
[OVERVIEW]
Quagsire finds success thanks to its great defensive typing, solid defensive stats, reliable recovery, and very unique ability in Unaware. It is used mostly on stall and balance to wall a variety of threats such as Salazzle, Blastoise, Tyrantrum, and Drapion while offering fantastic role compression to these teams. Quagsire doesn't only stare down offensive threats, though, as it can pester many defensive Pokemon, too, through the likes of Encore, Toxic, and Yawn. While Quagsire is typically the go-to option to take on setup sweepers, its below-average stats leave it struggling to deal with strong wallbreakers such as Tauros, Sirfetch'd, and Golurk. Quagsire also has to fear Grass-coverage such as Power Whip from Copperajah and powerful Grass-types such as Rotom-C, which can come in on Quagsire very easily and force it out.
[SET]
name: Mixed Wall
move 1: Earthquake
move 2: Toxic
move 3: Recover
move 4: Scald / Protect
item: Leftovers
ability: Unaware
nature: Impish
evs: 252 HP / 188 Def / 68 SpD
[SET COMMENTS]
Set Details
====
Earthquake and Toxic synergize perfectly with each other, as the Poison- and Steel-types immune to Toxic are often weak to Earthquake, which allows Quagsire to exert some offensive pressure even as a defensive Pokemon. Protect can be used in favor of Scald to rack up as much poison damage as possible, which is extremely helpful in whittling down threats such as Rotom-C and Decidueye. 68 Special Defense EVs allow it to survive two Surfs from Blastoise, although it must be wary of Torrent-boosted Surf, as well as better deal with Salazzle and Dragalge.
Quagsire pairs best with other walls often found on stall teams, which may fall in the face of common stallbreakers such as Tyrantrum, Salazzle, and Drapion. Goodra and Escavalier take on Grass-types very nicely for Quagsire and also help make up for its poor Special Defense. Rocky Helmet Xatu and Effect Spore Vileplume can punish powerful wallbreakers like Sirfetch'd and Tauros that can overwhelm Quagsire and can switch into Toxic aimed at Quagsire. They appreciate Quagsire's Rock and Fire resistances, respectively, while providing additional partners that resist Grass.
[STRATEGY COMMENTS]
Other Options
====
Heavy-Duty Boots can help Quagsire pivot into threats, especially when facing Toxic Spikes, but the loss of Leftovers can make a lot of matchups more difficult than they need to be. Quagsire can viably run a Curse set, potentially even with Ice Punch or Avalanche to snipe incoming Grass-types, although special wallbreakers are far too common, and the set's initial damage output is far too low to be worth it in most cases. There are many other utility moves Quagsire can use, such as Yawn, Haze, and Infestation, but the ones listed in the main set are most useful overall.
Checks and Counters
====
**Grass-types and Grass-type Coverage** Vileplume, Tsareena, Rotom-C, and Decidueye are all fairly common Grass-types that easily threaten an OHKO on Quagsire. Grass-type coverage like Power Whip from Copperajah and Grass Knot from Heliolisk destroy Quagsire, too.
**Special Wallbreakers** Special wallbreakers that don't rely on setting up can cleave through Quagsire quite easily; Exploud, Sylveon, and Vanilluxe are all capable of coming in on Quagsire and threatening a near OHKO.
**Passive Damage** Despite its great defensive typing and ability, Quagsire's stats often leave much to be desired, meaning that entry hazards, status, and item removal can leave it overwhelmed by Pokemon it's meant to check. Some examples of Pokemon that do this effectively are Drapion with Knock Off, Salazzle with Toxic, and Spikes setters.
**Strong Physical Wallbreakers** Pokemon that can muscle past Quagsire with raw power such as Flame Orb Machamp, Choice Band Golurk, and Sirfetch'd can be problematic if Quagsire is the sole physical wall on a team.
[CREDITS]
- Written by: [[Togkey, 400664]]
- Quality checked by: [[Rabia, 336073], [poh, 298730]]
- Grammar checked by: [[Finland, 517429], [dex, 277988]]
Attachments
Last edited: