Garchomp (F) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Fire Fang
I use this Pokémon usually in late-game, after removing threats. So, I don't have so much to say about Garchomp, besides weakening the team and guaranteeing my victory, so I use it especially in late-game.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Heal Bell
- Knock Off
A cleric on my team, I'm in doubt if I change Knock Off to a something against Steel types or Wish, but I think the opponent will end up defeating my weak Pokémon, especially if I have Stealth Rock already set in my zone, but I think is cool removing itens when the opponent switch another Pokémon and removing some Dragon types.
Slowking (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Slack Off
- Teleport
Slowking is on team to pressure possible sweeps or buffs with Future Sight or maybe defensive which Toxapex. I'm thinking to change to a Blissey because Slowking has a weakness to Dark type, and I'm very careful before put Slowking.
Dragapult (F) @ Choice Specs
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Phantom Force
- Thunder
- Flamethrower
A Choice Specs to clean possible threats so I can put Garchomp and Melmetal safely, I'm thinking to change Thunder, since is not a guaranteed move, but it's powerful to kill Toxapex and Flying, like Corviknight. Btw, maybe Thunderbolt is safer.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 160 Def / 4 SpD / 92 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
I usually put this Pokémon early to put Stealth Rock to targets take damage, and U-turn (if the target is a threat to I put other Pokémon safely) or Knock Off to remove itens. Earthquake to kill Heatran and Pokémon which are weak to Ground types.
Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
And Melmetal, I put usually late-game, after cleanning and I possibly put it in middle. I chose Melmetal to kill Toxapex faster which it can be a big problem to my team. Because is low, faster threats can kill it first, so I'm very careful before put Melmetal.
Well, I think my team is weak againt Fairy types and Dragon, even with Melmetal, and
there is always a Fire or Fighting type, sometimes Ground types but I can deal it with Slowking, which is can be a threat to Melmetal, and is can be koed fast because is low, so I put it late-game, like I said before.
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Swords Dance
- Earthquake
- Fire Fang
I use this Pokémon usually in late-game, after removing threats. So, I don't have so much to say about Garchomp, besides weakening the team and guaranteeing my victory, so I use it especially in late-game.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Heal Bell
- Knock Off
A cleric on my team, I'm in doubt if I change Knock Off to a something against Steel types or Wish, but I think the opponent will end up defeating my weak Pokémon, especially if I have Stealth Rock already set in my zone, but I think is cool removing itens when the opponent switch another Pokémon and removing some Dragon types.
Slowking (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Slack Off
- Teleport
Slowking is on team to pressure possible sweeps or buffs with Future Sight or maybe defensive which Toxapex. I'm thinking to change to a Blissey because Slowking has a weakness to Dark type, and I'm very careful before put Slowking.
Dragapult (F) @ Choice Specs
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Phantom Force
- Thunder
- Flamethrower
A Choice Specs to clean possible threats so I can put Garchomp and Melmetal safely, I'm thinking to change Thunder, since is not a guaranteed move, but it's powerful to kill Toxapex and Flying, like Corviknight. Btw, maybe Thunderbolt is safer.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 160 Def / 4 SpD / 92 Spe
Jolly Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
I usually put this Pokémon early to put Stealth Rock to targets take damage, and U-turn (if the target is a threat to I put other Pokémon safely) or Knock Off to remove itens. Earthquake to kill Heatran and Pokémon which are weak to Ground types.
Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Thunder Punch
- Ice Punch
And Melmetal, I put usually late-game, after cleanning and I possibly put it in middle. I chose Melmetal to kill Toxapex faster which it can be a big problem to my team. Because is low, faster threats can kill it first, so I'm very careful before put Melmetal.
Well, I think my team is weak againt Fairy types and Dragon, even with Melmetal, and
there is always a Fire or Fighting type, sometimes Ground types but I can deal it with Slowking, which is can be a threat to Melmetal, and is can be koed fast because is low, so I put it late-game, like I said before.
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