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SectoniaServant

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Big thanks to Gravity Monkey for making this!
Other Metagames Team Bazaar
Taken mostly from the Gen 7 OM Bazaar posted by scpinion | (Banner coming soon!)
The OM community features many metagames, and that can be frightening to some people first exploring this subforum. This project is here to aid newer players by providing teams that allow them to learn the metagame they're interested in.

There are two components:

1) This Thread
This thread is occasionally where teams are obtained from. OM community members, we want your submissions and your feedback! Read below for how to contribute a team and feel free to provide *constructive* feedback on a newer player's team.

2) Sample Teams
Teams that are quite viable and relatively easy to use may be chosen as Sample Teams! This thread will be checked often by the users in charge of each metagame's Sample Teams section, and if a team you have submitted fits the above criteria, there is a possibility it will be picked!

This thread is only for metagames with a permanent ladder or metagames that were chosen as OMotM or LCotM!

Only post teams that you have tested
We only want teams that are viable/competitive. No memes! Teams that are not competitive will not be added to the sample team sections.

Feel free to request/offer feedback
In addition to showcasing good teams, this thread is a place where newer players can get community feedback on a team. Just make sure you ask for feedback when you post! If you're providing feedback, please be courteous and present it constructively.

Don't post full RMTs here
If you're going to take the time to explain every Pokémon on the team in detail, just make an RMT in the RMT forum and link the post here. It can still be added. Doing this showcases the OM community to everyone that visits the RMT forum, which is good for us!

Samples by Metagame
Almost Any Ability | Almost Any Ability Sample Teams Post
Camomons | Camomons Sample Teams Post
Balanced Hackmons | Balanced Hackmons Sample Teams Post
Mix and Mega | Mix and Mega Sample Teams Post
NFE | NFE Sample Teams Post
STABmons |
STABmons Sample Teams Post
Check individual threads for the sample teams of other OMs.
 
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SectoniaServant

I feel like I might sink and drown and die
is a Forum Moderator
Moderator
Here's how to make a post for this thread, if posting a team for others to see. It could be a post for people to show off their team, or a post asking for feedback. Either way, they should follow a similar format.

twilit sorrow (Kyurem) @ Lucarionite
Ability: Pressure
EVs: 44 HP / 252 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Draco Meteor
- Roost

interwoven fate (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
EVs: 220 Atk / 36 Def / 252 Spe
Jolly Nature
- Sunsteel Strike
- Earthquake
- Photon Geyser
- Dragon Dance

aching shield (Rhyperior) @ Tyranitarite
Ability: Solid Rock
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Swords Dance

brave solitary (Corviknight) @ Sablenite
Ability: Mirror Armor
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Iron Head
- U-turn
- Roost
- Defog

lonely knowledge (Mew) @ Manectite
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Psychic
- U-turn
- Roost
- Heal Bell

blazing power (Arcanine) @ Altarianite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Extreme Speed
- Morning Sun
- Toxic
The team was built around the idea of Kyurem + Fairy Check (In this case, Necrozma-Dusk-Mane), with the rest of the team designed to try and maximize their ability to break.

(You can add more detail to each team member, to explain why you have chosen them, but this is optional, and if there is a lot of details, you may be asked to post it in the RMT Forums instead!)
Kyurem with its current stone is a fearsome breaker, so I thought about building around it. Its current EV spread allows it to outspeed Timid Lunala, with the rest dumped in HP. Necrozma-Dusk-Mane was added to compliment Kyurem, and act as the offensive Fairy check for the team. 36 Defense EVs allows it to survive Arcanine's Flare Blitz from full. Rhyperior provided a way to chip at Lunala and provide Stealth Rocks for the team. Corviknight and Mew is a classic defensive core, with Corviknight taking up the role of a specially defensive wall, and Mew being the cleric and physical wall. Arcanine was added last as speed control, and Arcanine is always a strong addition to most teams.
Ik the team is outdated, but it still serves its purpose as an example

- Keep it simple! Explain briefly what the team was meant to do, or was built around - You can take this time to explain a little more, and then request assistance, if you were making the post to ask for help.
- The details section is entirely optional, but it can help others understand why certain members were added. You can also use this section to explain your questions on what to fix if you're requesting help.
 

SectoniaServant

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Reserved to serve as a portal for all teams posted - stay tuned!
I'll make it look better later
:ss/incineroar:
Pokesartoolcay: :snorlax: :oranguru: :incineroar: :aegislash:(Outdated)

:ss/snorlax:
Atha: :mew: :hydreigon: :gengar: :togekiss: :cinderace: :weavile:(Outdated)

:ss/darmanitan-galar-zen:

:ss/mew:
PlatypusVenom: :clefable: :gastrodon: :gyarados: :cinderace: :vikavolt: :inteleon:(Outdated)
pileosand: :clefable: :jellicent: :kommo-o: :mew: :arcanine: :dragapult:(Outdated)

:ss/arcanine:
Nakeeb: :corviknight: :clefable: :zeraora: :mew: :arcanine: :chandelure: (Outdated)
Redflix: Team Dump (Outdated)

:ss/sylveon:
pileosand: :dugtrio: :sylveon: :rotom-heat: :ferrothorn: :gengar: :dragapult: (Outdated)

Got any OM teams? Post them here and I'll add them here!
 
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stab team that won suspect tour:
https://pokepast.es/8e2ab01515f9f0d9
:dugtrio::sylveon::rotom-heat::ferrothorn::gengar::dragapult:
based on the old galar ou teams of dug + double ghost. p standard defensive core of sylv + heattom + ferro. pult is broken and gengar pressures its checks super hard. dug traps weakened sylv and revenges stuff.
_______________________________________________________________________________________________________________________________________________________________

camo team that won roomtour (vish banned):
https://pokepast.es/d91101ae72351aab
:clefable::Jellicent::kommo-o::mew::arcanine::dragapult:
idk man i just kinda slapped mons together that i thought were cool, nothing special really
 
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Mubs

All in good time.
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Figured I drop this since 2v2 was omotm a few months back and still gets pretty good play:

:ss/snorlax::ss/oranguru::ss/incineroar::ss/aegislash:

Incineroar @ Sitrus Berry
Ability: Intimidate
EVs: 188 HP / 128 Atk / 36 Def / 156 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Taunt

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 29 Spe
- Stockpile
- Rest
- Protect
- Body Press

Oranguru @ Colbur Berry
Ability: Inner Focus
EVs: 252 HP / 164 Def / 92 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Instruct
- Protect

Aegislash @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Sneak
- Shadow Ball
- Flash Cannon
- King's Shield

This is pretty much my take on Snorlax spam, popularized by MikeTheEntei in roomtours a few weeks back. Oranguru is great support, helping against Fighting-types such as Sawk and facilitating Snorlax's setup with Trick Room and Instruct. Incineroar provides excellent Fake Out Support, being a Ferrothorn answer, and hitting Ghost-types with Knock Off. Aegislash is here to give the team a potent Special Attacker, along with a Fighting-type immunity. It was a refresher to build something that wasn’t redirection spam or FWG. This is the stalest 2v2 meta I’ve built in lmao.

Thanks for reading and have a nice day as always.
 
This team has generally been doing pretty well in Camomons, though I'm only in mid-1300's atm. Advice appreciated.

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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Calm Mind
- Moonlight

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Infestation
- Earthquake
- Ice Beam
- Recover

Gyarados@ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Stone Edge
- Crunch

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Pyro Ball
- High Jump Kick
- Court Change

Vikavolt@ Wiki Berry
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Energy Ball
- Sticky Web

Inteleon @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Surf
- Air Slash

Clefable [Fire/Fairy] is a more defensive set with the ability to become an offensive threat if given the opportunity. I tried Magic Guard LO but it was just a little too frail for my purposes. The Fire/Fairy typing gives it excellent resistances and STAB coverage; the only downside is the popularity of ground- and water-types.

Gastrodon [Ground/Bug] is essentially Clefable but handles a different set of threats. Originally, this was a hard counter to Dracovish, but it became so much more than that, walling out physical threats like Haxorus and Conkeldurr. I originally ran Curse > Ice Beam so it can set up similarly to Clefable, but flying-types and levitators could only be damaged by Infestation. I find that Gastrodon can net a surprising amount of KOs with uninvested and unboosted EQ and Ice Beam (this Gastrodon has KO'd too many Dragon/Steel Dragapult by just throwing out an EQ here and there). This set often loses to Fire, Flying, and most setup sweepers.

Gyarados [Ground/Water] is this team's primary win condition. Scarf with max Spe investment allows it to outspeed Dragapult and almost every meta scarf user. Scarf is used over DD because (a) I don't need to set up and (b) switching in and getting a kill on an unsuspecting opponent is usually enough to gain Moxie momentum and win the match. It Gyarados wins if there aren't any flying-types or levitators, so the goal is to save it until they're all gone. Earthquake and Waterfall are standard sweeping options, while Stone Edge is just used for the occasional hard read. Crunch is not used at all, so I'd like a suggestion.

Cinderace [Bug/Fire] is a fast pivot with hazard control and can cleanup late-game if needed. All the moves are used pretty frequently, although the mon in general seems kinda lackluster so I'm open to suggestions for this team slot.

Vikavolt [Electric/Steel] is my lead. It used to have specs but that was a bit too suffocating for me. It's primary role is to net early KO's with reads or by feigning specs. I used to have Bug Buzz > Sticky Web but I never used it so I decided to give it a utility option. Sticky Web is not normally used unless they give Vikavolt time to breathe since, like I mentioned, this set is designed to profit KO's off switch reads.

Inteleon [Ice/Ghost] is in an ever-changing team slot. It's currently filled with Inteleon to take care of Gyarados' threats and flying-types, but I haven't had much of a chance to use it yet.

In general, most of the battle is switching between Clefable, Gastrodon, and Vikavolt, which cover each other's weaknesses pretty well. Cinderace is mainly used for hazard control often and pressures the opponent to switch to something more favorable for the rest of the team. It isn't ever used as a sweeper, usually providing chip damage at most. The ideal win condition for the team is to KO fliers ASAP and sweep with Gyara's EQ, but some fliers like Togekiss are difficult to deal with. Especially Togekiss. Anyways, I mostly posted this to get some feedback, but it's been doing pretty well so feel free to take it out for a spin.
 

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This was my team that I used to peak ladder for like a week or so, except chandy was lunala. Not really much to say bout this team... pretty standard for an MnM team. Arcanine's pinsirite because it breaks stuff that would check it's more common set (altarianite) such as toxapex. Zera's there because it's broken. Clef is there because it's the best rocker in the tier. Corviknight's a defogger and good pivot, same as mew and probably the most consistent check to zeraora. I replaced Lunala with Chandelure because I saw Andyboy going crazy with it so I decided to try it out. So far it's been doing very well for my team.

edit: outdated :(
 
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gonna drop few teams that i used in ssnl/ladder

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Kyurem white offense which i feel is quite good. paired it up with arcanine and zera to break most walls. Also features play rough lopunnite zera which i think is cool. Corviknight + mew checks most of the threats and rhyperior is a pretty great rock setter imo. Glalitite Excadrill could be a problem after the rapid spin boost + facade so u gotta watch out for that

1588950933325.png
features cm necrozma dusk mane which is pretty decent set. sablenite curse hippo + venu corvi + clef is a p standard but effective defensive core. pinsirite lucario and zera are both quite threatening to most teams. Opposing metagrossite zera could be a problem but the mu is still doable

1588951229643.png
Pretty cool team with banetite jellicent and pinsirite zeraora. jellicent blocks spin from latiosite/metagrossite excadrill and is a p decent check to arcanine/necrozma dusk mane. pinsirite zeraora is also very good and often under prepared for. Corvi + clef is p standard. Diancite hydreigon was for lunala but still does well vs dawn wings/ chandelure altho u could change it to blastoisinite.
 

SectoniaServant

I feel like I might sink and drown and die
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Moderator
wow ahaha this thread died for a while............

I wouldn't have bumped this thread if I didn't have anything to contribute to this, so here, have a Mix and Mega team, post-DLC 1.

om bazaar climbers.png <- Click me!

This was built around Urshifu-Rapid-Strikes + Slowbro, which I thought was a potent core. I then added Rotom to serve as a Magearna counter, and then a Magearna to act as a cleric. Excadrill serves as my spinner, and Arcanine wraps all this up with excellent speed control and giving me slow pivoting as well!
 

In The Hills

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Moderator
I'll contribute to this thread since I've always been a huge fan of the Bazaars in every section. Here's some teams I made on my phone while I was bored that I know I'll never get around to using in a more serious nature. Maybe some people can use these to get reqs for the STABmons suspect and stop using my sample submission for once lol.

:slowking::sylveon::cinderace::ferrothorn::gyarados::runerigus:
This was a fun balance I built when I wanted to build around AV Slowking, a really nice blanket check to special attackers. The basic idea is to abuse Slowking's Future Sight+Pivot into Cinderace to catch common V-Create switchins like Toxapex off-guard. I chose Cinderace here over Marowak-Alola for its ability to threaten Tyranitar. For the rest of the build I went with Sylveon+Ferrothorn as hazards core that covers most other threats like Zeraora and Urshifu-Single-Strike. I chose Gyarados as an underrated sweeper in this metagame that can demolish a bunch of teams, and Runerigus was chosen to patch up the huge weakness to Terrakion. Pretty simple balance team that's been fun to use so far, try it out.

:magearna::crawdaunt::marowak-alola::hatterene::rhyperior::porygon2:
This is a Trick Room team I wanted to try out while V-Create was still legal. It's a pretty basic Trick Room team for the most part, with Magearna and Porygon2 as the Trick Room setters. Marowak-Alola and Crawdaunt are both insanely potent breakers under Trick Room, and Choice Band Rhyperior is a fun option that helps patch up weaknesses to opposing V-Create and Tyranitar. Hatterene is another nice choice for HO, as Magic Bounce is a useful tool to have to keep hazards of your side of the field. Fleur Cannon returning in DLC2 is a great tool for it as well as it hits insanely hard.

:klefki::terrakion::gyarados::alakazam::mimikyu::zeraora:
Another HO team, this time Screens. Wanted to try Klefki over the more popular Grimmsnarl here, as Spikes seemed beneficial to have at the cost of Taunt. Otherwise, this is a pretty straightforward Screens HO, though I did forego the popular Double Dance Magearna on this team due to not wanting too many type redundancies. All of the breakers on this team, especially Terrakion+Gyarados, have pretty limited counterplay, and cover each other well. Mimikyu is a great pick for offensive teams, as Disguise+Spectral Thief is a great stop to many opposing sweepers. Alakazam is an underrated pick as well in STAB, as there are few switchins to it at +2. This team is somewhat weak to opposing priority, namely Shadow Sneak users like Aegislash and Marowak-Alola, but the team can play around both of those matchups with aggressive play.

:hydreigon::sylveon::toxapex::scizor::terrakion::rotom-heat:
As seen by the name, this team's main draw for me is the fact that it looks like a Gen 7 UU team on the surface, bar the obvious Toxapex. I started this team with the desire to use Choice Band Scizor this gen, a Pokemon I have yet to see a single time since DLC dropped, but on paper looks terrifying. Additionally, I wanted to try out Choice Scarf Hydreigon for its speed control capabilites, particularly being able to outpace Scarfed Urshifu formes. After adding the defensive core of Sylveon+Toxapex, I felt that I was weak to Ferrothorn and other bulky Steel-types, so I added an offensive core of SD Terrakion and NP Rotom to cover that weakness. It was at this time that I noticed how much it looked like a Gen 7 UU team, so I figured I just had to share it lol.

I'm not gonna vouch too heavily for these teams effectiveness as they're just some fun builds I made, but please try them out! Also post in this thread more it's a really great resource to have!
 

In The Hills

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Moderator
Double post idc I wanna bump this thread
My first Gen 8 AAA Team:
:spectrier::swampert::tapu bulu::zapdos::snorlax::barraskewda:
I built my first (serious) AAA team in forever, so I thought I'd share. I wanted to build around Spectrier after watching some WCoOM games, it seems really annoying in like every tier atm despite only having a few special moves. I also wanted to throw Swampert on here because it's been one of my favorite mons to watch people use so far in DLC2 meta. Tapu Bulu felt like it had pretty good synergy with these two just by virtue of typing and being a strong physical attacker, I really wasn't sure exactly what meta threats other than random Dark-types and Zeraora that annoy Spectrier. I opted for Desolate Land Zapdos to block Flip Turns from opposing Swampert, as well as provide a nice check to Barraskewda, which is another annoying Pokemon that outpaces Spectrier. After that, I went with Snorlax because it's been one of my favorite Pokemon in AAA for the past few generations, and it felt like it fit on this team pretty well. Finally, I went with Primordial Sea Barraskewda to form a weather core with Zapdos and for some extra speed control.

Not much to this team really, I'm sure there's a few Pokemon that can be really annoying to face like Ferrothorn and opposing Snorlax, but I was just excited to share my first team in a meta that seems really fun right now and that I hope to get more into by OMGS. Enjoy!
 

Chazm

Ch
is a Tiering Contributor
Welcome to Chazm's chasm! Recently my builder had been getting really frustrating to navigate, so I made a deal with myself - once I was done with all the major tournaments, I would dump my builder for other players to sift through, potentially finding builds that they might enjoy for theirselves. Today, that day has come. I recently reset my builder from around 2200 teams to 301, making it considerably easier to build with. I tried to filter these teams out to be DLC 2 only but the file sizes were so large that actually dealing with the text was a nightmare. So, without further ado, here are all of my teams that I have built up until this point for the 5 metagames in OMWC.

https://pastebin.com/2SQAWmf3 - BH
https://pastebin.com/NiACfJv5 - MnM (+ Skybolt)
https://pastebin.com/FYJaqtF0 - AAA
https://pastebin.com/Lnta5gts - STABmons
https://pastebin.com/rHqZQYC2 - Camomons

Please note that these files are huge and will likely lag up your computer if you're going to copy the whole thing, so copy selectively.
 
Pretty fun physical boosting Shared Power team since the month is coming to a close. Fairly match up based though.
Structure: I built the team around Beast Boost + Moxie Salamence because it seemed like a fun wincon. It's pretty effective but it requires all or most of the abilities to be set up to sweep. Scarf Kartana is an effective revenge killer/sweeper that provides beast boost and can do a ton of damage with all the ability stacking. I'm sure you've all seen Kart in this tier before. Hustle + No Guard is standard for physical teams in this meta, and Durant provides speed + priority that can also snowball like Salamence can if Beast Boost and Moxie are both enabled. Sash Golurk to get up rocks in most match ups as a lead, but I would recommend saving the sash in difficult match ups. Crawdaunt provides Adaptability and can pretty much guarantee you one kill every game, especially in the early game when your opponent is trying to activite abilities with weaker lead mons. Aqua Jet is very helpful to have. The last mon is either an offensive SD Decidueye or Rillaboom to act as another potential breaker/sweeper/revenge killer that provides a beneficial ability for certain match ups. Rillaboom's terrain also synergizes well with Kart but not with Salamence's EQ.
Variants: As I mentioned before, the team is pretty match up based in the sense that it does great in the majority of games but both variants have certain things that they struggle against hard. Using Rillaboom over Decidueye pretty much makes the Fluffy match up a guaranteed loss, while sacrificing Grassy Surge makes Psyterrain quite difficult and makes Psyterrain + Sturdy or Quick Feet almost unwinnable unless you manage to get all your abilities up super early and snowball with Salamence (mence does well against Sturdy thanks to Dual Wingbeat) or Durant. You kind of have to read the room and decide which variant to use based on what you're running into on the ladder. Decidueye is definitely better for lower ladder imo, as they tend to spam a lot of Fluffy + Ice Scales stuff and use less Lele teams. And usually the lower ladder doesn't have super optimized Psyterrain squads with Sturdy or Quick Feet, which you can beat by keeping more sacks by forcing kills early game and keeping Golurk's sash intact. When you get higher you do face a lot more of those really optimal Psyterrain teams so I would switch to Rillaboom as the default once you get around 1400's I guess.
Other Potential Set Variations:
Defog can be nice sometimes, especially if you run into random webs, so it could be slotted into Salamence's last slot or even Kart's moveset, but hazards seem to be way less prevalent in this meta and usually aren't an issue.
Dragon Dance is my preferred last move for Mence since it is crucial for beating Quick Feet revenge killers that outspeed +1 Mence as you can DD on protect. I've played around with coverage moves but find they generally aren't that useful. For example, Stone Edge for the Levitate Heatran match up is the same power as Dragon Rush with Adaptability active, and Iron Tail is only marginally stronger against Galar-Weezing than Dual Wingbeat. Crunch or Fire Blast could theoretically be helpful for Levitate Doublade or Skarm for the latter, but we have ways to weaken/lure them.
I use Thunder Fang on Durant primarily for Skarm because getting it out of the way for Mence is crucial for beating Sturdy teams, but you can use Crunch or Stomping Tantrum for Doublade and ohkoing bulky Blacephalon invested for a speed boost.
Last slot on Crawdaunt is complete filler
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword

Salamence @ Heavy-Duty Boots
Ability: Moxie
EVs: 172 HP / 84 Atk / 252 Spe
Jolly Nature
- Dragon Rush
- Dual Wingbeat
- Earthquake
- Dragon Dance

Durant @ Life Orb
Ability: Hustle
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- First Impression
- Superpower
- Iron Head
- Thunder Fang

Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Poltergeist
- High Horsepower
- Dynamic Punch

Decidueye @ Life Orb
Ability: Long Reach
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Leaf Blade
- Spirit Shackle

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Liquidation
- Crunch
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword

Salamence @ Heavy-Duty Boots
Ability: Moxie
EVs: 172 HP / 84 Atk / 252 Spe
Jolly Nature
- Dragon Rush
- Dual Wingbeat
- Earthquake
- Dragon Dance

Durant @ Life Orb
Ability: Hustle
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- First Impression
- Superpower
- Iron Head
- Thunder Fang

Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Poltergeist
- High Horsepower
- Dynamic Punch

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Knock Off

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Liquidation
- Crunch
 
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