NU Gigalith [GP 2/2]

:BW/Gigalith:
Very sturdy indeed
[OVERVIEW]
Gigalith is the sole viable sand setter, enabling Sand Rush users like Sandslash and Lycanroc and racking up chip damage against defensive staples like Xatu, Sylveon, and Talonflame, as well as the opponent's team in general. Gigalith's great all-around defensive stats allow it multiple opportunities to set up sand. Furthermore, it can check Salazzle, Dragalge, and Talonflame while having utility with moves like Stealth Rock and Toxic. However, its abysmal Speed usually means it must take a hit before moving. When combined with damage on the switch, status, and no reliable recovery, Gigalith can be worn down deceptively quickly, especially since it's weak to STAB or coverage moves from Pokemon such as Machamp, Blastoise, and Diancie. Gigalith is also difficult to teambuild around due to almost exclusively fitting on dedicated sand teams, and these teams demand extensive support to execute a successful sweep.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Toxic
move 4: Earthquake
item: Leftovers / Smooth Rock
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
========

Toxic wears down foes like Vaporeon, Exploud, and Rotom-C and prevents them from taking advantage of Gigalith. Earthquake provides super effective coverage against foes like Dragalge, Heliolisk, and Copperajah. A specially defensive EV spread alongside Leftovers is recommended to more effectively check Salazzle, Sylveon, and Dragalge over the course of a game. Leftovers helps Gigalith get worn down less quickly, but Smooth Rock gives more setup chances for Sand Rush sweepers like Lycanroc and Sandslash.

Gigalith synergizes well with Lycanroc and Sandslash, letting both use Sand Rush to wallbreak or sweep. Pokemon like Rotom-C and Dragalge help cover Gigalith's weaknesses to Water, Grass, and Fighting and can pivot. In turn, Gigalith can address Rotom-C's struggles against Poison- and Fire-types and sponge weak neutral or resisted special hits, like Xatu's Psychic and all of Salazzle's moves. Starmie provides Rapid Spin support and an additional switch-in to Water- and Fighting-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Heavy Slam can punish defensive Sylveon for trying to stall out sand turns and heavily damage other Fairy-types like Diancie and Comfey. Explosion deals huge damage to most neutral targets and can keep up momentum for sand builds at the cost of sacrificing Gigalith.

Checks and Counters
===================

**Fighting-types**: Fighting-types like Sirfetch'd, Passimian, Machamp, and Toxicroak can massively damage Gigalith with their STAB moves and force it out. However, Toxicroak can be OHKOed by Earthquake after taking damage from Stealth Rock and sand.

**Water-types**: Vaporeon does not take much damage from any of Gigalith's attacks and can use it to pass Wish to its teammates, fish for burns with Scald, or remove status with Heal Bell. More offensive Water-types, like Blastoise and Kingdra, can avoid the 2HKO from any of its attacks and use it to set up; however, the combination of Toxic poison and sand damage severely limits their sweeping potential.

**Grass-types**: Vileplume's immunity to Toxic and great defensive stats mean it can easily recover from any of Gigalith's attacks via Strength Sap, whittle it down with Giga Drain, or even use it as setup fodder. Tsareena and Dhelmise can easily use Rapid Spin against it, while Decidueye can set up Swords Dance on it, but all of them dislike taking Toxic upon switching in.

**Ground-types**: Mudsdale and Palossand can cripple Gigalith with Toxic and set up Stealth Rock freely, while offensive Ground-types, like Golurk, Silvally-Ground, and Rhydon, can switch in on any of Gigalith's moves and fire off a powerful attack. None of them appreciate taking Toxic, however.

**Residual Damage**: Although Gigalith does not mind paralysis due to its already terrible Speed, its longevity is severely hampered by poison and burn, with the latter also hurting its ability to damage Xatu as it switches in. Stealth Rock and Spikes wear it down even more quickly.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[poh, 298730], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
 
Last edited:
[OVERVIEW]

Gigalith is the sole viable user of Sand Stream, racking up chip damage against defensive staples like Xatu, Sylveon, and Talonflame. Its great all-around defensive stats, especially under sand, allow it to reliably check Salazzle, Dragalge, and Goodra throughout the course of a game. Thanks to said ability, it can also enable Sandslash and Lycanroc to be powerful mid-to-late game cleaners. Even when uninvested, Gigalith’s high Attack stat prevents it from being too passive against foes like Xatu, Talonflame, and Comfey. Gigalith also has utility with moves like Stealth Rock and Toxic, enabling to wear down checks like Mudsdale and Rotom-C. However, its abysmal Speed usually results in it having to take a hit before being able to move, with the possible addition of damage of switching in. With said Speed combined with unreliable recovery, Gigalith can be worn down deceptively quickly, especially when factoring in Burns and Toxic damage it may take. While its Rock typing is good offensively, it is defensively vulnerable to multiple Pokemon that sport type advantage or carry super effective coverage, such as Sirfetch’d, Blastoise, and Mudsdale. Gigalith is also difficult to fit on teams due to only fitting on sand teams and how said playstyle demands extensive support to execute a successful sweep.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Toxic
move 4: Earthquake
item: Leftovers / Smooth Rock
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
========

Rock Blast hits foes like Talonflame, Salazzle, and Xatu for super effective damage, discouraging the latter from switching in to prevent Stealth Rock from being set up. Toxic wears down foes like Passimian Vaporeon, Exploud, and Rotom-C and prevents them from taking advantage of it. Earthquake provides super effective coverage against foes like Dragalge, Heliolisk, and Doublade. A specially defensive spread alongside Leftovers is recommended to more effectively check Salazzle, Goodra, and Comfey over the course of a game.

Mention Smooth Rock

Gigalith synergizes well with Lycanroc and Sandslash, as both can effectively use their abilities under Sand to break holes or sweep against the opposing the team. Pivots like Rotom-C and Dragalge help cover Gigalith’s weaknesses to Water, Grass, and Fighting while simultaneously help pivot with Volt Switch and Flip Turn respectively. In turn, Gigalith can address Rotom-C’s struggles against Poison-types and sponge neutral special hits, while also being able to stomach weak Psychic-type attacks from the likes of Xatu and Bronzong. Starmie is helpful for clearing hazards with Rapid Spin and provides an additional switch-in to Water- and Fighting-type attacks.

[STRATEGY COMMENTS]
Other Options
=============
The combination of Iron Defense and Body Press can be used over Toxic and Earthquake to make it a bulky setup sweeper, enabling it to lure in and reliably beat Snorlax while still being able to check Salazzle, Talonflame, and Xatu. This set faces fierce competition to Bronzong, however, as it sports a better defensive typing, bulk, and ability. Heavy Slam can be used to deal more damage to Sylveon and Comfey, though the extra coverage usually is not needed and takes up a valuable moveslot. Gigalith can also be a strong wallbreaker with Choice Band, but it gives up the utility of Stealth Rock and makes it prediction-reliant.

Heavy Slam is indeed an option for Sylveon trying to stall sand turns.
Explosion is a good 4th, keeping up momentum on sand builds.


Checks and Counters
===================

**Fighting-types**: Fighting-types like Sirfetch’d, Passimian, and Toxicroak can deal massive damage to Gigalith with their STAB moves and force it out. However, Toxicroak can be OHKOed by Earthquake after taking damage from Stealth Rock and Sand chip.

**Water-types**: Vaporeon does not take much damage from any of Gigalith’s attacks and can use the opportunity to pass Wish to its teammates, fish for burns with Scald, or remove status with Heal Bell. More offensive Water-types, like Blastoise and Kingdra, can avoid the 2HKO from any of its attacks and use it as setup fodder.

**Grass-types**: Vileplume’s immunity to Toxic and great defensive stats means it can easily recover from any of Gigalith’s attacks via Strength Sap, whittle it down with Giga Drain, or even use it as setup fodder. Tsareena and Dhelmise can clear hazards easily with Rapid Spin, while Decidueye can set up Swords Dance on it, but all of them dislike taking Toxic upon switching in.

**Ground-types**: Mudsdale and Palossand can cripple Gigalith with Toxic and set up Stealth Rock freely, while offensive Ground-types, like Golurk and Rhydon can switch in on any of Gigalith’s moves and fire off a powerful attack. None of them appreciate taking Toxic damage, however.

**Residual Damage**: Although Gigalith does not mind paralysis due to its already terrible Speed, it is heavily crippled by Toxic and Burn, as Toxic wears down its longevity and hinders it from checking special attackers like Salazzle and Dragalge. Burns decrease its damage output and allow Xatu to prevent Stealth Rock from going up much more easily. Gigalith can get worn down even faster when combined with Stealth Rock and Spikes chip damage.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[poh,298730], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
add remove comments
[OVERVIEW]

Gigalith is the sole viable user of Sand Stream, racking up chip damage against defensive staples like Xatu, Sylveon, and Talonflame. Its great all-around defensive stats, especially under sand, allow it to reliably check Salazzle, Dragalge, and Talonflame. Thanks to said ability, it can also enable Sandslash and Lycanroc to be powerful mid-to-late game cleaners. Even when uninvested, Gigalith’s high Attack stat prevents it from being too passive against foes like Indeedee-F and Comfey letting wallbreakers like Machamp and Copperajah in for free. Gigalith also has utility with moves like Stealth Rock and Toxic, enabling to wear down sturdy checks like Mudsdale and Rotom-C. (There's a lot being said here that isn't _that_ necessary. The primary focus should be on Gigalith enabling Sandslash and Lycanroc; that has always been the main reason you'd run it on a team. What it offers these teams defensively can be brought up after the fact, as well as any other information you find pertinent.) However, its abysmal Speed usually results in it having to take a hit before being able to move, with the possible addition of damage of switching in. When combined with unreliable recovery, Gigalith can be worn down deceptively quickly, especially when factoring in Burns and Toxic damage it may take. (Combine these two sentences; they talk about the same point of Gigalith's poor longevity.) While its Rock typing is good offensively, it is It's also defensively vulnerable to multiple Pokemon that sport type advantage or carry super effective coverage, such as Sirfetch’d Machamp, Blastoise, and Mudsdale. Gigalith is also difficult to build around due to almost (I've very seldom seen it outside of sand teams, so I guess it's fine to allude to that.) only fitting on sand teams and how said playstyle demands extensive support to execute a successful sweep.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Toxic
move 4: Earthquake
item: Leftovers / Smooth Rock
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
========

Rock Blast hits foes like Talonflame, Salazzle, and Xatu for super effective damage, discouraging the latter from switching in to prevent Stealth Rock from being set up. Toxic wears down foes like Vaporeon, Exploud, and Rotom-C and prevents them from taking advantage of it. Earthquake provides super effective coverage against foes like Dragalge, Heliolisk, and Doublade Copperajah. A specially defensive spread alongside Leftovers is recommended to more effectively check Salazzle, Comfey Sylveon, and non-Grass Knot Heliolisk Dragalge over the course of a game. Alternatively, Smooth Rock gives more setup chances for Sand Rush abusers like Lycanroc and Sandslash, though Gigalith will get worn down faster without the recovery from Leftovers.

Gigalith synergizes well with Lycanroc and Sandslash, as both can effectively use their abilities under Sand to break holes or sweep against the opposing team. Pivots like Rotom-C and Dragalge help cover Gigalith’s weaknesses to Water, Grass, and Fighting and can pivot with Volt Switch and Flip Turn respectively. In turn, Gigalith can address Rotom-C’s struggles against Poison- and Fire-types and sponge neutral special hits, while also being able to stomach weak and resisted special attacks like Xatu’s Psychic and all of Salazzle’s moves. Starmie is helpful for clearing hazards with Rapid Spin and provides an additional switch-in to Water- and Fighting-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Heavy Slam can punish defensive Sylveon for trying to stall out Sand turns and deal heavy damage to Fairy-types like Diancie and Comfey. Explosion deals huge damage to most neutral targets and can keep up momentum for sand builds at the cost of sacrificing Gigalith. Gigalith can also be a strong wallbreaker with Choice Band, but it gives up the utility of Stealth Rock and makes it prediction-reliant.

Checks and Counters
===================

**Fighting-types**: Fighting-types like Sirfetch’d, Passimian, Machamp, and Toxicroak can deal massive damage to Gigalith with their STAB moves and force it out. However, Toxicroak can be OHKOed by Earthquake after taking damage from Stealth Rock and Sand chip.

**Water-types**: Vaporeon does not take much damage from any of Gigalith’s attacks and can use the opportunity to pass Wish to its teammates, fish for burns with Scald, or remove status with Heal Bell. More offensive Water-types, like Blastoise and Kingdra, can avoid the 2HKO from any of its attacks and use it as setup fodder; however, the combination of Toxic poison and sand damage severely limits their sweeping potential.

**Grass-types**: Vileplume’s immunity to Toxic and great defensive stats means it can easily recover from any of Gigalith’s attacks via Strength Sap, whittle it down with Giga Drain, or even use it as setup fodder. Tsareena and Dhelmise can clear hazards easily against it with Rapid Spin, while Decidueye can set up Swords Dance on it, but all of them dislike taking Toxic upon switching in.

**Ground-types**: Mudsdale and Palossand can cripple Gigalith with Toxic and set up Stealth Rock freely, while offensive Ground-types, like Golurk, Silvally-Ground and Rhydon can switch in on any of Gigalith’s moves and fire off a powerful attack. None of them appreciate taking Toxic damage, however.

**Residual Damage**: Although Gigalith does not mind paralysis due to its already terrible Speed, it is heavily crippled its longevity is severely hampered by Toxic poison and burn, as Toxic wears down its longevity and hinders it from checking special attackers like Salazzle and Dragalge. Burns decrease its damage output and allow Xatu to prevent Stealth Rock from going up much more easily with the latter also hurting its ability to damage Xatu as it switches in. Gigalith can get worn down even faster when combined with Stealth Rock and Spikes chip damage.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[poh,298730], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/2 when implemented
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[OVERVIEW]

Gigalith is the sole viable user of Sand Stream, sand setter, racking up chip damage against defensive staples like Xatu, Sylveon, and Talonflame. This ability Talonflame, as well as the opponent's team generally. It further allows Sandslash and Lycanroc to be fast and powerful wallbreakers or sweepers, while also whittling down the opponent’s team with sand chip. sweepers with Sand Rush. Gigalith’s great all-around defensive stats allows it multiple opportunities to set up sand. Outside of setting up sand, Further, it can check Salazzle, Dragalge, and Talonflame (RC) while having utility with moves like Stealth Rock and Toxic. However, its abysmal Speed usually results in it having to take a hit before being able to move, with the possible addition of damage of switching in. means it must take a hit before moving. When combined with unreliable damage on the switch, status, and no reliable recovery, Gigalith can be worn down deceptively quickly, especially when factoring status wearing it down and it being defensively vulnerable to multiple Pokemon that sport type advantage or carry super effective coverage, since it's weak to STAB or coverage moves from Pokemon such as Machamp, Blastoise, and Mudsdale. (imo replace one of these SE STAB Pokemon with a SE coverage Pokemon) Gigalith is also difficult to teambuild around due to almost exclusively fitting on dedicated (or like "sand-focused" or something else) sand teams and how said playstyle demands extensive support teams, and these teams demand extensive support to execute a successful sweep.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Toxic
move 4: Earthquake
item: Leftovers / Smooth Rock
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
========

Toxic wears down foes like Vaporeon, Exploud, and Rotom-C and prevents them from taking advantage of it. Gigalith. Earthquake provides super effective coverage against foes like Dragalge, Heliolisk, and Copperajah. A specially defensive EV spread alongside Leftovers is recommended to more effectively check Salazzle, Sylveon, and Dragalge over the course of a game. Alternatively, Smooth Rock gives more setup chances for Sand Rush abusers like Lycanroc and Sandslash, though Gigalith will get worn down faster without the recovery from Leftovers. Leftovers helps Gigalith get worn down less quickly, but Smooth Rock gives more setup chances for Sand Rush sweepers like Lycanroc and Sandslash.

Gigalith synergizes well with Lycanroc and Sandslash, as both can effectively use their abilities under Sand letting both use Sand Rush to break holes or sweep against the opposing team. Pivots sweep. Pokemon like Rotom-C and Dragalge help cover Gigalith’s weaknesses to Water, Grass, and Fighting and can pivot with Volt Switch and Flip Turn respectively. In turn, Gigalith can address Rotom-C’s struggles against Poison- and Fire-types and sponge (optional add: "weak") neutral or resisted special hits, while also being able to stomach weak and resisted special attacks like Xatu’s Psychic and all of Salazzle’s moves. Starmie is helpful for clearing hazards with Rapid Spin and provides Rapid Spin and an additional switch-in to Water- and Fighting-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Heavy Slam can punish defensive Sylveon for trying to stall out Sand turns and deal heavy damage to sand turns and heavily damage other Fairy-types like Diancie and Comfey. Explosion deals huge damage to most neutral targets and can keep up momentum for sand builds at the cost of sacrificing Gigalith.

Checks and Counters
===================

**Fighting-types**: Fighting-types like Sirfetch’d, Passimian, Machamp, and Toxicroak can deal massive damage to massively damage Gigalith with their STAB moves and force it out. However, Toxicroak can be OHKOed by Earthquake after taking damage from Stealth Rock and Sand chip. sand.

**Water-types**: Vaporeon does not take much damage from any of Gigalith’s attacks and can use the opportunity it to pass Wish to its teammates, fish for burns with Scald, or remove status with Heal Bell. More offensive Water-types, like Blastoise and Kingdra, can avoid the 2HKO from any of its attacks and use it as setup fodder; to set up; however, the combination of Toxic poison and sand damage severely limits their sweeping potential.

**Grass-types**: Vileplume’s immunity to Toxic and great defensive stats means it can easily recover from any of Gigalith’s attacks via Strength Sap, whittle it down with Giga Drain, or even use it as setup fodder. Tsareena and Dhelmise can clear hazards easily against it with Rapid Spin, easily use Rapid Spin against it, while Decidueye can set up Swords Dance on it, but all of them dislike taking Toxic upon switching in.

**Ground-types**: Mudsdale and Palossand can cripple Gigalith with Toxic and set up Stealth Rock freely, while offensive Ground-types, like Golurk, Silvally-Ground, (AC) and Rhydon, (AC) can switch in on any of Gigalith’s moves and fire off a powerful attack. None of them appreciate taking Toxic damage, however.

**Residual Damage**: Although Gigalith does not mind paralysis due to its already terrible Speed, its longevity is severely hampered by poison and burn, with the latter also hurting its ability to damage Xatu as it switches in. Gigalith can get worn down even faster when combined with Stealth Rock and Spikes chip damage. Stealth Rock and Spikes wear it down even more quickly.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[poh, (added space) 298730], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429], [, ]]
finland-GP.gif
1/2, but also fix apostrophes from curly to straight '
 
add remove comments
[OVERVIEW]

Gigalith is the sole viable sand setter, racking up chip damage against defensive staples like Xatu, Sylveon, and Talonflame, as well as the opponent's team generally. It further allows Sandslash and Lycanroc to be fast and powerful wallbreakers or sweepers with Sand Rush enabling Sand Rush users like Sandslash and Lycanroc and racking up chip damage against defensive staples like Xatu, Sylveon, and Talonflame, as well as the opponent's team in general. Gigalith’s Gigalith's great all-around defensive stats allow it multiple opportunities to set up sand. Furthermore, it can check Salazzle, Dragalge, and Talonflame while having utility with moves like Stealth Rock and Toxic. However, its abysmal Speed usually means it must take a hit before moving. When combined with damage on the switch, status, and no reliable recovery, Gigalith can be worn down deceptively quickly, especially since it's weak to STAB or coverage moves from Pokemon such as Machamp, Blastoise, and Diancie. Gigalith is also difficult to teambuild around due to almost exclusively fitting on dedicated sand teams, and these teams demand extensive support to execute a successful sweep.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Blast
move 3: Toxic
move 4: Earthquake
item: Leftovers / Smooth Rock
ability: Sand Stream
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Set Description
========

Toxic wears down foes like Vaporeon, Exploud, and Rotom-C and prevents them from taking advantage of Gigalith. Earthquake provides super effective coverage against foes like Dragalge, Heliolisk, and Copperajah. A specially defensive EV spread alongside Leftovers is recommended to more effectively check Salazzle, Sylveon, and Dragalge over the course of a game. Leftovers helps Gigalith get worn down less quickly, but Smooth Rock gives more setup chances for Sand Rush sweepers like Lycanroc and Sandslash.

Gigalith synergizes well with Lycanroc and Sandslash, letting both use Sand Rush to break holes wallbreak or sweep. Pokemon like Rotom-C and Dragalge help cover Gigalith’s Gigalith's weaknesses to Water, Grass, and Fighting and can pivot. In turn, Gigalith can address Rotom-C’s struggles against Poison- and Fire-types and sponge weak neutral or resisted special hits, like Xatu’s Xatu's Psychic and all of Salazzle’s Salazzle's moves. Starmie provides Rapid Spin support and an additional switch-in to Water- and Fighting-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Heavy Slam can punish defensive Sylveon for trying to stall out sand turns and heavily damage other Fairy-types like Diancie and Comfey. Explosion deals huge damage to most neutral targets and can keep up momentum for sand builds at the cost of sacrificing Gigalith.

Checks and Counters
===================

**Fighting-types**: Fighting-types like Sirfetch’d Sirfetch'd, Passimian, Machamp, and Toxicroak can massively damage Gigalith with their STAB moves and force it out. However, Toxicroak can be OHKOed by Earthquake after taking damage from Stealth Rock and sand.

**Water-types**: Vaporeon does not take much damage from any of Gigalith’s Gigalith's attacks and can use it to pass Wish to its teammates, fish for burns with Scald, or remove status with Heal Bell. More offensive Water-types, like Blastoise and Kingdra, can avoid the 2HKO from any of its attacks and use it to set up; however, the combination of Toxic poison and sand damage severely limits their sweeping potential.

**Grass-types**: Vileplume’s Vileplume's immunity to Toxic and great defensive stats mean it can easily recover from any of Gigalith’s Gigalith's attacks via Strength Sap, whittle it down with Giga Drain, or even use it as setup fodder. Tsareena and Dhelmise can easily use Rapid Spin against it, while Decidueye can set up Swords Dance on it, but all of them dislike taking Toxic upon switching in.

**Ground-types**: Mudsdale and Palossand can cripple Gigalith with Toxic and set up Stealth Rock freely, while offensive Ground-types, like Golurk, Silvally-Ground, and Rhydon, can switch in on any of Gigalith’s Gigalith's moves and fire off a powerful attack. None of them appreciate taking Toxic, however.

**Residual Damage**: Although Gigalith does not mind paralysis due to its already terrible Speed, its longevity is severely hampered by poison and burn, with the latter also hurting its ability to damage Xatu as it switches in. Stealth Rock and Spikes wear it down even more quickly.

[CREDITS]
- Written by: [[5Dots, 543866]]
- Quality checked by: [[poh, 298730], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429], [, ]]
Fix curly apostrophes when told to in the future. GP 2/2 when implemented.
 
Back
Top