
Mega Virizion
New Ability: Tipped Scales (This Pokemon's stat changes are inversed if it attacks and KOes another Pokemon)
Type:


Stats:
HP- 91
Atk- 90(+35) --> 125
Def- 72(+18) --> 90
SpAtk- 90(+35) --> 125
SpDef- 129(+6) --> 135
Spe- 108(+6) --> 114
BST- 580(+100) --> 680
New Moves: Earthquake
Description:
Drawing very heavily from the Swords of Justice flavor, Mega Virizion quite literally tips the scales of battle in its favor.
It's here to serve some good ol' fashioned justice, Pokemon style.
Now I know what you're thinking. Why use such a convoluted nerfed form of Contrary? Well, other than the fact that it would be quite obviously broken on Virizion, Contrary is boring. There's no risk for the reward. It's very... dishonorable. Entirely unfitting for such a just Pokemon.
Let's get onto what this thing can do. By KOing an opponent with Superpower, it gains a +1 in both Attack and Defense. By using Leaf Storm, it gets a +2 in Special Attack. And through Close Combat, it gains a +1 in both Defense and Special Defense, making revenge killing it quite the chore.
You might wonder if this can get out of hand really quickly. The answer? No. As nice as the offensive boosts are, they will be nullified or even inversed upon KOing the next opponent. The same thing applies to CC, but it's likely that the defenses will have dropped by the time of the KO.
It should be pretty neatly balanced. Additionally, it has some more situational uses. Intimidate, Sticky Web, and the evasiveness drop from Defog will all be reversed upon a KO. However, keep in mind that they will be inversed again if you get another kill, so there needs to be careful play.
It's here to serve some good ol' fashioned justice, Pokemon style.
Now I know what you're thinking. Why use such a convoluted nerfed form of Contrary? Well, other than the fact that it would be quite obviously broken on Virizion, Contrary is boring. There's no risk for the reward. It's very... dishonorable. Entirely unfitting for such a just Pokemon.
Let's get onto what this thing can do. By KOing an opponent with Superpower, it gains a +1 in both Attack and Defense. By using Leaf Storm, it gets a +2 in Special Attack. And through Close Combat, it gains a +1 in both Defense and Special Defense, making revenge killing it quite the chore.
You might wonder if this can get out of hand really quickly. The answer? No. As nice as the offensive boosts are, they will be nullified or even inversed upon KOing the next opponent. The same thing applies to CC, but it's likely that the defenses will have dropped by the time of the KO.
It should be pretty neatly balanced. Additionally, it has some more situational uses. Intimidate, Sticky Web, and the evasiveness drop from Defog will all be reversed upon a KO. However, keep in mind that they will be inversed again if you get another kill, so there needs to be careful play.

Mega Articuno
New Ability: Diamond Dust
Type:


Stats:
HP- 90
Atk- 85
Def- 100(+10) --> 110
SpAtk- 95(+50) --> 145
SpDef- 125(+20) --> 145
Spe- 85(+20) --> 105
BST- 580(+100) --> 680
New Moves: Wish, Sparkling Aria, Magic Coat
Description:
"It freezes water that is contained in winter air and makes it snow"
Look at the above PokeDex entry. This is practically asking for Diamond Dust.
Currently the signature ability of
Mega Aurorus, Diamond Dust is actually pretty interesting on Articuno. Due to its Flying type granting an immunity to Ground, and the weather granting an immunity to Rock (its former 4x weakness), Mega Articuno now has an EdgeQuake immunity.
Common users of EdgeQuake, such as
Landorus Therian or
Garchomp happen to also be weak to Ice. This gives it a new role in countering these Pokemon, the opposite of Aurorus which is actually weak to them due to the Electric type.
It is also worth noting that Articuno has excellent utility that it can now employ at any moment thanks to its 4x Stealth Rock weakness being nullified. Things like Tailwind, Defog, Aurora Veil, Heal Bell, and Wish are always appreciated by its teammates.
In VGC, this utility makes Mega Articuno a great Pokemon to pair with Slush Rush abusers such as
Arctozolt. It even has access to Icy Wind in order to slow down opponents. This is in contrast to the more offensive playstyle of Mega Aurorus.
Look at the above PokeDex entry. This is practically asking for Diamond Dust.
Currently the signature ability of

Common users of EdgeQuake, such as


It is also worth noting that Articuno has excellent utility that it can now employ at any moment thanks to its 4x Stealth Rock weakness being nullified. Things like Tailwind, Defog, Aurora Veil, Heal Bell, and Wish are always appreciated by its teammates.
In VGC, this utility makes Mega Articuno a great Pokemon to pair with Slush Rush abusers such as


Mega Guzzlord
Ability: Poison Touch
Type:


Stats:
HP- 223
Atk- 101(+30) --> 131
Def- 53(+18) --> 71
SpAtk- 97(+34) --> 131
SpDef- 53(+18) --> 71
Spe- 43
BST- 570(+100) --> 670
New Moves: Purify, Venoshock, Hex, Sucker Punch
Description:
This one is inspired by the theory that Guzzlord is actually an evolution/mutation of
Alolan Muk.
I won't go into too much detail about it because a few subs already mentioned this, but basically: Ultra Ruin, the place where Guzzlord is found in USUM, is a destroyed futuristic version of Hau'oli City. The people have fled and the only man there mentions a nuclear power plant. This suggests that Guzzlord was a result of the nuclear waste being disposed of through Alolan Muk. Therefore, it's only fitting to let Mega Evolution revert it.
Mega Guzzlord uses Poison Touch quite differently from Muk. Sporting tremendous bulk but lacking reliable recovery, it is incentivized to run Purify for healing. But removing the Poison also reduces the power of Venoshock/Hex, so there is fun anti synergy at play here. Sucker Punch is a neat tool that may come in handy for revenge killing purposes, as Guzzlord's newfound Attack and chance to Poison pairs nicely with STAB priority.
There are some fun gimmicks that come with this too. Dual Chop hits twice to maximise the Poison chance, although Guzzlord loses STAB on it upon Mega Evolution. Stomping Tantrum is really cool, as Purify will often fail on a switch and the opponent will usually switch their Steel types onto Poison Jab, so punishing that with a higher base power move is nice. I know these probably aren't viable but they add a bit of flair to it all.
Even the type change brings a new layer to Guzzlord. Fairies, which would normally hit it 4x supereffectively, will find themselves doing mere neutral damage, while it fires back with powerful supereffective STAB. Guzzlord also gets Magnet Rise (don't question it), so it can now pull off the obligatory "bulky mon with no weaknesses". Overall, this has a lot more depth than it looked like there would be from the surface, huh?
(...just like the Alolan Grimer line. No seriously, if you're on the Discord and have free time, read Hema's essays on it: https://discord.com/channels/759042095486205983/801048209858363453/889547676868313088)

I won't go into too much detail about it because a few subs already mentioned this, but basically: Ultra Ruin, the place where Guzzlord is found in USUM, is a destroyed futuristic version of Hau'oli City. The people have fled and the only man there mentions a nuclear power plant. This suggests that Guzzlord was a result of the nuclear waste being disposed of through Alolan Muk. Therefore, it's only fitting to let Mega Evolution revert it.
Mega Guzzlord uses Poison Touch quite differently from Muk. Sporting tremendous bulk but lacking reliable recovery, it is incentivized to run Purify for healing. But removing the Poison also reduces the power of Venoshock/Hex, so there is fun anti synergy at play here. Sucker Punch is a neat tool that may come in handy for revenge killing purposes, as Guzzlord's newfound Attack and chance to Poison pairs nicely with STAB priority.
There are some fun gimmicks that come with this too. Dual Chop hits twice to maximise the Poison chance, although Guzzlord loses STAB on it upon Mega Evolution. Stomping Tantrum is really cool, as Purify will often fail on a switch and the opponent will usually switch their Steel types onto Poison Jab, so punishing that with a higher base power move is nice. I know these probably aren't viable but they add a bit of flair to it all.
Even the type change brings a new layer to Guzzlord. Fairies, which would normally hit it 4x supereffectively, will find themselves doing mere neutral damage, while it fires back with powerful supereffective STAB. Guzzlord also gets Magnet Rise (don't question it), so it can now pull off the obligatory "bulky mon with no weaknesses". Overall, this has a lot more depth than it looked like there would be from the surface, huh?
(...just like the Alolan Grimer line. No seriously, if you're on the Discord and have free time, read Hema's essays on it: https://discord.com/channels/759042095486205983/801048209858363453/889547676868313088)
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