SS OU TriCore Balance (1500)

TriCore Balance

With this team, I wanted to create a trio of Tyranitar, Tapu Fini and Magnezone. I then added Tornadus for utility, Kyurem for breaking and Dragapult for sweeping. I will be explaining what they do, and how they synergize with each other below. Overall this team covers a lot of threats and strategies in OU, and you will always have a decent chance at winning every game if you play competently.

TYRANITAR

tyranitar__by_splatterparrot_dbo7kis-350t.png


Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 8 Def / 28 SpA / 204 SpD
Sassy Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Ice Beam

Sp. Def Tyranitar, specced with EV's in ATK for better chip damage, DEF to survive earthquakes from certain lando's and garchomps, and Sp. Atk to kill them with ice beam. Rocks are important for this team's residual damage output. Rock Blast is the main STAB, and can take care of sub kyurem. Tyranitar benefits from the misty terrain as it can't get poisoned or burned. Earthquake for Heatran. And Ice Beam to 1v1 most landorus and garchomps. Yache berry can be used instead of leftovers, but in games where tyranitar is not used to 1v1 the aforementioned, leftovers are a much better payoff. This mon is also the weather control for the team, allowing a weather war to occur instead of being overwhelmed by opposing weather. It's also worth noting that T-tar checks blacephalon and specs pult.

TAPU FINI

damimrf-bd42f5ce-f681-4572-97bb-2b462cad5ad1.png


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 212 Def / 40 SpA / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Calm Mind
- Defog

Classic CM Fini. A very good physical wall for the team, coupled with calm mind it can become un-killable. 115 base defense and 130 sp. defense really puts in work. Defog is also utility for the team, although be wary of removing your own terrain. Phys Def Fini and Sp def Tyranitar work very well together, sponging a plethora of attacks. Terrain control is an overlooked aspect, thwarting psyspam and rising voltage abuse. Notably, it also prevents grassy, psychic and electric seed from activating on the unforgiving Hawlucha, which it also walls 1v1.

MAGNEZONE

083-magnezone-ultra-prism-e1518022601524.jpg


Magnezone @ Expert Belt
Ability: Magnet Pull
EVs: 188 HP / 252 SpA / 8 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Body Press
- Iron Defense

The classic iron trapper set for gen 8. Except, this one has volt switch instead of thunderbolt to function as a pivot. Flash cannon for chip on ground types switching in, and for killing Alolan-Ninetales. Body press and Iron defense to kill ferrothorn and wall kartana. 60 speed to outspeed Corviknight and kill them with a volt switch. This Pokemon takes care of many different steel types in the tier in most cases, helping to open up Kyurem and Dragapult. It's a very useful Pokemon for the team, and sand stream also helps because it does not take residual damage while the opponent may.

KYUREM

Kyurem_anime.0.png


Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Focus Blast
- Earth Power

One of the most terrifying threats in OU, presented here with the choice specs, is the breaker for the team. Dual ice move for max coverage. Ice Beam is the most Spammable attack, hitting extremely hard. Freeze-Dry for water types such as toxapex, swampert and tapu fini. Getting a freeze is also very beneficial, as it essentially allows you to re-position or grab a free kill. Focus blast to hit blissey, tyranitar and steel types. Earth power for Heatran and Magnezone, although focus blast can also be clicked. Kyurem appreciates the dual defoggers on the squad, as it is quite weak to stealth rock.

TORNADUS-T

4b90f7525ed9ef3a05c0efc22308a493671de2ddv2_hq.jpg


Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Knock Off
- Defog
- Hurricane
- U-turn

Role compression is the name of the game. Able to remove items, remove hazards, pivot AND revenge kill is what make Tornadus so useful. It also acts as the ground immunity, can take strong attacks and regenerate HP back. Notably, it checks Rillaboom and Kartana amongst other things.

DRAGAPULT

dab479331cca130ce4a0f82f86dc3f00.png


Dragapult @ Dragon Fang
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Sucker Punch

Dragapult is the setup sweeper for the team. Clear body prevents Pult from being intimidated, and with a monstrous attack of 372 through an adamant nature (which it can afford to run), it becomes very difficult to stop. Dragon fang is used instead of LO for longevity, as Pult likes to come in for a little bit and switch out sometimes. Once a DD has been set, the opponent begins to scramble and make many switches, oftentimes. With LO, you may end up knocking yourself out if the opponent has gotten enough chip on you. HD boots aren't used because the team has dual defoggers, and it appreciates the boost on the dragon darts. Phantom force is to take out fairy types once they've been chipped, and for other dragon resists. Sucker punch takes out a chipped rillaboom clicking G-glide, and ohko's Blacephalon. Steel wing can be ran for Clefable and Lele on the switch, but the priority from sucker punch has been quite comfortable for me.

NOTABLE THREATS/COUNTERS

Electric types:

:Zapdos: :Tapu Koko: :Regieleki: :Arctozolt: :Dracozolt: :Zeraora: :rotom-wash: :rotom-heat:

Since this team has no ground types, strong electric types freely clicking moves such as volt switch, wear this team down. Tapu-Fini and Tornadus in particular, are very prone. Zapdos with HD boots is particularly difficult to deal with. Luckily kyurem destroys many of these threats, so play around that. The Zolt brothers can wreck havoc if you don't play around them carefully. Magnezone and Kyurem are quite useful here, and a boosted Dragapult outspeeds.

Garchomp :garchomp:

The classic SD chomp is very dangerous to this team, because once it gets a scale shot it becomes nearly impossible to stop. Watch out for screens/veil game plans where Chomp gets to come in and set up. This is very difficult to play around.

Clefable :clefable:

Not knowing whether the clefable is unaware or magic guard makes coming up with a solution difficult. Magnezone seems an obvious switch, but mystical fire can be annoying. On one hand, an unaware clefable puts to rest any Pult or Fini win-condition. Cosmic power sets can very often spell certain doom. Magic guard will always be an annoying switch in, but atleast it can be chipped and swept up by Pult.

Kyurem :kyurem:

For the same reasons kyurem is so deadly on my team, it also devastates it.

Stall:

Stall can be difficult to deal with because of only having 1 breaker, so you must optimize Kyurem's turns. Never bring it in when you haven't removed stealth rocks. Magnezone's trapping and T-tar's rocks + sand is very important for residual damage as well. You can also initiate Pult when the things which wall it have been chipped appropriately.

Importable: https://pokepast.es/f84f106da6b19592
 
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Hey Houseki, I’m here to give you my thoughts on the team as well as some feedback on what you could change to try improving it.

You got some nice ideas here, even though I disagree with some of your choices. I’m not a huge fan of Magnezone as your Steel type here, mainly because this team shouldn’t struggle against the most common Steel types that Magnezone can trap, or at least, you have ways to change a bit the sets to avoid struggling against these Steel types. This means that Magnezone could be replaced by another Steel type with more defensive utility to check things you want to check with Steel types like Kyurem and Tapu Lele. This team also lacks an Electric immunity (as you pointed it out), which can be extremely annoying when your main defensive options are Tapu Fini and Tornadus-T. In my opinion, defensive Tyranitar is not that good as it struggles to check most of the Pokemon it is supposed to check and could be the Pokemon to replace by an Electric Immunity. Lastly, I don’t think Dragon Dance Dragapult is the best Dragapult set in this kind of balance teams, especially when you have a Tapu Fini who will set the Misty terrain and weaken your main STAB in Dragon Darts. Thus, I’ll try to suggest changes to address these main points. Also, at the time I’m writing this Kyurem is not banned in SS OU, but I will suggest a second team at the end with a replacement for it in case it got banned.

Major Changes

:tyranitar: -> :landorus-therian:: I’m really not convinced by SpD Tyranitar, and even though Ice Beam can be cool to catch some Lando-T and Garchomp off-guard. I think a Specially defensive Landorus-T would be way more useful here. It could play the same role, being a specially defensive Stealth Rock setter, but you will add both a more than needed Electric immunity to the team and a slow pivot. Being able to U-turn with your Landorus-T is super valuable in a balance team as you can easily not let your opponent get free momentum. Its access to Knock Off and to Intimidate further reinforce its utility compared to Tyranitar. By the way, when you are talking about using a Berry on Tyranitar, I guess you meant Shuca Berry for Ground moves (or Chople Berry for Fighting ones), but I still think that Leftovers are a super choice if you keep Tyranitar because without this passive recovery you are way to easy to wear down. Anyway, here is the Landorus-T set I would use over Tyranitar.

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off / Toxic


:magnezone: -> :ferrothorn:: In my opinion, Magnezone’s trapping ability is not useful here (especially as I think you need to change Dragapult’s set too), and I would rather use a bulkier Steel type to avoid getting run over by Tapu Lele or Kyurem (even though you could deal with Kyurem with Rock Blast on Tyranitar, but it would mean not changing it for Lando). Ferrothorn could be something to try as Spikes could be super useful to weaken Kyurem’s and Dragapult’s checks. It’s also a way more reliable Tapu Lele/Kyurem check (even if they are still big threats). Here is a set you could try:

ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Leech Seed
- Iron Head
- Body Press


Minor Changes

:dragapult:: I don’t like much Dragon Dance Dragapult in balance teams, as you rely on setting up before actually being a threat, and most of the time, you’ll try to do the maximize damage before dying once you’ve setup, but then you won’t have other offensive teammates to keep the pressure on, and only thing you can do efficiently is trying to clean at the end. Also, I’ve already mentioned it, but this set pairs up badly with Tapu Fini and its terrain. I think you will be better off with a standard Choice Specs set spamming Shadow Ball or clicking U-turn on checks coming in and getting chipped down by Ferrothorn’s Spikes. Here is the set:

dragapult.gif

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower


:tapu fini:: Calm Mind Tapu Fini can be interesting here, but you really want Draining Kiss on this set as you rely on Draining Kiss recovery to setup while remaining healthy. Also, you don’t need double Defog here, especially with the Ferrothorn addition, and Taunt is way more useful on this kind of Tapu Fini set to shut down a lot of defensive answers. Here is the set (I’ve put the most standard spread, but you can keep yours as the Speed is not mandatory):

tapufini.gif

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Draining Kiss
- Scald


:kyurem:: I would use a Never Melt Ice set here as I find it way easier to use than Choice Specs Kyurem (at least way less prediction reliant) and it allows you to use Kyurem bulk and defensive utility as you can run Roost on Nmi variants. Keeping a Choice Specs set would still be fine though if you dislike running Nmi Kyurem. Here is the set I’m thinking of:

kyurem.gif

Kyurem @ Never-Melt Ice
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Roost


:tornadus-therian:: The set is fine, you could try to shift some Speed in Def (just keep enough for Kartana and 110 Base Speed Pokemon). Heat Wave can also be an option over Hurricane on utility Tornadus.


That’s all the suggestions I have for the team (in a Kyurem metagame) I know I've replaced two of the mons of your initial core. If you really want to run Tyranitar I would recommand trying a Choice Band set but this would mean changing more the rest of the team. Anyway, here is the paste, feel free to try it out:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Draining Kiss
- Scald

Kyurem @ Never-Melt Ice
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Roost

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Knock Off
- Defog
- Hurricane
- U-turn

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Leech Seed
- Iron Head
- Body Press


With Landorus-T, Electric types shouldn’t be an issue anymore. Garchomp is still a threat even if Landorus-T Intimidate paired up with Tapu Fini can help against it. Some Special wall like Blissey can be annoying to break even if Blissey let you switch-in Ferrothorn and setup Spikes or a Leech Seed. Melmetal can be annoying if you get the predictions wrong and should be dealt with carefully.


Alternative option (in case Kyurem is banned):

:kyurem: -> :weavile:: I would run Weavile over Kyurem (and even a in a Kyurem metagame I think Weavile is a better choice here, but I didn’t want to make too much changes which is way I kept Kyurem in the other version). Weavile help pressuring Special walls and pairs up really well with Dragapult to form a threatening offensive core. It also gives you a nice setup user and a great late game cleaner with its Swords Dance set.

Here is the new paste:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Draining Kiss
- Scald

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Knock Off
- Defog
- Hurricane
- U-turn

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Leech Seed
- Iron Head
- Body Press

Hope this was interesting. Have a nice day!
 
Hey Houseki, I’m here to give you my thoughts on the team as well as some feedback on what you could change to try improving it.

You got some nice ideas here, even though I disagree with some of your choices. I’m not a huge fan of Magnezone as your Steel type here, mainly because this team shouldn’t struggle against the most common Steel types that Magnezone can trap, or at least, you have ways to change a bit the sets to avoid struggling against these Steel types. This means that Magnezone could be replaced by another Steel type with more defensive utility to check things you want to check with Steel types like Kyurem and Tapu Lele. This team also lacks an Electric immunity (as you pointed it out), which can be extremely annoying when your main defensive options are Tapu Fini and Tornadus-T. In my opinion, defensive Tyranitar is not that good as it struggles to check most of the Pokemon it is supposed to check and could be the Pokemon to replace by an Electric Immunity. Lastly, I don’t think Dragon Dance Dragapult is the best Dragapult set in this kind of balance teams, especially when you have a Tapu Fini who will set the Misty terrain and weaken your main STAB in Dragon Darts. Thus, I’ll try to suggest changes to address these main points. Also, at the time I’m writing this Kyurem is not banned in SS OU, but I will suggest a second team at the end with a replacement for it in case it got banned.

Major Changes

:tyranitar: -> :landorus-therian:: I’m really not convinced by SpD Tyranitar, and even though Ice Beam can be cool to catch some Lando-T and Garchomp off-guard. I think a Specially defensive Landorus-T would be way more useful here. It could play the same role, being a specially defensive Stealth Rock setter, but you will add both a more than needed Electric immunity to the team and a slow pivot. Being able to U-turn with your Landorus-T is super valuable in a balance team as you can easily not let your opponent get free momentum. Its access to Knock Off and to Intimidate further reinforce its utility compared to Tyranitar. By the way, when you are talking about using a Berry on Tyranitar, I guess you meant Shuca Berry for Ground moves (or Chople Berry for Fighting ones), but I still think that Leftovers are a super choice if you keep Tyranitar because without this passive recovery you are way to easy to wear down. Anyway, here is the Landorus-T set I would use over Tyranitar.

View attachment 391875
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off / Toxic


:magnezone: -> :ferrothorn:: In my opinion, Magnezone’s trapping ability is not useful here (especially as I think you need to change Dragapult’s set too), and I would rather use a bulkier Steel type to avoid getting run over by Tapu Lele or Kyurem (even though you could deal with Kyurem with Rock Blast on Tyranitar, but it would mean not changing it for Lando). Ferrothorn could be something to try as Spikes could be super useful to weaken Kyurem’s and Dragapult’s checks. It’s also a way more reliable Tapu Lele/Kyurem check (even if they are still big threats). Here is a set you could try:

View attachment 391874
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Leech Seed
- Iron Head
- Body Press


Minor Changes

:dragapult:: I don’t like much Dragon Dance Dragapult in balance teams, as you rely on setting up before actually being a threat, and most of the time, you’ll try to do the maximize damage before dying once you’ve setup, but then you won’t have other offensive teammates to keep the pressure on, and only thing you can do efficiently is trying to clean at the end. Also, I’ve already mentioned it, but this set pairs up badly with Tapu Fini and its terrain. I think you will be better off with a standard Choice Specs set spamming Shadow Ball or clicking U-turn on checks coming in and getting chipped down by Ferrothorn’s Spikes. Here is the set:

View attachment 391876
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower


:tapu fini:: Calm Mind Tapu Fini can be interesting here, but you really want Draining Kiss on this set as you rely on Draining Kiss recovery to setup while remaining healthy. Also, you don’t need double Defog here, especially with the Ferrothorn addition, and Taunt is way more useful on this kind of Tapu Fini set to shut down a lot of defensive answers. Here is the set (I’ve put the most standard spread, but you can keep yours as the Speed is not mandatory):

View attachment 391877
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Draining Kiss
- Scald


:kyurem:: I would use a Never Melt Ice set here as I find it way easier to use than Choice Specs Kyurem (at least way less prediction reliant) and it allows you to use Kyurem bulk and defensive utility as you can run Roost on Nmi variants. Keeping a Choice Specs set would still be fine though if you dislike running Nmi Kyurem. Here is the set I’m thinking of:

View attachment 391878
Kyurem @ Never-Melt Ice
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Roost


:tornadus-therian:: The set is fine, you could try to shift some Speed in Def (just keep enough for Kartana and 110 Base Speed Pokemon). Heat Wave can also be an option over Hurricane on utility Tornadus.


That’s all the suggestions I have for the team (in a Kyurem metagame) I know I've replaced two of the mons of your initial core. If you really want to run Tyranitar I would recommand trying a Choice Band set but this would mean changing more the rest of the team. Anyway, here is the paste, feel free to try it out:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Draining Kiss
- Scald

Kyurem @ Never-Melt Ice
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Roost

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Knock Off
- Defog
- Hurricane
- U-turn

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Leech Seed
- Iron Head
- Body Press


With Landorus-T, Electric types shouldn’t be an issue anymore. Garchomp is still a threat even if Landorus-T Intimidate paired up with Tapu Fini can help against it. Some Special wall like Blissey can be annoying to break even if Blissey let you switch-in Ferrothorn and setup Spikes or a Leech Seed. Melmetal can be annoying if you get the predictions wrong and should be dealt with carefully.


Alternative option (in case Kyurem is banned):

:kyurem: -> :weavile:: I would run Weavile over Kyurem (and even a in a Kyurem metagame I think Weavile is a better choice here, but I didn’t want to make too much changes which is way I kept Kyurem in the other version). Weavile help pressuring Special walls and pairs up really well with Dragapult to form a threatening offensive core. It also gives you a nice setup user and a great late game cleaner with its Swords Dance set.

Here is the new paste:

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Draining Kiss
- Scald

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Knock Off
- Defog
- Hurricane
- U-turn

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Spikes
- Leech Seed
- Iron Head
- Body Press

Hope this was interesting. Have a nice day!

Thank you very much, especially grateful for your consideration of the possible kyurem ban. I've taken everything under consideration. That being said, I have 3 questions;

While I do see specs pult being a better option, why exactly does DD pult pair badly with Fini?

Tyranitar's main function is weather control. How else can I ensure that I don't get overrun by rain/hail/sun teams?

How do I counter blacephalon without T-tar?
 
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Thank you very much, especially grateful for your consideration of the possible kyurem ban. I've taken everything under consideration. That being said, I have 3 questions;

While I do see specs pult being a better option, why exactly does DD pult pair badly with Fini?

Tyranitar's main function is weather control. How else can I ensure that I don't get overrun by rain/hail/sun teams?

How do I counter blacephalon without T-tar?

DD Pult is mostly used on hyper offense team but on non ho teams, specs or status hex is usually the preferred option because Dragapult has a laughable physical movepool. Dragons usually don't have that good of a time with or against Fini as the damage of their dragon type moves gets cut in half, dragon darts is no exception

Sun teams aren't that common and with specs Dragapult, you put a ton of pressure on them unless they are running Mandibuzz. With Ferrothorn, you actually don't get pressure that much by rain and hail as Ferrothorn is one of rain's most hated enemies. The same goes for hail altho not to the same extent

You don't. Instead, what you do is offensively pressure it with your team. You have a Dragapult which deals with specs Blace and Lando can act as a pseudo check. Don't try to prolong the battle against Blacephalon. Pressure it offensive otherwise it will kill your team
 
Thank you very much, especially grateful for your consideration of the possible kyurem ban. I've taken everything under consideration. That being said, I have 3 questions;

While I do see specs pult being a better option, why exactly does DD pult pair badly with Fini?

Tyranitar's main function is weather control. How else can I ensure that I don't get overrun by rain/hail/sun teams?

How do I counter blacephalon without T-tar?

Glad to see that you read my rate and appreciate the feedback! Red Raven already gave the main elements to answer your three questions. I just wanted to add a few things.

For question 1, if Specs Dragapult is ok with Tapu Fini, that's because the main move you want to use is not your Dragon move (unlike physical Dragapult who mainly wants to click Dragon Darts because Phantom Force is not a great move). Choice Specs Dragapult will mainly be using Shadow Ball and you will rarely click Draco Meteor (even more now that Kyurem, one of the main Draco target, is gone).

For question 2, yes against Rain you have ways to pressure their Pelipper lead, and Tapu Fini + Ferrothorn is a solid defensive basis against Rain, even if offensive Zapdos can be a little bit annoying. Also, Tyranitar has trouble keeping its weather against Rain anyway, because it will get U-turned on by Pelipper and Barraskewda will come in to Flip Turn out and bring back Pelipper with its Rain. Against Hail, Ferrothorn, especially with Body Press should help a lot because the only common Hail abuser is Arctozolt.

For question 3, it's true that you lose a Blacephalon check, but Blacepahlon will have a hard time pressuring this team for free. It cannot come on Tapu Fini or Landorus-T if they are healthy, and get outspeed and threatened by Tornadus-T, Weavile and Dragapult not locked in Flamethrower. It can only come in against Ferrothorn via a slow pivot or when anticipating a Spikes and you just need to be careful with your Ferrothorn. Choice Scarf Blacephalon can be a little bit annoying but is way less pressuring and, as long as you keep your answers healthy enough, you should be fine.

Hope this completes what Red Raven said and answers to your questions.
 
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Glad to see that you read my rate and appreciate the feedback! Red Raven already gave the main elements to answer your three questions. I just wanted to add a few things.

For question 1, if Specs Dragapult is ok with Tapu Fini, that's because the main move you want to use is not your Dragon move (unlike physical Dragapult who mainly wants to click Dragon Darts because Phantom Force is not a great move). Choice Specs Dragapult will mainly be using Shadow Ball and you will rarely click Draco Meteor (even more now that Kyurem, one of the main Draco target, is gone).

For question 2, yes against Rain you have ways to pressure their Pelipper lead, and Tapu Fini + Ferrothorn is a solid defensive basis against Rain, even if offensive Zapdos can be a little bit annoying. Also, Tyranitar has trouble keeping its weather against Rain anyway, because it will get U-turned on by Pelipper and Barraskewda will come in to Flip Turn out and bring back Pelipper with its Rain. Against Hail, Ferrothorn, especially with Body Press should help a lot because the only common Hail abuser is Arctozolt.

For question 3, it's true that you lose a Blacephalon check, but Blacepahlon will have a hard time pressuring this team for free. It cannot come on Tapu Fini or Landorus-T if they are healthy, and get outspeed and threatened by Tornadus-T, Weavile and Dragapult not locked in Flamethrower. It can only come in against Ferrothorn via a slow pivot or when anticipating a Spikes and you just need to be careful with your Ferrothorn. Choice Scarf Blacephalon can be a little bit annoying but is way less pressuring and, as long as you keep your answers healthy enough, you should be fine.

Hope this completes what Red Raven said and answers to your questions.
Yeah this was insightful but I'm pretty bummed about Kyurem getting banned as it was the ace of the team :(( I might rebuild from scratch now
 
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