Little things you like about Pokémon

Gen II's way of doing version exclusivity with the legends is pretty interesting. You still get the opposing legendary in each game, but they'll just be an inferior version of themselves since they won't have their special move (and also Gust and Safeguard, but they won't be missed) and there's no move reminder (except on Stadium); Ho-Oh won't know Sacred Fire in Silver and Lugia won't know Aeroblast in Gold*. Obviously this wouldn't be possible in the modern titles unless they tweaked things so that each legendary was only able to learn its signature move in its own game.

Likewise Gen VII's method was pretty cool too. Restricting the evolution method was a bit harsh but you can still have the opposite mascot with your own ID number with a bit of effort. I quite liked that.

*while Crystal players missed out on both
I am more of a fan of how gen 8 DLCs have done the "version exclusives", as in, you get to pick which you get.
Still retains the trading focus (and, tecnically, via the Switch multiple saves, you can tecnically obtain both the exclusives with a bit of patience without sacrificing your main save), while also retaining the choice element.
 
Crown Tundra not having the Sinnoh Fossils plus absolutely no Sinnoh Mythicals in SwSh were what made me suspicious.
Another clue somewhat related to this, although not in the games, is that if you look in the Home datamine of TM/TR changes, all the currently-missing Pokemon from Generations 1-4 have got a full set of new moves, but the Generation 5-7 ones only have Swift, Endure, and a couple of evolution-only moves given to the lower stage Pokemon. Obviously they must have decided on the Diamond/Pearl remake idea at this point, confirming that all the missing Pokemon up to that point would be coming back, and whilst I expect that they were planning something along the lines of Legends: Arceus at the time of that update, if they hadn't at the time (and they still may not yet have completely) decided exactly which of the missing Generation 5-7 Pokemon were coming back with it, then this would make sense.
 
After the trainwreck-in-progress that is Sonic Colors Ultimate and the emerging incompetence of its developer Blind Squirrel I just wanna start an ILCA appreciation thread. They're a relatively unknown dev likewise tasked with refreshing a beloved entry in a major franchise who, regardless of personal feelings about artstyle and such, have clearly shown they actually give a shit about the product they're making. The polish in the recent trailer, the new content, even little things like the renders imitating the DP sprites, it's not too shabby at all for a company just getting into such high-profile projects.
 

Okay, that's pretty neat! :bloblul:

Say, the Shedinja pattern has the Regieleki in it, is there a pattern which has Regidraco? I don't think I saw one.

After the trainwreck-in-progress that is Sonic Colors Ultimate and the emerging incompetence of its developer Blind Squirrel I just wanna start an ILCA appreciation thread. They're a relatively unknown dev likewise tasked with refreshing a beloved entry in a major franchise who, regardless of personal feelings about artstyle and such, have clearly shown they actually give a shit about the product they're making. The polish in the recent trailer, the new content, even little things like the renders imitating the DP sprites, it's not too shabby at all for a company just getting into such high-profile projects.

I've said it before but I'll say it again: none of my critiques for BDSP is against ILCA. ILCA is doing a fantastic job for what I feel are cards being dealt to them by GF. Yes, they are developing the game, but if you think GF is just going to let them make a Pokemon game, even a remake, without a textbook worth of instructions you're dreaming. With Masuda in charge I believe my complaints with the style and how close they're trying to be 1:1 falls to GF essentially just wanting a DP remake out there to just say they did it (likely with Masuda and possibly some other GF upperstaff wanting to experiment with certain styles like a 3D recreation of the original games akin to Link's Awakening remake).

And, even if its revealed ILCA made the conscious choice to do the games in this style, well I will admit I'd be disappointed though at least it would have been their choice and did so because they know the limits of their development team. Heck, if that's the case they'll still be better than GF who often try to go big no matter what even if they seemingly don't have the time or resources to do so; maybe working with ILCA in that case could be a good thing.
 
Grinding for battle points is a pain in the ass. But I found something good in the Battle Palace in Emerald where you can just mash the A button most of it and rarely need to pay attention if you have relatively good Pokemon.
Who would have thought my second least favorite place is so efficient for grinding. Just wish the Tutor Moves weren't that expensive.
 
Grinding for battle points is a pain in the ass. But I found something good in the Battle Palace in Emerald where you can just mash the A button most of it and rarely need to pay attention if you have relatively good Pokemon.
Who would have thought my second least favorite place is so efficient for grinding. Just wish the Tutor Moves weren't that expensive.

This is genuinely the first time I've ever heard someone say something positive about the Battle Palace. Props I guess.

To me the Battle Palace is a black mark on Emerald's Battle Frontier, which is otherwise perhaps the best post game feature in a Pokémon game ever. Even ahead of Gen 4's Frontier and B2W2's PWT.
 
This is genuinely the first time I've ever heard someone say something positive about the Battle Palace. Props I guess.

To me the Battle Palace is a black mark on Emerald's Battle Frontier, which is otherwise perhaps the best post game feature in a Pokémon game ever. Even ahead of Gen 4's Frontier and B2W2's PWT.
I'm mostly looking for ways to make underused options more prominent out of the gimmicky facilities, and Palace does that job pretty well by producing an environment that can favour multi-turn moves like Rollout or even not bringing a full moveset. Would be much less frustrating if it existed in a game with nature mints, of course.
 
Speaking of Post-Game, I've been giving a fair shot to SwSh by taking out most of the mods I had on it. (Had to put the Raid Partner ones back with the quickness tho.)

I'm kinda surprised at how much stuff is in this game with the DLC.

The Isle of Armor can be done during the main game, unlike the Crown Tundra where Peony will slam you with Lv. 60+ mons if you try, though you can explore it (and break the game in hilarious ways after jobbing to Peony and getting a mon of your choice in the Max Lair.)

So basically, you have a big sidequest, the main quest, and once that's done, the dogs' postgame, the rest of the IoA, the Crown Tundra, and eventually you unlock Restricted Sparring and the Galarian Star Tournament.

Between all the exploration involved, the Battle Tower, the Championship Tournament being a remix of the basic E4 rematches, Dynamax Adventures, Restricted Sparring, and the Star Tournament, there's a remarkable amount of post-game here.

Can't attest to its quality yet, still gotta actually finish all that, but if they're fairly repeatable, this might be a Top 5 post-game content-wise. I'm seriously impressed at how long it's taking for me to go through it all. Not the best or most consistent experience, but it's definitely a robust one.
 
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Okay, for a bit of a thing I like, it's time to talk about Kalos!

300px-Kalos_alt.png


Now granted in spite of its issues I really do like X and Y as games a lot, but most of all I really like Kalos as a region. But while the region design is a bit linear there's one thing I really like about the layout of the routes you go through from the start and that's how the routes are aligned with the four seasons. Unova may have had the fun seasons mechanic where the season changes every month but Kalos has an interesting region layout in spite of how diverse it is because the routes in order really represent the four seasons from the first one you encounter down to the last.

You start from Vaniville, and from there Routes 1, 2, 3, 22, 4, 5, 6, and 7 are all based on the Spring season, with beautiful forests and gardens of flowers blooming, much like Spring.
Then from Coastal Kalos, you go into Route 8, 9, 10, 11, 12, and to an extent 13 as well as 14 which are all Summer. Many of these routes are either beach-like or very warm. Route 14 is the beginning of Mountain Kalos but it's a very stormy route, much akin to the storms of summer.
As we enter from Laverre City into Mountain Kalos, Routes 15 and 16 represent Autumn. You can see this with the falling leaves all around the routes and the overall autumn atmosphere we get from them.
Then from Route 17, and later into Snowbelle City, we get a more Winter-like climate, with it being snowing all the time in these spots.
And as we head into Route 21 and into Victory Road, it returns to Spring with the route having blooming flowers all round.

It's a nicely thought out layout where the routes as you progress throughout the game are based on the four seasons, and it's like the seasons are changing as you traverse on your journey throughout Kalos. As you begin your journey, it's spring, then it transitions to summer, then later to autumn, and then winter. And then as you approach Victory Road and head onto become Champion, it's spring once again, coming full circle at the end of your journey, further reinforced upon it being spring around Vaniville, which is where you will return once more after successfully becoming Champion.

Kalos is a really beautiful region imo in the first place, but I respect the little detail put into the routes being representative of the seasons, almost as if the four seasons come and go along your journey: you start in the Spring, go through Summer, Autumn, and Winter, then as your journey ends it becomes Spring once more.

It's a little thing I really like about Kalos, honestly.

(that said this does mean this region was the perfect place to put Deerling and Sawsbuck and all of their forms in despite Kalos not having the direct monthly seasons mechanic like Unova, but that's a discussion for another time).
 
Discussion of battle backgrounds in the Annoyance thread reminded me:

I really enjoy how the 3D games have such a variety in battle backgrounds. With gens 1 & 2 it was just white void, because, well, the gameboy screens are very crowded as is and they need that space for the pokemon sprites and such. Gen 3 started experimenting with varying "field" spots and gradiant backgrounds, which they continued through gen 4 & 5; these would change based on where or who you were fighting but nothing too outlandish (for understandable reasons.
The shift to full 3D in gen 6 let them have more distinct environments, though, and it really helps give various battles their own personality and "grounding".

Likewise it's nice that gen 6 lets you swap in the various "power spots" in online battles instead of being locked to the generic battlefield.
 
While unintentional, I like that Nincada's existence allows you to get full PC boxes on Pokemon Colosseum. Normally, it is impossible because there is a finite amount of Pokemon obtainable in the game, but by trading over a bunch of nincada and evolving them, you can have a larger amount of Pokemon than normal on your Colosseum save file.

The PC in that game can hold up to 90 Pokemon, but in the International versions of Colosseum, you only ever get 52 Pokemon(2 Starters, 48 Shadow Pokemon, Plusle, and Ho-oh). Even in the Japanese version you only get 57(all of the above plus the Celebi that gets sent directly to your Colosseum save file instead of a GBA game, the Pikachu from the same disc, and the three e-card exclusive Shadow Pokemon), and at least two have to be in your party at any given time so that's only 50/90 for international versions and 55/90 for Japanese versions.
 
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I like how Kanto, Sinnoh and Galar actually show non-important trainers owning their starters on a fairly regular basis. It's a nifty little detail that shows that plenty of other people are going on a parallel journey to yours, although it does make me wonder why it's done so inconsistently

I always rationalised that the Johto, Hoenn, Unova, and Alola starters were just comparatively much rarer, though maybe that's me reading into it rather than a deliberate choice.
 
Gen 1 probably has starters everywhere just because it was the first game and they didn't get weird ideas about the starters. So now they're just pokemon and it makes sense because yeah tehy're starters, lots of people would ge them
Everywhere in Johto likely because they were everywhere before, so they should still be everywhere now, i guess? You'll note that even in the 2 games where they're available normally (or "normally"), XY & SWSH, they aren't owned by anyone else other than Sycamore (who gave them to begin with) and Leon.

If you want to hand wave why there's Kanto startesr all over Johto but not the actual Johto starters you could probably lean on "wow! these are ~newly discovered~"

Sinnoh shows them because they have to. The gimmick of the game is around seeing the entire sinnoh dex, so it's important to scatter trainers with the starters throughout the game to account for whatever starter you didn't pick and isnt owned by the rival.

Galar...I don't think is on the same level at all? In terms of Kanto starters isn't it just Leon & Honey? And for Galar starters I'm pretty sure it's just Hop, Leon and.....the random daily battle against the woman who shows up in the Wild Area that has the full set. And honestly she feels more on the level as Cal from the default Viridian Trainer House who has the full set of johto starters.
 
Galar...I don't think is on the same level at all? In terms of Kanto starters isn't it just Leon & Honey? And for Galar starters I'm pretty sure it's just Hop, Leon and.....the random daily battle against the woman who shows up in the Wild Area that has the full set. And honestly she feels more on the level as Cal from the default Viridian Trainer House who has the full set of johto starters.
Im mainly referring to the backgrounds of gym stadiums where you can see trainers owning scorbunny and grookey and such
 
The starters are a weird thing anyway, cause due to the fact they can breed normally it doesn't really make sense that they'd be "rare" or "special".

I am of the belief that ""lorewise"" starters aren't really a thing, trainers don't really get to choose <insert 3 gen starters>, rather whoever gifts them a pokemon they like or a random Pokemon they ended up befriending and that becomes their "starter".
For example Hop himself says his first pokemon is his Wooloo, and even hints at you that "since you don't have a pokemon, stay away from tall grass", so his starter was actually Wooloo and not the pokemon he receives from Leon.
 
The starters are a weird thing anyway, cause due to the fact they can breed normally it doesn't really make sense that they'd be "rare" or "special".

I am of the belief that ""lorewise"" starters aren't really a thing, trainers don't really get to choose <insert 3 gen starters>, rather whoever gifts them a pokemon they like or a random Pokemon they ended up befriending and that becomes their "starter".
For example Hop himself says his first pokemon is his Wooloo, and even hints at you that "since you don't have a pokemon, stay away from tall grass", so his starter was actually Wooloo and not the pokemon he receives from Leon.
I remember reading a cute comic about Leon catching Hop a Wooloo before he left for his journey, something to remember him by. I choose to believe that's how he got Wooloo cause if there's an official reason it's probably not as cute or interesting
 
The starters are a weird thing anyway, cause due to the fact they can breed normally it doesn't really make sense that they'd be "rare" or "special".

I am of the belief that ""lorewise"" starters aren't really a thing, trainers don't really get to choose <insert 3 gen starters>, rather whoever gifts them a pokemon they like or a random Pokemon they ended up befriending and that becomes their "starter".
For example Hop himself says his first pokemon is his Wooloo, and even hints at you that "since you don't have a pokemon, stay away from tall grass", so his starter was actually Wooloo and not the pokemon he receives from Leon.
There's definitely been enough where it's, like, an actual lore thing that the professors of each region (or Kahunas, in Alola) give new trainers a choice of the three pokemon that happen to be "the" starters, that the people who hand them out happen to specifically raise and give out.

But also hypothetically the starters they gave out could be anything, they just happen to most of the time be those three. Let us never forget the USUM even where Nanu does his Kahuna job for once and lets a youngster have his choice between three.....Alolan Meowths.
 
The starters are a weird thing anyway, cause due to the fact they can breed normally it doesn't really make sense that they'd be "rare" or "special".

I am of the belief that ""lorewise"" starters aren't really a thing, trainers don't really get to choose <insert 3 gen starters>, rather whoever gifts them a pokemon they like or a random Pokemon they ended up befriending and that becomes their "starter".
For example Hop himself says his first pokemon is his Wooloo, and even hints at you that "since you don't have a pokemon, stay away from tall grass", so his starter was actually Wooloo and not the pokemon he receives from Leon.

Probably varies from region to region, but in most instances they just happen to be rare Pokemon which are studied by professors and given out to talented trainers who can get the most out of them in the field as opposed to in a lab. A lot of the older Pokemon guidebooks specifically draw mention to the starters as being ideal for starting trainers; an old Pokedex book I had as a kid highlights that Bulbasaur is easy to raise and highly adaptable, whereas Scyther is "not a Pokemon suited for beginners" due to its aggressive, vicious nature.

Of course not everyone is lucky enough to start out with an "ideal" Pokemon. In the Adventures manga, for instance, virtually every character's actual first Pokemon is something other than a classic starter, with them only getting their starter as part of the story. Red's first Pokemon is a Poliwag, Blue's is a Scyther (ironically), Black's is a Munna, Sun's is an Alolan Meowth, and so on.
 
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