National Dex Gen 1 Random Team Suggestions Help

Hi, i made this gen 1 team to battle with my friends. We used an app that gives you a team with 5 random pokemon and a starter of our choice, and those are pokemon that the app gave me (the app only choses the pokemon, nothing more). The format i run this team on is National Dex AG What do you think about it? Anything i can improve? Any tips or things that i should consider while using this team are very appreciated. I want to mantain the pokemons, stats and other things can be changed.

Macaco (Primeape) @ Choice Band
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- Stone Edge
- U-turn

Physical Sweeper:To eliminate threats,Vital Spirit to avoid Primeape to fall asleep, Close Combat as it's STAB move to destroy steel, ice, normal,dark, and rock pokemons, U-turn in order to change to a pokemon that can deal better with the enemy pokemon in the field. The rest of the moves work as cover or predict a change. Choice Band to boost its atk to improve it's efficiency. And of course Jolly Nature to be as quick as possible.

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 164 Atk / 88 Def / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Ice Punch / Thunder Punch
- Stealth Rock / Sand Storm

Bulky Physical Attacker: Eviolite since because the N Dex AG format, it gains a very decent physical defense. Earthquake and Stone Edge as STAB Moves. Ice Punch or Electric Punch for covert purposes. If the pokemon infront doest'n represent any danger i use stealth rock for extra damage any pokemon that enters the battle field or Sand Storm to gain special defense. Lightning Rod since i dont find the other abilities useful for this set up. Adamant for extra damage.

ArribaEspaña (Dragonite) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Roost
- Dual Wingbeat

Physical Attack Sweeper: Multiscale combined with Weakness Policy will grant him a very good attack boost. Dual Wingbeat for STAB and to deal with Focus Sash or pokemons with sturdy. Earthquake as cover. Dragon Dance to gain extra damage and a speed, i would normally use it on the first turn and hit very hard on the second one and Roost to recover some health. Adamant nature for extra damage.

Pescao (Seaking) @ Assault Vest
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Waterfall
- Megahorn
- Drill Run
- Scale Shot

Bulky Special Attacker: Lightning Rod to gain inmunity to electric type attacks. Waterfall as STAB move and the other ones as cover. Scale Shot to deal with dragons and gain some speed. Assault Vest for a better special defense. I would call him my special defense tank. Again, Adamant for extra damage.

Iman (Magneton) @ Choice Scarf
Ability: Sturdy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Signal Beam
- Flash Cannon

Special Attack Sweeper: Choice Scarf for extra Speed. Thunderbolt and Flash Cannon as the main STAB moves. Volt Switch to avoid threaths and switch to another pokemon. And, Signal Beam as cover. Timid nature and the Choice Scarf combined gives it's a very nice speed. Sturdy to resist a OHKO, i don't find Magneton's other abyilities very useful for this set up.

Monte (Venusaur) @ Black Sludge
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Leech Seed

Bulky Sleep Regenerator:As STAB, Giga Drain to recover HP and Sludge Bomb to deal with fairies and toxic chances. Sleep Powder to avoid getting hit more than necessary and Leech Seed to recieve extra health. Black Sludge for even more health. Overgrowth to deal extra damage an recieve more health in critical conditions. Bold Nature for extra physical defense.

I've tried it for a while and has worked pretty well so far.
 
Your team would actually benefit a ton from magnet pull on magneton because right now your entire team gets owned by steel types, especially steel/flying types
 
Your team would actually benefit a ton from magnet pull on magneton because right now your entire team gets owned by steel types, especially steel/flying types
I first though on Sturdy to make him resist a possible OHKO, but seeing it that way, i definitly must give that a try
 
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