Monotype Slowking of the Galarian Version (Psychic) (QC:3/3) (GP:2/2)

Neko

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:ss/slowking-galar:

[SET]
name: Assault Vest (Psychic)
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Earthquake
move 4: Future Sight / Ice Beam
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 12 SpA / 248 SpD

[SET COMMENTS]
Galarian Slowking serves Psychic teams as a strong special wall that deals with threats such as Heatran, Tapu Fini, and Nihilego while absorbing Toxic Spikes. Sludge Bomb spreads poison and deals with Fairy-types such as Tapu Lele and Tapu Fini. Flamethrower threatens Steel-types such as Ferrothorn and Aegislash, while Earthquake covers Heatran and Nihilego. Future Sight lets Galarian Slowking support wallbreakers such as Victini and Latios by making them much harder for types such as Water and Poison to switch into, while Ice Beam punishes switch-ins such as Landorus-T and Garchomp alongside generally nailing Flying- and Dragon-types like Zapdos and Hydreigon. Assault Vest in tandem with Regenerator allows Galarian Slowking to pivot into most special attackers with ease. 12 Special Attack EVs allow it to always break SubToxic Aegislash's Substitute with Flamethrower.

For teammates, Slowbro is a physically defensive pivot that can take on strong physical attackers such as Landorus-T, Excadrill, and Urshifu-R; it also completes a defensive Regenerator backbone covering physical and special attackers for some Psychic teams. Victini helps Galarian Slowking break down Steel teams, as they both wear down their shared check in Heatran, and Victini can pivot Slowking in with U-turn. Choice Scarf Tapu Lele deals with Dark-types such as Bisharp and Hydreigon. In turn, it appreciates Galarian Slowking wearing down Steel-types like Aegislash and Celesteela so it can clean Steel and Flying late-game. Hatterene is an additional Dark-type check that also provides entry hazard control for Galarian Slowking's Regenerator. Jirachi deals with special attackers like Tapu Lele and Hatterene and sets Stealth Rock. Cosmic Power Mew is an excellent teammate that functions as a late-game sweeper; it benefits from Galarian Slowking removing Toxic Spikes and checking faster Toxic users such as Tapu Koko. Latios deals with fast threats such as Galarian Zapdos and Hydreigon.

[STRATEGY COMMENTS]
Other Options
=============

Psychic
--------
44 EVs may be invested in Defense instead of Special Defense to always take Choice Specs Tapu Lele's Psyshock after Stealth Rock and better handle Choice Band Urshifu-R and Galarian Zapdos, which is important for teams lacking Jirachi or Bronzong. Scald may be used over Earthquake to dissuade physical attackers such as Landorus-T and is situationally useful when frozen against Kyurem. Using Psychic over Ice Beam lets Galarian Slowking immediately threaten Nidoking and Urshifu-R. Psyshock does the same, albeit worse, while letting Galarian Slowking beat Volcarona without Roost and pressure SubRoost Kyurem attempting to PP stall. However, using these moves instead of Ice Beam leaves it unable to threaten Flying- and Dragon-types.

[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [felines, 290520]]
- Grammar checked by: [[Finland, 517429], [cryogyro, 331519]]
 
Last edited:
AMQC, implement what you agree with.

- future sight should be in the main moves. it's crucial to breaking down many sequences in the tier and is a huge reason as to why galarian slowking is good. i'm not official qc so it's not really my place to change the set but it is something i would strongly suggest and would go over ice beam
- excadrill should be mentioned for slowbro. it's essential to walling steel
 
Screen Shot 2022-06-08 at 9.15.03 AM.png

QC: 1/3
aqua-jet-gif.425471
 
AMQC, implement what you agree with.

- future sight should be in the main moves. it's crucial to breaking down many sequences in the tier and is a huge reason as to why galarian slowking is good. i'm not official qc so it's not really my place to change the set but it is something i would strongly suggest and would go over ice beam
- excadrill should be mentioned for slowbro. it's essential to walling steel
Implemented, thank you so much Mushaaaa :blobnom:
Actually I'll recheck it tomorro, I might have missed something since I'm asleep.
 
:ss/slowking-galar:

[SET]
name: Assault Vest (Psychic)
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Earthquake
move 4: Future Sight / Ice Beam
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 12 SpA / 248 SpD

[SET COMMENTS]
Galarian Slowking serves as a strong specially defensive wall that deals with threats such as Heatran, Tapu Fini, and Nihilego, and a Toxic Spikes absorber for Psychic teams. Sludge Bomb spreads poison and deals with Fairy-types such as Tapu Lele and Tapu Fini. Flamethrower threatens Steel-types such as Ferrothorn and Aegislash, while Earthquake allows it to heavily damage Heatran and Nihilego. Future Sight lets it support breakers such as Victini and Latios, making it much harder for teams such as Water and Poison to switch into, while Ice Beam punishes switch-ins such as Landorus-T and Garchomp which take negligible damage from its previous attacks and also heavily damages Flying- and Dragon-types such as Zapdos and Hydreigon. Assault Vest in tandem with Regenerator allows Galarian Slowking to pivot into most special attackers with ease. 12 Special Attack EVs allow it to always break SubToxic Aegislash's Substitute with Flamethrower, while the remaining EVs were utilized to maximize its special bulk.

Slowbro is a physically defensive pivot that can take on strong physical attackers such as Landorus-T, Excadrill, and Urshifu-R which threaten it and also completes the defensive Regenerator backbone for some Psychic teams, with Slowbro dealing with physical attackers and Galarian Slowking dealing with special attackers. Victini helps Galarian Slowking break down teams such as Steel as they both wear down their shared check in Heatran and also pivots it in with U-turn. Choice Scarf Tapu Lele deals with Dark-types such as Bisharp and Hydreigon, and in turn appreciates its ability to wear down Steel-types such as Aegislash and Celesteela to be able to clean teams such as Steel and Flying late-game. Hatterene is an additional Dark-type check that also provides entry hazard control to allow it to come in freely multiple times in a match and also threaten faster types such as Water and Dark with a Calm Mind set. Jirachi deals with Special attackers like Tapu Lele and Hatterene that it cannot handle and sets Stealth Rocks to wear down the opposing team. Latias Latios deals with fast threats such as Galarian Zapdos and Hydreigon, and removes entry hazards for Galarian Slowking. and provides a Ground immunity to help Slowking-Galar deal with Ground types like Nidoking and Swampert. latios is a lot more common right now anyway so i'd mention it instead if you're going to mention latias

i'd also add mew as a late game sweeper that appreciates glowking's removal of toxic spikes and ability to check faster toxic users like tapu koko


[STRATEGY COMMENTS]
Other Options
=============

Psychic
--------
44 EVs may be invested in Defense instead of Special Defense so that Galarian Slowking always survives Choice Specs Tapu Lele's Psyshock after Stealth Rock damage and assaults from Choice Band Urshifu-R and Galarian Zapdos, which is important in teams lacking Jirachi or Bronzong to wall Tapu Lele. Scald may be used over Earthquake to dissuade physical attackers such as Landorus-T and Garchomp from coming in due to the threat of burn, retain its positive matchup against Heatran, and is also situationally useful in its matchup with Kyurem as it allows it to thaw from freeze, but heavily chipping Heatran the ability to beat Heatran with Earthquake to pave the way for Victini to sweep is generally more appreciated. Psyshock over Ice Beam is also another plausible option as it lets Galarian Slowking beat Volcarona without relying on Sludge Bomb's poison chance and not be PP stalled as easily by SubRoost Kyurem, but this leaves it unable to threaten Flying- and Dragon-types. i don't think psyshock is a thing really, but i would mention psychic as a way to immediately punish stuff like urshifu-r and nidoking as the reasoning

[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]

QC 3/3
 
amgp check :blobnom: (#4)
add remove (comment)
change punctuation
ac/rc = add/remove comma
asc/rsc = add/remove semicolon

:ss/slowking-galar:

[SET]
name: Assault Vest (Psychic)
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Earthquake
move 4: Future Sight / Ice Beam
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 12 SpA / 248 SpD

[SET COMMENTS]
Galarian Slowking serves as a strong specially defensive wall that deals with threats such as Heatran, Tapu Fini, and Nihilego; (rc,asc) and a Toxic Spikes absorber absorbs Toxic Spikes for Psychic teams. Sludge Bomb spreads poison and deals with Fairy-types such as Tapu Lele and Tapu Fini. Flamethrower threatens Steel-types such as Ferrothorn and Aegislash, while Earthquake allows it Galarian Slowking to heavily damage Heatran and Nihilego. Future Sight lets it support breakers such as Victini and Latios, making it much harder for teams such as Water and Poison to switch into; (rc,asc) while Ice Beam punishes switch-ins such as Landorus-T and Garchomp, (ac) which take negligible damage from its previous attacks and also heavily damages Flying- and Dragon-types such as like Zapdos and Hydreigon (repetitive, optional). Assault Vest in tandem with Regenerator allows Galarian Slowking to pivot into most special attackers with ease. 12 Special Attack EVs allow it to always break SubToxic Aegislash's Substitute with Flamethrower;(remove comma, add semicolon) while the remaining EVs were are utilized to maximize its special bulk.

Slowbro is a physically defensive pivot that can take on strong physical attackers such as Landorus-T, Excadrill, and Urshifu-R which that threaten it Galarian Slowking; (asc) and also completes the defensive Regenerator backbone for some Psychic teams; (rc, asc) with as Slowbro dealing deals with physical attackers and Galarian Slowking dealing deals with special attackers. Victini helps Galarian Slowking break down teams such as Steel Steel and Fire teams as they both wear down their shared check in Heatran; (asc) and also Victini can pivots it in with U-turn. Choice Scarf Tapu Lele deals with Dark-types such as Bisharp and Hydreigon; (rc,asc) and in turn appreciates its ability to wear down Steel-types such as like Aegislash and Celesteela (repetitive, optional) to be able to clean teams such as Steel and Flying late-game. Hatterene is an additional Dark-type check that also provides entry hazard control to which allows it Galarian Slowking to come in freely multiple times in a match. Jirachi deals with Special attackers like Tapu Lele and Hatterene that it cannot handle, (ac) and sets Stealth Rocks to wear down the opposing team. Cosmic Power Mew is an excellent team-mate teammate that functions as a late-game sweeper; (rc,asc) and benefits from Galarian Slowking's ability to remove Toxic Spikes and check faster Toxic users such as Tapu Koko. Latios deals with fast threats such as Galarian Zapdos and Hydreigon.

[STRATEGY COMMENTS]
Other Options
=============

Psychic
--------
44 EVs may be invested in Defense instead of Special Defense so that Galarian Slowking always survives Choice Specs Tapu Lele's Psyshock after Stealth Rock damage and assaults lives more hits from Choice Band Urshifu-R and Galarian Zapdos; (rc,asc) (what attacks?) which is important in for teams lacking Jirachi or Bronzong to wall Tapu Lele. Scald may be used over Earthquake to dissuade physical attackers such as Landorus-T and is also situationally useful in its matchup with Kyurem as because it allows it to thaw from freeze; (rc,asc) but the ability to beat Heatran with Earthquake is generally more appreciated useful. Using Psychic over Ice Beam lets Galarian Slowking immediately threaten Nidoking and Urshifu-R. Similarly, Psyshock is also another plausible option as it lets Galarian Slowking beat Volcarona without not carrying Roost, (ac) and not be PP stalled as easily by SubRoost Kyurem. However, using these moves instead of Ice Beam leaves it unable to threaten Flying- and Dragon-types.

[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [felines, (added space)290520]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 
Victini helps Galarian Slowking break down teams such as Steel Steel and Fire teams as they both wear down their shared check in Heatran;
Rejected the Fire teams addition, it really doesn't
Galarian Slowking to come in freely multiple times in a match.
I wanna keep the multiple times ;w;
assaults lives more hits from Choice Band Urshifu-R and Galarian Zapdos; (rc,asc) (what attacks?)
witholding; it lives Surging Strikes and Brave Bird

Implemented the rest, can I ask tho what ; means, and when to use it over ,

Thank you so much Bluecliqse
 
Rejected the Fire teams addition, it really doesn't
Yeah, I didn't know whether to add that but I just did because you used "such as" (implying there were multiple types of teams) so I thought you may have just forgotten to add it.
I wanna keep the multiple times ;w;
fair enough
witholding; it lives Surging Strikes and Brave Bird
1656161968671.png
Implemented the rest, can I ask tho what ; means, and when to use it over ,
merriam-webster guide
Semicolons are used when there are two independent clauses that are linked together because they are related in meaning. Basically, they help you link together two things that could be separate sentences. Read the guide to help because im terrible at explaining anything
 
Galarian Slowking serves as a strong specially defensive wall that deals with threats such as Heatran, Tapu Fini, and Nihilego; (rc,asc) and a Toxic Spikes absorber absorbs Toxic Spikes for Psychic teams.
i am bad and done did a goof
there should be a comma
and you should keep the "and"
Galarian Slowking serves as a strong specially defensive wall that deals with threats such as Heatran, Tapu Fini, and Nihilego, and absorbs Toxic Spikes for Psychic teams.
 
Last edited:
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Assault Vest (Psychic)
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Earthquake
move 4: Future Sight / Ice Beam
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 12 SpA / 248 SpD

[SET COMMENTS]
Galarian Slowking serves as a strong specially defensive wall that deals with threats such as Heatran, Tapu Fini, and Nihilego, and absorbs Nihilego while absorbing Toxic Spikes for Psychic teams. Sludge Bomb spreads poison and deals with Fairy-types such as Tapu Lele and Tapu Fini. Flamethrower threatens Steel-types such as Ferrothorn and Aegislash, while Earthquake allows Galarian Slowking to heavily damage Heatran and Nihilego. Future Sight lets it support wallbreakers such as Victini and Latios, making it them much harder for teams types such as Water and Poison to switch into, (semicolon -> comma) while Ice Beam punishes switch-ins such as Landorus-T and Garchomp, and heavily damages alongside generally nailing Flying- and Dragon-types like Zapdos and Hydreigon. Assault Vest in tandem with Regenerator allows Galarian Slowking to pivot into most special attackers with ease. 12 Special Attack EVs allow it to always break SubToxic Aegislash's Substitute with Flamethrower, while the remaining EVs are utilized to maximize its special bulk.

For teammates, Slowbro is a physically defensive pivot that can take on strong physical attackers such as Landorus-T, Excadrill, and Urshifu-R that threaten Galarian Slowking; and it also completes the a defensive Regenerator backbone for some Psychic teams, (semicolon -> comma) as Slowbro deals with physical attackers and Galarian Slowking dealing deals with special attackers. Victini helps Galarian Slowking break down Steel teams, (AC) as they both wear down their shared check in Heatran, (semicolon -> comma) and Victini can pivot it in with U-turn. Choice Scarf Tapu Lele deals with Dark-types such as Bisharp and Hydreigon; and in turn appreciate its ability to wear Hydreigon. In turn it appreciates Galarian Slowking wearing down Steel-types like Aegislash and Celesteela to be able to clean teams Celesteela, which helps it clean types (I imagine this is what you meant?) such as Steel and Flying late-game. Hatterene is an additional Dark-type check that also provides entry hazard control, (AC) which allows Galarian Slowking to come in freely multiple times in a match. maximizes the benefit from Galarian Slowking's Regenerator, helping it come in freely. (like, I assume regen alone allows it to "come in multiple times", even if hazard support is optimal? feel free to tinker/remove stuff/rephrase/etc) Jirachi deals with special attackers like Tapu Lele and Hatterene that it cannot handle (RC) and sets Stealth Rocks to wear down the opposing team. Cosmic Power Mew is an excellent teammate that functions as a late-game sweeper; and it benefits from Galarian Slowking's ability to remove Slowking removing Toxic Spikes and checking faster Toxic users such as Tapu Koko. Latios deals with fast threats such as Galarian Zapdos and Hydreigon.

[STRATEGY COMMENTS]
Other Options
=============

Psychic
--------
44 EVs may be invested in Defense instead of Special Defense so that Galarian Slowking always survives to always survive Choice Specs Tapu Lele's Psyshock after Stealth Rock damage and assaults from better handle (unless you meant the 44 EVs specifically let you always survive any hit from watershifu/gapdos too. if you mean something more nuanced and want to clarify, splitting the sentences may be ideal Choice Band Urshifu-R and Galarian Zapdos, which is important for teams lacking Jirachi or Bronzong. Scald may be used over Earthquake to dissuade physical attackers such as Landorus-T and is also situationally useful in its matchup with Kyurem because it allows it against Kyurem, allowing Galarian Slowking to thaw from freeze; but however, the ability to beat Heatran with Earthquake is generally more useful. Using Psychic over Ice Beam lets Galarian Slowking immediately threaten Nidoking and Urshifu-R. Similarly, Psyshock is also another option as it lets Psyshock does the same, albeit worse, while letting (I imagine you meant this? if not, pls clarify) Galarian Slowking beat Volcarona not carrying Roost, and not be PP stalled as easily by it gives SubRoost Kyurem a harder time PP stalling. However, using these moves instead of Ice Beam leaves it unable to threaten Flying- and Dragon-types.

[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [felines, 290520]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]
finland-GP.gif
1/2
here's a tip on semicolons; both "the part before the semicolon" and "the part after the semicolon" should be able to function as complete sentences on their own

"Here's a tip on semicolons." is a fine sentence, for example, as is "Both..."
 
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Assault Vest (Psychic)
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Earthquake
move 4: Future Sight / Ice Beam
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 12 SpA / 248 SpD

[SET COMMENTS]
Galarian Slowking serves as a strong specially defensive wall that deals with threats such as Heatran, Tapu Fini, and Nihilego, and absorbs Nihilego while absorbing Toxic Spikes for Psychic teams. Sludge Bomb spreads poison and deals with Fairy-types such as Tapu Lele and Tapu Fini. Flamethrower threatens Steel-types such as Ferrothorn and Aegislash, while Earthquake allows Galarian Slowking to heavily damage Heatran and Nihilego. Future Sight lets it support wallbreakers such as Victini and Latios, making it them much harder for teams types such as Water and Poison to switch into, (semicolon -> comma) while Ice Beam punishes switch-ins such as Landorus-T and Garchomp, and heavily damages alongside generally nailing Flying- and Dragon-types like Zapdos and Hydreigon. Assault Vest in tandem with Regenerator allows Galarian Slowking to pivot into most special attackers with ease. 12 Special Attack EVs allow it to always break SubToxic Aegislash's Substitute with Flamethrower, while the remaining EVs are utilized to maximize its special bulk.

For teammates, Slowbro is a physically defensive pivot that can take on strong physical attackers such as Landorus-T, Excadrill, and Urshifu-R that threaten Galarian Slowking; and it also completes the a defensive Regenerator backbone for some Psychic teams, (semicolon -> comma) as Slowbro deals with physical attackers and Galarian Slowking dealing deals with special attackers. Victini helps Galarian Slowking break down Steel teams, (AC) as they both wear down their shared check in Heatran, (semicolon -> comma) and Victini can pivot it in with U-turn. Choice Scarf Tapu Lele deals with Dark-types such as Bisharp and Hydreigon; and in turn appreciate its ability to wear Hydreigon. In turn it appreciates Galarian Slowking wearing down Steel-types like Aegislash and Celesteela to be able to clean teams Celesteela, which helps it clean types (I imagine this is what you meant?) such as Steel and Flying late-game. Hatterene is an additional Dark-type check that also provides entry hazard control, (AC) which allows Galarian Slowking to come in freely multiple times in a match. maximizes the benefit from Galarian Slowking's Regenerator, helping it come in freely. (like, I assume regen alone allows it to "come in multiple times", even if hazard support is optimal? feel free to tinker/remove stuff/rephrase/etc) Jirachi deals with special attackers like Tapu Lele and Hatterene that it cannot handle (RC) and sets Stealth Rocks to wear down the opposing team. Cosmic Power Mew is an excellent teammate that functions as a late-game sweeper; and it benefits from Galarian Slowking's ability to remove Slowking removing Toxic Spikes and checking faster Toxic users such as Tapu Koko. Latios deals with fast threats such as Galarian Zapdos and Hydreigon.

[STRATEGY COMMENTS]
Other Options
=============

Psychic
--------
44 EVs may be invested in Defense instead of Special Defense so that Galarian Slowking always survives to always survive Choice Specs Tapu Lele's Psyshock after Stealth Rock damage and assaults from better handle (unless you meant the 44 EVs specifically let you always survive any hit from watershifu/gapdos too. if you mean something more nuanced and want to clarify, splitting the sentences may be ideal Choice Band Urshifu-R and Galarian Zapdos, which is important for teams lacking Jirachi or Bronzong. Scald may be used over Earthquake to dissuade physical attackers such as Landorus-T and is also situationally useful in its matchup with Kyurem because it allows it against Kyurem, allowing Galarian Slowking to thaw from freeze; but however, the ability to beat Heatran with Earthquake is generally more useful. Using Psychic over Ice Beam lets Galarian Slowking immediately threaten Nidoking and Urshifu-R. Similarly, Psyshock is also another option as it lets Psyshock does the same, albeit worse, while letting (I imagine you meant this? if not, pls clarify) Galarian Slowking beat Volcarona not carrying Roost, and not be PP stalled as easily by it gives SubRoost Kyurem a harder time PP stalling. However, using these moves instead of Ice Beam leaves it unable to threaten Flying- and Dragon-types.

[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [felines, 290520]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]
View attachment 4326091/2
here's a tip on semicolons; both "the part before the semicolon" and "the part after the semicolon" should be able to function as complete sentences on their own

"Here's a tip on semicolons." is a fine sentence, for example, as is "Both..."
checks implemented, thank you so much finland :blobnom:
 
GP 2/2
:ss/slowking-galar:

[SET]
name: Assault Vest (Psychic)
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Earthquake
move 4: Future Sight / Ice Beam
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 12 SpA / 248 SpD

[SET COMMENTS]
Galarian Slowking serves Psychic teams as a strong special wall that deals with threats such as Heatran, Tapu Fini, and Nihilego while absorbing Toxic Spikes for Psychic teams. Sludge Bomb spreads poison and deals with Fairy-types such as Tapu Lele and Tapu Fini. Flamethrower threatens Steel-types such as Ferrothorn and Aegislash, while Earthquake allows Galarian Slowking to heavily damage covers Heatran and Nihilego. Future Sight lets it Galarian Slowking support wallbreakers such as Victini and Latios, (comma) by making them much harder for types such as Water and Poison to switch into, while Ice Beam punishes switch-ins such as Landorus-T and Garchomp, (comma) alongside generally nailing Flying- and Dragon-types like Zapdos and Hydreigon. Assault Vest in tandem with Regenerator allows Galarian Slowking to pivot into most special attackers with ease. 12 Special Attack EVs allow it to always break SubToxic Aegislash's Substitute with Flamethrower.

For teammates, Slowbro is a physically defensive pivot that can take on strong physical attackers such as Landorus-T, Excadrill, and Urshifu-R that threaten Galarian Slowking; it also completes a defensive Regenerator backbone covering physical and special attackers for some Psychic teams, as Slowbro deals with physical attackers and Galarian Slowking deals with special attackers. Victini helps Galarian Slowking break down Steel teams, as they both wear down their shared check in Heatran, and Victini can pivot it Slowking in with U-turn. Choice Scarf Tapu Lele deals with Dark-types such as Bisharp and Hydreigon. In turn, (comma) it appreciates Galarian Slowking wearing down Steel-types like Aegislash and Celesteela, (comma) which helps it clean types such as so it can clean Steel and Flying late-game. Hatterene is an additional Dark-type check that also provides entry hazard control which maximizes the benefit from Galarian Slowking's Regenerator, helping it come in freely for Galarian Slowking's Regenerator. Jirachi deals with special attackers like Tapu Lele and Hatterene that it cannot handle and sets Stealth Rocks to wear down the opposing team. Cosmic Power Mew is an excellent teammate that functions as a late-game sweeper; it benefits from Galarian Slowking removing Toxic Spikes and checking faster Toxic users such as Tapu Koko. Latios deals with fast threats such as Galarian Zapdos and Hydreigon.

[STRATEGY COMMENTS]
Other Options
=============

Psychic
--------
44 EVs may be invested in Defense instead of Special Defense to always survive take Choice Specs Tapu Lele's Psyshock after Stealth Rock and better handle Choice Band Urshifu-R and Galarian Zapdos, which is important for teams lacking Jirachi or Bronzong. Scald may be used over Earthquake to dissuade physical attackers such as Landorus-T and is also situationally useful when frozen against Kyurem, allowing Galarian Slowking to thaw from freeze; however, the ability to beat Heatran with Earthquake is generally more useful. Using Psychic over Ice Beam lets Galarian Slowking immediately threaten Nidoking and Urshifu-R. Psyshock does the same, albeit worse, while letting Galarian Slowking beat Volcarona not carrying Roost, and it gives SubRoost Kyurem a harder time PP stalling without Roost and pressure SubRoost Kyurem attempting to PP stall. However, using these moves instead of Ice Beam leaves it unable to threaten Flying- and Dragon-types.

[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [felines, 290520]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]
[/hide
 
GP 2/2
:ss/slowking-galar:

[SET]
name: Assault Vest (Psychic)
move 1: Sludge Bomb
move 2: Flamethrower
move 3: Earthquake
move 4: Future Sight / Ice Beam
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 248 HP / 12 SpA / 248 SpD

[SET COMMENTS]
Galarian Slowking serves Psychic teams as a strong special wall that deals with threats such as Heatran, Tapu Fini, and Nihilego while absorbing Toxic Spikes for Psychic teams. Sludge Bomb spreads poison and deals with Fairy-types such as Tapu Lele and Tapu Fini. Flamethrower threatens Steel-types such as Ferrothorn and Aegislash, while Earthquake allows Galarian Slowking to heavily damage covers Heatran and Nihilego. Future Sight lets it Galarian Slowking support wallbreakers such as Victini and Latios, (comma) by making them much harder for types such as Water and Poison to switch into, while Ice Beam punishes switch-ins such as Landorus-T and Garchomp, (comma) alongside generally nailing Flying- and Dragon-types like Zapdos and Hydreigon. Assault Vest in tandem with Regenerator allows Galarian Slowking to pivot into most special attackers with ease. 12 Special Attack EVs allow it to always break SubToxic Aegislash's Substitute with Flamethrower.

For teammates, Slowbro is a physically defensive pivot that can take on strong physical attackers such as Landorus-T, Excadrill, and Urshifu-R that threaten Galarian Slowking; it also completes a defensive Regenerator backbone covering physical and special attackers for some Psychic teams, as Slowbro deals with physical attackers and Galarian Slowking deals with special attackers. Victini helps Galarian Slowking break down Steel teams, as they both wear down their shared check in Heatran, and Victini can pivot it Slowking in with U-turn. Choice Scarf Tapu Lele deals with Dark-types such as Bisharp and Hydreigon. In turn, (comma) it appreciates Galarian Slowking wearing down Steel-types like Aegislash and Celesteela, (comma) which helps it clean types such as so it can clean Steel and Flying late-game. Hatterene is an additional Dark-type check that also provides entry hazard control which maximizes the benefit from Galarian Slowking's Regenerator, helping it come in freely for Galarian Slowking's Regenerator. Jirachi deals with special attackers like Tapu Lele and Hatterene that it cannot handle and sets Stealth Rocks to wear down the opposing team. Cosmic Power Mew is an excellent teammate that functions as a late-game sweeper; it benefits from Galarian Slowking removing Toxic Spikes and checking faster Toxic users such as Tapu Koko. Latios deals with fast threats such as Galarian Zapdos and Hydreigon.

[STRATEGY COMMENTS]
Other Options
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Psychic
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44 EVs may be invested in Defense instead of Special Defense to always survive take Choice Specs Tapu Lele's Psyshock after Stealth Rock and better handle Choice Band Urshifu-R and Galarian Zapdos, which is important for teams lacking Jirachi or Bronzong. Scald may be used over Earthquake to dissuade physical attackers such as Landorus-T and is also situationally useful when frozen against Kyurem, allowing Galarian Slowking to thaw from freeze; however, the ability to beat Heatran with Earthquake is generally more useful. Using Psychic over Ice Beam lets Galarian Slowking immediately threaten Nidoking and Urshifu-R. Psyshock does the same, albeit worse, while letting Galarian Slowking beat Volcarona not carrying Roost, and it gives SubRoost Kyurem a harder time PP stalling without Roost and pressure SubRoost Kyurem attempting to PP stall. However, using these moves instead of Ice Beam leaves it unable to threaten Flying- and Dragon-types.

[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [felines, 290520]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]
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check implemented. thank you so much Cryo Gyro :blobnom:
 
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