Hi all!
First of all, sorry if this is in the wrong subforum, feel free to move this thread to a better place if it doesn't belong here. I looked around a bit on the guidelines and wasn't sure if this belonged here, in the "Other Metagames" subforum or maybe in the "Policy Review" subforum. I'm new on the forum, though I have been playing on Pokemon Showdown off-and-on for a few years. Also, apologies if this has been mentioned elsewhere before - I looked for a while but couldn't see any other posts raising this issue.
I've recently been playing the Free-for-All Random Battles category often, and noticed that regularly, people either leave early game (if their pokemon is the first to get KO'd, if they don't feel like they got good pokemon by the randomizer, etc.), or people suddenly disappear and time out in the middle of the game. I've also had to explain to people multiple times across the past week that the format is a Free-for-All 1v1v1v1 format, and not a 2v2 Double Battles format. Both of these things aren't problematic or detrimental to the overall game, and it is definitely still possible to have some actual long and fun games with this gamemode, but in practice about half of the games you're actually just playing single Random Battles (until one of the remaining people decides that they don't want that, and leaves anyways).
I see that there is already a ladder for this gamemode in place, and that a few people have already gained some points, but it looks like the ladder is currently not in use. This results that in practice, everyone is always stuck at the bottom of the ladder, and has no way of getting away from the lower scoring players. This creates an environment where there are absolutely no stakes to losing a battle, and this means that everyone that feels like they're put at a disadvantage (either early-game if they feel like they got bad RNG with the team selection, or mid-game if they feel like they get focused on a lot by the others) can always just forfeit and start a new, 'more fun' game. This is especially frustrating when you're doing well in a game and everyone else leaves, because it feels like none of your good plays mattered.
I think a functional ladder for this category would drastically improve the playability of this gamemode, because as soon as you get out of the lower rankings you wouldn't get matched with a lot of the people leaving mid-game, or with people that don't understand the category well. I've spoken to a few others during games about this issue, and many other players of the category seem to agree that it would be nice to have a working ladder, and that it would be nice if less people randomly quit. I'm not quite sure about what the functionality of the ladder would be yet, and this is something people often ask when I mention that a ladder for the category would be nice as well. I'm sure there's a good way to implement a points system for a four-player gamemode though. (either winner-takes-all, or perhaps based on who survives longest?).
Thanks in advance for listening, and again sorry if this has already been covered,
VisionC.
First of all, sorry if this is in the wrong subforum, feel free to move this thread to a better place if it doesn't belong here. I looked around a bit on the guidelines and wasn't sure if this belonged here, in the "Other Metagames" subforum or maybe in the "Policy Review" subforum. I'm new on the forum, though I have been playing on Pokemon Showdown off-and-on for a few years. Also, apologies if this has been mentioned elsewhere before - I looked for a while but couldn't see any other posts raising this issue.
I've recently been playing the Free-for-All Random Battles category often, and noticed that regularly, people either leave early game (if their pokemon is the first to get KO'd, if they don't feel like they got good pokemon by the randomizer, etc.), or people suddenly disappear and time out in the middle of the game. I've also had to explain to people multiple times across the past week that the format is a Free-for-All 1v1v1v1 format, and not a 2v2 Double Battles format. Both of these things aren't problematic or detrimental to the overall game, and it is definitely still possible to have some actual long and fun games with this gamemode, but in practice about half of the games you're actually just playing single Random Battles (until one of the remaining people decides that they don't want that, and leaves anyways).
I see that there is already a ladder for this gamemode in place, and that a few people have already gained some points, but it looks like the ladder is currently not in use. This results that in practice, everyone is always stuck at the bottom of the ladder, and has no way of getting away from the lower scoring players. This creates an environment where there are absolutely no stakes to losing a battle, and this means that everyone that feels like they're put at a disadvantage (either early-game if they feel like they got bad RNG with the team selection, or mid-game if they feel like they get focused on a lot by the others) can always just forfeit and start a new, 'more fun' game. This is especially frustrating when you're doing well in a game and everyone else leaves, because it feels like none of your good plays mattered.
I think a functional ladder for this category would drastically improve the playability of this gamemode, because as soon as you get out of the lower rankings you wouldn't get matched with a lot of the people leaving mid-game, or with people that don't understand the category well. I've spoken to a few others during games about this issue, and many other players of the category seem to agree that it would be nice to have a working ladder, and that it would be nice if less people randomly quit. I'm not quite sure about what the functionality of the ladder would be yet, and this is something people often ask when I mention that a ladder for the category would be nice as well. I'm sure there's a good way to implement a points system for a four-player gamemode though. (either winner-takes-all, or perhaps based on who survives longest?).
Thanks in advance for listening, and again sorry if this has already been covered,
VisionC.