AAA Zygarde-10% (QC 2/2) (GP 1/1)

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iapt

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[SET]
name: Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker thanks to Adaptability amplifying the damage of Thousand Arrows in conjunction with Choice Band, boosting a previously low Attack stat. Thousand Arrows hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. It can make progress in most cases by using Thousand Arrows, which hits a significant amount of the metagame for neutral damage and has no immunities. Toxic is used to cripple common switch-ins to Zygarde-10%, such as Dauntless Shield Mew and Hippowdon, wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks and to thwart recovery chance from its own checks. Outrage hits most Ground-resistant Pokemon for strong damage, but it is unreliable, as it locks you into it. Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko and Barraskewda. This EV spread maximizes Zygarde-10%'s offensive prowess while utilizing its high Speed tier to pressure threats like Terrakion.

Zygarde-10% is a good addition to teams that want to remove Steel- and Fire-type foes for its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele and Tapu Koko trouble. Zygarde-10% has poor bulk and is easy to revenge kill with common priority moves from Pokemon such as Zarude and Triage Tapu Lele, so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, and Jirachi. Pokemon that can pivot to bring Zygarde-10% onto the field safely, such as Corviknight, Tapu Koko, and Mew, also make strong teammates. Pokemon such as Tapu Lele can assist in breaking down common switch-ins to Zygarde-10% such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users such as Mold Breaker Heatran also help Zygarde-10% by chipping down its common switch-ins over the course of the game. Zygarde-10% also enjoys having reliable entry hazard removal from Pokemon such as Corviknight or and Tapu Fini to prevent it from accumulating chip damage throughout the game.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Tapu Bulu for super effective damage. Zygarde-10% is able to take advantage of Power Construct to transform into Zygarde-C, which lets it set up using Dragon Dance or Coil and Substitute. This set, however, can be inconsistent and difficult to utilize properly. It can also choose to utilize Dragon Dance without opting for Power Construct, but its poor bulk makes it difficult to set up.

Checks and Counters
===================

**Priority Users**: Tapu Lele, Zarude, and Tapu Bulu all pose a threat to Zygarde-10% due to its poor bulk, as each of them can OHKO it with their priority moves.

**Physically Defensive Walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew, and Choice Scarf Tapu Fini, check Zygarde-10%.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority attacks.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:
add remove conjecture
[SET]
name: Adaptability Wallbreaker Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker with near-perfect coverage from Thousand Arrows that utilizes Thousand Arrows to make itself very dangerous to switch into. Adaptability is the best ability to amplify the damage of Thousand Arrows. allows it to dish out even more damage with its high powered stabs. Choice Band is used to amplify its damage output even further; due to Zygarde-10% relatively low Attack, it needs all the damage boosting it can get, the combination fo Adaptability and Choice Band making up for its middling attack stat. Thousand Arrows is Zygarde-10%'s principle attack that allows it to hit even that also hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. Toxic is used to hit common switch-ins to Zygarde-10% that cannot be 2HKOed 2HKO'd immediately, such as Dauntless Shield Mew or Kommo-o, making them easier to wear wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks, something that is often greatly appreciated by its teammates. Outrage offers a high-power is a high-powered attack with strong neutral coverage and hit that hits most Ground-resists for strong damage. Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko. I feel like technically you're supposed to mention the EV spread here, but this is so straight forward. Maybe just say max speed jolly outspeeds key threats like Terrakion?

Zygarde-10% often finds itself a spot on teams where its ability to eliminate common is a good addition to teams that want to remove Steel- and Fire-type foes for s is greatly appreciated by its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat out Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele or Tapu Koko trouble. Zygarde-10% has poor bulk and is prone to being KO'd by easy to revenge kill with common priority from Pokemon such as Zarude and Triage Tapu Lele, so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, or Jirachi. Pokemon such as Tapu Lele can assist in breaking down common switchins to Zygarde, such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users, such as Mold Breaker Heatran, also help Zygarde by chipping down its common switch-ins over the course of the game. I would add that it likes hazard removal, since it often needs to switch in several times. It also likes slow pivots to bring it in safely. Lastly, emphasize more that it's big appeal is no-prediction wall breaking; click Arrows and make progress

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Fairy-types such as Tapu Bulu or Tapu Lele for super effective damage. Zygarde-10% is able to take advantage Power Construct to transform into Zygarde-Complete, capable of setting up using Dragon Dance and Substitute. This set however, can be inconsistent and difficult to utilize properly. mention dragon dance

Checks and Counters
===================

**Priority Users**: Pokemon that can utilize priority such as Tapu Lele, Zarude, and Tapu Bulu all pose threats to Zygarde-10% due to its poor bulk as each of them can OHKO it with their priority moves., with each of them threatening an OHKO with their priority moves.

**Bulky Pokemon Physically Defensive walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew and Choice Scarf Tapu Fini check Zygarde-10%. serve as roadblocks for Zygarde.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very good start. A lot of these corrections are updating passive voice, but second paragraph does need a little more info. Let me know if you have any questions!
 
[SET]
name: Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker with near-perfect coverage from Thousand Arrows. Adaptability is the best ability to amplify the damage of Thousand Arrows. Choice Arrows, and Choice Band is used to amplify its damage output even further; due to Zygarde-10% relatively low Attack, it needs all the damage boosting it can get. Thousand Arrows is Zygarde-10%'s principle attack that also hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. Zygarde-10% can make progress very easily by in most cases by using Thousand Arrows, which hits a significant amount of the metagame with for at least neutral damage and has no immunities. Toxic is used to hit common switch-ins to Zygarde-10% that cannot be 2HKOed, such as Dauntless Shield Mew or Kommo-o, wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks. Outrage is a high-powered attack with strong neutral coverage and that hits most Ground-resists for strong damage. Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko. This EV spread is used to outspeed common threats like Terrakion.

Zygarde-10% is a good addition to teams that want to remove Steel- and Fire-type foes for its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat out Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele or and Tapu Koko trouble. Zygarde-10% has poor bulk and is easy to revenge kill with common priority from Pokemon such as Zarude and Triage Tapu Lele, so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, or and Jirachi. Pokemon that can use pivoting moves to bring Zygarde-10% onto the field safely, such as Corviknight, Blissey, or and Mew, also make strong teammates. Pokemon such as Tapu Lele can assist in breaking down common switchins to Zygarde, such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users, such as Mold Breaker Heatran, also help Zygarde by chipping down its common switch-ins over the course of the game. Zygarde-10% also enjoys having reliable hazard removal, such as Corviknight or Tapu Fini, to prevent it from accumulating chip damage over the game.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Fairy-types such as Tapu Bulu or Tapu Lele for super effective damage. Zygarde-10% is able to take advantage Power Construct to transform into Zygarde-Complete, capable of setting up using Dragon Dance and Substitute. This set however, can be inconsistent and difficult to utilize properly. Zygarde-10% can also choose to utilize Dragon Dance without opting for Power Construct. I have also seen Earthquake for stronger STAB once Ground immunities are gone. but eh

Checks and Counters
===================

**Priority Users**: Tapu Lele, Zarude, and Tapu Bulu all pose threats to Zygarde-10% due to its poor bulk as each of them can OHKO it with their priority moves.

**Physically Defensive walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew and Choice Scarf Tapu Fini check Zygarde-10%.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2!

QC Stamp.gif
 
add remove comment

[SET]
name: Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker with near-perfect coverage from Thousand Arrows. Adaptability is the best ability to amplify the damage of Thousand Arrows, and Choice Band is used to amplify its damage output even further; due to Zygarde-10% relatively low Attack, it needs all the damage boosting it can get. Thousand Arrows is Zygarde-10%'s principle attack that also hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. Zygarde-10% can make progress in most cases by using Thousand Arrows, which hits a significant amount of the metagame for at least neutral damage and has no immunities. Toxic is used to hit common switch-ins to Zygarde-10% that cannot be 2HKOed, such as Dauntless Shield Mew or Kommo-o due to Kommo-o lack of recovery you dont really mind toxic it (its easy to come 2-3 times and weaken it I think. Mention Hippowdon imo, or anything with DS + recovery, wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks and to haxx them to the death lol, mention that it can help beat mew for example by stopping it from recovering. Outrage is a high-powered attack with strong neutral coverage and that hits most Ground-resists for strong damage mention that it is hard to use, bc it locks you so yeah (free fairy/setup). Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko and Barraskewda. This EV spread is used to outspeed common threats like Terrakion. more like to maximize damage and a jolly nature is preferred to use zyg good speed tier, notably outspeeding Terrakion or something like that

Zygarde-10% is a good addition to teams that want to remove Steel- and Fire-type foes for its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat out Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele and Tapu Koko trouble. Zygarde-10% has poor bulk and is easy to revenge kill with common priority from Pokemon such as Zarude and Triage Tapu Lele, so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, and Jirachi. Pokemon that can use pivoting moves to bring Zygarde-10% onto the field safely, such as Corviknight, Blissey Tapu Koko, and Mew, also make strong teammates. Pokemon such as Tapu Lele can assist in breaking down common switchins to Zygarde, such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users, such as Mold Breaker Heatran, also help Zygarde by chipping down its common switch-ins over the course of the game. Zygarde-10% also enjoys having reliable hazard removal, such as Corviknight or Tapu Fini, to prevent it from accumulating chip damage over the game.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Fairy-types such as Tapu Bulu or Tapu Lele 252 Atk Choice Band Adaptability Zygarde-10% Thousand Arrows vs. 144 HP / 0 Def Tapu Lele: 312-368 (98.4 - 116%) -- 87.5% chance to OHKO even bulky lele is owned its an overkill lol - I would just say that it hits Tapu Bulu (not fairy, bc fini and koko are neutral, fairy is owned, etc for super effective damage. Zygarde-10% is able to take advantage of I believe ? Power Construct to transform into Zygarde-Complete, capable of setting up using Dragon Dance or Coil and Substitute. This set however, can be inconsistent and difficult to utilize properly. Zygarde-10% can also choose to utilize Dragon Dance without opting for Power Construct, but its poor bulk makes it hard to setup easily. (you can rephrase)

Checks and Counters
===================

**Priority Users**: Tapu Lele, Zarude, and Tapu Bulu all pose threats to Zygarde-10% due to its poor bulk as each of them can OHKO it with their priority moves.

**Physically Defensive walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew, (add comma) and Choice Scarf Tapu Fini check Zygarde-10%.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
Yeah this is good. QC 2/2
 
Hey, this is an am GP check, nothing is official implement what you wish!
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[SET]
name: Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker with near-perfect coverage from Thousand Arrows. as Adaptability is the best ability to amplify amplifies the damage of Thousand Arrows, and Choice Band is used to amplify its damage output even further; due to Zygarde-10% relatively low Attack, it needs all the damage boosting it can get. in conjunction with Choice Band, boosting a previously low Attack stat. Thousand Arrows is Zygarde-10%'s principle attack that also hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. Zygarde-10% It can make progress in most cases by using Thousand Arrows, which hits a significant amount of the metagame for at least neutral damage and has no immunities. Toxic is used to hit cripple common switch-ins to Zygarde-10% that cannot be 2HKOed, such as Dauntless Shield Mew or Hippowdon, wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks and to help it beat it's own checks by denying recovery with paralysis. and to thwart recovery chance from its own checks. Outrage is a high-powered attack with strong neutral coverage and that hits most Ground-type resists for strong damage however it is difficult to use because it locks you into the attack. but it is unreliable as it locks you into it. Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko and Barraskewda. This EV spread is used to maximize damage output and takes advantage of Zygarde-10%'s natural speed tier, outspending common threats like Terrakion. This EV spread maximises its offensive output whilst abusing its high speed tier to pressure threats like Terrakion.

Zygarde-10% is a good addition to teams that want to remove Steel- and Fire-type foes for its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat out Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele and Tapu Koko trouble. Zygarde-10% has poor bulk and is easy to revenge kill with common priority from Pokemon such as Zarude and Triage Tapu Lele,(RC) so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, and Jirachi. Pokemon that can use pivoting moves pivot to bring Zygarde-10% onto the field safely, such as Corviknight, Tapu Koko, and Mew, also make strong teammates. Pokemon such as Tapu Lele can assist in breaking down common switchins to Zygarde, (RC)such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users, (RC)such as Mold Breaker Heatran,(RC) also help Zygarde by chipping down its common switch-ins over the course of the game. Zygarde-10% also enjoys having reliable hazard removal, such as Corviknight or Tapu Fini, (RC) to prevent it from accumulating chip damage over the game.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Tapu Bulu for super effective damage. Zygarde-10% is able to take advantage of Power Construct to transform into Zygarde-Complete Zygarde-C, capable of setting which lets it set up using Dragon Dance or Coil and Substitute. This set however,(RC) can be inconsistent and difficult to utilize properly. Zygarde-10% It can also choose to utilize Dragon Dance without opting for Power Construct, but its poor bulk makes it difficult to setup.

Checks and Counters
===================

**Priority Users**: Tapu Lele, Zarude, and Tapu Bulu all pose threats to Zygarde-10% due to its poor bulk as each of them can OHKO it with their priority moves.

**Physically Defensive walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew, and Choice Scarf Tapu Fini check Zygarde-10%.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]

I'd suggest when writing in the future to use different ways of addressing the Pokemons name without repeating it such as 'it' or 'they' as sometimes the repeated use of its name is a bit repetitive.
 
Hey, this is an am GP check, nothing is official implement what you wish!
Add
Remove
Remove Comma=(RC)
[SET]
name: Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker with near-perfect coverage from Thousand Arrows. as Adaptability is the best ability to amplify amplifies the damage of Thousand Arrows, and Choice Band is used to amplify its damage output even further; due to Zygarde-10% relatively low Attack, it needs all the damage boosting it can get. in conjunction with Choice Band, boosting a previously low Attack stat. Thousand Arrows is Zygarde-10%'s principle attack that also hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. Zygarde-10% It can make progress in most cases by using Thousand Arrows, which hits a significant amount of the metagame for at least neutral damage and has no immunities. Toxic is used to hit cripple common switch-ins to Zygarde-10% that cannot be 2HKOed, such as Dauntless Shield Mew or Hippowdon, wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks and to help it beat it's own checks by denying recovery with paralysis. and to thwart recovery chance from its own checks. Outrage is a high-powered attack with strong neutral coverage and that hits most Ground-type resists for strong damage however it is difficult to use because it locks you into the attack. but it is unreliable as it locks you into it. Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko and Barraskewda. This EV spread is used to maximize damage output and takes advantage of Zygarde-10%'s natural speed tier, outspending common threats like Terrakion. This EV spread maximises its offensive output whilst abusing its high speed tier to pressure threats like Terrakion.

Zygarde-10% is a good addition to teams that want to remove Steel- and Fire-type foes for its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat out Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele and Tapu Koko trouble. Zygarde-10% has poor bulk and is easy to revenge kill with common priority from Pokemon such as Zarude and Triage Tapu Lele,(RC) so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, and Jirachi. Pokemon that can use pivoting moves pivot to bring Zygarde-10% onto the field safely, such as Corviknight, Tapu Koko, and Mew, also make strong teammates. Pokemon such as Tapu Lele can assist in breaking down common switchins to Zygarde, (RC)such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users, (RC)such as Mold Breaker Heatran,(RC) also help Zygarde by chipping down its common switch-ins over the course of the game. Zygarde-10% also enjoys having reliable hazard removal, such as Corviknight or Tapu Fini, (RC) to prevent it from accumulating chip damage over the game.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Tapu Bulu for super effective damage. Zygarde-10% is able to take advantage of Power Construct to transform into Zygarde-Complete Zygarde-C, capable of setting which lets it set up using Dragon Dance or Coil and Substitute. This set however,(RC) can be inconsistent and difficult to utilize properly. Zygarde-10% It can also choose to utilize Dragon Dance without opting for Power Construct, but its poor bulk makes it difficult to setup.

Checks and Counters
===================

**Priority Users**: Tapu Lele, Zarude, and Tapu Bulu all pose threats to Zygarde-10% due to its poor bulk as each of them can OHKO it with their priority moves.

**Physically Defensive walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew, and Choice Scarf Tapu Fini check Zygarde-10%.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]

I'd suggest when writing in the future to use different ways of addressing the Pokemons name without repeating it such as 'it' or 'they' as sometimes the repeated use of its name is a bit repetitive.
Implemented, thanks a lot!
 
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma

GP 1/1


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[SET]
name: Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker as thanks to Adaptability amplifies amplifying the damage of Thousand Arrows in conjunction with Choice Band, boosting a previously low Attack stat. Thousand Arrows is Zygarde-10%'s principle attack that also hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. It can make progress in most cases by using Thousand Arrows, which hits a significant amount of the metagame for neutral damage and has no immunities. Toxic is used to cripple common switch-ins to Zygarde-10%, such as Dauntless Shield Mew or and Hippowdon, wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks and to thwart recovery chance from its own checks. Outrage is a high-powered attack with strong neutral coverage that hits most Ground-type resists Ground-resistant Pokemon for strong damage, (AC) but it is unreliable, (AC) as it locks you into it. Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko and Barraskewda. This EV spread maximises its maximizes Zygarde-10%'s offensive output whilst abusing prowess while utilizing its high Speed (Capitalize) tier to pressure threats like Terrakion.

Zygarde-10% is a good addition to teams that want to remove Steel- and Fire-type foes for its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele and Tapu Koko trouble. Zygarde-10% has poor bulk and is easy to revenge kill with common priority moves from Pokemon such as Zarude and Triage Tapu Lele, (AC) so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, and Jirachi. Pokemon that can pivot to bring Zygarde-10% onto the field safely, such as Corviknight, Tapu Koko, and Mew, also make strong teammates. Pokemon such as Tapu Lele can assist in breaking down common switchins switch-ins to Zygarde-10% such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users such as Mold Breaker Heatran also help Zygarde-10% by chipping down its common switch-ins over the course of the game. Zygarde-10% also enjoys having reliable entry hazard removal, (RC) from Pokemon such as Corviknight or and Tapu Fini to prevent it from accumulating chip damage over throughout the game.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Tapu Bulu for super effective damage. Zygarde-10% is able to take advantage of Power Construct to transform into Zygarde-C, (AC) which lets it set up using Dragon Dance or Coil and Substitute. This set, (AC) however, (AC) can be inconsistent and difficult to utilize properly. It can also choose to utilize Dragon Dance without opting for Power Construct, but its poor bulk makes it difficult to setup set up.

Checks and Counters
===================

**Priority Users**: Tapu Lele, Zarude, and Tapu Bulu all pose threats a threat to Zygarde-10% due to its poor bulk, (AC) as each of them can OHKO it with their priority moves.

**Physically Defensive Walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew, and Choice Scarf Tapu Fini, (AC) check Zygarde-10%.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority attacks.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[deetah, 297659]]
 
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma

GP 1/1


View attachment 418322

[SET]
name: Choice Band Adaptability
move 1: Thousand Arrows
move 2: Toxic / Glare
move 3: Extreme Speed
move 4: Outrage
item: Choice Band
ability: Adaptability
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Zygarde-10% is a fast and powerful wallbreaker as thanks to Adaptability amplifies amplifying the damage of Thousand Arrows in conjunction with Choice Band, boosting a previously low Attack stat. Thousand Arrows is Zygarde-10%'s principle attack that also hits Flying-types such as Corviknight and Skarmory, easing predictions significantly. It can make progress in most cases by using Thousand Arrows, which hits a significant amount of the metagame for neutral damage and has no immunities. Toxic is used to cripple common switch-ins to Zygarde-10%, such as Dauntless Shield Mew or and Hippowdon, wearing them down throughout the game. Glare can be used to spread paralysis to help slower teammates beat their checks and to thwart recovery chance from its own checks. Outrage is a high-powered attack with strong neutral coverage that hits most Ground-type resists Ground-resistant Pokemon for strong damage, (AC) but it is unreliable, (AC) as it locks you into it. Extreme Speed is useful priority to finish off weakened Pokemon that are faster than Zygarde-10%, such as Tapu Koko and Barraskewda. This EV spread maximises its maximizes Zygarde-10%'s offensive output whilst abusing prowess while utilizing its high Speed (Capitalize) tier to pressure threats like Terrakion.

Zygarde-10% is a good addition to teams that want to remove Steel- and Fire-type foes for its teammates. Its ability to hit common defensive Pokemon such as Corviknight is greatly appreciated by offensive partners such as Zarude. It is also able to beat Fire-types like Heatran that would give common offensive Pokemon such as Tapu Lele and Tapu Koko trouble. Zygarde-10% has poor bulk and is easy to revenge kill with common priority moves from Pokemon such as Zarude and Triage Tapu Lele, (AC) so it needs a strong defensive backbone that can switch into these threats, such as Corviknight, Blissey, and Jirachi. Pokemon that can pivot to bring Zygarde-10% onto the field safely, such as Corviknight, Tapu Koko, and Mew, also make strong teammates. Pokemon such as Tapu Lele can assist in breaking down common switchins switch-ins to Zygarde-10% such as Dauntless Shield Mew, Kommo-o, and Tapu Fini. Stealth Rock users such as Mold Breaker Heatran also help Zygarde-10% by chipping down its common switch-ins over the course of the game. Zygarde-10% also enjoys having reliable entry hazard removal, (RC) from Pokemon such as Corviknight or and Tapu Fini to prevent it from accumulating chip damage over throughout the game.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% can utilize Iron Tail to hit Tapu Bulu for super effective damage. Zygarde-10% is able to take advantage of Power Construct to transform into Zygarde-C, (AC) which lets it set up using Dragon Dance or Coil and Substitute. This set, (AC) however, (AC) can be inconsistent and difficult to utilize properly. It can also choose to utilize Dragon Dance without opting for Power Construct, but its poor bulk makes it difficult to setup set up.

Checks and Counters
===================

**Priority Users**: Tapu Lele, Zarude, and Tapu Bulu all pose threats a threat to Zygarde-10% due to its poor bulk, (AC) as each of them can OHKO it with their priority moves.

**Physically Defensive Walls**: Pokemon that are able to switch into Zygarde-10% and threaten a KO, such as Dauntless Shield Kommo-o, Mew, and Choice Scarf Tapu Fini, (AC) check Zygarde-10%.

**Grass-types**: Grass-type Pokemon such as Zarude, Dhelmise, and Tapu Bulu are all able to switch into Zygarde-10%'s Thousand Arrows and immediately threaten a KO back with powerful priority attacks.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[deetah, 297659]]
Implemented, thanks a bunch!

Should be all ready for upload!
 
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