Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Lava Plume
- Body Press
- Rapid Spin
Torkoal will be used as the start 99% of the time. Hes slow enough against rain dance teams that he can set up sunny day after they set up rain dance, hes also slower than a hippodown for people who to set-up sand-storm. You should usually switch out to someone else after you've stealth rocked but if something dangerous like pelipper or landorous-t you should switch instantly.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Weather Ball
- Earth Power
Venusaur is your early game sweeper, in most scenarios venu can take down 2 mons he can deal with almost anything his blindspots almost any flying type, dragapult and bisharp. Venusaur is a genius at suprise but dont get scared to switch if you see a scary flying type.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
This is your flying type destroyer. Tapu koko is really what puts this team together i picked him above zerora because Dragons after theyve set up for a bit could easily sweep or dragapult with specs could just Dragon Darts almost my entire team.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Facade
Conkeldurr is the wall breaker hes an absolute menace towards ferrothorns and the suprise element of ice punch works quite well. He has some problems breaking walls like Toxapex and Clefable but his drain punch + facade should be enough to get them over time.
Gastrodon @ Heavy-Duty Boots
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Clear Smog
Gastrodon is your SpD wall she can survive a hit from most people who've set up, she's also genius against Volcarona because you can just send her in clear smog and unless its gotten max Quiver Dances or runs giga drain it can get rid of it. Hes also a genius for predictions because of its storm drain ability against water type pokemon trying to take Torkoal down.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Air Slash
You might've noticed none of my pokemon run Toxic or any poisoning moves, thats because this absolute menace of a moveset from Celesteela can stall almost any pokemon. Celesteela is your classic Def wall for pokemon like garchomp who heavily rely on they're powerful attacks, Celesteela is here for planting Leech Seed and spamming protect.
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Lava Plume
- Body Press
- Rapid Spin
Torkoal will be used as the start 99% of the time. Hes slow enough against rain dance teams that he can set up sunny day after they set up rain dance, hes also slower than a hippodown for people who to set-up sand-storm. You should usually switch out to someone else after you've stealth rocked but if something dangerous like pelipper or landorous-t you should switch instantly.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Weather Ball
- Earth Power
Venusaur is your early game sweeper, in most scenarios venu can take down 2 mons he can deal with almost anything his blindspots almost any flying type, dragapult and bisharp. Venusaur is a genius at suprise but dont get scared to switch if you see a scary flying type.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
This is your flying type destroyer. Tapu koko is really what puts this team together i picked him above zerora because Dragons after theyve set up for a bit could easily sweep or dragapult with specs could just Dragon Darts almost my entire team.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Facade
Conkeldurr is the wall breaker hes an absolute menace towards ferrothorns and the suprise element of ice punch works quite well. He has some problems breaking walls like Toxapex and Clefable but his drain punch + facade should be enough to get them over time.
Gastrodon @ Heavy-Duty Boots
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Clear Smog
Gastrodon is your SpD wall she can survive a hit from most people who've set up, she's also genius against Volcarona because you can just send her in clear smog and unless its gotten max Quiver Dances or runs giga drain it can get rid of it. Hes also a genius for predictions because of its storm drain ability against water type pokemon trying to take Torkoal down.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Air Slash
You might've noticed none of my pokemon run Toxic or any poisoning moves, thats because this absolute menace of a moveset from Celesteela can stall almost any pokemon. Celesteela is your classic Def wall for pokemon like garchomp who heavily rely on they're powerful attacks, Celesteela is here for planting Leech Seed and spamming protect.