Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
After some thought, we decided to have a Mythical Poll upcoming as well. We originally do not do one poll for Mythical for reasons of VGC, but I felt like it felt too small of a reason since Mythical in general are allowed in Smogon Singles except those banned from OU, for example.
Yoshiblaze will add an additional question on the same poll where you vote for starters and legendaries. Once it is put in (announced by Yoshiblaze), please read that new question carefully. I will not tell how many Mythical Pokémon will be added, but a limitation might be possible.
Yup, consistent with the above, I've now added a question on the poll for what Mythical we should allow in Singles metagames, kinda like how Mew was allowed in Galar early on and Magearna was allowed during the HOME meta
Click here for the poll. If you've already answered the poll, be sure to only answer the question about Mythicals so your votes don't get double counted
The poll and the slate closes on Tuesday, see you then!
Pokémon line: Cougaquil New Moves: Shock Tail Explanation: Slush rush mon that is able to use its great boltbeam stab combo to break through teams under hail. Pokémon line: Katrashtrofy New Moves: None Explanation: Could be a solid addition very good defensive typing and stats for a wall along with regenerator and slack off. Can set Toxic spikes. Pokémon line: Pacavarice New Moves: none Explanation: Fast ground type that hits relatively hard especially under sand.
Pokémon line: Gelomandra New Moves: None Explanation: Strong special attacking ground wall breaker that can take advantage of water types.
Pokémon line: Shuckle New Moves: none Explanation: Webs. Shuckle has been a pretty consistent web setter over the years.
Pokémon line: Excadrill New Moves: Cripple clobber Explanation: The best sand abuser you can ask for returns to the regional dex. Pokémon line: Pengroleum New Moves: None Explanation: Bulky poison type with a unique typing in ice/poison.
Pokémon line: Parascend (parasect regional form from brazdo) New Moves: None Explanation: Strong psychic/poison type with ability to hit dark types. Pokémon line: Amoongus New Moves: None Explanation: Adds a bulky electric resist and spore user with regenerator.
The proposal period for this slate has now ended! Thank you all for the submissions!
For the next 24 hours or so, the council and I will go over all of the proposed Pokemon and the new moves they got, make some tweaks, and add in any lines that fill any holes we still have. In the meantime, the next slate will be the final slate of the mod and it will be New Mega Evolutions, so you can prepare for that!
Cutting right to the chase, the following is everything we're adding to the Regional Dex, plus all the new moves they've received! This also includes the things that won the poll at the end, so look at for those!
Magby (New Ability: Precision (already given), New Move: Quick Shot)
Magmar (New Ability: Precision (already given), New Move: Quick Shot)
Magmortar (New Ability: Precision (already given), New Move: Quick Shot)
Elekid (New Ability: Ambitious, New Moves: Thunderstrike, Shock Tail)
Electabuzz (New Ability: Ambitious, New Moves: Thunderstrike, Shock Tail)
Electivire (New Ability: Ambitious, New Moves: Thunderstrike, Shock Tail)
Oranguru (New Ability: Precision (already given), New Moves: Banana Split, Bush Claws)
Passimian (New Ability: Bombadier, New Moves: Banana Split, Bush Claws)
Aipom (New Moves: Banana Split, High Jump Kick, Bush Claws, Clinch, Revenge, Shock Tail)
Ambipom (New Moves: Banana Split, High Jump Kick, Bush Claws, Clinch, Revenge, Shock Tail)
Stantler (New Move: Psyshield Bash)
Wyrdeer (Full Movepool Here)
Pichu (New Move: Shock Tail)
Pikachu (New Move: Shock Tail)
Raichu (New Move: Shock Tail)
Raichu-Alola (New Move: Shock Tail)
Staryu
Starmie
Eevee (New Move: Drain Fang)
Vaporeon (New Move: Drain Fang)
Jolteon (New Moves: Drain Fang, Shock Tail)
Flareon (New Moves: Drain Fang, Shock Tail, Bulk Up)
Espeon (New Move: Drain Fang)
Umbreon (New Move: Drain Fang)
Glaceon (New Move: Drain Fang, Surf, Hydro Pump)
Leafeon (New Move: Drain Fang, Bush Claws, Firework Leaf)
Sylveon (New Move: Drain Fang)
Trapinch
Vibrava (New Move: Shock Tail)
Flygon (New Move: Shock Tail)
Bronzor (New Moves: Gravity, Imprison)
Bronzong (New Moves: Gravity, Imprison)
Cufant (New Move: Gunk Shot)
Copperajah (New Move: Gunk Shot)
Poliwag
Poliwhirl
Poliwrath (New Move: Body Press)
Politoed (New Moves: Hurricane, Aqua Ballet)
Hippopotas (New Move: Terra Charge)
Hippopotas-Brazdo
Hippowdon (New Move: Terra Charge)
Hippowdon-Brazdo
Solosis (New Move: Pressure Cook)
Duosion (New Move: Pressure Cook)
Reuniclus (New Move: Pressure Cook)
Sacianca
Saciada
Saciceiro
Ferroseed
Ferrothorn
Cleffa
Clefairy
Clefable
Munchlax
Snorlax
Gastly (New Move: Drain Fang)
Haunter (New Move: Drain Fang)
Gengar (New Move: Drain Fang)
Wooper
Quagsire
Mimikyu (New Moves: Drain Fang, Bush Claws)
Deino
Zweilous
Hydreigon
Stickler
Woodensect
Tyrogue
Hitmonlee
Hitmonchan
Hitmontop
Shinx
Luxio
Luxray (New Moves: Shock Tail, Thunderstrike)
Mankey
Primeape
Darumaka
Darumaka-Galar (New Move: Banana Split)
Darmanitan
Darmanitan-Galar (New Move: Banana Split)
Klink
Klang
Klinklang (New Move: Thunderstrike)
Swablu
Altaria
Wingull
Pelipper
Growlithe
Effect: Usually goes first. Deals recoil damage to the user equal to 1/3 of the damage dealt. Priority: +1 Flags (ex: Contact, Sound): Contact Distribution:
Effect: 10% chance to freeze the target(s). Deals double damage if the target has a status condition Priority: 0 Flags (ex: Contact, Sound): N/A Distribution:
And that's all of them! If you have any further suggestions for movepool additions over the course of the last slate, then please let council know!
In the meantime, let's finally start that last slate!
Probably the most anticipated slate of the entire mod, we will finally have the chance to create new Mega Evolutions, as decided by Slate 2's Generational Mechanic Slate. Mega Evolutions allow already fully evolved Pokémon to temporarily gain power beyond their normal limitations. Mega Evolutions can often breath new life into previously undervalued and unviable Pokémon, or give a little boost to already viable Pokémon. For us specifically, we'll be creating all new Mega Evolutions, so none of the Mega Evolutions shown above are actually in the regional dex meta despite their base forms being included
Rules
- You may give any Fully Evolved Pokemon in the Regional Dex a Mega Evolution. This includes Pokemon that previously received a Mega in Gen 6. You're encouraged to make Megas for new Pokemon, but giving Megas to past gen Pokemon is just as fine.
- You are allowed to submit up to 5 Mega Evolutions. If you sub a Mega for one part of a group of counterparts, then you may sub Megas for the other parts in the same sub slot, though this is not required
- The only fully evolved Pokemon you can't give a Mega Evolution are the Lorian Starters, because they already have Megas
- Megas increase the non-HP stats of their base form by a total of exactly 100 BST. There are also a lot of trends with Megas, which you can see here (under the "Submission Rules and Guidelines" section), but you're not required to follow them
- Megas have exactly 1 ability
- You are allowed to give any Pokemon you submit a Mega Evolution for up to 3 new moves. For new Pokemon, you can find their full movepools on the spreadsheet if they have them, or by searching for their name within the thread and finding the original post if they don't have a full movepool
- Making sure that your subs are competitively balanced is more important in this slate than any other slate, so don't go too crazy
Name: The name for your Pokémon, preceded by the word "Mega" Mega Stone: The name of the Pokémon's Mega Stone. Always ends with -ite. Typing: The typing of your Pokémon, remember to respect the rules, you can use this link for images:https://play.pokemonshowdown.com/sprites/types/Type.png. Ability: Ability of the Mega. Megas can only have 1 ability. You can create new abilities for any Pokémon, just don't go overboard on the effects Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) You can write these in any configuration you want, the important thing is that you write a matching BST that also fits with slate-specific and general rules. Mega Pokémon must have exactly +100 BST and can't change the HP stat. Height: How tall the Pokémon is in Meters (m). Optional Weight: How heavy the Pokémon is in Kilograms (kg). Required for weight-based moves New Moves: Any new moves you're giving the Pokemon. Note that these moves will be available to the base form as well Flavor/Design: Describe the lore/flavor/design of your Mega Pokémon. Potential Competitive Role: You can describe the role that your Pokémon will have in the new metagame
Name: Mega Stone: Typing: Ability: Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) Height: Weight: New Moves: Flavor/Design: Potential Competitive Role:
Name: Mega Serperior Mega Stone: Serperite Typing:
Ability: Dazzling Base Stats: 75 HP / 125 Atk / 110 Def / 75 SpA / 110 SpD / 128 Spe (628 BST) Height: 4.3 meters Weight: 73 kilograms New Moves: Dragon Hammer, Drill Run, Shock Tail Flavor/Design: More regal and additional leaves. The tip of the tail can be used as a hammer for judgement; if the one hit by this attack survives, it deems worthy for a battle. Potential Competitive Role: Contrary makes Serperior tricky to balance for Mega, so I go for the next best thing; Coil set up sweeper. While Dazzling is situational, it allows it to ignores priority moves, especially Ice Shard and Extreme Speed. Dragon Hammer is main STAB, and Drill Run and Shock Tail are additional coverage. While it share the same typing with Mega Sceptile, Mega Serperior‘s Ability and orientation on Attack makes it distinct.
Name: Mega Samurott Mega Stone: Samurite Typing:
Ability: Ancestor Call Ancestor Call: Turn Normal-type moves into Ghost-type, and boost their power by 1.2x. Base Stats: 95 HP / 125 Atk / 125 Def / 128 SpA / 85 SpD / 70 Spe (628 BST) Height: 1.5 meters Weight: 114.3 kilograms New Moves: Shadow Ball, Hyper Voice, Focus Blast Flavor/Design: Awakening the more fearless, ruthless side of it, it calls the souls of its ancestor for help upon Mega Evolving. It gains a spectral armor allowing it to strike foes with the power of the spirits. Potential Competitive Role: As Hisuian Samurott is a lot more physical oriented between Caseless Edge and 108 Attack instead of 108 Special Attack, their Unovan descendant / cousin takes more focus on the mixed attacking route, using Ancestor Call for Return / Hyper Voice STAB, and Focus Blast for much needed special coverage vs Dark.
Name: Mega Emboar Mega Stone: Emboarite Typing:
Ability: Sheer Force Base Stats: 115 HP / 128 Atk / 85 Def / 125 SpA / 125 SpD / 50 Spe (628 BST) Height: 2.2 meters Weight: 250.5 kilograms New Moves: Shock Tail, Calm Mind, Earth Power Flavor/Design: We got another lord of porkness to deal with, my boy. Emboar’s beard of flame gets even more intense, becoming blue in the process (or purple if Shiny), showcasing immense power within it’s firepower. Potential Competitive Role: Mega Emboar’s Attack and Special Attack may not raised all that much at first, but Sheer Force is there to bring the pain, allowing it to hit like a train, be it physical or special. Scald will especially helps a lot against enemy Ground-type despite losing ability to Burn, and Flare Blitz become nuclear 156 STAB, giving Mega Emboar some customization for your wallbreaking need. Calm Mind is there to enforce that, too!
Name: Mega Zetztream Mega Stone: Zetztreamite Typing:
Ability: Galvanize Base Stats: 76 HP / 79 Atk / 90 Def / 102 SpA / 90 SpD / 158 Spe (595 BST) Height: 1.8 meters Weight: 44.4 kilograms New Moves: Eerie Impulse Flavor/Design: Zetztream’s wings started to sprout powerful lightnings from the sides, extending their wingspan even further. Potential Competitive Role: Mega Zetztream focuses on Special Attack, like how Mega Pidgeot goes with Special Attack, giving Zetztream an alternative playstyle. The additional bulk, while not breaking grounds, can help against priority moves, and higher Speed allows it to outspeed Mega Alakazam and Mega Aerodactyl in the National Dex format(s).
Name: Mega Woodensect Mega Stone: Woodensite Typing:
Ability: Grassy Terrain Base Stats: 75 HP / 130 Atk / 125 Def / 65 SpA / 80 SpD / 130 Spe (605 BST) Height: 2.5 meters Weight: 80 kilograms New Moves: Grassy Glide, Wood Hammer (if it doesn’t already learn the latter), Skitter Smack Flavor/Design: Stickbug got even longer, and is covered in leaves. It allows Mega Woodensect to cover the terrain in grass, and glides through the ground. Potential Competitive Role: Look, Grass / Bug is just horrible, so it will need stronger stats and a strong Ability to standout among the crowd of Grass / Bug. Just because Rillaboom isn’t in the Regional Dex doesn’t mean you won’t have a Grassy Terrain setter, though at least this one can’t use Choice Band by virtue of being a Mega Evolution. With very high base Speed, it can also sweep like normal or just U-Turn out of unfavorable match-ups.
Name: Mega Vanilluxe Mega Stone: Vanilluxite Typing:
Ability: Skill Link Base Stats: 71 HP / 155 Atk / 85 Def / 110 SpA / 115 SpD / 99 Spe (635 BST) Height: 1.7 meters Weight: 88.8 kilograms New Moves: Bullet Seed, Rock Blast, Drill Run Flavor/Design: Banana split sundae styled Vanilluxe, with the lower body shaped like a waffle bowl. Need I say more? Potential Competitive Role: Compensating bad defensive typing, weakness to Sealth Rock and a lack of set up for larger immediate firepower, the capability to hit Steel-type via Drill Run and Water-type via Bullet Seed, and moderate 99 Speed, fulfilling it’s role as a powerful Ice-type wallbreaker.
Name: Mega Esplada Mega Stone: Espladite Typing:
Ability: Mold Breaker Base Stats: 80 HP / 132 Atk / 79 Def / 130 SpA / 79 SpD / 130 Spe (630 BST) Height: 1.4 meters Weight: 33.3 kilograms New Moves: Calm Mind, Aura Sphere, Vacuum Wave Flavor/Design: The blades become extended and sharper, allowing Mega Esplada to cut out resilient hide of their opponents. Potential Competitive Role: With increased Special Attack, Mega Espalda can either go physical or special depending on what the team needs more. Calm Mind, Aura Sphere and Vacuum Wave are added in order for Mega Esplada to use their special side and special Fighting STAB. Vacuum Wave in particular allows for a rare special STAB priority alongside the relatively more common Quick Shot.
Name: Mega Macawphony Mega Stone: Macawphite Typing:
Ability: Moxie Base Stats: 70 HP / 127 Atk / 140 Def / 124 SpA / 80 SpD / 89 Spe (630 BST) Height: 1.6 meters Weight: 55.5 kilograms New Moves: Flare Blitz, Dual Wingbeat, Quick Shot Flavor/Design: Mega Macawphony‘s feathers around it’s neck and tail are set ablaze, increasing it’s physical power. Potential Competitive Role: Due to Moxie, Mega Macawphony is more physically oriented, sacrifying access of Heavy-Duty Boot with devastating snowballing effect if allowed to knock out at least one opponent.
Name: Mega Arapaitan Mega Stone: Arapaitanite Typing:
Ability: Sap Sipper Base Stats: 90 HP / 149 Atk / 122 Def / 81 SpA / 122 SpD / 66 Spe (630 BST) Height: 2.5 meters Weight: 110 kilograms New Move: Cripple Clobber Flavor/Design: Upon Mega Evolution, Arapaitan becomes ravenous, eating plants and prey alike on a heightened basis. It will goes as far as eating Grass-type moves thrown at it from most Pokémon for no ill-effect. Potential Competitive Role: Unlike Mega Esplada and Mega Macawphony, Mega Arapaitan is a direct upgrade by getting rid of it’s crippling Grass-type weakness (immunity to powder moves and Leech Seed is a bonus too) and an emphasis on it’s physical Attack.
Name: Carnivine-Mega Mega Stone: Carnivite Typing:
Ability: Aftertaste (This pokemon has a random stat raised after using Swallow or Spit Up. Belch will work regardless. Gains 1 Stockpile stage when hit by an SE move.) Base Stats: 74 / 115 / 92 / 110 / 102 / 61 (554 BST) Height: 1.8 meters Weight: 75 kg New Moves: Belch, Shock Tail, Merciless Rend Flavor/Design: When it mega evolves, Carnivine's jaw grows and with it its hunger. It tries to eat anything it sees infront of it, including other pokemon's attacks. whatever it eats, aside from nutrition, it uses to turn into acid, wich it uses to attack other pokemon. Potential Competitive Role: Bulky mon, using moves its weak to to get advantages. Swallow can be a little dumb because of Aftertaste, but Spit Up is funny. thanks to flavor orientation, Belch always works. its good as a STAB move, along with power whip. Shock Tail is nice as a coverage move to hit flying types, while merciless rend is kinda there mostly for flavor, but it can also work.
Name: Mega Ninetales Mega Stone: Ninetalesite Typing:
/
Ability: Pixilate Base Stats: 73 / 76 / 115 (+40) / 111 (+30) / 115 (+15) / 115 (+15) (Total: 605) Height: 6'2" Weight: 115.9 lbs. Flavor/Design: TBA Potential Competitive Role: Bulky special attacker who can also set up sun before mega evolving.
Name: Mega (Alolan) Ninetales Mega Stone: Ninetalesite Typing:
/
Ability: Snow Warning Base Stats: 73 / 67 / 85 (+10) / 131 (+50) / 110 (+10) / 139 (+30) (Total: 605) Height: 6'2" Weight: 115.9 lbs. Flavor/Design: TBA Potential Competitive Role: Fast and hard-hitting special attacker who can still set Aurora Veil.
Name: Mega Sandslash Mega Stone: Sandslashite Typing:
No one is making megas for lorian Pokémon? I guess I'll make some then
Name: Hearow-Mega Mega Stone: Hearowite Typing:
Ability: Tough Claws Base Stats: 85 / 130(+20) / 115(+40) / 81(+10) / 97(+26) / 114(+4) [622 BST] Height: 1.7 m Weight: 26 kg New Moves: – Flavor/Design: It's wings are now hella spiky. Idk it's a bit more menacing I guess. Potential Competitive Role: Very strong offensive pivot that throws boosted U-turns at anything that would wall it. Also a set up sweeper. Can be checked by blanket physical walls and can be revenge killed, but still a force to be reckoned with.
Name: Whiscraft-Mega Mega Stone: Whiscraftite Typing:
Ability: Pure Power Base Stats: 67 / 80(+10) / 80(+30) / 109 / 130(+40) / 95(+20) [561 BST] Height: 0.7 m Weight: 14.2 kg New Moves: Play Rough, Shadow Claw, Work Up Flavor/Design: It looks like a full on magical girl. Potential Competitive Role: Funny Pure Power mon.
Name: Mega Largotton Mega Stone: Largotite Typing:
Ability: Thick Fat Base Stats: 60 / 95 (+10) / 130 (+40) / 60 / 100 (+40) / 115 (+10) (560 BST) Height: 4.8 m Weight: 0.6 New Moves: N/A Flavor/Design: The cotton-like fur on Largotton's back is now even more comically large, to the point where a human could easily climb inside and take a nap in it. While Largotton is still very light and nimble, this fur is much more compact than usual, allowing Largotton to brave cold and warm weather alike. It's said that the fur of a Mega Largotton creates the highest quality clothing in the whole world. However, due to the rarity of its Mega Stone, clothing made with this fur is exceptionally expensive Potential Competitive Role: Mega Venusaur that trades offensive presence for Speed, allowing it to get off fast Sleep Powders and Leech Seeds while being able to shrug off a follow-up attack and pivot out later. Likely a lower tier mon in singles, though between its base form having Cotton Down and this getting Rage Powder, it could be a cool option in VGC when you don't wanna use Amoongus
Name: Mega Luxray Mega Stone: Luxrite Typing:
Ability: Electric Surge Base Stats: 80 / 145 (+25) / 114 (+35) / 95 / 94 (+15) / 95 (+25) (623 BST) Height: 1.5 m Weight: 62 kg New Moves: Close Combat, Morning Sun, Bulk Up Flavor/Design: Luxray becomes slightly bigger, much bulkier, and now has visible claws on its front paws. The yellow bands on its front legs, its new claws, and its eyes now constantly glow yellow with electricity, causing Luxray to leave sparks wherever it goes. Its already powerful eyes that allowed it to see through walls now allow it to send electricity through walls to hit opponents Potential Competitive Role: Poor Alolan Raichu has nobody set terrain for it, so I gave it a friend. Could've done Mega Klinklang for this, but Megas for All already did that, so here's this. Can fire off very strong Shock Tail's in terrain with 145 Attack, or decently strong Rising Voltages off its 95 SpA, while being pretty bulky, allowing it to come in multiple times to set terrain
Name: Mega Frozuna Mega Stone: Frozunite Typing:
Ability: Adaptability Base Stats: 70 / 115 (+20) / 100 / 100 (+60) / 95 (+20) / 100 (580 BST) Height: 1.0 m Weight: 53.0 kg New Moves: Ice Beam, Freeze-Dry, Icicle Crash Flavor/Design: Mega Frozuna takes frozen seafood to another level, not only being Refrigerated, but full-on Frozen Potential Competitive Role: We only have 2 Aqua Ballet users rn in Komotide and Politoed, so I'll add a third here. Basically Mr. Basc from FERU, being an Adaptability Water/Ice-type with perfect coverage thanks to Freeze-Dry, but with special DDance, making it super scary if it gets a chance to set up, which its bulk should allow it to do. It's super weak for a Mega before a Ballet, though. Physical sets also exist, but their boosting move isn't as good and I'd rather use the base form and slap a Choice Band on it for Banded Refrigerate Returns
Voting slate is now open! Here’s how the voting phase will be done, with the rules courtesy of Yoshiblaze:
5-6 Mega Evolutions will be voted in depending on the amount of votes per Mega Evolution.
Up to five votes from each user, and up to two self-voting are allowed; if you do only one or two votes, you cannot only vote for your own submissions.
Counterparts have to be voted together in one vote slot; if they are voted seperately, they will not count.
Order doesn’t matter.
We will do one or two more Mega Slates after this one, to bring the total number up to 12-15 Mega Evolutions in total.
Ability: Mold Breaker Base Stats: 80 HP / 132 Atk / 79 Def / 130 SpA / 79 SpD / 130 Spe (630 BST) Height: 1.4 meters Weight: 33.3 kilograms New Moves: Calm Mind, Aura Sphere, Vacuum Wave Flavor/Design: The blades become extended and sharper, allowing Mega Esplada to cut out resilient hide of their opponents. Potential Competitive Role: With increased Special Attack, Mega Espalda can either go physical or special depending on what the team needs more. Calm Mind, Aura Sphere and Vacuum Wave are added in order for Mega Esplada to use their special side and special Fighting STAB. Vacuum Wave in particular allows for a rare special STAB priority alongside the relatively more common Quick Shot.
Name: Mega Macawphony Mega Stone: Macawphite Typing:
Ability: Moxie Base Stats: 70 HP / 127 Atk / 140 Def / 124 SpA / 80 SpD / 89 Spe (630 BST) Height: 1.6 meters Weight: 55.5 kilograms New Moves: Flare Blitz, Dual Wingbeat, Quick Shot Flavor/Design: Mega Macawphony‘s feathers around it’s neck and tail are set ablaze, increasing it’s physical power. Potential Competitive Role: Due to Moxie, Mega Macawphony is more physically oriented, sacrifying access of Heavy-Duty Boot with devastating snowballing effect if allowed to knock out at least one opponent.
Name: Mega Arapaitan Mega Stone: Arapaitanite Typing:
Ability: Sap Sipper Base Stats: 90 HP / 149 Atk / 122 Def / 81 SpA / 122 SpD / 66 Spe (630 BST) Height: 2.5 meters Weight: 110 kilograms New Move: Cripple Clobber Flavor/Design: Upon Mega Evolution, Arapaitan becomes ravenous, eating plants and prey alike on a heightened basis. It will goes as far as eating Grass-type moves thrown at it from most Pokémon for no ill-effect. Potential Competitive Role: Unlike Mega Esplada and Mega Macawphony, Mega Arapaitan is a direct upgrade by getting rid of it’s crippling Grass-type weakness (immunity to powder moves and Leech Seed is a bonus too) and an emphasis on it’s physical Attack.
Name: Mega Largotton Mega Stone: Largotite Typing:
Ability: Thick Fat Base Stats: 60 / 95 (+10) / 130 (+40) / 60 / 100 (+40) / 115 (+10) (560 BST) Height: 4.8 m Weight: 0.6 New Moves: N/A Flavor/Design: The cotton-like fur on Largotton's back is now even more comically large, to the point where a human could easily climb inside and take a nap in it. While Largotton is still very light and nimble, this fur is much more compact than usual, allowing Largotton to brave cold and warm weather alike. It's said that the fur of a Mega Largotton creates the highest quality clothing in the whole world. However, due to the rarity of its Mega Stone, clothing made with this fur is exceptionally expensive Potential Competitive Role: Mega Venusaur that trades offensive presence for Speed, allowing it to get off fast Sleep Powders and Leech Seeds while being able to shrug off a follow-up attack and pivot out later. Likely a lower tier mon in singles, though between its base form having Cotton Down and this getting Rage Powder, it could be a cool option in VGC when you don't wanna use Amoongus
Ability: Electric Surge Base Stats: 80 / 145 (+25) / 114 (+35) / 95 / 94 (+15) / 95 (+25) (623 BST) Height: 1.5 m Weight: 62 kg New Moves: Close Combat, Morning Sun, Bulk Up Flavor/Design: Luxray becomes slightly bigger, much bulkier, and now has visible claws on its front paws. The yellow bands on its front legs, its new claws, and its eyes now constantly glow yellow with electricity, causing Luxray to leave sparks wherever it goes. Its already powerful eyes that allowed it to see through walls now allow it to send electricity through walls to hit opponents Potential Competitive Role: Poor Alolan Raichu has nobody set terrain for it, so I gave it a friend. Could've done Mega Klinklang for this, but Megas for All already did that, so here's this. Can fire off very strong Shock Tail's in terrain with 145 Attack, or decently strong Rising Voltages off its 95 SpA, while being pretty bulky, allowing it to come in multiple times to set terrain
Name: Mega Woodensect Mega Stone: Woodensite Typing:
Ability: Grassy Terrain Base Stats: 75 HP / 130 Atk / 125 Def / 65 SpA / 80 SpD / 130 Spe (605 BST) Height: 2.5 meters Weight: 80 kilograms New Moves: Grassy Glide, Wood Hammer (if it doesn’t already learn the latter), Skitter Smack Flavor/Design: Stickbug got even longer, and is covered in leaves. It allows Mega Woodensect to cover the terrain in grass, and glides through the ground. Potential Competitive Role: Look, Grass / Bug is just horrible, so it will need stronger stats and a strong Ability to standout among the crowd of Grass / Bug. Just because Rillaboom isn’t in the Regional Dex doesn’t mean you won’t have a Grassy Terrain setter, though at least this one can’t use Choice Band by virtue of being a Mega Evolution. With very high base Speed, it can also sweep like normal or just U-Turn out of unfavorable match-ups.
Ability: Adaptability Base Stats: 70 / 115 (+20) / 100 / 100 (+60) / 95 (+20) / 100 (580 BST) Height: 1.0 m Weight: 53.0 kg New Moves: Ice Beam, Freeze-Dry, Icicle Crash Flavor/Design: Mega Frozuna takes frozen seafood to another level, not only being Refrigerated, but full-on Frozen Potential Competitive Role: We only have 2 Aqua Ballet users rn in Komotide and Politoed, so I'll add a third here. Basically Mr. Basc from FERU, being an Adaptability Water/Ice-type with perfect coverage thanks to Freeze-Dry, but with special DDance, making it super scary if it gets a chance to set up, which its bulk should allow it to do. It's super weak for a Mega before a Ballet, though. Physical sets also exist, but their boosting move isn't as good and I'd rather use the base form and slap a Choice Band on it for Banded Refrigerate Returns
As Sam mentioned earlier, we'll have 1-2 more Mega Slates to give us ~12-15 new Megas total, so let's jump right into it!
-------------------
- Lorian Mega Evolutions Part 2 -
Rules
- You may give any Fully Evolved Pokemon in the Regional Dex a Mega Evolution. This includes Pokemon that previously received a Mega in Gen 6. You're encouraged to make Megas for new Pokemon, but giving Megas to past gen Pokemon is just as fine.
- You are allowed to submit up to 5 Mega Evolutions. If you sub a Mega for one part of a group of counterparts, then you may sub Megas for the other parts in the same sub slot, though this is not required
- The only fully evolved Pokemon in the Regional Dex that you can't give a Mega Evolution are Pokemon that already have Lorian Mega Evolutions
- Megas increase the non-HP stats of their base form by a total of exactly 100 BST. There are also a lot of trends with Megas, which you can see here (under the "Submission Rules and Guidelines" section), but you're not required to follow them
- Megas have exactly 1 ability
- You are allowed to give any Pokemon you submit a Mega Evolution for up to 3 new moves. For new Pokemon, you can find their full movepools on the spreadsheet if they have them, or by searching for their name within the thread and finding the original post if they don't have a full movepool
- Making sure that your subs are competitively balanced is more important in this slate than any other slate, so don't go too crazy
Name: The name for your Pokémon, preceded by the word "Mega" Mega Stone: The name of the Pokémon's Mega Stone. Always ends with -ite. Typing: The typing of your Pokémon, remember to respect the rules, you can use this link for images:https://play.pokemonshowdown.com/sprites/types/Type.png. Ability: Ability of the Mega. Megas can only have 1 ability. You can create new abilities for any Pokémon, just don't go overboard on the effects Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) You can write these in any configuration you want, the important thing is that you write a matching BST that also fits with slate-specific and general rules. Mega Pokémon must have exactly +100 BST and can't change the HP stat. Height: How tall the Pokémon is in Meters (m). Optional Weight: How heavy the Pokémon is in Kilograms (kg). Required for weight-based moves New Moves: Any new moves you're giving the Pokemon. Note that these moves will be available to the base form as well Flavor/Design: Describe the lore/flavor/design of your Mega Pokémon. Potential Competitive Role: You can describe the role that your Pokémon will have in the new metagame
Name: Mega Stone: Typing: Ability: Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) Height: Weight: New Moves: Flavor/Design: Potential Competitive Role:
Name: Mega Zetztream Mega Stone: Zetztreamite Typing:
Ability: Galvanize Base Stats: 76 HP / 89 Atk / 85 Def / 102 SpA / 85 SpD / 158 Spe (595 BST) Height: 1.8 meters Weight: 44.4 kilograms New Moves: Eerie Impulse Flavor/Design: Zetztream’s wings started to sprout powerful lightnings from the sides, extending their wingspan even further. Potential Competitive Role: Mega Zetztream focuses on Special Attack, like how Mega Pidgeot goes with Special Attack, giving Zetztream an alternative playstyle. The additional bulk, while not breaking grounds, can help against priority moves, and higher Speed allows it to outspeed Mega Alakazam and Mega Aerodactyl in the National Dex format(s).
Name: Mega Serperior Mega Stone: Serperite Typing:
Ability: Dazzling Base Stats: 75 HP / 125 Atk / 110 Def / 75 SpA / 110 SpD / 128 Spe (628 BST) Height: 4.3 meters Weight: 73 kilograms New Moves: Dragon Hammer, Drill Run, Shock Tail Flavor/Design: More regal and additional leaves. The tip of the tail can be used as a hammer for judgement; if the one hit by this attack survives, it deems worthy for a battle. Potential Competitive Role: Contrary makes Serperior tricky to balance for Mega, so I go for the next best thing; Coil set up sweeper. While Dazzling is situational, it allows it to ignores priority moves, especially Ice Shard and Extreme Speed. Dragon Hammer is main STAB, and Drill Run and Shock Tail are additional coverage. While it share the same typing with Mega Sceptile, Mega Serperior‘s Ability and orientation on Attack makes it distinct.
Name: Mega Samurott Mega Stone: Samurite Typing:
Ability: Ancestor Call Ancestor Call: Turn Normal-type moves into Ghost-type, and boost their power by 1.2x. Base Stats: 95 HP / 125 Atk / 125 Def / 128 SpA / 85 SpD / 70 Spe (628 BST) Height: 1.5 meters Weight: 114.3 kilograms New Moves: Shadow Ball, Hyper Voice, Focus Blast Flavor/Design: Awakening the more fearless, ruthless side of it, it calls the souls of its ancestor for help upon Mega Evolving. It gains a spectral armor allowing it to strike foes with the power of the spirits. Potential Competitive Role: As Hisuian Samurott is a lot more physical oriented between Caseless Edge and 108 Attack instead of 108 Special Attack, their Unovan descendant / cousin takes more focus on the mixed attacking route, using Ancestor Call for Return / Hyper Voice STAB, and Focus Blast for much needed special coverage vs Dark.
Name: Mega Emboar Mega Stone: Emboarite Typing:
Ability: Sheer Force Base Stats: 115 HP / 128 Atk / 85 Def / 125 SpA / 125 SpD / 50 Spe (628 BST) Height: 2.2 meters Weight: 250.5 kilograms New Moves: Shock Tail, Calm Mind, Earth Power Flavor/Design: We got another lord of porkness to deal with, my boy. Emboar’s beard of flame gets even more intense, becoming blue in the process (or purple if Shiny), showcasing immense power within it’s firepower. Potential Competitive Role: Mega Emboar’s Attack and Special Attack may not raised all that much at first, but Sheer Force is there to bring the pain, allowing it to hit like a train, be it physical or special. Scald will especially helps a lot against enemy Ground-type despite losing ability to Burn, and Flare Blitz become nuclear 156 STAB, giving Mega Emboar some customization for your wallbreaking need. Calm Mind is there to enforce that, too!
Ability: Poison Point Base Stats: 60 / 85 (+20) / 95 (+35) / 145 (+15) / 95 (+20) / 120 (+10) (600 BST) Height: 1.6 m Weight: 0.3 kg New Moves: N/A Flavor/Design: With a special Mega Stone only found in the Loria Region, Gengar is able to take on a completely new form. While the terrifying Mega Gengar sinks into the shadows in the floor, Lorian Mega Gengar becomes even more gaseous, looking more like Gastly, but larger and having gaseous limbs to spread its toxic fumes with. Potential Competitive Role: Okay, so the first time Game Freak did a Mega Gengar they went quite a bit overboard with it, so here's a take two to show off how Loria's Megas give us a chance to do something like this. This Mega Gengar is built around abusing Hex, having the option of using Will-O-Wisp, Toxic, Thunder Wave, or fishing for poisons with a lucky Poison Point. Of course, with decent bulk and 145/120 offenses, you can always go for Nasty Plot sets as well. Basically a way toned-down version of the original Mega Gengar that should be fine for even Regional Dex OU play
Name: Mega Torkoal Mega Stone: Torkoalite Typing:
Ability: Solar Power Base Stats: 70 / 85 / 150 (+10) / 140 (+55) / 105 (+35) / 20 (570 BST) Height: 0.5 m Weight: 120.4 kg New Moves: Pain Split Flavor/Design: WIP (bigger torkoal that's a darker shade of red-orange and pumps dark clouds of smoke) Potential Competitive Role: On 90% of teams, you'll just want the good ol' reliable Sun setter Torkoal, but on that other 10% who want to have some fun (read: literally only Trick Room teams) can use this and just melt stuff with Solar Power-boosted Fire Blasts, or even Eruptions for a couple turns. Pain Split helps partially offset the HP losses from Solar Power while not buffing base Torkoal too much with traditional recovery
Name: Mega Torkool Mega Stone: Torkoolite Typing:
Ability: Slush Rush Base Stats: 70 / 85 / 130 (+10) / 140 (+55) / 90 / 55 (+35) (570 BST) Height: 0.5 m Weight: 120.4 kg New Moves: Hail Flavor/Design: WIP (it's now torkoal but even bluer and even colder) Potential Competitive Role: Torkool is probably the worst of the 3 Hail setters we have, so let's throw it a bone. Even with its measly 55 Speed, in Hail with a neautral nature, you still hit 418 Speed, which makes it the fastest unboosted thing in the entire metagame for 5 turns. With these five turns, you can click Blizzard, Earth Power, and Surf to your heart's content. Held back by having limited turns to sweep, though after Hail goes away you could try to Shell Smash up
Name: Arbok Mega Stone: Arbokite Typing:
Ability: Intimidate Base Stats: 60 / 123 (+28) / 100 (+31) / 65 / 100 (+21) / 100 (+20) (548 BST) Height: 4.5 m Weight: 85 kg New Moves: Scale Shot, U-Turn, Dragon Rush Flavor/Design: WIP (arbok with a larger hood that now looks like a terrifying dragon) Potential Competitive Role: WIP (coil scale shot, or you just pivot with decent speed, a good typing, and intim)
Acid Spray
Belch
Clear Smog
Ingrain
Life Dew (new for Bellsprout)
Magical Leaf
Pollen Puff (new for Bellsprout)
Power Whip
Strength Sap
Synthesis
Tickle
Weather Ball
Worry Seed
Name: Mega Zorboreal Mega Stone: Zorborealite Typing:
/
Ability: Psychic Surge Base Stats: 84 / 66 (+10) / 66 (+10) / 158 (+40) / 92 (+10) / 139 (+30) Height: 7'10" Weight: 110.7 lbs. Flavor/Design: Despite its elegant appearance and otherwise-mild temperament, Mega Zorboreal will give anyone who chops down its favorite tree night terrors that will haunt them every night for the rest of their lives. It will even do so to its own trainer. Potential Competitive Role: Brutal and fast special attacker who retains the ability to set Psychic Terrain.
Name: Mega Viverodon Mega Stone: Viverodonite Typing:
/
Ability: Magic Guard Base Stats: 65 / 70 / 135 (+30) / 140 (+30) / 80 (+20) / 125 (+20) Height: 12'4" Weight: 224.5 lbs. Flavor/Design: Mega Viverodon has incredible resilience and doesn't tire easily, even in extreme heat. It can fly across a whole continent in pursuit of prey. Potential Competitive Role: Example moveset: Freeze-Dry, Defog, U-Turn, Hurricane/Tailwind. Enough said.
Name: Mega Lorian Salamence Mega Stone: Lorsalamencite Typing:
/
Ability: Soaring Spirit Base Stats: 95 / 145 (+10) / 130 (+20) / 90 / 125 (+30) / 115 (+40) Height: 5'11" Weight: 121.2 lbs. Flavor/Design: Mega Lorian Salamence rarely ever notices its misshapen wings, so it flies on without concern. There exists a tale of a scythe made from Mega Lorian Salamence's wings that would slice someone's soul in two instead of their bodies. Potential Competitive Role: Faster and bulkier than non-Mega Lorian Salamence with many of the same perks.
Name: Mega Grumpig Mega Stone: Grumpigite Typing:
/
Ability: Dazzling Base Stats: 80 / 45 / 105 (+40) / 120 (+30) / 160 (+50) / 60 (-20) Height: 5'5" Weight: 247.3 lbs. Flavor/Design: Exposure to a Grumpigite causes Grumpig's black pearls to triple in number, grow in size, and take control of its body. The luster of its pearls is so strong that they almost look white when light shines on them. Potential Competitive Role: Bulky special attacker.
Name: Mega Lorian Grumpig Mega Stone: Grumpigite Typing:
/
Ability: Dazzling Base Stats: 80 / 45 / 150 (+40) / 130 (+30) / 115 (+50) / 50 (-20) Height: 5'5" Weight: 291.5 lbs. Flavor/Design: Lorian Grumpig reacts the same way as a regular Grumpig to a Grumpigite. Anyone nearby who looks directly at one of its pearls while light is shining on it goes blind in an instant. Potential Competitive Role: Like its non-Mega version, primarily centered around Doubles, but with even more bulk and stronger Pearl Barrages.
Name: Mega Fairysnale Mega Stone: Fairysnalite Typing:
Ability: Triage Stats: 70 HP / 60 Atk(+20) / 132 Def (+15) / 160 SpA(+65) / 95 SpD / 25 Spe / 542 BST Height: 2.8 m Weight: 126.0 kg New Moves: N/A Flavor/Design: Fairysnale's little gnome house shell becomes a towering structure inspired by Rapunzel's tower and the beanstalk in Jack and the Beanstalk. Its massive shell is overgrown with moss and mushrooms while a pink mist evocative of clouds swirls around the shell's highest points. Potential Competitive Role: It looks like Fairysnale has one of the lowest BSTs out of the new fully-evolved mons, so here's a mega to shake it up. Triage grants priority Recover and Giga Drain to bypass its low Speed while its monstrous SpA lets it take better advantage of its wide coverage.