OU Weavile

Status
Not open for further replies.

airfare

is a Tutoris a Tiering Contributoris a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
OUPL Champion
:bw/weavile:
[OVERVIEW]

Weavile's amazing offensive typing, powerful STAB moves in Triple Axel and Knock Off, and Speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles in wallbreaker, revenge killer, and late-game cleaner. Weavile also has some defensive use, as its resistance to Ghost and immunity to Psychic makes it a usable stopgap against Dragapult, as well as a pivot into Tapu Lele and Future Sight in a pinch for many offensive teams. Its priority Ice Shard also revenge kills even faster threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Both its Swords Dance and Choice Band sets let it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, with Swords Dance setting up on forced switches gained from its unique typing. One of Weavile's biggest drawbacks is its unreliability when using Triple Axel—although the move is extremely powerful when it hits fully, there is a sizable chance to do negligible damage or miss altogether. Weavile's multi-hit Triple Axel can also be heavily punished with contact-based effects like Corviknight's and Toxapex's Rocky Helmet, Ferrothorn's Iron Barbs, and Heatran's Flame Body. Non-Heavy-Duty Boots sets also suffer major chip damage from Stealth Rock, requiring extensive Defog support from teammates to ensure safe entry.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance allows Weavile to be one of the best late-game cleaners in OU. After some prior chip damage, Weavile is able to break past its usual checks such as Clefable, Toxapex, and Corviknight and sweep through the opposing team. It can set up on forced switches from Pokemon like Galarian Slowking and Landorus-T, as well as more offensive threats like Garchomp, Hydreigon, and Choice-locked Dragapult. While Triple Axel is incredibly strong, Icicle Crash has higher cumulative accuracy and avoids contact, and its flinch chance often saves Weavile in late-game scenarios. However, Icicle Crash is significantly weaker, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon like Corviknight, Buzzwole, and Clefable early-game to better chip these targets down via entry hazards or pivoting teammates in preparation for an endgame with Triple Axel. It often prefers to keep Ice-resistant foes with recovery, like Toxapex, holding their item so it can do more damage when it comes time to sweep. Ice Shard revenge kills faster threats like Dragapult, Scale Shot Garchomp, and Hawlucha, and it can facilitate a late-game sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. Low Kick can also serve as a way to surprise Ferrothorn, Melmetal, and other Weavile, especially useful alongside Tapu Lele, which appreciates Weavile luring these Steel-types and would otherwise block its Ice Shard with Psychic Surge. While a Jolly nature is often used on teams to outspeed and OHKO Tornadus-T, an Adamant nature can alternatively be used to make Weavile much harder to check, most notably increasing the chance to OHKO Clefable after a boost while dealing noticeably increased damage to Corviknight and Toxapex.

Swords Dance Weavile shines on offensive teams, where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, which are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers lets this combination of offensive threats overwhelm them much more easily. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because it keeps Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. It also notably forces damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Magnezone removing Ferrothorn, Skarmory, and Corviknight, and it helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana. Whirlpool Tapu Fini can function similarly to Magnezone in that it removes Toxapex and Ferrothorn while checking Urshifu-R, one of Weavile's common switch-ins.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile uses immediate wallbreaking power with extremely strong STAB moves and instant pressure to break through teams. While Triple Axel is the Ice-type STAB move of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash, keeping the former's power while minimizing the risk of missing and avoiding adverse contact effects when needed. Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type threats, and it can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Low Kick is most often used to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong, non-contact STAB move with great neutral coverage to easily bust through targets early-game like Rocky Helmet Corviknight and Toxapex. However, its restriction in keeping teammates alive and without status makes it less reliable than other options. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant nature is most often used to maximize damage output, a Jolly nature can be utilized instead if a team lacks speed control.

Choice Band Weavile's susceptibility to entry hazards makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Tornadus-T, providing constant Defog support and using U-turn to minimize the risk of Weavile switching in. One example is pivoting Weavile in on predicted switches into other Flying-types like Landorus-T and Zapdos. Slowking, Galarian Slowking, and Slowbro are also amazing partners. In addition to their safe switch-ins with Teleport, their Future Sight support can help it break through erstwhile checks like Toxapex and Buzzwole and help it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran, Tapu Fini, and Urshifu-R, three of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the power of Beat Up and appreciating Weavile revenge killing faster threats like Dragapult and Tornadus-T.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to make Triple Axel almost always full power. However, the tradeoff of taking damage from entry hazards, notably losing its ability to pivot in and out freely, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably allowing an OHKO on Corviknight with Triple Axel after a Swords Dance boost, at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early-game while hazards are off the field.

Checks and Counters
====

**Physical Walls**: Physically defensive walls like Toxapex and Buzzwole can often switch into and force out Weavile, but they can be overwhelmed easily long-term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.

**Steel-types**: Steel-types like Skarmory, Ferrothorn, Melmetal, and Heatran can situationally switch into Weavile over the course of a game, though they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Physically defensive Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. However, it fails to act as an adequate long-term answer, especially when switching into Weavile with entry hazards up. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into Knock Off or revenge kill it, although it needs a bit of prior chip damage to OHKO with Dazzling Gleam.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from using its spammable contact STAB moves. Zapdos's Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and force it out with the threat of a KO. Urshifu-R and—often Choice Scarf—Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [Abhi, 526927]]
- Grammar checked by: [[Finland, 517429], [Estronic, 240732]]
 
Last edited by a moderator:

ausma

token smogon furry
is a Site Content Manageris a Top Social Media Contributoris a Top Artistis a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Team Rater Alumnusis a Smogon Discord Contributor Alumnus
OU Forum Leader
return of me

comments in orange
additions/changes in purple
removals will be striked

:bw/weavile:
[Overview]

Weavile's amazing offensive typing, high base power Triple Axel and Knock Off, and speed tier cement it as one of the most versatile Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. Clarify in what ways it's versatile? Honestly just saying it's "one of the most versatile offensive Pokemon" makes a ton more sense and you don't need to overhaul your intro. Its access to immediate power with both its Swords Dance and Choice Band sets let it sweep through opposing teams effortlessly after setting up on forced switches gained from its unique typing. Immediate power is misleading here when you list it with Swords Dance, in which immediate power isn't necessarily there. Also emphasize its great cleaning/breaking abilities and explain more specifically why they're a big deal, and you can use that emphasis over the "immediate power" thing. Morever, I'd like to see some emphasis on its dual STAB combination and the targets it is capable of overwhelming with consecutive attacks. Weavile also has defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and its priority Ice Shard can often help revenge kill faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragapult. I would mention Dragonite here too. Its surprisingly decent bulk can even let it survive supereffective hits like Clefable's Moonblast or Tapu Koko's Dazzling Gleam when setting up for a win. I feel in most cases this is negligible. However no matter how we slice it its bulk is just kinda meh, you'd want to use it more as a Shadow Ball deterrent, and using it for the purpose you outlined kind of contradicts that. Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or just miss altogether. Not wanting to switch into Knock Off, a Stealth Rock weakness, its horrendous defensive typing, and extreme proneness to chip damage are worth listing as well.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance lets Weavile break through premier physical walls like Clefable, Corviknight, and Skarmory effortlessly. Effortlessly is not entirely true, but I like the idea of emphasizing its ability to overwhelm Physical walls and this set being one of the more potent cleaners. It gains setup opportunities on forced switches from Pokemon like Slowking and Landorus-T. Mentioning Choice-locked Dragapult is also pretty important too I feel. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy at the cost of some base power. This damage loss is extremely noticeable in the Buzzwole/Clefable matchups so make this tradeoff far more clear in its cost. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Toxapex's Black Sludge, and Clefable's Leftovers, in order to prepare for an easy sweep later in the game. This is dangerously misleading. Sometimes Weavile just outright prefers to keep items on its targets so it can break past them easier. Toxapex is the big example here since you absolutely need Knock Off's power boost to beat it. I think repurposing this sentence to be something along the lines of "Weavile can use Knock Off throughout a game against Pokemon like [examples] so it can more reliably pressure them into range of a boosted Triple Axel later." Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha. Saying that a boosted Ice Shard can pick off chipped Tapu Koko and Zeraora as well is pretty important. While Jolly Nature is most often used to outspeed and revenge kill Tornadus-T without needing to use Ice Shard, Adamant Nature can be utilized alongside teammates like Tapu Koko and Zeraora that would be able to fill that role instead.

Swords Dance Weavile shines on bulky offense and balance teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, Buzzwole, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. Like what? Assuming all Fairy-types means you're including Tapu Fini which is misleading given that Heatran is no kind of a Fini answer so you need to be specific. I'd also like to see mentions of Urshifu-R's pivoting abilities and what it can position Weavile against. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]

Choice Band Weavile trades most of the longevity it would otherwise gain with Heavy-Duty Boots for more immediate power as a wallbreaker. Don't compare items, just mention Choice Band being vulnerable to Rocks later While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage. What is this significant against? However, Weavile can opt to run both Triple Axel and Icicle Crash, and pick which move to use based on the situation at hand, minimizing the risk of missing. Ice Shard is exceptionally good at revenge killing faster offensive threats, and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot usually depends on the team support surrounding it - Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. Opportunity costs for both moves, especially Aerial Ace. While Adamant Nature is most often used to maximize damage output, Jolly Nature can be utilized alternatively if a team lacks speed control. Does this prove to be significant in any tangible way?

Choice Band Weavile's susceptibility to hazards damage makes Defoggers prime mandatory teammates. We need to emphasize this point, because it's not just "you should do this to support Weavile", it's "Weavile can only succeed reliably with Defog support". It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, Zapdos, or Tornadus-T, providing constant Defog support and limiting possible risks to Weavile's switch-ins. I would like to see you giving specific recommendations of Defoggers to pair with Weavile specifically instead of just listing a bunch haphazardly that might not even be that good with it. Slowking is also an amazing partner. In addition to providing Weavile with safe switch-ins with Teleport, Slowking's Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm physical walls, including Skarmory, much more easily. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T. Maybe some Spikes-setting teammates would be really great mentions here. Skarmory or Ferrothorn could both work well especially with Knock Off to take off the difference.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing - even though it is heavily reliant on its Leftovers to keep itself afloat. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants. Tapu Koko can switch into a Knock Off or after a sacrifice to revenge kill with Dazzling Gleam.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive, or negate, in Tapu Lele's case, Weavile's Ice Shard and threaten it out with a KO. Urshifu-R may be slower but resisting both of Weavile's dual STABs still makes it a pretty prime revenge killer if it's not too chipped. I know you mentioned Tapu Fini earlier but Choice Scarf Tapu Fini is a definite option that could still very readily count as a Revenge killer.

I personally would like to see something about Physical walls in here between stuff like Toxapex and Buzzwole which see no mentions in here.


[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
lmk when you implement
 
This is an Amateur check:

Additions/changes will be in Purple
Removals will be Striked
Comments will be in Blue

[Overview]

Weavile's amazing offensive typing, high base power Triple Axel and Knock Off, and speed tier cement it as one of the most versatile Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. Its access to immediate power with both its Swords Dance and Choice Band sets Swords dance isnt immediate power so you want to change that let it sweep through opposing teams effortlessly after setting up on forced switches gained from its unique typing. Weavile also has defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and its priority Ice Shard can often help revenge kill faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragapult Dragonite and rilla are also pretty important ice shard targets. Its surprisingly decent bulk can even let it survive supereffective hits like Clefable's Moonblast or Tapu Koko's Dazzling Gleam when setting up for a win weavile's bulk is just not good, and these calcs arent important enough to mention in an overview. Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or just miss altogether there are some things i would like to see you mention like the sr weakness making it have to use boots and non sd sets suffering because of it, having very little defensive utility because of its typing outside of a ghost resistance.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance lets Weavile break through premier physical walls like Clefable, Corviknight, and Skarmory effortlessly This isnt exactly true, as skarmory and corv still give it alot of trouble, although it can still overwhelm these walls it cant do so on its own, so change this more to, after a swords dance it can overwhelm said defensive pokemon, something along those lines. It gains setup opportunities on forced switches from Pokemon like Slowking and Landorus-T. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy at the cost of some base power mention how it makes you worse vs the steel birds and clef as well as swole. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Toxapex's Black Sludge, and Clefable's Leftovers , in order to prepare for an easy sweep later in the game this is untrue since weavile has an easier time vs these mons if they still had their items intaced, although you can mention how removing these pokemon's items while wallbreaking w sd can help its teammates if its sweep is haulted. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha mention dragonite and rillaboom, and weakened zeraora. While Jolly Nature is most often used to outspeed and revenge kill Tornadus-T, Adamant Nature can be utilized alongside teammates like Tapu Koko and Zeraora that would be able to fill that role instead mention how adamant's power helps vs clef and corvi so you dont need to chip them as much.

Swords Dance Weavile shines on bulky offense and balance teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele lele is a pretty bad mention here since psychic terrain blocks your own ice shard, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type mention some examples here since heatran dislikes some fairy type, mainly fini checks. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile trades most of the longevity it would otherwise gain with Heavy-Duty Boots for more immediate power as a wallbreaker. While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage Mention the significant drawback vs buzzwole and corvi. Some Weavile opt to run both Triple Axel and Icicle Crash, and pick which move to use based on the situation at hand, minimizing the risk of missing. Ice Shard is exceptionally good at revenge killing faster offensive threats, and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot usually depends on the team support surrounding it - Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While Adamant Nature is most often used to maximize damage output, Jolly Nature can be utilized alternatively if a team lacks speed control.

Choice Band Weavile's susceptibility to hazards damage makes Defoggers prime i dont feel like just saying prime teammates is enough, since defog support is basically mandatory and cb weavile cant function without them at all teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, Zapdos, or Tornadus-T Mention how they synergize with weavile outside of defogging, since some of these dont even work well with weavile, providing constant Defog support and limiting possible risks to Weavile's switch-ins. Slowking is also an amazing partner. In addition to providing Weavile with safe switch-ins with Teleport Mention what slowking invites in for weavile to take advantage of, Slowking's Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm physical walls, including Skarmory, much more easily. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T spikes settters like skarm and mew are important to mention here, since they wear down check that arent corvi, clef or opposing skarm.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot more easily and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. you can mention this in the adverse contact effects section

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing - even though it is heavily reliant on its Leftovers to keep itself afloat. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants. Tapu Koko can switch into a Knock Off or after a sacrifice to revenge kill with Dazzling Gleam.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora mention how it needs to stay out of shard range, Tapu Koko, and Choice Scarf Tapu Lele can survive, or negate, in Tapu Lele's case, Weavile's Ice Shard and threaten it out with a KO scarf fini is also worth mentioning here.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

ausma

token smogon furry
is a Site Content Manageris a Top Social Media Contributoris a Top Artistis a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Team Rater Alumnusis a Smogon Discord Contributor Alumnus
OU Forum Leader
comments in orange
additions/changes in purple
removals will be striked

:bw/weavile:
[Overview]

Weavile's amazing offensive typing, high base power Triple Axel and Knock Off, and speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. It utilizes its potent dual STAB combination with both its Swords Dance and Choice Band sets, letting it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, after setting up on forced switches gained from its unique typing. Weavile also has defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and its priority Ice Shard can often help revenge kill faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Listing Ice Shard revenge killing as a "defensive use" feels a bit misleading. I know what you mean but you may just want to reword "defensive use" specifically just because it can be confusing at a glance. Moreover, its surprisingly decent bulk can even let it survive supereffective hits like Clefable's Moonblast or Tapu Koko's Dazzling Gleam when setting up for a win. Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or just miss altogether. Non-Heavy-Duty Boots sets also suffer from the drawback of taking major chip damage from Stealth Rock, requiring extensive Defog support from its teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished from contact-based effects like Corviknight or Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos' Static.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance lets Weavile break past premier physical walls like Clefable, Corviknight, and Skarmory easily after a boost. It gains setup opportunities on forced switches from Pokemon like Slowking and Landorus-T, as well as more offensive threats like Choice-locked Dragapult, Garchomp, or Hydreigon. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy and avoids contact at the cost of much of its power, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Buzzwole's Heavy-Duty Boots or Rocky Helmet, and Clefable's Leftovers, in order to help chip these targets down more easily, often via hazards damage or pivoting teammates, in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha, and can help facilitate an endgame sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. While a Jolly Nature is most often used to outspeed and revenge kill Tornadus-T without needing to use Ice Shard, an Adamant Nature can be utilized alongside teammates like Tapu Koko and Zeraora that would be able to fill that role instead.

Swords Dance Weavile shines on bulky offense and balance teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Buzzwole, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile abuses immediate power as a wallbreaker to break past teams, often using support from pivoting teammates for safe switch-ins. We talk about needs later. While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash and pick which move to use based on the situation at hand, minimizing the risk of missing and mitigating adverse contact effects. Ice Shard is exceptionally good at revenge killing faster offensive threats, like what and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. (add period) Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant Nature is most often used to maximize damage output, a Jolly Nature can be utilized alternatively if a team lacks speed control.

Choice Band Weavile's susceptibility to hazards damage makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Zapdos, providing constant Defog support and limiting possible risks to Weavile's switch-ins. They can also pivot Weavile in on predicted predictive switches into other Flying-types like Landorus-T or Zapdos. Slowking is also an amazing partner. In addition to providing Weavile with safe switch-ins with Teleport, Slowking's Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm other physical walls, such as including Skarmory, much more easily. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T. Galarian Slowking I think is a worthy mention here alongside base Slowking for similar reasons, it's also helpful because it provides a switch-in against Tapu Fini which can revenge or otherwise swap a few times into Weavile.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably capable of OHKOing Corviknight with Triple Axel after a Swords Dance boost at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early game while hazards are off the field.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Magnezone is an alright mention here, it sees use on offenses in part because it can provide a soft check to Weavile.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing - even though it is heavily reliant on its Leftovers to keep itself afloat. I mean, not only is that not relevant, but it's not entirely true either. Leftovers can be important on other sets but its ability to switch a few times into Weavile can be really pivotal in providing a very hard stopgap early game and it can also be a strong revenge killer that takes advantage of it. Elaborate a bit here on what makes Tapu Fini work, basically. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or after a sacrifice to revenge kill with Dazzling Gleam.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive, or negate, in Tapu Lele's case, Weavile's Ice Shard and threaten it out with a KO. Urshifu-R and, often Choice Scarf, Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

**Physical Walls**: Physically defensive walls like Toxapex, Buzzwole, and Skarmory can often switch into and force out Weavile, but can be overwhelmed easily long term via Knock Off, entry hazards, or Future Sight support. Toxapex's Haze is important to mention here I feel; in fact, Weavile is a gigantic reason we're even seeing Haze Toxapex again. Buzzwole and Skarmory running Rocky Helmet are also not uncommon so giving that a mention doesn't hurt too.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
much better, qc 1/3

 
Last edited:

Clone

Free Gliscor
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
Add
Remove
(Comments)


:bw/weavile:
[Overview]

Weavile's amazing offensive typing, high base power Triple Axel and Knock Off, and speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. It utilizes its potent dual STAB combination with both its Swords Dance and Choice Band sets, letting it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, after setting up on forced switches gained from its unique typing. Weavile also has defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and it is a premier revenge killer thanks to its priority Ice Shard targeting faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Moreover, its surprisingly decent bulk can even let it survive supereffective hits like Clefable's Moonblast or Tapu Koko's Dazzling Gleam when setting up for a win. (I'm apprehensive about this inclusion. This assuming that Koko isn't specs (and there's a 12.5% chance to KO regardless + it can U-turn for the chip it needs), and that Weavile is at 100% HP. Given how often that its knocking off Rocky Helmets, or chipped by RS/IB, I don't really think this is the best line to mention in the overview. Weavile's defensive utility is really only limited to stopping pult from spamming shadow ball, which you mentioned above, and situationally absorbing Future Sight. I mean I guess if you really want to keep this in there then you need to mention how crucial it is to keep Weavile at full to be able to do this, as it can't live these hits otherwise) Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or miss altogether. Non-Heavy-Duty Boots sets also suffer from the drawback of taking major chip damage from Stealth Rock, requiring extensive Defog support from its teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished from contact-based effects like Corviknight or Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos' Static.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance lets Weavile break past premier physical walls like Clefable, Corviknight, and Skarmory easily after a boost. (I think that the best way to describe SD Weavile is that its often just an SD away from sweeping through a team late game. It can bust past the aforementioned mons, but the steel birds need prior chip and Clef still has a small chance to live (all this is assuming you're using Adamant). A better way to word this would be something like: Swords Dance allows Weavile to be one of the best late game cleaners in OU. After some prior chip damage, Weavile is able to break past its usual checks such as X mons and sweep through the opposing team. It gains setup opportunities on forced switches from Pokemon like Slowking (GKing is probably more relevant nowadays) and Landorus-T, as well as more offensive threats like Choice-locked Dragapult, Garchomp, or Hydreigon (I think reordering this is for the best as this implies choice locked chomp, which is never seen) . While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy and avoids contact at the cost of much of its power, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Buzzwole's Heavy-Duty Boots or Rocky Helmet, and Clefable's Leftovers, in order to help chip these targets down more easily, often via hazards damage or pivoting teammates, in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha, and can help facilitate an endgame sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. While a Jolly Nature is most often used to outspeed and revenge kill Tornadus-T without needing to use Ice Shard, an Adamant Nature can be utilized alongside teammates like Tapu Koko and Zeraora that would be able to fill that role instead. (Adamant isn't just a "use this with faster teammates" nature, its a "use this to OHKO clefable, do 76.5% min to standard Corv, and blow past otherwise hard counters with minor chip" nature. Adamant is why Weavile is as busted as it is and it shouldn't just be an afterthought here in the analysis.)

Swords Dance Weavile shines on bulky offense and balance teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Buzzwole (don't think buzz is the best mention here since it sits on non-chain chomp), Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile abuses immediate power as a wallbreaker to break past teams. While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash and pick which move to use based on the situation at hand, minimizing the risk of missing and mitigating adverse contact effects. Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type offensive threats, and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant Nature is most often used to maximize damage output, a Jolly Nature can be utilized alternatively if a team lacks speed control.

Choice Band Weavile's susceptibility to hazard damage makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Zapdos (Torn-T is a more relevant mention here), providing constant Defog support and limiting possible risks to Weavile's switch-ins. They can also pivot Weavile in on predicted switches into other Flying-types like Landorus-T or Zapdos. Slowking (Bro too esp since it handles shifu) and its Galarian form are also amazing partners. In addition to the latter providing Weavile with safe switch-ins with Teleport, both of their Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran and Tapu Fini, two of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably capable of OHKOing Corviknight with Triple Axel after a Swords Dance boost at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early game while hazards are off the field.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Physically defensive Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. Choice Scarf sets are very effective because they revenge kill Weavile while providing a decent answer with defensive investment. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or revenge kill with Dazzling Gleam after prior chip damage.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and threaten it out with a KO. Urshifu-R and, often Choice Scarf, Tapu Fini (Fini doesn't want to lose its scarf in this situation, especially since it usually runs less bulk than defensive variants, so either specify this or just say it can revenge kill) can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

**Physical Walls**: Physically defensive walls like Toxapex, Buzzwole, and Skarmory can often switch into and force out Weavile, but can be overwhelmed easily long term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


2/3 when implemented
 
first am check let's go!!!! implement what you wish
add remove (comments)

:bw/weavile:
[Overview]

Weavile's amazing offensive typing, high base power Triple Axel and Knock Off, and speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. It utilizes its potent dual STAB combination with both its Swords Dance and Choice Band sets, letting it sweep effortlessly (this overstates Weav's offensive capabilities with regard to its walls imo, even if they drop after some chip it’s not completely good to go after an SD; it’s mainly just the phrasing where I take issue) even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, after setting up on forced switches gained from its unique typing. Weavile also has some defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and. In addition, it is a premier revenge killer thanks to its priority Ice Shard targeting faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. (this sort of implies that weav's access to priority is a primarily defensive aid. separating the sentences would do a lot here) Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or miss altogether. Non-Heavy-Duty Boots sets also suffer from the drawback of taking major chip damage from Stealth Rock, requiring extensive Defog support from its teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished from contact-based effects like Corviknight or Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos' Static.

(Weav's ability to overwhelm its checks with its own chip dmg deserves a shout somewhere in this overview, i feel.)

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance allows Weavile to be one of the best late game cleaners in OU. After some prior chip damage, Weavile is able to break past its usual checks such as Clefable, Toxapex, and Corviknight, and sweep through the opposing team. It gains setup opportunities on forced switches from Pokemon like Galarian Slowking and Landorus-T, as well as more offensive threats like Garchomp, Hydreigon, Choice-locked and Dragapult. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy and avoids contact at the cost of much of its power, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Buzzwole's Heavy-Duty Boots or Rocky Helmet, and Clefable's Leftovers, in order to help chip these targets down more easily, often via hazards damage or pivoting teammates, in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha, and can help facilitate an endgame sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. An Adamant Nature is primarily used to deal much more damage to typical checks, most notably increasing rolls to OHKO Clefable while dealing heavily increased damage to Corviknight and Toxapex. A Jolly Nature can alternatively be used on teams lacking speed control or those extremely weak to Tornadus-T.

Swords Dance Weavile shines on bulky offense and balance teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile abuses immediate power as a wallbreaker to break past teams (this feels vague & could be elaborated on). While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash and pick which move to use based on the situation at hand, minimizing the risk of missing and mitigating adverse contact effects at the cost of a moveslot (my suggestion isn’t the best wording to get this point across but I’d mention how it limits your other moveslots in some way). Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type offensive threats, and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant Nature is most often used to maximize damage output, a Jolly Nature can be utilized alternatively if a team lacks speed control.

Choice Band Weavile's susceptibility to hazard damage makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Tornadus-T, providing constant Defog support and limiting possible risks to Weavile's switch-ins. They can also pivot Weavile in on predicted switches into other Flying-types like Landorus-T or Zapdos. Slowking and its Galarian form, as well as Slowbro, are also amazing partners. In addition to safe switch-ins with Teleport, their Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran and Tapu Fini, as well as Urshifu-R, two (three? Looks like this was just a mistake during implementation, and I’m not GPing, so ye) of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably capable of OHKOing Corviknight with Triple Axel after a Swords Dance boost at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early game while hazards are off the field.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Physically defensive Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. Choice Scarf sets are very effective because they revenge kill Weavile while providing a decent answer with defensive investment. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or revenge kill with Dazzling Gleam after prior chip damage.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and threaten it out with a KO. Urshifu-R and, often Choice Scarf, Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

**Physical Walls**: Physically defensive walls like Toxapex, Buzzwole, and Skarmory can often switch into and force out Weavile, but can be overwhelmed easily long term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.

(Feel free to shoot me a pm if this was bad or didn’t add much, really solid analysis!)
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

simp

early mornin’ wake ups
is a Smogon Discord Contributor Alumnus
am check, implement what you want
add
remove
(comments)

:bw/weavile:
[Overview]

Weavile's amazing offensive typing, high base power Triple Axel and Knock Off, and speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. It utilizes its potent dual STAB combination with both its Swords Dance and Choice Band sets, letting it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, after setting up on forced switches gained from its unique typing STABs.(this implies its defensive typing is what forces these pokemon out, when most of the time its knock or axel forcing these out.) Weavile also has some defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and it is a premier revenge killer thanks to its priority Ice Shard targeting faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or miss altogether. Non-Heavy-Duty Boots sets also suffer from the drawback of taking major chip damage from Stealth Rock, requiring extensive Defog support from its teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished from contact-based effects like Corviknight or Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos' Static.(maybe mention weaviles surprising special bulk somewhere in here, allows it to take a hit at 100% from the likes of Tapu Koko, Tornadus-T or Clefable in exchange for some chip on them or an sd)

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance allows Weavile to be one of the best late game cleaners in OU. After some prior chip damage, Weavile is able to break past its usual checks such as Clefable, Toxapex, and Corviknight, and sweep through the opposing team. It gains setup opportunities on forced switches from Pokemon like Galarian Slowking, Hippowdon, and Landorus-T, as well as more offensive threats like Garchomp, Dragonite, Hydreigon, Choice-locked Tapu Lele and Dragapult. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy and avoids contact along with a chance of flinching at the cost of much of its power, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Buzzwole's Heavy-Duty Boots or Rocky Helmet, and Clefable's Leftovers, in order to help chip these targets down more easily, often via hazards damage or pivoting teammates, in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha, and can help facilitate an endgame sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. An Adamant Nature is primarily used to deal much more damage to typical checks, most notably increasing rolls to OHKO Clefable while dealing heavily increased damage to Corviknight and Toxapex. A Jolly Nature can alternatively be used on teams lacking speed control or those extremely weak to Tornadus-T.

Swords Dance Weavile shines on bulky offense and balance teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana.(try to separate Tapu Fini from the zone section here imo, probably give its own sentence on how whirlpool removes pex)

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile abuses immediate power as a wallbreaker to break past teams(elaborate, what does it break past better than boots weavile?) using its extremely strong STABs and instant pressure. While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash and pick which move to use based on the situation at hand, minimizing the risk of missing and mitigating adverse contact effects. Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type offensive threats, and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant Nature is most often used to maximize damage output, a Jolly Nature can be utilized alternatively if a team lacks speed control.

Choice Band Weavile's susceptibility to hazard damage makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Tornadus-T, providing constant Defog support and limiting possible risks to Weavile's switch-ins. They can also pivot Weavile in on predicted switches into other Flying-types like Landorus-T or Zapdos. Slowking and its Galarian form, as well as Slowbro, are also amazing partners. In addition to safe switch-ins with Teleport, their Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran and Tapu Fini, as well as Urshifu-R, three of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably capable of OHKOing Corviknight with Triple Axel after a Swords Dance boost at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early game while hazards are off the field.(can mention poison jab in here to snipe fini and clef)

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, Melmetal, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Physically defensive Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. Choice Scarf sets are very effective because they revenge kill Weavile while providing a decent answer with defensive investment. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or revenge kill with Dazzling Gleam after prior chip damage.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and threaten it out with a KO. Urshifu-R and, often Choice Scarf, Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

**Physical Walls**: Physically defensive walls like Toxapex, Buzzwole, and Skarmory can often switch into and force out Weavile, but can be overwhelmed easily long term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Abhi

Professional Zoomer
is an official Team Rateris a Community Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Forum Moderator Alumnus
comments in magenta
additions in green
removals in orange
:bw/weavile:
[Overview]

Weavile's amazing offensive typing, high base power STAB moves like Triple Axel and Knock Off, and speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles as a wallbreaker, revenge killer, and lategame cleaner. It utilizes its potent dual STAB combination with both its Swords Dance and Choice Band sets, letting it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, after setting up on forced switches gained from its unique typing. Weavile also has some defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and it is a premier revenge killer thanks to its priority Ice Shard targeting faster offensive threats like Speed-boosted Garchomp, Hawlucha, doesnt do nearly enough to RK effectively and Dragonite. Weavile's biggest drawback is its reliability when using Triple Axel - although the move is extremely powerful when the move hits fully, there is a sizeable chance to do negligible damage or miss altogether. Non-Heavy-Duty Boots sets also suffer from the drawback of taking major chip damage from Stealth Rock, requiring extensive Defog support from its teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished from contact-based effects like Corviknight or Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos' Static.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance allows Weavile to be one of the best late game cleaners in OU. After some prior chip damage, Weavile is able to break past its usual checks such as Clefable, Toxapex, and Corviknight, and sweep through the opposing team. It gains setup opportunities on forced switches from Pokemon like Galarian Slowking and Landorus-T, as well as more offensive threats like Garchomp, Hydreigon, Choice-locked and Dragapult. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy and avoids contact at the cost of much of its power, which is especially noticeable against Clefable, Buzzwole, and Skarmory mention its flinch chance which can come in handy. Weavile uses Knock Off on defensive Pokemon during the early game, removing key items like Corviknight's Leftovers or Rocky Helmet, Buzzwole's Heavy-Duty Boots or Rocky Helmet, and Clefable's Leftovers, just say "weavile uses knock off in the early game to remove items from defensive pokemon like XYZ, in order to..." this is way too wordy in order to help chip these targets down more easily, often via hazards damage or pivoting teammates, in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Garchomp, and Hawlucha, and can help facilitate an endgame sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. An Adamant Nature is primarily used to deal much more damage to typical checks, most notably increasing rolls to OHKO Clefable while dealing heavily increased damage to Corviknight and Toxapex. A Jolly Nature can alternatively be used on teams lacking speed control or those extremely weak to Tornadus-T.

Swords Dance Weavile shines on bulky offense and balance mention offenses teams where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these offensive threats. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Ferrothorn, Skarmory, and Corviknight being removed, and helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana. mention trap fini.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile abuses immediate power as a wallbreaker to break past teams using its extremely strong STABs and instant pressure. While Triple Axel is usually the Ice STAB of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash and pick which move to use based on the situation at hand, minimizing the risk of missing and mitigating adverse contact effects. Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type offensive threats, and can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong non-contact Dark STAB that lets Weavile easily bust through targets like Ferrothorn mention Toxapex instead of ferrothorn, ferrothorn already gets overwhelmed a lot by its ice stabs and Rocky Helmet Corviknight. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant Nature is most often used to maximize damage output, a Jolly Nature can be utilized alternatively if a team lacks speed control.

Choice Band Weavile's susceptibility to hazard damage makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Tornadus-T, providing constant Defog support and limiting possible risks to Weavile's switch-ins. They can also pivot Weavile in on predicted switches into other Flying-types like Landorus-T or Zapdos. Slowking and its Galarian form, as well as Slowbro, are also amazing partners. In addition to safe switch-ins with Teleport, their Future Sight support can help it break through otherwise-checks like Toxapex and Buzzwole and helping it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran and Tapu Fini, as well as Urshifu-R, three of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of faster threats like Dragapult and Tornadus-T.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. However, the tradeoff of taking damage from entry hazards, as well as the loss of its ability to pivot and remove items from a whole team, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably capable of OHKOing Corviknight with Triple Axel after a Swords Dance boost at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early game while hazards are off the field.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, Melmetal and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Physically defensive Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. Choice Scarf sets are very effective because they revenge kill Weavile while providing a decent answer with defensive investment. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or revenge kill with Dazzling Gleam after prior chip damage.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STABs. Zapdos' Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and threaten it out with a KO. Urshifu-R and, often Choice Scarf, Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

**Physical Walls**: Physically defensive walls like Toxapex, Buzzwole, and Skarmory already mentioned it in steel types can often switch into and force out Weavile, but can be overwhelmed easily long term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [Abhi, 526987]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
good work, QC 3/3
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[Overview]

Weavile's amazing offensive typing, high base power powerful (PS dex seems to suggest knock off doesnt technically get "Base Power boost" when foe has item) STAB moves like in Triple Axel and Knock Off, and Speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of (optional replacement with something like "excellently" bc i couldn't find a good way to preserve "premier" from "premier revenge killer" below) performing several useful roles as a in wallbreaker, revenge killer, and lategame late-game cleaner. It utilizes its potent dual STAB combination with Weavile's priority Ice Shard also revenge kills even faster threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Both its Swords Dance and Choice Band sets, letting sets let it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, after with Swords Dance setting up on forced switches gained from its unique typing. Weavile also has some defensive use, as well; its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams, and it is a premier revenge killer thanks to its priority Ice Shard targeting faster offensive threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Weavile's biggest drawback is its reliability when using Triple Axel—although the move is extremely powerful when the move it hits fully, there is a sizeable sizable chance to do negligible damage or miss altogether. Non-Heavy-Duty Boots sets also suffer from the drawback of taking major chip damage from Stealth Rock, requiring extensive Defog support from its teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished from with contact-based effects like Corviknight's or Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos's Static.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance allows Weavile to be one of the best late game late-game cleaners in OU. After some prior chip damage, Weavile is able to break past its usual checks such as Clefable, Toxapex, and Corviknight (RC) and sweep through the opposing team. It gains setup opportunities can set up on forced switches from Pokemon like Galarian Slowking and Landorus-T, as well as more offensive threats like Garchomp, Hydreigon, Choice-locked (either insert both a Pokemon and a comma, move the "and" before "Choice-locked", or remove "Choice-locked") and Dragapult. While Triple Axel is an incredibly strong Ice-type STAB, its unreliability can lead some to prefer Icicle Crash, which has higher accuracy and avoids contact at the cost of much of its power, which is especially noticeable against Clefable, Buzzwole, and Skarmory, as well as its flinch chance often saving it in late-game scenarios. incredibly strong, Icicle Crash has higher accuracy and avoids contact, and its flinch chance often saves it in late-game scenarios. However, Icicle Crash is significantly weaker, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon like Corviknight, Buzzwole, and Clefable during the early game in order to help chip these targets down more easily via hazards damage early-game to better chip these targets down via entry hazards or pivoting teammates in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Speed-boosted Scale Shot (previous technically implies hawlucha doesnt need to be speed boosted to outspeed) Garchomp, and Hawlucha, and it can help facilitate an endgame late-game sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. An Adamant nature is primarily used to deal much more damage to typical checks, make Weavile much harder to check, (subjective but i think this sells what you want to say a bit better) most notably increasing rolls the chance to OHKO Clefable after a boost (I imagine?) while dealing heavily increased damage to Corviknight and Toxapex. A Jolly nature can alternatively be used on teams lacking speed control, (AC) or those weak to Tornadus-T.

Swords Dance Weavile shines on offensive teams, (AC) where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, who which are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers means that they are overwhelmed much more easily by the combination of these lets this combination of offensive threats overwhelm them much more easily. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because of its ability to keep it keeps Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Magnezone removing Ferrothorn, Skarmory, and Corviknight being removed, and it helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana. Whirlpool Tapu Fini can function similarly to Magnezone (I imagine?) while checking Urshifu-R, one of Weavile's common switch-ins.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile abuses immediate power as a wallbreaker to break past teams using its extremely strong STABs and instant pressure. uses immediate wallbreaking power with extremely strong STAB moves and instant pressure to break through teams. While Triple Axel is usually the Ice-type STAB move of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash and pick which move to use based on the situation at hand, Crash, keeping the former's power while minimizing the risk of missing and mitigating avoiding adverse contact effects when needed. Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type offensive threats, and it can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong, (AC) non-contact Dark STAB that lets Weavile STAB move with great neutral coverage to (I imagine this still checks out?) easily bust through targets like Rocky Helmet Corviknight and Toxapex. Low Kick can alternatively be used as an option to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant nature is most often used to maximize damage output, a Jolly nature can be utilized alternatively instead if a team lacks speed control.

Choice Band Weavile's susceptibility to hazard damage entry hazards makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Tornadus-T, providing constant Defog support and limiting possible risks to Weavile's switch-ins. They can also pivot Weavile using U-turn to minimize the risk of Weavile switching in. One example is pivoting Weavile (I imagine this all makes sense?) in on predicted switches into other Flying-types like Landorus-T or and Zapdos. Slowking and its Galarian form, as well as Slowbro, Slowking, Galarian Slowking, and Slowbro are also amazing partners. In addition to their safe switch-ins with Teleport, their Future Sight support can help it break through otherwise-checks erstwhile checks like Toxapex and Buzzwole and helping it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran and Tapu Fini, as well as Heatran, Tapu Fini, and Urshifu-R, (if theres a reason urshifu r should be on its own, lmk and we can work something out) three of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the base power of Beat Up and appreciating Weavile's revenge killing capabilities of Weavile revenge killing faster threats like Dragapult and Tornadus-T.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to increase the accuracy of Triple Axel. make Triple Axel almost always full power. (change primarily bc Lens has much greater affect on Axel than on other inaccurate moves, increasing the accuracy of each individual hit and all) However, the tradeoff of taking damage from entry hazards, as well as the loss of notably losing its ability to pivot and in and out freely to (I imagine? if this isn't what you meant, could you clarify how removing items relates to losing boots?) remove items from a whole team, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably capable of OHKOing allowing an OHKO on Corviknight with Triple Axel after a Swords Dance boost, (AC) at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early game early-game while hazards are off the field.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, Melmetal, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Physically defensive Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. Choice Scarf sets are very effective because they revenge kill Weavile while providing a decent answer taking its hits decently (I assume?) with defensive investment. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or revenge kill it, KOing with Dazzling Gleam after prior chip damage.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking its spammable contact STAB moves. Zapdos's Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and threaten force it out with the threat of a KO. Urshifu-R and—often Choice Scarf—Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

**Physical Walls**: Physically defensive walls like Toxapex and Buzzwole can often switch into and force out Weavile, but they can be overwhelmed easily long term long-term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [Abhi, 526927]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

b.gif
1/2
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]

Weavile's amazing offensive typing, powerful STAB moves in Triple Axel and Knock Off, and Speed tier cement it as one of the most versatile offensive Pokemon in the metagame, capable of performing several useful roles in wallbreaker, revenge killer, and late-game cleaner. Weavile's priority Ice Shard also revenge kills even faster threats like Speed-boosted Garchomp, Hawlucha, and Dragonite. Both its Swords Dance and Choice Band sets let it sweep effortlessly even through opposing physical walls, including Corviknight, Buzzwole, and Clefable, with Swords Dance setting up on forced switches gained from its unique typing. (spacing) Weavile also has some defensive use, as its resistance to Ghost makes it a usable stopgap against Dragapult for many offensive teams. Weavile's biggest drawback is its reliability when using Triple Axel—although the move is extremely powerful when it hits fully, there is a sizable chance to do negligible damage or miss altogether. Non-Heavy-Duty Boots sets also suffer major chip damage from Stealth Rock, requiring extensive Defog support from teammates to ensure safe entry. Weavile's multi-hit Triple Axel can also be heavily punished with contact-based effects like Corviknight's or and Skarmory's Rocky Helmet, Ferrothorn's Iron Barbs, and Zapdos's Static.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Triple Axel / Icicle Crash
move 3: Knock Off
move 4: Ice Shard
item: Heavy-Duty Boots
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance allows Weavile to be one of the best late-game cleaners in OU. After some prior chip damage, Weavile is able to break past its usual checks such as Clefable, Toxapex, and Corviknight and sweep through the opposing team. It can set up on forced switches from Pokemon like Galarian Slowking and Landorus-T, as well as more offensive threats like Garchomp, Hydreigon, and Choice-locked Dragapult. While Triple Axel is incredibly strong, Icicle Crash has higher accuracy and avoids contact, and its flinch chance often saves it in late-game scenarios. However, Icicle Crash is significantly weaker, which is especially noticeable against Clefable, Buzzwole, and Skarmory. Weavile uses Knock Off on defensive Pokemon like Corviknight, Buzzwole, and Clefable early-game to better chip these targets down via entry hazards or pivoting teammates in preparation for an endgame with Triple Axel. Ice Shard has use in revenge killing faster threats like Dragapult, Scale Shot Garchomp, and Hawlucha, and it can facilitate a late-game sweep by picking off weakened revenge killers like Tapu Koko and Zeraora. An Adamant nature is primarily used to make Weavile much harder to check, most notably increasing the chance to OHKO Clefable after a boost while dealing heavily increased damage to Corviknight and Toxapex. A Jolly nature can alternatively be used on teams lacking speed control, (RC) or those weak to Tornadus-T.

Swords Dance Weavile shines on offensive teams, where it has several pivots to minimize risk when switching in and teammates to help it overwhelm common walls. Some examples of these teammates are Dragapult, Tapu Lele, and Melmetal, which are all able to target and overwhelm common Steel-type shared checks like Ferrothorn, Melmetal, and Heatran. Weavile removing these Steel-types' Leftovers lets this combination of offensive threats overwhelm them much more easily. Garchomp and Urshifu-R can help break through Clefable, Tapu Fini, and Corviknight for Weavile to easily clean up, and Heatran is an exceptional partner because it keeps Stealth Rock up while exerting pressure on all of Weavile's Fairy- and Steel-type checks. This is especially notable because of its ability to force damage onto Tapu Fini, one of Weavile's best answers. Weavile also finds a cozy niche on typical Magnezone offense teams, where it benefits from Magnezone removing Ferrothorn, Skarmory, and Corviknight, and it helps overload other Steel-types alongside other common partners like Tapu Fini and Kartana. Whirlpool Tapu Fini can function similarly to Magnezone while checking Urshifu-R, one of Weavile's common switch-ins.

[SET]
name: Choice Band
move 1: Knock Off
move 2: Triple Axel / Icicle Crash
move 3: Ice Shard
move 4: Beat Up / Low Kick / Icicle Crash
item: Choice Band
ability: Pressure
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Band Weavile uses immediate wallbreaking power with extremely strong STAB moves and instant pressure to break through teams. While Triple Axel is the Ice-type STAB move of choice, Icicle Crash can be run for more reliable, but weaker, damage. Some Weavile opt to run both Triple Axel and Icicle Crash, keeping the former's power while minimizing the risk of missing and avoiding adverse contact effects when needed. Ice Shard is exceptionally good at revenge killing faster Dragon- and Flying-type threats, and it can even sweep through more offensive teams effectively in endgame scenarios. Choice Band Weavile's last moveslot depends on the team support surrounding it. Beat Up, especially when paired with teammates with high Attack, is great as an immensely strong, non-contact STAB move with great neutral coverage to easily bust through targets like Rocky Helmet Corviknight and Toxapex. Low Kick can alternatively be used to hit Steel-types like Heatran, Ferrothorn, and Melmetal for super effective damage. Aerial Ace can occasionally snipe Buzzwole and pave the way for other physically attacking teammates. While an Adamant nature is most often used to maximize damage output, a Jolly nature can be utilized instead if a team lacks speed control.

Choice Band Weavile's susceptibility to entry hazards makes Defoggers prime teammates. It's not uncommon to see multiple Defoggers, like Corviknight, Landorus-T, and Tornadus-T, providing constant Defog support and using U-turn to minimize the risk of Weavile switching in. One example is pivoting Weavile in on predicted switches into other Flying-types like Landorus-T and Zapdos. Slowking, Galarian Slowking, and Slowbro are also amazing partners. In addition to their safe switch-ins with Teleport, their Future Sight support can help it break through erstwhile checks like Toxapex and Buzzwole and help it overwhelm other physical walls such as Skarmory much more easily. They are also both able to switch into Heatran, Tapu Fini, and Urshifu-R, three of Weavile's notable checks. Physical attackers like Melmetal, Kartana, and Garchomp can help overwhelm common shared checks like Toxapex, Clefable, and Corviknight while boosting the power of Beat Up and appreciating Weavile revenge killing faster threats like Dragapult and Tornadus-T.

[STRATEGY COMMENTS]
Other Options
====

Weavile can run Wide Lens on Swords Dance sets to make Triple Axel almost always full power. However, the tradeoff of taking damage from entry hazards, notably losing its ability to pivot in and out freely, almost always makes Heavy-Duty Boots the superior option. Life Orb can also be used for a huge power boost, notably allowing an OHKO on Corviknight with Triple Axel after a Swords Dance boost, at the cost of most of its longevity and long-term offensive potential through Life Orb recoil and its vulnerability to entry hazards. Life Orb Weavile is most often used on hyper offense teams, aiming to wallbreak early-game while hazards are off the field.

Checks and Counters
====

**Steel-types**: Steel-types like Skarmory, Ferrothorn, Melmetal, and Heatran can situationally switch into Weavile over the course of a game, although they dislike having their items removed. Rocky Helmet Skarmory and Corviknight and Iron Barbs Ferrothorn can also harshly punish Weavile's Triple Axel. Physically defensive Magnezone can also eat one hit and OHKO back with Body Press, making it a popular option for offense teams lacking room for a more dedicated check.

**Fairy-types**: Tapu Fini is one of Weavile's only real counters in the tier through its defensive typing. Choice Scarf sets are very effective because they revenge kill Weavile while taking its hits decently with defensive investment. Physically defensive Clefable, especially when utilizing Unaware, can also switch into and take on most Weavile variants when it is healthy. Tapu Koko can switch into a Knock Off or revenge kill it, KOing with Dazzling Gleam after prior chip damage.

**Adverse Contact Effects**: Rocky Helmet and Iron Barbs damage from defensive Pokemon like Ferrothorn, Skarmory, and Corviknight inflict permanent damage on Weavile and dissuade it from clicking using its spammable contact STAB moves. Zapdos's Static and Volcarona's and Heatran's Flame Body can also be used tactically to cripple Weavile with status.

**Revenge Killers**: Faster revenge killers like Zeraora, Tapu Koko, and Choice Scarf Tapu Lele can survive or negate Weavile's Ice Shard and force it out with the threat of a KO. Urshifu-R and—often Choice Scarf—Tapu Fini can easily switch into Weavile's STAB moves to eat a hit and OHKO it back.

**Physical Walls**: Physically defensive walls like Toxapex and Buzzwole can often switch into and force out Weavile, but they can be overwhelmed easily long-term via Knock Off, entry hazards, or Future Sight support. Physically defensive Toxapex with Haze can outlast Swords Dance Weavile while threatening a Scald burn or Toxic.

[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[ausma, 360720], [Clone, 218318], [Abhi, 526927]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
2/2 :blobthumbsup:
Estronic-GP-small.gif
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top