With the release of Crown Tundra DLC (hopefully, please god Game Freak no more DLCs) being the last major change to the generation, I think it's time to touch on two things I've been sitting on for a little bit that kind of go hand in hand. While this isn't exactly the time I wanted to address this with the chaos of early DLC2 metagames is upon us, I think it's necessary to try and kickstart some of the ideas I have earlier than later.
Lack of OMs this generation
This is an issue that we've had this generation, and it's hard to really pinpoint the exact cause for it. With more OMs receiving permanent ladders with DLC2, there's barely enough metagames for us to have 10 options for
OMotM voting, as Pacifistmons frankly is completely dead and needs to be archived at some point. And looking at this pool, there's really not that many fun or exciting metagames that the wider community enjoys, which is why the same metagames typically win over and over. While one solution is to offer more fun LCotM options like Mashups and Old Gens OMs, I think regardless we need to look into increasing the total number of OMs we have this generation.
I'll attempt to get into some possible causes for this, but in all honesty I have been trying to figure this one out for months and I can't really say for certain why we've had so few OMs return this generation.
1. Lack of motivation with changing metagames due to DLC releases
I think this is a real issue that extends past smaller OMs and even OMs in general, I think it's a general issue with PS and Smogon this generation that DLC and changing metagames have killed so many people's inspiration to contribute to either website. Hopefully now that we're in an era where there's no foreseeable Pokedex changes or new Pokemon, people will again feel inspired to contribute.
2. Focus on main OMs rather than smaller projects
Again back to the first point, it's kind of hard to point to this as part of the issue when the main OMs are almost all at a notably lower activity level than they were last generation. However, I think that at the higher level of contributions for OMs, our main contributors generally do focus on the main OMs this generation rather than trying to submit new metagame ideas/projects
3. Lack of ideas for metagames
I'm going to touch on this a lot more later in my post, but this is absolutely not an issue at all. While we did lose a lot of fun metagame ideas in the shift to Generation 8 due to Dexit killing off metagames like Megamons, Ultimate Z, Mergemons and others while making metagames like Averagemons unfeasible, there are still plenty of previously existing OMs that are interesting, well established within the larger community, but have yet to be submitted. Perhaps the community is just not aware of how many metagames we have yet to resubmit?
4. Lack of people willing to lead a metagame/trusted enough in the community
This is probably one of the biggest reasons for the lack of OMs this generation. So many of the metagames that don't exist this generation simply don't exist because their previous leader no longer plays, and nobody has bothered to resubmit the metagame. I don't think there's an issue of a lack of trusted people in the community; there's plenty of people that I'm sure the leadership would be happy to let lead a metagame. I think the issue here either comes from people not being motivated or willing to lead a metagame right now, or that they're just not aware that they can.
This post is not meant to put blame on anyone though, I'm simply trying to give insight on why this problem might be occurring.
Rather, I'd like to encourage the contributors of this section to get more involved by possibly look into leading and resubmitting some of these metagames that have yet to return this generation. I've compiled a list of metagames from last generation, as well as their previous generation threads. These metagames listed are just some examples of OMs that were popular last generation and unique that play with ideas that we don't really touch on with any metagames this generation.
Pokebilities: Pokebilities has always been an insanely popular metagame as OMotM, and it's baffling to me that it hasn't returned yet this generation. While I am not a fan of this metagame personally, I think that it has by far the most potential to be resubmitted and be a successful OMotM, and it's a very simple idea that attracts a lot of players and has a low difficulty.
Dual Wielding: Dual Wielding is a really interesting metagame, and it's something I've seen people in the Metagame Workshop poorly try to emulate. I think that playing with two items is something that adds a new level of fun to a tier, though this tier did take a huge hit at the loss of Mega Stones and Z-Crystals this generation. Regardless, I feel as though Dual Wielding is a metagame that could potentially succeed.
Fortemons: Breaking main tiers last time it was on the server aside, Fortemons is a super fun metagame. Adding a secondary effect to all of your moves is something so different from any meta we have right now, and I really don't get how this hasn't been brought back this generation at all, it's a really exciting meta to theorize for and talk about.
Move Equality: Move Equality is very straightforward: every move has 100BP. This meta opens up a lot of options, and is a great way to bridge newer players into OMs because there's very little to really explain. I could see this being very successful as an OMotM option.
Full Potential: Full Potential is one of those OMs that is very hard to balance, but the idea is just so fun that it's bound to be successful as an OMotM ladder. Full Potential has always attracted a large following due to its gimmick, and this generation should be no exception.
Nature Swap: Nature Swap is another simple OM that gives people a lot of freedom to try and theorize new sets and maximize what stats a Pokemon has to offer. I think while we do have plenty of stat shifting metagames, Nature Swap does set itself apart from the others and has an nice gimmick that could definitely be a great idea to mess around with this generation.
Others:
Alphabet Cup (In Submissions): Alphabet Cup is already in Submissions so I'm not going to touch on it too much, but I think that this metagame is something that interests so many people on the wider community and I hope that it gets approved.
Sketchmons: There's an obvious barrier here with the fact that Sketch does not exist in Generation 8. However, I think that Sketch was a super popular metagame and it's ridiculous that it doesn't exist in Generation 8, regardless of Sketch's existence (It's very simple to explain the metagame idea similarly to how Mix and Mega is explained this generation, especially given how straightforward Sketchmons' gimmick is). I have talked to
TheCoastsOfToast some about him potentially submitting it for this generation, and I hope that he does. I do not personally like this meta at all, but it's a shame that something previously so popular would not exist due to a small issue.
Hidden Type (in some form): Now I know this is where I come off as a hypocrite considering I was the last person to lead Hidden Type and have yet to even attempt to resubmit it, but Hidden Type as it existed in Generation 7 frankly doesn't work anymore. Without Hidden Power, Hidden Type's gimmick honestly makes no sense anymore, and it was already a poor gimmick in the first place due to the lack of Hidden Power Fairy and Normal. However, a metagame that plays with a third typing would be a really nice metagame to add to OMs, and I know it's something that has been proposed quite a lot in the Metagame Workshop. There's still difficulties that have yet to be tackled here like how you would decide what your third typing is, but there's definitely a way that this metagame could return in some form. (TI had a decent idea for it a while back if I remember correctly, but I couldn't find the pms where we had discussed it.
First Blood: Finally, a metagame that did not previously exist. First Blood in the past has been a commonly rejected OM due to it being too similar to both 1v1 and OU, but I believe that with the less harsh standards on metagames, First Blood should have an opportunity to shine.
Clefable had posted about it in the Metagame Workshop and would be an amazing person to lead this meta, so I hope that he submits it soon.