SS OU Scarf Heatran, Banded Urshifu "Balance"

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet

First urshifu, huge offenceive treat to alot of OU and great U-turn pivot mon, with the classic set ,phycical sweaper. I choose h because it is solid block on any team and is super useful

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Earth Power
- Eruption

Very unexpected offence set , slept on alot, SpA sweaper, I chose this mon because I just love what it can do with this set and never really used it much before

Dragalge @ Choice Specs
Ability: Adaptability
EVs: 80 HP / 136 Def / 252 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Gunk Shot
- Draco Meteor
- Focus Blast
- Thunderbolt

Mixed wall/SpA sweaper, this set is great because it has a huge amount of coverage, and kills all the tapus with gunk shot (except finny depends on the EV spread) but that's what thunderbolt is for, along side flying types witch this team is weak to I chose this long because Its one of my fav Mon and lives alot of hits while checking OU

Clefable @ Leftovers
Ability: Magic Guard
EVs: 196 HP / 60 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Toxic

SpD wall, I chose clef because of its utility, toxic to wear down mons for the offense mons, moon last for the dragon types and calm mind for set up

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 184 HP / 252 Def / 72 Spe
Impish Nature
IVs: 0 Atk
- Iron Defense
- Defog
- Body Press
- Roost

Defensive wall needed on the team, this is my fav corv set and from what I've tested it works very well with this team build

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Superpower
- Grassy Glide
- Knock Off
- U-turn

No team is complete without the boom himself, physical sweaper, I chose this classic set because of the lack of fighting coverage and weakness to psychic types

Lmk what I could do better and tweaks I can make

https://pokepast.es/706fe0c79f084c9e
 
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In my opinion, Boom should always be Jolly if for no other reason than to out-speed the Adamant boom and win with U-Turn or to go for the speed tie and also U-Turn, adds a more defensive quality while mostly retaining the damage output. Dragalge is an odd pick but I find that fun but I'm kinda confused as to the reasons to not just go max HP max Sp. A. Could you explain this please? Also, Calm mind Clef is a great back up win con, but why not just go the Phys Def route? I get you have Corv and it makes sense but I'd go for a special tank/def pivot in Blissey before investing the Sp.Def into Clef. Again, just what I think and what I prefer balance teams, let me know your thoughts on these changes.
 
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W dragale I was kinda testing EV spreads and I found that I like this spread, but also this is my first team. And I like clef better than blissy because the team is a bit weak to dragapult
 
Dragalge makes sense, just change gunk shot to sludge wave. In the case of Draga, you have Corv that you could make the sp.def set with u-turn and brave bird, lean into that being the mixed wall, that'll take the draco meteors and Bliss can take everything else while running heal bell or whatever as it's utility pick. (Could even throw in Ice beam for 2 attack Bliss or even replace seismic toss That makes you overall slightly weaker to physical attacks but that doesn't mean corv can't still tank em like a champ, you just now have a Draco answer instead of Clef and it still has recovery.
 
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In my opinion, Boom should always be Jolly if for no other reason than to out-speed the Adamant boom and win with U-Turn or to go for the speed tie and also U-Turn, adds a more defensive quality while mostly retaining the damage output. Dragalge is an odd pick but I find that fun but I'm kinda confused as to the reasons to not just go max HP max Sp. A. Could you explain this please? Also, Calm mind Clef is a great back up win con, but why not just go the Phys Def route? I get you have Corv and it makes sense but I'd go for a special tank/def pivot in Blissey before investing the Sp.Def into Clef. Again, just what I think and what I prefer balance teams, let me know your thoughts on these changes.
Nah adamant rillaboom is way better you dont need jolly
 
I m really worried about the dragalage, if u really need a strong specially hitting dragon maybe specs Dragapult may work :

:ss/dragapult:


Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Fire Blast

This is a basic smogon set of dragapult. Its speed is good, and also hits very hard when paired with choice specs. Shadow Ball, and Draco Meteor are the primary STAB moves which hit damn hard, Fire Blast is for coverage, and also you mentioned that gunk shot on dragalage is for tapu's, so U-Turn can be used to switch on Tapu's and then rely on the other members to finish off. Hope this helped u c:



Also Use Bulk Up over Iron Defense on Corviknight, Just in case u are set up and get burned or something
 
I m really worried about the dragalage, if u really need a strong specially hitting dragon maybe specs Dragapult may work :

:ss/dragapult:


Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Fire Blast

This is a basic smogon set of dragapult. Its speed is good, and also hits very hard when paired with choice specs. Shadow Ball, and Draco Meteor are the primary STAB moves which hit damn hard, Fire Blast is for coverage, and also you mentioned that gunk shot on dragalage is for tapu's, so U-Turn can be used to switch on Tapu's and then rely on the other members to finish off. Hope this helped u c:



Also Use Bulk Up over Iron Defense on Corviknight, Just in case u are set up and get burned or something
I just like dragalge
 
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