is rock paper scissors a luck-based game?

ive been monitoring the meta recently and have seen a huge uptick in players throwing out scissors turn 1. i think given the prevalence of a turn 1 rock and the current counter being paper, turn 1 scissors makes a lot of sense right now. the problem i see here is that eventually we're coming full circle here, and once you know all of this, you'll want to counter the t1 scissor play by t1ing rock. now here's where it gets interesting: we know that if a player wins turn 1, they're more likely to repeat that action again. therefore, are we soon going to see the t1 rock and t2 rock take it all the way? in my personal opinion, no. i think the losing player is more than likely going to change their t1 after their loss, giving you the perfect counter: by countering their counter. just come off a win with a t1 rock? go straight for the killshot with a t2 scissors. 80% of the time your opponent will counter your t1 rock and throw out a paper, and the other 20% they'll go scissors, resulting in a tie. just keep them on their feet. read body language. look for signs of weakness and pay attention to their eyes. are they looking at the door? that means they want out of the situation. that means you just want to execute your next play and take it home. good luck, scissor heads.
 
personally i think this game would be much improved if there were more than just three types of gesture. and maybe each of the gestures could have different moves and abilities to let them deal with their counters. imagine throwing down a rock but at the last minute sticking a pinky out to puncture the paper. or you could add items, like knuckle dusters etc. really think the devs missed a trick here. maybe in the dlc??
 
personally i think this game would be much improved if there were more than just three types of gesture. and maybe each of the gestures could have different moves and abilities to let them deal with their counters. imagine throwing down a rock but at the last minute sticking a pinky out to puncture the paper. or you could add items, like knuckle dusters etc. really think the devs missed a trick here. maybe in the dlc??
ive been thinking about this for a long time and i have a pitch: 17 types (we withhold the 18th for reveal later down the line to cater to fringe audiences like the LGBLT++ community), we also plan a fleet of merchandise release surrounding new versions of the game such as monogrammed rocks and reams of 8 x 11 copy paper… andi haven’t really gotten further than this because i’m pretty sure we’ve already stmbled upon some maddening cash flow

i know it’s risky, but i’m willing to gamble on what others won’t
 
we know that rps is luck based, sure... but what if we crank up the heat with over 5,050 outcomes???!!.
R (3).jpeg
 
A side effect of my iterated scissors is that they create a “baseline expectation” of what I’m going to do. The sneaky paper I do after the 17th scissors is pretty tricky, actually. I mean, wouldn’t you expect an 18th scissors after the 17th one? (Note: I was actually even more sneaky by doing the 18th scissors, then the paper)
 
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