Steam Chute: anaconja, SparkRolf, G-Luke
Squishy Body: lavarina, anaconja, G-Luke
Neurohammer: SparkRolf, anaconja, Dead by Daylight (SV)
Squishy Body: lavarina, anaconja, G-Luke
Neurohammer: SparkRolf, anaconja, Dead by Daylight (SV)
Anaconja wins for Steam Chute and Squishy Body!
Pokemon: Metagross
Typing: Steel/Psychic
Abilities: Clear Body | Light Metal
Stats: 80 / 135 / 130 / 95 / 90 / 70 (600 BST)
Movepool Additions: Neurohammer
Movepool Removals: -
Reasoning: Yeah this was the most obvious choice for me. Putting in a pseudo-legendary in the meta might be strong, but this thing still gets checked by stuff like Sharpedo because of its low speed unless it pulls off an Agility. Even so, can't forget about Snoorwill and the two ghosts we have here.
Pokemon: Groudon
Typing: Water / Ground
Abilities: Sand Stream
Stats: 90 / 90 / 70 / 110 / 100 / 70 (530 BST)
Movepool Additions: Steam Chute, Scald, Surf, Hydro Pump, Weather Ball
Movepool Removals: Heat Crash, Fire Punch, Overheat, Solar Beam
Reasoning: sand setter that can go offensive itself with rock polish. steam chute is weird and potentially not viable but it can maybe shore up its low defense.
Pokemon: Zygarde
Typing: Bug / Ground
Abilities: Squishy Body
Stats: 108 / 98 / 121 / 98 / 95 / 80 (600 BST)
Movepool Additions: Leech Life, U-Turn, Bug Buzz, Agility
Movepool Removals: all Dragon moves
Reasoning: coil zyg but the def boost gets nullified so it mostly has to rely on glare.
Ability Name: Conduction
Description: When the user uses a Fire-type move, it changes to a second form. When the user uses an Ice-type move, it changes to a third form. Once it changes to either, it cannot change back for the rest of the battle.
Reasoning: Was really torn between making it permanent and making it possible to change back, let me know if you disagree. I think a permanent form change that you can choose could be really interesting if it's balanced properly, where there could be games where there's benefit to both forms and you have to weigh out which option is better given your opponent's team or your current situation. My idea for changing back would involve you using a Fire move in the Ice form or vice versa so there would be legitimate benefit to being in a weaker base form. You could give the Fire and Ice forms different sets of benefits and it's easier to reach each form that way. For now though, it'll be permanent, and you'll have to plan carefully to decide which form to go if the sub to come from this is balanced well.
subbing the other ones later i just conveniently had an extremely similar idea to this yesterday and thought i'd build upon it
Move Name: Sandblast
Category:![]()
Type:![]()
Base Power: 70
Max PP: 16
Accuracy: 100%
Effect(s): Hits Ground-types supereffectively. 30% chance to lower the target's Attack by 1.
Attributes: Protect, Mirror
Reasoning: quite a few offensive grounds in the tier so naturally a flying comes to mind.
Move Name: Annihilation
Category:![]()
Type:![]()
Base Power: 75
Max PP: 10 [Max 16]
Accuracy: 100%
Effect(s): 33% Recoil, +1 Priority
Effect Chance: N/A
Attributes: Protect & Mirror
Reasoning: A translation of Wave Crash from LA to mainline gameplay. Considering this would make it the 3rd most powerful priority attack, I decided to make it a special dragon attack as it scales well power-wise against the 85 and 130 bp attacks of dragon pulse and draco meteor respectively. Felt the name Annihilation was an appropriate name as you rush forth to give your opponent a swift annihilation.