[SET]
name: Swords Dance (Speed)
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Fire Fang / Stone Edge
item: Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Garchomp is a dangerous setup sweeper with a better Speed stat under its belt. Swords Dance allows it to break past sturdy walls such as Corviknight and Landorus-T. Earthquake is strong and reliable, threatening common Pokemon such as Heatran and Galarian Slowking. Scale Shot allows Garchomp to attack while further raising its Speed, making it more difficult to revenge kill. Fire Fang targets Grass-type foes that can handle Earthquake like Tangrowth and Ferrothorn, as well as others like Skarmory and Corviknight, providing perfect neutral coverage alongside Earthquake and Scale Shot. Stone Edge can be used instead to heavily damage Yveltal, Mandibuzz, and Ho-Oh, with the former two heavily threatening Garchomp with Foul Play and the latter with a burn from Sacred Fire. Leftovers provides longevity as Garchomp sets up.
Garchomp best fits on bulky offense teams as a late-game sweeper or hyper offense ones as a wallbreaker. A Speed donation from Zamazenta, Pheromosa, or Mewtwo helps it force more offensive Pokemon out such as Zygarde-10% and Noivern, allowing it to get a Swords Dance up more easily. Entry hazards, like Ferrothorn's Spikes and Heatran's Stealth Rock, compound damage throughout the game, putting Pokemon like Buzzwole and Slowking in Garchomp's KO range late-game. Magnezone can trap and eliminate Corviknight and Skarmory, making it a great partner. Special attackers that invite Heatran and Galarian Slowking in, especially those with a pivot move like Tapu Koko or Tornadus-T, are also great options. Pokemon such as Weavile and Kartana work with Garchomp to overwhelm shared checks, allowing one to sweep. The latter can also break past physically defensive Unaware walls like Clefable and Quagsire, which Garchomp can't get past. Dual screens support from the likes of Alolan Ninetales and Grimmsnarl helps Garchomp set up safely and remedies its Defense drop from Scale Shot. Scale Shot's inconsistency can make bulky Flying-type Pokemon, namely Ho-Oh and Landorus-T, troublesome, making teammates that can take advantage of them like Urshifu-R and Cloyster valuable. Psychic Surge from Tapu Lele can prevent priority attacks like Weavile's Ice Shard from exploiting Scale Shot's Defense drop.
[STRATEGY COMMENTS]
Other Options
=============
Garchomp can forgo Scale Shot or one of its coverage moves for Stealth Rock. Fire Blast and a Special Attack donation threaten some of its checks like Skarmory and Corviknight better. A defensive set with a Defense donation and Rocky Helmet is possible, but the reliance on Wish and cleric support makes it hard to justify. Life Orb can increase its damage output, although it makes Garchomp more prone to priority moves such as Grassy Glide. Similarly, an Adamant nature leaves it outsped by more offensive Pokemon post-donation, like Tapu Koko and Noivern, but is an option on Scale Shot sets.
Checks and Counters
===================
**Physically Defensive Pokemon**: Hippowdon, Buzzwole, Skarmory, Tangrowth, and Corviknight can switch in and sponge any attack from Garchomp if it hasn't set up. They can then disrupt its sweep attempt with Whirlwind, Toxic, Stun Spore, or setup of their own.
**Unaware Walls**: Pyukumuku, Clefable, and Quagsire have no trouble handling Garchomp thanks to ignoring its boosts and healing its damage.
**Ice-type Coverage**: Ice Beam from Tyranitar or Ice Punch from Buzzwole can surprise Garchomp and heavily damage it, if not outright OHKO.
**Faster Pokemon and Priority Users**: Pokemon with Choice Scarf like Tapu Lele or a Speed-boosting ability like Arctozolt can outspeed and revenge kill Garchomp before Scale Shot, but only then. Alternatively, priority moves such as Ice Shard from Mamoswine and Weavile and Grassy Glide from Rillaboom can take advantage of the Defense drops from Scale Shot.
**Status**: Garchomp struggles to do its job properly if it is statused. Burn cuts its damage in half, paralysis from Tangrowth or Amoonguss makes it far easier to outspeed and revenge kill, and poison puts its sweep on a timer.
[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]
name: Swords Dance (Speed)
move 1: Swords Dance
move 2: Earthquake
move 3: Scale Shot
move 4: Fire Fang / Stone Edge
item: Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Garchomp is a dangerous setup sweeper with a better Speed stat under its belt. Swords Dance allows it to break past sturdy walls such as Corviknight and Landorus-T. Earthquake is strong and reliable, threatening common Pokemon such as Heatran and Galarian Slowking. Scale Shot allows Garchomp to attack while further raising its Speed, making it more difficult to revenge kill. Fire Fang targets Grass-type foes that can handle Earthquake like Tangrowth and Ferrothorn, as well as others like Skarmory and Corviknight, providing perfect neutral coverage alongside Earthquake and Scale Shot. Stone Edge can be used instead to heavily damage Yveltal, Mandibuzz, and Ho-Oh, with the former two heavily threatening Garchomp with Foul Play and the latter with a burn from Sacred Fire. Leftovers provides longevity as Garchomp sets up.
Garchomp best fits on bulky offense teams as a late-game sweeper or hyper offense ones as a wallbreaker. A Speed donation from Zamazenta, Pheromosa, or Mewtwo helps it force more offensive Pokemon out such as Zygarde-10% and Noivern, allowing it to get a Swords Dance up more easily. Entry hazards, like Ferrothorn's Spikes and Heatran's Stealth Rock, compound damage throughout the game, putting Pokemon like Buzzwole and Slowking in Garchomp's KO range late-game. Magnezone can trap and eliminate Corviknight and Skarmory, making it a great partner. Special attackers that invite Heatran and Galarian Slowking in, especially those with a pivot move like Tapu Koko or Tornadus-T, are also great options. Pokemon such as Weavile and Kartana work with Garchomp to overwhelm shared checks, allowing one to sweep. The latter can also break past physically defensive Unaware walls like Clefable and Quagsire, which Garchomp can't get past. Dual screens support from the likes of Alolan Ninetales and Grimmsnarl helps Garchomp set up safely and remedies its Defense drop from Scale Shot. Scale Shot's inconsistency can make bulky Flying-type Pokemon, namely Ho-Oh and Landorus-T, troublesome, making teammates that can take advantage of them like Urshifu-R and Cloyster valuable. Psychic Surge from Tapu Lele can prevent priority attacks like Weavile's Ice Shard from exploiting Scale Shot's Defense drop.
[STRATEGY COMMENTS]
Other Options
=============
Garchomp can forgo Scale Shot or one of its coverage moves for Stealth Rock. Fire Blast and a Special Attack donation threaten some of its checks like Skarmory and Corviknight better. A defensive set with a Defense donation and Rocky Helmet is possible, but the reliance on Wish and cleric support makes it hard to justify. Life Orb can increase its damage output, although it makes Garchomp more prone to priority moves such as Grassy Glide. Similarly, an Adamant nature leaves it outsped by more offensive Pokemon post-donation, like Tapu Koko and Noivern, but is an option on Scale Shot sets.
Checks and Counters
===================
**Physically Defensive Pokemon**: Hippowdon, Buzzwole, Skarmory, Tangrowth, and Corviknight can switch in and sponge any attack from Garchomp if it hasn't set up. They can then disrupt its sweep attempt with Whirlwind, Toxic, Stun Spore, or setup of their own.
**Unaware Walls**: Pyukumuku, Clefable, and Quagsire have no trouble handling Garchomp thanks to ignoring its boosts and healing its damage.
**Ice-type Coverage**: Ice Beam from Tyranitar or Ice Punch from Buzzwole can surprise Garchomp and heavily damage it, if not outright OHKO.
**Faster Pokemon and Priority Users**: Pokemon with Choice Scarf like Tapu Lele or a Speed-boosting ability like Arctozolt can outspeed and revenge kill Garchomp before Scale Shot, but only then. Alternatively, priority moves such as Ice Shard from Mamoswine and Weavile and Grassy Glide from Rillaboom can take advantage of the Defense drops from Scale Shot.
**Status**: Garchomp struggles to do its job properly if it is statused. Burn cuts its damage in half, paralysis from Tangrowth or Amoonguss makes it far easier to outspeed and revenge kill, and poison puts its sweep on a timer.
[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]
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