Announcement Other Metagames Rules & General Information

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The Immortal

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Other Metas Leader

Welcome to Other Metagames! This is where you will find lots of interesting and unique formats to play that are outside the bounds of standard tiers. Balanced Hackmons, Almost Any Ability, and STABmons are our flagship OMs. Some of Smogon's most popular metagames, such as Monotype, Doubles OU, and Anything Goes, began as an OM; so who knows, maybe we'll see more official formats down the road!

What is an OM?
An OM makes broad changes off a consistent rule (or small set of rules). For example, introducing a new mechanic (Pokemon have the type(s) of their first two moves - Camomons) or providing access (Pokemon can use any ability - Almost Any Ability). Pokemon that become extremely powerful if allowed to have this new element are not granted special accommodation to remain legal by virtue of being exempted from the OM's rules. (i.e. AAA doesn't keep Shedinja legal while denying it the core gimmick of the meta - it just bans the Pokemon). In short, an OM can usually be summarized accurately and completely in a sentence or two.

General Rules
– All global rules apply.
– You need approval before posting a thread.
– Do not make meaningless or one-line posts.
– Be nice to one another!

Forum-Specific Rules

Many of these forum-specific rules boil down to one simple idea: don't mini-mod!
The forum has an active moderation team, so we'll get to problematic posts/threads in a timely manner. Although, if something sits for more than 24 hours, please let us know.

– Don't bump old metagames unless you think you can generate enough discussion to get it going again. If you would like to restart a metagame currently in the OM Archive, post in OM Submissions to let us know.

– It's never okay to "metagame bash," which means don't insult or overly criticize an idea you don't like. You may offer constructive feedback, but generally, if a metagame is approved then it has already received criticism during the submission process. If there is a metagame you don't like, don't play it!

– Don't post in a thread unless you have something constructive to add to the conversation or need to ask a specific question.

- Metagame threads are for discussing exactly that, the metagame. Do not ask for the concept or mechanics of the OM to be changed.

– Please don't post and ask if a metagame is approved. Most of the time it is and they just forgot to indicate who approved it. Leave it to the mods to handle unapproved metagames.

– Don't post in spam threads or unapproved threads in general. Let a mod handle it.

Current Moderator Team
Ransei - Leader
The Immortal - Leader
drampa's grandpa - Moderator
E4 Flint - Moderator
 

The Immortal

is a member of the Site Staffis a Battle Simulator Administratoris a Top Smogon Social Media Contributoris a Programmeris a Super Moderatoris a Community Contributoris a Live Chat Contributor Alumnusis a Tiering Contributor Alumnus
Other Metas Leader
How To Submit a Metagame

General Rules

– All new metagames need to go through the submission process before you can post them. See the steps below on how to do that. Tournaments and projects are approved on a case-by-case basis and should be posted in submissions too.
– You need to have at least 20 posts in the Other Metagames forum before you can submit. Use that time to become familiar with our community!
Users can submit one new metagame per month regardless of the submission being approved or rejected.
– Users may not host more than 2 metagames at one time. This rule exists to ensure metagame hosts are active and engaged with their community.
– Every metagame needs a secondary leader (or a council). This is a new rule that exists to ensure there is someone able to take over should the host become inactive.
– If you wish to drop a metagame you currently host and there is an active community, you must discuss who should take your place with the moderation team.

Submission Process

Step 1)
Look in the Index. Does it already exist? Does something similar exist? Has something similar already been denied? If you see it, don't submit it.

Step 2)
Use the Metagame Workshop. The workshop allows you to receive feedback so you can tweak your concept before officially submitting it. It is also a good idea to search if similar ideas have been brought up before. If the feedback is mostly positive, and you think this concept can be coded, continue to the next step.

Step 3) Post a thread in the submissions subforum* with the following components:
  1. A premise: "This OM makes Pokemon stronger the closer they are to fainting." Generally, if you can summarize your submission in one sentence, you have a strong premise. It also helps to ask it in the form of a question: "What if every Pokemon became stronger as it gets closer to fainting?"
  2. Now answer that premise/question. "The lower your Pokemon's HP, the stronger its attacks will be, like the move Reversal. Here's how ..."
  3. List any other specific rules and clauses that apply. Are you using standard clauses? Are you creating a new clause? If so, why?
  4. Give us an idea of how this metagame will play out. Will stall get buffed? Do you expect offense to be better?
  5. Choose a foundation for the metagame. Are you starting with the OU banlist? Is this Uber-based? Doubles? LC? Also, do you foresee any necessary quickbans? We tend to frown on quickbans during the submission process, but some things are too obvious not to ban.
*This subforum is private. You will only be able to see your own threads.

Step 4) Now comes the wait. The moderation team will review your submission, ask questions for clarification, and provide suggestions to improve it. Please be patient during this stage. We try to get to all submissions within 1 week, but if we forget, you may bump after that. It's not okay to bump before 1 week, nor is it okay to PM/VM us to remind us of your submission. We will get to it when we get to it. As members of OM Submissions, G-Luke, Kris, and regirock may critique your concept; however, the final decision is in the hands of the moderators.

Step 5) The OM forum moderators will critique your concept, as well as the format of your post, and give approval or rejection. Once your submission has received two approvals and no more than one rejection, it will be tagged as "Approved". You will then be given a specific date to post your OM. Make sure you follow the metagame template below and affix "approved by moderator(s) name" at the top so the community knows you followed the forum rules.

Sample submission by Temporaryanonymous (with components added by the moderation team)
(1) A move's base power generally gives you an idea of how powerful it is, but the actual damage requires a complex formula of adding, multiplying, and dividing. What if moves and damaging were simpler? What if a move's base power decides how much damage it does?

(2) The Main Rule:
  • On normal situations, a move's base power decides how much damage it does. (Swift does 60 damage, Flamethrower does 90, High Jump Kick does 130)
(3) Mechanics Interactions:
  • STAB is taken into account as a 1.5x boost (A water type using Surf will do 135 damage while a non-water type using Surf will do 90)
  • Type effectiveness is taken into account (Ice Beam against a Gliscor will do 360 damage while Ice Beam against a Zapdos will do 180 and Ice Beam against a Cryogonal will do 45)
  • Moves with variable base power (Gyro Ball, Water Spout, Seismic Toss, Psywave) do damage based on its base power
  • Abilities are also taken into account (Adaptability users get 2x on STAB, Fur Coat cuts physical damage in half, Thick Fat halves Fire and Ice damage, Blaze/Overgrow/Torrent/Swarm will increase the power of Fire/Grass/Water/Bug moves by 50% if the user has 33% HP or less, Technician increases damage done by 50% if the move has 60 base power or less, Strong Jaws boosts biting moves by 50%)
  • Stat changes are taken into account (A neutral +1 Dragon Claw will do 120 damage while a neutral +2 Dragon Claw will do 160 damage, defense boosts work likewise)
  • Critical hits will increase the damage by 50% and ignore offensive drops and defense boosts
  • Type boosting moves boost damage done by that type by 20%. Expert Belt increases Super effective moves by 20%
  • Choice Band/Specs increases physical/special damage by 50% but locks you into a move. Choice Scarf works as normal
  • Life Orb increases damage done by 30% at the expense of 10% HP loss each attack
  • Certain Pokemon-exclusive items like Thick Club or Light Orb or Stick work like they're supposed to (either doubling attack/damage or increase critical chances)
  • Moves that heal or do damage based on a % work as normal
  • Secondary effects work as normal
(4) In this meta, more Pokemon will be able to make use of both their physical and special movesets, as with almost the removal of atk/def/spA/spD base stats, there is a bigger emphasis on HP and spe. Of course, most Pokemon will be running 252hp 252spe+ sets. Pokemon like Wailord and Drifblim will be able to shine because of their ludicrously high HP, making them extremely hard to take down, while also hitting just as hard as most other Pokemon.

(5) Possible bans:
  • Huge Power and Pure Power seem powerful, and thus will have no effect for balance
  • Some high HP Pokemon that are too strong
 

Ransei

Everyone has a story
is a Community Leaderis a Community Contributoris a Battle Simulator Moderator
Other Metas Leader
OP Format
Below is an example of the format you should follow for your OM submission to be successful. It doesn't have to be exact, but close enough to where your OP looks decent:


Approved by E4 Flint and The Immortal

[Source]

Magicmons
Have you ever wished you could go back to a time before Leftovers? Before Life Orb? Before Choice Scarf? Nowadays, held items are a crucial part of competitive battling, but there's a way you can negate them: Magic Room! This uncommon move prevents item use, but is rarely seen because it only lasts five turns. In Magicmons, this is no longer the case! Magic Room is permanently active during this game mode, making held items essentially useless. With a mix of Gen 1 and Gen 8 mechanics, anything could happen! It's magical!


Rules:

Mechanic
: The move "Magic Room" is permanently active
Clauses: OU clauses
Bans: OU banlist
Unbans: None


Strategy:

Without items, offensive Pokemon lose a lot of their damage and defensive Pokemon lose a lot of their longevity.

Increased Viability:
Here are some Pokemon that are especially powerful in Magicmons:
Kommo-o has become a bigger threat against opposing sweepers and tanks thanks to the loss of Focus Sash and recovery items.
Although Toxapex misses out on not having Black Sludge, the lack of choice items and Lum Berry rewards its wide variety of passive-aggressive moves with more opportunities to inflict lasting status on opposing teams.


Decreased Viability:
There are also some Pokemon that lose a lot from the Magicmons meta, either from the lack of items on themselves or on enemy Pokemon:
Hawlucha utilizes Unburden by carrying seeds able to get used up under specific terrain effects. Because these seeds no longer work here, Hawlucha is unable to double its speed by Unburden.
Weavile and other offense Pokemon that rely on Knock Off will be disappointed by their damage output, as few Pokemon will be holding an item unless they're attempting some sort of strategy with Natural Gift or Fling.


Q&A:

Q
: What happens if a Pokemon uses Magic Room?
A: The move fails, rather than reversing the permanent Magic Room.

Resources:

Playability: This format currently isn't playable

Council: To apply to the Magicmons council, please send me a PM.
Ransei
E4 Flint
The Immortal
drampa's grandpa
regirock

Ban History:
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