SS OU Tried to make a team but not sure how to make it more viable, any help?

Before I start just understand that I am fairly new (have 1100 elo) and I mostly play against my friends and not against randoms so that's why my examples may feel a bit weird.

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Stealth Rock

Overall just a good fast physical sweeper in my eyes. mostly used to counter any fairies I run into such as clefable and the earthquake could be really good against steel types like metagross and electrics like Zeraora. And the Toxic and Stealth Rock look like great utility that can improve your position

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Thunderbolt
- Flamethrower

Clefable with Life Orb and the ability that negates the downsides of Life Orb looked so OP when I made this team, so I made a bulky special sweeper build with it. a great switch in when I run into a dragapult or hydreigon and can also 1 shot a ferrothorn which is something I run into very often.

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Knock Off

I mostly added Toxapex just to counter things that can boost themselves (idk the actual term but its the thing where they gain attack and defence and stuff from moves like swords dance and dragon dance and bulk up) or other tanks that can heal a lot with leftovers

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Leech Seed
- Protect
- Spikes

I've had Ferrothorn on my team since day 1 and I feel like he's stayed consistent, but I think I should switch him out. At first, I added him because I wanted to deal with dracovish but now that he is in uber I feel like I don't need him anymore though. his leech seed is great for healing and chip damage and spikes are a useful utility, and power whip is great for any pesky water types like toxapex and tapu fini.

Dragapult @ Leftovers
Ability: Cursed Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Substitute

A great fast physical sweeper, and if you get substitute off and dragon dance once or twice, you just win the game easily.

Corviknight @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bulk Up
- Roost
- Brave Bird
- Substitute

It's the same idea with Dragapult, but instead on a tankier pokemon. Although it struggles when fighting something that is weak on flying.

full team to import with: https://pokepast.es/39e0e05ce83e8c98

Any help on my team? I know it's a bit weak but I just don't know where to start on changing it.
 
Don's use :Excadrill: unless on a sand team.:Clefable: isn't much of an attacker without dynamax.:Clefable: is more cleric.The :Toxapex: set is fine but depends upon your team.:Ferrothorn: is now highly countered by :Magnezone: and :Urshifu:.:Dragapult is more of a specs user and :Corviknight: is a defog pivot pressure stall mon.
 
Tell me a couple of mons u would like to use and i can make u a good team with them.
Well there aren't any SPECIFIC mons, just want something that is simple and easy to use and with mons that I understand, really anything that incorporates some of the mons in my team and uses them at around the same way that I did is fine by me :)
 
Before I start just understand that I am fairly new (have 1100 elo) and I mostly play against my friends and not against randoms so that's why my examples may feel a bit weird.

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Stealth Rock

Overall just a good fast physical sweeper in my eyes. mostly used to counter any fairies I run into such as clefable and the earthquake could be really good against steel types like metagross and electrics like Zeraora. And the Toxic and Stealth Rock look like great utility that can improve your position

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Thunderbolt
- Flamethrower

Clefable with Life Orb and the ability that negates the downsides of Life Orb looked so OP when I made this team, so I made a bulky special sweeper build with it. a great switch in when I run into a dragapult or hydreigon and can also 1 shot a ferrothorn which is something I run into very often.

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Knock Off

I mostly added Toxapex just to counter things that can boost themselves (idk the actual term but its the thing where they gain attack and defence and stuff from moves like swords dance and dragon dance and bulk up) or other tanks that can heal a lot with leftovers

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Leech Seed
- Protect
- Spikes

I've had Ferrothorn on my team since day 1 and I feel like he's stayed consistent, but I think I should switch him out. At first, I added him because I wanted to deal with dracovish but now that he is in uber I feel like I don't need him anymore though. his leech seed is great for healing and chip damage and spikes are a useful utility, and power whip is great for any pesky water types like toxapex and tapu fini.

Dragapult @ Leftovers
Ability: Cursed Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Substitute

A great fast physical sweeper, and if you get substitute off and dragon dance once or twice, you just win the game easily.

Corviknight @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bulk Up
- Roost
- Brave Bird
- Substitute

It's the same idea with Dragapult, but instead on a tankier pokemon. Although it struggles when fighting something that is weak on flying.

full team to import with: https://pokepast.es/39e0e05ce83e8c98

Any help on my team? I know it's a bit weak but I just don't know where to start on changing it.
You can add rapid spin on your excadrill or defog on your corviknight for hazard removal since you dont have any sort of hazard removal on your team. Also i suggest using a calm mind set on your clefable if you are running a life orb set.

:ss/clefable:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunderbolt
- Soft-Boiled
 
You can add rapid spin on your excadrill or defog on your corviknight for hazard removal since you dont have any sort of hazard removal on your team. Also i suggest using a calm mind set on your clefable if you are running a life orb set.

:ss/clefable:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunderbolt
- Soft-Boiled
is soft boiled really worth it though? I feel like I have come across more situations where I need flamethrower instead of healing.
 
a wish passer/aromatherapy user.it can also set rocks.

use this
Clefable @ Leftovers
Bold Nature
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
- Moonblast
- Soft-Boiled/Wish
- Stealth Rock
- Knock Off
 
don't use clefable as an attacker.it needs to be a cleric.
This is a bad advise, while I agree that the Clefable set is bad, Calm Mind Clefable is a powerful attacker and win condition. and honestly the team isn't horrible as you make it to be, CM Clefable coupled with Spikes Ferrothorn is a good core for a bulky spikes/hazard stacking centered team.
I am not the best at building so I can't give you more specific advise,(at most I would say to change the Dragapult set to Choice Specs and remove corviknight) but starting with the ferro and clef core and building from there can result in a good team

Don's use :Excadrill: unless on a sand team.:Clefable: isn't much of an attacker without dynamax.:Clefable: is more cleric.
Also while Excadrill is preffered in sand teams, utility Excadrill is certainly viable as a good check to tapu koko and scarf lele, while setting rocks and spinning. I think that the advise you are giving is good in a vacuum, but it isnt taking into consideration that this is a team.
 
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Before I start just understand that I am fairly new (have 1100 elo) and I mostly play against my friends and not against randoms so that's why my examples may feel a bit weird.

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Stealth Rock

Overall just a good fast physical sweeper in my eyes. mostly used to counter any fairies I run into such as clefable and the earthquake could be really good against steel types like metagross and electrics like Zeraora. And the Toxic and Stealth Rock look like great utility that can improve your position

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Thunderbolt
- Flamethrower

Clefable with Life Orb and the ability that negates the downsides of Life Orb looked so OP when I made this team, so I made a bulky special sweeper build with it. a great switch in when I run into a dragapult or hydreigon and can also 1 shot a ferrothorn which is something I run into very often.

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Knock Off

I mostly added Toxapex just to counter things that can boost themselves (idk the actual term but its the thing where they gain attack and defence and stuff from moves like swords dance and dragon dance and bulk up) or other tanks that can heal a lot with leftovers

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Leech Seed
- Protect
- Spikes

I've had Ferrothorn on my team since day 1 and I feel like he's stayed consistent, but I think I should switch him out. At first, I added him because I wanted to deal with dracovish but now that he is in uber I feel like I don't need him anymore though. his leech seed is great for healing and chip damage and spikes are a useful utility, and power whip is great for any pesky water types like toxapex and tapu fini.

Dragapult @ Leftovers
Ability: Cursed Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Substitute

A great fast physical sweeper, and if you get substitute off and dragon dance once or twice, you just win the game easily.

Corviknight @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bulk Up
- Roost
- Brave Bird
- Substitute

It's the same idea with Dragapult, but instead on a tankier pokemon. Although it struggles when fighting something that is weak on flying.

full team to import with: https://pokepast.es/39e0e05ce83e8c98

Any help on my team? I know it's a bit weak but I just don't know where to start on changing it.
:Clefable: isn't a good attacker. Put defog on :Corvinight:. Use a different groung type like :Landorus-Therian: rather than :Excadrill:
 
Totomon Gang.I don't think :Ferrothorn: is very viable right now due to :Magnezone: being in the Ou.As well as :Urshifu: one shots it with banded cc
I won't reply more to clog the thread, but this is a very disingenous statement. By that logic lele isn't viable since slowking is in OU or Toxapex isn't viable because it gets 1 shot by Wood Hammer of banded Rillaboom, you can't say that a Pokemon is unviable just because it has counters thats what the rest of the team is for.
Magnezone is only and most commonly used in RillaZone teams, which you know isnt the entire meta. Yes ferrothorn has a horrible MU against Zone and if the op decides to use the route I suggested they should definitevely use something more that checks Rillaboom/Zone.
But saying that Ferrothron is unviable all of a sudden just because it can get trapped is not true. (and honestly this gen Ferrothorn has it better than the previous ones as it doesn't get one shoted by HP fire and in the time Zone sets up its Iron defenses or Substitutes Fertothorn can set spikes or sr)
 
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