rmt an ho team that i need help with

Based (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake

so i chose mega charizard x as my starter as its a good mega with a great ability. the only problem with charizard is that toxapex with haze and toxic may kill it but it can defeat it if it goes for eq twice. if this thing gets a chance to dd its basically over unless it faces a chansey because of the recoil, it can kill it but it will take a lot of damage and that will make greninja with water shuriken a great threat to it.


Setup Boi (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

now i added gliscor because of its great typing and its great ability. having the types ground and flying makes it immune to electric and ground which is really good. now the set isnt the best but let me tell u why i did it like that. i used gliscor a lot before and i couldnt really sweep/use it well because of its bad speed so i added rock polish to deal with its eh speed which also deals with greninja a bit.



Off Brand Dragon (Crawdaunt) @ Leftovers
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Crunch
- Dragon Dance

now there isnt really anything to talk about crawdaunt i chose it for its priority move aqua jet and its typing which resists ice and water which is a huge threat to the team
now i was between dd and sd but i realized that dd is kinda better for crunch and crabhammer and if u pull off dd twice its over.



Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Mind Blown
- Flamethrower
- Psychic

chose blace because a lot and i mean A LOT of teams never have a ghost resist and to like kinda deal with mega medicham because anything that has access to a fighting move and an ice move instantly destroys this team and another reason i chose blace is to keep the team kinda not get destroyed by intimidate but other than that its a great sweeper


turdus 2.0 (Tornadus-Therian) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Hidden Power [Ice]
- Defog

now tornadus t is my lead most of the time the set might look bad but let me explain hurricane and heat wave are the usual hp ice is kinda weird but it helps me get rid of lando easily and it could get some satisfying plays because u never see it coming defog is just defog helps me get out my char more safely and if i can keep tornadus t alive i can really deal with a lot of things that my team has a hard time with the only downside about this set that it gets completely walled by heatran.



haha Damage (Tapu Bulu) @ Choice Scarf
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Megahorn
- Stone Edge

tapu bulu is pretty great since it can help with dealing with water types and other grass types and also its immunity to dragon is super great now i dont think people run megahorn on bulu but i run mega horn just to deal with other grass types especially serp.
 
I'm not the best at teambuilding, but there are a few things I would change, specifically dragon dance on crawdaunt to swords dance. This is because crawdaunt is very slow and wont outspeed to much with a +1, while the extra power would be more useful in conjunction with aqua jet. Also I would suggest either a suicide rock lead or a double screens lead. Some suggestions that come to mind for a suicide rock lead are self, aerodactyl, and the best one being lando. These would either make getting the valuable kos ho needs easier, or make setup easier. I would either change the bulu set or use a different tapu(koko or maybe even fini) as you already have a choice scarfer in blace. Another reason this may be a good idea is because grassy terrain will weaken your own card's Eq making pex tougher to deal with, something momo can can do quite well. No no can also be an effective screens lead, but that means it can't check pex very well outaide of taunt.
 
I'm not the best at teambuilding, but there are a few things I would change, specifically dragon dance on crawdaunt to swords dance. This is because crawdaunt is very slow and wont outspeed to much with a +1, while the extra power would be more useful in conjunction with aqua jet. Also I would suggest either a suicide rock lead or a double screens lead. Some suggestions that come to mind for a suicide rock lead are self, aerodactyl, and the best one being lando. These would either make getting the valuable kos ho needs easier, or make setup easier. I would either change the bulu set or use a different tapu(koko or maybe even fini) as you already have a choice scarfer in blace. Another reason this may be a good idea is because grassy terrain will weaken your own card's Eq making pex tougher to deal with, something momo can can do quite well. No no can also be an effective screens lead, but that means it can't check pex very well outaide of taunt.
well thanks but ive used crawdaunt before and sd isnt the best since it can only rely on aqua jet and yes it is very slow but but there are somethings that it can outspeed so it is kinda better and for ur suicide lead suggestion the only reason i dont use a suicide lead its because every single team has a defogger that will defog the rocks like 2 turns later now the reason i use tapu bulu again like i said its typing helps the team and it kinda deals with tapu lucha but i might change tapu bulu thanks for ur help
 
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