
octavia (Hatterene) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Stored Power
- Draining Kiss
- Mystical Fire
I started out with Hatterene because it's just a really neat Pokemon I wanted to see if I could make a team for it. My goal was to make a Trick Room sweeper with support to make that possible. Obviously you want to stick with lower speed because Trick Room reverses turn order. I gave it a standard Calm Mind move set. I gave it a Stored Power because of it. Also, it works well with the other moves and other Pokemon on this team. With the IVs I gave it 0 ATK and 0 SPE because TR often relies on a super slow pokemon to guarantee you'll move first.

carl (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Psyshock
- Moonblast
- Focus Blast
- Psychic
Tapu Lele is a good Psychic Surge setter and a good Specs sweeper with Trick Room. I set the EVs to 252 HP for bulkiness and 252 SpA for more damage. The 4 is in SpD because a lot of pokemon in this meta are special attackers anyways. I like this set specifically because it has a good variety of moves. Although it doesn't cover many type advantages, I personally like it a lot. IVs are set to 0 on SPE because of Trick Room.

greyton (Ferrothorn) (M)
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Body Press
- Gyro Ball
- Leech Seed
Ferrothorn is a good option for this team mainly due to it's Poison immunity and Steel resistance. I love using Ferrothorn in general, as well, just because it's such a good bulky wall. Leech Seed will make this team a lot easier to play. Not to mention, Gyro Ball is much more effective because of it's low speed IVs and Relaxed nature. Spikes is a good alternative if you want to set up more damage with Stealth Rocks.

scout (Grimmsnarl) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break
Grimmsnarl is my default lead, although you can lead with basically any Pokemon in this team I prefer Grimmsnarl, due to his ability to set up screens and leave a good opening for the other Pokemon to set up moves or abilities. Prankster will ensure your screens come in first. Technically I don't want 0 IVs on Speed because Trick Room won't be up until after I sent this pokemon out. Therefore I think it's up to you whether you run this Pokemon with or without the 0 Spe IVs.

trixie (Runerigus) (F) @ Leftovers
Ability: Wandering Spirit
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Trick Room
- Toxic Spikes
This here is our main setter for Trick Room. DO NOT LET IT DIE EARLY. Runerigus is a valuable asset to sweeping the enemy. You may not be able to sweep the other team with Hatterene if you do not. 252 HP/252 DEF/ 4 SPD will help you survive early attacks at full health. Leftovers will help you with this as well. As for the move set, Stealth Rock is a good starter if you want to get some extra damage and punish switch ins. Toxic Spikes is not really as good generally but can win you the game in some scenarios. Trick Room also sets up a opening for Hatterene to sweep the other team.

greg (Magnezone) @ Leftovers
Ability: Magnet Pull
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Iron Defense
- Body Press
- Thunder Wave
- Toxic
Magnezone is acting as a support in this team, a solid backbone to rely on to get some good status effects on them or something like that. Iron Defense helps stall out any situation. Thunder Wave and Toxic both inflict great status effects, and Thunderbolt is a solid move. 0 IVs on Speed is pretty iffy in Trick Room, so if you feel like you need to lead with this pokemon I recommend not doing 0 IVs.
Thank you for looking over my team! I hope you like it and I am open to all suggestions!