Based (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
so i chose mega charizard x as my starter as its a good mega with a great ability. the only problem with charizard is that toxapex with haze and toxic may kill it but it can defeat it if it goes for eq twice. if this thing gets a chance to dd its basically over unless it faces a chansey because of the recoil, it can kill it but it will take a lot of damage and that will make greninja with water shuriken a great threat to it.
Setup Boi (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
now i added gliscor because of its great typing and its great ability. having the types ground and flying makes it immune to electric and ground which is really good. now the set isnt the best but let me tell u why i did it like that. i used gliscor a lot before and i couldnt really sweep/use it well because of its bad speed so i added rock polish to deal with its eh speed which also deals with greninja a bit.
Off Brand Dragon (Crawdaunt) @ Leftovers
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Crunch
- Dragon Dance
now there isnt really anything to talk about crawdaunt i chose it for its priority move aqua jet and its typing which resists ice and water which is a huge threat to the team
now i was between dd and sd but i realized that dd is kinda better for crunch and crabhammer and if u pull off dd twice its over.
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mind Blown
- Flamethrower
- Psychic
chose blace because a lot and i mean A LOT of teams never have a ghost resist and to like kinda deal with mega medicham because anything that has access to a fighting move and an ice move instantly destroys this team and another reason i chose blace is to keep the team kinda not get destroyed by intimidate but other than that its a great sweeper
turdus 2.0 (Tornadus-Therian) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Hidden Power [Ice]
- Defog
now tornadus t is my lead most of the time the set might look bad but let me explain hurricane and heat wave are the usual hp ice is kinda weird but it helps me get rid of lando easily and it could get some satisfying plays because u never see it coming defog is just defog helps me get out my char more safely and if i can keep tornadus t alive i can really deal with a lot of things that my team has a hard time with the only downside about this set that it gets completely walled by heatran.
haha Damage (Tapu Bulu) @ Choice Scarf
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Megahorn
- Stone Edge
tapu bulu is pretty great since it can help with dealing with water types and other grass types and also its immunity to dragon is super great now i dont think people run megahorn on bulu but i run mega horn just to deal with other grass types especially serp.
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
so i chose mega charizard x as my starter as its a good mega with a great ability. the only problem with charizard is that toxapex with haze and toxic may kill it but it can defeat it if it goes for eq twice. if this thing gets a chance to dd its basically over unless it faces a chansey because of the recoil, it can kill it but it will take a lot of damage and that will make greninja with water shuriken a great threat to it.
Setup Boi (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
now i added gliscor because of its great typing and its great ability. having the types ground and flying makes it immune to electric and ground which is really good. now the set isnt the best but let me tell u why i did it like that. i used gliscor a lot before and i couldnt really sweep/use it well because of its bad speed so i added rock polish to deal with its eh speed which also deals with greninja a bit.
Off Brand Dragon (Crawdaunt) @ Leftovers
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Crunch
- Dragon Dance
now there isnt really anything to talk about crawdaunt i chose it for its priority move aqua jet and its typing which resists ice and water which is a huge threat to the team
now i was between dd and sd but i realized that dd is kinda better for crunch and crabhammer and if u pull off dd twice its over.
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mind Blown
- Flamethrower
- Psychic
chose blace because a lot and i mean A LOT of teams never have a ghost resist and to like kinda deal with mega medicham because anything that has access to a fighting move and an ice move instantly destroys this team and another reason i chose blace is to keep the team kinda not get destroyed by intimidate but other than that its a great sweeper
turdus 2.0 (Tornadus-Therian) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Hidden Power [Ice]
- Defog
now tornadus t is my lead most of the time the set might look bad but let me explain hurricane and heat wave are the usual hp ice is kinda weird but it helps me get rid of lando easily and it could get some satisfying plays because u never see it coming defog is just defog helps me get out my char more safely and if i can keep tornadus t alive i can really deal with a lot of things that my team has a hard time with the only downside about this set that it gets completely walled by heatran.
haha Damage (Tapu Bulu) @ Choice Scarf
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Megahorn
- Stone Edge
tapu bulu is pretty great since it can help with dealing with water types and other grass types and also its immunity to dragon is super great now i dont think people run megahorn on bulu but i run mega horn just to deal with other grass types especially serp.