Funnily enough Drifblim is my main physical sponge as well, quite effective too.OR BETTER YET: Just use Pinsir yourself in UU. He's not impossible to counter, I've done it with a Drifblim.
Funnily enough Drifblim is my main physical sponge as well, quite effective too.OR BETTER YET: Just use Pinsir yourself in UU. He's not impossible to counter, I've done it with a Drifblim.
Keep in mind my spread was made for standard game so it won't function as well in UU.What EV spread do you use Forsety?
Lets not forget Hitmontop w/Intimidate (yes, they're all Mold Breakers these days)
EDIT: Important note I remembered is never use this set with Disable on Shoddy. Disable when you are faster, if it connects won't block a disabled move from being used on the same turn. (Unless its been fixed...) Disable in game however cancels the opponents turn if they use the blocked move.
Thanks for that info I wasn't sure on that matter.Ever since I used my Disable Kanga, which started a couple months ago, it always blocked the disabled move whenever I went first. (that is, if it doesnt 'fail'.)
Keep in mind my spread was made for standard game so it won't function as well in UU.
I run a team-specific Drifblim that works pretty well.
Driblim @ Petaya
Unburden
Impish 140HP/252Def/20Spd/96Sp.Atk
-Shadow Ball
-Thunderbolt
-Will-o-wisp
-Thunder Wave
Typical double status with the unique EVs to survive a Max Attack CB Pinsir's Stone Edge with 1 HP left over. For that matter, is made to survive pretty much any hit you can throw at it on the physical side.
Thunder Wave is amazing support as always and makes his speed mostly a non-issue (that is before Unburden, after Unburden his speed is even more a non-issue).
Will-o-wisp is for anything pesky (like Aggron) that doesn't mind paralysis but hates burn.
A Petaya-boosted Shadow Ball with x2 speed puts the dent on most things, assuring he will carry his own weight in kills.
His goal in life is to come in on every normal, fighting, and ground attack he can, CB or not, and then scare them away with status. I run him alongside a physically-defensive Hitmontop (something like Toxic, Mach Punch, Close Combat, and Rapid Spin I think) with Intimidate to shut down every UU physical attacker.
His original goal was to kill the shit out of Pinsir and Swellow but he works well for a lot of UU stuff now. I don't suggest this set for OU though since he won't survive those things he needs to with 1HP nor will he be doing too much damage even after the Petaya boost.
Because I make typos.why would you go impish over bold?
Ok. Can someone tell me some good leads in UU, other than Tails? And, can someone point me into the best Speed Passer in UU?