pokemon takes, they deal double of the damage that they took, to the foe that damaged them.
  • Defeatistmons: All Pokemon get defeatist.
  • Delaymons: All moves work like Doom Desire.
  • Delta Wars: All pokes gets "Delta Stream" like ability on top of their original ability, which nullifies the weaknesses of the poke's secondary type (because of Mega Rayquaza).
  • Dexmons: Pokémon get the moves from the evolutionary lines above and below themselves in the National Pokedex.
  • Direct Contact: Pokemon can only use moves that directly affect their opponent.
  • Duotype: Pokemon in your team must have either Type A or Type B.(A & B are different types)
  • Eggy Stat Boosts: Base stat increases handed out based on egg group.
  • Extremesped: Moves in slot 1 get +2 Priority.
  • Family Values: Doubles Based, your team must have 3 pairs of Pokemon; each pair must have 2 Pokemon from the same evolution change and they must battle together.
  • Feather Cup: Pokemon's Speed stat is replaced by it's weight.
  • Fermentation: All held items take an extra turn to come into effect.
  • Four Boosts: 4 stat ranges get a multiplier. Lower stat ranges = Larger Multiplier.
  • Freedom-Mons: You can teambuild, but battles work like they do in Emerald's Battle Palace.
  • Fully Evolved LC: Fully evolved pokemon can be used in LC, but must be level 5 and are confined to moves they can learn at level 5.
  • Funkymons: Pokemon/Move's typings change based on given chart.
  • Gotta Go Fast: All Pokemon get Speed Boost + Are afflicted with Perish Song when they switch in.
  • Group Eggs-Change: Pokemon can learn any move from it's other members in it's egg group.
  • Hazard Mashup: All hazards are the same type as the primary type of the Pokemon using it.
  • Highblock: Pokemon cannot use their highest stats.
  • Huge Stat: All Pokemon gets a clone of Huge Power that doubles their lowest stat.
  • Illegal Mons: Pokemon can use any moves bar the ones they can normally learn.
  • Intense Gravity: The field is affected by permanent Gravity (the field effect) and is not removable.
  • Interdependence: Slots 1&2, 3&4, 5&6 are linked. If a pokemon from a linked slot (slot 1) dies, so does the Pokemon in the other linked slot (slot 2).
  • Inverted Status: All status effects (with secondary effects) do the opposite of what they normally do.
  • JudgmentMons: Every Pokemon learns Judgment.
  • Leg Up: Pokemon in tiers lower than OU can have more than 4 moves. Lower tier = more slots. The extra slots can be used to use moves that are not in the Pokemon's movepool.
  • Let it evolve: Pokemon with an evolution can evolve midbattle once to that evolution.
  • Lightweights: All pokemon's base speed is recalculated using the formula new speed = 150/([weight]^1/5)
  • Max PP Revision: PP cannot be increased from the base number. AKA no PP Max/PP Up.
  • MewMons: Provided your highest stat is below 150, all your stats reach that same level.
  • Minimons: Only pokemon that are 2'00" feet or lower (0.6m) are allowed.
  • Mixmons: Highest offensive stat become both Attack and Special Attack. Highest defensive stat (not HP) becomes both Defense and Special Defense.
  • Moodymons: All Pokemon have Moody on top of their original ability.
  • Move Bridge: Pokemon can gain access to another Pokemon's ability if they have a move that the other Pokemon can learn in their moveset.
  • No NFE Tier Shift: Lower Tiered Pokemon get boosts to make them OU viabile, however, NFEs do not recieve said boosts.
  • OGmons: You can only use Gen1 Pokemon.
  • Overkill: If an attack does more damage than required to KO a pokemon, the surplus damage turns into a reward for the attacker.
  • Our Final Battle: If one of your pokemon faint, you lose.
  • Plate Expansion: Holding a Plate allows a Pokemon to learn every move of the Plate's corresponding type.
  • Pokemon Chess: Chess Based OM where role is decided based on team slot. There are prerequisites to qualify for a role and each role gets new toys. Player loses if Pokemon in King slot dies.
  • Pokemon Eviolution: Holding eviolite gives base stat boosts. Boosts vary based on base stats.
  • Pokemon Shuffle Showdown: Pokemon Shuffle based metagame.
  • Praise Mimez: All pokemon gain access to Mr. Mime's movepool and abilities.
  • Primal Soul: All Pokemon can become Primal using a "Primal Orb". They get offensive/defensive base stat changes based on shininess.
  • PriorityMons: Every Pokemon gets access to Prankster and every priority move.
  • Rank Shift: Pokemon are boosted based on their position in Tiers' viability rankings.
  • Redistribution: Stats are moved around according to what slot of the team each Pokemon is in.
  • Reverse Sleep Clause: You win if all your Pokemon are asleep but lose if all your opponent's Pokemon have fainted.
  • Sabeteur-mons: You swap teams with the opponent when the battle starts.
  • Secondary Effects Rebound: Moves' secondary effects affect the user of the move.
  • Sharing is Caring: Items held Pokemon on the field are shared with the opposing Pokemon, meaning they are both affected by it (life orb on one pokemon means both lose hp when attacking.)
  • Simplemons: All Pokemon have the ability Simple alongside its regular ability.
  • Smogon Bird!: No species clause on Talonflame.
  • SNABmons: Pokemon get STAB boost on status moves that match its typing.
  • Statistical Abilities: Pokemon gain access to abilities of Pokemon with base stat totals equal to its base stat total.
  • Stat Borrow: Pokemon borrow the highest stat from another pokemon in their team and vice versa.
  • Stat Groups: Pokemon get base stat boosts based on their Experience Group.
  • Stat Reversal: Base Stats are flipped: 5 -> 50, 105->501, 30->3
  • Stat Share: There are three pairs on pokemon (Slot 1 + Slot 2, Slot 3 + Slot 4, Slot 5+ Slot 6). Each pair has their stats averaged down, and that becomes the stat spread for both pokemon.
  • Status Attack Switch: Status moves become attacks, and attacks with secondary effects become status moves.
  • Stick With It: All Stat changes and statuses stay even if the Pokemon switch out.
  • Survival Cup: Every team has one Pioneer. The way to win is by defeating the Pioneer. There is no team preview and you can't know who the pioneer is.
  • Switchmons: Every three turns, you are forced to switch out.
  • Take Half: Take half of one stat and add it too another based on Nature.
  • Team Stats: Pokemon in slots 1&2, 3&4, and 5&6 can swap their stats with each other, provided that at least one pokemon in each swappable position is shiny.
  • The Classroom: Little Cup based metagame where your Pokémon are grouped into 5 possible classes based on their highest base stat (disregarding HP): Warrior (Attack), Knight (Defence), Mage (Special Attack), Cleric (Special Defence) and Thief (Speed).
  • The Wobuffet meta: Pokemon have 6 moveslots: 4 moves you pick in the teambuilder + Mirror Coat and Counter.
  • Tiermons: Teams must have one Pokemon from every tier.
  • Time Gears On: You can reset the last 5 turns one time.
  • Trickle Down Stats: Pokemon's stats are passed to the Pokemon below it alphabetically in the Pokedex.
  • Turbo Items: Item effects are doubled.
  • Turns: At the end of ten turns, the one with the most alive Pokemon wins.
  • Typeless Battles: All types are replaced to become Normal type.
  • Type Mix: Dual typed pokes only has weaknesses of secondary typing but resistances and immunities of primary typing.
  • Type Trinity: Pokemon in slots 1-3 must form a type triangle (like Fire Water Grass) and the primary types of the Pokemon from slots 1-3 are added to slots 4-6 in this order: 1->4, 2->5, 3->6.
  • Unawaremons: Every Pokemon gets Unaware on top of its regular ability.
  • Underdogs: Pokemon with base stats below a certain threshold gain unique buffs to compensate.
  • Utility Belt: Pokémon may hold extra items which will be placed in their moveslots. Any moveslots occupied by items will not be able to have a move in them.
  • Weather or not!: Weather related items give the holder the power to summon said weather.


Submissions Guidelines:
The guidelines for OM Submissions, as well as the guide on how to create an OP for a metagame can be found here and here.

How do you know if your metagame is ready to be submitted?
There's no real rules that dictate when your metagame idea is ready for OM Submissions, but it's recommended that you get feedback from the community first and have a strong idea of what direction you want to take your meta, as far as banlists, co-leader, and premise go. Additionally, a strong tell that your metagame is ready for submissions is if one of our moderators (Ransei, SectoniaServant, drampa's grandpa) or other submission readers (berry, In The Hills, Kris) like your post, it generally means your metagame has piqued our interest (feedback we give should be given highest priority as well.)

drampa's grandpa
 
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hey, so i came up with this idea for an OM and i hope you find it at least interesting.

Premise:
it is called modern gen 1, the basic premise is that there are modern pokemon and movepools being played only with gen 1 mechanics(special stat, crit rate bassed off of speed, no new types) etc but movepools will be uptated as well.

Potential threat:
as for threats and potential threats we have a decently sized list in a doc that i posted that goes more in depth into all of this, but a key threat that i would like to mention here is ninjask, being the fastest thing around it has an amazing critical hit ratio of 32%, and since it is the fastest thing in the metagame its uturn is basically a hard switch that can do damage alongside uturn you have another spammable stab in acrobatics since you cant hold items, also with the physical/special mechanics at the time bug buzz is another viable stab for it, and lastly roost gives it some pretty good longevity since with the max evs it can honestly live 1 or 2 hits and roost off the damage, hidden power rock is another move that can go in that slot since ninjask often doesnt have time to roost, sample spread and while we are here, this is the doc use it if you want to see more spesifics

Questions for the community:
i just want to start off with, is this a good idea? also did i do a good job at explaining the meta?
I have a few questions
1 how will pokemon with new types be implemented (also if you keep fairy make it special)
2 will the type chart revert to gen 1
3 for special will it be highest or average
4 will abilities be included
 
I'm not sure if anyone has does this before but here we go! (Note that im doing this on my phone so it won't be perfect.)

Introducing.... Mind and Matter (Credit to Oriana for name)

So you know how in gen 1 special attack and spdef were just one stat? Well I thought of an idea that uses just that. A Pokémon's spatk and spdef's average is what is used as both stats.(Rounded up by ones place) For Example, a Chandelures' :Chandelure: "special" stat would be 118 because that is the average of its special stats. So it would use 118 for BOTH its spdef and spatk. This also apply to the physical stats. This meta will use the gen 8 OU format.

Banlist: OU Banlist(So far.)

Sample Set:

Stakataka @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stone Edge / Rock Blast
- Earthquake
- Trick Room

New Stats: 61/171/171/77/77/13

Questions:
1)Should I do the average with HP and speed too? This would make the metagame more complex but could make for some new sets.
2) If this gets approved to be made, I would need a council and someone to code it. I literally have 0 experience in coding and I am not a great leader. Anyone who wants to apply can say so in their reply.
3) Is this fun?
4) What other cool sets that you could think of to benefit from this?
5) What should go in the banlist?
6) What should I name this?
7) Should it be natdex to not be as restrictive?
 
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I'm not sure if anyone has does this before but here we go! (Note that im doing this on my phone so it won't be perfect.)

Introducing.... Averagemons? (Not sure on name)

So you know how in gen 1 special attack and spdef were just one stat? Well I thought of an idea that uses just that. A Pokémon's spatk and spdef's average is what is used as both stats.(Rounded up by ones place) For Example, a Chandelures' :Chandelure: "special" stat would be 118 because that is the average of its special stats. So it would use 118 for BOTH its spdef and spatk. This also apply to the physical stats. This meta will use the gen 8 OU format.

...

6) What should I name this?
What about call it Mind & Matter?
 
Averagemons was already a meta (not submitted to gen 8) that gave every mon mew's stats.
idk how fun/interesting it would turn out, its been a thing in many g1 submissions
I think this would be pretty different because it doesn't just give mew's stats and it favors mons who have a high bst stat.

What about call it Mind & Matter?
Errr.. im not sure how it would relate, could u elaborate?
 
Well, as far as I understand your proposal is to unite attack and defense in one stat, at the same time that you unite special attack with special defense in another stat, since I have always seen special attack as energy or spirit, I relate it strongly with the mind, and attack and defense with the physical, the body, matter in other words, I hope I make myself understood.
 
Egg Cup

Metagame premise
: Extra egg move slots - if another party member has an egg move in its moveset, then you get it too as an extra move.
Potential bans and threats: Fake Out is a popular egg move, which might get spammed a lot?
Questions for the community: Should a compatible egg group be required as well? Should it be limited to the first compatible move and/or parent? Should it be limited to Gen 8 egg moves?
 
Name Movepool Merge:

Metagame premise
:
Pokemon can put moves out of their Teammates movepools into their own moveslot. If this happens, the lender cant use this move anymore.

Example: Mew learns recover and tapu fini doesnt. Tapu fini can take recover out of mews movepool to use for himself. If it does, Mew cant put recover into his moveslots anymore.

Potential bans and threats:
Mew has an extensive movepool and could help lots of teammates with recovery and boosting options, while still using other recovery and boosting moves himself.

Questions for the community:
Do you think "Move Exchange" or "Mergepool" are more fitting names?
Should there be a limit on the number of moves a Pokemon can borrow?
Should there be a limit on the number of moves a pokemon can lend?
Do you think Abilities should be included in the merge?
Anyone willing to join a council for such a metagame?
Tried submitting something like this last gen under the name "Melting Pot" but it was denied as too difficult to balance. That being said, Shared Power was revived this gen so maybe OM leadership are more willing to tango with "out there" metagames now.
 
I have a few questions
1 how will pokemon with new types be implemented (also if you keep fairy make it special)
2 will the type chart revert to gen 1
3 for special will it be highest or average
4 will abilities be included
1 new types wont be included
3 the special stat will be special attack
4 abilitys will not be included

every question can be answered really with it is currently being played on gen 1 custom game, i prolly should have made that clear in the pitch but yeah that is how it is played so every mechanic that comes with gen 1 custom game is modern gen 1. there are some quirks about gen 1 custom game that i would like to smooth out if it were played as an actual metagame
 
1. Hidden Power does not exist in Gen 8.
2. How would you handle single-type mons? Would they all just be banned?
3. Metagames that restrict players tend to be less popular than ones that give more options. Why would players choose to play in these tight constraints?

This contains too many subjective choices to be an OM (eg: How does Hyper Beam work? Is Giga Impact a Hyper Beam clone or does it use later-gen mechanics? Does Sleep Talk use Gen 2 mechanics? How the F does Substitute work???). However, this type of idea has been made into a Pet Mod several times, so I suggest you check out that subforum!

AG doesn't have any bans to begin with.
hey so it is national dex bassed, another thing i shouldve mentioned but please read the doc if you want more details about it i tried my best condensing it for you but moves like rock wrecker have gen 1 mechanics

generally if you have a question please check the doc i mentioned and it will prolly have the answer for you
 
hey so it is national dex bassed, another thing i shouldve mentioned but please read the doc if you want more details about it i tried my best condensing it for you but moves like rock wrecker have gen 1 mechanics

generally if you have a question please check the doc i mentioned and it will prolly have the answer for you
It's a Pet Mod. The fact you need a document for it makes it a Pet Mod by default. And this iirc is not only an existing Pet Mod already, but an idea that has been bought up several times in this thread already. Also, it being Nat Dex-based also makes it a Pet Mod lol
 
Ive been around for a while now. There are some OMs I remember from back in the days I would consider bringing back.
But Im unsure if I have the time to commit to running an OM.

One OM I propose brining back is Stat Shift.
Stat Shift: Pokemon highest stats swapped with lowest stats.
Example: Electric Regi stats are normally 80/100/50/100/50/200. But now stats become 80/100/200/100/200/50.

Will post Link to original OM sometime because its not original idea.

How do I go about making brining this OM back? Especially if Im uncertain to the commitment.
I really like this idea.

Might make it swap the stats after EV/IV/Nature so people have some control.
 
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Double Abilities
(This will be an interesting one because rather than being an OM for submitting (at least in this generation), it's more of a hypothetical way to balance Partners In Crime)

Metagame Premise: A Doubles-based OM where Pokemon get to share its ability with its current ally but not its moves.

Banlist:
DOU clause
Anger Point
Huge Power
Imposter
Pure Power
Shadow Tag*
Wonder Guard

*In case of Shadow Tag somehow being unbanned

Potential bans and threats:

Not sure if Normalize should be banned or not due to Skill Swap abuse. The last time I played Partners In Crime, it seems like Shadow Tag is the bigger culprit. Dugtrio isn't durable enough to withstand any hit compared to Gohtitelle.

Urshifu Rapid Strike might be problematic in this format, especially when paired with Araquanid to gain Water Bubble. The only difference is that all Araquanid gets is having its Liquidation bypassing Protect.

For threats, there's Kyurem Black who has Teravolt to negate abilities, Landorus-Incarnate sharing the valued Sheer Force to its ally, and Genesect's Download to bring in extra firepower.

And don't say Libero >:(

Questions for the community:
- What's your thought on it?
- Is there anything else that's banworthy or can potentially be amazing?
- Is there any better name for it? I feel like that's a bit too direct and not interesting.
 
Not sure if Normalize should be banned or not due to Skill Swap abuse
Nothing in Gen 8 has Normalize.

Also, there are far more Pokémon with an ability-ignoring ability than just Black Kyurem.
- - -
Maxgen
Metagame premise: Pokémon can use any move introduced in their generation, in addition to the moves they already learn. Similar to how Pokémon can use moves of their pre-evolutions' types in STABmons, Pokémon can use moves from their pre-evolutions' generations in Maxgen.

Regional variants only get moves from the generation the variant was introduced in. For example, Alolan Persian would only have access to all Gen 7 moves, but Alolan Raichu would have access to all Gen 1, 2, and 7 moves because it evolves from a non-regional variant.

Sample sets:
:xy/metagross:
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Meteor Mash
- Zen Headbutt
Dragon Dance both makes up for Metagross' low speed, and gives it a better attack-boosting move than Hone Claws.

:xy/Azumarill:
Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Scald
- Taunt
This defensive Azumarill set gets Wish and Taunt via Azurill. While it unfortunately doesn't have a switching move, its wishes give 202 HP.

:xy/magnezone:
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 4 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Earth Power / Flamethrower
- Volt Switch
Magnezone can finally deal super-effective damage to non-Flying Steel-types!

Potential bans and threats: Stat-boosting moves like Swords Dance and Agility (1), Belly Drum (2), Calm Mind, Bulk Up, and Dragon Dance (3), Nasty Plot and Rock Polish (4), Quvier Dance, Shell Smash, and Shift Gear (5), Geomancy (6), and Clangorous Soul (8) are definitely going to be popular. Belly Drum, Shift Gear, Shell Smash, and Geomancy are already banned from STABmons, so I think they should be pre-emptively banned in Maxgen. For the same reasons, I want to pre-emptively ban Spore as well. And of course, no Ubers.

(Fortunately, Tail Glow isn't in Gen 8, though I'm expecting this to change once BDSP is released.)

:Raichu-Alola: :Blissey: :Electivire: :Magmortar: :Porygon-Z: All of these Pokémon would have access to three generations' worth of moves.

Questions for the community: Do you think this meta would end up leaning towards hyper offence?
 
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I was recently thinking about how I really like permanent weather conditions, and had an idea for a Pet Mod metagame: Extreme Weather! The rules of extreme weather are simple. all of the basics of regular battles apply, but with a twist: a random weather condition will be in effect throughout the match. For example, it might be that rain is in effect for a match, and then for the next match, a sandstorm is present. In addition to this, weather-changing moves and abilities have no effect, in order to prevent teams simply getting rid of the weather if it doesn't favour them. The idea is that players have to make teams that can weather any conditions they are subjected to (pun not intended). Any thoughts, feedback, or ideas are welcome!
 
Also, wouldn't rain and sun cancel each other out?
not all of the weathers are happening at once. The basic idea is that each match takes place under a permanent weather condition. I haven't yet decided whether it'll just be a random weather condition, or whether there will be some other mechanics regarding which weather condition is present
 
I misunderstood. I vaguely remember someone earlier in this thread suggesting an Acid Rain meta, and this reminded me of that. Although, metas whose central gimmick is randomness are usually rejected.

Do you have anything to say about my submission, Maxgen?
 
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