My Gen 7 AG team , my first post too

My team as u see is not a very common team , but I have made it too knock out other common pokes , like

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Relic Song
- Perish Song
- Dazzling Gleam
- Hyper Voice
all of my Pokemon are fast in this team , including this . I use dazzling gleam to tackle dark types , whereas relic song and choice specs id such a good duo that it can Ohko many attacking mega Pokemon's, which are very common like garchomp. Then if the opponent would take this Pokemon to the last , I can control it using perish song .

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Poison Jab

Here comes my favorite z move user , this marshadow has saved me from many loses using it's z moves . To attack and dominate first hit , I can use shadow sneak
. Close combat can be helpful in Ohko pokes who r not easily defeatable by ghost types , like dark, rock , normal ,and more.

Zygarde @ Choice Scarf
Ability: Power Construct
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Core Enforcer
- Extreme Speed
- Thousand Arrows
- Thousand Waves

Now my zygarde, I have kept it shiny because I like the colours , and I think show-off is equally important as usability. Extreme speed can be use to attack first and core enforcEr can be used to supress abilities like parental bond (I used this one in particular as this bond was one of my first loses).Weak Pokemon's can be trapped by thousand waves and flying types can be smacked to hit effectively bythousand arrows. Choice scarf makes it faster than most dragon types. It's only weakness is ice , of which I wasn't able to do anything. But then I chose ky next poke as favorite and to counter ice types

Greninja-Ash (M) @ Choice Scarf
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Water Shuriken
- Dark Pulse
- Spikes
Gunk shot helps in darling fairies, and stab moves help a lot in KOing Pokemon's . This Pokemon is an attacker along with staller. Even 3 water shuriken can ko fire types.

Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psystrike
- Drain Punch
- Earthquake
- Poison Jab
This is used by me to ko even good Pokemon's like Groupon , primal form . If this is badly poisoned, I can use drain punch to regain hp. Improves speed allows it to attack first

Tapu Koko @ Tapunium Z
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature's Madness
- Hidden Power [Ground]
- Thunder
- Rain Dance
This Pokemon is just to attack with z move, if marsh faints ,I can use this as it is faster
 
Last edited by a moderator:
Hi, welcome to Smogon! I am locking your RMT for the time being as the forum rules require that you provide at least three lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and look at Team Showcase to see the detail we require. PM me with updated descriptions, and I will be happy to unlock this.
 
My team as u see is not a very common team , but I have made it too knock out other common pokes , like

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Relic Song
- Perish Song
- Dazzling Gleam
- Hyper Voice
all of my Pokemon are fast in this team , including this . I use dazzling gleam to tackle dark types , whereas relic song and choice specs id such a good duo that it can Ohko many attacking mega Pokemon's, which are very common like garchomp. Then if the opponent would take this Pokemon to the last , I can control it using perish song .

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Poison Jab

Here comes my favorite z move user , this marshadow has saved me from many loses using it's z moves . To attack and dominate first hit , I can use shadow sneak
. Close combat can be helpful in Ohko pokes who r not easily defeatable by ghost types , like dark, rock , normal ,and more.

Zygarde @ Choice Scarf
Ability: Power Construct
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Core Enforcer
- Extreme Speed
- Thousand Arrows
- Thousand Waves

Now my zygarde, I have kept it shiny because I like the colours , and I think show-off is equally important as usability. Extreme speed can be use to attack first and core enforcEr can be used to supress abilities like parental bond (I used this one in particular as this bond was one of my first loses).Weak Pokemon's can be trapped by thousand waves and flying types can be smacked to hit effectively bythousand arrows. Choice scarf makes it faster than most dragon types. It's only weakness is ice , of which I wasn't able to do anything. But then I chose ky next poke as favorite and to counter ice types

Greninja-Ash (M) @ Choice Scarf
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Water Shuriken
- Dark Pulse
- Spikes
Gunk shot helps in darling fairies, and stab moves help a lot in KOing Pokemon's . This Pokemon is an attacker along with staller. Even 3 water shuriken can ko fire types.

Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psystrike
- Drain Punch
- Earthquake
- Poison Jab
This is used by me to ko even good Pokemon's like Groupon , primal form . If this is badly poisoned, I can use drain punch to regain hp. Improves speed allows it to attack first

Tapu Koko @ Tapunium Z
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature's Madness
- Hidden Power [Ground]
- Thunder
- Rain Dance
This Pokemon is just to attack with z move, if marsh faints ,I can use this as it is faster
Hi there, Meloetta is a weird choice as Arceus is a better Normal type And Deoxys and Necrozma forms are better psychic type i suggest using those. Marshadow has a good moveset but i suggest using Rock Tomb over Poison jab as Rock tomb hits Ho-oh and Yveltal. Scarf Zygarde is not that good cause there are better revenge killers like Scarf Yevltal and Scarf Xerneas. Greeninja ash is mediocre there are better spiker user and water types For spiker you can use ferrothorn and arceus water and kyogre as a water type. Mega mewtwo-x is not the greatest mega there are better megaslike mega-Rayquaza and Mega-Gengar. Tapu koko is meh in ag and not that good moveset i suggest using Xerneas. I made some changes to your team- https://pokepast.es/208eb5cdfa03b976
 
Hi there, Meloetta is a weird choice as Arceus is a better Normal type And Deoxys and Necrozma forms are better psychic type i suggest using those. Marshadow has a good moveset but i suggest using Rock Tomb over Poison jab as Rock tomb hits Ho-oh and Yveltal. Scarf Zygarde is not that good cause there are better revenge killers like Scarf Yevltal and Scarf Xerneas. Greeninja ash is mediocre there are better spiker user and water types For spiker you can use ferrothorn and arceus water and kyogre as a water type. Mega mewtwo-x is not the greatest mega there are better megaslike mega-Rayquaza and Mega-Gengar. Tapu koko is meh in ag and not that good moveset i suggest using Xerneas. I made some changes to your team- https://pokepast.es/208eb5cdfa03b976
Meloetta has been kept because it has immunity from ghost and has the advantages of psychic , many players have been de loled. Mega mewtwo x has been kept due to its high stats and greater coverage . Thanks i will use this in my team too , this team was one that is great but I never thought of it.
Once thanks
 
Meloetta has been kept because it has immunity from ghost and has the advantages of psychic , many players have been de loled. Mega mewtwo x has been kept due to its high stats and greater coverage . Thanks i will use this in my team too , this team was one that is great but I never thought of it.
Once thanks
Problem is that it does not have great bulk when you compare it arceus and necrozma.
 
Hi! Sorry it took me so long to get to this, but I figured I'd finally write up a proper rate. This team looks cool but it has some serious issues, such as that Tapu Koko, greninja, and Meloetta are all totally unviable in ag. It looks like you're pretty new to AG, so your sets are kinda weird and need some tweaking, but what you have is definitely a solid start, and far and away better than some of my first ag teams.

Major Changes
:ss/meloetta: --> :ss/groudon-primal:
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roar
- Earthquake
- Toxic
- Stealth Rock
You desperately need Xerneas counterplay, and this should fit the bill perfectly. It reliably checks both Xerneas and Primal Kyogre while also providing invaluable stealth rock and toxic support for your team. Sadly, despite its cool typing, meloetta is totally ueless in ag because of its mediocre stats and movepool which prevent it from being able to do anything well at all.

:ss/greninja: --> :ss/arceus-fairy:
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Toxic
- Recover
- Judgment
Your team desperately needs some form of hazard control and also a check to mega rayquaza and Marshadow, and this does that extremely well. It provides invaluable hazard control to avoid getting your team whittled away by hazards. The speed investment is customisable but it can be nice to outspeed and KO heavily chipped opposing support Arceus formes.

:ss/tapu koko: --> :ss/arceus-dark:
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Refresh
- Judgment
- Recover
Tapu Koko is also entirely unviable in usum ag, and as such I think that a good replacement would be cm rere darkceus. This mon provides a nice wincon against bulkier teams while also providing counterplay to Ultra Necrozma and Mega Gengar, both of which could otherwise cause your team serious problems. Refresh enables it to set up on Pokemon that could otherwise cripple it such as non-confide Chansey, or support Arceus formes that rely on Toxic to damage it.

Minor Changes
:ss/marshadow:
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Spectral Thief
- Close Combat
- Shadow Sneak
This is a pretty small change, dropping Poison Jab for Bulk Up. BU lets it take advantage of forcing numerous switches to setup and potentially break through chipped support Arceus formes with its Z move.

:ss/mewtwo-mega-x:
Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Recover
- Iron Tail
- Low Kick
MMX is a bit of an unconventional pick, but I think this set is probably the best way to use it, setting up on common Pokemon like Necrozma-DM and some support Arceus formes before ripping stuff apart with Low Kick. Iron Tail is chosen to nail Arceus-Fairy and Xerneas, which could otherwise cause serious problems.

:ss/zygarde:
Zygarde @ Leftovers
Ability: Power Construct
EVs: 16 HP / 216 Atk / 36 Def / 240 Spe
Impish Nature
- Substitute
- Toxic
- Dragon Dance
- Thousand Arrows
Sadly, Choice Scarf Zygarde just isn't viable in AG. This set should work a lot better, capable of setting up on common defensive Pokemon like Ferrothorn and Necrozma-DM to turn into a deadly sweeper, while pressuring its checks like Arceus-Fairy and Arceus-Ground with Toxic to force them to recover.

Here's the updated team!
:groudon-primal::mewtwo-mega-x::arceus-fairy::zygarde::marshadow::arceus-dark:
Click on the sprites for an importable!
 
Hi! Sorry it took me so long to get to this, but I figured I'd finally write up a proper rate. This team looks cool but it has some serious issues, such as that Tapu Koko, greninja, and Meloetta are all totally unviable in ag. It looks like you're pretty new to AG, so your sets are kinda weird and need some tweaking, but what you have is definitely a solid start, and far and away better than some of my first ag teams.

Major Changes
:ss/meloetta: --> :ss/groudon-primal:
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roar
- Earthquake
- Toxic
- Stealth Rock
You desperately need Xerneas counterplay, and this should fit the bill perfectly. It reliably checks both Xerneas and Primal Kyogre while also providing invaluable stealth rock and toxic support for your team. Sadly, despite its cool typing, meloetta is totally ueless in ag because of its mediocre stats and movepool which prevent it from being able to do anything well at all.

:ss/greninja: --> :ss/arceus-fairy:
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Toxic
- Recover
- Judgment
Your team desperately needs some form of hazard control and also a check to mega rayquaza and Marshadow, and this does that extremely well. It provides invaluable hazard control to avoid getting your team whittled away by hazards. The speed investment is customisable but it can be nice to outspeed and KO heavily chipped opposing support Arceus formes.

:ss/tapu koko: --> :ss/arceus-dark:
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Refresh
- Judgment
- Recover
Tapu Koko is also entirely unviable in usum ag, and as such I think that a good replacement would be cm rere darkceus. This mon provides a nice wincon against bulkier teams while also providing counterplay to Ultra Necrozma and Mega Gengar, both of which could otherwise cause your team serious problems. Refresh enables it to set up on Pokemon that could otherwise cripple it such as non-confide Chansey, or support Arceus formes that rely on Toxic to damage it.

Minor Changes
:ss/marshadow:
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Spectral Thief
- Close Combat
- Shadow Sneak
This is a pretty small change, dropping Poison Jab for Bulk Up. BU lets it take advantage of forcing numerous switches to setup and potentially break through chipped support Arceus formes with its Z move.

:ss/mewtwo-mega-x:
Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Recover
- Iron Tail
- Low Kick
MMX is a bit of an unconventional pick, but I think this set is probably the best way to use it, setting up on common Pokemon like Necrozma-DM and some support Arceus formes before ripping stuff apart with Low Kick. Iron Tail is chosen to nail Arceus-Fairy and Xerneas, which could otherwise cause serious problems.

:ss/zygarde:
Zygarde @ Leftovers
Ability: Power Construct
EVs: 16 HP / 216 Atk / 36 Def / 240 Spe
Impish Nature
- Substitute
- Toxic
- Dragon Dance
- Thousand Arrows
Sadly, Choice Scarf Zygarde just isn't viable in AG. This set should work a lot better, capable of setting up on common defensive Pokemon like Ferrothorn and Necrozma-DM to turn into a deadly sweeper, while pressuring its checks like Arceus-Fairy and Arceus-Ground with Toxic to force them to recover.

Here's the updated team!
:groudon-primal::mewtwo-mega-x::arceus-fairy::zygarde::marshadow::arceus-dark:
Click on the sprites for an importable!
Nice
 
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