SS OU [RMT] Trick Room Balance by deeryuu

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TRICK ROOM Balance
by deeryuu
This is my first post!​
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octavia (Hatterene) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Stored Power
- Draining Kiss
- Mystical Fire

I started out with Hatterene because it's just a really neat Pokemon I wanted to see if I could make a team for it. My goal was to make a Trick Room sweeper with support to make that possible. Obviously you want to stick with lower speed because Trick Room reverses turn order. I gave it a standard Calm Mind move set. I gave it a Stored Power because of it. Also, it works well with the other moves and other Pokemon on this team. With the IVs I gave it 0 ATK and 0 SPE because TR often relies on a super slow pokemon to guarantee you'll move first.

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carl (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Psyshock
- Moonblast
- Focus Blast
- Psychic

Tapu Lele is a good Psychic Surge setter and a good Specs sweeper with Trick Room. I set the EVs to 252 HP for bulkiness and 252 SpA for more damage. The 4 is in SpD because a lot of pokemon in this meta are special attackers anyways. I like this set specifically because it has a good variety of moves. Although it doesn't cover many type advantages, I personally like it a lot. IVs are set to 0 on SPE because of Trick Room.

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greyton (Ferrothorn) (M)
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Body Press
- Gyro Ball
- Leech Seed

Ferrothorn is a good option for this team mainly due to it's Poison immunity and Steel resistance. I love using Ferrothorn in general, as well, just because it's such a good bulky wall. Leech Seed will make this team a lot easier to play. Not to mention, Gyro Ball is much more effective because of it's low speed IVs and Relaxed nature. Spikes is a good alternative if you want to set up more damage with Stealth Rocks.

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scout (Grimmsnarl) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break

Grimmsnarl is my default lead, although you can lead with basically any Pokemon in this team I prefer Grimmsnarl, due to his ability to set up screens and leave a good opening for the other Pokemon to set up moves or abilities. Prankster will ensure your screens come in first. Technically I don't want 0 IVs on Speed because Trick Room won't be up until after I sent this pokemon out. Therefore I think it's up to you whether you run this Pokemon with or without the 0 Spe IVs.

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trixie (Runerigus) (F) @ Leftovers
Ability: Wandering Spirit
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Trick Room
- Toxic Spikes

This here is our main setter for Trick Room. DO NOT LET IT DIE EARLY. Runerigus is a valuable asset to sweeping the enemy. You may not be able to sweep the other team with Hatterene if you do not. 252 HP/252 DEF/ 4 SPD will help you survive early attacks at full health. Leftovers will help you with this as well. As for the move set, Stealth Rock is a good starter if you want to get some extra damage and punish switch ins. Toxic Spikes is not really as good generally but can win you the game in some scenarios. Trick Room also sets up a opening for Hatterene to sweep the other team.

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greg (Magnezone) @ Leftovers
Ability: Magnet Pull
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Iron Defense
- Body Press
- Thunder Wave
- Toxic

Magnezone is acting as a support in this team, a solid backbone to rely on to get some good status effects on them or something like that. Iron Defense helps stall out any situation. Thunder Wave and Toxic both inflict great status effects, and Thunderbolt is a solid move. 0 IVs on Speed is pretty iffy in Trick Room, so if you feel like you need to lead with this pokemon I recommend not doing 0 IVs.

Thank you for looking over my team! I hope you like it and I am open to all suggestions!
 
With all due respect, this squad kinda misses the point of a TR team.

1) TR is basically an all-or-nothing deal in OU; you're either fully committed to slow mons or (more often, since TR is pretty mediocre most of the time) you don't run it at all. Even a 0 Speed Lele is still faster than some bulky mons like Corv.

2) More to the point, a viable TR team is hard restricted to full-on offense due to the limited number of turns you can work with it. The value of TR is in piling on as much damage as you can with strong breakers before the TR runs out, then setting it up and trying again. As such, a LOT of momentum is needed, and unfortunately that means most of your team does not fit the archetype. Ferro and that particular Zone set are both huge momentum sinks, Lele's still too fast, and Grimm wastes far too many TR turns on setting up screens while offering zero other value to the team. I realize you said you would lead with Grimm to set things up like that, but then instead you're wasting turns of screens to set up TR.

You could easily turn this into a normal balance team if you abandoned the TR idea and ditch Rune/Hatt/Grimm, but that's very clearly not the goal of this team. So instead, I'll direct you to a better example of what a more proper TR team would look like. Clone built a team earlier this month for the OU teambuilding lab since someone actually requested a team with Hatt. As you can see from the paste, you wanna pair TR setters with strong offense so your TR turns actually matter. Things like SD Alolawak, SD Daunt, Life Orb Melmetal, etc., are all very common on TR teams for that reason; they can make meaningful progress while TR is up instead of just doing what a normal balance squad would do.
 
At a glance, this team loses immediately to Magma Storm+ Taunt Heatran, as none of your setters can switch in to it.

Also, if you’re going to make a TR team, go Marowak-A or bust. It’s by far the best TR breaker.
 
At a glance, this team loses immediately to Magma Storm+ Taunt Heatran, as none of your setters can switch in to it.

Also, if you’re going to make a TR team, go Marowak-A or bust. It’s by far the best TR breaker.
Thank you so much for the feedback! I'll try that! Also, I thought of Gothitelle as a setter too and getting rid of Calm Mind on Hatterene.
 
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