Resource Other Metagames Index - Ask Questions Here!

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Metagame Resource Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
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Art by Arhops

Permanent Ladders:
Independent OMs:

Other Ladders:
  • OMotM - A temporary ladder for the month's most popular metagame!
  • Leaders Choice - An additional temporary ladder chosen by the OM Leaders, based on activity.
Other Projects & Resources:

Miscellaneous:
Pokemon Showdown! Other Metas room
Other Metas on Discord
 
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  • 350 Cup: All Pokémon with a BST under 350 have all their stats doubled.
  • Alphabet Cup: A Pokémon can learn any move if it shares the first letter in its name.

  • Bonus Type: Pokémon can be nicknamed to gain a bonus type.
  • Broken Record: Place a TR in your item slot to gain the corresponding move as a 5th moveslot.
  • Camomons: Pokémon change type to match their first two moves.
  • Chimera 1v1: One Pokémon inherits specific traits from your entire 6-mon team, based on their order.
  • Crazyhouse: You can use the Pokémon you directly KO!
  • Cross Evolution: Pokémon that can evolve can be "cross evolve'd" by naming them after the intended Pokémon.
  • First Blood: First player to have a Pokémon faint loses.
  • Flipped: Pokémon have their base stats flipped.
  • Godly Gift: Teams can have Uber Pokémon. Teammates receive the base stat of the Uber Pokémon corresponding to their position on the team.
  • Inheritance: Any Pokémon in the metagame can "inherit" the moves and ability from a certain Pokemon.
  • Inverse: The type chart is reversed.
  • Linked: A Pokémon's first and second move can be used together in the same turn.
  • Multibility: Pokemon can choose to replace their item slot with an extra ability.
  • Nature Swap: Pokemon's base stats are swapped based on their nature.
  • Partners in Crime: A Pokémon and its ally share their moves and abilities. DOU-based.
  • Pokébilities: All of a Pokémon's obtainable abilities are active simultaneously.
  • Pure Hackmons: Anything directly hackable onto a set (EVs, IVs, forme, ability, item, and move) and is usable in local battles is allowed.
  • Re-Evolution: Pokémon gain base stats equal to the difference with their previous stage.
  • Revelationmons: A Pokémon's first and second moveslots change to match its typing.
  • Scalemons: Every Pokemon's stats, barring HP, are scaled to give them a BST as close to 600 as possible.
  • Shared Power: All abilities in a team are active at once.
  • Sketchmons: Pokemon can learn any move, once.
  • The Loser's Game: The first player to lose all of their Pokémon wins.
  • Tier Shift: Pokemon get a +10 boost to each stat per tier below OU they are in.
  • Trademarked: A Pokémon's ability can be given up in place for a status move, which will activate upon every switch-in.
  • Pure Hackmons (BDSP): Anything directly hackable onto a set (EVs, IVs, forme, ability, item, and move) and is usable in local battles is allowed. BDSP Edition.
 
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Every month, one metagame is chosen by the community to have its own ladder. The process works as follows: near the end of the month, nominations and voting will be held for the next OM of the Month. Nominations will be open for two to three days, during which time you may nominate an existing metagame. Voting will then be opened, for three to four days, during which time users can vote for any metagame nominated. Whichever metagame receives the most votes is named the Other Metagame of the Month! However, if a metagame receives a ladder for one month, it may not be picked for another four months.

(most recent at the top)
Tier Shift
Crazyhouse
Sketchmons
Shared Power
Trademarked
Pokébilities
Revelationmons
Sketchmons
Multibility
Inheritance
Alphabet Cup
First Blood
Bonus Type
Sketchmons
Pokébilities
Max Berries
Inheritance
Tier Shift
Alphabet Cup
Trademarked
Camomons
Inheritance
Godly Gift
Cross Evolution
Tier Shift
Camomons
Shared Power
Inheritance
Pure Hackmons
2v2 Doubles
Camomons

In addition to the metagame chosen by the community, a second metagame will also be selected every month. This metagame will be chosen by the OM Leaders and will receive a ladder on the main server. We may choose metagames with rising popularity, OMs that aren't popular and need a kickstart, or mashups between two metagames!

(most recent at the top)
Inverse
Pokebilities AAA
Flipped
Cross Evolution
Linked
Camomons
BDSP Balanced Hackmons
Almost Any Ability Doubles
350 Cup
Godly Gift
STABmons Mix and Mega
Partners in Crime / Pure Hackmons
Chimera 1v1
Inverse
Godly Gift
The Loser's Game
Nature Swap
Shared Power
StAAAbmons
Scalemons
NFE
350 Cup
Inverse
Linked
2v2 Doubles
Flipped
Pacifistmons
Scalemons
Trademarked
US/UM Balanced Hackmons
-
 
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Commonly Rejected Metagame Ideas:
Common Submissions

  • I like old gens: Current Pokemon with X Generation's mechanics
  • I miss the full Pokedex: Anything that features National Dex mechanics+another idea.
  • Monocolor: All the Pokemon in your team must share the same Dex color.
  • Hoarding: Pokemon can hold X items (where X = 1+n).
  • I want to be a Smogon Tier Leader when I grow up: Tiers made up of Underused(/Bad in ubers) Uber pokemon or a usage based tier under ZU. Basically, no usage based tiers.
  • I Know my egg groups!: Pokemon have access to moves/abilities of Pokemon in the same egg group.
  • Mr Mime For Ubers!: Make all pokemon Uber level in terms of power/bulk.
  • Only 6 pokemon? PLEASE: You can use X (X = 6+n) Pokemon in your team.
  • Hate good moves: Only level up moves allowed/TMs disallowed/only unviable(or "Usually useless moves" from PS builder) moves allowed.
  • Nice Death: All Pokemon come into the field with Perish Song/Mons faint after X turns.
  • Budgetmons: The total base stat in your team must not exceed X/The total value of your team must not exceed X, with individual Pokemon being assigned values like this: [insert rule here].
  • ABCAB: Pokemon learn moves and abilities that start with the first letter of their names but we have a ton of complex bans to try and balance it!
  • OM X and Y are so good: Mashing up two OM concepts to pass off as a new one. (Your om can be similar to another one but it should be a new concept that adds something new or interesting/improves the existing one, assuming the existing one is dead)
  • Chaining: Primary type of a Pokemon in a slot must be the Secondary type of the Pokemon in the slot before it.
  • Ew who switches: Switching is not allowed or hindered in some way.
  • I Sure Love Ability X: All/Some Pokemon get X ability over their normal abilities. Metas where X = Poison Heal/WonderGuard/Prankster have been rejected.
  • Huge Power is so cool!: All/Some Pokemon get Huge Power (or a Huge Power variant for another stat using rule X).
  • Zombies: Pokemon don't die upon fainting the first time. Matches can be won by [insert rule here].
  • STAB moves are the best: You can only use your moves you get STAB in.
  • Random: Your Pokemon's moveset/ability/typing is randomized but you get to pick the rest.
  • Ooh what if we swapped X stat with X stat: No, we have enough of those.
  • Man I hate these Pokemon: X Pokemon/X Typed Pokemon are banned.
  • Priority Moves suck!: All moves have the same priority (0).
  • My formula is not complex: OM concepts that use formulas to calculate Pokemon stats.
Everything Else
  • 2v2 Singles: You can use only 2 Pokemon to battle.
  • 6 Mix: Your 6 Pokemon must have their best stat in a different category.
  • 24 Moves: Every move your pokemon have, are shared between the rest of the pokemon, giving all of them 24 moves in total.
  • Abilimash: All abilities starting with the same letter are mashed together.
  • Ability Share: Pokemon that share a common ability gain access to all possible abilities those Pokemon can have.
  • Adaptamons: Only ability that Pokemon can use is Adaptability. Luckily, they all get it too.
  • Allocation Wars: Pokemon EVs determine the base stat. e.g 252 speed EVs = 252 base speed.
  • Alphabet Attributes: Pokemon gain boosts based on the first letter of their name.
  • Alpha Order Mons: Pokemon can only use the first 4 or last 4 moves they learn.
  • AscentMons: Everything learns Dragon Ascent.
  • Ban Bird: All Bird Pokemon are banned. (Flying Type + Bird based pokemon)
  • Chainmons: There are no team building restrictions, but in battle you can only switch to a mon that shares a type.
  • Change-Type Mons: Types change to the Type directly after it alphabetically.
  • Chessmons: Mixed Tier teambuilding based on chess pieces. http://pastebin.com/TKu9u08w
  • ChoicedMons: All Pokemon must be holding a Choice Item.
  • C-M(Classic-Modern) OU: OU with some old mechanics brought back and some newly created ones introduced.
  • Color Catastrophe: Pokemon get new moves based on Dex color.
  • Confidence: KOing a pokemon with Attacks/Special Attacks raises the stat by 1. Being unable to KO lowers the stat by 1.
  • Conversation Parade: Pokemon can learn any move from another Pokemon's movepool as long as they share a type (minus smeargle).
  • Consistency Mons: "Hax Mechanics" are changed to become formulated, rather than random.
  • Crazy Field: A random field effect will activate when a battle starts, and will stay until the end.
  • Custom Stat: You can customize your Pokemon's base stat using moveslots. The stats are calculated using: (Base Power) x 1.5. Your base stat total cannot exceed 720.
  • Deal Back Double: For every super effective hit that a Pokemon takes, they deal double of the damage that they took, to the foe that damaged them.
  • Defeatistmons: All Pokemon get defeatist.
  • Delaymons: All moves work like Doom Desire.
  • Delta Wars: All pokes gets "Delta Stream" like ability on top of their original ability, which nullifies the weaknesses of the poke's secondary type (because of Mega Rayquaza).
  • Dexmons: Pokémon get the moves from the evolutionary lines above and below themselves in the National Pokedex.
  • Direct Contact: Pokemon can only use moves that directly affect their opponent.
  • Duotype: Pokemon in your team must have either Type A or Type B.(A & B are different types)
  • Eggy Stat Boosts: Base stat increases handed out based on egg group.
  • Extremesped: Moves in slot 1 get +2 Priority.
  • Family Values: Doubles Based, your team must have 3 pairs of Pokemon; each pair must have 2 Pokemon from the same evolution change and they must battle together.
  • Feather Cup: Pokemon's Speed stat is replaced by it's weight.
  • Fermentation: All held items take an extra turn to come into effect.
  • Four Boosts: 4 stat ranges get a multiplier. Lower stat ranges = Larger Multiplier.
  • Freedom-Mons: You can teambuild, but battles work like they do in Emerald's Battle Palace.
  • Fully Evolved LC: Fully evolved pokemon can be used in LC, but must be level 5 and are confined to moves they can learn at level 5.
  • Funkymons: Pokemon/Move's typings change based on given chart.
  • Gotta Go Fast: All Pokemon get Speed Boost + Are afflicted with Perish Song when they switch in.
  • Group Eggs-Change: Pokemon can learn any move from it's other members in it's egg group.
  • Hazard Mashup: All hazards are the same type as the primary type of the Pokemon using it.
  • Highblock: Pokemon cannot use their highest stats.
  • Huge Stat: All Pokemon gets a clone of Huge Power that doubles their lowest stat.
  • Illegal Mons: Pokemon can use any moves bar the ones they can normally learn.
  • Intense Gravity: The field is affected by permanent Gravity (the field effect) and is not removable.
  • Interdependence: Slots 1&2, 3&4, 5&6 are linked. If a pokemon from a linked slot (slot 1) dies, so does the Pokemon in the other linked slot (slot 2).
  • Inverted Status: All status effects (with secondary effects) do the opposite of what they normally do.
  • JudgmentMons: Every Pokemon learns Judgment.
  • Leg Up: Pokemon in tiers lower than OU can have more than 4 moves. Lower tier = more slots. The extra slots can be used to use moves that are not in the Pokemon's movepool.
  • Let it evolve: Pokemon with an evolution can evolve midbattle once to that evolution.
  • Lightweights: All pokemon's base speed is recalculated using the formula new speed = 150/([weight]^1/5)
  • Max PP Revision: PP cannot be increased from the base number. AKA no PP Max/PP Up.
  • MewMons: Provided your highest stat is below 150, all your stats reach that same level.
  • Minimons: Only pokemon that are 2'00" feet or lower (0.6m) are allowed.
  • Mixmons: Highest offensive stat become both Attack and Special Attack. Highest defensive stat (not HP) becomes both Defense and Special Defense.
  • Moodymons: All Pokemon have Moody on top of their original ability.
  • Move Bridge: Pokemon can gain access to another Pokemon's ability if they have a move that the other Pokemon can learn in their moveset.
  • No NFE Tier Shift: Lower Tiered Pokemon get boosts to make them OU viabile, however, NFEs do not recieve said boosts.
  • OGmons: You can only use Gen1 Pokemon.
  • Overkill: If an attack does more damage than required to KO a pokemon, the surplus damage turns into a reward for the attacker.
  • Plate Expansion: Holding a Plate allows a Pokemon to learn every move of the Plate's corresponding type.
  • Pokemon Chess: Chess Based OM where role is decided based on team slot. There are prerequisites to qualify for a role and each role gets new toys. Player loses if Pokemon in King slot dies.
  • Pokemon Eviolution: Holding eviolite gives base stat boosts. Boosts vary based on base stats.
  • Pokemon Shuffle Showdown: Pokemon Shuffle based metagame.
  • Praise Mimez: All pokemon gain access to Mr. Mime's movepool and abilities.
  • Primal Soul: All Pokemon can become Primal using a "Primal Orb". They get offensive/defensive base stat changes based on shininess.
  • PriorityMons: Every Pokemon gets access to Prankster and every priority move.
  • Rank Shift: Pokemon are boosted based on their position in Tiers' viability rankings.
  • Redistribution: Stats are moved around according to what slot of the team each Pokemon is in.
  • Reverse Sleep Clause: You win if all your Pokemon are asleep but lose if all your opponent's Pokemon have fainted.
  • Sabeteur-mons: You swap teams with the opponent when the battle starts.
  • Secondary Effects Rebound: Moves' secondary effects affect the user of the move.
  • Sharing is Caring: Items held Pokemon on the field are shared with the opposing Pokemon, meaning they are both affected by it (life orb on one pokemon means both lose hp when attacking.)
  • Simplemons: All Pokemon have the ability Simple alongside its regular ability.
  • Smogon Bird!: No species clause on Talonflame.
  • SNABmons: Pokemon get STAB boost on status moves that match its typing.
  • Statistical Abilities: Pokemon gain access to abilities of Pokemon with base stat totals equal to its base stat total.
  • Stat Borrow: Pokemon borrow the highest stat from another pokemon in their team and vice versa.
  • Stat Groups: Pokemon get base stat boosts based on their Experience Group.
  • Stat Reversal: Base Stats are flipped: 5 -> 50, 105->501, 30->3
  • Stat Share: There are three pairs on pokemon (Slot 1 + Slot 2, Slot 3 + Slot 4, Slot 5+ Slot 6). Each pair has their stats averaged down, and that becomes the stat spread for both pokemon.
  • Status Attack Switch: Status moves become attacks, and attacks with secondary effects become status moves.
  • Stick With It: All Stat changes and statuses stay even if the Pokemon switch out.
  • Survival Cup: Every team has one Pioneer. The way to win is by defeating the Pioneer. There is no team preview and you can't know who the pioneer is.
  • Switchmons: Every three turns, you are forced to switch out.
  • Take Half: Take half of one stat and add it too another based on Nature.
  • Team Stats: Pokemon in slots 1&2, 3&4, and 5&6 can swap their stats with each other, provided that at least one pokemon in each swappable position is shiny.
  • The Classroom: Little Cup based metagame where your Pokémon are grouped into 5 possible classes based on their highest base stat (disregarding HP): Warrior (Attack), Knight (Defence), Mage (Special Attack), Cleric (Special Defence) and Thief (Speed).
  • The Wobuffet meta: Pokemon have 6 moveslots: 4 moves you pick in the teambuilder + Mirror Coat and Counter.
  • Tiermons: Teams must have one Pokemon from every tier.
  • Time Gears On: You can reset the last 5 turns one time.
  • Trickle Down Stats: Pokemon's stats are passed to the Pokemon below it alphabetically in the Pokedex.
  • Turbo Items: Item effects are doubled.
  • Turns: At the end of ten turns, the one with the most alive Pokemon wins.
  • Typeless Battles: All types are replaced to become Normal or ??? type.
  • Type Mix: Dual typed pokes only has weaknesses of secondary typing but resistances and immunities of primary typing.
  • Type Trinity: Pokemon in slots 1-3 must form a type triangle (like Fire Water Grass) and the primary types of the Pokemon from slots 1-3 are added to slots 4-6 in this order: 1->4, 2->5, 3->6.
  • Unawaremons: Every Pokemon gets Unaware on top of its regular ability.
  • Underdogs: Pokemon with base stats below a certain threshold gain unique buffs to compensate.
  • Utility Belt: Pokémon may hold extra items which will be placed in their moveslots. Any moveslots occupied by items will not be able to have a move in them.
  • Weather or not!: Weather related items give the holder the power to summon said weather.
 
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This thread should be used for simple questions that need relatively simple answers, those kinds of questions rarely lead to meaningful conversation. If you were considering posting in a thread to ask "How can I use Eternamax Eternatus?" or making a new thread to ask "Where can I play OMs?" I'd recommend asking those questions here instead. For simple questions related to Smogon ask here. For in-game help/info check the Orange Islands subforum. This section is for competitive discussion only.

When posting in this thread, please follow these guidelines:
  • Make sure your question is relevant to Other Metagames.
  • Use the search feature to check if the question has been answered before.
  • Quote the question you are answering to help keep things organized.
  • Do not answer a question if you are unsure.
  • Your answers should contain at least a brief explanation, even if it was the simplest of questions.
 
I'll get the ball rolling with the question everyone's thinking: is OM running national dex variants of official tiers? Thanks.

I don’t want to give you a definitive answer because plans change. But, if Zarel’s National Dex format on PS continues in the direction it’s going with custom mechanics then I think it’d be a good idea to have a megathread of some sort with NatDex OU, etc... that only has the minimal rule I mentioned of assuming all Pokémon can be transferred to SwSh.
 
I don’t want to give you a definitive answer because plans change. But, if Zarel’s National Dex format on PS continues in the direction it’s going with custom mechanics then I think it’d be a good idea to have a megathread of some sort with NatDex OU, etc... that only has the minimal rule I mentioned of assuming all Pokémon can be transferred to SwSh.
Thank you. I'm probably asking too similar a question to necessitate a different response, but what of past-gen mechanics such as mega evolution and Z -crystals?
 
Thank you. I'm probably asking too similar a question to necessitate a different response, but what of past-gen mechanics such as mega evolution and Z -crystals?

Those exist in Zarel’s version currently on PS, as well as deleted moves. Not only does that version not qualify as an OM, but I think we need to satisfy a different audience if we support NatDex metagames here. So no, those wouldn’t exist in this case.
 
When's the earliest/latest we can expect playable Gen 8 OM Formats to come online?

I didn’t put it up with the other formats because OMs typically have complex interactions and research is still going on. For example, even though all the items are listed in the code, most old items don’t actually work. Such as: Gems shouldn’t be legal even in Hackmons because they’re not functional. Give it a few days then I’ll make the transition.
 
Why doesn't Balanced Hackmons mention anything about Eternamax Eternatus? The one with more than 1000 BST. I don't expect it to be legal in the metagame, but I at least expected a quick ban, but the thread doesn't say anything about it. Is it because it's not playable in game, despite being coded in? What makes it different than playing a mega evolution without its respective stone?
 
Why doesn't Balanced Hackmons mention anything about Eternamax Eternatus? The one with more than 1000 BST. I don't expect it to be legal in the metagame, but I at least expected a quick ban, but the thread doesn't say anything about it. Is it because it's not playable in game, despite being coded in? What makes it different than playing a mega evolution without its respective stone?
You are unable to hack it in the game and it's currently not on Pokemon Showdown. Therefore it's been typical ignored.
 
Those exist in Zarel’s version currently on PS, as well as deleted moves. Not only does that version not qualify as an OM, but I think we need to satisfy a different audience if we support NatDex metagames here. So no, those wouldn’t exist in this case.
Shame. Will there be a place for Zarel-type tiers? And will we have an UU/Ubers etc...equivalent of the current Zarel ladder (for lack of a better name)? I am aware that I may be veering too far away from the "other metagames" topic. Thank you.
 
Shame. Will there be a place for Zarel-type tiers? And will we have an UU/Ubers etc...equivalent of the current Zarel ladder (for lack of a better name)? I am aware that I may be veering too far away from the "other metagames" topic. Thank you.

This is being discussed but basically whatever there is demand for. If there is demand for Zarel type AG then it’ll be that. If there’s demand for pure NatDex Ubers, then there’ll likely be that.

do dynamax moves bypass destiny bond?

yes.

I’m not sure where to ask this, but when will Pet Mods get transitioned?

There is still some planning going on. In the meantime feel free to continue using the gen 7 threads because pet mods cross over across generations.

When will a new Metagame Workshop open up?

Very soon!
 
Question relating to a godawful battle I just had to go through: If a ghost-type uses Jaw Lock in the actual game, does it permanently lock the opponent (and only the opponent) in? Like, even after the ghost is KO'ed?

The actual move description reads as: "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field."

And yet after killing the Aegislash that locked me in, I stayed locked for the remainder of the game. With that wording I'd assume being KO'ed counts as 'leaving the field.' :|

I just wanna know if this is a bug or a new strategy that will need to be taken into account.
 
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